Ultimate Hazbin Boss spider-man: Bio-power S1/2 Part 2
Millie: Size Combat/Size Enhancement
Information: The user can utilize size manipulation with their physical combat, granting them an impressive selection of offensive and defensive abilities depending on the user's inventiveness with their size.
The user can increase the size of anything and everything to a hulking giant. User can allow the target to grow their physical capabilities, allowing them to draw upon vast amounts of strength to superhuman levels.
Levels
Basic Level: User can grow their target up to te their normal size.
Advanced Level: User can grow their target up to quadre of average normal size.
Expert Level: Users can target up to ten times their normal size.
Master Level: Users can grow up to hundreds or thousands of times their normal size.
Ultimate Level: The user can grow up to planetary size.
Nifty: Size Combat/Size Enhancement
Information: The user can utilize size manipulation with their physical combat, granting them an impressive selection of offensive and defensive abilities depending on the user's inventiveness with their size.
The user can increase the size of anything and everything to a hulking giant. User can allow the target to grow their physical capabilities, allowing them to draw upon vast amounts of strength to superhuman levels.
Levels
Basic Level: User can grow their target up to te their normal size.
Advanced Level: User can grow their target up to quadre of average normal size.
Expert Level: Users can target up to ten times their normal size.
Master Level: Users can grow up to hundreds or thousands of times their normal size.
Ultimate Level: The user can grow up to planetary size.
Arackniss: Spider-Fu Mastery/Spider Physiology
Information: Users can utilize traits of Spider Physiology to fight opponents such as getting benefits of multiple limbs, make use out if spider web and poisons and ultimately, achieve greater physical condition. With training and experience, users become a powerful force to be reckoned with.
Users possess the traits, attributes and/or abilities of, transform into, or be/is a spider, air-breathing arthropods that have eight legs, chelicerae with fangs generally able to inject venom, and spinnerets that extrude silk. Some examples of spiders include orb-web spiders, wolf spiders, and jumping spiders, tarantulas, trapdoor spiders and funnel-web spiders. Most users can mimic traits, attributes and capabilities of spiders, like gain enhanced strength since spiders can lift up to 170x their weight on average, manipulate and generate spider threads, create acid or venom and gain enhanced senses.
Molly: Spider-Fu Mastery/Spider Physiology
Information: Users can utilize traits of Spider Physiology to fight opponents such as getting benefits of multiple limbs, make use out if spider web and poisons and ultimately, achieve greater physical condition. With training and experience, users become a powerful force to be reckoned with.
Users possess the traits, attributes and/or abilities of, transform into, or be/is a spider, air-breathing arthropods that have eight legs, chelicerae with fangs generally able to inject venom, and spinnerets that extrude silk. Some examples of spiders include orb-web spiders, wolf spiders, and jumping spiders, tarantulas, trapdoor spiders and funnel-web spiders. Most users can mimic traits, attributes and capabilities of spiders, like gain enhanced strength since spiders can lift up to 170x their weight on average, manipulate and generate spider threads, create acid or venom and gain enhanced senses.
Vortex: Aerokinesis
Capabilities
Users can create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and possibly wind movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generational force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.
Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge. Since air is the originator for most natural disasters and all forms of weather, the user has control over nature's most dangerous element allowing them to perform a wide variety of feats.
Fizzarolli: Exoskeleton
The ability to create external armor around the user's body from various substances/forces. Sub-power of Construct Creation and Armor Manipulation.
Capabilities
The user can form various kinds of armor around their body or shape it from various substances/forces for protection and physical augmentation. Some may possess enough control over their exoskeleton to shape it into new forms and create various objects, such as tools, weapons, and modes of transportation from its mass. Typically, this exoskeletal form can either manifest as an energy field centered on the user, function like a suit or even a second body of varying size, shape and overall detail surrounding the user's own or even as a separate entity that serves as a extension of the user as well as the user's guardian or servant.
Clara: Hydrokinesis/Aquakinesis
Capabilities
Users can create, shape, and manipulate water, inorganic compounds with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to another. This involves water itself, ice in any form, sweat, blood, steam, water pressure, and other variations. More skilled and powerful users can use water-related weather such as blizzards and rainstorms and some are able to completely control the temperature of the water at will.
Odette: Technokinesis
Capabilities
The user possesses complete control over all technology and devices and can create and manipulate technology, the sum of techniques, skills, methods, and processes used in the production of goods or services or in the accomplishment of objectives. However, most users only can exert control over technological constructs, such as computers, robots, hardware, and other devices that can be termed as "technology", in any way. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows mental interface with computer data.
Most users can control the flow of intricate machinery and assemble or disengage their programming at will and operate most technology at distance. A variation of Electricity Manipulation, they control specific electrons and instructs them which items to engage or disengage and may be able to use the electric impulses to gently control smaller metal parts.
Unlike technopathy which is mainly the ability to read, receive, transmit and interface with technological information, as well as communicate and manipulate technology psychically; while technology manipulators, also known as "Technokinetics" are strictly centered around the kinetic manipulation of technology itself. Many stronger technopaths have been known to also possess a level of technokinesis as well as a natural extension of their powers.
