Age 737, Sunday December 25 1988 7 pm
The Red Sea. It's what divers across the globe have called the most beautiful sea in the world. Flanked on the east and west by desert, it was once believed to be surrounded by crimson sands. Today, its general lack of pollution and inflowing river water make its waters pristine.
"Avdol, do you know how to steer this thing?" questioned Polnareff.
"It's no problem whatsoever," said Avdol confidently from behind the wheel.
"And Avdol's not the only one!" chimed in Joseph with a grin.
"Don't even think about it. You're not putting us through another crash, with all those stories you told me. Crashing a plane into a volcano," said Jotaro with a deadpan expression.
"You sure seem to be in a foul mood!" remarked Joseph, feigning offense.
"So this is a submarine. I have to say, I'm a bit surprised. It's a lot more spacious than I expected," noted Kakyoin, looking around with interest.
"Isn't it? Rich folks use them when they want to get away for a while and explore the sea floor for pleasure. As you see, it even has windows," explained Polnareff, approaching the windows eagerly.
"Careful now," warned Joseph as Polnareff rushed to the window and almost collided with it.
"Whoa there!" Joseph exclaimed, steadying Polnareff.
Peering out the window, Polnareff couldn't hide his excitement. "You know, I've always sort of liked this kind of thing. Though, I wish I could've ridden in one with a single cute girl…"
"Once again, you haven't changed, Polnareff. Can you try just this once to take things seriously?" Avdol chuckled, shaking his head.
"What's that?" Polnareff asked, pointing at the sonar display.
"This is sonar. It uses reflected sound waves to detect underwater objects, like radar," explained Joseph.
"Wow," breathed Polnareff, impressed.
"All clear. I'm not picking up anything in our vicinity," reported Avdol.
"With this machine, we can detect anyone trying to attack us from any direction," Joseph added, his smile widening.
"But if someone did attack us in here, we'd have nowhere to run. Don't forget, we are meters below sea level," Jotaro reminded them, his voice a sober note amidst their excitement.
"All right, crew, let's go do some training below," said Bardock, his Saiyan pride evident in every word. Fasha, always ready for action, chimed in, "Hey, Jotaro, do you want to come with us?" Jotaro, a bit caught off guard, hesitated for a moment before replying, "Uh, sure," being pulled along by the sheer energy of his comrades.
They descended to the lower levels where the sleeping quarters were located. Jotaro couldn't help but voice his concern, "How are we supposed to train in this without destroying it?" A valid question, considering Saiyans weren't exactly known for their subtlety.
Fasha, ever the tactician, reassured him, "That would be really awful, but today we'll be training our minds." Jotaro raised an eyebrow in surprise. "You didn't think we were all brawn, did you?" Borgos quipped with a grin.
"We strategize using our minds and practice techniques," added Shugesh, emphasizing the importance of mental prowess in their warrior culture.
And so, Bardock, Tora, Leek, Taro, Shugesh, Borgos, Zorn, Nappa, Paragus, Fasha, Jotaro, and Beets, a formidable group, gathered in the sleeping quarters. Each took their place, ready to embark on a journey of mental fortitude and skill refinement.
Amidst the dimly lit confines of the sleeping quarters, Bardock led the crew through a unique training exercise, one that delved into the depths of their memories and experiences. With a focused gaze, he addressed the group, "Alright, Saiyan warriors, today we're embarking on a journey unlike any other. We'll be tapping into the power of our minds to relive our past battles."
Jotaro looked intrigued, his curiosity piqued by the prospect of revisiting the legendary feats of his comrades. "How exactly are we supposed to do that?" he inquired, his eyes scanning the room for answers.
Bardock's grin widened, a spark of excitement lighting up his features. "Simple," he replied, his voice brimming with confidence. "We'll be using a technique I learned during my travels across the galaxy. It's a form of mental projection that allows us to recreate our past battles in vivid detail."
The crew exchanged intrigued glances, their anticipation mounting with each passing moment. Fasha, always eager for a challenge, spoke up, "Sounds like a blast! Let's give it a try."
And so, they closed their eyes, clearing their minds of distractions as Bardock guided them through the process. With a collective focus, they began to visualize themselves standing on a distant planet, the echoes of battle ringing in their ears.
As the scene unfolded before them, Jotaro felt a surge of adrenaline coursing through his veins. He watched in awe as Bardock and his comrades unleashed a flurry of devastating attacks, their movements fluid and precise. Each clash of fists and burst of energy was etched into his memory, a testament to the Saiyan spirit and the bonds that bound them together.
Through the power of their collective imagination, they relived the triumphs and struggles of their past, drawing strength from the lessons learned and the victories won. And as they opened their eyes, a newfound sense of camaraderie filled the air, binding them together as warriors united in purpose and resolve.
Age 737, Wednesday December 25 1988 10 pm
"It is amazing. But I guess it is a cruiser for the wealthy. It has a refrigerator, coffee maker…" observed Kakyoin, scanning the luxurious interior.
"Hey, Kakyoin, get me a drink while you're up, will ya? I'm dying of thirst here," interjected Polnareff, cutting off Joseph.
"I'll take one, too," added Joseph, nodding in agreement.
"Alright," acquiesced Kakyoin, opening up the fridge. "Is cola okay?"
"Yes," chimed in both Polnareff and Joseph.
Meanwhile, Polnareff confidently settled into the captain's chair. "Driving this is actually pretty easy! Guess that's how you were making it look so simple, Avdol," he remarked just as the submarine collided with a large rock.
"For Pete's sake! Hey, don't get so carried away! The sea is riddled with potential hazards!" scolded Avdol, his frustration evident.
"Yeah, yeah. All right! Let's speed this tub up a bit–" Polnareff's sentence was abruptly cut off by a tearing sound, prompting Avdol to grip his shoulder tightly.
"Polnareff!" growled Avdol, his voice low and menacing.
"I had nothing to do with that!" protested Polnareff, his eyes wide with panic. "I'm so tired. Tell me we're almost there," he pleaded, his exhaustion apparent.
Meanwhile, Kakyoin counted the cups in the drawer meticulously. "One, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen, seventeen... Oh, exactly seventeen cups here," he announced before grabbing one.
"Hey! Hurry up and make the coffee, man! I want some now!" demanded Polnareff impatiently.
"Make it yourself!" snapped Kakyoin, his patience wearing thin.
Age 737. Thursday December 26, 1988 4:50 am
As Jotaro and the Saiyans arrived, sweaty and eager for refreshments, Kakyoin handed out the cups. Avdol, meanwhile, maneuvered the periscope out of the water, spotting the coast of Africa.
"Good news! I've just spotted the coast of Africa! We'll be there soon!" announced Avdol, a smile playing on his lips as he pulled the periscope back down and unrolled a map.
Gathering around the table, they watched intently as Avdol pointed out the coast of Africa on the map.
"Near this coral reef lies a natural undersea channel. The exit is two hundred meters inland. We can surface there," explained Avdol, his voice tinged with excitement.
"We've finally made it to Egypt," sighed Joseph, the tension lifting slightly.
"It took long enough," grumbled Polnareff, his exhaustion evident.
"So this is Egypt," remarked Jotaro, taking in the scene with interest.
"Yes, we have arrived," affirmed Avdol.
A chuckle escaped Polnareff's lips. "What's so funny?" inquired Avdol.
"Nothing. I'm just feeling sort of happy, that's all. It's been a while since the seventeen of us were all gathered together like this," reflected Polnareff, a hint of nostalgia in his voice.
"Hey, Kakyoin. Why'd you grab Eighteen cups for Seventeen people?" said sadao. "That's peculiar. I guess I didn't notice. I could have sworn it was Seventeen." said Kakyoin.
Bardock grabbed a cup, only to have it transform into a stand that latched onto his arm. "Pesky pest," he muttered, summoning his own stand to deal with it. But before his stand could make contact, the enemy stand, High Priestess, fired its fingertips at the window in a last-ditch effort. Cracks started to appear as Purpose Song's finger touched the enemy stand, deleting it from existence.
"Quickly, to the airlock! There are oxygen tanks and scuba gear," Joseph screamed as more cracks appeared.
"You have to teach us how to dive now!" shouted Avdol in panic.
Joseph took a deep breath, calming himself down. "Try to calm yourself, Avdol. You must never panic, no matter what. This is the most important rule when scuba diving. When you're underwater, for every ten meters you go below the surface, the corresponding pressure increases along with you. The surface pressure starts at one atmosphere. We're meters below the surface right now, so we'll endure five atmospheres of pressure. If we surface too quickly, the pressure'll cause our lungs and blood vessels to burst. We have to rise slowly so our bodies can adjust. We're nearing the Egyptian coast. It's best to ascend along the sea floor. Okay, I'm letting the water in," he explained as he closed the door to the rest of the submarine.
Joseph then walked over to the valve, twisting the switch as water slowly filled up the airlock. The tension in the submarine was palpable as they prepared to make their underwater escape.
"You're looking at a regulator. The valve inside allows air in from the tank only when you inhale. The air you breathe out exits through the piece on the left," explained Joseph, pointing to each part of the scuba gear.
"What about spit? What happens if I need to drool or hock a loogie or something?" inquired Polnareff.
"That stuff comes out the opening here. And, this should go without saying, but we can't talk underwater. Instead, we'll use hand signals. Let's keep things simple and use two," replied Joseph, holding up two fingers. He then demonstrated the first hand signal by making the 'OK' sign, forming a circle with his thumb and index finger while keeping the other fingers outstretched. "When things are going smoothly, we'll use this to say, OK," he continued.
Next, he adjusted his hand by extending his thumb and pinky outward to the side, resembling a sideways 'hang loose' or 'shaka' sign. "When they aren't," he said, "use this." With his hand in this position, he moved it from side to side to emphasize the signal for when things aren't going smoothly.
"Mr. Joestar, couldn't we just use our Stands to communicate?" suggested Avdol.
"Oh, yeah, I didn't think about that," Joseph admitted.
"Aww, man! And I was about to say I know a really good hand signal," said Polnareff, sounding disappointed.
Polnareff then clapped and held up two fingers with his right hand, followed by an OK sign, and then made a looking gesture by putting his hand up to his eyes.
"He says, 'Your underwear is showing,'" interpreted Kakyoin.
"Yeah," agreed Polnareff as Kakyoin and Polnareff performed an elaborate handshake.
"This room is about to be filled to the brim with water. Put your masks and regulators on," instructed Joseph. Everyone complied, securing their gear as the water level rose, filling the chamber.
As the water reached the top and the top hatch opened, they swam outward, propelled by the currents. Joseph couldn't help but be reminded of his first hamon training with Caesar and his mother, Lisa Lisa. She had provided him with a mask to regulate his breathing during their rigorous exercises. They had practiced scaling a pit using hamon to stick to its walls, coordinating their movements to ascend without falling. Breathing through the mask had been a challenge at first, but with time, it became second nature.
Joseph was pulled out of his memories as he spotted the sunlight filtering through the water above. With determined strokes, they continued swimming upwards until they finally broke through the surface, as they emerged into the open air.
They discarded their scuba gear on the shore, taking in the breathtaking beauty of Egypt. "Well, we've finally made it to Egypt," remarked Avdol, his voice filled with relief.
"Indeed. What would've taken a mere 24 hours by plane ended up taking a whopping 30 days," Joseph chimed in, reflecting on their arduous journey.
"It's been quite the adventure. We've gone inside the brain, and even inside our dreams," Kakyoin added, the memory of their surreal experiences still fresh in his mind.
"Our dreams? What do you mean, Kakyoin?" Jotaro questioned, his curiosity piqued.
"What's all this about dreams? It's morning, wake up already!" Polnareff interjected, ever the pragmatist.
"Whatever. Let's go," Jotaro shrugged, brushing off the conversation as they prepared to move forward.
The Stand. An otherworldly essence, powered by the mystical, symbolized by the Tarot. Around the World in 80 Days. So was Joseph Joestar's description of their globe-trotting journey. From Tokyo to Hong Kong, they faced the Tower of Gray. On the seas to Singapore, they tackled Dark Blue Moon and Strength. In Singapore, they encountered Ebony Devil and Yellow Temperance. In Calcutta, India, it was Hanged Man and Emperor. In Varanasi, India, the Empress. And near the Pakistani border, they fought Wheel of Fortune. In the mountains of Pakistan, they battled Justice. In Karachi, Pakistan, the Lovers. In the desert of the United Arab Emirates, the Sun. And in Saudi Arabia, Escaped Death 13. On a small island in the Red Sea, Judgement. And now, in the submarine, they've defeated the High Priestess. With several of Dio's assassins vanquished, they have finally arrived in Egypt. Only a few Tarot Cards remain. But little do Jojo and crew know, new threats lie ahead, ready to take our heroes on another thrilling adventure.
The Speedwagon informant peered through his binoculars, observing nine cloaked figures emerging from the shadows. "That's... One, two, three. Nine. There are nine in all, both genders," he reported, his voice tense with apprehension. Suddenly, a movement caught his attention from behind. Before he could react, water was hurled at him, and with a swift motion, his head was sliced in half, blood gushing from his severed neck. Dio emerged from the shadows, his presence ominous and foreboding. "The meddlesome flies swarming about have been swatted. The Speedwagon Foundation... For pity's sake. I can't let my guard down for a minute," Dio muttered to himself, his gaze sweeping over the Speedwagon's secret base. "I've gotten quite used to this body. Tell me, Jonathan, can you feel it? Your descendants are inching ever closer. It can be so cruel and unforgiving, this wretched little world of ours," he murmured, a sinister smirk playing on his lips as he contemplated the impending confrontation with the Joestar bloodline.
This is the land of Egypt: a nation 97% desert. But, thanks to the blessings of the Nile, beautiful, fertile green spreads across the entirety of its river banks. In addition to the culture
of the ancient Egyptians, Egypt is home to Persian, Greek, Roman, Muslim, and Arabian cultures. All have left their indelible marks. In this eternal land,what bizarre adventures and challenges await Jotaro and crew?
Bardock
Stand Name: Porpoise Song
Ability: Life and Death Removal
Desc: User can remove the concepts of life and death from their target, making them neither living or dead, and simply vanish from existence. They may even be able to counter Life and Death Manipulation and Samsara Manipulation.
Fasha
Stand Name: The Name of the Game
Ability: Effect Generation Desc: The user can make effects happen without a cause or agent, bypassing causality/causation/cause and effect. Other than perhaps the use of their power, the cause is nonexistent when this is done. For the most part, the effect of something needs a cause to happen, but that is not the case with this power.
Jean Pierre Polnareff:
Stand: Silver Chariot
Ability: Silver Chariot is a humanoid Stand armed with a rapier, capable of high-speed movements and precise swordplay. It can also use its armor to deflect attacks and its speed to create afterimages.
Joseph Joestar:
Stand: Hermit Purple
Ability: Hermit Purple has the ability of "Stand Projections," which allows Joseph to create psychic photographs and visualize information from objects. It can also be used for limited psychometry and binding adversaries.
Jotaro Kujo:
Stand: Star Platinum
Ability: Star Platinum possesses immense physical strength, precision, and speed.
Mohammed Avdol:
Stand: Magician's Red
Ability: Magician's Red can manipulate fire, allowing Avdol to generate flames at will and shape them for various offensive and defensive purposes.
Nappa
Stand: Classic man
Ability: Magic Ascendancy
Desc: The user possesses abilities beyond the laws and scope of magic, resulting in the user being of unfathomable power and capable of incredible feats; their powers are inexplicable to any form of magic and seemingly accomplish completely illogical/irrational actions/effects to it, while also being immune to any and all magical problems. The potential effects are innumerable in possibilities, as they can accomplish apparently everything imaginable with very little exposition as to how it is done
Noriaki Kakyoin:
Stand: Hierophant Green
Ability: Hierophant Green's primary ability is "Emerald Splash," which allows it to produce and control highly pressurized emerald-green projectiles. It can also extend its limbs to entangle opponents or explore environments.
Paragus
Stand cosmic castaway
Ability: Cold Fusion Manipulation
Desc: User can create, shape and manipulate the forces of nuclear reaction that happens at or close to room temperature. This can produce electricity, energy and at minimal neutron
Sadao kujo
Jazzman's unique abilities:
First Ability: Big Band
Jazzman can conjure Sadao's entire jazz band, ranging from 5 to nearly 15 members, depending on Sadao's desired arrangement. The sub-ability, Testify, synchronizes the audience's mood with the music's melody. Another sub-ability, Casiopea, generates audio-visual hallucinations that correspond to the music, but it requires both Sadao and the audience to be in an enclosed space.
Second Ability: The Square
Jazzman can create a cube-shaped barrier around Sadao or a designated target. This barrier provides protection against all forms of harm, including other stand abilities. However, the target cannot move the barrier along with them, effectively trapping them inside.
The sub-ability, Domino Line, transforms the ability into an offensive one, generating a progressively louder noise within the barrier that results in powerful sonic-boom-like wind blows.
Third Ability: DROP OFF THE BASS!
Jazzman's third ability focuses on offense, involving a barrage of punches. When used on a target inside The Square, this ability amplifies the effects of Domino Line by tenfold.
Shugesh
Stand Name: Mercenary
Ability: HoloGenesis
Description:
Shugesh's stand, Mercenary , possesses the unique ability to generate lifelike holograms of anything the user wishes. These holograms are indistinguishable from reality and can incorporate realistic sound effects, enhancing the overall immersive experience. The stand becomes invisible when using its ability, allowing Shugesh to project holograms discreetly.
Sound Integration:
1. Realistic Sound Effects: Mercenary synchronizes realistic sound effects with holographic projections, including ambient sounds, voices, music, and other auditory elements.
Audio Control: Shugesh can control the volume, direction, and intensity of sound effects, adding an extra layer of realism to the illusions.
Audio: Mercenary simulates spatial audio, creating a three-dimensional sound environment corresponding to the location and movement of holographic objects or scenes.
Synthesis: The stand can mimic voices with incredible accuracy, enabling Shugesh to create holographic entities that not only look real but sound real as well.
Limitations:
Consumption: Generating realistic sound effects increases energy consumption, requiring Shugesh to balance the use of audio elements to avoid excessive strain on Mercenary .
Dependency: The accuracy of sound effects relies on Shugesh's knowledge and understanding of the sounds he wishes to replicate.
Taro
Stand Name: loaded gun
Ability: Weather Weaponry
Desc: User can create or wield weapons with power. The power of the weapons depends on what they were created for or on the user. The weapons are made out of the weather present.
Zorn
Stand Name: Me Against the World
Ability: Remote Possession
Desc: Users can host themselves into another body without the need for actual entry within their being with contact nor distance being an issue. They can remain in control of themselves be they spirit or flesh. Users may be able to control multiple hosts at once while retaining control over their core body.
