Hello everyone!
Here we are with the next chapter of this story we have all come to enjoy.
And with that out of the way, let us begin!
Chapter Twenty-Six: Secrets of Evil.
Date: July 10, 2007. Time: 0700 Hours. Location: Secret Wraith Space Station.
The massive shape of the Wraith facility hung in the void of space as massive Wraith Dreadnoughts patrolled the areas around the space station with the smaller Wraith Hives and Cruisers flanking their sides, while a number of Wraith Scout ships were docked with the station.
Inside the bowels of the station, a singular Wraith stood in the middle of his laboratory.
The commander of these Wraith ships as well as this station stood in front of a Wraith birthing pod where a Wraith drone laid unconscious.
The Wraith commander took a vial of dark glowing liquid and injected it into the Drone's neck, watching on in interest.
The Wraith Drone continued to lay still for a few moments before the Wraith Drone violently jerked upwards and began to thrash around, all the while wailing and screaming like it was possessed by a demon.
Bright orange veins began to form on the sides of the Drone's head as it's teeth grew sharper and longer, its finger nails elongated and it's bulk increased and finally, the eyes of the drone began to glow and eerie and almost sinister dark shade of gold.
However, a few minutes later blood began to flow out of the Drone's nose, eyes, ears and mouth as the spasms increased even more in intensity and violence until at last, the drone just feel still and didn't move anymore.
The Wraith commander had not moved a single muscle since he began the experiment, watching on with emotionless detachment as he observed the drone's violent and horrific end.
After the drone expired, the commander went to a console and touched it, the holographic screen appearing as a Wraith symbol appeared on screen.
"Experiment 2214 is a failure. This is the Ninth generation of my attempts to cure the Wraith of our need to feed. However, my experiments have ended in failure. I am unable to effect the change in the Wraith DNA necessary to ride us of our feeding system and replace it with the digestive system of a human. Perhaps the gene code cannot handle the digestive system of a human along with the strength, speed and regenerative powers of a Wraith. My brothers and sisters will never accept a cure if they have to give up their abilities that make them superior to humans. A balance needs to be struck, but I have exhausted nearly every avenue that I can think of to try and create the effect I wish. Perhaps a longer transformation cycle is needed. Thoughts for the next experiment. End log." The Wraith said as the screen recorded his every word and then disappeared once he was done.
The commander then moved to another station where the schematics of the newest version of the Wraith Dreadnought was begin looked over before being sent to be constructed.
This Dreadnought is a quantum leap forwards for Wraith ship construction and if it works, it will pave the way for him to complete his plans.
Eight small organic looking generators were place throughout the ship in different areas, each one highlighted.
The commander went over the data with a critical eye and apparently liked what he saw for he approved the construction of the ship and ordered three to be built.
"Although powerful, these new Dreadnoughts will not be capable of matching the largest of Tau'ri warships in a one-on-one fight. However, they will be more then enough to destroy Queen Blacklight." The commander thought as a map of the Pegasus galaxy was brought up.
Queen Blacklight is the leader of a large conglomeration of Hives and Cruisers that have lost their queen due to fighting with the Tau'ri. She is currently the fourth most powerful Queen in the known universe, with only Queen's Starborn, Eternal and Death more powerful then her.
The Omega, Beta and Alpha Fractions have greatly increased their numbers as new Cruisers and Hives swore their loyalty to them as the Tau'ri destroyed dozens of Wraith warships across this war. In total, only the Alpha, Beta, Omega and two other fractions are still left in Pegasus. All the others have either been destroyed by the Tau'ri or absorbed into the five remaining fractions.
Queen Blacklight however is his target because one of the worlds in her domain is the key to his end goals. It is a small planet, with almost no strategic value or worth, however it is what is on that planet that is so valuable. Blacklight knows this and has reinforced the planet with a number of warships as she attempts to use what is on the planet for herself.
This is why the commander is so adamant on building better warships. If he cannot have a large number of warships, then he will have warships that are worth ten to twenty regular ships to make up the difference.
Looking at the number of ships in his arsenal, the commander says, "Not yet. Another five Dreadnoughts along with ten more Hives will be sufficient firepower to take what we need. Soon."
The Commander then turns off the screen and then moves back to another of his experiments, determined to take what he needs to achieve his goals, no matter the cost.
Time: 0900 Hours. Location: Milky Way Galaxy. Unknown Planet.
In the Milky Way galaxy, there is a single, ordinary looking planet where sixty Ha'tak class warships float in space as well as three massive circular warships that have a similar design method to the Ha'taks, but are much larger and are in a circular shape as well as having numerous spikes along with circular outer edge.
Down upon the surface of the planet inside a massive golden pyramid is a large golden room where a Egyptian style throne sits at the back end of the room. And upon this throne sits a man.
He has a short dark black hair with just a few patches of grey starting to appear at the edges. He has a short beard as well while wearing ornate robes that cover his body from chest to feet. He has the appearance of a monarch, a man of power and authority inside his domain.
This is Ba'al. Last of the System Lords and supreme ruler of the once mighty Goa'uld Empire. Currently he was sitting upon his throne as he awaited his "guests" to arrive.
He did not have to wait long as the door leading into the throne room opened up and seven men and woman where dragged in by his Jaffa forces until they sat near the base of the throne.
These are the leaders of the Lucian Alliance. It took a bit of work, but Ba'al managed to capture all of them and now here they sat.
One of them looked up at Ba'al and sneered as he said, "So, the last of the snakes stands before us."
Ba'al's First Prime smashed his Staff weapon across the mans face and said, "You shall speak to your god with respect unless you wish your tongue to be cut off."
Ba'al raised his right hand and waved it towards his First Prime and said, "Let these worms try and show they have teeth. It shall be entertaining."
His First Prime bowed his head and said, "Yes my Lord."
Ba'al grew a small smirk at his First Prime. He was loyal, diligent and above all else, extremely useful. He has never failed a task Ba'al has given him, no matter the odds. He even managed to hold of a Tau'ri attack fleet long enough for the remaining forces to retreat. No easy feat considering the vast amounts of firepower that all Tau'ri warships carry with them.
Ba'al then said, "I have gathered you all here for a purpose. You shall now serve me as my puppets to try and distract the Tau'ri for continuing to attack my domain."
One of the Lucian Alliance members laughed and said, "Attack the Tau'ri? That is the height of foolishness. Their warships are worth dozens of Ha'taks and that is not to mention that they are allied with the Asgard as well as those new aliens which are even stronger then both the Asgard and the Tau'ri combined. To attack the Tau'ri is to bring the wrath of beings beyond gods. There is no hope for victory."
Ba'al laughed and said, "I never said I expected you to be victorious. I just need you to provide warm bodies to pester and slow the Tau'ri down long enough for me to build up my forces."
"Even with ten thousand Ha'taks you would not be capable of beating the Tau'ri." Another Lucian Alliance commander said.
"True. However, how I intend on bridging the gap between the Tau'ri and myself is irrelevant. All that I require of you is to send your men to their deaths to keep the Tau'ri budy."
"And why would we do that?" Another Lucian Alliance member said.
Ba'al smiled a sinister and cruel smile as he said, "Because, I am your god and you shall obey my will."
Ba'al then nodded to one of his Jaffa who went and then brought in a large cauldron which was placed upon a hover device.
The cauldron came to rest near the Lucian Alliance members who were forced to stand up.
Ba'al walked over and opened the cauldron, show a large amount of water inside the cauldron, but the things living inside the cauldron was what he truly was after.
Inside was numerous Goa'uld symbiote. Shaped like snakes, these symbiots were different then regular symbiotes. Having almost death white eyes and a much paler complexion, they appeared to be ghosts. They also had a different skin then regular smybiots. Regular symbiotes have smooth skin covered in a special fluid to keep the symbiote wet even when out of water. These symbiots have a much rougher skin, almost as if their skin has been left out to dry for several weeks now.
Ba'al took his hand and plucked one of the symbiotes out of the water and held it near one of the Lucian Alliance members, who was desperately trying to get away.
"You know, in the history of my kind we never had the idea to try and alter some of our kind to better serve our empire. That is something I have corrected. What I hold in my hand is the first of a new breed of Goa'uld. It holds no mind of it's own and instead it serves as a means to anchor my mind to yours. Once implanted, you shall continue to act like you normally do, but everything you hear, say and think will be recorded and transmitted back to me. They are also impossible to detect by normal means. Through these Goa'uld, I shall now control the Lucian Alliance and indead, you shall fight the Tau'ri for me and be destroyed. As the Tau'ri say, "Two birds, one stone." Ba'al explained to the horrified Lucian members who tried even hard to escape.
Ba'al placed the symbiote on one of the Lucian Alliance members shoulder, where it then began to crawl around to the back of the man's neck where it began to burrow into the man.
After a few seconds of screaming, the man suddenly went rigid and then relaxed as his mind was ensnared by Ba'al. This continued on until the Lucian Alliance leaders were all puppets of Ba'al.
"Take them to a Lucian Alliance world and free them. They need to head back and get control of the Lucian Alliance quickly. Also, prepare more symbiotes and get ready to implant more members of the Alliance. I want them firmly in my control." Ba'al ordered his Jaffa.
They nodded and quickly took their captives away.
"How are the new ships going?" Ba'al asked.
"They are moving along smoothly. Our captive reports that we shall have our remaining 2,100 ships upgraded, but it shall take time. The slaves are working harder then ever before, and yet it shall still be around a year before our forces are all upgraded." His First Prime reported.
Ba'al frowned and said, "Troubling. Has our captive provided any method of increasing production?"
"He knows of several methods, however he says that using these methods will take time to implement." His First Prime said.
Ba'al sighed and said, "Although a set back, this does not derail my plans entirely. Come, let us inspect the other projects as well."
Both Ba'al and his First Prime departed from the throne room and went forth to a ring transporter that whisked them away to another large pyramid where they saw a massive open area where there lay dozens of Kull Warrior armors standing upright as they await their users.
These Kull Warrior armors are different from the variety that Anubis used. They have thicker armor plating that covered them from head to toe with no open areas like with the original armor. The armor plating is also a different color scheme, having dark silver for the vast majority while having black armor plating for the hands, feet, kneecaps, elbows, and finally the symbol of Ba'al is present in the very middle of the chest to signify who these armos serve. Also, the armor plating is thicker as well as spikier while also having a more serpentine look to the helmet.
These are the Kull Warrior armor, a vastly improved version of the armor that made Anubis's Kull Warriors so feared. The armor has been altered and upgraded to block the anti-Kull Warrior weapons that the Tau'ri supplied to the Jaffa and Tok'ra. The armor also have limited energy shields as well as providing a boost in strength, speed and reaction to the wearer. The wrist blasters are harder hitting as well as long reaching due to the on-board targeting system to ensure accurate shots. Additionally, two shoulder mounted plasma cannons have been added as well to provide increased firepower. These plasma cannons have the same amount of firepower as the Staff Cannon in Death Gliders while being much smaller and lighter.
After looking over the many armors, Ba'al was pleased to see that the armors are all ready for the future users. He and his First Prime then left for another pyramid on the planet were they found ten Goa'uld Queens, yet they were also different from regular Goa'uld Queens.
These Queens were much larger, being around double to triple the size of a regular Goa'uld Queen and also these Queens have longer jaws with thicker and stronger looking teeth.
Ba'al then also saw row and row of pale human looking beings that bore a resemblance to the Kull Warriors, but these were all 8 feet tall in height as well as being extremely muscled. These are the ultimate refinement of the Kull Warriors Anubis created.
These Kull Warriors are faster and stronger then the ones Anubis created, but most importantly they have been blended with specially created Goa'uld larva that have increased their healing factor ten times as much so to increase the Kull Warriors life expectancy.
After the Tau'ri gave the Tok'ra as well as the Jaffa anti-Kull Warrior weapons, Ba'al put away a small amount of Kull Warriors to try and find a way to get rid of the imperfections and flaws within the Kull Warriors. It took a lot of work, but it was well worth it. He now has some of the greatest foot soldiers in the Milky Way galaxy ready to enforce his will across all worlds.
After seeing that his Kull Warriors are coming along nicely, Ba'al and his First Prime left the facility and went to the shipyard.
Once there, they saw ten large space ships under construction that were very different from all other Goa'uld warships.
Ba'al has long since seen the flaws within Goa'uld ship design, but he has been incapable of correcting them himself as he is not a scientist himself he has been unable to create better warships. However, thanks to his recent captive, finally new and better warships are flying underneath the Goa'uld flag.
The ships are 1,300 meters in length, much larger then a regular Ha'tak class warship. The ship has a pyramid shape at the bow of the ship that extends out backwards, the sides of the ship having a sharp, angular edge to them while the dorsal and ventral hull of the ship is much slimmer then the sides to allow more weapons and have less mass. The ship has three large engines at the back of the ship while having four dagger like protrusions above the engine block. She is incredibly well armed as the sight of dozens of large gun emplacements can be seen all along her hull.
"Impressive. What are the capabilities of this vessel?" Ba'al asked.
"According to our captive, the ship has three times the shield strength of Anubis's mother ship due to her improved reactors. She also has better sensors and communication equipment then Anubis's mothership as well. As for armaments, she has 100 of the improved plasma cannons that are said to have three times the power of the cannons on Anubis's mothership. Also, there is a single forward mounted plasma lance emitter is supposed to have roughly half the power of Anubis's superweapon. Additionally there are eight particle torpedo launchers spread throughout the hull. Finally, there is enough area in the two ventral hangers for roughly 60 of the new Nova Gliders as well as twenty of the Seraphims. The vessel is claimed to be capable of going four times faster then Anubis's mothership was ever capable of going." His First Prime responded.
Ba'al nodded and said, "These shall be excellent additions to my fleet. Is my future flagship started?"
"Soon my lord. Our captive just finished designing your flagship and will begin constructing it." His First Prime said.
"Excellent." Ba'al said as he led his First Prime away from the shipyard and back to his throne room. Work continued on the new and improved fleet which shall one day sail the galaxy, bringing terror and fear to all who live in the Milky Way galaxy. Ba'al may have been struck many times by the Tau'ri, yet he is far from dead.
Time: 1100 Hours. Location: Robotech Universe Earth.
Above the former site of Macross Island hung the imposing form of no less then fifty Azashar motherships as thousands of construction drones worked hard to finish the gate to the new reality where the Protoculture Matrix was taken to.
The gate was a monolithic construction, having two large pylon structures on either side of the main hub. The pylons are 15 kilometers tall while the main hub is 7 kilometers across. When fished, the gate will be capable of creating a massive portal that shall breach the walls between realities and take the Masters and their Zentraedi slaves to the new reality where they shall renew their search for the matrix.
Due to the need to finish the gate quickly, there are no defensive emplacements near or on the gate. The only thing to keep other beings away from the gate are the Azashar own impressive arsenal of particle cannons as well as their supply of Bioroid fighters as well as their Zentradi forces.
Inside the main command module of the flagship of the fleet, the Robotech Elders surrounded a large holographic console as they looked upon the gate as it as nearing completion.
"The Science Masters have reported that the gate shall be finished in two months time. We shall soon be able to continue our quest for the Matrix." Zosomo said to his two clone brothers.
"Excellent news indeed. We only have two years worth of Protoculture left after we head into the new reality. And that is only if we tightly conserve our resources. Any large scale battle will deplete our limited supply even farther, so when we enter our new home we must take great care to not engage in any conflict if at all possible. Any chance we have to simply run away instead of engaging must be taken." Zosomu said as he showed several holographic screens showing how much Protoculture was left in the fleet to his brothers.
"Agreed. Discretion and secrecy are going to be our greatest allies when in the new reality. The moment we arrive, I suggest sending out as many scouting parties as we can to try and find a place where we can hide until the Matrix can be located. We can use the factory satellite as a base of operations as well as Dozels fortress." Zosoma added.
"Speaking of the Zentraedi main commander, what have our spies found?" Zosomo asked.
"Our assumptions are correct, Dozel does have his own plans for the Matrix. From what little they have been able to gather, Dozel apparently plans to use us to find the fortress and then wipe us out using his own forces and claim the Matrix for himself. Such a simple and narrow plan can only have been created by Dozel." Zosomu said.
"Indeed. Now that we know Dozel is no longer loyal to us, what shall we do?" Zosoma asked.
"For now, nothing. Dozel is an important asset to us. His presence keeps the other Zentraedi in line and in check. If he were to be killed by us, it just might encourage the rest of the Zentraedi into open rebellion. The last thing we need right now is a revolt in our own troops. We can ill afford to be fighting the Zentraedi, especially when we need them to guard the gate to keep the Invid away." Zosomo declared, the mere mentioning of their hated enemies causing the other Robotech Elders to grow scowls on their faces.
"I have to agree. Despite Dozel's disloyalty to us, we need him and for right now, he needs us. We can count on his need of us to stay his hand in attacking us. Now that we know Dozels true intentions, we can account for them in the future. Let Dozel have his dreams of power, we will play along to his little game and when the time is right, we shall remove Dozel and show the Zentraedi we are their masters." Zosomu said.
"Very well. But we should keep a closer eye of Dozel. I think we should monitor any and all transmissions made by Dozel as well as increase the number of surveillance devices as well as spies to make sure we know the moment Dozel is preparing to betray us." Zosoma added.
"Not a bad idea. But we must be careful. Dozel might be blunt, but he is no fool. If we show even a hint that we are aware of his true plans, Dozel will strike hard and fast to ensure we cannot kill him. We have to be cautious and ensure Dozel has no reason to suspect we are aware of him." Zosomo cautioned his brothers. Dozel did not become the Supreme ruler of all Zentraedi because he could talk well. He is ruthless, cunning and above all else, has a hunger for power that almost rivals that of the Robotech Masters. If he has a sliver of evidence that the Masters are aware of him, he will fight hard and long to survive and as it stands, the Imperial fleet still has 1,850,000 warships left in service even after the Grand Cannon wiped away a large portion of the Imperial Fleet.
The fifty Azashar motherships would be able to cut a bloody path through the Imperial Fleet, perhaps even destroying it entirely. However, such a fight would more then likely result in the destruction of the Robotech Masters as well as drain what little precious Protoculture remains in their control.
So, for now, Dozel shall remain in command of the Zentraedi forces, however the Elders will keep constant vigil over him and when the time comes for Dozel to try and take the Matrix for himself, the Elders shall show him why they have been in power for so many centuries. Not only are they technologically superior to the Zentraedi, they are also much better at subterfuge and sabotage then their giant expendable armies are.
"How is our little side project coming along?" Zosoma asked.
"The Science Masters finally managed to stabilize the clone and have begun to work on her memories. In time, she shall be brought to serve us." Zosomu said, showing a hologram where a Trolian woman was in a Tirolian pod that had a number of pipes leading from the top and bottom.
"Excellent. Although she turned out to be a traitor in her first life, we shall turn her into our obedient slave. Her brilliant military mind shall aid us in our search for the Matrix. How soon until she is ready?" Zosomo asked.
"In around a month or so she shall be combat ready, or so the Science Masters claim. In experiments such as these, disappointments as well as setbacks should be accounted for. With these in mind, I would say three to four months possibly with another month or so added on top of that." Zosomu answered.
"Regrettable, but unfortunately inevitable. Considering our failure with Zor's clone, we must take more time with this one. She could turn out to be almost as useful as Zor was to us if we do this correctly. Failure is not an option." Zosoma said.
"I have already told the Science Masters that she is not to die and they are to take every single precaution imaginable to ensure that this clone manages to survive. If she does not, there shall be consequences for them. I believe that was enough of a warning to ensure that the clone is being given all the necessary attention and resources to survive." Zosomu told his brothers.
"Indeed. We should not rush them, but still a warning to let them know of the consequences for failure will suffice." Zosoma agreed.
"If that is all, I believe we should adjourn. We all have our duties that must be met." Zosomo said.
"Indeed." Zosoma said.
"I agree." Zosomu said with a nod of his wither head.
The three Robotech Elders left the main hall and went to their seperate chambers where they kept working for many long hours. Mainly the Robotech Masters Triumvirate keeps the fleet working as well as dealing with the day-to-day operations of the empire, but it is the Robotech Elders who have the true power and thus they all have their own responsibilities they have to attend to.
Meanwhile, their ancient enemies are beginning to make preparations of their own right now.
Time: 1300 hours. Location: Outer Rim of Milky Way Galaxy.
The Regess stalked the halls of her massive warship as she heard the sounds of her children bringing back the mountains worth of Protoculture they took from the Praxians.
For the past few weeks, the Invid have been raiding worlds that have Protoculture on them now that the Robotech Masters have all withdrawn to Earth. Praxis, Karabarra, and countless other worlds have been attacked and have had all their Protoculture taken from them in order to feed the massive fleet of Invid that are amassing to attack Earth.
The Regess knows that attacking the Robotech Masters now will have them suffering heavy casualties and so is working to get all the necessary power to keep her forces well equipped for their upcoming assault.
The Invid shall wait for the Master's as well as Dozel's massive fortress to head on through the gateway and then attack the Zentraedi from the rear. They won't stay and fight, simply smash their way through the Zentraedi and pass through the portal as quickly as they can.
To aid their odds, the Regess has had numerous smaller parties go and plant high powered explosives on the outer hulls of many Zentraedi warships. When they are heading for the portal, the Regess shall detonate all of them and cause panic and confusion in the Zentraedi forces. This should give them the opening they need to attack and get through the portal with as few casualties as possible.
Even so, there is a good chance a large number of her children will not be making it through the upcoming battle alive. However, they have no other choice. The amount of Protoculture left in the universe is dwindling to scant few scraps spread across galaxies from Zor's journey through the local group. Not nearly enough to power the Invid and their massive war machine for much longer. They need a new source of Protoculture and soon if they wish to live.
The Regess has confidence that she and her people will be capable of finding the Matrix as they have the greatest link to Protoculture of anyone in this reality. However, what concerns her is the Children of the Shadow.
Even thinking of those monsters causes a tremor of fear to crawl up her spine. Those mechanical beings of hatred and fury have installed a great fear in the hearts of all Invid who saw their terrible invasion just after the Robotech Masters defoliated Optera. She is one of the few Invid who not only saw the Children of the Shadow, but she also lived to tell the tale.
It has been many years since the Invid were driven from Optera, however, there are signs that the Children of the Shadow have returned. Sensor readings that don't quite make sense, engine echoes, strange Fold signatures, etc. The Children of the Shadow were good at hiding, yet they are not perfect. Nearly impossible to detect doesn't mean impossible. Only difficult. The Regess was positive that the Children of the Shadow have returned and they know of the Robotech Masters plans.
They have an unnatural ability to know what is going on. Also, if they can find the Invid despite all that she and her people have done to hide from them, there is no way the Robotech Masters have remained undetected.
If the Children of the Shadow do know of the Robotech Master's plan, then that means her own operation is in jeopardy. She has already taken action to ensure she and her children can get through the portal, but the Children of the Shadow will not be as easy. She still can remember the war with the Children of the Shadow and how like a flood, they washed away anything before them.
It took all Invid working together for decades to finally push the Children of the Shadow back far enough for the Invid to escape. The Invid's greatest fleets were quickly and remorselessly burned from space by their terrible crimson beams of death and their own firepower did little to harm them back.
The Invid's greatest strength is their swarm tactics as well as their overwhelming numbers, however the Children of the Shadow can match or even exceed their own numbers and their swarm tactics were met with swarms of enemy fighters in return. The Children of the Shadow hid themselves while matching or exceeding everything that makes the Invid so powerful and thus the Invid nearly were destroyed entirely by the Children of the Shadow.
Since that day, not a single sighting of the Children of the Shadow has occurred. Some sensors logs have pieces of evidence that the Children of the Shadow have been stalking the Invid for centuries, but there has never been concrete evidence that they are returning until now. All these sensor logs and numerous other factors point to the Children of the Shadow coming back.
The Regess just doesn't have a plan to deal with the Children of the Shadow. Those terrible beings are the Invid's worst enemy, even beyond that of the Robotech Masters and there is almost nothing the Invid can do against them. However, there might be one thing that can turn the tide.
An ancient piece of technology was recovered recently from Optera just a few weeks back when the Regess ordered a patrol over their dead homeworld. It appears to be a sensor module, much more advanced than anything the Invid have ever come across before. The Regess has a theory that it may have come from the mysterious alien race that sailed the cosmos many eons before Zor ever came to Optera.
Integrating the device into the ship has proven difficult, but if successful, the sensor module just might give the Invid the edge they need against the Children of the Shadow to secure victory.
The main problem with fighting the Children of the Shadow is the fact that since they can hide their energy signatures, it becomes almost impossible to hit them with the powerful ship mounted weapons on their capital ships. Combined together with their powerful weapons that they can fire even while hidden from sensors and the Children of the Shadow become incredibly hard to fight. However, take away their ability to hide and suddenly the fight becomes manageable.
Sure the Children of the Shadow are not so inept as to only rely on their stealth technology. They do have powerful shields as a backup if their stealth fails them, however without their stealth the Invid will be capable of bringing all 100% of their firepower against the Children of the Shadow without any issues and thus evening the odds a bit. Their own warships are no pushovers with their limited shields and immense regenerative abilities as well as powerful weapons and vast carrying capabilities.
And since the last war with the Children of the Shadow the Invid have increased their numbers immensely. They have at least twenty times the number of warships as well as fighters in addition to better technology now. So, while a fight with the Children of the Shadow is to be avoided, if it does come down to a fight, the Invid will now have a chance at victory.
The Regess then walked into a large chamber where in the middle, there was a tank full of lime green liquid that contained a single occupant. She was human, being around five foot ten inches in height with long crimson hair that seemed to shine while her skin seemed to brighten and darken as if there was energy barely contained beneath the surface.
The Regess gently laid her hand against the tanks cool surface and said, "Soon, my daughter. Soon."
The woman in the tank seemed to recognize the presence of the Regess as she started moving slightly.
"No my child, your time has not yet come. Sleep for now. Sleep." The Regess aid as she sent a pulse of Protoculture into the woman.
She seemed to calm back down and was once against gently floating in the tube.
The Regess smiled as she continued to watch her daughter sleep in the birthing tube, unaware that the Invid's greatest enemy was also making plans of their own.
Time: 1500 Hours. Location: Unknown planet.
The Haydonite fleet, a collection of thousands of warships that appeared to be made of metal blocks in the shape of cylinders silengly floated through space as they continued their orbit around the dead world they have made into their beachhead.
The main flagship of the fleet, a large vessel that has sharper armor plating as well as several rounded armor plating sections on the outer hull that act as hanger openings for the immense amount of fighters the ship carries with it.
Inside the vessel sat the Awareness as dozens of reports were sent to it from it's millions of minions and servants that are the rest of it's race. Production of warships was coming along nicely. The fleet has swelled to around 500,000 warships now and that is where the Awareness is going to leave it. They have gathered an astronomical amount of Ryithium from all across the local group of galaxies and brought it here to power the fleet, however they now have to power 500,000 warships and even though their warships require a small amount of Ryithium to power them, the sheer scale of their fleet requires an incredible amount of the material which is not the most common substance in the universe.
Ryithium is not the rarest material in the universe, but you can't find it in every solar system, and mining the material is hard as Ryithium is very tough to physical impacts and energy mining would cause all of the Ryithium to explode at once, so slow physical mining equipment is needed to beat and break Ryithium apart for transportation back to the fleet where it can be processed into it's more usable liquid form.
Due to this, the Haydonite fleet can only grow to a certain limit before the amount of Ryithium mined exceeded the amount needed to power the ships. Haydonites can replace those loses, but their fleet just cannot exceed the amount currently here.
In the end however, the Awareness deems these acceptable circumstances as even though they are vastly outnumbered by the Zentraedi, the Robotech Masters as well as the Invid, individual Haydonite warships are so powerful they make up the difference in numbers. Besides, the Invid, Zentraedi and Robotech masters are going to be attacking one another and thus weakening their forces. The fleet shall wait for the perfect moment and when the time comes, the Haydonties shall Fold into Earth's orbit and attack everyone and wipe them out with one big battle. Many haydonite warships shall be destroyed, however they can be replaced at a later time if needed and with their lose the amount of Ryithium needed for the fleet will decrease, so in the end it is not a problem.
To increase their chances against all their enemies, the Awareness has had his minions working on a new weapon. The Quantum Lances are their primary weapons and have served the Haydonites well in all of their wars for the past 1,000 years, however they are going to need something of a higher caliber if they wish to destroy the Zentraedi, Robotech Masters and the Invid.
The Awareness got some inspiration from watching clips from the Battle of Earth. Hacking the Zentraedi computers and stealing the video footage was pathetically easy as they are even worse at cyber security then the Masters.
Seeing the massive cone of raw destructive energy melt away millions of Zentraedi from the stars was a wake up call to the Awareness. If a species as technologically inferior as the Micronians were capable of killing millions of Zentraedi warships in one act, then it is possible that the Haydonties will likewise be destroyed by underestimating their opponents.
The Zentraedi are still a warrior race and the Masters might be weakened, but their Azasha motherships are still more then a match for their own warships. And Invid warships are a threat as well and their swarm tactics are still very deadly even to them.
So, the Awareness took the idea of a giant cannon and made a lot of alterations. He and his minions took the Quantum Lances that have been their primary weapons for centuries and then combined them with a Reflex Cannon design they stole from the Zentraedi and Robotech Master's database.
Combining the two together was difficult, but in the end it was worth it as now the Haydonites have a weapon that surpasses both Reflex Cannons as well as their own Quantum Lances.
Officially it has been called the Ultra Quantum Cannon. So far only the flagship of which the Awareness itself resides in has been capable of mounting and using the weapon, such is the energy requirements of such a deadly weapon.
The weapon has never been fired before, but simulations have shown promising results. The Ultra Quantum Cannon is supposed to have roughly twenty-five times the destructive output as a Quantum Lance, even though the energy requirements are just as monstrous.
By the time the Haydonties move to assault their enemies, fifteen vessels are supposed to have the new weapons mounted and ready. They shall serve as long range fire support, taking out crusicial targets at long range as the rest of the fleet either acts as vanguard for them or take the fight to their enemies.
With these new weapons, the Awareness has recalculated the chances and now there is a 87% chance that the Haydonties shall destroy all of their enemies, although with heavy casualties.
The Awareness has deemed this acceptable chances and has continued to wait until the Masters are finished before launching the assault. The Children of the Shadow are coming to steal the light and return all to the abyss that is space.
Time: 2100 Hours. Location: Zentraedi Fleet in Earth Orbit.
Breetai opened the door to his personal quarters and closed the door behind him.
Breetai was exhausted, after hours to hard work in keeping his men as well as the countless others of his kind in line to make sure they don't do anything stupid. Zentraedi are warriors and so all of this inaction is driving quite a few of his men to the brink of insanity.
However, Breetai is one of the greatest Zentraedi commanders to have ever lived and so he has managed to keep his men under control, even if he too is starting to get a little anxious to be in the thick of combat.
He and his men have been out of the action for so long, spending ten years searching for Zor's lost fortress and then finding it, only to lose the Fortress once again. After that, they spent three years searching the surrounding area for any trace of the Fold, but found nothing. Then Dozel, angered that such an upstart race would dare to keep the fortress from them, decided to attack the Micronian homeworld in an attempt to bring the Fortress back. After all, every sentient species holds a special desire to keep their homeworld safe from harm. Even the Robotech Masters are more defensive of Tirol then all of their other conquests.
However, even as the main Imperial Zentraedi fleet came into the solar system, the Fortress did not come back. Even as they attacked and destroyed the defenders of their world, the Fortress kept it's absence. Even as the last hope for the Micronians failed to destroy the Zentraedi, the Fortress stayed her hand. And even as the Particle Beams rained down from the sky and burned away the Micronian homeworld and the Micronians themselves, the Fortress never made an appearance.
Dozel and Breetai were both slightly shocked that the Fortress would not come, no matter what the Zentraedi did. Surely the Fortress would attempt something, anything to try and save the birthplace of it's crew and yet it did nothing. Breetai knew that strategically, the commander of the Fortress must have known it was a hopeless fight and so decided to keep back and stay safe to continue the fight another day. Yet he did not think the commander of the Fortress had it in him to make such a cold and calculated move as abandoning one's homeworld to destruction in order to continue the fight.
Of course, it was entirely possible the commander of the Fortress simply did not know their homeworld was under attack and so kept their distance.
After the final battle with the Micronians, Breetai was made second in command of all Zentraedi forces, second only to Dozel himself, since so many of the other high commanders were killed thanks to the Micronians massive Reflex Cannon. Breetai took the position and quickly tried to adjust to his new found responsibilities of trying to keep the remaining Zentraedi in line.
It was a tiring and exhausting endeavour, but Breetai did it without complaint as such a thing is not becoming of the second most powerful Zentraedi.
Breetai sighed as he looked down at his barren room, sans any decorations or novelties besides a bed and his desk were he was sitting. His desk has communication equipment as well as several holographic emitters to show Breetai any information he may require when formulating battle strategies.
However, instead of that, Breetai activated the equipment and selected a file that his people took when searching for the Fortress.
(Play: Two Steps from Hell: Archangel.)
A powerful collection of voices joined together, their voices combining together as a strange noise built up in the background while another sounded like the ancient war drums he heard from the files he had gone over regarding some of the Tirolian's ancient history he was allowed to access. A few seconds passed and suddenly the noise increased, the voices increased in volume as the war drums beat faster while the stronge noise increased in volume and speed as well, increasing the total energy of the act as whole. After a little bit, there came a new noise in the background, the voice of a Micronian as it said strange words that Breetai couldn't understand in a way that blended in with the other noises. After that a new noise entered into the song as more Micronians added in, all of them saying words Breetai just couldn't understand while the strange noises continued on in the background. This went on for a little bit more until at long last the noises ended
During their few day in the solar system near Earth after the Fortress left, he had every single transmission from Earth isolated and recorded to try and find anything about the Fortress's location. Instead of valuable information, what they got were strange and confusing images and noises that his people still have yet to understand and figure out even after all of this time. A number of his crew listened to these strange noises and actually started enjoying listening to them almost as much as they do being in battle.
Breetai saw no harm in letting his men enjoy these strange noises as even himself grew to enjoy them as well. In particular, he grew to enjoy this singular noise more then all others. It would continue for a few time units and then stop, at which point Breetai would start it over from the beginning all over again.
Breetai moved his hand and started playing the song over from the beginning once again, letting the noises take up all of his mental focus as he relaxed from the stress of the day, unaware that the last revenge of the Micronians is underway. All across the Imperial fleet, tens of thousands of Zentraedi are listening to the files as well, given to them by Breetai's own men. For a race of warriors who have only been used for conflict their entire existence, finally being capable of enjoying something like this is a novel experience that is slowly infecting the Imperial fleet.
Soon, a time shall come when the Zentraedi will be forced to make a choise: continue living as slaves or to choose their own path and start to live for once.
The day draws to a close as the forces of evil from two universes continue their plans, all of them having different agendas and end goals for themselves. However, one thing is clear: there is a war coming and it shall be unlike anything these two universes have ever bore witness too.
And that is the end of this chapter!
Sorry for the long wait, I just really have not had the energy to type recently. But I am back and I hope this chapter makes up for my tardiness.
So, mysterious Wraith continues his work to create a better fleet for the purpose of reaching his end goal at that unknown planet where something of great importance lies in wait.
Ba'al is making subtle moves, gaining control of the Lucian Alliance to send them off to their deaths to get more time to improve his own fleet. I really don't like Goa'uld ship designs, like at all. Ha'taks, Anubis's mothership, they all just look really weird or completely stupid, so I wanted to make a new design entirely. Also have the return of the Kull warriors, always exciting as well as the knowledge that Ba'al has someone who is helping him. Who is it? Just wait and see.
Robotech Masters are closing in on Stargate universe, are aware Dozel wants to kill them and have a mysterious person they have high hopes for.
Invid have potentially found a way to see the Haydonites to try and even the odds, as well as also having a secret project.
Haydonties have created a brand new weapon from the footage of the Grand Cannon and have amassed their fleet for the future fight.
And finally, the Zentraedi are slowly getting poison by culture by the humans of the Robotech Earth who are getting their final revenge from beyond the grave. Where shall this lead too? Wait and find out.
I really wanted to make a chapter where the whole focus is on the villains to try and flesh them out a little more. There has been a few snippets here and there about the, but mostly it has been about the heros and their own struggles. One of the things I really liked bout Stargate is the fact that they gave so much character to their villains. Ba'al, Anubis, Ra, Apophis, Todd, Michael, Cowen, Oberoth, the Replicators. They all were different from one another, they all had their own end goals and agendas as well as different methods to get what they wanted. It part of why I truly love this franchise so much.
Also, here are three codex entries: One for the Macross before her Space Station Liberty refit and one after and one for the Aurora Borealis warships!
ADF Files. Authorized Personnel Only.
Designation: ADF-SF-X401-A: Macross. Pre-refit
Dimensions:
Length: 1,210 meters
Width: 496 meters
Height: 312 meters
Armaments:
Original load out:
1 x Reflex Cannon
8 x main Particle Cannon
1 x secondary triple-barreled particle cannon
4 x single barrel Rail Cannons
16 x triple barreled Laser/particle beam turrets
12 x Torpedo tubes
48 x ten-tube Missile launcher boxes
numerous single-use missile launchers
During the Siege of Atlantis:
1 x Reflex Cannon
24 x 72 mm Duel Particle Cannons
6 x 100 mm Triple Particle Cannons
14 x Torpedo tubes
50 x ten-tube Stargazer pods
Crew:
16,000 (3,500 crewmen, 1,500 pilots and air group, 11,000 troops and other personnel)
Power Plant:
Orignal:
3 x Macross class Reflex Furnaces
Refit:
3 x Macross class Protoculture/Naquada Reflex Furnaces
Shields:
8 x Shield Emitters
8 x Fold Shield Boosters
Hull:
Original:
Two feet thick composed of Robotech Alloys
Refit:
Five feet thick, composed of Trinium, Naquada with Robotech Alloys added in for extra strength
Thrust:
16 x Large Sublight Engines at back of ship
FTL:
Originally:
1 x Intergalactic Hyperspace Fold System
Refit:
1 x Intergalactic Hybrid Hyperdrive/Hyperspace Fold Drive
Carried Mecha:
200 x VF-1 Valkyrie fighters
120 x QF-300E Ghost drones
150 x Destroids
50 AEW aircraft, space shuttles, etc
Auxiliary Features:
-Alterran Designed Puddle Jumper Cloak
-Powerful Sensors
-Shadow Field as back up Cloak
-Protoculture Matrix
-Tractor Beams
-Asgard teleportation beams
-Transporter Booths
-Mind of Zor (Was eventually moved to a Replicator Body)
Description:
The SDF-1 Macross is perhaps the most influential and important warship in human history. Created by Zor for the purpose of conquering worlds, Zor had the vessel seed dozen of worlds with mutated seeds of the FLowers of Life. The ship was attacked by the Invid and Zor was critically injured, but he managed to move his mind into the computers of the Macross and send the vessel towards Earth.
The Macross crash landed on the small South Pacific Island of Macross, where she would lay for the next ten years. During these ten years, humanity found the vessel and began to rebuild the ship from the ground up, replacing large sections of the hull as well as rebuilding her offensive arsenal as they reverse engineered the alien technologies.
In the year 2009, on the day the Macross was supposed to be sent on her maiden voyage, the Zentraedi fleet attacked and caused massive damage, destroying a number of RDF ships as well as launching an invasion of Macross Island.
The RDF members fought back heroically and managed to kick the Zentraedi off the Island. The Macross then tried to head to the dark side of the moon to rendezvous with the RDF fleet, however the fleet was attacked by the Zentraedi and in an act of desperation, Captain Gloval ordered a Hyperspace Fold Jump.
This did not end well because as the Drive was activating, a particle blast shook the SDF-1 and caused the Protoculture Matrix to activate at the worst time. Due to the gravity of Earth as well as all the extra power, the SDF-1 was sent blasting through the dimensional wall and headed to a whole new reality with Macross Island as well as the supercarriers Daedalus and Prometheus.
After coming into the new reality, Gloval ordered all personal to aid with the rescue of the civilians trapped on Macross Island when he got a call from Major Sheppard.
After lending aid, the RDF and Atlantis Expedition commenced talks where the SDF-1 would dock with Atlantis to help them developed new technologies in exchange for the civilians being allowed to head to the mainland.
A few days later and John Sheppard and his team discovered the mind of Zor, who lent his aid to both groups. A few days later and the Atlantis Defense Force was born.
The Macross would not seen any action until the Second Siege of Atlantis, where she played a key role in keeping the Wraith from launching as many Darts as they could while also preventing the Hives from moving towards Atlantis. Although she nearly had her shields collapse, she performed excellently.
After the Siege, the Macross went to Earth where her capabilities were shown to the SGC to try and get the two groups to work together and she succeeded. It was here that the Asgard learned of the Protoculture Matrix stored within her and asked for help in using Protoculture to save their race. Gloval agreed and sent the data as well as Zor with his blessing.
The Macross saw action across Pegasus, being apart of the Battle of Taranis as well as the Battle of the Aurora with a few other minor engagements all across the Pegasus galaxy.
She eventually discovered Space Station Liberty where the Macross was upgraded so heavily she became an entirely new warship. After her refit, the Macross was sent on many more missions and also found Space Station Juggernaut. The SDF-1 Macross is without a doubt the most famous and decorated warship in ADF history and will continue serving the Tau'ri well for many more years.
Designation: ADF-SF-X401-Super Dimensional Fortress Class
Dimensions:
Length: 5,750 meters
Width: 1,300 meters
Height: 1,120 meters
Armaments:
2 x Synchro Cannons at bow of ship
210 x 30 mm Duel Barrel rotary CIWS
60 x 72 mm Duel Particle Cannons
24 x 100 mm Triple Particle Cannons
8 x Improved Drone Launchers with a magazine size of 24,000 Drones
34 x Protoculture/Naquada Infused Reflex Torpedo tubes for the 72 torpedoes the ship carries
40 x Ten tubes Stargazer missile boxes spread throughout the hull
8 x Duel Positron Cannons in equadistical position on the ship to ensure at least one Positron cannon can fire at the enemy
16 x Asgard Beam weapons with Omni-directional firing arcs
Crew:
25,000 (5,500 crewmen, 4,500 pilots and air group, 15,000 troops and other personnel)
Power Plant:
7 x Macross class Protoculture/Naquada/Omega Particle Reflex Furnaces
Shields:
18 x Shield Emitters
18 x Fold Shield Boosters
Hull:
15 feet thick composed of Naquada/Trinium with Robotech Alloys for additional reinforcement
Carried Mecha:
1,000 x Pendragon class Veritech Superiority fighters
Ten Squadrons of each kind of Destroid
500 x Auxiliary craft such as shuttles
Thrust:
16 x Large Sublight engines at back of hull
FTL:
1 x Intergalactic Hybrid Hyperdrive/Hyperspace Fold Drive
Auxiliary Features:
-Alterran Designed Puddle Jumper Cloak
-Powerful Sensors
-Shadow Field as back up Cloak
-Mental Interface System
-Hull Polarization
-Protoculture Matrix
-Tractor Beams
-Asgard teleportation beams
-Transporter Booths
Description:
The sight of a Super Dimensional Fortress class warship inspires different emotions. For the enemies of the Tau'ri, the mere sight of one of these monolithic ships appearing on the battlefield is enough to cause entire fleets to turn and flee. For the children of Earth, seeing one of these ships on a battlefield causes hope and morale to skyrocket.
These warships serve as flagships for entire armadas of other Tau'ri warships with only Admirals of exceptional caliber given command of these warships. A SDF-class warships is not just a extremely powerful warship, it is a symbol of Tau'ri power and technological expertise. Serving on one of these ships is an honor beyond anything in the Tau'ri navy. Every single members of the Tau'ri navy wishes to serve on a SDF-class, as it is the most prestigious and important role one can have in the Tau'ri navy.
Even though a precious few of these warships have been built, the few that have entered service have been some of the most important vessels in the Tau'ri navy, having changed the course of numerous battles one might have thought to be unwinnable.
The Super Dimensional Fortress class of vessels is and will continue to be, one of the most feared and powerful vessels in known space.
Designation: ADF-SF-X402-Aurora Borealis Class Dreadnought
Dimensions:
Length: 4,500 meters
Width: 910 meters
Height: 540 meters
Armaments:
180 x 30 mm Duel Barrel rotary CIWS
40 x 72 mm Duel Particle Cannons
12 x 100 mm Triple Particle Cannons
6 x Improved Drone Launchers with a magazine size of 12,000 Drones
18 x Protoculture/Naquada Infused Reflex Torpedo tubes for the 72 torpedoes the ship carries
90 x Ten tubes Stargazer missile boes spread throughout the hull
4 x Duel Positron Cannons in equadistical position on the ship to ensure at least one Positron cannon can fire at the enemy
10 x Asgard Beam weapons with Omni-directional firing arcs
Crew:
1,300: (1,000 crewmembers with 300 marines for internal security.)
Power Plant:
First Models:
5 x Macross class Protoculture/Naquada Reflex Furnaces
Later Models:
5 x Macross class Protoculture/Naquada/Omega Particle Reflex Furnaces
Shields:
12 x Shield Emitters
12 x Fold Shield Boosters
Hull:
12 feet thick and is composed of Naquada/Trinium with Robotech Alloys for additional reinforcement
Thrust:
1 x large sublight engine in middle of engines cluster at back of warship
8 x Medium sublight engines arranged in a symbol at the back of the ship
FTL:
1 x Intergalactic Hybrid Hyperdrive/Hyperspace Fold Drive
Auxiliary Features:
-Alterran Designed Puddle Jumper Cloak
-Extremely Powerful Sensors capable of detecting ships in hyperspace
-Shadow Field as back up Cloak
-Mental Interface System
- Hull Polarization
-Tractor Beams
-Asgard teleportation beams
-Transporter Booths
Description:
The first of this class discovered by the ADF was the Aurora just at the edge of the Pegasus Galaxy. After rescuing the crew, the Aurora as taken to Moon base ALUCE where she underwent major upgrades and repairs for several weeks until Space Station Liberty was located. Once Liberty was located, the Aurora was taken there and given several other upgrades very quickly.
Aurora Borealis Dreadnoughts serve as the second most powerful warship in the Tau'ri navy. These ships generally serve as command ships of fleets if a Super Dimensional Fortress is not available or is incapable of commanding the fleet. Due to their large size, only a limited number of these ships have been constructed, however, the few ships of this class that have entered service have accumulated an impressive kill count and will continue to serve as one of the most valuable and important assets in the growing Tau'ri navy.
End of Report.
As a side note, ADF-SF-X401 stands for "Atlantis Defense Force-Space Forces-X402." I wanted to have a different designation of the ADF space forces and so it goes, X401 and then upwards since the Macross was the first of these warships technically.
And that is it, so if you have any comments, criticisms or concerns, leave a review or send me a P.M., always appreciated.
Until next time, this is StrikeFreedom10, signing off.
PLUS ULTRA!
Farewell for now!
