AN: This is a DND 3.5e epic-level character with 23 levels in Wizard with access to epic-level casting.
The feats he has is Brew Potion, Craft construct, Essence Mastery, Silent Spell, Skill Focus (Knowledge(arcana)(Spellcraft), Epic level spell casting, still spell, craft magical arms and armor, craft wondrous items, empower spell, forge ring, Scribe Scroll, Spell Focus (Evocation) Craft Rod, Craft Wand, Craft Epic Wondrous Items.
Epic-level spell casting along with rules for epic-level characters are in the Epic Levels Handbook
Essence Mastery is from Feats book by Alderac Entertainment Group
The adventures mentioned are Savage Tide from Dragon magazine and Bastion of Broken Souls
The other feats can be found in the Players Handbook
Wizarding in Worm
Interlude: Clone Chaos
Diviner and the coalition received a goal. The slaying of S-class with various spells. The coalition voted for 2 candidates One is a pervert who escapes justice due to his power over the minds of others. He keeps a harem of female slaves and has spawn that have similar powers. The other is a fat man who conquered a town and has a small army of Parahumans of unknown combat viability.
3 are to be sent to slay Pastor and bring to heel the Parahuman army. 2 are sent to slay Heartbreaker and decide the fate of his children. They were each given a single Healing Pillar if the situation requires it.
The Creator requests for them to notify the Guild first, then wait a bit before notifying the PRT as well.
Transmuter found Heartbreaker inside a compound filled with female slaves of various regions. It alongside Enchanter has been elected for this situation. The compound itself had guards with dogs patrolling the outer walls with more inside. The inside had rooms that held his slaves with other rooms for children. This, by the estimates of Diviner, would be pretty difficult for those of lesser quality. Transmuter and Enchanter use [Phase Door] and [Time Stop] to reach the parahuman in question. He is dragged away from his latest slave and branded with a [Greater Curse].
Enchanter, using spells such as [Mind Rape] and the like, revealed the depts of his infiltrations of various government organizations, including the PRT and the U.S. Government. It also decided to place the healing pillar inside the room where they found the mongrel. They dragged in slaves to be cleansed by the pillar of the mongrel's corruption and had them stay in the room. After the first batch, they crucified the mongrel to the pillar and gave a single suggestion with a small knife outstretched hilt first.
"Take your Pound of Flesh." It did not take long for the first to take the knife. The pillar provides the slaves a means to extract as much as they want from their tormentor as they wait for more to join in.
The children came as well to take action against their father. Slave and child joined in on the symphony of screams that came from Heartbreaker. The pillar prevents him from dying and from descending into insanity. Enchanter uses one of the phones of the guards to call the Guild first then the PRT. The children were given less obvious depowering, some were reluctant to be stripped of their power but the 2 did not care of consent.
….It and Transmuter move the pillar outside. The pile of meat carved out of the mongrel is getting a little big.
The children took their prizes to take with them as they went into the world, depowered but freed from the taint of their father. Whether they change their ways or not isn't something Enchanter and Transmuter consider something worth considering. They had the hairs of each of them so if the children need to be butchered, then it will at least be quick.
The 2 clones wait with the child known as Samuel Vasil. He brings with him a pack of cards. He has the steel in him to dare to ask them to a game of cards. He will soon learn that there is nothing they can fail at.
Evoker, Conjurer, and Necromancer assembled above the sky of Freedom, California. The Parahuman known as Pastor is easily found. The issue is what to do with the Parahumans that are currently Mastered by Pastor. Necromancer proposed wiping the slate clean with 3 simultaneous castings of [Tolodine's Killing Wind] to cover most of the town in the acid vapors to cleanse the land of their taint. Evoker proposed tactical assaults of structures where the capes congregate to thin them out enough to consider capture. Conjurer proposed to use summons to infiltrate and find any dissenters that could keep the peace while the authorities moved in to pick and choose the spoils.
They bickered until Diviner reminded them of the time limit. Abjurer creates a hurricane and thunderstorm in the mission location to prevent viewing from above, along with using a spell that creates a large-scale dimensional lock to prevent possible escape. They agreed to a combination of Evoker and Conjurer plans.
The 3 of them used [Time Stop] to move in. one behind the S-class wretch while invisible. The 2 find the structures divinations predict to have the most capes who could be convinced to buckle and join the rest of the world after their leader dies.
Necromancer waits for the confirmation of at least 30 capes to lead the rest. Pastor, corpulent and ugly, waddles around his office. His mind is filled with low cunning and base goals. Nothing like a true ruler. He couldn't even detect invisible creatures like the assassin.
Evoker and Conjurer have convinced 18 in groups of 11 and 7 respectively. They will have to whisper more decent amongst the non-Mastered parahumans. Pastor passes out on his chair, tired of exerting himself with minor effort. The others have gathered 45 in total to be the majority, now is the culling. Castings of [Sympathy] and [Cloud Kill] to draw in the ones who have "problematic" mindsets like might make right and the strong rule the weak. Their integration would require more effort and does not guarantee their success. It was less than predicted, only 22 needed to be pruned.
A vote 2-1-1 meant Necromancer had to wait even longer for the signal as they organized the free thinkers into something workable. A Mastered parahuman, a man with glowing eyes and vibrating hands attempts to wake Pastor. He is silenced. The dust is swept up against a wall. The S-class barely stirs in his sleep, dreaming of grandeur that will never be. Two groups of 25 spread to get the concept of freedom in Freedom.
Another hour of waiting. Necromancer preferred its plan. It would have saved so much time.
The clock strikes high noon. Enchanter and Transmuter report their success. The wretch now provides pounds of flesh for all of his victims, unable to go mad or pass on. They will make sure he ends up in no afterlife.
Evoker and Conjurer report a respectable 72 people have agreed to keep the peace while the authorities arrive and the populous cleansed. It was time.
Necromancer, with a mild amount of amusement, casts [Shapechange] to assume the form of a Solar. The room buckles against the weight and height of the angel. Pastor, startled out of his sleep, attempts to flee. He is grabbed and held aloft in one hand. Necromancer, in the booming voice of an Archangel, addresses the town.
"HEAR ME," Necromancer walks to the center of town, "HEAR ME, PEOPLE OF FREEDOM. THIS WRETCH HAS LED YOU ASTRAY." Abjurer makes the weather worse to add to the little trick.
Pastor attempts to rebuke the angel. A squeeze silences his verbal diarrhea. Evoker and Conjurer follow suit. The development of this plan was simple. Pastor has been Mastering and conditioning the people of Freedom to see him as a divine agent and they need to be blessed to unlock their Parahuman powers. Said powers, upon mind reading and divinations, have so been less the 3-4s of the various ratings the PRT uses. Not worth considering for the Creator to see it as too dangerous to leave the town. The 3 clones were to use the religious angle to better convince the people to trust the pillar to cleanse them.
If that fails, having the form of effectively invincible Solars certainly helps.
The ruse works, their indoctrination leads them to believe in the holy beings floating in front of them. They rush to the pillar, desperate to cleanse their souls of the false shepherd's corruption for so long. Most of them seem to fall to their knees in relief or shock after the pillar's effects take hold. In the end, Pastor was held aloft to be struck by a lightning bolt from on high, his head was removed to get the reward money.
"GOOD PEOPLE OF FREEDOM," Necromancer floats higher to get the crowd's attention, "THE FALSE SHEPARD IS SLAIN. NOW IS THE TIME TO HEAL AND RECONNECT WITH THE WORLD. SOON PEOPLE WILL COME TO PROVIDE SUCCOR FOR ALL WHO RESIDE HERE. THOSE WHO AWAKENED POWERS CAN REQUEST FROM US TO HAVE THEM REMOVED."
Good thing [Superior Invisibility] works so well. Abjurer has to pull cursing duty while they flex or pose….the Creator most likely misremembered what this world's religion sees the angels do while idle.
Enchanter laments its failings. This child was able to beat it and Transmuter at a game called Poker. The boy dares to be smug as he mockingly counts the 30 gold coins now in his possession. Transmuter is the first to demand a rematch.
The rumble of cars approaches. The vans have the logos of the PRT and a Spear, most likely the Guild. They get within 100 feet before stopping. Those who exit are both the PRT capes and troopers. The Guild's cape is….some sort of Amazon. She is covered in these pinkish-purple-tinted scales and a horn at least a foot in length. Transmuter also notices a faint shimmer of blue around her. The PRT cape is Alexandria.
"Magnus," Narwhal approaches and extends a hand to Enchanter who shakes it, "I have heard of your exploits. You do good work. If you don't mind me asking, how did you find Heartbreaker?"
"Magic." Her eyebrow twitches ever so slightly.
"It's one of his clones since there is more than one of them here," Alexandria approaches, "What kind of magic did you use to find him? And where is he?"
"Divination Magic," Enchanter utters. Transmuter kicks the floor, sending the body of Heartbreaker flying over. There is a soft thud as the corpse lands face-first in front of them.
Enchanter flips the body over, revealing the large burn on the man's face.
"Well, I can see that you got him. Did you get his kids?" The leader of the Guild questions.
"They have been depowered. The pillar removed the Master effect on everyone inside. You two need to deal with all of the other stuff." Alexandria pulls out her phone and frowns.
Her head snaps over to Enchanter "What are you doing in Freedom, California?" It smiles.
"Wanted to get rid of more S-class. Got rid of more S-class. The rest requires more study before elimination." Enchanter shrugs.
"You didn't think to tell anyone? It could have been dangerous." Its smile doesn't waver.
"Forgot. Considered speed more than other factors. Did not assume failure. 2 for 2 on dealing with S-class threats."
"Being 2 for 2 does not mean you are going to be 3 for 3 or 4 for 4. Telling me or a nearby director is something you should do so another Nilbog situation does not happen. Telling someone would help with getting people ready to clean up after you." Curses, she has a point.
"What's done is done," Narwhal interjects, "We need to start moving everyone to the transports and helping the victims." Enchanter pulls out a clean sheet of paper and begins writing.
It passes it to Alexandria, "All the plants of Heartbreaker. Should put them in front of a pillar to clear out the master effect." She takes the paper and starts reading.
"There are at least 40 names on here. How did you get it out of him?" It smiles even more, "If you're going to say-" "Magic." She pinches her eyebrows.
The unicorn-horned woman chuckles, "He is exactly as I have heard. Did you break anything here or in Freedom? That's in California, right?" It nods.
"Broke a church to play a trick. Didn't break anything here." she sighs.
"I'm not going to ask what kind of trick you pulled. I'm probably going to read about it on the news by the end of the day anyway." It snorts. She leaves it with Alexandria to help herd all of the victims to the transports.
Transmuter takes the pillar from the ground and teleports away. Enchanter waits to see if Alexandria is going to say something.
Her expression softens, "I know you have some sort of link to all of your clones Magnus. Have you spoken to Mouse Protector at all?" It goes still as the Creator takes over.
It's face shifts, "I have. I'm using the clones to help me sort out my feelings by using them to be busy while I'm at Yamada's office. It helps me think."
"Magnus," her tone is empathetic, "If you need to talk to someone….you can talk to me too. You know that right?" It nods after a minute.
"I'm fine Alexandria. I just need to think for a bit. I'll call you if I need you." It sighs, "Right now I'm getting a call from the president asking me about Angels in Freedom. I need to explain to him it was just the clones being little shits." She chuckles.
"Well, they do take after you." It scowls.
"Leaving for Moon Palace. This your problem now." She gives a small wave as it teleports away.
AN. Another 2 S-class down. Heartbreaker is basically an S-class so I'm labeling him as one
AN. The next chap is the actual mouse house chap. This takes place during the events of it.
