Disclaimer (I do not own the original stories or the jumpchain and these supplements (Universal universe, Lewd character customization, ect). If you want to find the original Jumpchain, these supplements and Stories you can look them up on any search engine.)

Universal Universal Supplement (Made by AgeOfAges (u/Ottparty on Reddit))

Jumpchain Mode: Jumpchain: Time Loop Edition

Risk Level: Penalized

House Rules: Unlimited Bank Capacity, Drawback Bank, Mind-Guard

General Ruleset: Fiat, Jumps, Body Mod, Companions, Warehouse

Perks Drawbacks: Equivalent Educational Exchange(+150 cp,[R/S] [C])

Lewd Character Customization Supplement (Designer Cataquack Warrior)

1000 CP

Body Types - Gender: Futa

Body Types - Neutral Start: Your body's proportions are set dead in the middle, average height, weight and width. Normal as normal can get. The default. Like Factory Model, simply pay 50CP to change what you want.

Body Types - Height: Tall(50 cp, 6'2 as an adult)

Body Types - Weight: Average(Free)

Body Types - Width: Average(Free)

Statistics - Strength: 2(Free)

Statistics - Stamina: 2(Free)

Statistics - Agility: 2(Free)

Statistics - Flexibility: 2(Free)

Statistics - Intelligence: 2(Free)

Statistics - Charisma: 2(Free)

Statistics - Wit: 2(Free)

Body Modifications - Coloration: Pale skin, Black hair and blue eyes (50 cp)

Body Modifications - Sexual Enhancement: Penis, testicles, breasts, hips, thighs and butt grow of by 50 % (50 cp)

Body Modifications - Healthy Hair: 50 cp

Body Modifications - Immaculate Mouth: 50 cp

Body Modifications - Skin Health: 50 cp

Body Modifications - Body Odor: 50 cp

Body Modifications - Fluid Production: 2 purchase, 50+50 cp

Body Modifications - Metabolism: 50 cp

Mental Modifications - Adaptability: 100 cp

Mental Modifications - Willpower: 100 cp

Character Perks - Body Maintenance: 100 cp

Character Perks - Superior Breeding: 100 cp

Character Perks - Sexual Will: 100 cp

Personal Reality Supplement (by SJ-Chan and Sonic0704)

Mode: UPFRONT CORE MODE (1500 WP & 3 items (and their upgrades) discount)

BASICS: COSMIC WAREHOUSE(Free), BOXES AND BOXES AND BOXES(Free).

UTILITIES AND STRUCTURES: STARTING SPACE(Free), ANTIBIOTIC FIELD(Free), ACCESS KEY(Free), THE LOFT(Free), PLAYING WITH PORTALS("300 wp" 150 wp,), Free Portal(100 wp), SECURITY SYSTEM(Free), ENVIRONMENTALLY NEUTRAL(Free), THE QUESTION OF SHELVING(Free), NEUTRAL LIGHTING(Free), A WEEK & A BUTTON(Free), A Month(50 wp), A Month's Return(100 wp)

COSMETIC UPGRADES: SKY SIMULATOR(50 wp), Fly a Kite(50 wp), REALISTIC GROUND COVER(50 wp)

PERSONAL REALITY FACILITIES: ENTRANCE HALL(Free)

PERSONAL REALITY EXTENSIONS: THE LIBRARY JUMPXANDRIA(100 wp), Starting Collection(100 wp), Esoteric Collection(100 wp)

ITEMS & EQUIPMENT: CLEANING SUPPLIES(Free), MOVIE & TV SERIES COLLECTION(50 wp)

COMPANIONS & THE PERSONAL REALITY: N/A

MISCELLANEOUS: MANY HAPPY RETURNS("200 wp" 100 wp), More Happy, More Returns(6 purchase = 6*50 wp), Macro Happy, Micro Returns("100 wp" 50 wp), Flex Happy, Flex Returns(100 wp), SEMI-EUCLIDEAN(50 wp)

The Owl House Jumpchain (by NoShard777)

1000+150+600(origin perk only)+600(origin item only)+(600-50(Drawback Bank)) CP

[50 Cp store in the Drawback Bank]

Location: Demon Realm

Race: Witch

Age: 14

Origin: Academic (Perks receive discounts for their respective Origins (having the price reduced in 50% and becoming free if they originally cost 100 CP). General Perks receive no discounts, +600 CP to use on your chosen Origin's Perks and +600 CP to use on your chosen Origin's Items.)

Perks - General: I ain't no tourist(Free)

Perks - Outcast: Magic Resilience(100 cp), I Know It's A Lot, The Hair, The Bod(100 cp, No buffed (but toned, yes) and yes i consider beauty as something positive), What is "impossible"?(600 cp)

Perks - Academic: The Basics("100 cp" Free, Those with the Perk The Basics receive Basic skill level in all magic schools), Reliable One("100 cp" Free), Jumper, you are actually a decent leader("200 cp" 100 cp), Mix That Sh#t!("400 cp" 200 cp), Genius("600 cp" 300 cp, Learning genius)

Items - General: Money, Money, Money, Money(Free "first purchase")

Items - Outcast: Home(600 cp, The house demon is a fox demon.)

Items - Academic: Magic Staff("100 cp" Free, A western white dragon), Student Pack("100 cp" Free), Witch-Tech("200 cp" 100 cp), StAr("200 cp" 100 cp), Anti-Magic Cloak("400 cp" 200cp), Letter of Recommendation("400 cp" 200 cp)

Items - Witch Hunter: Collector's Tablet(200 cp)

Magic - Covens: None

Magic - Skills Level: Basic(All magic schools, "100 cp*9" Free)

Companions - Canon Companions: Luz Noceda(100 cp)

Drawbacks: Monstrous Form(+600 cp, like Eda's Owl Beast but the beast is a fox or instead of an owl.)

Scenarios: The Revolution(After completion = Gain Perk - Revolutionary, +500 cp), Wanna Play?(After completion = Gain Perk - True Friendship, +500 cp)

Essences of Trouble (TroubleX27/Pgx27)

1000 CP

Perks: You are free to ignore or nerf any part of any Essence you choose(Free), One Essence(100 cp), Part of an Essence(100 cp) Change(200 cp), More power(400 cp)

Drawbacks: Supplement Mode(0 cp)

Essence: Essence of the Gamer's System

- You are now a Gamer, with a system of your own design. You are fully free to design it however you want, from something like the System from Solo Leveling to DarkWolfShiro's ISIS and the original Gamer ability. You may mix and merge however you want, or create something completely original, or do something else. You are completely free to create and design it however you want, even deciding the limits of its potential, if there even is a limit. Does the system have the Gamer's Mind and Body, does it have a Gacha function, does it have a relationship function, does it have an inventory, does it have classes, is it sentient, is it inherently broken or limited, does it have Instant Dungeons, do they have time dilation, etc. However, once you have finished created your own system, you cannot change it ever again for free. You can modify/improve it only by spending system points, which you earn in any way you want.

- Not only that, but you are able to turn others into Gamers/Players as well, granting them their own system of your design. Once again, you are free to create and design it however you want. You have to spend system points from your own system to create systems for peoples and the cost is proportional to the ability of the system you want to create.

- You can also grant items access to systems, allowing them to grow over time similar to a gamer, or perhaps granting whomever wields them access to a system while wielding it. Like the part above you must spend system points to be able to create the system.

- You can take back any system you give away whenever you want, even create failsafes should you feel the necessity. You may also alter, change and manipulate any system you have created (other than your own personal one) whenever you want, although alterations, changes and manipulations have a cost such as the creation of a system in system points. You can seal or restrict the system's capabilities at any time. You can even permanently separate others from their System once they have matured enough with their powers without them losing their powers.

Gamer System

- You have levels and can level up by gaining EXP. You earn EXP in several ways. The "achievements" which give you EXP depending on your achievement and the difficulty of your achievement (Example: You gain EXP by defeating enemies, the stronger the enemy, the more you gain EXP. You gain EXP by crafting items, the more complex and difficult the item is to create, the more EXP you gain. Improving your skills gives you EXP, exploring special/hidden locations gives you. of EXP, stealing objects gives you EXP, ect, ect), the "Quests" which gives you several rewards for their accomplishment, including EXP and the last way, the "Conversion" which allows you to convert certain objects possessing special/powerful energy or the power given by certain equally special and powerful entities (Example: Item = Blood of Titan (The Owl House), The Infinity Stones (Marvel) or the Chaos Emeralds (Sonic), Entity = Quasi-divine, divine, cosmic beings, etc. (The Living Tribunal (Marvel), The Green (DC) or powerful Gods, Demons, Devils and Dragons)).

- You can change your race with races you have unlocked.

- You possess attributes, which are a reflection of your physical, mental and spiritual/supernatural abilities. Your attributes are Strength, Dexterity, Constitution, Intelligence, Willpower and Spirit. You can increase your basic attributes by training them (Example: Doing physical activities to increase your physical attributes), using free attribute points that you gain by leveling up (1 Attribute points per level gained) or thanks to a certain item (Example: An extremely rare which increases strength by 1 permanently as long as strength is below 30.)

- You have Traits, which are innate or non-improvable abilities through training (Example: Learning Genius, Magical Genius, Fire Resistant, etc.). Traits cannot be obtained through certain extremely rare items or events. It is possible that a certain skill unlocks a trait at a certain level, the traits can be improved, can evolve or merge with other traits under certain conditions. (Example: Pyrokinesis which gives a trait of "Minor Fire Resistance" under a certain level and in another level improves the trait to "Fire Resistance". Several Traits like "Fire Resistance", "Ice Resistance", ect which merge as given the "Elemental Resistance" trait).

- You have skills, these can range from mundane skills (like cooking, programming or dancing), to magical/supernatural skills (Fire Magic, Summoning Magic, Healing Magic or more specific things like certain spells) , skills like telekinesis, telepathy, pyrokinesis, etc). The common point with all forms of skills is that they are all improveable to a certain point, not necessarily the same for everyone (Example: A parkour skill with a max level of 50, a cooking skill with a max level of 200, a telekinesis skill with a max of 500, etc). Skills can be merged if they have the possibility and you meet the conditions (Example: Mastery of the sword, the spear, the axe, etc, which merges into a skill of "Weapon Mastery). Skills can gain max levels if they have the possibility and under certain conditions.

- You can open your "Character Sheet" which allows you to see your level, your race, your attributes, your traits, your skills and your number of system points.

- You have an inventory that allows you to store items and money. Your inventory can accommodate 20 small (pen, book, phone, etc.) or medium (sword, spear, scepter, etc.) items and a number of one hundred thousand of money. You can put items or money into your inventory with a physical touch and be able to remove the items and money from your inventory directly into your hands or right in front of you. Your inventory cannot carry a living being. Bags and other containers containing objects or liquids count as one object.

- You can earn System Points by leveling up (10 System Points per level gained), completing "Quests" or thanks to "Conversion" which can be used to obtain system points instead of EXP. You can use its points to create new functions or improve your own system or create systems or modify/improve created systems.

- You can complete Jumpchains which give you access to a new world, unlock new races, earn special items and gain traits, skills and attributes thanks to the choice offered in the Jumpchain. This also allows you to manage the companions of your jumpchain (like their own gain/expense from a jumpchain). You can choose your jumpchain from a list containing all existing jumpchains and maybe more but unlocking a jumpchain requires paying system points, the price depends on the unlocked world and the jumpchain itself (the stronger the world, the more powerful the jumpchain has options among its choices (Race, perks, items, etc), the higher the cost). If the jumpchain gives missions/quests/scenarios, they will be transformed into "Quests" by the system, although they will not give more reward than what the jumpchain gives. You can also spend additional system points to unlock supplements jumpchains (like jumpchains that can or can only be done with another jumpchain, etc). This function also allows you to see the jumpchains you have completed and what you have chosen in them.

Character Sheet

Level: 1 [0/100 EXP]

Race: Witch

Strength: 60 (10+50)

Dexterity: 60 (10+50)

Constitution: 60 (10+50)

Intelligence: 60 (10+50)

Willpower: 60 (10+50)

Spirit: 10

Traits: [Essence of the Gamer's System] [Healthy Hair] [Immaculate Mouth] [Skin Health] [Body Odor] [Fluid Production] [Metabolism] [Adaptability] [Willpower] [Body Maintenance] [Superior Breeding] [Sexual Will] [I ain't no tourist] [Magic Resilience] [I Know It's A Lot, The Hair, The Bod] [What is "impossible"?] [The Basics] [Reliable One] [Jumper, you are actually a decent leader] [Mix That Sh#t!] [Genius] [Monstrous Form]

Skills: [Abominations Magic - 25/100] [Bard Magic - 25/100] [Beast Keeping Magic - 25/100] [Construction Magic - 25/100] [Healing Magic - 25/100] [Illusion Magic - 25/100] [Oracle Magic - 25/100] [Plant Magic - 25/100] [Potion Magic - 25/100]

[System Points: 0]

Details

The "Willpower" trait gives +50 in the "Willpower" attribute. The "I Know It's A Lot, The Hair, The Bod" trait gives +50 in the "Strength", "Dexterity" and "Constitution" attributes. The "Genius" trait gives +50 in the "Intelligence" attribute