Disclaimer (I do not own the original stories or the jumpchain and these supplements (Universal universe, Lewd character customization, ect). If you want to find the original Jumpchain, these supplements and Stories you can look them up on any search engine.)
Note (Here are the details of the options in "Chapter 1". There are descriptions of all the choices, explanations of the rules, etc. Of course all the details specified in "Chapter 1" are not present or things I don't think are worth detailing more, such as a more in-depth explanation of the attributes of the gamer system. Ah, also "chapter 1" has been updated and there is now the name of the creator for all the supplements and the jumpchain. Otherwise I wish you a good day, goodbye.)
Universal Universal Supplement
Jumpchain: Time Loop Edition
You now get to try, try again when you die instead of your Chain ending! Upon meeting such a terrible fate, you and your Companions will be returned to your warehouse for a brief time to strategize before being looped back for another attempt at surviving what killed you. After your first death, you will be sent back a single day. After the second it'll be a full week. Then the third time will return you to a month before the time of your death. The fourth time is a year, and every time after that will force you to restart from the beginning of the Jump until you either survive or give up. In the event that you do give up, the functionality of Penalized will take effect. This ruling doesn't apply to nonstandard chain-fails, such as from a drawback or scenario. It does, however, include any sort of 'death' that you consider appropriate for inclusion. This includes obvious things like being erased from history or wiped out of existence by a reality warper, but it also applies to ersonality death and other less direct forms of death. Nothing gained after the point you were reset to will be retained, save for the sole exception of objects with exclusively sentimental value. On the flip side, all of your possessions will be restored to the state they were in at that point in time as well.
Risk Level: Penalized
Dying before the completion of a Jump will not result in Chain-fail. Instead, you will be sent on to the next Jump. This will cost the Jumper, however. As a penalty for this failure, all of your purchases and anything collected during the failed Jump will be lost, including acquired abilities. There are a few exceptions, however. Purely sentimental additions will be retained, since it would be cruel to rule otherwise. In addition, any Companions that have already agreed to come with you will be allowed to do so. In that particular case, the exception applies to purchased Companions too. They will lose any special bonuses that would have come along with them though. Your personal House Rules still apply in regards to Companion recruiting, this just means that valid Companion recruits can come along regardless of your survival.
House Rules
Unlimited Bank Capacity
Rather than the 300 point limit listed further below, your Companions are now able to store an unlimited number of points in their bank. Feel free to let them bank those Drawback points for some big Perks, or buy out one of those point-vampire Jumps. This is simply an expanded ability to store points gained from this Supplement. As such, it does not give your Companions the ability to take Drawbacks of their own.
Drawback Bank
This Bank allows you to store points that were earned from drawbacks, up to a maximum of +600 CP. These points can be used freely without counting against your Drawback total. You're effectively spending the points on a transfer to the bank, which is accessible during build creation. These points can't be spent on any Supplement, and the points can't be spent twice in cases where two or more Jumps are supplemented together. Splitting the points between those Jumps is acceptable, however.
Mind-Guard
Any Perks that fundamentally alter your core self on a sufficiently deep level are no longer subject to power-loss Drawbacks. Intelligence Perks, memory Perks, personality Perks, etc. Anything that, if removed, would inherently alter who you are as a person will be left mostly unaffected. Mostly. If a Perk contains any benefits beyond that then they will still be stripped out. So you can keep the super-intelligence, but you won't be making any comic-book style gadgets unless they're already physically possible in that world.
General Ruleset
Fiat
All purchases are guaranteed to work in every setting as described, regardless of the local metaphysics.
Jumps
Time is frozen in each visited Jump after you leave. It remains this way until the conclusion of your Chain by any means.
Body Mod
Bodymod is a supplement for Jumpchain that provides a collection of upgrades to your body and personal abilities to choose from.
Use the Lewd Character Customization Supplement as a body mod.
Companions
Jumper may take an unlimited number of Companions on, without having to pay for them, by simply convincing them to come along.
Companion purchases don't necessarily cause the selected character to instantly be your Companion when you start the Jump. Instead they will, if at all possible, simply give you a perfect opportunity to convince them to come along with you. Effectively, purchasing the option gives you a fiat-backed guarantee that nothing – and I mean nothing – will prevent you from having a chance.
Companions are not considered to officially be Companions until they are Imported for the first time. This does not apply to purchased Companions.
Companions are given the choice to Stay /Go Home/Continue at the end of each Jump, similar to the Jumper but independent of the choice of said Jumper.
Companions are given a basic (Emphasis on BASIC) Origin, regardless of if they are Imported or not. Only official Companions are given this, and it only gives them an age reset and a new form appropriate to the Jump; optionally, local memories as well. No freebies are given without an Import.
Warehouse
The Warehouse is a supplement for Jumpchain. While it is not a true Jump in itself, like most supplements it gives the Jumper a cp budget and offers variously priced options. The Warehouse itself is an extradimensional storage area that you can open by inserting a special key into any existing door with a lock (like a house door, or most garage doors).
Use the Personal Reality Supplement for the Warehouse.
Drawbacks
{Notes: All Drawbacks can either be for a single Jump or for the entire Chain. Single Jump Drawbackscount against the Drawback limit and can only be selected if it would actually make sense for the Jump inquestion. Chain-long Drawbacks are selected at the start of the Chain and apply their points as if theywere part of your starting budget. Feel free to take them later if you really want to though.
Any Drawbacks marked with an [R] by the name can be revoked permanently for a one-time cost of triple(x3) the points they provide. Once revoked, they can never be taken again as a single-Jump Drawback. Ifthe cost feels a little harsh to you then you can spread it out over multiple Jumps instead. See the Notessection for details.
Drawbacks with an [S] mark can be suspended for the current Jump for the listed value, but they will alsonot provide their points for that Jump. The fee for suspended Drawbacks will be deducted from yourbudget. So if you take a single 200 CP Drawback here and then suspend it, you will have 800 points at thestart of your build creation process. T ake that as an option to avoid a Drawback ruining your day in aJump where it would be an unfair challenge.
Drawbacks with a [C] by the name can only be taken as Chain-long Drawbacks.
In all cases, these tags do not necessarily carry over to other Drawbacks that require their associatedDrawback to be taken. If one Drawback with the [R] tag requires another Drawback without the [R] tagthen the former can be revoked but the latter cannot. The same applies in reverse.
Any Drawback(s) that award points to your Companions will do so regardless of if they are imported ornot, however they can only spend them if they are actually imported.}
Equivalent Educational Exchange
You may want to be cautious about the people you use your abilities around, Jumper. While your actual Perks are still exclusive to you, the special powers and abilities they grant are… not so exclusive, not anymore. If someone observes you using an ability from another setting and they are able to figure out at least the rough basics of how it works then they may be able to learn to use it themselves. For example, if you cast a spell using a type of magic that requires incantations in a certain obscure language then an observer could potentially figure that out and either learn to use that kind of magic or adapt it to an obscure language from the local setting.
The flipside of this is that you can also teach people to use these abilities without requiring a special Perk to do so. Also, this won't actually give them your Perks, or even the specific version of an ability granted by a Perk. Instead, they will have the ability to learn the original version from the setting you got it from, including any canonical downsides or costs that it would usually have. It also doesn't protect them from any negative side effects of using those abilities.
Lewd Character Customization Supplement
{Like body mod, your decisions here will reflect how your base body appears as and works before other bodily alterations. The nearest approximations appear when taking the form of another race. As with Body Mod, genetic defects will be cured.}
Body Types
Height, Weight, Width
"Tall": You're taller than most of your peers, possibly those older than you. 6'2-6'6 as an adult.
"Average": For whatever shoulder width or height you picked, you're pretty much normal.
"Average": Nothing really notable about your shoulders or hips, good for balanced builds.
Statistics
{Here are your varying statistics, the parameters for your body and mind. Each statistic as five levels, the higher the better. You by default have a 2 (Average) in every Category. You can rank up any of your stats for 50CP per level. Additionally, you can obtain 50CP by lowering yourself to a 1 in a stat, which is under average.}
Strength: 2 = You have an average amount of muscle and strength for your frame.
Stamina: 2 = You have an average amount of stamina for your body type, walk around, rest, whatever.
Agility: 2 = An adequate amount of agility, balance, motor control, reflexes and such.
Flexibility: 2 = A basic level of flexibility, joints are all as they should be, muscles are okay.
Intelligence: 2 = You're no wizkid, but you're not dumb either. Averaged Bs and such in school, gold star.
Charisma: 2 = You're an everyman or woman, you probably have some friends and can hold a steady conversation.
Wit: 2 = You're moderately witty, able to crack jokes or respond to threats as well as anyone else.
Body Modifications
{In this section, every kind of aesthetic or bodily modification we could think of was listed, ready to be purchased to help you make your body into one of your ideals. As your own irregular defaults like poor eyesight or cholesterol will have been fixed automatically, imagine being average in those areas, and being the way you were in all others.}
Coloration
With one purchase of Coloration you're allowed to change the color of your skin, eyes or hair to any natural color found in the human race. With a second purchase of Coloration, you're allowed to choose any color at all, make your skin green, hair purple, eyes black as coal. Your aesthetic is in your hands, just be aware that you might stick out if you choose strangely.
Sexual Enhancement
You're allowed to size up as many sexual (penis, testicles, vagines, breasts) or secondary sexual features (tongue, lips, hips, thighs, butt, etc) as you like up by 50% of their current size. Pick as many or as few as you like, and you do not have to use the full 50% increase in growth, but they can only grow a maximum of 50% larger/longer/thicker/etc with one purchase. This can be purchased as many times as you like, stacking. Be aware of the consequences if you go too high though. Optionally, anyone who purchases Sexual Enhancement can instead reduce sexual or secondary sexual features by up to 50%.
Healthy Hair
On purchase, your hair will become more vibrant, voluminous, silky soft, stronger, less greasy, stay clean pretty much perpetually barring acts like rolling around in mud, and grow at an even rate even if singed off. Those who purchase Healthy Hair can also choose for hair stop growing anywhere on their body, rending their arms and legs perfectly smooth, preventing the need to shave if a beard is less than desirable, or making their head perpetually bald if they prefer it.
Immaculate Mouth
Those with immaculate mouth will have a perpetually clean and healthy mouth. Gums will be in excellent shape, tongue will be strong and dexterous, teeth will be radically stronger and slowly positioned correctly if ever misaligned. Lost teeth will regrow over the course of several weeks. Additionally, increases mouth strength in general, allowing you to more easily tolerate hot and cold foods without worry of sensitive teeth or burning yourself. Just don't try to drink literal boiling fluids or liquid nitrogen, that's still dangerous.
Skin Health
Skin health raised to greatest heights. Skin is softer, smoother, no more pimples, rashes will be less common, you'll never scar whether from burn or more physical injury, never develop wrinkles, skin cancer made far less likely, birthmarks may be optionally removed.
Body Odor
On purchase, bad body odor is automatically eliminated, you will no longer become stinky when working up a sweat or otherwise going unwashed. Additionally, your natural scent and pheromones become more pronounced and pleasant to your preferred gender(s). Compliments of "You smell nice" will be far more common in your future.
Fluid Production
Your body's ability to produce all manner of fluids (all/any fluids are chosen at purchase) is greatly enhanced. Whether that's the seed of your loins, natural lubricant, saliva, tears, sweat and so on. Those with breasts may optionally bestow the ability to lactate. A second purchase of Fluid Production will allow one's body to produce absurd amounts of their chosen fluids. Testicles will swing heavy and practically never empty, breasts store incredible amounts of milk like some sort of dairy cow, cry and/or salivate literal buckets. Your body seems to be able to produce all these additional fluids with the same amount of hydration as before. As long as you drink a healthy amount of water for a normal person you'll keep making more of whatever you make.
Metabolism
Your digestive system, metabolism and their efficiency improve on purchase. It's now much easier to stay thin, burn body fat, convert fat into energy, go longer with less food, produce less waste by getting every bit that you can from what you take in and so on.
Mental Modifications
Adaptability
You're a picky eater, worried about how you'll take to life in some new worlds, or just the indecisive type. This mental mod makes you more capable adapting to your surroundings and flexing your imagination to deal with problems. Whether its meeting new people, trying new things, moving to new places, or whatever else, this can help you get used to things much faster than the normal person who defaults into what they're comfortable with.
Willpower
Not everyone has a will of steel, or much of a spine. Not everyone can speak their mind honestly or fight for what they believe in because there's something intimidating. It's not your fault if you are like that, but this is a quick way of changing things. After purchase you become much more determined to follow through with decisions, focusing, forcing yourself to do things, stand up to other people, face your fears and so on. Your will is tougher now, you don't have to back down just from social tension.
Character Perks
Body Maintenance/Homeostasis
With one purchase, you acquire Body Maintenance, assuring your body will no longer naturally degrade. You work out, you diet, you get stronger and healthier, you will sustain that level of health and fitness even if you get lazy later. With two purchases, you obtain Homeostasis. Homeostasis means you no longer need food or water, and you will no longer suffer from normal illnesses. Your body is able to sustain itself at optimal condition perpetually. Extreme toxins, magic and so on can still make you suffer in either case.
Superior Breeding
Your fertility and/or virility are greatly enhanced. Those with female reproduction organs can be impregnated by coupling with any other lifeform with male reproductive organs or something close. They will also survive giving birth to whatever offspring they might get. Those with male reproductive organs can likewise impregnate any living creature with female reproductive organs. Those with both sets can perform either role. It also allows those with it to will down their fertility or virility when it just comes to sex for pleasure.
Sexual Will
Those with sexual will can will their sexual processes to follow their lead. Force yourself to harden, soften, prevent orgasm, even suppress libido. Releasing the floodgates of orgasm tends to have explosive results. Will dependent. Supernatural seduction/pleasure can still pierce.
Personal Reality Supplement
{CP can be spent to buy WP at the cost of 50 CP to 2 WP. WP cannot be converted into CP. Some options below give you a much better rate of return. Anything purchasable here with CP can be paid for across multiple jumps, but you don't get it until you're fully paid off. Companions cannot spend their CP on the Personal Reality.}
MODES
{You must select one (and only one) of the Core Modes. Extra-Modes apply over Core modes, and there is no limit on how many of them can be picked. Note: WP can be banked for later usage, it is not wasted if not spent immediately.}
UPFRONT CORE MODE
You start with 1500 WP and may discount any three items (and their upgrades), gaining them for half price. You gain no additional WP.
BASICS
COSMIC WAREHOUSE
Over the course of your adventures you're probably going to collect a metric fuckton of stuff. Weapons, armor, technology, cars, big evil laser beams, everything and anything including several kitchen sinks. Why? Because you can. Now, normally you' d have trouble storing it all, and that's no fun, so here's your very own Cosmic Warehouse to give you a place to stick all your stuff. It is contained within its own reality that contains absolutely nothing else (guaranteed) and no matter where you go (unless blocked by a drawback or gauntlet) you'll always be able to access it. Before you do anything with it, it looks like a fairly dimly lit and very empty room. Your Warehouse forms the base of your Personal Reality, with any additions you buy or make expanding it through various means. Anything added to the Warehouse via CP purchase is guaranteed to work flawlessly with anything and everything else attached to the Warehouse. Anything added by the use of fiat-backed powers or abilities is likewise guaranteed to seamlessly integrate. This means that, although you can't just buy a house with cash in a jump and integrate it into your warehouse, you could enchant a closet already in your Warehouse with Harry Potter brand 'bigger on the inside' magic if you've been to a Harry Potter jump. Essentially, you'll get a complete set of manuals on how each thing you buy functions and listing how various techs and magics that you have already purchased can be integrated with what you have already. It won't make suggestions, but it will tell you how to accomplish something if you've already got the power and know-how needed to pull it off.
BOXES AND BOXES AND BOXES
Would you like some boxes? Have as many as you need. Crates? Those too. Bags? Absolutely. Kegs? Barrels? Vats? Plastic toes? As long as it 's a completely mundane and fairly generic storage container, you can have as many as you need… but only for storage containers and you're not allowed to sell them or use them as raw materials… unless you're making a cool cardboard fort. That's totally allowed. To access this supply, simply go to the door in the back corner of your PR marked "Box Office" and fill out a request form. Your storage container will arrive within 30 minutes at your Entry Hall. These containers are in no way fiat backed. They are completely normal.
UTILITIES AND STRUCTURES
{All purchases in this section apply to all other sections and additions without the need for additional purchases.}
STARTING SPACE
Your Personal Reality starts out with a volume of 80x80x10 meters, so 6,400 square meters of floor space or 64,000 cubic meters of storage volume. In the archaic and silly 'Imperial' measuring system this is 262.5x262.5x32.8 feet, so 68,889 square feet or 2,260,138 cubic feet.
ANTIBIOTIC FIELD
You would have to be an idiot not to take this. See, every biological lifeform carries their own microbiome and something called a virome (the viral version of biome) inside us. They're harmless to us… often helpful in fact. But expose someone to bacteria, protozoa, or virus particles that they're not used to and you've just given them the plague. This stops this from happening. The microbiome of everyone who enters or exits your PR is scrubbed to be harmless to everyone in each jump you visit. This doesn't kill your virome/biome, just keeps it from being harmful… to anyone. All viruses, parasites, and bacteria not native to your current jump and not in specifically designed storage containers (or fiat backed) are destroyed at the end of each jump or passage to a new reality if you're post chain. The biomes / viromes of companions and jumpers inside the PR at jump transition are converted to local versions at the start of the next jump. No one likes a plague carrier. This will not cure current infections except at the ends of jumps. But if you need that, there's a medbay later on. You probably want that.
ACCESS KEY
This is a special key that lets you access your Personal Reality and its contents. When inserted into any lock on any door, the door opens to reveal a gateway into your Reality at a predetermined location within it. You are the only person who can take the key from the lock, the gateway remains open as long as the key is in the lock, and if the key is ever lost or stolen you will find it in your pocket a few minutes later. You cannot close the door as long as you are inside the Personal Reality.
THE LOFT
What 's the point of having a room 10 meters tall if you can't build upwards? Feel free to stack things up to the ceiling if you like.
PLAYING WITH PORTALS
Removes the need for use of Access Key, instead allowing you to open a rectangular or circular portal that leads into your Personal Reality on any flat surface big enough to encompass the portal. You can open the portal on any surface you are in contact with or that your vehicle is in contact with… or that your vehicle will be in contact with in less than 5 seconds and within 100 meters if you don't open the portal. The portal can be any size between 1 square meter and 80 square meters. The portal opens to the same place in your Personal Reality as the Door does and you may still use your Access Key if you want to open a door larger or smaller than the limits of the Portal. Any Companion with a copy of the key may also open such a portal. These portals open at their lowest size instantly and expand to their maximum size over 10 seconds. These portals cannot be closed while you are inside your Personal Reality. Portals will slowly close over a period of 3 minutes if you leave them open and move more than 10 meters from one without closing it yourself, as long as you are outside your Personal Reality. This closure effect can be disabled, but you can't open a portal if another is open.
Free Portal
Removes the limitation on a portal having to be opened on a flat surface… or on any surface at all. It also allows you to open the portals to any part of your Personal Reality simply by picturing where you want the portal to open. Without the Control Rod, the portals must be opened within 2 meters of you.
SECURITY SYSTEM
Anybody coming in and out of your Personal Reality is now checked for any authorization you've given them to access it; and should anything about said authorization (or a lack of it) raise any flags in the system, then you will receive a warning about it. This allows you to define just what sorts of authorization different individuals can have to access your Personality Reality, anything from No Access through Temporary Access and Limited Access to Unlimited Access is possible. All this does is notify you. It does not stop them on its own. A Keyholder 's Access cannot be limited by the Security System. Only hand out Keys to those you trust implicitly .
ENVIRONMENTALLY NEUTRAL
By default, the temperature in your Personal Reality is never too hot nor too cold, the air will always smell faintly musty but scent neutral, and the air will always be breathable… even if two different species with different atmospheric requirements are present in it at the same time…. well, as long as both species are there with permission. This won't protect breathing invaders. Earth Standard Gravity will be maintained in all areas, and the air will be just humid enough. This also ensures that there will be minimal dust build-up over the centuries, though there will be some.
THE QUESTION OF SHELVING
Basic metal shelves to keep your goods on, the kind you find in industrial big box stores, sized for pallets and numbered for sorting. You'll get up to as many as will suit your initial space allotment, but if you don't take all of them, you'll need to buy more on your own… They sell them at most business supply warehouses, ironically enough.
NEUTRAL LIGHTING
These lights are nothing special, It 's a color -neutral, source neutral ambient lighting system. It 's not really that bright… think early twilight gloom, but if you want better, install it.
A WEEK & A BUTTON
You may, at the end of each jump, take 7 Standard Earth Days off before entering your next jump. A button is provided so you can end this downtime whenever you so desire. Dying in this period is still dying and will burn a 1-up from the jump you just finished if possible, then from the next jump if available.
A Month
The Week has been replaced with a Lunar Cycle / Month. 28 Standard Days.
A Month's Return
This upgrades the Month so you can now return to any world you've ever jumped to for a month between jumps. This does not extend the time between jumps, nor does this count against or for other Vacation or Return Options. This cannot be used to visit your home reality until you have either decided to Stay or earned your Spark. Obviously, if you ever Go Home or Chain Fail, you can use this to continue visiting old worlds you once visited.
COSMETIC UPGRADES
{These can be selectively applied to the Warehouse and / or the Lofty Loft as you desire.}
SKY SIMULATOR
This replaces your boring drab ceiling with a completely realistic sky simulation… or a non-realistic sky simulation if you prefer the universe to look like something out of a Bosch painting. Since this means you won't have a ceiling to attach anything to, all your lighting options now come with Street Lamps. Note that this does not add any height to your Personal Reality.
Fly a Kite
While this doesn't add any usable height to your Personal Reality, it means that all the sky space is free for use for flying kites or hot air ballooning or just recreationally flying around in. Comes with realistic clouds if you have Environmental Controls.
REALISTIC GROUND COVER
Sick and tired of linoleum or concrete? This is the one for you. Now your Personal Reality floor can be turned into any naturally occurring terrain type, in sections, or roads and paths of your design. Any dirt or dust that would be created by this is magically taken care of… unless you don't want it to be.
PERSONAL REALITY FACILITIES
{These are all placed into your Personal Reality and require you to have enough space to be placed}
ENTRANCE HALL
This is the room your Access Key opens a door to. It starts off as a 5 meter cube with blank white walls, floor, and ceiling, and some doors, one leading to the current Host Reality, the other into your Cosmic Warehouse, with additional doors leading to other extensions as these get added to your Personal Reality. Feel free to customize this Entrance Hall as you see fit. Additional Halls can, at your discretion, be linked only to certain keys or only to certain extensions. This allows you to have an entry hall just for skiing if you want. If you have the Force Field Utility, the Field does not block access from the outside world into the Entrance Hall, but rather from the Entrance Hall into the rest of your Personal Reality.
PERSONAL REALITY EXTENSIONS
{Anything acquired in this section can be acquired as extensions to your Personal Reality. This means that it is up to you if they are contained within your Cosmic Warehouse (where they are conveniently located) or attached on the edge or through your Entry Hall, where they might not be so convenient, but don't take up Starting Space or Additional Space. Once you make a choice for a given Extension, it is fixed unless you have the Limitation 'Labyrinth of Jumpnos' or pay 50 WP to reconfigure your Cosmic Warehouse & Personal Reality. This does not allow you to swap purchases, but it does allow you to radically rearrange how everything is linked. If you do not have the capacity to gain WP or do not want to pay, you may instead take a warehouse lockout drawback in any jump that lasts at least a decade. While your Warehouse / Personal Reality is closed, you might as well remodel. Extensions cannot be used to store anything other than their intended category. For instance, an Office can store office supplies, records, knick-knacks, and furniture. A Workshop can store tools and a reasonable supply of raw materials. A Gameroom can store games… but not in bulk. That kind of thing. Of course, if you've got them as Warehouse facilities that are actually taking up your precious space, you can use them as you see fit. Fill your Entertainment Rooms with lumber or your pools with rubber ducks}
THE LIBRARY JUMPXANDRIA
A place to keep all the books and writings you and your companions might create or gather throughout your adventures, with all of them kept in pristine condition and automatically sorted based on your selected scheme, no matter how harebrained. Comes with a reading area that has the effect of slightly boosting concentration, reading speed, comprehension, and retention rate.
Starting Collection
Your library is now pre-stocked with all the books you would expect to find in an average town or school library, with a nice spread of texts on a variety of topics and in a language of your choice. This comes with 10,000 individual fiction titles and three times that number of non-fiction titles covering all normal real-world subjects. Most of the books will be best sellers or classics (80%) and will cover the last hundred and fifty years or so. The other 20% will be more esoteric works, but seldom anything particularly obscure or rare. In addition to scholarly works and literature, you'll also get a periodicals section similar to that of a town library, containing several thousand assorted magazines and newspapers, that will update with major print periodicals of each world you visit if they exist there. Each additional purchase (limit 5) increases the number of fiction & non-fiction titles by a factor of ten. This is the only Library Upgrade that includes fiction from 'the real world'.
Esoteric Collection
This is functionally identical to Expanded Collection, but it is not limited to real-world subjects. To be eligible, a subject must be one that is widely known in any setting you have visited. This can include fiction, but only fiction from universes you visit. (Subject = Fiction)
ITEMS & EQUIPMENT
CLEANING SUPPLIES
Have an infinite supply of any cleaning supplies you might need for cleaning your Personal Reality. By default, this supply is placed into a specific closet near the Entry Hall to your Personal Reality, but the closet can be moved anywhere you like inside the Personal Reality… and can, in fact, be summoned by anyone allowed to reside in your Personal Reality by any Key Holder. These supplies have no actual chemical properties and you cannot use this to get an endless supply of brooms or bleach. Completely safe for all complex lifeforms. Very not safe for viruses, bacteria, amoeba, or household pests.
MOVIE & TV SERIES COLLECTION
Functionally identical to the Music Collection, but instead containing 15,000 hours of recorded passive visual media, all in a format your systems can play. All are available in their original languages, with subtitles that are below the bottom of the image and high visibility, with commentary explaining any cultural or production notes, with creator and actor commentary where possible, and with perfectly done dubbing into a language you speak like a native… or rather all languages you speak like a native… and this dubbing sounds exactly like the original actors. Every month you'll receive 12 hours of new media.
MISCELLANEOUS
MANY HAPPY RETURNS
You may spend ten more years in a world you have visited before. After every 5th completed jump (or once every 10 years if you ever choose to stay or go home or sparkout) you will earn a Return Credit. You may return to a world only after you have spent a jump away from that world, or 10 years if you ever choose to stay or go home. You may not use two or more Return Credits in a row to return to the same setting back to back, even if you have visited two different worlds in the same setting. When you return to a world, you will be returned to the very moment you left from if at all possible. Companions can, with your permission, use your Credits without you. This does advance the world they visit, but they can spend their Return while you're in another jump. They will be gone for 10 years. You can only use one credit personally every Jump (or every decade if you're no longer Jumping).
More Happy, More Returns
You may reduce the frequency of Return Credits earned. Each time you purchase this, it reduces the number of jumps / decades that need to pass by one. So the first purchase cuts it to 4, then 3, then 2, then 1. Each purchase beyond that increases the number of Credits per jump by +0.5. You still cannot use more than one credit personally every jump / decade.
Macro Happy, Micro Returns
You may now parse your Return Credits into DeciCredits. Each DeciCredit is a 1 year return. You can spend up to 10 DeciCredits between jumps (while Jumping), or per 20 year period if you are no longer Jumping. If you also have " A Month' s Return", you may, if you really feel like all the bookkeeping, divide your Credits into CentiCredits of ~36 days each. Yes, doing this is going to cost you about 5 days total. Cope with it. You can spend up to 100 CentiCredits between jumps while Jumping or per 20 year period if you've retired.
Flex Happy, Flex Returns
Instead of simply being able to take a Return after a Jump Ends (or waiting a decade if you're no longer jumping), you can spend Credits (or DeciCredits or CentiCredits if you have access to them) as often as you like and can afford. Yes, you can use multiple Credits between jumps or decades in your home reality (original or adopted). But you can also use them in the middle of other jumps if you're still jumping! Time is paused in the jump you're currently experiencing while you detox or whatever. You cannot use this effect during Gauntlets, even if you have access to your Personal Reality during that Gauntlet.
SEMI-EUCLIDEAN
The space inside your Personal Reality is no longer exactly ... normal. It's not any bigger or anything, it's just that everything seems bigger, more intriguing, less... confined by normal laws. Artificial hills become veritable mountains, dark corners become darker, otherwise straight hallways twist in interesting ways. It's all cosmetic of course, but it's guaranteed to make everything seem grander, more mysterious, and more exciting. Don't worry, it's all perfectly safe... or as safe as it was before. Both in a physical sense and a spiritual one. No madness being induced by this.
The Owl House Jumpchain
{I would say "Welcome to this setting" or something along those lines, but then again, this place seems to be not so welcoming. I mean, tyrants who want to rule everything, acid rain, family members stabbing each other in the back for a position of power; and I didn't even get to talk about the Demon Realm. A certain weirdo named Luz Noceda will in a few minutes travel to another world, going through life changing (and also mentally scarring) adventures. You shall stay here in this setting for 10 years, yada, yada, you know the drill.}
Location, Race and Origin
Demon Realm
The Demon Realm is an alternate dimension separated from the Human Realm, and is inhabited by an abundance of magical beings, such as witches and demons. In the Boiling Sea, sprawled across the body of a long-dead titan there is a cozy little corner of the Demon Realm, known as the Boiling Isles. Home of Eda Clawthorne, King, Hooty, and later Luz Noceda.
Witch
Those beings resemble humans to a certain extent, to a point that by covering their pointy ears, they can walk around the human realm without raising any eyebrows. Witches possess a bile sac attached to their heart, which is the source of their magic powers, and their hair (and eyes) can contain much more colorful hues than a human's would. Witches make up much of the Boiling Isles' society, from the students to the Coven Heads.
Academic
You are a seeker of knowledge, like the saying goes: "Knowledge is power.", and you took that to heart, deciding to increase the amount of information stored inside this wonderful mind of yours. Or, perhaps, you already acquired your fair share of knowledge and wishes to share that with others; yours shall be the joy of teaching, sharing information and enriching someone else's life with this wonderful gift called "knowing something", or maybe it's a curse, or both. Regardless, the mind is capable of truly impressive things really, one might even call it "bordering on magic".
Perks
I ain't no tourist
Do you know how to speak japanese? No? Well then why do you want to take Jumpchains focused on an anime and go to a place you don't even know the freaking language? You do realize most of them don't give you the option to talk the native language right? Man, you are hopeless. Regardless, I will give you a helping hand with this gift, which allows you to speak every mundane language in a setting as if you were a well studied native. This updates every setting/every ten years. And yes, I said "gift", as you can notice (if you know how to read) this Perk costs 0 CP. You can just take it, no charges, no fees, I will GIVE IT to you. Now you won't be too lost in future worlds, huh?
Magic Resilience
The idea that someone can get inside your mind and mess it up, is kind of terrifying, to say the least. Even Belos with all his power and experience was vulnerable to a spell which had the purpose to transport people inside his mind. Now you won't suffer with this type of problem, maybe, depending on your magic knowledge and power. The more raw magic power and knowledge you have, the strongest this new passive magic resistance of yours will be. If you don't have magic power , your willpower will be used instead.
I Know It's A Lot, The Hair, The Bod
When you are looking at…well, yourself. You now have all your physical attributes enhanced to the peak of your species, but only the ones you consider positive, not being limited by your body's shape. This Perk can, optionally, make you more buffed in order to suit your new physical capabilities. If you consider beauty something positive (and lets be real, you most likely do), this also makes you really attractive. So it technically counts as the obligatory beauty Perk.
What is "impossible"?
That's a genuine question. If you asked a man in the Middle Ages if humans can send a message from one country to the other and receive a message back in less than an hour, without using magic, that man would say that's impossible. But you need merely look at what you are using to read this to know that's incorrect. You have the incredible power to apply innovations in pretty much anything related to technology and magic, perhaps even a mixture of those two. You can take a city with a medieval level of technology and help them develop it to 21st century level, although this would take at least 5 years; magic innovation is on the same level. You shall be the one to uncover the cure for terrible diseases (maybe even curses), to develop new ways of transportation and to fuse both magic and technology with the purpose of achieving even more effective results. Now go, and next time someone tells you something is impossible, say to that person/being: "Impossible? Or unlikely?!"
The Basics
There are no shortage of fantasy stories focused on a school environment, this setting being no exception, since after a few episodes Hexside becomes an important location in which Luz spends a lot of time as a student. But getting to a new school without already knowing what you should know doesn't sound like a desirable situation to be put in, with that in mind, you might want to take this Perk. This gives you basic knowledge in all areas of knowledge in your current setting, being updated in every new jump, or every 10 years.
Reliable One
Like a certain prodigy in Plant Magic, you are the person people usually rely on for emotional support. You know how to make others feel comfortable enough to open up and talk about what they are going through. Just please, make sure you don't ignore your emotional problems, they could potentially get out of control and interfere with your magic if you are not careful enough.
Jumper, you are actually a decent leader
Plans to convert the gym into a common space, schedules for rotating guard shifts, a dinner menu using veggies from the Plant Homeroom. You are capable of doing all of that and much more. Should you ever find yourself in a dire situation where you and a group of other people need to maintain a specific location and survive apocalyptic-like threats, you will know how to administrate things and keep everything working. Now, just because you are a decent leader, doesn't mean you will be the one in power .
Mix That Sh#t!
The idea of being restrained to a single magic type is really boring, why should you be limited on what you can do? Well you shouldn't, hence why this Perk shall give you the power to masterfully mix different types of magic you already know, which will allow you to achieve more powerful effects. And this isn't limited to this setting's magic either, you can also do this in other settings, like Dungeons and Dragons for example. There, you could mix Necromancy and Conjuration in order to mimic Hector/Isaac from Netflix's Castlevania.
Genius
You are a genius, capable of absorbing information like a sponge. With your learning speed, you can most likely become suitable to be a Coven Head after a year of study and dedication. Your memory is extremely enhanced to a point where everything that you experienced six months in the past is as clear as if it happened a day ago. Or perhaps you are not this type of genius, maybe you possess more raw magic power than the average members of your race do. Your magic power shall be increased ten times compared to what it was supposed to be, while its recharge speed would increase in the same amount. If you possess no magic power, you must choose the "learning genius" version. If you can use magic, you will be able to choose between the two versions.
Items
Money, Money, Money, Money
MONEY! Cry as much as you want socialist revolutionary wannabe, even in a setting with magic, capitalism still gets the best over your crap system. But hey look on the bright side: You won't need to change your lifestyle in this setting, since you don't really live what you preach. But if you are not someone who follows that ideology, you will need some cash (those people technically also would need some cash, but just try not to rub it too much on their faces), which is why this Item exists. By acquiring this, you will receive the equivalent to 666 thousand dollars, being able to (at will) convert it to whatever currency you want. You gain the same quantity every time you spend 100 CP in this Item.
Home
Congratulations, you now have what some other people (sadly) don't have, a house. A place to call yours, not a mansion, but it's a good place to live. It is already furnished according to your taste. This place somehow seems to be affected by Harry Potter-like magic, making the inside bigger, when compared to the outside. You will also get a demon (like Hooty) to protect your house, though your demon can be based on another animal if you'd like. Oh yeah and your house also has a shield which protects it from boiling rain, though it isn't strong enough to defend it against strong magic attacks.
Magic Staff
Experienced magic users from the Boiling Isles will usually have a staff with a wooden animal in it. This would be a palisman, a sentient wooden creature used as a tool….to enhance your magic…man that's kind of messed up. Those guys create these beings just to use them for magic power, that place is certainly something. But anyway, you will now receive your own magic staff with both the animal and the staff being designed according to your preferences. The magic inside of it refills every 24 hours.
Student Pack
Having no materials during your first day at school would be kind of an embarassment, having to ask for someone else's materials, social anxiety hitting its peak, feeling embarrassed to ask for it, but at the same time getting anxious about the possibility of the teacher calling you out and embarrassing you in front of the entire class…I guess you would like to avoid that. Hence why this option will provide you with all materials a student would require. Pens, notebooks, scissors, or maybe more esoteric things depending on where you choose to study. Refills every 24 hours.
Witch-Tech
Fun fact, I actually thought about making the Smartphone Item capable of interacting with the smartphone-like devices witches use, but I decided to not make your life that easy. So here we are, this Item shall provide you with a cell-scroll and a crystal ball. Cool thing is, this technology works without electricity by default, so I don't even need to enhance it in order to make your life less inconvenient. Man, magic truly is a wonderful thing.
StAr
This might not be an official one, but I guess it's kind of better than the official one. This star (when you worn it, of course) will fill you with confidence, the same confidence someone at the top would have, yeah it doesn't really make you more powerful but it's still good to believe in yourself and jump head-first into a situation (sometimes). And you don't need to show it, meaning you can put it in your T-Shirt and wear a coat, hiding it.
Anti-Magic Cloak
No, this cloak doesn't have an aura with a mixture of red and black like Asta does when he activates Anti-Magic….although….it could. Would you want that? I won't tell if you don't tell. So yeah, this is an option, the cloak's appearance can look like Asta's Anti-Magic aura. But I am afraid it isn't on the same level, since this cloak might defend you from magic, but not magic cast by the strongest witches. The cloak's design and color is pretty much up to you.
Letter of Recommendation
This Item will give you an opportunity to get any type of education and/or job you want. For example, let's suppose you want to study at Hexside, this would materialize a letter from someone in a position of power recommending your immediate acceptance, while implanting false memories in that person's mind. This is also guaranteed to be convincing enough for Principal Bump to immediately allow you to get in the school, without needing to demonstrate your magic abilities. You could also use it to get into the Emperor 's Coven if you wanted to. Though be warned: This doesn't work if you don't have the age required and this doesn't give you the ability required to keep your status as a student/your job.
Collector's Tablet
The Collector's tablet is a magical object that is related to the Collector. It is claimed to be his "prison". You have a perfect copy of the tablet Philip possesses, by using it you can contact the Collector and maybe try to seek his knowledge in exchange for his freedom. Maybe you want someone to talk to when you are lonely, or maybe you just want to do the
kindness of freeing him without asking anything in return. Regardless, the choice is yours.
Skill Level
Basic
Like the name states, you know the very basics of your chosen school of magic, being on the same level of Hexside's students during their first/second year
Companions
Canon Companions
You can select canon characters to get as companions, you will need to convince them to become your companion, but if you fail you will get the CP back. Canon Companions also receive 1000 CP to spend in this document. Characters on the same level of power as Luz Noceda cost 100 CP, those on the same power level as Amity cost 200 CP, on the level of a Coven Head they cost 400 CP, on the level of Eda they cost 600 CP, on the level of Belos they cost 700 CP, on the Collector's level they cost 800 CP and on Papa Titan's level (at his prime) they cost 1000 CP.
Drawbacks
Monstrous Form
You are being afflicted by some sort of curse, which forces you to transform into a mindless monster. This transformation's appearance is up to you, it could be like Eda's Owl Beast or Belos' Sludge Form. You can do your best to suppress it: using potions, sharing the curse with someone else and/or making peace with the monster within. But regardless of what you do, it will still torture you for a certain amount of time before you can make peace with it.
Scenarios
The Revolution
During the 1600s, two human beings somehow stumbled upon the Demon Realm. Those were the brothers Caleb and Philip Wittebane, who sympathized with the idea of hunting witches, but all of that changed when Caleb met a witch from the Demon Realm and fell in love with her. Philip, thinking his brother was under some sort of spell, decided to kill him in order to "save his soul". In the Demon Realm, he planned and schemmed a way to wipe out all life in the Boiling Isles and get back to the Human Realm. Three hundred-ish years passed, and Philip is now the Emperor of the Demon Realm, under the identity of "Belos" he violates the freedom of the ones living in the Isles. He manipulated people into fearing wild magic and now controls them with the Magic System, seemingly unchallenged. But you won't stand for it, you won't allow this tyrant to keep oppressing those people without resistance, you will take upon yourself the mission to overthrow Belos and free the Boiling Isles. You need to, at the very least, have an important role in overthrowing Belos. Maybe you could get the help of a certain rebel witch in this mission. Should you succeed in freeing the Boiling Isles from Belos' grasp, you shall be rewarded with a Perk exclusive to this Scenario, called Revolutionary. This Perk gives you the ability to instinctively know what are the weak spots of any government, how to gather allies in order to take it down, how to train them, how to give speeches to encourage them in their fight for freedom. You have become the incarnation of rebellion, rebellion against those who oppress the innocents. You are no longer a person, you are an idea, and ideas are bullet-proof. You will also receive 500 CP to use either in this jump, or in another one, as you please.
Wanna Play?
A long time ago, The Collector descended from the skies with the intention to have fun with the titans, he liked them (especially the extremely cute babies). However, the Archivists found out that the titans had the power to cancel out their magic and decided to wipe them all out, they almost succeeded, with only two titans being left alive. The last adult titan alive thought The Collector was the one responsible for his species being annihilated and sealed him away in the In Between Realms, leaving that innocent child who merely wanted to make friends, in a prison for thousands of years. This situation made you pity him, so you took the decision to free him from that prison and give him a friend he so desperately needs. To complete this Scenario you must free The Collector and become a friend in which he feels he can trust, someone who wouldn't try to trick/lie to him, and maintain this feeling for at least an entire year. If you manage to do that, you shall be rewarded with a Perk exclusive to this Scenario, called True Friendship. This Perk gives you the power to form extremely strong bonds with others, even if you didn't spend that much time with them (Naruto Style), while at the same time causing positive changes in their lives just by offering a friendly hand. Of course, some beings are just irredeemable, and those won't be affected by this Perk. You will also receive 500 CP to use either in this jump, or in another one, as you please.
Essences of Trouble
Perks
One Essence
You may only take one Essence. This can only be purchased once.
Part of an Essence
You may take a part of an Essence instead of having the entire Essence.
Change
You are free to change anything of any Essence you choose , though nothing to increase or improve the Essence. Changing how many types of stats the Shadow Monarch system has is okay, increasing how many stat points you receive from level up or daily quests is not.
More power
You are free to improve any Essence you pick however you want. There is no limit how powerful or versatile you can make an essence if you buy this.
Drawbacks
Supplement Mode
Well, it turns out this entire time you only filled out part of the paperwork. You may take this jump and use it as a supplement to a second jump. This will allow you to either merge the two jum ps or for you to take all of your purchases into a new world. Just remember you can't run from the drawbacks with this, no matter how hard you try.
Essence of the Gamer's System
{Here is the essence without any modification.}
- You are now a Gamer, with a system of your own design. You are fully free to design it however you want, from something like the System from Solo Leveling to DarkWolfShiro's ISIS and the original Gamer ability. You may mix and merge however you want, or create something completely original, or do something else. You are completely free to create and design it however you want, even deciding the limits of its potential, if there even is a limit. Does the system have the Gamer's Mind and Body, does it have a Gacha function, does it have a relationship function, does it have an inventory, does it have classes, is it sentient, is it inherently broken or limited, does it have Instant Dungeons, do they have time dilation, etc. However, once you have finished created your own system, you cannot change it ever again. Unless you design it in such a way that you can alter it.
- Not only that, but you are able to turn others into Gamers/Players as well, granting them their own system of your design. Once again, you are free to create and design it however you want.
- You can even create and grant systems to entire worlds, should you so desire it.
- You can also grant items access to systems, allowing them to grow over time similar to a gamer, or perhaps granting whomever wields them access to a system while wielding it.
- You can take back any system you give away whenever you want, even create failsafes should you feel the necessity. You may also alter, change and manipulate any system you have created (oth er than your own personal one) whenever you want. You can at any point seal or take the powers that the system have accessed. You can even permanently separate others from their System once they have matured enough with their powers without them losing their powers, or with them losing their powers.
- Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can even choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you. [Any characters you want from any universe.]
- Optionally, you may at any time choose to take a one way trip into any Universe of your choice, or a variation of it. This can be any alternate universe, like a fanfic or a universe made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
