Author's Note:

I made some Key Pages for the RWBY characters for fun. I will not use these when I'm doing fight scenes, I just wanted to have some fun. Although, I think they might be a bit broken. Let me know what you think.

HP - Health Points

SR - Stagger Resistance

SP - Speed Values

Resistances: HEALTH - STAGGER RESISTANCE


Team RWBY:

Ruby Rose:

HP: 106

SR: 56

SP: 3-8

Resistances:

- Slash: Normal - Endured

- Pierce: Normal - Normal

- Blunt: Endured - Normal

Passives:

- Speed 2: Speed Dice Slot +2 (Cannot Overlap)

- Aura: Start the Act with 100 Aura. Take 10 less damage and Stagger damage from attacks. Lose 10 Aura when this character receives an attack. Gain 5 Aura when this character hasn't been attacked after the Scene ends. When Aura reaches 0, this character's resistance to all damage types lowers by one.

- Petal Burst: Only Ruby can equip this. Cannot use if Aura is below 5. Choose the Speed dice with the lowest value; the Speed values of the dice change to the maximum possible value. Lose 5 Aura when the character uses the changed dice.

- Silver-Eyed Warrior: Only Ruby can equip this. If an ally has died, inflict 2 Feeble and 2 Bind to all enemies (Activates once per Act)

- Expert Marksman: Ranged attacks deal 1-3 more damage and Stagger damage.


Weiss Schnee:

HP: 97

SR: 53

SP: 3-6

Resistances:

- Slash: Normal - Normal

- Pierce: Endured - Endured

- Blunt: Weak - Normal

Passives:

- Speed: Speed Dice Slot +1 (Cannot Overlap)

- Aura: Start the Act with 100 Aura. Take 10 less damage and Stagger damage from attacks. Lose 10 Aura when this character receives an attack. Gain 5 Aura when this character hasn't been attacked after the Scene ends. When Aura reaches 0, this character's resistance to all damage types lowers by one.

- Glyphs: Only Weiss can equip this. Cannot use if Aura is below 5. Gain three special Combat Pages (Glyph: Ice, Glyph: Time Dilation, Glyph: Accelerate). Only one of the Glyph pages can be played per Scene. Lose 5 Aura when using a Glyph.

- Grace of the Schnee: Each Scene, boost the Power of a random type of Offensive dice by +2.

- Stiletto: Pierce Dice Power +2, Blunt and Slash Dice Power -2


Blake Belladonna:

HP: 102

SR: 58

SP: 2-7

Resistances:

- Slash: Endured - Normal

- Pierce: Normal - Endured

- Blunt: Normal - Normal

Passives:

- Speed: Speed Dice Slot +1 (Cannot Overlap)

- Aura: Start the Act with 100 Aura. Take 10 less damage and Stagger damage from attacks. Lose 10 Aura when this character receives an attack. Gain 5 Aura when this character hasn't been attacked after the Scene ends. When Aura reaches 0, this character's resistance to all damage types lowers by one.

- Shadow: Only Blake can equip this. Cannot use if Aura is below 5. Gain a Counter die (Evade, 5-8) at combat start. Gain 2 Haste and lose 5 Aura after successfully evading an incoming attack (Only for the Counter die).

- Chink in One's Armor: When using a Melee Combat Page, if this character's Speed is greater than the target's by 3 or more, destroy a Block die the target has.

- Faunus Heritage: Only Faunus can equip this. Offensive dice gain +1 Power at Emotion Level 3 or above.


Yang Xiao Long:

HP: 115

SR: 64

SP: 3-7

Resistances:

- Slash: Endured - Normal

- Pierce: Normal - Normal

- Blunt: Endured - Endured

Passives:

- Speed: Speed Dice Slot +1 (Cannot Overlap)

- Aura: Start the Act with 100 Aura. Take 10 less damage and Stagger damage from attacks. Lose 10 Aura when this character receives an attack. Gain 5 Aura when this character hasn't been attacked after the Scene ends. When Aura reaches 0, this character's resistance to all damage types lowers by one.

- Burn: Only Yang can equip this. Cannot use if Aura is below 5. Takes ⅓ of X Burn. Gain X amount of Burn based on damage taken. Aura is Endured by ¼ of X Burn. Gain Strength and Fragile based on the amount of Burn on character. (+1 Strength and Fragile per 20 Burn, up to 5)

- A Fighter that Never Retreats: Whenever the Emotion Level rises, gain 1 Strength and Endurance

- Threefold Tenacity: Every third Offensive die gains +1 Power. Starting with the fourth scene, all Offensive dice gain +1 Power instead.

- Xiao Long Martial Arts: Blunt Dice Power +2, Slash and Pierce Dice Power -2.


Team JNPR:

Jaune Arc:

HP: 101

SR: 66

SP: 1-6

Resistances:

- Slash: Normal - Endured

- Pierce: Normal - Endured

- Blunt: Normal - Endured

Passives:

- Speed: Speed Dice Slot +1 (Cannot Overlap)

- Aura: Start the Act with 100 Aura. Take 10 less damage and Stagger damage from attacks. Lose 10 Aura when this character receives an attack. Gain 5 Aura when this character hasn't been attacked after the Scene ends.

- Arc Heritage: Only Jaune can equip this. Increase base Aura by 100.

- Shield Master: Reduce damage and Stagger damage by 2-3

- The Boss's Orders: At the start of the Scene, give 1 Protection to 2 random allies.


Nora Valkyrie:

HP: 103

SR: 59

SP: 3-6

Resistances:

- Slash: Normal - Normal

- Pierce: Normal - Endured

- Blunt: Endured - Normal

Passives:

- Speed: Speed Dice Slot +1 (Cannot Overlap)

- Aura: Start the Act with 100 Aura. Take 10 less damage and Stagger damage from attacks. Lose 10 Aura when this character receives an attack. Gain 5 Aura when this character hasn't been attacked after the Scene ends. When Aura reaches 0, this character's resistance to all damage types lowers by one.

- High Voltage: Only Nora can equip this. Cannot use if Aura is below 5. If this character is afflicted by Paralysis, all dice gain Power (+1 Power per 2 points of difference, up to 5). Lose 5 Aura each scene when affected by Paralysis.

- Emergency Pancakes: Recover 2 HP at the start of each Scene.

- Madness: At the start of the Scene, gain one of the following effects:

- 2 Strength

- 2 Haste

- 2 Endurance

- 5 Fragile


Pyrrha Nikos:

HP: 112

SR: 60

SP: 2-7

Resistances:

- Slash: Endured - Normal

- Pierce: Endured - Normal

- Blunt: Endured - Normal

Passives:

- Speed: Speed Dice Slot +1 (Cannot Overlap)

- Aura: Start the Act with 100 Aura. Take 10 less damage and Stagger damage from attacks. Lose 10 Aura when this character receives an attack. Gain 5 Aura when this character hasn't been attacked after the Scene ends. When Aura reaches 0, this character's resistance to all damage types lowers by one.

- Polarity: Only Pyrrha can equip this. Cannot use if Aura is below 5. After winning three clashes against the same target, both the character and the target gain 3 Magnetization. The character will not take any damage and Stagger damage from the same target when the character has Magnetization. Lose 1 Magnetization after being attacked by the target. Lose 5 Aura for every use of Magnetization.

- Invincible Girl: Upon taking what would be a lethal blow, nullify the damage and recover 100 HP; at the end of the Scene this happens, fully restore Stagger Resist. (Once per reception)


Lie Ren:

HP: 106

SR: 56

SP: 4-6

Resistances:

- Slash: Endured - Normal

- Pierce: Normal - Endured

- Blunt: Normal - Normal

Passives:

- Speed: Speed Dice Slot +1 (Cannot Overlap)

- Aura: Start the Act with 100 Aura. Take 10 less damage and Stagger damage from attacks. Lose 10 Aura when this character receives an attack. Gain 5 Aura when this character hasn't been attacked after the Scene ends. When Aura reaches 0, this character's resistance to all damage types lowers by one.

- Tranquility: Only Ren can equip this. Cannot use if Aura is below 5. Gain a special Combat Page (Masked Emotions). When played, the character becomes untargetable. 2 random enemies gain 5 Fragile. Can only be used once every three Scenes. Lose 5 Aura when using Masked Emotions.

- Solidarity: At the end of the Scene, if all allies are alive, gain 1 Strength next Scene; if all other allies are dead, inflict 2 Feeble on self instead. This passive ability is only active if the Act started with one or more other allies.

- Psych Up: Restore 1 Light and draw 1 page at the end of the Scene if the character did not use any pages.


Author's Note:

It's very hard to not make the Key Pages overpowered. Hopefully the Aura system I implemented actually looks good.

On another note, trying to make Team JNPR's semblances were difficult to make. For one; Jaune hadn't found his yet, paralysis is quite useless late game, masking emotion is useless against human opponents, and Pyrrha's was the worst to think of.

Anyways, I hope you enjoyed looking at my take on RWBY Key Pages. Maybe Chapter 3 will come out in like a week or two.