D&D Stat Sheet
Basic Information:
- Name: Naruto Uzumaki
- Class: Fighter 7 (Echo Knight) / Monk 5
- Race: Human (Variant)
- Background: Outlander/Soldier
- Alignment: Chaotic Good
- Level: 12
Ability Scores:
- Strength: 16 (+3)
- Dexterity: 18 (+4)
- Constitution: 16 (+3)
- Intelligence: 8 (-1)
- Wisdom: 9 (-1)
- Charisma: 13 (+1)
Proficiencies:
- Saving Throws: Strength, Constitution
- Skills: Acrobatics, Athletics, Perception, Stealth, Survival
- Tools: Calligrapher's Supplies, Kunai Holster, Shinobi Supplies
Armour Class (AC):
- 18 (Unarmoured Defence: 10 + Dex + Wis)
Hit Points (HP):
- 108
Speed:
- 55 ft.
Weapons:
- Unarmed Strikes: 1d6 + 4 (Monk Martial Arts)
-Leviathan Axe:
- Melee Damage: 1d8 + 6 slashing (versatile, 1d10 two-handed)
- Thrown Damage: 1d8 + 6 slashing
- Frost Damage: 1d6 cold (on a hit)
- Kunai (Daggers): 1d4 + 4 piercing (for ranged attacks)
Key Features and Abilities:
Fighter (Echo Knight 7):
1. Fighting Style:
- Unarmed Fighting (boosts unarmed damage to 1d8 when not wielding weapons).
2. Second Wind:
- Once per short rest, regain 1d10 + 7 HP as a bonus action.
3. Action Surge:
- Take one additional action on your turn, once per short rest.
Echo Knight Features:
- Manifest Echo:
- As a bonus action, create an echo that lasts until it is destroyed or dismissed. You can attack from its position.
- Unleash Incarnation:
- When you take the Attack action, you can make an extra melee attack from the echo's position (3 times per long rest).
- Echo Avatar:
- You can move your echo up to 1,000 feet away and see/hear through it for up to 10 minutes.
Monk (Way of the Open Hand 5):
1. Unarmoured Defence:
- AC = 10 + Dex + Wis (18 in this build).
2. Martial Arts:
- Use Dexterity for unarmed strikes; bonus action unarmed strike after Attack.
3. Ki Points (5):
- Spend on Flurry of Blows, Patient Defence, or Step of the Wind.
4. Flurry of Blows:
- Two unarmed strikes as a bonus action.
5. Deflect Missiles:
- Catch and potentially throwback ranged attacks.
6. Stunning Strike:
- Spend 1 ki point to force a Con save (DC 15) or stun an enemy until the end of your next turn.
7. Extra Attack:
- Attack twice when you take the Attack action.
8. Unarmoured Movement:
- +15 feet speed (already included).
9. Slow Fall:
- Reduce falling damage by 25 points.
10. Ki-Empowered Strikes:
- Unarmed strikes count as magical for overcoming resistance.
Homebrew: Adamantine Jail (Anti-Arcane Weapon)
- Description: A manifestation of Naruto's powerful chakra, this glowing, ethereal chain extends up to 100 feet. The chain is used to bind and restrict foes, suppressing their magical abilities and movements. It is particularly effective against spellcasters but can be broken by brute strength or overwhelming force.
Properties:
1. Chain Attack (Action):
- As an action, Naruto can attempt to bind a target within 100 feet.
- Attack Roll: +7 to hit (Wisdom-based ranged spell attack).
- On a Hit: The chain latches onto the target, restraining them and cancelling out any magical abilities they attempt to use while restrained.
2. Restraint:
- While restrained by the Chakra Chain:
- The target is restrained (movement speed is 0, and attacks against them have advantage).
- Any spell they cast that requires verbal, somatic, or material components automatically fails.
- The target can attempt to break free at the end of their turn by succeeding on either a Strength saving throw (DC 16) or a Wisdom saving throw (DC 16).
3. Duration:
- The chain can restrain a target for a maximum of 1 minute (10 rounds). Once the chain releases a target or is broken, the target regains full mobility.
4. Limitations:
- The chain can only restrain one target at a time. If the target has an exceptionally high Strength score (18+), they gain advantage on checks to break free. The chain's restraining effect is only active as long as Naruto maintains concentration (similar to concentrating on a spell).
5. Recharging the Chain:
- After using the Chakra Chain, Naruto must take a short or long rest before using it again.
Feats:
1. Mobile:
- +10 feet speed (already included), no opportunity attacks when you make a melee attack.
2. Tough:
- +24 HP (2 per level).
Naruto's Combat Style in This Build:
- Close Combat Blitz: Naruto rushes in, using Flurry of Blows combined with attacks from his echo to overwhelm foes.
- Tactical Positioning: The echo allows him to strike from multiple angles or set up attacks with his clones.
- Speed and Mobility: With a 55 ft. speed and Mobile feat, he's constantly darting around the battlefield.
- Shadow Clone Recon: Echo Avatar serves as a perfect scout or bait.
Let me know if you like this stat sheet for his current abilites.
