Author's Note:
I made some Key Pages for the RWBY characters for fun. I will not use these when I'm doing fight scenes, I just wanted to have some fun. Although, I think they might be a bit broken. Let me know what you think.
HP - Health Points
SR - Stagger Resistance
SP - Speed Values
Resistances: HEALTH - STAGGER RESISTANCE
Team RWBY:
Ruby Rose:
HP: 106
SR: 56
SP: 3-8
Resistances:
- Slash: Normal - Endured
- Pierce: Normal - Normal
- Blunt: Endured - Normal
Passives:
- Speed 2: Speed Dice Slot +2 (Cannot Overlap)
- Aura: Start the Act with 100 Aura. Take 10 less damage and Stagger damage from attacks. Lose 10 Aura when this character receives an attack. Gain 5 Aura when this character hasn't been attacked after the Scene ends. When Aura reaches 0, this character's resistance to all damage types lowers by one.
- Petal Burst: Only Ruby can equip this. Cannot use if Aura is below 5. Choose the Speed dice with the lowest value; the Speed values of the dice change to the maximum possible value. Lose 5 Aura when the character uses the changed dice.
- Silver-Eyed Warrior: Only Ruby can equip this. If an ally has died, inflict 2 Feeble and 2 Bind to all enemies (Activates once per Act)
- Expert Marksman: Ranged attacks deal 1-3 more damage and Stagger damage.
Weiss Schnee:
HP: 97
SR: 53
SP: 3-6
Resistances:
- Slash: Normal - Normal
- Pierce: Endured - Endured
- Blunt: Weak - Normal
Passives:
- Speed: Speed Dice Slot +1 (Cannot Overlap)
- Aura: Start the Act with 100 Aura. Take 10 less damage and Stagger damage from attacks. Lose 10 Aura when this character receives an attack. Gain 5 Aura when this character hasn't been attacked after the Scene ends. When Aura reaches 0, this character's resistance to all damage types lowers by one.
- Glyphs: Only Weiss can equip this. Cannot use if Aura is below 5. Gain three special Combat Pages (Glyph: Ice, Glyph: Time Dilation, Glyph: Accelerate). Only one of the Glyph pages can be played per Scene. Lose 5 Aura when using a Glyph.
- Grace of the Schnee: Each Scene, boost the Power of a random type of Offensive dice by +2.
- Stiletto: Pierce Dice Power +2, Blunt and Slash Dice Power -2
Blake Belladonna:
HP: 102
SR: 58
SP: 2-7
Resistances:
- Slash: Endured - Normal
- Pierce: Normal - Endured
- Blunt: Normal - Normal
Passives:
- Speed: Speed Dice Slot +1 (Cannot Overlap)
- Aura: Start the Act with 100 Aura. Take 10 less damage and Stagger damage from attacks. Lose 10 Aura when this character receives an attack. Gain 5 Aura when this character hasn't been attacked after the Scene ends. When Aura reaches 0, this character's resistance to all damage types lowers by one.
- Shadow: Only Blake can equip this. Cannot use if Aura is below 5. Gain a Counter die (Evade, 5-8) at combat start. Gain 2 Haste and lose 5 Aura after successfully evading an incoming attack (Only for the Counter die).
- Chink in One's Armor: When using a Melee Combat Page, if this character's Speed is greater than the target's by 3 or more, destroy a Block die the target has.
- Faunus Heritage: Only Faunus can equip this. Offensive dice gain +1 Power at Emotion Level 3 or above.
Yang Xiao Long:
HP: 115
SR: 64
SP: 3-7
Resistances:
- Slash: Endured - Normal
- Pierce: Normal - Normal
- Blunt: Endured - Endured
Passives:
- Speed: Speed Dice Slot +1 (Cannot Overlap)
- Aura: Start the Act with 100 Aura. Take 10 less damage and Stagger damage from attacks. Lose 10 Aura when this character receives an attack. Gain 5 Aura when this character hasn't been attacked after the Scene ends. When Aura reaches 0, this character's resistance to all damage types lowers by one.
- Burn: Only Yang can equip this. Cannot use if Aura is below 5. Takes ⅓ of X Burn. Gain X amount of Burn based on damage taken. Aura is Endured by ¼ of X Burn. Gain Strength and Fragile based on the amount of Burn on character. (+1 Strength and Fragile per 20 Burn, up to 5)
- A Fighter that Never Retreats: Whenever the Emotion Level rises, gain 1 Strength and Endurance
- Threefold Tenacity: Every third Offensive die gains +1 Power. Starting with the fourth scene, all Offensive dice gain +1 Power instead.
- Xiao Long Martial Arts: Blunt Dice Power +2, Slash and Pierce Dice Power -2.
Team JNPR:
Jaune Arc:
HP: 101
SR: 66
SP: 1-6
Resistances:
- Slash: Normal - Endured
- Pierce: Normal - Endured
- Blunt: Normal - Endured
Passives:
- Speed: Speed Dice Slot +1 (Cannot Overlap)
- Aura: Start the Act with 100 Aura. Take 10 less damage and Stagger damage from attacks. Lose 10 Aura when this character receives an attack. Gain 5 Aura when this character hasn't been attacked after the Scene ends.
- Arc Heritage: Only Jaune can equip this. Increase base Aura by 100.
- Shield Master: Reduce damage and Stagger damage by 2-3
- The Boss's Orders: At the start of the Scene, give 1 Protection to 2 random allies.
Nora Valkyrie:
HP: 103
SR: 59
SP: 3-6
Resistances:
- Slash: Normal - Normal
- Pierce: Normal - Endured
- Blunt: Endured - Normal
Passives:
- Speed: Speed Dice Slot +1 (Cannot Overlap)
- Aura: Start the Act with 100 Aura. Take 10 less damage and Stagger damage from attacks. Lose 10 Aura when this character receives an attack. Gain 5 Aura when this character hasn't been attacked after the Scene ends. When Aura reaches 0, this character's resistance to all damage types lowers by one.
- High Voltage: Only Nora can equip this. Cannot use if Aura is below 5. If this character is afflicted by Paralysis, all dice gain Power (+1 Power per 2 points of difference, up to 5). Lose 5 Aura each scene when affected by Paralysis.
- Emergency Pancakes: Recover 2 HP at the start of each Scene.
- Madness: At the start of the Scene, gain one of the following effects:
- 2 Strength
- 2 Haste
- 2 Endurance
- 5 Fragile
Pyrrha Nikos:
HP: 112
SR: 60
SP: 2-7
Resistances:
- Slash: Endured - Normal
- Pierce: Endured - Normal
- Blunt: Endured - Normal
Passives:
- Speed: Speed Dice Slot +1 (Cannot Overlap)
- Aura: Start the Act with 100 Aura. Take 10 less damage and Stagger damage from attacks. Lose 10 Aura when this character receives an attack. Gain 5 Aura when this character hasn't been attacked after the Scene ends. When Aura reaches 0, this character's resistance to all damage types lowers by one.
- Polarity: Only Pyrrha can equip this. Cannot use if Aura is below 5. After winning three clashes against the same target, both the character and the target gain 3 Magnetization. The character will not take any damage and Stagger damage from the same target when the character has Magnetization. Lose 1 Magnetization after being attacked by the target. Lose 5 Aura for every use of Magnetization.
- Invincible Girl: Upon taking what would be a lethal blow, nullify the damage and recover 100 HP; at the end of the Scene this happens, fully restore Stagger Resist. (Once per reception)
Lie Ren:
HP: 106
SR: 56
SP: 4-6
Resistances:
- Slash: Endured - Normal
- Pierce: Normal - Endured
- Blunt: Normal - Normal
Passives:
- Speed: Speed Dice Slot +1 (Cannot Overlap)
- Aura: Start the Act with 100 Aura. Take 10 less damage and Stagger damage from attacks. Lose 10 Aura when this character receives an attack. Gain 5 Aura when this character hasn't been attacked after the Scene ends. When Aura reaches 0, this character's resistance to all damage types lowers by one.
- Tranquility: Only Ren can equip this. Cannot use if Aura is below 5. Gain a special Combat Page (Masked Emotions). When played, the character becomes untargetable. 2 random enemies gain 5 Fragile. Can only be used once every three Scenes. Lose 5 Aura when using Masked Emotions.
- Solidarity: At the end of the Scene, if all allies are alive, gain 1 Strength next Scene; if all other allies are dead, inflict 2 Feeble on self instead. This passive ability is only active if the Act started with one or more other allies.
- Psych Up: Restore 1 Light and draw 1 page at the end of the Scene if the character did not use any pages.
Author's Note:
It's very hard to not make the Key Pages overpowered. Hopefully the Aura system I implemented actually looks good.
On another note, trying to make Team JNPR's semblances were difficult to make. For one; Jaune hadn't found his yet, paralysis is quite useless late game, masking emotion is useless against human opponents, and Pyrrha's was the worst to think of.
Anyways, I hope you enjoyed looking at my take on RWBY Key Pages. Maybe Chapter 3 will come out in like a week or two.
