bopdog111: Now we're onto another Bohman duel here.

Ulrich362: True... this should be an interesting match.

bopdog111: You also said interesting flashback right?

Ulrich362: Yeah, should we share what the flashback is bopdog?

bopdog111: Let's wait until the time comes.

Ulrich362: Fair enough, well enjoy the chapter.

Disclaimer: We don't own Yu-Gi-Oh! Arc-V or Yu-Gi-Oh! VRAINS. All we own are the OCs.


Ghost Gal's group is flying through the Palace but had encountered multiple Bit and Boots while they try finding Lightning, Bohman or Harlin.

"I'm really starting to get tired of these annoying things." Hyperdrive frowned as he destroyed another Bit. "Besides, I owe Bohman a rematch."

"You and me both!" Kitakaze called taking out another Boot. "They could be anywhere in this palace!"

"Alright stay close!" Ghost Gal finished something flying close to them. "This will get them off us!"

Hearing that they flew near her along with everyone else in the group.

"That definitely helps." Songbird admitted.

"Let's go before they recover." Blue Angel spoke as they rode up together before the Bits, and Boots can recover.

"Right." Melodic Angel agreed.

So they all rode off together speeding as they left the Bits and Boots in the dust looking back. Turning back they see a door entrance opening up where they see a small throne room not like Lightning's that Moon Dancer had encountered him in, looks a little different.

"That looks promising." Hyperdrive grinned.

"What part of the palace are we in?" Melodic Angel asked looking around to see where they are if any clue.

"My own part." Hearing the voice they looked seeing Bohman was there sitting on a throne before he raised up, and bowed over politely over. He then raised up. "I welcome you to Lightning's palace, and I apologize for not welcoming you."

"Bohman, I was hoping we'd find you." Hyperdrive grinned. "I went easy on you last time, not this time... I plan on taking you down."

"Sounds real tempting, Hyperdrive. However I already have an opponent on hand." Bohman walked down the steps as the team lowered down on the ground just as the recovered Bit and Boots flew in surrounding them. "Don't interfere." At this orders they all stepped back letting Bohman get closer to the strike team.

"What do you mean?" Blue Angel frowned.

"You of course Blue Angel." Bohman spoken over towards her. "You always proved to be a exceptional duelist, and almost defeated Varis, the leader of the Hanoi. In my growth to finish up, I knew you are one of my obstacles to get pass."

Blue Angel's eyes widened before she stared at him and nodded slowly. "Alright Bohman."

She readied before Ghost Gal moved her arm. "Hold on Blue Angel. I'll duel him this time."

"Ghost Gal?" Blue Angel asked.

Ghost Gal grinned over to her. "I'll be alright, don't worry. I'm leading you all so I gotta make sure, I help you all that I can. Besides I want to see what I can do here."

"Are you sure?" Phantom asked her.

"I'm sure, don't worry." Ghost Gal smiled.

"Hm very well then, Ghost Gal..." Bohman trailed off as he stared at her who stares back. "Trap focused... and you think it has a chance at beating me?"

"Maybe, there's only one way to know for sure though." Ghost Gal mentioned. "So, I'm guessing you're challenging me to a Master Duel? Or are we trying an Action Duel?"

"Hmph." Bohman smirked materializing an orb before crushing it such as cards appeared all around the field. "Now that you mentioned it, we are in the Universal Action Field, Palace of the LIGHT Ignis!"


Palace of the LIGHT Ignis

Action Field Spell

You can use Action Cards, but you can only have 1 Action Card in your hand.


"Sounds good to me, and ladies first?" Ghost Gal asked.

Bohman nodded as they readied over.

"ACTION DUEL!"


(Dueling Theme: Red Cold River by Breaking Benjamin)

Ghost Gal: 4000

Hand: 5

Field: Nothing

Bohman: 4000

Hand: 5

Field: Nothing

Let the duel commence!


Ghost Gal 1st Turn:

Ghost Gal looked around the field while looking at her hand. "I'll start by bringing out my Altergeist Marionetter in attack position." Marionetter readied herself on the field.


(Attack Position)

Altergeist Marionetter

LIGHT

Level 4

Spellcaster/Effect

ATK: 1600

DEF: 1700

When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.


"When I summon her I can set an Altergeist trap from my deck and I pick my Alterfeist Haunted Rock."

The card was set as she smirked.

"Then, since I set it with an Altergeist monster's ability I can immediately activate it."


(face-up)

Altergeist Haunted Rock

Continuous Trap Card

If this card was Set by the effect of an "Altergeist" card, you can activate it the turn it was Set. When this card is activated: Send 1 "Altergeist" monster from your hand to the GY. When your opponent activates a Trap Card (except during the Damage Step): You can send 1 "Altergeist" monster from your hand to the GY; negate that effect, and if you do, destroy that card. You can only use each effect of "Altergeist Haunted Rock" once per turn.


"The effect of Haunted Rock activates and I'll chain the effect of Altergeist Multifaker. Haunted Rock sends Altergeist Peritrator to the graveyard and Multifaker summons herself." Multifaker appeared in front of the trap card.


(Attack Position)

Altergeist Multifaker

DARK

Level 3

Spellcaster/Effect

ATK: 1200

DEF: 800

If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.


"Hmm..." Bohman stared over as she does this.

"Multifaker's effect activates letting me summon Altergeist Fijialert from my deck in defense position." Ghost Gal continued as another Altergeist popped up.


(Defense Position)

Altergeist Fijialert

WATER

Level 4

Spellcaster/Effect

ATK: 1400

DEF: 1200

When an "Altergeist" Link Monster is Link Summoned to your field (except during the Damage Step): You can target 1 other Link Monster on the field; Special Summon this card from your hand to your zone that target points to, also, for the rest of this turn, that monster is also treated as an "Altergeist" monster. You can only use this effect of "Altergeist Fijialert" once per turn.


"That'll do for now."

Ghost Gal's Hand: 2/Field: Altergeist Marionetter (Attack Position), Altergeist Multifaker (Attack Position), Altergeist Fijialert (Defense Position), Altergeist Haunted Rock (face-up)

Bohman 1st Turn:

"Then my turn, I draw!" Bohman drew checking over his hand. "Ever since I was defeated by Blue Gal, and Playmaker, I swore to get stronger, and be the final finished person I am destined to become. My first test had came against Kitakaze... and I managed to succeed. And now is my next test which is you, and then Blue Angel afterward Ghost Gal. So case in point, I won't be pulling any punches, I will prove I am the best here."

"We just started, you shouldn't act as though you've beaten me yet." Ghost Gal pointed out. "This duel has a long way to go."

"Indeed." Bohman said looking over before starting off his turn. "I start by activating Hydradrive Scabbard!" A spell appeared on his field.


Hydradrive Scabbard

Quick-Play Spell Card

Declare 1 Attribute (EARTH, WATER, FIRE, WIND, LIGHT, or DARK); Special Summon 1 "Hydradrive Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, and if you do, it becomes the declared Attribute. When your opponent's monster declares an attack while this card is in your GY: You can banish this card; inflict 300 damage to your opponent for every "Hydradrive" monster with a different Attribute in your GY. You can only activate 1 "Hydradrive Scabbard" once per turn.


"This card's effect allows me to summon a DARK Hydradrive Token!" At that a Token in a purple aura popped on his field.


(Defense Position)

Hydradrive Token

EARTH

Level 1

Cyberse/Token

ATK: 0

DEF: 0

This card can be treated as "Hydradrive Token".


Hydradrive Token: (Attribute: DARK)

"Appear the circuit of truth!" The circuit appeared that the token flew entering the bottom arrow. "Link Summon! Link 1, Shadow Hydradrive!"

Appearing was the Hydradrive crest before emerging was a darkened shadow with purple eyes growling over.


(Attack Position)

(Extra Monster Zone)

Shadow Hydradrive

DARK

Link Rating 1

Cyberse/Effect/Link

ATK: 1000

Link Markers: Bottom

1 DARK "Hydradrive" monster
Cannot be used as Link Material for a Link-1 Link Monster. If your opponent controls a DARK monster, this card can attack your opponent directly. Once per turn, if a card(s) your opponent controls is sent to the GY; you can banish 1 of those cards. If this card is destroyed by battle or card effect: You can Special Summon 1 "Hydradrive Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You can only activate this effect of "Shadow Hydradrive" once per turn.


"Starting off with DARK then?" Ghost Girl asked with a chuckle. "Well I do have my Altergeist Multifaker so you're going to attack me directly then?"

Bohman only chuckled with a grin. "I'm not that predictable..."

"I had a feeling, so what are you up to then?" Ghost Gal asked while casually walking over to an Action Card.

"Of course some other things. First as I have no monsters in the Main Monster Zones, I summon Hydradrive Booster!" Booster popped up on the field.


(Attack Position)

Hydradrive Booster

EARTH

Level 1

Cyberse/Effect

ATK: 0

DEF: 0

During the Main Phase (Quick Effect): You can roll a six-sided die; this card's Attribute becomes the Attribute that corresponds to the result.
● 1: EARTH ● 2: WATER ● 3: FIRE ● 4: WIND ● 5: LIGHT ● 6: DARK
You can only activate this effect of "Hydradrive Booster" once per turn. If you control no monsters in your Main Monster Zones, you can Special Summon this card (from your hand). You can only Special Summon 1 "Hydradrive Booster" once per turn this way. Once per turn, if you control a "Hydradrive" monster with a different Attribute then this card: You can Tribute this card; Special Summon 1 non-"Hydradrive" Link Monster from your GY in Defense Position, except "Hydradrive Booster".


"And I'll use it create my circuit!" The circuit appeared as Booster flew up entering the arrow. "To summon out Alteration Hydradrive!" Alteration rose up below Shadow Hydradrive.


(Attack Position)

Alteration Hydradrive

EARTH

Link Rating 1

Cyberse/Effect/Link

ATK: 0

Link Marker: Bottom-Right

1 "Hydradrive" monster
Cannot be used as material for the Link Summon of a Link-1 Link Monster. When this card is Link Summoned: You can add 1 "Cyberse World" from your Deck to your hand. During the Main Phase (Quick Effect): You can target as many "Hydradrive" monsters you control, then declare 1 Attribute (EARTH, WATER, FIRE, WIND, LIGHT, or DARK); those monsters become that Attribute until the End Phase. You can only use this effect of "Alteration Hydradrive" once per turn.


"With it summoned, I take Cyberse World to my hand." Bohman takes the card showing it before he then shows another spell. "Then appear circuit of truth!" The circuit appeared that Alteration, and Shadow entered the horizontal arrows. "Link Summon! Link 2, Twin Hydradrive Knight!"

At that Hydradrive Knight rose up readying.


(Attack Position)

(Extra Monster Zone)

Twin Hydradrive Knight

EARTH

Link Rating 2

Cyberse/Effect/Link

ATK: 1800

Link Marker: Left, Right

2 "Hydradrive" monsters with different Attributes
If this card is Link Summoned: You can have this card's Attribute be treated as the Attributes it's Link Materials had when used to Link Summon this card while face-up on the field. Monster your opponent controls with the same Attribute as this card's have their effect(s) negated, also this card gains 300 ATK for each of those monsters.


"Appear again circuit of truth!" the circuit appeared once more that Twin flew up entering the bottom arrow. "Link Summon! Link 1, Grand Hydradrive!"

This time Grand Hydradrive rose up on the field.


(Attack Position)

(Extra Monster Zone)

Grand Hydradrive

EARTH

Link Rating 1

Cyberse/Effect/Link

ATK: 1000

Link Marker: Bottom

1 EARTH "Hydradrive" monster
Cannot be used as Link Material for a Link-1 Link Monster. If your opponent controls a EARTH monster, this card can attack your opponent directly. Once per turn, during the End Phase (Quick Effect): You can target 1 card in your opponent's GY; banish that card. If this card is destroyed by battle or card effect: You can Special Summon 1 "Hydradrive Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You can only activate this effect of "Grand Hydradrive" once per turn.


"And I activate the spell, Hydradrive Rebuild!"


Hydradrive Rebuild

Normal Spell Card

Target 1 "Hydradrive" monster you control; destroy it, and if you do, Special Summon 1 "Hydradrive" monster with a different name from your GY, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You cannot Special Summon monsters from the Extra Deck except "Hydradrive" monsters the turn you activate this card. You can only activate 1 "Hydradrive Rebuild" once per turn.


"I destroy a Hydradrive to summon a different one but it's abilities are negated, can't attack, and destroyed at the end of the turn!" Grand Hydradrive shattered which Twin Knight rose back up.

Twin Hydradrive Knight: (Attack Position/Effects Negated/Cannot attack/Destroyed during End Phase)

"Grand Hydradrive has it's own ability that when destroyed, I summon a Hydradrive Token!" Bohman added as another token popped up.

Hydradrive Token: (Defense Position)

Ghost Gal nodded curiously. "Alright then."

"Appear the circuit of truth!" The circuit appeared as the three entered the Right, bottom, and left arrows. "The summoning conditions are at least 2 Hydradrives! Link Summon! Appear Link 3, Paradox Hydradrive Atlas!" At that a sudden earthquake started around them.

"Huh? What's going on?" Ghost Gal asked in shock.

Just then something bursts out of the ground they looked seeing a large monster with one eye, and a long neck, and two arms with a round body, and the Hydradrive crest on it roaring loud staring down at Ghost Gal.


(Attack Position)

(Extra Monster Zone)

Paradox Hydradrive Atlas

EARTH

Link Rating 3

Cyberse/Effect/Link

ATK: 0

Link Marker: Left, Right, Bottom

2+ "Hydradrive" monsters
If this card is Special Summoned: You can roll a six-sided die, and this card becomes the Attribute that corresponds to the result.
● 1: EARTH ● 2: WATER ● 3: FIRE ● 4: WIND ● 5: LIGHT ● 6: DARK
During your Main Phase: You can roll a six-sided die, and Special Summon 1 "Hydradrive" Link Monster from your Extra Deck with the same Link Rating as the result to your zone this card points to. You can only use this effect of "Paradox Hydradrive Atlas" once per turn. "Hydradrive" Link Monsters that have the same Attribute as this card cannot be destroyed by your opponent's card effects. While you control another "Hydradrive" Link Monster on the field, this card is unaffected by your opponent's card effects, also it cannot be targeted for attacks.


"What is that!?" Kitakaze cried in disbelief.

"It's enormous!" Blue Angel gasped.

"This is the creature that had destroyed Cyberse World." Bohman explained over with a grin. "As a test run of my abilities."

"That... how could you do something like that!?" Melodic Angel cried in shock.

"As I'm sure you heard Lightning confused it was a attempt to make himself hated as possible so you'll have no reason to spare him." Bohman stated over to them. "Right now, I don't care about it, I only seek to be the perfect being that I was constructed to be."

"Well, you're not perfect." Ghost Gal told him. "And your monster has no points, haven't you heard size isn't everything?"

"Indeed where it is the abilities that matter. Such as this one!" Bohman readied his hands as the dice appeared. "What I roll becomes Paradox Atlas' attribute! Judgement Dice!" The dice rolled around as they all stared over waiting before it stopped on a light symbol. "The Attribute is LIGHT."

From that Paradox Atlas starts having a golden aura.

Paradox Hydradrive Atlas: (Attribute: LIGHT)

"Changing attributes again." Phantom frowned.

"And now I activate Paradox Atlas's other ability! Judgement Dice!" Bohman readied another dice as it rolled. "Whatever I roll is the Hydradrive Link Monster to be summoned that has the same Link Rating as the result!"

That caught them all off guard.

"Wait, equal to the roll?" Ghost Gal questioned.

The roll continued before a fire symbol appeared as the result. "I rolled a three! Appear on the field!" He takes his selected card as it materialized the monster. "Trident Hydradrive Lord!"

At that Trident Hydradrive Lord one of the monsters he used against Kitakaze readied on the field with his trident.


(Attack Position)

Trident Hydradrive Lord

EARTH

Link Rating 3

Cyberse/Effect/Link

ATK: 2300

Link Marker: Left, Right, Bottom

2+ "Hydradrive" Link Monsters
If this card is Special Summoned: You can declare 2 Attributes (WATER, FIRE, WIND, LIGHT, or DARK); this card is also treated as those Attributes while face-up on the field. Monsters your opponent controls with the same Attribute as this card's have their effect(s) negated, also your opponent cannot target those monsters with card effects. Once per turn (Quick Effect): You can target 1 face-up monster you control, except this card; the Attributes of all face-up monsters your opponent currently controls become the same as the targeted monster's, until the end of this turn. If this card is sent to the GY while your opponent controls a monster with the same Attribute as this card: You can Special Summon 1 "Hydradrive" monster from your GY. You can only activate this effect of "Trident Hydradrive Lord" once per turn.


Ghost Gal frowned hearing that.

"When Trident Lord is summoned, I take 2 Attributes, and give them to Trident Lord! LIGHT, and DARK!" Trident Lord's trident exited the Property Zero snakes.

Trident Hydradrive Lord: (Attribute: EARTH/LIGHT/DARK)

"While face-up on the field all monsters on your field with the same Attribute as Trident Lord have there effects negated! Property Zero!" The snakes moved over wrapping around Marionetter, and Multifaker.

"That's wonderful." Ghost Gal frowned.

Altergeist Marionetter: (Effects Negated)

Altergetist Multifaker: (Effects Negated)

"And while those kinds of monsters are on the field, you can't target them with the special abilities of monsters!" Bohman added over to Ghost Gal.

"That's just fantastic news." Ghost Gal sighed.

"And now battle! Trident Lord attack Altergeist Fijialert!" Trident Lord readied over charging ahead at Fijialert just as Bohman turned to take an Action Card.

Ghost Gal flinched as her monster was destroyed.

"Now I activate Wonder Chance!" Bohman activated the Action Spell he grabbed.


Wonder Chance

Action Spell Card

Target 1 face-up monster you control; this turn, it can attack once again.


"So now Trident Lord can attack again, and this time at Marionetter!" Trident Lord turned over at Marionetter charging over at her.

"Not if I use the Action Spell Evasion." Ghost Gal countered.


Evasion

Action Spell Card

When a monster declares an attack: Target that monster; negate the attack.


Marionetter dodged the attack over as Trident Lord jumped back over before Phantom notices something. "Hang on... why isn't he using Cyberse World, and he doesn't have Judgement Arrows in his hand?"

"You will see on both accounts soon enough." Bohman stated over setting 2 cards. "I end my turn here."

Bohman's Hand: 2/Field: Paradox Hydradrive Atlas (Attack Position/Extra Monster Zone/Attribute: LIGHT), Trident Hydradrive Lord (Attack Position/Attribute: EARTH/LIGHT/DARK), Two Set Cards


Ghost Gal: 4000

Hand: 2

Field: Altergeist Marionetter (Attack Position), Altergeist Multifaker (Attack Position), Altergeist Haunted Rock (face-up)

Bohman: 4000

Hand: 2

Field: Paradox Hydradrive Atlas (Attack Position/Extra Monster Zone/Attribute: LIGHT), Trident Hydradrive Lord (Attack Position/Attribute: EARTH/LIGHT/DARK), Two Set Cards


Ghost Gal 2nd Turn:

Ghost Gal frowned seeing the field as she drew her card. "Ok, this could be a problem... but I've been through worse. I'll start by creating the circuit that links the known to the unknown. The summoning conditions are two Altergeist monsters so I'll place Multifaker on my field and Altergeist Pookuery in my hand in the Link Arrows. Circuit Combine! I Link Summon, Link two Altergeist Hexstia!" The circuit popped up where the two which are Multifaker, and a winged like Altergeist flew up entering the arrows.


(Attack Position)

(Extra Monster Zone)

Altergeist Hexstia

FIRE

Link Rating 2

Spellcaster/Link/Effect

ATK: 1500

Link Markers: Right, Bottom

2 "Altergeist" monsters
Gains ATK equal to the original ATK of each "Altergeist" monster it points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altergeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn.


The centaur like Altergeist readied over onto the field against Bohman's Hydradrives. Bohman checks the Attribute of the new monster noting it's FIRE so Trident Lord can't stop it's abilities.

"Then since Hexstia is pointing to Altergeist Marionetter she gains Marionetter's 1600 attack points." Ghost Gal continued.

Altergeist Hexstia: (ATK: 1500 + 1600 = 3100)

"Next I'll summon Altergeist Fifinellag."


(Attack Position)

Altergeist Fifinellag

DARK

Level 2

Spellcaster/Tuner/Effect

ATK: 0

DEF: 1000

Monsters your opponent controls cannot target "Altergeist" monsters you control for attacks, except "Altergeist Fifinellag", also your opponent cannot target "Altergeist" monsters you control with card effects, except "Altergeist Fifinellag".


Altergeist Fifinellag: (Effects Negated)

"Oh I know what she's up too." Blue Angel smiled knowing what Ghost Gal is planning to do.

"Now, level two Fifnellag tunes level four Marionetter." Ghost Gal smirked as Fifnellag became two green rings as Marionetter became four orange rings and they combined into six blue rings.

(LV: 2 + 4 = 6)

"The legendary evil spirit! Surpass eternal time and show yourself! Synchro Summon! Appear!, Level 6! Altergeist Dragvirion!" At that her Synchro against Aqua rose up to battle but hit by Trident Lord's Property Zero snake.


(Attack Position)

Altergeist Dragvirion

DARK

Level 6

Spellcaster/Synchro/Effect

ATK: 2200

DEF: 1200

1 Tuner + 1+ non-Tuner monsters
When an opponent's Special Summoned monster declares an attack: You can return 1 "Altergeist" monster you control to the hand; negate that attack. If this card is Tributed and sent to the GY: You can Special Summon this card. You can only use each effect of "Altergeist Dragvirion" once per turn.


Altergeist Hexstia: (Linked to Altergeist Dragvirion/ATK: 3100 - 1600 + 2200 = 3700)

Altergeist Dragvirion: (Effects Negated)

"Great now she's clear to attack as from this, Bohman can't use any spell or traps to stop her!" From this playstyle that she seen her use against Aqua, Blue Angel is certain that Ghost Gal can beat Bohman right here, and now.

"I would think so too... if it wasn't for this! I activate Trident Lord's special ability!" Trident Lord raise his trident aiming at at Paradox Atlas.

"What?" Ghost Gal questioned hearing that.

"I target a monster on my field, and every other monster you have has the same attribute as that monster!" Bohman explained over while Trident Lord's LIGHT Property Zero move onto Dragvirion, and Hexstia biting them to change their attributes.

"Nice try, but I had a feeling you'd try something like that so I grabbed this, Invisibility." Ghost Gal smiled.


Invisibility

Action Spell Card

Target 1 monster you control; this turn, it cannot be targeted by your opponent's card effects, also it is unaffected by other card effects.


"This spell prevents you from targeting my Altergeist Hexstia with effects and other effects don't affect her this turn."

"But Dragvirion isn't so lucky." While Hexstia wasn't effected Dragvirion's Attribute changed from DARK to LIGHT.

Altergeist Dragvirion: (Attribute: LIGHT)

Altergetist Hexstia: (Cannot be targeted to opponent's card effects/Unaffected to other card effects)

"That doesn't change anything, her effects were already negated... or at least they will be until Altergeist Hexstia attacks Trident Hydradrive Lord!" Ghost Gal called.

Hesxtia charges in over only for Bohman to reveal a monster card. "Not like so!" At that Trident Lord vanished before Hesxtia's attack can hit taking her by surprise as she looks around. "By returning a Hydradrive Link monster to my Extra Deck, I can summon then summon Hydradrive Mutation from my hand!" Mutation rose up on the field beside Paradox Atlas.


(Defense Position)

Hydradrive Mutation

EARTH

Level 1

Cyberse/Effect

ATK: 0

DEF: 0

During the Main Phase (Quick Effect): You can roll a six-sided die; this card's Attribute becomes the Attribute that corresponds to the result.
● 1: EARTH ● 2: WATER ● 3: FIRE ● 4: WIND ● 5: LIGHT ● 6: DARK
If this card is in your hand (Quick Effect): You can target 1 face-up "Hydradrive" Link Monster you control; shuffle it back into the Extra Deck, and if you do, Special Summon this card (from your hand) in Defense Position, then this card's Attribute becomes the Attribute(s) of the targeted Link Monster. Your opponent's monsters with the same Attribute as this card cannot target this card for attacks. You can only activate each effect of "Hydradrive Mutation" once per turn.


"After that Mutation's Attribute becomes the Attribute of the monster I returned, and can't be attacked by monsters that are the same attribute!"

Mutation: (Attribute: EARTH/LIGHT/DARK)

"Wait, but that just means it's a replay and Hexstia can destroy Mutation." Blue Angel pointed out.

"But now she can't secure the win as that thing's in Defense." Melodic Angel pointed out it isn't to switch monsters it was to protect himself from being defeated.

"She wouldn't have won this turn either way." Songbird pointed out. "She didn't have enough damage on the field."

"Hexstia destroy Hydradrive Mutation!" Ghost Gal mentioned.

Hesxtia charged in smacking down on Mutation destroying it which left Atlas on the field.

"Now Dragvirion... won't attack." Ghost Gal mentioned. "Instead I'll set this card facedown and end my move."

"Wha-Ghost Gal why aren't you attacking Atlas?" Blue Angel asked her shocked by her decision while Bohman also raised an eyebrow from this.

"His monster has no points, and it already revealed one powerful effect, better safe than sorry especially since unlike Hexstia my Dragvirion doesn't have the protection of the Invisibility card." Ghost Gal explained to her.

Ghost Gal's Hand: 0/Field: Allergist Hexstia (Attack Position/Linked to Altergeist Dragvirion/ATK: 3700), Altergeist Dragvirion (Attack Position), Altergeist Haunted Rock (face-up), One Set Card

Bohman 2nd Turn:

"Can't be too careful... very well then, I draw!" Bohman drew checking over his hand. "And I activate Pot of Greed!" The pot appeared as he drew twice.


Pot of Greed

Normal Spell Card

Draw 2 cards.


Ghost Gal meanwhile was looking around before heading for another Action Card.

Seeing this Bohman ran off himself for another before calling. "And I activate Paradox Atlas' effect again!" Atlas glowed over as the dice appeared in Bohman's hands. "Judgement Dice!" The dice rolled around a bit over before stopping at a wing. "Four!"

"I had a feeling that would happen." Ghost Gal frowned only to smile as she suddenly got in Bohman's way. "Sorry, no Action Cards for either of us this time."

"Would it matter?" Bohman smirked as what appeared behind him was Tesseract Hydradrive Monarch.


(Attack Position)

Tesseract Hydradrive Monarch

EARTH

Link Rating 4

Cyberse/Effect/Link

ATK: 3000

Link Marker: Left, Right, Bottom-Left, Bottom-Right

2+ "Hydradrive" monsters with the same Attributes
If this card is Special Summoned: You can declare 3 Attributes (WATER, FIRE, WIND, LIGHT, or DARK); this card is also treated as those Attributes while face-up on the field. Negate the effects of monsters with the same Attribute(s) as this card while your opponent controls them, also banish those monsters when they leave the field. Once per turn, during the Battle Phase, if this card battled this turn: You can make your opponent send 1 face-up monster they control with the same Attribute as this card to the GY (their choice), and if they do, this card can attack an opponent's monster again in a row. If this card is destroyed: You can pay 1000 LP; Special Summon this card, and if you do, double its ATK, but banish it during your End Phase. You can only activate this effect of "Tesseract Hydradrive Monarch" once per turn.


Ghost Gal's eyes widened in shock.

"When summoned, I pick three Attributes to give it! LIGHT, DARK, and FIRE! Property Zero!" The three Property Zero Snakes readied wrapping around Hexstia, and Dragvirion.

Tesseract Hydradrive Monarch: (Attribute: EARTH/LIGHT/FIRE/DARK)

Altergeist Dragvirion: (Effects Negated/Banished when leaves the field)

Altergeist Hexstia: (Effects Negated/ATK: 3700 - 2200 = 1500/Banished when leaves the field)

Ghost Gal frowned seeing that.

"In addition should they leave the field, they are banished." Bohman added over with a smirk.

Ghost Gal frowned. "Great, anything else I should know?"

"Just this." Bohman revealed his drawn card, Judgement Arrows.


Judgement Arrows

Link Spell Card

Link Markers: Top-Left, Top, Top-Right
You can only activate "Judgement Arrows" in your Spell & Trap Zone a Link Monster points to, also you can only control 1 "Judgement Arrows". If a Link Monster this card points to battles, its ATK is doubled during damage calculation only. When this card leaves the field while it points to a monster(s), destroy all those monsters.


"Great, not that." Hyperdrive frowned.

"And now Tesseract Hydradrive Monarch attack Altergetist Hexstia!" Tesseract readied over charging at Hexstia. "Judgement Arrows' effect applies!"

Tesseract Hydradrive Monarch: (ATK: 3000 x 2 = 6000)

"And for the record..." Bohman started over to Ghost Gal. "Atlas' last effect is that if there is a Hydradrive on the field with the same attribute as it, it can't be attacked or be effected to effects."

"Well it's a good thing I'm not targeting it, I use the trap Infinite Impermanence to negate the effects of Tesseract Hydradrive Monarch!" Ghost Gal called.


Infinite Impermanence

Normal Trap Card

Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


"Oh, and as a little bonus since I set it in the same column as all three of your cards it also negates Judgement Arrows."

Bohman blinked over from it as his monster, and Judgement Arrows shorted out.

Tesseract Hydradrive Monarch: (Attribute: EARTH/ATK: 6000 / 2 = 3000/Effects Negated)

Judgement Arrows: (Effects Negated)

That in turn gets Dragvirion, and Hexstia there effects back.

Altergeist Hexstia: (ATK: 1500 + 2200 = 3700)

Hexstia moved over smacking down over at Tesseract destroying it over while Bohman raised his arm. (Bohman: 3300/Hand: 1) "Hmm... not bad." Bohman grinned over towards Ghost Gal in front of him. "Have to admit, you catch me off guard for that move."

"I would have used my trap last turn, but I had a feeling stopping Judgement Arrows even for a turn was a better move." Ghost Gal replied. "Then again, I probably shouldn't be too happy with this win since I only managed it since you agreed to an Action Duel."

"Well, how about this. I activate the trap, Hydradrive Nightmare!" A trap popped up where suddenly purple sludge wrapped around Hexstia, and pulled her down before her effect can stop what was happening.


Hydradrive Nightmare

Normal Trap Card

If your "Hydradrive" monster was destroyed by battle: Tribute 1 monster your opponent controls; Special Summon 1 "Hydradrive" Link Monster from your GY with a different name then the destroyed monster, then the Special Summoned monster is also treated as the same Attribute as the Tributed monster's. During your Battle Phase: You can banish this card from your GY; Declare 1 Attribute (EARTH, WATER, FIRE, WIND, LIGHT, or DARK); Special Summon 1 "Hydradrive Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, and if you do, it becomes the declared Attribute, also it cannot be destroyed by battle with a monster with the same Attribute as it. You can only activate each effect of "Hydradrive Nightmare" once per turn.


"What, what just happened?" Ghost Gal questioned.

"What happened is Hydradrive Nightmare's effect that when a Hydradrive monster is destroyed in battle, I can Tribute one of your monsters to revive a different one with the same Attribute as the monster sacrificed." Bohman smirked over as Twin Knight starts to emerge from the graveyard.

Ghost Gal frowned as she let the effect go through and Twin Knight reappeared.

Twin Hydradrive Knight: (Attack Position/Attribute: FIRE)

"In addition during my Battle Phase, I use Nightmare's other effect. I banish it to summon a Hydradrive Token that's LIGHT!" Bohman added as another Token popped up.

Hydradrive Token: (Defense Position/Attribute: LIGHT)

"Only difference is that you can't destroy it in battle with the same Attribute as it." Not much use as Dragvirion is DARK but mostly for Atlas' final effect to apply to keep Ghost Gal from going after it.

Ghost Gal frowned seeing that move while she added a card to her hand from Hexstia's effect.

"Judgement Arrows' effect is negated however." Bohman said with closed eyes before saying to her. "So for now I end my turn."

Bohman's Hand: 1/Field: Paradox Hydradrive Atlas (Attack Position/Extra Monster Zone/Attribute: LIGHT), Twin Hydradrive Knight (Attack Position/Attribute: FIRE), Judgement Arrows (face-up), Hydradrive Token (Defense Position/Attribute: LIGHT), One Set Card


Ghost Gal: 4000

Hand: 1

Field: Altergeist Dragvirion (Attack Position), Altergeist Haunted Rock (face-up)

Bohman: 3300

Hand: 1

Field: Paradox Hydradrive Atlas (Attack Position/Extra Monster Zone/Attribute: LIGHT), Twin Hydradrive Knight (Attack Position/Attribute: FIRE), Judgement Arrows (face-up), Hydradrive Token (Defense Position/Attribute: LIGHT), One Set Card


Ghost Gal 3rd Turn:

Ghost Gal drew her card as she paused looking at the field. "I summon Altergeist Meluseek in attack position."


(Attack Position)

Altergeist Meluseek

WATER

Level 1

Spellcaster/Effect

ATK: 500

DEF: 300

This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.


"Altergeist Meluseek can attack you directly."

The small mermaid Altergeist fired a small orb over at Bohman who winced a little but stares focused. (Bohman: 2800/Hand: 1)

"When Meluseek deals damage I send a card you control to the GY, like Judgement Arrows." Ghost Gal mentioned.

Judgement Arrows left the field easily from this which triggered it's drawback that made Twin Knight, and the Hydradrive Token destroyed leaving only Atlas.

"Now, I'll attack Paradox Hydradrive Atlas with Altergeist Dragvirion!"

Dragvirion charged up a attack before blasting down striking over Atlas who roared loud from the attacking before exploding around while Bohman raised his arm with a grunt. (Bohman: 0600/Hand: 1)

"Ok, with that done I'll create the circuit again, the summoning conditions are two Altergeist monsters, I place Dragvirion and Meluseek in the Link Arrows, Circuit Combine! I Link Summon, Link two Altergeist Kidolga." A two-axed Altergeist rose up on the field readying.


(Attack Position)

(Extra Monster Zone)

Altergeist Kidolga

DARK

Link Rating 2

Spellcaster/Link/Effect

ATK: 1000

Link Markers: Left, Bottom

2 "Altergeist" monsters
When another "Altergeist" monster you control inflicts battle damage to your opponent: You can target 1 monster in their GY; Special Summon it to your zone this card points to, but each turn, it cannot attack unless this card has already declared an attack that turn. If this card is destroyed by battle: You can target 1 "Altergeist" card in your GY; add it to your hand.


"Of course since I Link Summoned a monster I can add Altergeist Pookuery back to my hand. That's all."

Ghost Gal's Hand: 2/Field: Altergeist Kidolga (Attack Position/Extra Monster Zone), Altergeist Haunted Rock (face-up)

Bohman 3rd Turn:

Bohman chuckled over from this. "You'll regret not being able to finish me this time."

Ghost Gal raised an eyebrow at that. "What do you mean?"

Bohman drew over before suddenly the area around them darkened.

"What's going on?" Songbird asked seeing that.

"What's going is my true test..." Bohman raised his arm, and hand before then declaring. "Come Data Storm!" At that a large Data Storm taking place from the Battlefield outside carrying the Bits, Boots, and lesser Knights of Hanoi alongside the Bits, and Boots in the room with them gathered around as it all moved around gathering in Bohman's hand.

"What are you doing?" Ghost Gal questioned in shock seeing the storm as she tried to brace herself for it.

"You should be aware here... when I have 1000 or less Life Points, I obtain 1 monster well suited for my Deck from the Data Storm!" Bohman explained over as the storm gathered on at his hand.

Outside the Strike Team that is holding off the Bits and Boots, and the Relief Medic Team sees the Data Storm swiping away both forces being swept into the Palace where the duel is at while a condensed force gathered at his hand.

"Come Storm Access!" Bohman declared as the storm gathered around eventually forming into a card that he takes.


Storm Access

Bohman's Skill

If you have 1000 or less LP obtain 1 random Link Monster from a nearby Data Storm well-suited for your Deck to your Extra Deck. The stronger the Data Storm, the stronger the monster.


"Wait, that's against the rules!" Hyperdrive argued. "You can't use a Skill in a Master Duel or an Action Duel."

"In this do or die situation... why should that matter?" Bohman asked over to him.

Suddenly Ghost Gal's transmitter beeped over as they heard Baira's voice. "Strike Team leaders, what's going on in there? A Data Storm just manifested, and took out some of both forces before heading into the Palace!"

"We're dealing with Harlin right now but nothing with us." Rosaly's voice answered over.

"Nothing on our end either." Varis agreed to say they don't know anything.

"Bohman's here, and he used a Skill in an Action Duel." Melodic Angel answered.

"A Data Storm that large?"

"I'll be more then happy to demonstrate." Bohman stated before activating a spell. "Starting with this Hydradrive Readvent!"


Hydradrive Readvent

Normal Spell Card

Target 1 Link Monster in your GY with less ATK than the monster your opponent controls with the highest ATK; Special Summon it, but negate its effects, also destroy it during the End Phase.


"I take 1 Link Monster from the graveyard with attack points less then the highest one on your field, and summon it! Revive Paradox Hydradrive Atlas!"

At that Paradox Atlas rose up again from the graveyard with a roar.

Paradox Hydradrive Atlas: (Attack Position/Effects Negated/Destroyed during End Phase)

"The summoned monster is destroyed at the end of the turn." Bohman said before then adding. "Then I summon a second Hydradrive Booster!" At that a second Booster popped up beside Atlas.

Hydradrive Booster: (Attack Position)

Ghost Gal frowned seeing that.

"Appear the circuit of truth!" the circuit appeared which Atlas, and Booster flew up over. "The summoning conditions are at least 2 Hydradrives!" The monsters entered the horizontal, and vertical arrows.

"Link four?" Blue Angel asked nervously seeing that.

"Emerge out!" Raising was a gray naga like monster like Tesseract only has a staff with rings on it alongside gems on it while readying over with large wings. "Link 4, Rousing Hydradrive Monarch!" The monster readied over on the field.


(Attack Position)

(Extra Monster Zone)

Rousing Hydradrive Monarch

EARTH

Link Rating 4

Cyberse/Effect/Link

ATK: 3000

Link Marker: Top, Left, Right, Bottom

2+ "Hydradrive" monsters
If this card is Special Summoned: You can declare 3 Attributes (WATER, FIRE, WIND, LIGHT, or DARK); this card is also treated as those Attributes while face-up on the field. Negate the effects of monsters with the same Attribute(s) as this card while your opponent controls them, also there ATKs becomes 0. If a player Normal or Special Summons a monster(s) with the same Attribute as this card: You can change that monster's Battle Position. During the Main Phase (Quick Effect): You can roll a six-sided die, and if your opponent controls a face-up monster(s) in their Monster Zone with an Attribute that corresponds to the result, send as many of those monsters to the GY as possible, and if you do, inflict damage to your opponent equal to the number of monsters sent to the GY x 500.
● 1: EARTH ● 2: WATER ● 3: FIRE ● 4: WIND ● 5: LIGHT ● 6: DARK
You can only activate each effect of "Rousing Hydradrive Monarch" once per turn.


Everyone looked shocked seeing the new monster.

"When I summon this monster, it's Attribute becomes the 3 that I select!" Rousing Monarch raised it's staff as images of DARK, LIGHT, and FIRE appeared.

Rousing Hydradrive Monarch: (Attribute: EARTH/DARK/LIGHT/FIRE)

"All monsters with the same Attribute have there effects negated, and lose there attack points! Property Zero!" Bohman called as the DARK Property Zero snake jumped onto Kidolga.

Altergeist Kidolga: (Effects Negated/ATK: 1000)

"And I activate it's ability!" Rousing Monarch's rings from the staff flew in between Bohman's hands. "I roll a dice, and whatever Attribute I roll, all monsters on your field that are the same are sent to the graveyard, and you take 500 points of damage for each of those monsters!"

Ghost Gal's eyes widened in disbelief.

"Judgement Dice!" the dice appeared as it rolled over while they watched with bated breathes before stopping at DARK. "DARK Attribute!" At that Kidolga screeched as was removed from the field. "Then you take 500 points of damage!" Rousing's wings glowed shooting beams at Ghost Gal.

Ghost Gal winced as the beams hit her.

(Ghost Gal: 3500/Hand: 2)

"Now Rousing Hydradrive Monarch attack her directly!" Rousing readied over on Ghost Gal spreading it's wings to attack.

"Not so fast, I use the effect of Altergeist Konquery in my hand!" Ghost Gal countered. "I can summon her in defense position and negate your attack."


(Defense Position)

Altergeist Konquery

EARTH

Level 5

Spellcaster/Effect

ATK: 0

DEF: 2400

When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field.


"Not good enough, I activate Hydradrive Rebound!" Bohman activated his face-down.


Hydradrive Rebound

Counter Trap Card

When your opponent activates the effect of a monster that has the same attribute as 1 "Hydradrive" Link Monster you control: Discard 1 card; negate the activation, and if you do, shuffle that card into the Deck, then inflict 300 damage to your opponent equal to the Link Rating of that monster. You can only activate 1 "Hydradrive Rebound" per turn.


"As your monster's Attribute is the same as one Hydradrive on my field, I discard Cyberse World, and negate the effect and shuffle the card before dealing you 300 points of damage for each of Rousing Monarch's Link Markers!" Bohman discards Cyberse World before Rousing raised it's staff putting the effect on silent.

Ghost Gal's eyes widened as Konquery vanished and she was blasted.

(Ghost Gal: 2300/Hand: 1)

"Now finish her!" Rousing Monarch fired the blasts over at Ghost Gal.

Ghost Gal's eyes widened as the attack hit wiping out her life points.


Ghost Gal: 0000

Hand: 1

Field: Altergeist Haunted Rock (face-up)

Bohman: 0600

Hand: 0

Field: Rousing Hydradrive Monarch (Attack Position/Extra Monster Zone/Attribute: EARTH/DARK/FIRE/LIGHT)

Bohman wins!


Hyperdrive frowned seeing that as it became clear... the majority of them had no chance against this guy if he can just stop multiple attributes from working against him. Any chance they had of winning just went right down the drain.

"You are clear, that your strong. But as said before, I am destined as the perfect vessel for the Ignis." Bohman stated over towards them smirking.

"...Not yet." Blue Angel walked over offering a hand to Ghost Gal before she heads to the relief point.

"No offense, but how are your Trickstars going to stop him if he picks LIGHT?" Kitakaze asked her. "He'll negate your entire deck."

"I'm not a one-trick pony. My Deck doesn't rely on just my monsters." Blue Angel said to her. "I also beaten him before even if I had Playmaker helping out so I'm technically best qualified to face him now."

"Alright, but be careful." Hyperdrive told her as Blue Angel nodded.


Ulrich362: Bohman beats Ghost Gal with a new Link four, and he's far from done right bopdog?

bopdog111: Yup far from done. Next up though we head back Rosaly's team for another chance against Harlin. Maybe Rosaly herself can do better?

Ulrich362: Maybe, though with how Bohman just performed... if Harlin's deck is anything like that I don't see it as likely. See you in the next chapter.

bopdog111: Be sure to review!