CHARACTER IDEAS:
Arcadia: Wood Elf Druid
Volpes/Volpa: Kitsune Sorcerer/Fire Elemental
Vulpes Umbra: Dark Elf or Kitsune Rough with some Ranger classes
WORLD ITEM IDEAS:
Heart of Ymir: World Item
Physical Description: A heart made of light brown stone with runes inscribed across its surface. About the size of a watermelon. Continually beats and sometimes secretes a golden liquid.
Ability: Absorbs XP from kills when worn (about 5 percent). When activated, a chosen amount of its stored XP is used to create the World Enemy Ymir with different levels of power depending on the amount of XP. The XP is slowly expended while the summon exists and is all lost if it is destroyed.
Gaining Requirement: Be the first to kill the boss Shadow of Ymir at the end of the quest line Daughters of Ymir and collect the Heart of Ymir from its corps (becomes a set piece for the next battle).
Spear of Mistletoe: World Item
Physical Description: A spear dule green, almost white, in color with glowing white-gold runes across its entire surface. Has a spearhead covered in dried golden blood, still faintly glowing.
Ability: Ignores all defense and resistance stats of its target.
Gaining Requirement: Find on the floor of the Aesir's Palace in Midgard.
Gungnir: World Item
Physical Description: A Spear with a shaft looking as if made from ash wood, with a silver spearhead inlay with glowing golden runes, with similar runes carved into the shaft glowing a faint gold. Runes' glow increases in brightness whenever Gungnir is hit or used to attack.
Ability: Ignores target's Evasion stat and armor.
Gaining Requirement: Be the first to kill boss Odin The Allfather.
Mead of Suttungr: World Item, One of the 20
Description: A thin bowel with the myth of the Mead of Poetry drawn upon it in an ancient Greek fashion, containing a faintly glowing golden substance.
Ability: Remove a player's spell cap, allowing them to learn infinite spells.
Gaining Requirement: Find on a pedestal at the end of the dungeon Hnitbyorg in Jotunheim.
Head of Mimir: World Item
Physical Description: Decapitated head of a pale skin man with long, gray hair and a short beard.
Ability: Once a week, user may call upon the devs and ask one question within reason (to be decided by the devs) that must be answered.
Gaining Requirement: Kill boss Odin The Allfather while on a Sleipnir and wearing the full Champion of Asgard regalia.
Nestor's Cup: World Item
Physical Description: Large cup (120 cm tall) made of gold with each of the two handles topped with a golden dove.
Ability: Allows for liquids (including potions) to be mixed together, creation a item with all the capabilities of the added liquids at full potency
Gaining Requirement: Unknown
Yasakani no Magatama: World Item
Physical Description: A string of magatama shaped glowing green jewels held by a thick, silver string.
Ability: Allows the user to return to full strength and recharge all expended skills at the cost of a percent of their current experience building up to their next level (amount taken depends on the amount recovered).
Yata no Kagami: World Item
Physical Description: A bronze mirror with an eight sided star and eight sided flower in the middle, surrounded by multiple rings. When activated, the mirror glows a dim white.
Ability: When activated (something that can be done thrice a day), all information on the target is given to the user (being displayed on the mirror's reflective surface). This includes, but is not limited to: name, race, level, job classes, racial classes, equipment, health, MP, skills (including information on which ones have been used), status effects currently affecting them, items in their inventory, and the last ten messages they sent. Also works on items, though to a lesser extent.
STORY VERSION ONE:
Arc 1 (stranger in a strange land): MC starts playing Yggdrasil and gets a World Item after becoming the 100 millionth player to kill a specific boss, only a few short minutes before the game shuts down. They end up in the Forest of Tob a century prior to the events of Overlord and wander for a while in the woods, killing a few monsters. They are discovered by an adventurer team hunting in the forest and are brought to E-Tobera. They pretend to not know anything about their past, thinking that is more believable than the truth. They show interest in joining the adventurers guild (mostly because they don't know any other way to gain money), and the party that found them helps with signing them up for becoming a member and bringing them to a team.
Arc 2 (Copper Plate Heroes): MC joins a team of Copper plates led by an old Gold plate adventurer whose power has fallen to that of a silver rank. The old adventurer teaches new adventurers like Silvae through their team, Five Crows, after the rest of his team was wiped out some time ago. Silvae is taught in this time while also going on low level missions like minor herb collection and wolf hunting. Silvae learns to create spells and levels up once or twice, while also experimenting with their World Item, Nestor's Cup. Team is attacked by goblins and ogres after a few missions.
Arc 3 (Centaur Village): Takes place a few months after the end of Copper Plate Heroes. Everyone has improved, with MC reaching level 7 and gaining their iron plate. Team is hired by a merchant to escort him through the Great Forest of Tob to meet with a Centaur Tribe he is making a trade deal with. MC meets a Centaur Druid within the village who knows 2nd tier magic, who they somewhat befriend. While in the forest searching for herbs, the team discovers Goblin scouts near the village, which they kill. They warn the village and give them time to prepare for a possible attack. The attack takes place and some die, but many survive and the attack is repelled. Merchant is indebted to them due to them saving him
Arc 4 (Team Phoenix):
STORY VERSION TWO:
Arc 1 (stranger in a strange land) Star Level 2: MC starts playing Yggdrasil and gets a World Item after becoming the 100 millionth player to kill a specific boss, only a few short minutes before the game shuts down. They end up in the Forest of Tob a century prior to the events of Overlord and wander for a while in the woods, killing a few monsters and trying to survive with no survival skills. They are discovered by a hunting party of a Centaur (or Dark Elf) tribe, and is taken in by them. They learn about the area and help the tribe, while becoming curious of the human world outside of the forest.
Arc 2 (The Merchant and Adventurers) Start Level 5: The tribe is visited by a group led by a merchant, looking to set up a trade deal between themself and the tripe, metal tools and other human goods in exchange for hides and the Blessed Wood the tribe sometimes harvests. Alongside the merchant is a group of adventurers, which the MC interacts with. The group is somewhat concerned about what a humanoid (or appearing to be one) young one (looking between 12 and 16 for humans) is doing with a tribe of non humans. After that is cleared up, the MC and adventurers hit it off, especially a female member. The group, when exploring beyond the village, discovers a scouting party of Goblins, and warn the tribe of a possible attack. The attack happens and is defeated. In the aftermath, the MC asks the adventurers to allow the MC to go with them to human civilization to become an adventurer, which they agree to.
Arc 3 (The Copper Plate Hero) Start Level 6: The MC arrives with the adventurers at the city of E-Tobera, a modest city of only about 10 thousand people. It holds an unusually large Adventurer's guild due to being near the Great Forest of Tob (with several dozen adventurers and a mithril team). After showing the MC around and giving them some tips, the adventurer team brings them to the guild and gets them registered as the Copper Plate, before giving the MC to a Gold Plate leading a team of Iron Plates (who also started as Copper Plates when they joined) to teach them the ropes. The MC makes some friends among the group and is taught a lot about being an adventurer. Several missions are done (with the first being a simple wolf hunting expedition). On a later mission (after the Gold Plate is convinced the MC is ready), they travel rather far into the forest to collect some herbs, only to be attacked by a small band of lizardmen. One or two of the party members are injured and the MC alongside the leader and another member face off against the lizardmen, notably a fellow with the sword Frost Pain. The battle is fierce, but ends with some of the lizardmen injured (including the leader, however minorly) and they choose to let the team go after the MC manages to convince them that any damage they might take if it continues would outweigh anything they would gain from defeating the adventurers. After they make it back to E-Tobera, they meet a former team member and friend of the Gold Plate leader, who surpassed them and became a Mithril Plate.
Interlude 1 (Adventurer Promotion Test) Start Level 7: The MC is given their promotion test to gain their Iron Plate, with the Mithril friend of the team leader overseeing it due to having an interest in their friend's new teammates. The MC needs to survive a full day and night within the city's graveyard without help. Things go relatively well until a skeleton warrior attacks, however the MC manages to defeat it with a number of fire spells, having to resist using their fox form due to the observation. The MC gains their Iron Plate with flying colors. The MC notes that the test seems biased towards more combat focused adventurers.
Arc 4 (Dig Site Disaster) Start Level 10: The team, now able to take on higher level missions with the MC having their Iron Plate, is hired by the son of a noble (a Viscount or Count, haven't decided) to guard a archeological dig site from potential monster attacks (archaeology being a hobby for the son). After some time of searching, finding a number of artifacts but none of true power, a magic item is discovered. One of the less loyal people at the dig site informs an unsavory group and after a few days, the site is attacked by a group of bandits, hoping to ransack the site before taking everyone there as captives. The MC kills one of the bandits, watching as life slowly and painfully leaves them. This causes a minor crisis for the MC due to feeling no sorrow for the killing, and actually enjoying it. They are consoled by one of their team members [placeholder name is Eric]. Another, larger group of criminals close in on the dig site, but the MC enters their fox form and starts attacking them, killing several before running away to warn the dig site. This and the distraction give them time to prepare, allowing them to survive the attack and escape afterwards.
Arc 5 (The Katze Planes) Start Level 13: One of the team members advances to Silver rank and ends up leaving the team, leading to only the leader, MC, Eric, and one other remaining (leading to the MC reflecting on their growing strength and how that rate of growth was surpassing Eric's). They are given a semi emergency mission alongside much of the local guild to reinforce the teams near the Katze Planes due to a rise in undead activity. They travel between E-Tobera and E-Rantel (which is not yet under the control of the Kingdom, but a knightly order called the Order of the True Sovereign), stopping in a town in between. After they get to E-Rantel they are almost immediately put to work, the amount of undead having increased in the time since the message was sent, beyond the rises that happen periodically and leading to a fear an outbreak may occur. MC meet the apprentice of the orders curent Knight Commander. They hunt in the planes, meeting a group of imperial knights trying to help on their side of the planes, but end up discovering a Death Knight. The discovery of such a legendary undead (for the new world anyways) leads to a panic. The humans and the undead fight, with the apprentice (let's call him Dusk) and the MC fight the Death Knight, with the MC being forced to reveal their fox form in the fight. In the end, they defeat the Death Knight and the MC is given a double promotion to Gold Plate, though with them being a Demi human being exposed. Eric confronts the MC about being not human, having learned through the battle with the Death Knight. The MC comes clean about being a Kitsune (though not about being a player), and Eric accepts them.
Arc 6 (The Katze City):
Wizard class ideas:
Main Subclasses:
Alchemist: Changes the nature of things through alteration and potions (crafting and support focus)
Artificer: Brings entirely unliving things to life with magic (crafting and summoning focus)
War Wizard: Deals large amounts of damage to the enemy through powerful spells (offensive focus)
Academic Wizard: Learns vast amounts of knowledge and spells, while being knowledgeable on the most obscure arcane arts (utility and ritual focus)
Necromancer: Brings the dead back to life and harms the living through negative energy (summoning and limited offensive focus)
High Wizard: Same abilities as a normal wizard, but better (generalist)
Second Tier Subclasses:
Transmuter:
[My interest in writing an Overlord fanfiction has waned over the last few months, even if some remains. I'm not entirely sure I'm entirely abandoning this idea, but I'm still gonna put it here. Anyone can take it off my hands if they want.]
