Kilgara's Status:

Name: Kilgara
Race: Arcane Royal Dragon
Rank: Wyrmling
Alignment: Chaotic Good

Level: 432
Class: Warlock LVL 75/100, 45%

HP: 13,080 [Regens 2,616 per minute]
MP: 61,200 [Regens 9,180 per minute]
SP: 19,620 [Regens 2,616 per minute]

STR: 746
END: 654
DEX: 334
INT: 612
WIS: 612
CHA: 220
LUK: 290

Points: 1,205

HP= END x 20
SP = END x 30
MP = INT x 100
SP/ HP Regen = END x 4
MP Regen = WIS x 15

Classes:

Runecaster LV 100/100
Gain 2 INT and 2 WIS every level up

Assassin 100/100
Gain 2 DEX and 2 WIS every level up

Geomancer - LVL 100/100
Gain 2 INT and 2 WIS every level up.

Warlock LVL 75/100, 59%
Gain 2 INT and 2 CHA every level up.

Martial Artist (LVL 47/100, 31%)
Gain 2 DEX and 2 END every level up.

Skills:

Gamers Mind
Allows the user to calmly and logically think things through.
Allows a peaceful state of mind.
Grants Immunity to psychological status effects.

Gamers Body
Grants a body that allows the user to live life like a video game.

Observe
Provides information on a target.

Mini-map Tier 1
Provides access to a 2D map, projected through your HUD. It is filled in through exploring the area you're in, and shows you where you've been. By default, it is always in the corner of your vision, but if you wish you can turn it off and back on. You can also manipulate it by interacting with it, enlarging certain areas or zooming in on it.

Wandlore LVL 36, 85%
Wandlore is the complex branch of magic dealing with focal magic; more specifically, it is the science behind the use of wands, staffs, jewelry, and other such materials in the magical arts. With this skill, you are now able to create said tools. Your products are that of a novice.

Animal Handling LVL 42, 2%
This skill allows you to interact with and tame animals. With a high enough level, even animals considered more feral, aggressive, and "untamable" become trainable to you.

Meditation LVL 1, 0%
The action or practice of meditating. Helps calm the mind and relax the body.

Spell Skills:

Hidden
Upon casting, the user is rendered invisible and impervious to attacks; however, other spells may still affect the user.

Transformation: Butterfly
You are able to change your form into that of a butterfly and back to your original form at the cost of 500 MP. Your stats, skills, and abilities remain the same as your original form in this transformed state.

Alter Size
This spell will alter your own size. You can change to any size smaller or bigger than your own, limited only by your MP. Your MP will constantly drain while this spell is active; The rate at which it drains increases the bigger the size difference from your original size.

Martial Artist Skills:

Kinesthetic Sense
All living creatures possess this sense; Without it, a person is forced to be able to see their limb in order to move it. With this perk, your natural kinesthetic senses are enhanced. This gives you enhanced coordination and the ability to flawlessly keep track of every moving body part on a subconscious level. This leads to enhanced reflexes, and allows your body to move and act without having to think about it.

Counter Mastery
You are a master of countering attacks, able to use an opponent's physical momentum, strength, and size against them. This ability scales with your Martial Arts level and DEX stat.

Assassin Skills

Executioner (Specialty)
Cold hearted, merciless and brutal; the Executioner is not afraid of killing in broad daylight. Despite not being fit for prolonged battles like any assassin, they specialize in combat, making use of available weaponry, and knowing where to strike their victims for quick kills.

Sneak Crit Modifier
When you land a successful sneak attack, the damage you inflict, including initial damage, is multiplied by 50, plus your DEX stat.

Killing Mastery Tier 1
You now have innate knowledge of how to kill a specific race of being, regardless of how powerful they are. This ability comes in great significance when dealing with seemingly unstoppable opponents and allows you to gain knowledge on how to end their lives with expedient efficiency.
This ability scales with your INT and WIS stat.
Target Race: Dragon

Inaudible Movement Tier 2
You can move with complete and absolute silence, allowing you to move or stand without disturbing anything (save what you physically walk on) and sneak up on almost anyone.
This ability scales with your DEX stat.

Geomancer Skills/Spells:

Earth Elemental Form
You are able to transfigure your body (or parts of it) into powerful stone. Your geomancer spells and skills are twice as powerful in this form, and your original body becomes naturally more durable, including your internal organs. Continuously drains MP while active.

Seismic Sense (Geomancy)
By connecting yourself to the earth and focusing, you gain an incredible boost to your sense of touch and hearing. You can feel footsteps on the ground from miles away, in detail.

Conjure Golem Tier 1
This spell allows you to create and conjure a golem using existing earth materials around you. They last about ten minutes, and though crude in design, they're effective melee fighters and brute laborers. They are under your complete control, though they can't comprehend complex orders.

Runecaster Skills:

Draconic Mastery - Legendary

Mana Ink
Grants the ability to write and cast runes with mana. Runes can now be written on any surface, including air.

Runemaster
Doubles the effectiveness of all runes you cast and create.

Invisible Runes
With a mere thought and a little extra MP, you are now able to turn your runes invisible, hiding them from the naked eye. They can still be sensed, however. The amount of MP required to turn a rune invisible will depend on the size of the rune.

Sizable Runes
This ability allows you to change the size of runes you cast and create. Their function and effectiveness will increase the bigger you expand and make them, but will remain unaffected the smaller they become from their original size.

Runic Memory
For every 50 INT you have, you are able to 'store' a rune in your memory that you can cast instantly.

Runemaster
Doubles the effectiveness of all runes you cast and create.

Warlock Spells/Skills:

Grimoire Spells:

Blade Ward
Charm Person
Chill Touch
Darkness
Dispel Magic
Eldritch Blast
Eye Bite
Fear
Forcecage
Hellish Rebuke
Hex
Hold Person
Mage Hand
Misty Step
Create Food and Water
Passwall
Pass Without Trace
Poison Spray
Prestidigitation
Scrying
Shatter
Spider Climb
Remove Curse
Vampiric Touch
Witch Bolt

Racial Skills:

Senses Tier 1
All five of your senses are equal to the best (natural) humanity has ever produced. Your Blindsense has a range of 25 feet.

Darkvision
Due to your draconic heritage, you are able to see in the dark. You can't discern color too well in pure darkness, only shades of gray.

Arcane Breath Tier 2
As an arcane dragon, you are able to utilize pure arcane energy in the form of a power breath. As a wyrmling, your breath attack now looks like strange, wispy red flames, leaving mana burns in its wake. For every 1 MP used, you deal 2 magic damage to living targets. Your breath attack is capable of 'burning' magic, spells, or enchantments it comes into contact with, depending on their level, though it does half damage against non-magical objects.

Arcane Manipulation
As an arcane dragon, you have a seemingly unnatural control over magical energies, and are able to perform feats that would normally be impossible to most magic users. You are seemingly only limited to your imagination and the arcane energies available to you.

Arcane Sense
As an arcane dragon, you have the innate ability to sense magic around you. You are able to tell when magic is around you or being harnessed around you. You cannot innately tell what kind of magic you are sensing immediately, only your experience will tell you that.

Draconic Influencer
Due to your heritage as a Royal dragon, a descendant of ******, you have a great influence over creatures of a draconic nature. This skill's effectiveness works based on your CHA stat, the creature you're 'influencing,' and the current situation.

Magic Tier 2
Though almost all contain an internal pool of mana/magic, not all dragons are able to utilize it for spell casting. You, however, are able to use your mana pool to cast spells. Your mana pool is similar to mid-level spellcasters. Your Spell Skills are able to be brought to tier 2.

Arcane Resistance Tier 2
Your magical resistance as an Arcane dragon is nothing to scoff at. At current level (Wyrmling, 400) You are able to resist weaker to mid-rank status effects, and hostile magic is 50% less effective against you.

Brain Tier 1
You learn things twice as fast. Your long term memory is significantly improved.

Flight Tier 3
As a dragon with wings, you are able to fly. Your grace and agility in the air depends on your DEX stat and size, while your ability to take off is based on your STR stat.
On top of being more agile, you are extremely graceful and fast in the air. You would be hard pressed to find a creature who could match even half your aerial speed and maneuverability. This feature is still influenced by your DEX stat and size class.

Tail Tier 2
Your tail is now prehensile. It can grab multiple objects, be used during grappling to choke, grab, hold, or restrain. The bone structure of your tail is robust and strong. It can withstand heavier impacts and be used as a weapon, almost like a whip. In addition, it also aids in balance for flight, making you more dexterous in the air. This feature is influenced by your STR stat, DEX stat, and size.

Wings Tier 3
Your wings are some of the strongest wings seen among dragonkind. With the flap of your wings, you can create powerful gusts of wind that can deflect physical projectiles, such as arrows, knives, javelins, crossbow bolts, etc. This feature is still influenced by your STR stat and size.

Scales Tier 1
Your scales are just as hard if not harder than steel; they're highly resistant to slicing and piercing attacks, though less effective against blunt impacts.

Perks:

Fairy Tail Wizard
You are a member of the Fairy Tail Guild! On top of a new guild mark, this allows you to take jobs from their request board as Quests, whose rewards vary with difficulty. While on Tenrou Island, your magic potency and MP regeneration receive a 10% boost.

Earthbender
You are able to telekinetically control the earth around you, and now have access to the earthbending skill tree.

Earthbending Skills:
Earth Manipulation
Earth is a broad term that can describe many things, not just rocks. With this skill, you have an easier time manipulating not only rock, but also coal, gems, and even meteorites.

Earth Smash
Destroying the boulders in your way has never been easier. With this skill, you can turn large rocks into piles of pebbles with a single strike. The size of said boulder depends on your SP and STR.

Seismic Sense
A skill only Master Earthbenders are able to fully utilize, this incredible ability enables you to feel vibrations from any earth, rock, or metal you are touching. This is a passive ability that doesn't require SP.

Metal Bending
(Prerequisite - Earth Manipulation)
Being able to sense the earth-based materials used to create refined metal is the sign of a true, master earthbender. With this skill, you are able to manipulate metal with your bending techniques.

Longevity
You have an unnaturally long lifespan for your race. Assuming you are not killed by outside forces, you will live for a long time by the standards for your race.

Corded Muscle
Your muscles are bulging, and have a lot of power behind them, though it will take some training to back up that natural talent.
For every level up, you gain +2 to your Strength stat.

Eidetic Memory
You have a powerful memory. You rarely forget anything you see. You are able to recall a memory clearly, and can even see it play out in your mind for a few seconds at a time if you concentrate.

Chocolate Sense
You are always able to tell where chocolate is if there is any nearby.

Expedited Growth
Your growth rate is accelerated to double what it usually is. Whatever your race, your time as an adolescent is halved.
If your race is human, for example, instead of taking 18-25 years to fully grow, it would take 9-12 for a child to become a full adult.

Traits:

Battlelust
You crave a good fight, and are always eager to prove yourself and get strong enough to face the best, be they friend or foe.

Attractive
You are very good looking. Like, really good looking! Even if you try to make yourself look ugly, you more often come out attractive still! People are just attracted to you, no matter what form you take.

Destined Enemy
You are destined to do battle with a very strong foe. No matter your level of power, you will be evenly matched. The outcome of this battle is indiscernible.

Loyalty
You are loyal to a fault. You are loyal to those you hold dear to the point where it can be dangerous; your loyalty can be triggered toward someone seemingly at random, depending on what kind of situation you are in. This has the potential to happen to both friend and foe.

Wrath of Sloth
You are not easy to anger. You just can't bring yourself to bother being angry for very long because it tires you out. But when something ignites true wrath in you, your fury is enough to shake the heavens. You will stop at nothing to obtain vengeance or justice, until your wrath is sated.

Lair Abilities/Skills:

Lair Actions
Your heritage as a dragon gives you special abilities while in your lair(s). As an Arcane Dragon, you have these abilities only while in your lair(s):
Wild Magic Surge
Ethereal Syphon
Minor Weather Control
Enhanced MP Regeneration

Regional Effects
Due to your heritage as a dragon, the longer you linger in one place, the more your presence affects an area. This is especially potent and true in your established lair(s). As an Arcane Dragon, these effects take place in or near your lair(s):
Arcane ore and crystal spontaneously form within 6 miles of your lair.
Surges of wild and unpredictable magic happen spontaneously within 6 miles of your lair.
Normal creatures inhabiting within 6 miles of your lair begin to change into their more magical and mythical counterparts.
Red Arcane Lightning frequently strikes within 6 miles of your lair, and magic permeates the air itself, causing red and black "storm clouds" to cover the sky.

Active Quests:

Become the Grand Archwizard!
Objectives:
Discover the true nature of magic
Perform 7 mighty feats of magic (1/7)
Defeat the top ten strongest wizards in Earthland (0/10)
Rewards:
1,000,000 XP
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Become the Ultimate Dragon!
Objectives:
Establish and fortify a Supreme Lair
Obtain your Hoard
Become the Dragon King
Evolve into a Great Wyrm
Rewards:
5,000,000 XP
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Built On The Backs of Slaves
Objectives:
Destroy the illegal slave trade in Fiore
Rewards:
600,000 XP
"Liberator" Perk
1 Gacha for every slaver/slave ring destroyed

ARK of Covenant
Objective:
Defeat all bosses in the ARK!
(1/6)
Reward:
500,000 XP/Boss
6 Gacha Tokens
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The Founder's Curse
Objective:
Restore Ymir's spirit, thus saving her soul
(0/10 Fragments restored)
Rewards:
800,000 XP
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