Summary: What if Chuck after sending SI to one of his cornerstone worlds decides that he wants to deal with all his worlds? And so he created a new Archangel whose purpose was to rule, protect, punish, and guide his children and their creations in his name. Once the Archangel is created Chuck uses his immense might to merge multiple endverse universes even though he knows that doing so would cause effects he never suspects. Now, Amenadiel must unite Heaven and Hell, Heal Lucifer's damaged/toxic Grace and Soul, Heal the Angels, Punish the Archangels Gabriel, Michael, and Raphael, Deal with Demons, Deal with Purgatory and the Pagans, all the while dealing with the changes in creation. Fuck at least the changes were done in such a way that creation was based on the changes of Fiction.
Fandom: SPN, Charmed, TVDU, Merlin, Elder Scrolls, Riordianverse, God of War, Dragon Age, Dresden Files, Buffyverse, Potterverse AU, Hogwarts Legacy AU, Lord of the Rings: Hobbit, War in the North, Shadow of Mordor, Mass Effect Universe AU
As Chuck sends away the soul with soul gems, he sighs murmuring '' Fuck, why did I have to create someone so moral that I made to balance and love me''.
Chuck, his wife's voice in his head, merged his worst universes into one universe and then gathered his powers once more to create something another Archangel as powerful as he was in his first universe. This Archangel is more powerful than all of Heaven or Hell combined but 1/12000000000000000000000000 of the Chuck of this Multiverse true power.
Chuck of this Multiverse was so powerful because he decided that it wouldn't be fun to follow the plot for once this world will be completely new.
Deciding that sending the Archangel to the beginning of the Multiverse would cause Havoc, he decided to introduce the Archangel named Amenadiel, who would be the Archangel of Time, Wrath, and Order The Hand of God right after Lucifer was released.
Pleased he weaved the being into the Multiverse he started to watch the new Multiverse pleased that his work had made it where there was one Heaven and One Hell in the Entire Multiverse and that only the Archangels, God, Darkness, Death, and the Horsemen had the power to kill an Angel or Demon permanently.
For Celestials and Infernals' death, any other way just bars them from that Universe.
Each universe would have Monsters and Pagans of its own with each having its realms along with Ancient Laws each would have to follow.
The Deadra would be beings who claim or create dimensions and by that meaning not pocket dimensions like Tricksters.
Each Deadra would equal a Prince of Hell-Level Demon or Dominion Angel in power with the Deadra Princes each being as weak as Gabriel up to Death ( Death is the 3rd being of power).
Once done, he murmurs '' Now, who is strong enough to hold Amenadiel''.
Looking through existence he rolls his eyes as he realizes again only a Winchester could specifically Dean Winchester.
Annoyed since Dean is destined to be Amara's Consort he murmurs '' I might have to change how Archangels get their vassals''.
Deciding to change that, he starts working so that when an Archangel takes their true vassal the two are one mind, one soul, one body.
Satisfied, Chuck summoned a dead Dean Winchester and once it appeared in front of him repaired it and then manipulated its biology making it more in line with the Boys' Soldier Boy that he watched but taller once that's done he manipulated the body's shape and form to be more like Henry Cavil playing Superman and the Witcher.
Pleased Chuck murmurs '' In this body, Amenadiel will be able to take Heaven or Hell but not them both; in Dean, he can take both at the same time as long as Dean's soul is with the body''.
The only problem he could see is that Endverse Dean is destined for the Endverse Amara and if Dean ever said yes Amenadiel would be too.
Shrugging he decides to let free will work all its wonders with the fact that in this world Chuck and Amara are only two creators in a multiverse of millions that isn't all important.
Gaining a wicked idea, Chuck changes things so that Lucifer's release would be what adds the other worlds.
That would increase the multiverse multiple times their size as some worlds are smaller and some bigger in the Earth's Case the Milky Way would be 1000x times its size since Earth would be at least 5500x bigger with the human population less than 2% of the planet.
( Jensen Ackles
/prompt/f70a5c20-0968-4397-a01f-383156cd0585
Earth
Season 5 Episode 1
DEAN
Come on!
SAM finally lets DEAN pull him away from the sigil. They run, and the doors slam shut. They rattle the doors. Seen from the far side, light bursts through cracks in the door.
A high-pitched noise. SAM turns to look at DEAN, and both look back at the light. They squeeze their eyes shut, SAM holding up a hand to block the light and cover their ears. They fall to their knees.
The light reaches the very edges of the sigil.
As the light reaches the edge of the sigil the world starts to shake. The light which was roaring as it escaped lets out a whimper of pain as thunder rocks the sky.
'' AH, DEAN''! Sam shouts as he feels Lucifer's pain.
Dean shuddered in terror and fear as his eardrums burst.
Suddenly the pain vanishes and both Sam and Dean blink as the two appear in a restaurant.
Next to the two a waitress smiles and says
'' I have a Pie, 18 OZ Rare Sirloin Steak with the sides of Carrots, and Fries for the man in the leather and the Chicken Salad special for the tall man''.
Eyes wide the two jump when a voice that sounds like a British Dean next to them says '' Please''.
Smiling, the Waitress puts down the food with a smile and blush on her face as she shows the man who looks remarkably like Dean her breasts.
Smiling back, the waitress British Dean kept the two in place and silent until after the waitress left.
The moment the waitress left both Dean and Sam slump
DEAN
What the hell?
Dean whispers and shouts as he stares at a buffier version of himself. One that's an angel of some kind the angel says
'' Hello, I am Amenadiel the First, and yet youngest Archangel in Existence and I'm also the most powerful child of your version of God''.
Sam asks while Dean does
'' What do you mean your version of God/ Why do you look like me''?
Amenadiel smiles and says
'' To answer your questions, do you know what the Multiverse is ''?
Both Sam and Dean answer at the same time
'' YES''!
Surprised Sam looks at Dean who rolls his eyes and says
'' Crisis of Future Worlds''.
Rolling his eyes at Dean, reading and seeing DC Comics and Anime Sam turns back to Amenadiel who says
'' Well, you'll understand this as Dean broke the First Seal to Lucifer's Cage he broke a second first seal, this one to the barriers of the Multiverse''.
Sam stunned, leans forward and asks Dean.
'' You broke the first seal''?
Amenadiel answers
'' And the Righteous Man shall break in Hell and as he breaks so shall it break. By the dictionary Dean making a deal for Love and being of the line of Cain and one of the only two capable of breaking the seal this century. He can be considered a Righteous man''.
Sam outrage says
'' And you didn't tell me''?
Dean head bowed says
'' You know, I don't like to talk about hell''?
Sam growls and says angrily.
'' You were just going to let me think I alone broke the cage''?
Amenadiel clears his throat and says as Dean and Sam stare at each other in anger.
'' Hold on, now you have both Heaven and Hell messing with both of your souls and minds into breaking the seals all to release Lucifer and start the end of days''.
Both Sam and Dean took a breath then the two nodded Sam says
'' Continue ''?
Amenadiel sighs and says
'' The First seal for the Multiverse is
' So the Righteous Man tortures the soul of a visage of Heaven… meaning of the souls you tortured one of them was a vessel for Gabriel the Archangel. Sadly, as Lillith and Heaven were breaking seals, Pagans, Monsters, and various others were breaking the seals leading to the last.
' So a Warrior of God shall fall to him of the highest 'Archangel' while he who releases the Son of the Morning shall kill the corrupted aka Demon who bares his child'
Sam and Dean freeze as Sam trembles in horror as he asks.
'' Ruby was pregnant''?
Ameandiel looked at Sam and Dean with pity and answers.
'' Ruby was two days Pregnant''.
Horror fills Sam and Dean's eyes with Dean desperately asking.
'' That child would have been evil right''?
Amenadiel answers
'' All things have free will and Cambions being Half-Human like Nephelims have both free will and imagination while Angels and Nephelims only have Free Will. If raised right a cambion child of Sam would have been powerful enough to close the gates of Heaven or Hell meaning all demons or all angels would have been barred from the mortal plane. Lucifer would have been sent back to his cage''.
Despair appeared on Sam and Dean's faces with Dean shuddering questions.
'' Why do you look like me''?
Seeing Sam staring at Dean Amenadiel says
'' The reason why the Multiverse is so bad is that each Reality has another God and some are weaker, others stronger than the God of this world.
And I look like this because this is a copy of my True Vessel… Michael has both Dean and Adam. I only have Dean''.
Dean chuckles and says
'' Then you should be good right''.
Shaking his head, Amenadiel answers.
'' No, true vessels for Archangels are different as we merge as one I would be Dean and Dean would be me I would have Dean's Memories, Personality, and Soul while Dean Would have my Personality, Memories, and Grace. If we are united in Purpose with zero resistance on either side.
This is just a copy created by Father from a dead version of Dean. It's just me.
In this form, I can match All of Hell or all of Heaven, not Both. In Dean, I can match both at once
Both Sam and Dean stare at Amenadiel in disbelief at his power Sam asks.
'' You said oldest and youngest''?
Amenadiel answers
'' I was the first thing created by Father but I was put to sleep and made to watch the world outside of reality, space, and time watching this Universe until Father decides to awake me so in terms of knowledge I'm the oldest but in terms of experience I'm the youngest''.
Dean asks before Sam.
'' Why didn't God why you awake ''?
Amenadiel sighs and answers.
'' Archangels are the pillars of creation if one dies another has to support their pillar and only the first five can for example
Michael is Gravity, Space, and Matter if he dies Gravity, Space, and Matter would go chaotic with perhaps planets losing their connection and hurling into the sun. Lucifer is Michael's Twin/younger brother as Michael was born before but Lucifer was in the same batch kind of like if someone is born at 11;40 and another at 12:10''
Understanding both Sam and Dean nod as they finish their meal only just now noticing they were eating.
Amenadiel says
'' Lucifer is Light, Desire, and Will as the Will of God he willed Light into existence meaning the sun, souls, stars, everything light Lucifer Created even free will was created by Lucifer because beforehand you humans were just robots sitting under an apple doing nothing until ordered''.
Jaw-dropping at that news they look at Amenadiel with Sam asking.
'' Raphael and Gabriel''?
Amenadiel answers
'' Raphael is Healing, Weather, and Diseases he dies the Weather of the universe will go chaotic such as solar flares will constantly happen or perhaps storms like meteors or such that can destroy planets and so much more possibly leading to the destruction of the planet if isn't already gone due to plagues and the constant storms such as a global flood.
Gabriel is the Elements, Voice, Judgement, and Speed. If he dies the elements will act up, maybe a small fire will burn down a house or a forest fire will go out that will be random… no sound will travel the world. Your morals and consciousness by that I mean what keeps you from all out killing and chaos will go away, and speed means movement… none will happen, you will be frozen in place''.
Sam and Dean chuckled with Sam saying.
'' We get it''.
Smirking Amenadiel says
'' I am Time and Order I keep their power in check but if I die all of time ends and everything my father created goes whack perhaps you would go back in time until your sperm inside your father… I don't know but either way, Father did not want to risk me dying as my 4 Siblings may be able to take up the others' pillar but only I can hold mine''.
Paling at that, both Sam and Dean stare at Amenadiel realization at just how screwed they were Amenadiel seeing that nods and says '' Yes, and now thanks to everyone alternate realities and dimensions that Father didn't create are in play forcing me to get involved as I'm the only one powerful enough to hold everything together while Father creates and protects his creation against the other''.
Taking a shuddering breath, Dean looks at Sam and asks.
'' Michael and Lucifer''?
Amenadiel sighs and answers.
'' I can face the enemy alone but Michael, Lucifer, and Raphael along with a lot of Angels need to be punished so those that do I'm going to be turning into humans.
Adam will be revived and merged with Michael with Michael spending at least 1000 years stationed on Earth protecting it.
Sam is Lucifer's true vessel but technically Lucifer's crimes have been punished with the cage so instead Sam will need to say yes while I make Sam the Dominant personality between the two that should keep Lucifer from wanting to destroy the Humans race while keeping Hell our Hell and Demons in check''.
Dean and Sam both take in a breath at that with Dean asking.
'' And me''?
Amenadiel looks at Dean and says
'' For now, I'll be focusing on Heaven. Until you are ready to merge with me I check work on the Angels and Heaven. I'd take one to two months but after I'll ask if you still say no I'll wait until you face a foe Sam, Michael, and you can't face and offer my aid but that fight will destroy this vessel and you'll need to say yes''.
Dean takes a breath and nods with Sam sitting back straight and says
'' I'm ready''.
Pleased Amenadiel leans back and says
'' Alright, you'll feel some changes as a whole. By that I mean you'll feel different by things you like as a whole. May I suggest instead of ignoring it you work to bring Humanity and Earth to the stars such as SpaceShips, Space Stations, Terraforming the stars and planets, cleaning up the planet, creating clean fashion, clean energy, clean technology, and Clean Earth''.
Eyes wide Sam looks to Dean who sits back stunned while feeling a little excitement at a real-life Star Wars.
Amused Amenadiel says
'' Earth isn't the only planet with life''.
Rocking back in excitement Sam and Dean stare at Amenadiel who grunts and waves his hand at Sam and says'' When you return, Sam says yes within 10 days or I can't guarantee my work won't be undone… Dean Castiel' will return in one hour as an Archangel of Hunting, Battle, and the earth. He's to be the Guardian of Hunters until Michael regains his grace which is when Michael will be the top Guardian for Hunters and Castiel will become a hunter himself''.
Nodding both Sam and Dean sit back as the two notice the other is disappearing.
Once the two disappeared, Amenadiel pulled out 300 dollars and tapped the table causing a paper to appear that stated '' Take all that's not used as a tip''.
Followed by a random phone number that was now his to go with his new state-of-the-art phone and the times he was available.
Heaven
Michael sits inside a large oval office across from him as Raphael and Zachariah Michael questions '' Lucifer walks the earth and yet I don't Zachariah how did my Vessel escape''?
Zachariah keeping his head bowed answers'' The Traitor banished me with an angelic sigil and somehow the prophet saw where Lillith was to die''.
Michael and Raphael both grimace at that with Michael going to order when pure power erupts over every angel and as one they all are forced to their knees.
'' ALL ANGELS OF ALL HIERARCHIES AND TYPE REPORT TO GOD'S THRONE ROOM''!
The feeling vanishes causing the three to tremble in fear and pain Michael's eyes alight as he says '' Father's Back''!
Raphael snorts while Zachariah pales in fear instantly believing Michael Raphael says'' Brother, you don't honestly believe that do you''?
Michael outraged questions'' Who else but God or someone with Father's personal permission can open the throne room and who else is powerful enough to force us all to our knees''.
Raphael opens and then closes his mouth the throne room had been sealed by God and no one could get the throne room to open back up.
Feeling a shiver, Raphael is forced to concede seeing that Zachariah rushes and flies out of the room making both Michael and Raphael realize Zachariah had the right idea and as one they fly right to the throne room.
As one the two pale, as the throne room was open and the throne occupied.
Quickly rushing to the front of the throne room Michael and Raphael jumped to their knees in front of the throne. Both of them shifted as they noticed Gabriel alive and kneeling next to them.
After about a minute of silence and waiting Amenadiel held up his hands, and appearing in them was Castiel in grace form.
Taping the grace, all watching gasped as Castiel went from a seraph to an Archangel equal to the 2nd generation in power.
Amenadiel in a booming voice speaks.
'' I AM Amenadiel the Oldest and yet Youngest of all of God's Creation and I'm the First being ever created. Like my younger brothers Michael, Lucifer, Gabriel, and Raphael I'm a Pillar of Creation. My creation created Time itself. I am the oldest because I was created first but I'm the youngest as without me all of Father's Creations would be in peril of nonexistence as such Father kept me in a suspended sleep allowing me to learn and grow everything he created after and let me watch. I was meant to be kept asleep but now, because of Michael, Lucifer, and Raphael the universe is in peril as Multiversal threats, some even more powerful than Father himself, have been released.
Father, to combat the threat and allow him to face these threats himself has awoken me.
Let it be known, that Father is disappointed in many of you so much that he has decided that I shall rule in his name''!
The angels as shivered as Amenadiel pulled a bag out of a pocket dimension and summoned 100 Billion large Gems.
Amenadiel stares down at Michael and Raphael for a moment and speaks '' Michael… Father trusted you to protect your siblings, his children, and his creation. Instead, you have tortured, killed, banished, and experimented on your siblings… God's Children while allowing his creation to suffer. It is of Father's will that you have been judged guilty of Betraying the trust that God has given you as Punishment you shall be stripped of your Memories of Heaven and Grace and merge with the human soul of Adam Winchester. You shall live countless human cycles until you have regained Father's Trust''.
Glave appearing in his hands, Amenadiel slams the end to the ground making Michael let out a scream as his memories and grace are ripped out of him and a hole opens up dropping to earth.
Watching the scene in terror the other angels look at Amenadiel who says '' All who followed and knew Michael and Raphael's true plans your case shall be looked over by Myself, Gabriel, Zedkiel, and Raguel, and depending on our findings you may even face the harshest punishment of having your grace remove and made a demon.
Next, Raphael, you like Michael were entrusted with the care of your siblings and instead, you and your bitch Namoi tortured Angels into compliance as such Raphael you are hereby banished to Purgatory where you will be under the command of Ramiel the Archangel of Hunting tasked with protecting the Monsters who if they were not a monster would be in heaven.
Second, if you fail or become worse then your grace shall be removed from you forever and you will fall into a demon''.
Raphael screamed as he fell.
Amenadiel stares at the angels and says
'' Namoi, you have brainwashed and tortured angels in Raphael's Name whenever ordered as you only did as you were told even though you enjoyed it. I decide that you are to feel all the pain and suffering you have caused your siblings and be placed under the direct command of Gabriel who shall once more take up his task of Angel of Judgement and look into all of heaven's prisons, search souls for the unworthy to be punished, and serve as Heaven's Chief Judge of Souls and angel. You are to do so along with your duties as a Trickster''.
Namoi sighed in relief and pain as she wasn't banished, all the angels tensed at what they were hearing.
Gabriel's eyes widened at his task when Amenadiel looked down at Zachariah who pales '' Zachariah in many ways you are worse than Lucifer the only reason you aren't is that you don't hold his power as such is that you are hereby punished with falling and being dragged to Hell where you will be the first of all Angels to be turned human and tortured in Hell. You shall be imprisoned for 10,000 years in hell time and only after will you become a demon''.
Zachariah lets out pleadings which are ignored as the ground opens and drags him to hell.
Amenadiel stares down at the angels who shift after a second he says '' I'll be reviving all fallen angels many of whom will be demonized for following Lucifer know that just because they are fallen and demons does not mean they can't re-earn their rights as angels but it will be a long journey. But first''!
Waving his hands, the Soul Gems all glow as power leaks out of them into the throne of heaven which starts to glow as Heaven trembles and shakes as Amenadiel remakes Heaven and All Angels adding laws to Heaven for Souls and Angels that must be followed.
Instantly, heaven and angels gain power from the safety, happiness, and contentedness of souls in Heaven and both Angels and Humans gain the incredible power to control their heavens and create anew to their liking along with a host of other abilities of angels and demons.
But the biggest gift is that no longer are humans trapped in their memories, instead they are free to roam the human side of heaven animals were even allowed into heaven with another version for hunting and food.
The Archangels Jophiel and Cassiel were placed in charge of the caring and protection of souls of all types, and the various plants, herbs, and animals in their heaven.
Human souls were even allowed into the angel side if they earned it serving and aiding Angels in their tasks with only the Most Favored and High joining the rank of angels such as Saint Peter and his task of defending the Gates of Heaven as a Seraphim.
Saint George acts as the head of the Angel Academy who trains and teaches how to work in human form on the Mortal Plane as a Seraphim.
Every ten years, Saint George is sent to the Mortal Plane to learn for about a year.
Using only 100 Billion to remake heaven, Amenadiel smiles he has 650 Billion to remake Hell, Purgatory, Demons, Monsters, Pagans, Planets, stars, and so much more.
Amenadiel listening to the sounds of his fellow angels for a moment yells '' Each of you has been remade and read the Laws and Rules you must follow and you will get your assignments in ten hours until then return to your room''!
As one of the angels teleports away, sighing Amenadiel looks down at Earth snorting as he realizes that Sam knew that Lucifer wouldn't just believe he would just believe he would give in.
Gabriel reappears after a moment and asks '' Lord Amenadiel''?
Amenadiel slightly sadden says '' Brother Amenadiel''.
Nodding Gabriel asks '' Brother Amenadiel, what about Lucifer''?
Amenadiel answers '' Don't worry, Lucifer shall be punished as well and you will have the brother you love back''.
Relieve Gabriel nods Amenadiel says '' I'll be gone, while I fix things I'll be back in ten days make certain our siblings do as they are supposed to''.
Gabriel nods and vanishes.
Spreading his wings, Amenadiel spreads his dark brown wings and orders Castiel who kneels'' Return to earth, a vessel of Jimmy has been created for you Jimmy Navok has been returned to Earth alive with Money and protection as thanks for his actions''.
Castiel slightly relieved returns to earth while Amenadiel flies to Hell As he crosses planes of existence Amenadiel decides to create a court of death which would be 12 Angels, 12 Demons, 12 Monsters, and 12 Pagans all of whom would decide where a soul would go with Gabriel as head of the Court and Zedkiel as Head Defender and Raguel as Head Prosecutor the both would lead firms that would either defend or prosecutor based by case with a jury of souls who would understand the laws and swear oaths on their souls to serve with honest, fairness, and respect.
Azrael the Archangel of Death was tasked to act similar to a reaper except she and her angels would go into the veil and take souls forcibly aiding the world by removing and protecting spirits and ghosts from evil while battling those who would consume, destroy, save a soul of an innocent soul being dragged to Hell, battle monsters who attack souls. The Angels of Death's other task was dragging the damned to Hell along with those who are sending a soul to a Pagan Afterlife and/or Purgatory.
( They won't get all souls and spirits but many of them. She'll also comfort souls.)
But that will only be done, once he discusses laws and rules with each Parthenon, fixes hell and its demons, Fixes Purgatory, and the monsters, and creates planes for the Pagans who he'll be making gods/titans as strong as a Dominion Angel or as weak as a Seraph with the Primordials equal to the fourth generation of Archangels.
As he goes into the Mortal Plane, Amenadiel's eyes widen as he sees all that has changed knowing that Memory Angels and Magic Angels are needed more than ever. Amenadiel moves faster toward Hell.
1 Day later
My god, that was tiring. It took an entire day to remake hell, demons, the punishments of hell, the system for souls, the system of demons, and so much more. It's official Lucifer was an idiot.
At least, the future new and improved Lucifer once Sam says yes and takes over as the King of Hell will have a Hell that will be efficient and able to stand against even the First Generation of Archangels save for himself, Michael, and their king himself.
And Better, due to his workings while Angels, demons, Archangels, and Pagans/ Gods gain as much power from souls the kings of the planes will get 9x and he will be getting 18x.
Another good news is that all fallen angels have become disconnected and barred from heaven which based on his connection to the throne was already changed. One of the ways is that 10,000 angels are on earth battling the new demons and hell lords while the reapers and angels of death are dragging souls to heaven or hell. Already Azrael was taking souls from Hell and taking them to a Rit-Zien to heal and then sent to either Purgatory, Reincarnation, or Heaven.
On the flip side, for every ten souls saved from Hell 100 souls are being sent to Hell and/or Purgatory from Heaven.
Letting out a sigh, Amenadiel remembers Abraxas the demon who killed one of Lucifer's favorite vessels in other realities.
Deciding to offer Nick a deal of returning his wife and son to life in exchange for his blood, and Nick becoming a Hunter in service of Heaven, Amenadiel teleports towards Delaware.
He'll even get Nick and Sarah Angelic Training and teaching enough that he could match a Foot Soldier of Hell and one day create connections with the governments of the world should Sam and Dean decide to restart the Men of Letters.
Appearing outside of the Vaught's house, Amenadiel snaps his fingers releasing Henry from the time spell and reviving Mary and Samuel Campbell both of whom would remember heaven along with Samuel, Mary, and Henry having enough knowledge to work with Ellen and Bobby in rebuilding the Men of Letters worldwide with real governmental power with the connections he'll give them through Nick and various people.
Having Gabriel set that up, Amenadiel let out a sigh as he decided to give Nick a freebie as proof, snapping his fingers and reviving Nick's baby son.
Deciding to let Nick have a night with the child before he spoke to him.
Amenadiel snapped his fingers making it so Nick couldn't leave the town but gave him enough supplies to last two months for them both.
Snapping his fingers, Amenadiel teleported everyone in the small town save Nick to a Luxurious cruise while leaving Nick alone with the child.
Satisfied Amenadiel left giving the task of convincing Nick to Ezekiel a seraphim who will be in charge of Nick and his family's protection.
Ezekiel was allowed his small force to aid him.
The Grace of Zachariah would be given to the child when the child is ready for it.
Ezekiel getting the job would give Nick and Sarah the grace of two Seraph who had fallen but as per the rules, the two must earn their place in Heaven's Hierarchy both only being powerful enough to match the Foot Soldiers of Hell until they earn their place in Heaven becoming Malachi Angels matching the Knights of Hell.
( At full power Nick and Sarah match Barons now they are evil Ancient low-level demons)
North Pole
Appearing on the top of the world, Amenadiel ordered '' Cael, Dara, Adonael point your spears at the sky and chant the spell after the fifth verse point the spearpoint at the marked spot I shall release the power''.
Pointing his glave at the sky he quickly chants in a language older than the Archangels causing each soul gem around the world to glow gold as the power transitions into magic.
After the fifth verse, Amenadiel points the glave at the marked spot, which starts to glow red as tendrils rise and grab the glowing soul gem that bursts apart with the power inside being dragged to the earth.
Feeling the earth shake and roar, Amenadiel murmurs '' Let's hope the burning legion isn't real or they would feel that pulse of magic''.
Air shifting next, to him Amenadiel turns his head as Gabriel appears'' What''?
Gabriel sucking on a lollipop answers '' The Malachi Angels, Rit Zien, Seraphs, Seraphims, and Throne angels are curious about what they are allowed to do''.
Amenadiel thinking for a moment answers '' The Malachi are allowed to answer prayers of protection and blessing from protecting a house in an indirect way such as whispering in someone's ear when someone in their family is in danger, when a child is in danger, protecting a kidnapped victim, getting justice for Murder Victims the human way, Children going hungry, aiding those suffering abuse, problems of that nature in a way that doesn't warn about the supernatural unless the problem is caused by a supernatural or magical problem in which case they can directly interfere''.
Gabriel's understanding states '' I can provide a more detailed explanation and what they can do''.
Pleased Amenadiel says '' The Rit Zien angels are allowed to answer prayers of healing of all kinds but they must aid and heal by the methods of humans only those who can't be healed, can't be awoken by normal standards, to broken, or those who are 25 or older are allowed to be given the Mercy Kill if mentally capable of providing a reasonable answer… Please have them trained to truly help''.
Gabriel nods and says '' I'll get them teachers in heaven''.
Amenadiel thinking says '' The Seraphs, Seraphim, and Thrones Angels are to battle the Demons, Pagans, and Gods who are truly evil not the Neutral, Neutral Good, Grey, God, or those who serve the Powers that Be another Heaven Lord or a being of the Grey. They are also once trained and taught to protect Hunters, Certain Pagans, Gods, Demigods, Demons on our side in the fight, the Champions on our side, people like that''.
Thinking Gabriel says '' I'll contact the Powers and the other Heaven Council they can aid us in that and I'll send the Grigori to get that information''.
Satisfied Amenadiel orders '' Have the Angels of Death take souls from the veil, limbo, the other side, and Cade's Hell… dimensions like that''.
Gabriel notices and says '' Right boss I'll get everything squared away''.
Pleased to have handled Hell, Heaven, and the Magical World with his act, Amenadiel calls out and orders '' Nasya I hereby assign you to the Potter Boy you are to protect him, see to his happiness, and have him taught to the level that he can unite the Magical World and unite the Magical world and Human World. As the boy is ⅓ Wiccan, ⅓ Warlock/Demon Hybrid, and ⅓ Wizard I want you to make a deal with the Demon Balthazar and Jasmine Halliwell to aid in their world.
You are allowed to pay and make a deal to allow Cole's Father's soul into heaven in exchange for aiding the boy in his destiny of protecting the Magical World when the Human World finds out about the Supernatural, Magical, Divine, Wiccan, Hellish, and Monster worlds.
See, if you can convince Cole Turner to join up as Secretary of the Mystic Realm for the entire UN with the Potter Boy becoming Head of the Magical Department or a Head of the Magical Department of the United Kingdom. Also tried to convince the Mikaelsons to become the Head of the Earth Supernatural Department. If you can I want the only Demon with a soul Cole Turner as the overall boss of all the departments, subdivisions, and agencies''
Feeling confusion from the other angels at giving such an important task to a Principle Angel, Amenadiel just whispers back that he believes the angel would be the best for the job while sending Naysa the names and locations of Hunters and various creatures that can and would aid her.
Tasked with finishing, Amenadiel shrunk his glaive and flicked his hands out creating a portal to Purgatory.
Nine Days later
''Finally, he's done'' Amenadiel says as he lets out a sigh and falls onto the throne of Heaven.
It took 3 days to fix Heaven, Hell, and Purgatory and another 3 days to create the afterlife realms for the Pagans along with dimensions for each. Two days to make deals and upgrade Pagans and Monster kind along with creating the laws and rules of Heaven, Hell, Purgatory, and the various Pagan Realms and dimensions.
After that, it took the remaining two days to create other solar systems, galaxies, the races and creatures, monsters, and pagans of each planet
It was only two days because he stretched his power over time to the limit and expanded 70% of his true power bringing this vessel to its last stand.
The Milky Way now had 10 Million Planets, with 20,000 of them having Races and Creatures.
Of that 20,000 they were spread over 750,000 Planets all of them having been terraformed with 300,000 Space Citadels and Stations spread out over their domains.
This was why so much power was expanded he sped up the planet's time until they reached the equal of Terra's rotations since the planet's creation.
There were 420 Billion Galaxies all of them having life in them.
Sighing, Amenadiel summons his smallest soul gem and crushed it absorbing the power into his vessel healing and strengthening it to just under Dean in power as long as he was using the vessel.
The remaining soul power was used to create a powerful soul together the new soul and body were gifted the memories and personality of a Lawmaker, Patterns, and Rhythm-based Uriel plus a version of Dean Winchester raised a Campbell/Harvelle.
Hosting the Grace and Essence of the Fallen Archangel, Uriel becomes the one who decides and monitors the courts and makes certain souls go to their created destination aiding Arazel, Remiel, Gabriel, Zedkiel, Ibriel, and Castiel in their duties.
Satisfied, Amenadiel rubbed his true 80 faces and paused as he heard a throat clearing looking down Amenadiel saw Gabriel's ragged face '' What''?
Gabriel answered '' Sir, the Heavenly Council asks for your attendance''.
Amenadiel groans and he says '' Dealing with the council belongs to Father, but I'll meet with him''.
Pleased Gabriel goes to speak when they both freeze Lucifer has taken his true vessel.
Seeing the look of fear on Gabriel's face, Amenadiel says'' Don't worry, Lucifer will be fine… as would the Winchesters and Humanity if you're curious''.
Taking a shuddering breath, Gabriel hoped he wouldn't lose Lucifer.
Amused, Amenadiel could feel his mark merge Sam and Lucifer.
Looking in Sam's direction, Amenadiel flicks a finger gifting Sam his connection and control of hell followed by a hell ring appearing in his soul and body.
Allowing him to control hell from anywhere.
Tasks done, Amenadiel puts away his glave and teleports to where he senses Dean Winchester '' Its time to ask him a question''?
Endnotes
1st Generation of Archangels
Amenadiel, Michael, Lucifer, Raphael, and Gabriel.
2nd Generation of Archangels
Saraqael, Remiel, Metatron, Sandalphron, Aziraphale
3rd Generation of Archangels
Jophiel, Arazel, Zedkiel, Uriel, Ibriel, Raziel
Charmed hasn't started.
Elena is 15.
Buffy is 16 and has been the slayer for 3 months.
The events of Lord of the Rings, Dragon Age, and Elder Scrolls have all come to pass.
Talion did get betrayed by Celebrimbor but Shelob warned him and so as Eltariel and Celebrimbor went to leave a hidden spell ripped away Celebrimbor's connection to the ring and took Eltariel's immortality.
Talion only accepted as he believed in Celebrimbor but the act broke his trust and he took Celebrimbor's magic and memories as he sent him to peace.
Eltariel died a traitor.
Talion with his new magic and memories knew he wasn't yet strong enough and so he used his knowledge to create 2 new rings with a new craft then destroy the old ring.
Returning to Shelob he offered her a new ring and they with their army made war against Sauron.
When Frodo destroyed the ring Talion and Shelob offered safe passage to and from Mordor with the two becoming lords of Mordor.
After finding out Talion could have children they did so and left after 130 years.
Talion met Cain while Talion hunted the various Lieutenants of Morgoth, a prince of hell.
An earthquake shattered middle-earth and merged the lands with others.
The Valar are Archangels.
Sirius is a descendant of Talion.
Harry Potter was blood-adopted by Sirius.
James is descended from a warlock and a Fey whose child fell for a shadow hunter.
The First Potter was born in 872 AD he was a Healer and Potion Master.
The Potters have been Aurors, Hit-Wizards, Warders, Battle Mages, Curse Breakers, Spies, Healers, Magizoologist, Potion Masters, Spell Crafters, Hunters, Enchanters, Quidditch players, Unspeakables, and Duelists.
Dorea Potter nee Black was a Healer/ Potion Master.
Charlus Potter was a Curse Breaker and Warder.
Fleamont Potter Charlus' father was a Potion Maker and Spell Crafter.
Henry Potter was a battle Mage and Head of the DMLE.
James was an Auror and Transfiguration Master who worked to become a spy.
Lily was an unspeakable, a runemaster, and a charmed mistress.
Simeon Potter, Father of Henry Potter was a Hunter for 125 Years and then a duelist.
Euphemia Potter nee Lynch was the Wife of Fleamont Potter from France and she was a Magizoologist.
They are a Most Ancient and Noble House. They are not in the top ten or twenty but in the top thirty.
Sirius Black is a Hit-Wizard ( Swat) working to become a Battle Mage (one-man army) with masteries in dark arts, Battle Magic, Wards, and Curses.
The Blacks are in the Top Ten and the Most Ancient and Noble House.
There are only ten Most Ancient and Most Noble Houses.
Malfoys are only an Ancient House.
Weasleys are Ancient and elderly houses.
The Malfoys used to be in the top five but with all the donations and backings they have been doing they are now only in the top fifty.
The Weasleys are a mid-class family.
Avalon/ Valhalla: The Hall of Heroes brought by the Fae/Valkyrie
Purgatory/Tartarus/Otherworld: The afterlife of Monsters was changed thus monsters are Immortal on these lands and should they die they are reborn. They can revive themselves and leave Purgatory. Souls sent here are sent to purge their souls by fighting to keep Monsters from returning to Earth.
Hell Dimensions: The Various home dimensions are ruled and controlled by Hell Gods. Souls can be found there.
Hell/Helheim/Netherworld/Fields of Punishment/Ammit's Stomach: Souls are sentenced and imprisoned based on crimes. There are 40 Layers of Hell each Layer is the size of Heaven and is ruled by Hell's Hierarchy. Those who commit Suicides, Make a deal for love and healing or fall due to following Pagans serve as Imps to the Nobles and don't get tortured. Pagans can join up with nobility ruling. No Cage but Lucifer doesn't hate demons. Demons are now made from hell from the suffering of souls. Only humans who make deals become demons.
The Other Side: This is the First Step souls take on their journey to Heaven. Takes some time for Souls to ascend. Ruled by Hades, Pluto, Thanatos, Hel, Odin, Osiris, and Anubis. Some souls stay in this realm; the choice is decided by the Judges who sentence souls. Court led by Uriel.
Cade's Hell: This is the Realm where souls will take on their Journey to redemption after their punishments end souls arise in Cade's Hell where they are tested and if found Worthy or needing more punishment can arise to Heaven, or be sentenced to either Purgatory or the Underworld.
The Underworld: This is the home of Demons of Charmed the souls sent here are punished for eternity unless freed.
Heaven/ Elysium/ Duat/ Isle of the Bless aka Angel's Side: This is a land eternal only Angels, Demons, Death, God, The Darkness, and The First can retrieve and revive Souls from Heaven. Heaven is an infinite space where the soul decides their heaven. For Angels heaven is a land of Joy, wandering, and Love giving them power in exchange for protecting souls and defending heaven. Heaven is Ruled by the Archangels court when God is not in heaven.
The Ancestral Well: A cold purgatory for Witches. With the merge, it is a domain for Witches who escape Purgatory, allowing them to rule over those who follow them. Those who make it here can use the power collected to revive, guide, empower, or injure those in the mortal realm.
Hierarchy of Heaven Cupid, Virtues, Principles, Seraphs, Malachi, Seraphim, Throne, Dominion, Archangels.
Hierarchy of Hell Imps ( Workers), Foot Soldiers, Squires, Knights, Barons ( The king of the crossroads, War, Market, etc are barons), Viscount, Count, Earls, Marquess, Archdemons, Dukes, Archduke, Princes of Hell, Sovereign prince of hell, The Crown Prince of Hell, King.
the Hierarchy of the Nobility for both the Muggle and Magical World
Crown Royal houses- King/ Princes- Complete power over a Magical Territory.
ICW forms the Royal Power for the Entire Magical World by the Authority granted by the Ministries from around the world. Magic will names
Dark Lords
Grey Lords
Light Lords
When they wish for Royal Power.
Only Merlin and his Equivalents have been called Kings of Magic.
Dumbledore is called the leader of the light but he is not the Light Lord.
Minister of Magic- 15 Votes, Authority over the Ministry and all departments save the Unspeakables and known as General during any wars. 4 Department heads, Unspeakable representatives, and court scribes are allowed seats with 1 vote each. Undersecretary has no voting power.
Most Noble and Most Ancient- Archduke families have been Lords and Ladies for over 3000 Years and have been wealthy since before. 14 Votes.
Most Noble and Ancient- Duke 2500 Years 13 Votes
Noble and Ancient- Marquis 2000 Years 12 Votes
Noble and Elder- 1800 11 Votes
Noble- Earl- 1500 Years 10 Votes
Ancient and Elder- 1300 Years 9 Votes.
Ancient- Baron 1000 Years 8 Votes.
Aged- Count 800 Years 7 Votes.
Elder- Viscount 250 Votes 6 Votes.
Magical House- No Lord Seat.
Order of Merlin 1st Class- Gentlemen 2 Votes.
Order of Merlin 2nd and 3rd Class seats in the Council of Magic or low crimes such as Thief, Business Fraud, Patent Stealing, ETC. Besides the Head of the DMLE, Court Scribe, and Chief Warlock.
Knights don't have Voting Rights but they can serve as Bodyguards, Tiebreakers, Enforcers, ETC.
Vassals serve the nobility.
The Hell and Heavenly Planes Hierarchy and Power
Low-Level Demons/ Baby Witch-Imp- Cupids
Mid-Low-Level Demons/ Transitioning Vampire/ Dormant Werewolf -
Some age and are active Werewolves.- Virtues
High-Low-Level Demons/500-Year-Old Vampire/Hybrids-Hectics- Squire/ Principles
Ancient-low-Level Demons/1000-Year-old Vampire- -
Low-Mid-Level Demons/ The Originals at 100 Years old. - Viscount/Seraphs
Mid-Mid-Level Demons/ Charmed Ones start using their powers/ Original Hybrds/ Enhanced Original. -
High-Mid-Level Demons/ Upgraded Originals/ Charmed Ones after one year of Magic Bonnie Bennett's 3 years of magic.- Count/ Seraphim ( This is how powerful Harry is)
Ancient-Mid-Level Demons/ Charmed 2 Years with Magic/ Nature Spirits. Russia. The Master Vampire
Low-Upper-Level Demons/ Charmed 3 Years with Magic/ Minor Demigods/ Nature Spirits/ Voldemort/Dumbledore weak Whitelighters
(The more Power used and fought with the faster they can gain powers.) Shelia's power level. Canada.- Baron/Throne
Mid-Upper-Level Demons- Charmed Ones after 4 Years with Magic/ Major Demigods/ Minor Weak Gods Major Nature Spirits/ Powerful Whitelighters/ Sauron without the ring. America. Dracula. Earl of Hell
High-Upper-Level-Demons- Charmed Ones after 5 Years with Magic/ Elder Minor Gods/Titans Equivalent Merlin/ Morgana/ Single Elder/ Sauron with the Ring Inadu's power level. Bonnie Bennett Limit Power-Limit alone. Australia. Adam the Machine. Archdemon of Hell/ Dominion
Ancient-Upper-Level-Demons- The Gods of the Elders- Major Gods/ Major Titans 8 Years with Magic. The Peak a Demigod of the Children of Rhea can reach. 10 Elders. Sauron with the Ring and His Physical Form. Qetisyah/Silas. Destroy Antarctica. Dark Willow. Cole is all powered up. Marquis
Dark Lords of the Underworld- Elder Gods/ Elder Titans- Charmed Ones at 10 Years with Magic. Inadu/ The Psychic Cade. 100 Elders. Morgoth. Destroy Europe. Glory to the Hell Lord before she returns to her world. Champions of the Deadra . The Sovereign Prince of Hell.- Uriel/ Duke of Hell
The Triad- The 2nd-3rd generation of Primordials. The Charmed Ones with 15 Years with Magic. 1000 Elders. Sauron and Morgoth. Destroy a country the size of South America. Zankou. Eru Iluvatar. Advisor/ Council of the King of Hell- Zadkiel/ Archduke
The Source/ Primordials- The Charmed Ones with 20 Years with Magic. 20,000 Elders. Destroy North America. Princes of Hell Arazel
The Nexus/ Wolfram and Hart- Africa- Lucifer out of the Cage but without the Throne of Hell.- Raziel/ Princes of Hell
Avatars of the Deadra Princes/ Divine.- Gabriel/. Sovereign of Hell
The Avatars- The Charmed Ones With 60 Years of Witch Magic/ Perk that the Charmed Ones can reach.- If they collect a collective might they can affect the world all at once.- Raphael
Hell Lords- Rule a Single Hell through pure power.
Deadra Princes/ Divine- Metatron/ Sand.
The Old Ones/ Archangels- Able to Destroy a Solar System at a time. - Uriel
Gabriel, Raphael, Amenadiel, Remiel.
Hell Gods- Rule Numerous Hells at once through pure power. Able to Destroy 2 Solar Systems at a time.- Amenadiel/ Crown Prince of Hell
Lucifer/Michael- King of all of Hell/Heaven. Able to destroy up to 3 Solar Systems at a time.
( The Tribunal was created to protect Magic and the Divine. It is the Ultimate Neutral Party.
2 Avatars, 2 Elders, 2 Ancient-Upper-Level Demons, 4 Powerful Wiccan Witches, 4 Powerful Demonic Vampires, 4 Powerful Immortals, 3 Powers that Be, Zedkiel, 3 High-Elves.)
The Nexus of Magic/ The Nexus of Divinity- Holder of the Universe aka Every Galaxy is connected to eat.
God/Amara- Create/ Destroying the Universe/ Remaking the Universe.
Michael can kill Lucifer aka King of Hell.
They can destroy Planets.
Whitelighters- They are humans/other creatures turn Angels. Like Angels they are warriors and guides. Seraph to Throne in power. Elders- Humans/other Immortal creatures. Like the Dominion Angels. Dominion Angels in power. They carry weapons making them capable of killing Demons.
Yami The False Darkness /Chuck False God
Can Destroy Solar Systems
Yahweh the True God/ Amara
Can Destroy Galaxies
Deities:
Nature was the first thing to exist from it came Balance.
Nature allowed the circumstances for the creation of The Empty, God, The Darkness, and Death to be created.
To Balance them the Balance created The First.
It took the combined might of the Archangels, God, The Darkness, and Death to Cage the First.
And even that Cage leaks power as only the three made the cage.
The First Corrupted God's Creation of the Shediem and Levithan.
It also created numerous Demons, Hell Dimensions, Hell Gods, Species, and Monsters.
It was the First's power that Corrupted Lucifer more than Samael.
The First doesn't bother the Empty as it only wants to sleep and hold the dead essences of Pagans, Gods, Angels, Demons, and Souls.
Magic was born from the leftover energy let out by God, The Darkness, Death, and The First whenever they used their immense energy.
Nature instead of letting the power be drawn back gathered it forming Magic.
Magic, therefore, is the child of Nature.
The Pagans are children of Magic formed and domains by Nature.
Because Pagans are the Children of Magic they are mostly Immortal unless their sources of power dry up ( Their sources are their Godhood and Prayers. Drying up is them using all the power inside them before it'll regrow.)
Because of that Pagans are Arrogant beings and many break Nature's laws believing they can.
It's why only the Greeks connected themselves to an idea.
The Norse connected themselves to Nature itself.
The Romans merged with their Greek Aspects.
And the Egyptian Gods connected themselves to Magic.
Doing that makes them pseudo-Immortal as they can lose their physical form but heal in Tartarus and then return and they use it to create their laws they call the Ancient Lawstoo to keep themselves from messing with Nature.
The Gods not connected to that survive on Prayer and Blood.
Hell, God's Vampires- They are mortally vulnerable to Sunlight They are burned by Running water meaning Rivers, Lakes, and Seas can burn them if it touches them. Garlic can weaken them as well. Silver, Wood, blood lust, and Fire kill them. They need to be invited in. They turn by feeding Humans their blood.
Supernatural vampires -are Deadliest Warrior Vampires mixed with the Vampires from the show Supernatural.
The Alpha vampire can fight Alaric 2.0 and win.
Hellish Vampires- are Humans turned by Vampires without Souls or Buffyverse Vampires. They are blood demons from hell.
Demonic Vampires- Vampires created from the Queen Vampires who are created from deals with the source of all evil. The Vampire Queens are a separate race and as long as she exists she can birthed Vampires. But should a vampire queen die her nest save the pureblood vampires are turned back to humans.
Gaea's Vampires- The Vampires are created by the Mikaelsons.
Elder Gaea's Werewolves- They are the Werewolves created by Inadu.
Elder Gaea's Wiccans- They are the Witches who say they serve nature.
Elder Gaea's Monsters- They are Monsters created by Gaea.
Moon God's Werecreatures- These are the Enemies of the Blood God, Cold God, and Numerous Hell Lords. Werewolves of this creation are killed by Sliver to the Heart, Decaption, Fire, and Vine Wood.
Following them were the many different creations and categories various other demons, angels, pagans, and gods created.
Weaknesses of an original
Broken Neck: Breaking an Upgraded Original neck will not kill them, but it will render them unconscious.
Desiccation: Being completely drained of blood or the heart-stopping will cause an Original to desiccate like any other vampire, losing most of its strength and any ability to move. The desiccated beast will appear as a corpse and can only start functioning again once they feed on blood. This process can be replicated artificially by a witch casting a desiccation spell.
Invitation: To enter any house owned by humans Originals must be invited by a member of the family that owns the house. Once invited the vampire cannot be uninvited, only if ownership of the house is changed can they be removed until re-invited. If a vampire lives in a house, other vampires can enter freely and if a vampire is in the house without being invited in it will become disoriented and will begin to suffocate. Lords and Scion can enter the houses of their Vassals without Invitation.
Magic: Originals are susceptible to the powers of witchcraft. A witch with enough magical power at their disposal could harm her. Magic can also be used to trap an Original through the use of boundary spells, and magic can also be used to desiccate them.
Trauma: Minor physical injuries such as gunshots, stab wounds, and broken bones will cause an Upgraded Original pain and may also slow them down.
Sunlight: Sunlight will irritate them.
Wood: A wooden stake through the heart will for a minute cause Paralyzation.
Blessed White Oak: White Oak Enchanted by a Mikaelson can kill an Original. If the White Oak is stabbed into the heart.
Vanquishing potion: With the added Powers as an original that besides their other weaknesses. The fastest and best way for them to die is a potion of White Oak Ashes, Grounded Act of God ( Lightning striking sand forming an object), Vervain Liquid, a Piece of their flesh, Either Bennett, Halliwell, Or Mikaelson Blood, and Crushed Mistletoe Berries heated to 300 Degrees and then thrown at the Original in question.
Angelic/Demonic Magic- Can banish them out of state.
Archangel Metal- Can Kill Them.
Throne Metal- Can Desiccate them until Blood is given.
Dominion Metal- Can Kill them.
The Colt- Can Desiccate them until the bullet is removed if shot in the heart.
Archdemon Metal- Can Desiccate Him until Blood is Given.
The First Blade- Slows Klaus's healing. For the Other Originals, it stops it if the user has the Mark.
To heal, they must physically reconnect their bodies or drink enough blood to repair or be thrown into a pool of vampire blood if their bodies are destroyed.
Anything equal to Archdemon can Harm or Desiccate him while anything above can kill him.
Yep, the Hollow merged her soul and magic with Klaus and Elijah while reviving Finn, and the sire lines.
Gifting Kol and Finn and those loyal to the two their witch side.
Elijah, Marcel, and Rebekah gain a Wolf side along with those loyal.
The sire lines were reconnected and upgraded.
The original spell was remade.
Henrik, Katherine, Jackson, Adrian, Josh, and Hayley were brought back with Hayley making an original hybrid and Henrik a witch linked to Klaus.
All Vampires including the originals were gifted new abilities.
All this was done with the power of Elijah's sacrifice.
With Klaus's sacrifice, the Hollow busted open multiple worlds to empower themselves with more than just the power of the 3 species.
Elena the cure has been drained out of the system; it only lasts until her age catches up.
The Hollow removed Klaus's need for Doppelgänger blood to make Hybrids.
The Planets, Sun, Stars, Moons, and Asteroids are 1000x bigger without the Hollow work with it getting 10x bigger.
35 Billion Humans but different lines.
17 Million Vampires
23 Million Werewolves
19 Million Witches
3 Million Hybrids
1 Million Hectics
Elijah's system
The Title, Abilities, and Powers of Elijah Mikaelson
Title: The Noble Original
Super Strength- The Originals are capable of Lifting an Elephant with ease. His limit is 10,000 Pounds.
Super Speed: The Originals are considered much faster than most supernatural species seen thus far. The Originals are capable of running at 3000 MPH.
Super Reflexes: The original reflexes allow him to dodge a Sword within an atom second away.
Super Agility: The Originals possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.
Super Senses: The Originals have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.
Super Durability: No Original vampire has ever been dismembered, decapitated, or had their heart removed, nor has anyone attempted this, implying that their durability may be close to invincibility.
Danger Sense- Originals can sense Danger 4 Mins ahead of time like Spiderman but from further away.
Weather Manipulation- The Originals can Control the Weather and even Summon powerful Storms or mist that could hide them.
Voice of the Nobility- Elijah has the gift to infuse his voice with his magic granting him the ability to make lesser supernaturals and humans obey his will completely this can't be broken save his permanent death.
Unbreakable- Elijah can make unbreakable deals but should one be made both sides must hold to it failure to follow through on either side will bring punishment. For an original, it Descciates him while forcing him to relieve all his victims' pain. For others, it'll kill them or bind their magic depending on Elijah's decision.
Elemental Manipulation- All Non-Originals can control one Element at age 100. The Originals can control them all.
Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulate Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.
Shapeshifting- Originals can Shapeshift into Ravens, Crows, and Wolf.
Necromancy- Originals can summon the souls of the dead and speak from them. If he creates a Golem or can even force the soul to possess dead bodies. That soul is revived and the body will shift to the body the Soul had or would have in its Prime. Takes the equivalent of 100 Humans to revive one soul and the equivalent of 10 Humans for One Animal soul.
True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last, he changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.
Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.
Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Age their Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.
Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.
Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from White Oak while being Descciated by White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.
Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.
Emotional Control: They have a limited degree of control over their emotions though it has been stated that this control fades over time.
Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.
Animal Compulsion: All Animals Can be Compelled by Vampires.
Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.
Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams. Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.
Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…
Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.
Superhuman Endurance: Vampires can take large amounts of injury from their enemies.
Superhuman Stamina: Vampires can stay physically active longer than any human.
Conventional Harm Immunity: Vampires are immune to conventional means of harm.
Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.
Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.
Sire Line: Any Vampires born from his Line originals can command, sense, and even Summon. The Original's death will end all of his lines. If the Line is broken their power and Knowledge become his
Blood Sorting: The ability to absorb and read memories through the draining of blood.
Blood Draining: The power to gain power through blood.
Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin: she did this when she jumped from the building and clung to the wall to escape from one of the IPU soldiers.
Sensory Synchronization: Can perceive their surroundings through sounds like a bat.
Resurrection: Through applying her blood directly to another Vampire's heart. Including Vampires who have been killed in any way.
Living Seed: Any Wiccan/Hybrid Vampire of his line including himself can have Children who would be almost as Immortal as their Immortal Parent.
Rebekah's System
The Title, Abilities, and Powers of Finn Mikaelson
Title: The Honorable Original
Super Strength- The Originals are capable of Lifting an Elephant with ease. His limit is 10,000 Pounds.
Super Speed: The Originals are considered much faster than most supernatural species seen thus far. The Originals are capable of running at 3000 MPH.
Super Reflexes: The original reflexes allow him to dodge a Sword within an atom second away.
Super Agility: The Originals possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.
Super Senses: The Originals have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.
Super Durability: No Original vampire has ever been dismembered, decapitated, or had their heart removed, nor has anyone attempted this, implying that their durability may be close to invincibility.
Danger Sense- Originals can sense Danger 4 Mins ahead of time like Spiderman but from further away.
Weather Manipulation- The Originals can Control the Weather and even Summon powerful Storms or mist that could hide them.
Sinner's Sight-( Finn)- Finn can see Souls and based on them know their worst actions and crimes.
Sinner's Punishment- Finn can trap someone inside their minds forcing any punishment he can imagine.
Elemental Manipulation- All Non-Originals can control one Element at age 100. The Originals can control them all.
Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulate Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.
Shapeshifting- Originals can Shapeshift into Ravens, Crows, and Wolf.
Necromancy- Originals can summon the souls of the dead and speak from them. If he creates a Golem or can even force the soul to possess dead bodies. That soul is revived and the body will shift to the body the Soul had or would have in its Prime. Takes the equivalent of 100 Humans to revive one soul and the equivalent of 10 Humans for One Animal soul.
True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last, he changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.
Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.
Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Age their Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.
Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.
Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from White Oa while being Desiccated by White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.
Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.
Emotional Control: They have a limited degree of control over their emotions though it has been stated that this control fades over time.
Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.
Animal Compulsion: All Animals Can be Compelled by Vampires.
Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.
Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams. Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.
Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…
Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.
Superhuman Endurance: Vampires can take large amounts of injury from their enemies.
Superhuman Stamina: Vampires can stay physically active longer than any human.
Conventional Harm Immunity: Vampires are immune to conventional means of harm.
Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.
Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.
Sire Line: Any Vampires born from his Line originals can command, sense, and even Summon. The Original's death will end all of his lines. If the Line is broken their power and Knowledge become his
Blood Sorting: The ability to absorb and read memories through the draining of blood.
Blood Draining: The power to gain power through blood.
Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin: she did this when she jumped from the building and clung to the wall to escape from one of the IPU soldiers.
Sensory Synchronization: Can perceive their surroundings through sounds like a bat.
Resurrection: Through applying her blood directly to another Vampire's heart. Including Vampires who have been killed in any way.
Living Seed: Any Wiccan/Hybrid Vampire of his line including himself can have Children who would be almost as Immortal as their Immortal Parent.
Rebekah's System
The Title, Abilities, and Powers of Rebekah Mikaelson
Title: The Original Sister
Super Strength- The Originals are capable of Lifting an Elephant with ease. His limit is 10,000 Pounds.
Super Speed: The Originals are considered much faster than most supernatural species seen thus far. The Originals are capable of running at 3000 MPH.
Super Reflexes: The original reflexes allow him to dodge a Sword within an atom second away.
Super Agility: The Originals possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.
Super Senses: The Originals have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.
Super Durability: No Original vampire has ever been dismembered, decapitated, or had their heart removed, nor has anyone attempted this, implying that their durability may be close to invincibility.
Danger Sense- Originals can sense Danger 4 Mins ahead of time like Spiderman but from further away.
Weather Manipulation- The Originals can Control the Weather and even Summon powerful Storms or mist that could hide them.
Desire Allure ( Rebekah)- Can intensify her beauty and create an Aura that can seduce anyone only defense is those with a greater will than her.
Detection- Rebekah's senses allow her to sense the emotions, intent, and lies in everything within 25 FT around her.
Elemental Manipulation- All Non-Originals can control one Element at age 100. The Originals can control them all.
Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulate Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.
Shapeshifting- Originals can Shapeshift into Ravens, Crows, and Wolf.
Necromancy- Originals can summon the souls of the dead and speak from them. If he creates a Golem or can even force the soul to possess dead bodies. That soul is revived and the body will shift to the body the Soul had or would have in its Prime. Takes the equivalent of 100 Humans to revive one soul and the equivalent of 10 Humans for One Animal soul.
True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last, he changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.
Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.
Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Age their Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.
Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.
Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from White Oak a while being Descciated by White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.
Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.
Emotional Control: They have a limited degree of control over their ions though it has been stated that this control fades over time.
Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.
Animal Compulsion: All Animals Can be Compelled by Vampires.
Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.
Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams. Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.
Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…
Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.
Superhuman Endurance: Vampires can take large amounts of injury from their enemies.
Superhuman Stamina: Vampires can stay physically active longer than any human.
Conventional Harm Immunity: Vampires are immune to conventional means of harm.
Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.
Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.
Sire Line: Any Vampires born from his Line originals can command, sense, and even Summon. The Original's death will end all of his lines. If the Line is broken their power and Knowledge become his
Blood Sorting: The ability to absorb and read memories through the draining of blood.
Blood Draining: The power to gain power through blood.
Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin: she did this when she jumped from the building and clung to the wall to escape from one of the IPU soldiers.
Sensory Synchronization: Can perceive their surroundings through sounds like a bat.
Resurrection: Through applying her blood directly to another Vampire's heart. Including Vampires who have been killed in any way.
Living Seed: Any Wiccan/Hybrid Vampire of his line including himself can have Children who would be almost as Immortal as their Immortal Parent.
Kol's System
The Title, Abilities, and Powers of Kol Mikaelson
Title: The Wild Mikaelson
Super Strength- The Originals are capable of Lifting an Elephant with ease. His limit is 10,000 Pounds.
Super Speed: The Originals are considered much faster than most supernatural species seen thus far. The Originals are capable of running at 3000 MPH.
Super Reflexes: The original reflexes allow him to dodge a Sword within an atom second away.
Super Agility: The Originals possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.
Super Senses: The Originals have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.
Super Durability: No Original vampire has ever been dismembered, decapitated, or had their heart removed, nor has anyone attempted this, implying that their durability may be close to invincibility.
Danger Sense- Originals can sense Danger 4 Mins ahead of time like Spiderman but from further away.
Weather Manipulation- The Originals can Control the Weather and even Summon powerful Storms or mist that could hide them.
Telekinesis ( Kol)- Kol's Telekinesis is so powerful if he can heat, cool, or vibrate the air fast he can create fire, heat waves, cold temperatures, and Ice shapes. He can even make hearts stop or start again. Takes time and patience to get that far in power and control.
Elemental Manipulation- All Non-Originals can control one Element at age 100. The Originals can control them all.
Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulate Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.
Shapeshifting- Originals can Shapeshift into Ravens, Crows, and Wolf.
Necromancy- Originals can summon the souls of the dead and speak from them. If he creates a Golem or can even force the soul to possess dead bodies. That soul is revived and the body will shift to the body the Soul had or would have in its Prime. Takes the equivalent of 100 Humans to revive one soul and the equivalent of 10 Humans for One Animal soul.
True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last, he changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.
Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.
Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Age their Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.
Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.
Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from White Oaka wa hile being Descciated by White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.
Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.
Emotional Control: They have a limited degree of control over their emotions though it has been stated that this control fades over time.
Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.
Animal Compulsion: All Animals Can be Compelled by Vampires.
Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.
Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams. Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.
Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…
Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.
Superhuman Endurance: Vampires can take large amounts of injury from their enemies.
Superhuman Stamina: Vampires can stay physically active longer than any human.
Conventional Harm Immunity: Vampires are immune to conventional means of harm.
Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.
Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.
Sire Line: Any Vampires born from his Line originals can command, sense, and even Summon. The Original's death will end all of his lines. If the Line is broken their power and Knowledge become his
Blood Sorting: The ability to absorb and read memories through the draining of blood.
Blood Draining: The power to gain power through blood.
Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin: she did this when she jumped from the building and clung to the wall to escape from one of the IPU soldiers.
Sensory Synchronization: Can perceive their surroundings through sounds like a bat.
Resurrection: Through applying her blood directly to another Vampire's heart. Including Vampires who have been killed in any way.
Katerina's System
The Title, Abilities, and Powers of Katerina Petrova
Title: The Seductive Doppelganger
Super Strength- Vampires are incredibly strong.
Super Speed: Vampires are considered much faster than most supernatural species seen thus far.
Super Reflexes: Vampire's reflexes allow him to dodge a Sword within a foot away.
Super Agility: Vampires possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.
Super Senses: Vampires have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.
Weather Manipulation- Katherine can control the Wind element of the Weather.
Doppelganger's Allure- As the Doppelganger, Nature has gifted you an Allure that pushes the supernatural and humans want to protect you. And it allows you to cause them to desire you. Gifting you the ability to make the supernatural obey you. Warning the Allure doesn't always work or it gets weaker.
Air Manipulation- Katerina can fill the air with her Allure. Or use it in attacks.
Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulate Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.
True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last, he changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.
Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.
Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Age their Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.
Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.
Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from Whit Oaka while being Descciated by White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.
Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.
Emotional Control: They have a limited degree of control over their emotions though it has been stated that this control fades over time.
Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.
Animal Compulsion: All Animals Can be Compelled by Vampires.
Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.
Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams.
Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.
Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…
Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.
Superhuman Endurance: Vampires can take large amounts of injury from their enemies.
Superhuman Stamina: Vampires can stay physically active longer than any human.
Conventional Harm Immunity: Vampires are immune to conventional means of harm.
Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.
Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.
Sire Line: If the Sire Line a vampire comes from is broken or if their original dies they die.
Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin.
Sensory Synchronization: Can perceive their surroundings through sounds like a bat.
Sage's System
The Title, Abilities, and Powers of Katerina Petrova
Title: The Loyal Vampire
Super Strength- Vampires are incredibly strong.
Super Speed: Vampires are considered much faster than most supernatural species seen thus far.
Super Reflexes: Vampire's reflexes allow him to dodge a Sword within a foot away.
Super Agility: Vampires possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.
Super Senses: Vampires have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.
Weather Manipulation- Sage can control the Water element of the Weather.
Earth Manipulation- Sage can control the elements and materials of the Earth. She can even create small earthquakes.
Water Manipulation- Sage can breathe underwater and manipulate Water to cause Sea Disasters or create solid water shapes.
Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulate Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.
True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last, he changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.
Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.
Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Age their Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.
Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.
Healing Factor: They can heal much faster than any other known supernatural species.
Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.
Emotional Control: They have a limited degree of control over their emotions though it has been stated that this control fades over time.
Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.
Animal Compulsion: All Animals Can be Compelled by Vampires.
Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.
Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams.
Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.
Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…
Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.
Superhuman Endurance: Vampires can take large amounts of injury from their enemies.
Superhuman Stamina: Vampires can stay physically active longer than any human.
Conventional Harm Immunity: Vampires are immune to conventional means of harm.
Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.
Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.
Sire Line: If the Sire Line a vampire comes from is broken or if their original dies they die.
Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin.
Sensory Synchronization: Can perceive their surroundings through sounds like a bat.
Unique powers
The Title, Abilities, and Powers of the Original Hybrids along with Klaus
Super Strength- The Originals are capable of Lifting an Elephant with ease. His limit is 10,000 Pounds.
Super Speed: The Originals are considered much faster than most supernatural species seen thus far. The Originals are capable of running at 3000 MPH. ( Klaus 4000 MPH)
Super Reflexes: The original reflexes allow him to dodge a Sword within an atom second away.
Super Agility: The Originals possess more superhuman agility, flexibility, and dexterity than any other known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.
Super Senses: The Originals have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.
Super Durability: Jon can take far more trauma than any other supernatural species. No Original vampire has ever been dismembered, decapitated, or had their heart removed, nor has anyone attempted this, implying that their durability may be close to invincibility.
Danger Sense- Jon can sense Danger 4 Mins ahead of time like Spiderman but from further away.
Weather Manipulation- Jon can Control the Weather and even Summon powerful Storms or mist that could hide him. '
Animal Summoning ( Klaus)- Any Animal can feel the originals and some like Bats, Wolves, Ravens, Crows, etc can be summoned and they would obey him.
Elemental Manipulation- All Non-Originals can control one Element at age 100. The Originals and Jon can control them all.
Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulate Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.
Shapeshifting- Originals can Shapeshift into Ravens, Crows, and Wolf.
Necromancy- Originals can summon the souls of the dead and speak from them. If he creates a Golem or can even force the soul to possess dead bodies. That soul is revived and the body will shift to the body the Soul had or would have in its Prime. Takes the equivalent of 100 Humans to revive one soul and the equivalent of 10 Humans for One Animal soul.
(Klaus)Werewolf Form- Klaus has a Werewolf side which when unleashed either by turning or any other way like a true face increases his powers by 5x.
True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last, he changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.
Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.
Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Agetheirs Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.
Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.
Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from White Oak while being Descciated by a White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.
Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.
Emotional Control: They have a limited degree of control over their emotions though it has been stated that this control fades over time.
Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.
Animal Compulsion: All Animals Can be Compelled by Vampires.
Dungeon Creation: Klaus can create Pocket Dungeon Worlds that you can train and teleport in for a time. Currently, 3 worlds are open.
1- Empty ( Only Buildings, Animals, and what's inside the buildings.) return to the world 3 seconds after teleporting away about 3 ft away. 1 month is a Second.
2- Zombies- A dungeon world ravaged by Zombies…. A world he rules that was destroyed God kept parts of it. Warning if eaten there will come back weak here. Every day there is a second here. 1 Week is a minute.
3- Vampires- You will face the Vampires of the Deadlists Warrior, Blade, and Buffyverse…. Warning if you don't get enough rewards or are rewarded with this you may face these beings in the real world. 1 Day is an hour.
( Klaus) Animal Empathy: Klaus/Hybrids can understand and speak to all animals.
Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.
Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams. Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.
(Klaus) Hybrid Venom- He has Venom which can kill any Kind of Immortal save those stronger than him. This can spit onto Objects which absorb the venom or anything. On humans, it's like fire. This Venom has the power to Enthrall even the Originals.
Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…
Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.
Superhuman Endurance: Vampires can take large amounts of injury from their enemies.
Superhuman Stamina: Vampires can stay physically active longer than any human.
Conventional Harm Immunity: Vampires are immune to conventional means of harm.
Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.
Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.
Sire Line: Any Vampires born from his Line originals can command, sense, and even Summon. The Original's death will end all of his lines. If the Line is broken their power and Knowledge become his
Blood Sorting: The ability to absorb and read memories through the draining of blood.
Blood Draining: The power to gain power through blood.
Wall Crawling The Power to cling and walk into walls similar to bats by having contact with her skin: she did this when she jumped from the building and clung to the wall to escape from one of the IPU soldiers.
Sensory Synchronization: Can perceive their surroundings through sounds like a bat.
Resurrection: Through applying her blood directly to another Vampire's heart. Including Vampires who have been killed in any way.
Living Seed: Any Wiccan/Hybrid Vampire of his line including himself can have Children who would be almost as Immortal as their Immortal Parent.
Werewolves and Hybrids
Powers:
Power Stealing is an ability possessed by certain supernatural and unnatural creatures to steal the powers of another, a process that is typically fatal, though surviving it is not impossible. This ability is most commonly utilized by Werewolves, as they traditionally become Alphas by stealing the power of another. When a supernatural creature steals the powers of another, their eyes usually glow even more brightly than normal to indicate the rush of power they have received; this can also be accompanied by a change in eye color to reflect a new status or species, such as a Beta Werewolf's eyes turning from gold or blue to red upon becoming an Alpha.
Super Strength: Werewolves possess superhuman levels of strength that allow them to break through chains and deadbolt locks, punch through brick and marble walls, and throw grown men across a room with ease. Werewolves have been seen using their strength to snap a person's neck with one hand, flipping overturned vehicles back on their wheels, and bending rebar with their bare hands to use as weapons.
Super Speed: Werewolves can run much faster than even the most athletic human beings, being able to keep up with vehicles such as motorcycles that are driving at top speeds. They can also run on all fours (hands and feet) in both human and Werewolf forms.
Super Agility/Reflexes: Werewolves possess supernaturally enhanced agility and reflexes that allow them to leap very high and across large distances, jump from several stories up and land lightly on their feet, and perform a multitude of acrobatic, gymnastic, and martial feats such as flips, handsprings, and spinning kicks. They can also process moving objects much better than humans can, allowing them to catch projectiles in mid-air and dodge speeding bullets before they can be hit. Their use of this power is usually instinctive, and newly turned Werewolves have been seen performing impressive gymnastic routines with no training.
Super Durability: Though Werewolves can still sustain open wounds like any other creature, they are much more durable to blunt force trauma than regular humans, allowing them to be thrown through walls and fall from tall heights without fatal injury. They can also endure a great deal more physical damage for a much longer period than an ordinary human, as Werewolves have been known to fight through dozens of gunshot wounds, stab wounds, burns, and broken bones that would normally incapacitate a regular person.
Super Senses: Werewolves, like their wolf counterparts, have extremely sensitive senses of sight, hearing, and smell. They can see in total darkness and across large distances with great clarity, track scents for up to several miles, and hear whispered conversations across great distances and from outside of buildings with ease. Using their sense of smell in particular they can interpret the chemosignals that indicate identity and emotional states, a skill that, with practice, can be developed to the point of a supernatural sense of empathy; it has also been revealed that Werewolves can even sense sexual desire through scent. These abilities help Werewolves fight at night, hear approaching enemies, and locate missing people by scent. A Werewolf's glowing eyes can also be used to see mystical or supernatural phenomena that human eyes cannot perceive, such as a Nemeton, or a Kitsune's aura.
Accelerated Healing: Werewolves possess an extraordinarily enhanced healing factor that allows them to heal from most mild to moderate wounds within moments. They have been shown to heal quickly from gunshots, stab wounds through the chest, abdomen, and extremities, and broken arms, legs, and spines, though most cannot heal from a broken neck; while varying among different ranks of Werewolves, broken bones can usually heal instantly after they've been reset, and depending on the severity, stab wounds, and gunshots can usually resolve themselves in minutes to hours based on how deep the wounds are and whether or not vital organs were damaged in the process. Werewolves are also immune to most human illnesses and conditions such as colds, cancer, epilepsy, asthma, etc. For this reason, they cannot get high on drugs or drunk on alcohol—because the "high" is technically caused by the substance inflicting some kind of damage on the body, the Werewolf can heal this damage faster than the effects can be felt. The only toxic substances that Werewolves are not immune to are wolfsbane, mistletoe, and the modified canine distemper virus that was specifically designed to kill supernatural creatures. They are also vulnerable to the paralytic effects of Kanima venom, though, with concentration, their accelerated healing ability will allow them to process the toxin and overcome its effects much more quickly than a normal human.
Longevity: Because a Werewolf's rapid cellular healing prevents them from contracting any human illness or condition and replaces aging cells at a constant rate, Werewolves have a tremendously extended lifespan. It is unknown what the average life expectancy of a Werewolf is, but the oldest known Werewolf is Satomi Ito, an Alpha Werewolf who is over 310 years old and who maintains the physical appearance of a woman in her late 30s to early 40s. As a result, it can be assumed that Werewolves could potentially survive decades into their 400s so long as they are not injured or killed first.
Shapeshifting: Werewolves can shape their features into a partially lupine form, which involves glowing eyes, fangs, claws, a ridged brow, pointed ears, and large sideburns. With practice, Werewolves can learn how to only transform a few selective features as needed, such as only extending their claws to cut something, their fangs to bite something, or simply making their eyes glow to enhance their eyesight or display their supernatural nature.
Advanced Shapeshifting: Some Werewolves, typically Alphas (though occasionally Betas and Omegas as well), can shapeshift into more animalistic forms, such as transforming into a full wolf, or a more bestial humanoid form.
Pain Absorption: Werewolves can absorb pain from animals, humans, and other creatures through tactile contact. This is usually done by touching the person who is in pain, or the injured body part and drawing the pain into themselves, which manifests as the Werewolf's veins darkening as their body processes it. Initially, a Werewolf can only essentially "take the edge off" of a person's pain level, but with practice, they can eventually learn to take it completely.
Memory Manipulation Ritual: All Werewolves technically can perform a memory-sharing ritual, but it is most commonly performed by Alphas due to the level of control and practice required to avoid harm or death toward the target. By sticking their claws into the back of a person's neck, they can view the person's memories, share their memories with the target, or even suppress or remove memories entirely.
Animal Instincts: Werewolves are apex predators, and, as such, they can assert dominance over other animals such as dogs, cats, and deer. They can use this ability to force them to be quiet leave the area, or stand down if they are acting aggressively. As a result, these animals can often be frightened by the presence of Werewolves. They also have natural animal instincts that allow them to think as true animals do, though some Werewolves are more in tune with these instincts than others.
Unique Alpha powers
Merging: Alpha twins have shown the ability to merge into one Super-Wolf. However, this ability was unique to the twins themselves as no other Alpha has this ability. (It's this ability that'll merge Klaus's two wolves)
Healing: Alpha Werewolves can perform a ritual to heal others, but at the cost of losing the spark of power that makes them Alphas, to begin with, demoting them back to Beta or Omega status. ( For Klaus and only Klaus's bloodline it'll only make him slightly weaker.)
Power Granting: Alphas can turn regular humans into Werewolves by biting them (or, in some rare cases, by scratching them very deeply with their claws). However, this transformation is not always successful, and depending on the condition of the human, there is a risk that they could die instead of becoming a Werewolf. It is also possible that an Alpha bite or scratch can cause a human to turn into a different kind of creature, such as a Kanima or Werejaguar.
Alpha Roar: Alphas can roar so powerfully that they can scare away weaker creatures and force Betas and Omegas to submit, transform into their Werewolf forms, or return to their human forms. This roar can also empower the members of their pack, allowing them to fight through torture, serious injuries, or other painful experiences enough to access their powers, which are often weakened or inaccessible when the Werewolf is in extreme pain. This was demonstrated when Scott's roar allowed Isaac to transform enough to break the coyote trap on his ankle, ("More Bad Than Good") and allowed Liam to fight through the taser he was being injured with to defeat the Eichen House orderlies attacking him. ("Amplification")
Healing Disruption: Alphas possess a mystical energy that causes injuries they inflict on lower-ranking supernatural creatures with accelerated healing abilities to take much longer to heal than a normal wound would.
Wolf Hierarchy
Red Eyes: Alpha
Yellow Eyes: Beta
Green Eyes: Charlie
Blue Eyes: Delta
Silver Eyes: Omega
Amber/black Eyes: Theta
Alpha Werewolves: Equal 250-Year-old Vampire
Beta Werewolves: 200-Year Vampire
Charlie Werewolf: 150 Year Vampire
Delta: 100-year vampire
Omega: 25 Year Vampire
Theta: 5 Year Vampire
Hierarchy is decided by two things: Alpha and wolf.
A Promotion in the Hierarchy can only happen in one of three ways. The Alpha promotes you, The Pack Promotes you, or the Battle between Hierarchy losers either dies or submits, and the winner advances.
Omega is a lone wolf power decreased by 80%.
Theta is a traitor or removed to the alpha/pack; until they join a pack.)
Hybrids are always 3x stronger but the only hybrid alpha that can't be removed is myself the new alpha made rebellion or going against me is 3x weaker.
Meaning
Alpha Hybrids: Equal 750-year Vampire- 84-Year-Old Vampire for the wolf who betrays and takes hybrids away from me.
Beta Hybrids: 600-Year Vampire
Charlie Hybridsf: 450-Year Vampire
Delta Hybrids: 300-year Vampire
Omega Hybrid: 75-Year Vampire
Theta: 15-Year Vampire
As the only one of your kind, you are an omega but you also have followers and minions by wolf magic you are also an Alpha.
You can create Upgraded werewolves with a scratch from humans and werewolves.
Once you turn them they become Upgraded Hybrids.
Vampires if scratched become hybrids…. Congrats you only need Blood to make werewolves and upgraded werewolves into hybrids.
But they must be from your line or with permission from the original who started the line.
Originals can not be made hybrids.
You can only make upgraded werewolves 3 times a day.
Other changes
Earth Witches can live up to 250 years.
Werewolves without my upgrades can live up to 350 years.
Upgraded Werewolves can live anywhere from 500-4,500 Years depending on their power.
Humans affected in whatever way can live 190 years.
Evolve werewolves or Hayley's pack can control their wolves and use their abilities at all times.
Upgraded Werewolves/ Hybrids need to be created by Klaus or Jed the Werewolf.
You as the upgraded original hybrid can create normal hybrids if you just turn them without biting the wolf, upgraded werewolves if you bite or scratch a human, vampire, witch, or wolf, and upgraded hybrids if you turn an upgraded werewolf or vampire.
You no longer need Hope or the Doppelganger's blood. Oh, and Elena can be made a Vampire again.
The cure just stays in their system until the body is at its correct age.
Weaknesses of Gaea's Werewolves
Broken Neck- Werewolves will heal from a broken neck but it'll take at least a day and any wounds gotten after will not heal.
Ripping the heart from the chest- Removing the heart will kill them.
Cutting off heart- This will kill Werewolves.
Fire- Will slow Wolf's healing.
Ripping a Wolf in Half- Will Kill a Wolf in either form.
Once given upgraded from Samifer.
Old Age- Wolves age by Rank A Alpha can live 1000 Years. A Beta 500 Years. Omega 200 years.
Anything else a Wolf will heal.
Weaknesses of an original hybrid
Broken Neck: Breaking an Upgraded Original neck will not kill them, but it will render them unconscious.
Invitation: To enter any house owned by humans Originals must be invited by a member of the family that owns the house. Once invited the vampire cannot be uninvited, only if ownership of the house is changed can they be removed until re-invited. If a vampire lives in a house, other vampires can enter freely and if a vampire is in the house without being invited in it will become disoriented and will begin to suffocate. Lords and Scion can enter the houses of their Vassals without Invitation.
Magic: Originals are susceptible to the powers of witchcraft. A witch with enough magical power at their disposal could harm her. Magic can also be used to trap an Original through the use of boundary spells, and magic can also be used to desiccate them.
Trauma: Minor physical injuries such as gunshots, stab wounds, and broken bones will cause an Upgraded Original pain and may also slow them down.
Sunlight: Sunlight will irritate them
Vanquishing potion: With the added Powers as an original that besides their other weaknesses. The fastest and best way for them to die is a potion of Weirwood Oak Ashes, Grounded Act of God ( Lightning striking sand forming an object), Red Oak Ash, Vervain Liquid, a Piece of their flesh, Either Bennett, Halliwell, Or Mikaelson Blood, and Crushed Mistletoe Berries heated to 300 Degrees and then thrown at the Original in question will place them in a Dagger-like state. For as long as the potion causes them to burn aka 1-10 Days.
Angelic/Demonic Magic- Can banish them out of state.
Fae/Pagan- Can have odd effects.
Weirwood Oak Ash- Descciates an Original out.
The Cure- Original Hybrids are so strong it takes original Hybrids ten doses to weaken them enough that snapping his neck could kill him. 5x doses make it, where Ashes from Weirwood Ash absorbed by the dagger, would kill him. 1-4 Doses would make it where Weirwood alone to the Heart can kill them. 5-9 Daggers soaked in the ashes of the Weirwood Ash to kill an Improved Original.
Archangel Metal- Can Kill Them.
Dominion Metal- Can Desiccate them.
The Colt- Can paralyze them until similar to a wooden stake to the heart of a normal original.
Archdemon Metal- Can Desiccate Him until Blood is Given.
The First Blade- Slows Klaus's healing. For the Other Originals, it stops it if the user has the Mark.
Soul Gems- Soul Gems can trap souls.
Deadra- The Deadra can kill Originals.
Demons- Depending on their power they'll affect originals in some way.
Power- Anything a Low-Upper-level demon and above will affect an original in some way.
To heal, they must physically reconnect their bodies or drink enough blood to repair or be thrown into a pool of vampire blood if their bodies are destroyed.
Weaknesses of an original Hectic
Broken Neck: Breaking an Upgraded Original neck will not kill them, but it will render them unconscious.
Invitation: To enter any house owned by humans Originals must be invited by a member of the family that owns the house. Once invited the vampire cannot be uninvited, only if ownership of the house is changed can they be removed until re-invited. If a vampire lives in a house, other vampires can enter freely and if a vampire is in the house without being invited in it will become disoriented and will begin to suffocate. Lords and Scion can enter the houses of their Vassals without Invitation.
Magic: Originals are susceptible to the powers of witchcraft. A witch with enough magical power at their disposal could harm her. Magic can also be used to trap an Original through the use of boundary spells, and magic can also be used to desiccate them.
Trauma: Minor physical injuries such as gunshots, stab wounds, and broken bones will cause an Upgraded Original pain and may also slow them down.
Sunlight: Sunlight will irritate them
Vanquishing potion: With the added Powers as an original that besides their other weaknesses. The fastest and best way for them to die is a potion of Weirwood Oak Ashes, Grounded Act of God ( Lightning striking sand forming an object), Red Oak Ash, Vervain Liquid, a Piece of their flesh, Either Bennett, Halliwell, Or Mikaelson Blood, and Crushed Mistletoe Berries heated to 300 Degrees and then thrown at the Original in question will place them in a Dagger-like state. For as long as the potion causes them to burn aka 1-10 Days.
Angelic/Demonic Magic- Can banish them out of state.
Fae/Pagan- Can have odd effects.
Weirwood Oak Ash- Descciates an Original out.
Archangel Metal- Can Kill Them.
Dominion Metal- Can Desiccate them.
The Colt- Can paralyze them until similar to a wooden stake to the heart of a normal original.
Archdemon Metal- Can Desiccate Him until Blood is Given.
The First Blade- Slows Klaus's healing. For the Other Originals, it stops it if the user has the Mark.
Soul Gems- Soul Gems can trap souls.
Deadra- The Deadra can kill Originals.
Demons- Depending on their power they'll affect originals in some way.
Power- Anything a Low-Upper-level demon and above will affect an original in some way.
To heal, they must physically reconnect their bodies or drink enough blood to repair or be thrown into a pool of vampire blood if their bodies are destroyed.
Weirwood Stake- Weirwoods can and will kill an original.
Amenadiel's Powers
Absorption - The ability to physically trap a being or inanimate object inside an artifact; whoever is trapped generally cannot be freed on their own and needs someone on the outside to help them.
Advanced Electrokinesis - An advanced form of Electrokinesis that allows the user to shoot extremely powerful beam-like blasts of pure concentrated electricity.
Advanced Fire Throwing - An advanced form of Fire Throwing that allows the user to shoot an extremely powerful beam of highly concentrated torch-like blue fire.
Advanced Telekinesis - An advanced form of Telekinesis that allows the user to move objects of extreme weight and size over vast distances all at once and create a powerful burst of sheer telekinetic energy, capable of causing great destruction and causing objects to explode by putting huge amounts of pressure on them.
Aerokinesis - The elemental ability to create wind and to manipulate its movement; this is one of the five component powers of Conjuring the Elements.
Age Shifting - The ability to accelerate or reverse the aging process; It can be used to become young or instantly kill someone by accelerating their age until it turns the victims into nothing but dust or waste.
Apportation - The ability to teleport inanimate objects from one location to another through space.
Angelic Possession -As an angel of Chuck's Amenadiel needs to possess a human only Dean and his custom vessel can.
Astral Projection - The ability to project one's consciousness (or soul) into an astral form outside the body.
Atmokinesis - The ability to control and manipulate the meteorological conditions to various effects.
Banishing - The ability to cast a being out and forbid it from returning to the place or realm from which it was exiled.
Biokinesis - Amenadiel can manipulate the biological aspects of a creature.
Body Insertion - The ability to physically transfer a person into someone else's soul, heart, and mind. Even merge them if desired.
Chronokinesis - The ability to manipulate the flow of time in all directions, move oneself through time, and control time itself.
Clairaudience - The ability to mentally hear what people outside the normal hearing range are saying.
Combustive Orbing - The ability to combust objects and beings by channeling orbs into the desired target.
Cosmic Awareness- While Amenadiel is the Ruler of Heaven and occupying the throne, he can hear everyone's prayers on Earth.
Conjuration - The ability to materialize imaginary objects and beings at will.
Conjuring the Elements - The ability to generate and manipulate all of the natural elements: earth, water, fire, air, ice, and electricity.
Corporealization - The ability to become corporeal, thus enabling the user to move objects or assume a (temporary) solid and visible form; it's the opposite form of Intangibility.
Cursing - The ability to enchant objects or beings and cause negative effects to occur, such as repeated deaths or eternal imprisonment.
Deflection - The ability to deflect all kinds of supernatural powers through the use of a blue-energy shield generated from the wielder's hand.
Deviation - The ability to redirect magical attacks and projectiles of other beings back on the path of emanation.
Divination - The practice of predicting the future, usually of an individual, through mystical or supernatural means.
Dream Leaping - The ability to project into people's dreams and manipulate them.
Electrokinesis - The elemental ability to create and project electricity and lightning to ignite things or cause very destructive explosions upon impact and, by controlling the strength of the power, it can be used to torture others.
Empathy - The ability to feel and understand other people's feelings, emotions, and desires as if they were your own.
Enchantment - The ability to bestow magical powers or attributes onto an object to achieve various effects, depending on the intent and purpose of the enchantment.
Enchanted Allure - The ability to seduce others and make them slavishly devoted and willing to do anything to please the user.
Energy Projection - The ability to create and manipulate very powerful forms of energy, focusing them and using them to perform specific functions.
Energy Ball - The ability to form spheres of energy, which resemble electrical discharges, in the palm of their hand and throw them at targets with varying levels of voltage or dissipate them in their hands.
Energy Beam - The ability to shoot powerful beams of energy, usually from their hands, used to harm with pure force, burn with heat, or cause an object to combust as well.
Energy Blast - The ability to shoot a kinetic energy blast out of their hands, hitting a target with great concussive force.
Energy Bolt - The ability to fire thin and short bolts of blue energy that resembles a combination of Light Dart and Laser Bolt.
Energy Magic - The ability to project energy and manipulate its shape into various forms as desired.
Energy Sparks - The ability to shoot short beams of colored sparks, capable of either harming or vanquishing beings.
Energy Waves - The ability to create powerful waves of destructive energy capable of disintegrating targets at once, allowing the user to easily vanquish multiple beings and destroy multiple objects at a large radius.
Enhanced Intuition - The ability to be highly aware of their surroundings by sensing when something is about to happen before it does or to anticipate the next move of an opponent; Most often this ability is developed from psychic powers such as Premonition.
Enhanced Agility - The ability to move quickly and easily from one motion to another; most beings acquire it through training and/or power.
Enhanced Senses - The ability to possess one or more senses that are amplified beyond their regular function; this can be applied to all five senses; taste, hearing, smell, sight, and touch.
Fireball - The ability to generate balls of fire.
Fire Breathing - The ability to emit fire from one's mouth.
Fire Throwing - The ability to throw streams of fire from the hands.
Flight - An advanced form of Levitation. It allows the user to fly high and control the direction they go. Through his wings, he can fly even into other planes of existence.
Floating - The ability to rise a few centimeters/inches off the ground and float around.
Force Blast - The ability to generate blasts of force that sends the target flying through the air.
Force Field - The ability to create an energy barrier shaped into spheres or bubbles around or in front of oneself or others to protect one from physical and magical attacks, to deflect a magical attack back to the enemy, to absorb and neutralize the magic and also to be used to capture and contain an individual or seal off a room or area.
Gravity Control - The ability to manipulate gravitational forces.
Healing - The ability to heal injuries and diseases of others, repair all objects save pagan, angelic, and demonic, and even resurrect the dead.
Hydrokinesis - The ability to create and manipulate water.
Hypnosis - The ability to put someone in a submissive trance.
Illusion Casting - The ability to create illusions that alter the victim's senses and perception of his/her surroundings.
Immortality - The ability to live forever without aging and be immune to all kinds of diseases.
Immunity - The ability to be immune to certain or all kinds of powers and/or physical harm.
Incineration - The ability to kill someone by setting him on fire.
Intangibility - The ability to render one's body intangible, allowing them to pass through solid objects.
Invincibility - Protects the possessor from any physical or magical harm.
Invisibility - The ability to become unseen by the naked eye.
Lightning Teleportation - An elemental form of teleportation that allows the user to disappear and reappear across short or long distances through bolts of lightning.
Mediumship - The ability to see and communicate with ghosts.
Memory Manipulation - The ability to manipulate the memories of others, such as erasing and altering them.
Mind Manipulation - The ability to manipulate the minds of others.
Molecular Adjustment - The ability to resist and fight through molecular powers.
Molecular Manipulation - The ability to manipulate matter on a molecular level; most branches of this power involve manipulating the speed of molecules.
Molecular Acceleration - The ability to make molecules reverberate at a speed that causes them to become disordered, causing an object to rapidly heat up, and as a result, the power can cause objects to melt or burn.
Molecular Combustion - The ability to speed up molecules to the point where they combust.
Molecular Deceleration - The ability to slow down the molecules of an object or being.
Molecular Dispersion - The ability to utterly destroy an object or being by ripping it apart on a molecular level.
Molecular Immobilization - The ability to slow down the movement of molecules, leaving the being or object immobilized.
Nigh-Omniscience- Holds knowledge of everything Chuck has ever created and since his creation.
Omnilingualism - The ability to understand and speak any language without extensive training.
Optical Fire Bolt - The ability to emit a sudden blast, bolt, or beam of energy from one or both eyes.
Orbing - A form of teleportation in which the user teleports through a flurry of light orbs.
Orb Shield - A form of force field; the ability to create a protective bubble from orbs.
Paralysis Inducement - The ability to make a person lose their mobility, rendering their body completely motionless.
Portal Creation - The ability to open portals to parallel worlds, dimensions, or Brewing - The ability to make potions.
Power Absorption - The ability to absorb the powers of the killed victims. It is a rare ability.
Power Augmentation - The ability to enhance one's and other's abilities.
Power Containment - The ability to store and contain magical powers in white spheres, magical containers, or other beings.
Power Extraction - The ability to temporarily strip magical powers from other beings without absorbing the power.
Power Granting - The ability to grant powers to another being.
Power Negation - The ability to prevent the powers of others activate when the user wants to use them.
Power Replication - The ability to temporarily copy and use the powers of another being.
Power Stripping - The ability to temporarily or permanently strip someone's powers.
Power Swapping - The ability to swap the powers of two individuals.
Pressurization - The ability to induce high pressure on someone's skull.
Projection - The ability to project a desire to reality
Projective Invisibility - The ability to make people and objects invisible.
Psychic Reflection - The ability to channel a person's emotions and memories and then reflect them back onto their mind; overloading their mind.
Pyrokinesis - The ability to generate and control fire.
Reality Warping - The ability to manipulate reality according to your desires.
Reconstitution - The ability to be reformed again after being vanquished.
Regeneration - The ability to heal rapidly from any injury; the rate of recovery depends on how strong the user is.
Remote Orbing - The ability to send and call another person to and from a specific location instead of having to orb with them.
Remote Orbing - The ability to send and call another person to and from a specific location instead of having to orb with them.
Scorch Writing - The ability to write through thermokinesis.
Sensing - The ability to sense the location of other people. The limit is that he can't sense souls if they are under wards or in hell unless he's in hell. In which case he can't sense heaven.
Sleep Induction - The ability to put others to sleep with the wave of the hand.
Smiting - Like all angels, Amenadiel possesses the ability to smite those lesser than him. For Amenadiel he can either touch which will cause them to turn to ashes or he can look at them which will make them disintegrate.
Sonic Scream - The ability to generate vocal sounds of a higher amplitude than a normal human, often to such high levels it can be lethal or highly destructive. He's able to crack planets with a scream.
Soul Absorption - The ability to absorb the souls of the dead.
Soul Blasting - The ability to fire a blast of lightning-like energy that can extract the souls of other beings.
Soul Containment - The ability to contain souls of the dead in Crystals, balls of white energy, or fire.
Sound Wave Emission - The ability to send out intense waves of sound from one's body.
Spell Casting - The ability to cast spells.
Spell Nullification - The ability to undo the effects of spells simply by holding one's hands over the page that the spell came from.
Suggestion - The ability to plant thoughts into the mind of another, bending them to your will.
Summoning - The ability to conjure a being into the user's vicinity.
Super Strength - As the oldest Archangel in existence Amenadiel is the third strongest being of Chuck's creation with only Amara and Chuck himself stronger. He's capable of spreading his grace over a planet which would allow him to lift a planet.
Thermal Ball - The rare ability to create purple balls comprised of highly concentrated thermal energy.
Thermal Blast - The ability to fire powerful blasts of thermal energy from the hands.
Thermokinesis - The ability to manipulate temperature.
Thermovariance - The ability to increase blood temperature to a boiling point.
Thought Projection - The ability to conjure thoughts and imagination into reality.
Time Travel - The ability to travel through time and space.
Transformation - The ability to manipulate reality to transform any object or being into something else. The effects of this power can only be undone by a user of the power.
Transmogrification - The ability to transform into inanimate objects and vice versa. It's often
confused with the power of Shapeshifting, which is highly similar.
Transmutation - The ability to turn one form of matter into another.
Vertigo Inducement - The ability to cause confusion, disorientation, nausea, and even unconsciousness in others.
Voice Echo - The ability to project one's voice in another location without being present.
Voice Manipulation - The ability to control and manipulate or enhance one's speaking or singing voice.
.Voice Mimicry- Amenadiel can change his voice to match another.
Zoolingualism - The power to communicate with and understand animals, and sometimes control them.
Amenadiel's Weapons
Glave- Made from his ten sets of wings his Glave has the power to channel his full power which would allow him to use less power or those he allows his power. The Glave also can kill anything up to Michael in Power and if pulled apart becomes two elven-like swords.
Sword- In sword form, it can only kill.
r/blender/comments/ajeyaz/elrondarwens_elvish_sword_hadhafang/ - As a Sword.
Glave
artwork/Ea0rWe
Items:
Bag of Holding- A bag that contains everything of Chuck's Dragon Age, Elder Scrolls, and Kratos characters.
Soul Gems- Chuckcustomizese these Soul Gems to hold trillions of souls each and Amenadiel has 750 billion of them.
Weakness
Angel banishing sigil - This sigil could banish Amenadiel but the blood needs to be written in Archangel Blood.
Angel Depowering Sigil - This sigil can weaken Amenadiel if written in Archangel Blood.
Angel Suppressing Sigil - This sigil could temporarily weaken Amenadiel and allow his vessel to gain control. If the sigil is created by using God's Power.
Enochian sigils - Amenadiel can't find people with Enochian sigils carved into their souls.
Enochian Brass Knuckles - Enochian Brass Knuckles can harm amenadiel, but the knuckles must be in the hands of an angel or demon.
Weak Vessels- No vessel weaker than Dean or his custom vessel can hold him.
Death's Scythe- Death's Scythe in the hands of Death can kill Amenadiel.
Lance of Michael- In the hands of Michael at full Power can destroy his custom vessel.
Archangel Enchanted Metal- Can kill Amenadiel in the hands of Michael or Lucifer if they are in their true vessels.
Overwhelming Power- Those more or equal to his power can harm, banish, affect, or kill Amenadiel.
Personal Weapons of the Hell Lords- In the hands of said Hell Lord or his killer can kill or banish Amenadiel.
Hell Lords- Can Banish or Kill Amenadiel with some effort.
Heaven Lords- Can kill or banish Amenadiel with some effort.
Heaven Kings- Can Kill Amenadiel with little effort.
Hell Kings- Can Kill Amenadiel with little effort.
Hell Gods- Can kill Amenadiel with no effort.
'God'- The most powerful of the Heaven Lords/Kings is called God.
