https/docs./document/d/1Yh_dldhFXnY9AUrI1nQ_SN483zwirNiCLTySUUr-_ag/edit

My version of each Swtor republic class story likes, dislikes, and neutral/unsure/ambivalent, and D and D alignment in order of when they take place (First to Last) In an alternate timeline where there are no Imperial-class stories, and only the four republic class stories this is there story: https/dnd-the-alignments-explained/

Ideas: The Geohardan recruits each of the four republic class stories after they complete chapter 1 because they then prove that they are worthy of joining and they only give them targets that will either help the republic or hurt the empire since they leave; that's the easiest way to recruit them. The class stories start three years before the second great galactic war and ten years after the second (Just like in the original game) and the four republic class stories will of course do things in between the chapters. (Some we saw in the game and some we didn't but it would still be interesting for me to see/imagine both what we didn't and did see.) But the second great galactic war (As in the battle of Corellia and not events like the mission to Taral V.) starts at the chapter 2 finale for the Jedi knight but for the rest of the class stories (Jedi consular, trooper, and smuggler) it starts at the chapter 3 prelude, and on a side note the second great galactic war will begin will the Jedi knight is under the emperor's control but such a short time before they with Orgus's help break free that they only affect the was until after they have been freed.) and it starts thirteen years after the first galactic war again like in the game.

Achievements: Every single SWTOR class story will get all of the achievements where you have to defeat a certain amount of enemies like 100, flesh raiders 1000, Imperial-aligned combatants on Corellia, 5000 non-player opponents on Corellia, etc, and defeat more enemies that are required of them to defeat to get the achievement but that is the minimum amount of enemies they have to defeat not the maximum (For example both the Jedi knight and Jedi consular like defeat at least 101 flesh raiders on Tython for the achievement and then some, all four republic class stories must defeat at least 1001 Imperial-aligned combatants for the achievement and then some and all four republic class stories must defeat 5001 non-player opponents on Corellia and then some and this also applies for all achievements and again this is the rules for the minimum of enemies each republic class story needs to defeat not the maximum.) /2020/06/18/when-exactly-swtor-story-take-place/ /2016/03/21/star-wars-galactic-timeline-swtor-legends-events/

The Sith emperor (Vitiate) dies for real at the end of the Jedi Knight storyline due to my alternative version of the Jedi Knight discovering the Holocron on Nathema, destroying his mortal body (Like in the SWTOR expansions like KOTET) and any other things that the expansions made necessary to completely kill him with no return.

EVERY single side quest in the game will be distributed to each of the four republic class stories for each planet (Two in the case of Tython and Ord Mantell.) and split evenly between them. (As in except for Tython and Ord Mantell all side quests for planets like Balmorra Nar Shaddaa or Coruscant will be split between the four republic class stories evenly) except for a thousand steps and combat Leadership which BOTH the Jedi knight and consular will do and the missions: The Trials and Dark Ambition (the quest on Voss where all the different class stories can get a different vision and the quest where you shield yourself from the madness of the dark heart so you can you in it.) will be done by all four republic class stories. The combination of who gets what side quests will be given to who will make the OVERALL best decision for the galaxy and which combination is the best that can be distributed. Every single bonus mission whether that be a story one, one from a side quest, a single stage one, a multi-stage one, or a space mission (including the part where it is no longer a bonus mission and you have a side quest to turn something into a dropbox) will be done. This will include exploration, heroic, and daily missions like the black hole and section X. (And of course all of the daily missions will only be done once because they won't be able to be redone in this alternative version of reality because it is real. All of the space combat missions will be completed by all four class stories working together at the same time for the mission and will be completed at the planet level for example the Impossible Sector will be done after Voss, the space missions in Operation Ardent Wave will be done right after the four republic class stories complete Tatooine, the quest in Operation Grand Nova will be done after all class stories complete their chapter 3 prelude (or chapter 2 finale in the Jedi knight's case), etc.. missions that all republic class stories (Or just class stories in general) get don't count but all of my alternative republic class stories will still complete them. All of the four replica class stories will get the equivalent of all in-game subscription benefits such as no reduced EXP once they reach level 20 and the ability to sprint from the start of the game.

All SWTOR Republic class stories will always have the effect of any time of experience boost (major or minor) which means they will always have an experience gain of 25% throughout their entire existence.

Flashpoints: All republic class stories will meet on the Esseless and while the smuggler and trooper will already meet on Ord Mantell and the Jedi knight and consular would have already met on Tython this is when the Jedi knight and consular will meet the trooper and smuggler. All republic class stories will also meet to complete the flashpoints: Taral V, Maelstrom prison, Hammer Station, Athiss, Mandalorian Raiders, Cademinu, The Red Reaper, and Kuat Drive Yards (And for Kaut drive yards the four republic class stories will complete all five instances instead of just two and fight both empire bosses instead of just one and free ALL of the prisoners in the holding cells scenario), and each flashpoint would take place about a month apart from each other. The Genohardan will only recruit any of the four Republic class stories until after they show their immeasurable skill by completing the first chapter of their class story and all of the flashpoints that I just listed they would do in between chapters 1 and 2 (except for Taral V and Maelstrom prison which will only take the time it takes the gree computer to be inserted into the Master Oteg's ship, which would be at most a few days), and of course in the intervening time all four Republic class stories will be very active. Harron Tavus and Savak would be two people that the Genoharden was considering putting in their guild but didn't approve before they died (like Calo Nord in KOTOR I). In between chapters 1 and 2, and during Taral V the trooper will get to Doctor Narem first and kill him before he can send a message to the rest of his scientists and before the three other class stories reach him. The Colicoid War game flashpoint will also be done by all four Republic class stories working together. Still, it will be done after the first Chapter 3 interlude (between Belsalvis and Voss) instead of between chapters one and two. The Directive 7 flashpoint will be done by them once all four Republic class stories finish their class stories and the battle for Corellia is completely over. And for all of these, all Republic class stories will bring along all their companions at that time. (Including Treek accompanying them in all of the flashpoints and all of their HK-51 droids once they get them.) All four Republic class stories will work together on all of the flashpoints.

All four SWTOR Republic class stories will collect/use/activate every single Republic datacron that there is in the entire game individually (meaning the datacrons won't be split up between them and they will all collect/use/active them all so one Republic class story won't get 25% of the datacrons they will all get 100% of the datacrons so Jedi knight 100% of the datacrons Trooper 100% of the datacrons, etc) whether they are the stat boosts datacrons or the matrix shard ones all of them be collected so all four SWTOR Republic class stories will get all of the datacron stat boosts and matrix shards. (And they will all be able to activate all of the datacrons since a single person can only activate a datacron once anyone can activate them no matter how many times it was used.)

Expansions: All republic class tories will work together in the expansions. This will include everything from Illum, the rise of the Hutt cartel, Oricon, CZ-198, and Korriban Incursion. (And of course, all of the side quests in them) It will stop at the Korriban incursion because that is where the expansions and my alternative reality will stop connecting and my alternate reality will be free to do what would happen going forward and the Korriban incursion won't be concurrent with an attack on Tython because it won't be apart of a conspiracy orchestrated by Revan and just be an attack on Korriban that will do an insane amount of damage and be revenge for the sith's sacking of Coruscant. (And there will be no attack on Tython in this alternative SWTOR version of reality.) This will also mean that the future expansion (past Korriban Incursion) will be implemented by someone but not the same. For example, the war for Iokath expansion might be impacted by the four republic class stories doing the same to protect another planet that is not Iokath. This reality will also follow the game's timeline of time between these expansions as it was written to happen. (As drawn out in the Vulkk articles for example there will be one year between the Rise of the Hutt cartel and the Korriban incursion.) Without any of the four empire class stories, the empire will fail to get the isotope-5 from Makeb so they will be without the resources used to bolster their defenses in the original game.

We will see what each Swtor hero's SIS Dossier says when their class stories start and what their Imperial Intelligence profile says once they finish the prologue or Chapter 1 prelude if they have one.

There are no imperial class storylines in this universe, the bounty hunter will be a republic mercenary instead of an imperial the same thing with the imperial agent except in their class they will be a spy instead of a mercenary, The Sith Inquisitor will die in a slave revolt but not right before touching a lightsaber for a while which will still awaken Lord Kallig, and the sith warrior will pick on one of the beasts in Dortmund Kass at a very young age which will get them killed.

The 4 Republic class stories do what they would do at the moment free of the restrictions of the game choices and dialogue options, so if there is something that they can do or say that they can't in the game they will be able to do it in this, with some exceptions such as they all need to recruit all five to their class stories companions that each of their classes gets.

Each class story will be a merger of the two advanced classes and have all of their skills, stats, abilities, and weapons, will also be able to go down all six possible skills trees (three per advanced class) instead of just one and will have an unlimited amount of utility points so they will be able to gain all skills that require them.

All class stories will get their HK-51 droid after they complete Belsavis and Treek will become a companion that will move between working for all four republic class stories through their storylines and the second great galactic war. (But he will be on Ord Mantell while the trooper and smuggler are there and never go to Tython even when it is during the Jedi knight and consular time on the planter as the first planet in their class stories.)

Jedi knight: (lawful Good D and D alignment)

Likes: Jedi, morally correct actions, defeating the Empire, Being funny, getting involved, mocking and defeating the Empire, Looking like a hero, helping those in need, Killing Imperials, protecting the Republic, motivating others to fight, acts of mercy, Jedi and Republic authorities, encouraging others to defend themselves, danger/risk/trouble/threat, Cleverness, logical thinking, aiding scientists, getting something for nothing, Mystical Jedi "nonsense", force persuade, heroism that involves danger/risk/trouble/threat, Hurting Imperials, standing up for the weak/helpless/vulnerable, stubbornness, resolve, Republic military, leadership, danger/risk/trouble/threat for the greater good, honor, Learning, helping the weak/helpless/vulnerable, charity, mercy, testing her powers, Efficiency, duty, the Republic military, honesty, Rules, propriety, selflessfness, pro-Republic messages, courage, Kindness, self-sacrifice, Mysteries, respect for unusual people/beliefs, Protecting the weak/helpless/vulnerable, punishing bad guys, A good fight against worthy foes, personal honor, secrets and new tech, risking your neck for nothing, Professionalism, freedom, thinking your way through a problem, Fair fights, Challenges, respect, Adventure, gadgets, attention, praise, friendship, Self-sacrifice for the greater good, sincerity, patriotic spirit, Diplomacy, helping people, exploring alien cultures, Clever solutions, long-term thinking, pragmatism, Action, keeping promises, complications, Authority, Rational choices, secrets of the Force, fighting bullies, Artifacts, Discovery, History, clever word play, fighting overwhelming odds, talking, rewarding hard work, peace, testing yourself, protecting those close to you, talking things out, Combat challenges, Scary things, The Republic, Legendary conquests, exploring unknown territory, praising other jedi, aggressive pursuit of victory, Being merciful to known enemies, self-restraint, patience, bragging, taking credit for victories, Strategizing, Showing Mercy.

Neutral/unsure/ambivalent: Avoiding fights, power, spite, sparing powerful enemies, Killing powerful enemies, Mercy to the Empire, second chances for those who do wrong, Destroying the Republic's enemies, Ruthlessness, blowing things up, hurting women no matter what they did, working with the stupid or uneducated, obedience, profit from those who can afford it, pain, Compromise, destruction, Violence, killing threats, Killing Force users, displays of strength, making foolish people unhappy, Weakness in any form, not killing Force users, backing down from a fight, brevity, technology, Learning (about) and gaining new tech, beautiful women, being nice to ladies, pain, extreme violence, taking orders, Ideology, Violence as a solution, Anything against the Republic's goals, permitting a cornered foe to escape, Avoiding conflict, failing to recognize her clear superiority, discovering and exploiting new ways to kill enemies, Maximizing shock value when eliminating enemies, talking instead of fighting, Efficiently eliminating enemies seeking peaceful solutions over violent ones, Playing Dirty.

Dislikes:Romance and flirtation, Bullying, killing innocents, disrespecting authority, acting like a mercenary, cooperating with Sith, Looking bad, hurting the innocent, refusing to help, weakness, Greed, anger, revenge, Killing the weak/helpless/vulnerable, mercenary work, destroying science, betrayal, Breaking the law, Cruelty, Dark Jedi, insulting authority, Failure, excuses, callous sacrifices, Unnecessary violence, corruption, mercenary behavior, mocking authority and everyone else, chaos, rudeness, Hurting for profit, working with Sith or Imperials, slavery, respecting authority that's in the wrong, Self-interest, profit, Unprofessional or emotional behavior, irritating authority figures, dishonorable acts, Mocking Force users, a good scam, bounty hunters, making money, snobs, Greed, indulgence, Selling out, cowardice, Mandalorians, people who are mean to her, causing suffering, casual violence, anarchy for the fun of it, prejudice, anti-alien sentiment, selfish actions without clear/apparent long-term gain, The Empire, the Sith, selfishness, wastefulness, Random cruelty, fighting Jedi, Pro-Empire Sentiment, secrets from allies, Following the Sith Code, Anti-authority behavior, treasure and getting paid, Patriotism to the Empire, irrational behavior, hurting innocents, murder and chaos, Personal gain, hurting the Republic, laughing at authority, Betrayal of allies, inaction, Using power against the weak/helpless/vulnerable, being taken advantage of, kissing up, Pointless infighting and political backstabbing, failing to take the initiative in a confrontation, serving the Empire, secrecy, and humility, willingness to set aside "bothersome" ethics and morality, recklessness, Loyalty to the Empire, and Clumsy Planning.

Jedi Consular: (Neutral Good D and D alignment)

Likes:Killing powerful enemies, encouraging others to defend themselves, danger/risk/trouble/threat, honor, Cleverness, logical thinking, aiding scientists, beautiful women, getting something for nothing, Mystical Jedi "nonsense", force persuade, heroism that involves danger/risk/trouble/threat, Hurting Imperials, standing up for the weak/helpless/vulnerable, stubbornness, resolve, Republic military, leadership, danger/risk/trouble/threat for the greater good, mercy, Learning, helping the weak/helpless/vulnerable, charity, mercy, testing his powers, Jedi, defeating the Empire, Being funny, getting involved, mocking and defeating the Empire, Looking like a hero, helping those in need, protecting the Republic, motivating others to fight acts of mercy, Efficiency, duty, the Republic military, honesty, propriety, selflessness, pro-Republic messages, courage, Kindness, self-sacrifice, Mysteries, respect for unusual people/beliefs, patience, self-restraint, Protecting the weak/helpless/vulnerable, punishing bad guys, A good fight against worthy foes, personal honor, The Republic, mercy, Combat challenges, risking your neck for nothing, freedom, thinking your way through a problem, Fair fights, Challenges, respect, Adventure, gadgets, attention, praise, friendship, Self-sacrifice for the greater good, sincerity, patriotic spirit, Diplomacy, helping people, exploring alien cultures, Clever solutions, long-term thinking, pragmatism, Action, keeping promises, complications, Rational choices, secrets of the Force, fighting bullies, Artifacts, Discovery, History, clever word play, talking, fighting overwhelming odds, rewarding hard work, peace, testing yourself, protecting those close to you, talking things out, Scary things, Professionalism, humility, Legendary conquests, exploring unknown territory, praising other jedi, aggressive pursuit of victory, power, Strategizing, Showing Mercy.

Neutral/unsure/ambivalent: Sparing powerful enemies, Mercy to the Empire, second chances for those who do wrong, insulting authority, morally correct actions, Killing Imperials, Jedi and Republic authorities, Rules, Destroying the Republic's enemies, Ruthlessness, blowing things up, mocking authority and everyone else, being nice to ladies, hurting women no matter what they did, working with the stupid or uneducated, profit from those who can afford it, pain, extreme violence, Compromise, Violence, destruction, killing threats, Killing Force users, displays of strength, making foolish people unhappy, Weakness in any form, not killing Force users, Authority, Violence as a solution and obedience, taking orders, Ideology, brevity, Anything against the Republic's goals, Learning (about) and gaining new tech, secrets, and new tech, technology, Avoiding conflict, failing to recognize his clear superiority, discovering and exploiting new ways to kill enemies, Maximizing shock value when eliminating enemies, talking instead of fighting, taking credit for victories, seeking peaceful solutions over violent ones, Efficiently eliminating enemies, willingness to set aside bothersome ethics and morality, Being merciful to known enemies, Anti-authority behavior, disrespecting authority, irritating authority figures, laughing at authority, Playing Dirty.

Dislikes:Killing the weak/helpless/vulnerable, mercenary work, destroying science, Breaking the law, cruelty, Dark Jedi, Bullying, killing innocents, acting like a mercenary, cooperating with Sith, romance and flirtation, Looking bad, hurting the innocent, refusing to help, Avoiding fights, weakness, Using power against the weak/helpless/vulnerable, anger, revenge and spite, Greed, Failure, excuses, callous sacrifices, Unnecessary violence, corruption, mercenary behavior, chaos, rudeness, recklessness, bragging, Hurting for profit, working with Sith or Imperials, slavery, respecting authority that's in the wrong, Self-interest, profit, Unprofessional or emotional behavior, dishonorable acts, Mocking Force users, a good scam, bounty hunters, making money, snobs, Greed, indulgence, Mandalorians, Selling out, cowardice, people who are mean to him, causing suffering, casual violence, anarchy for the fun of it, prejudice, anti-alien sentiment, selfish actions without clear/apparent long-term gain, The Empire, the Sith, selfishness, wastefulness, betrayal, backing down from a fight, Random cruelty, fighting Jedi, Pro-Empire Sentiment, secrets from allies, Following the Sith Code, treasure and getting paid, Patriotism to the Empire, hurting innocents, murder, Personal gain, hurting the Republic, Betrayal of allies, inaction, and being taken advantage of, kissing up, Pointless infighting and political backstabbing, failing to take the initiative in a confrontation, permitting a cornered foe to escape, serving the Empire, secrecy, Loyalty to the Empire, Clumsy Planning.

Smuggler: (either Chaotic neutral or chaotic good D and D alignment) (Though some have described him as a treasure hunter.)

Likes:Protecting the weak/helpless/vulnerable, being nice to ladies, punishing bad guys, A good fight against worthy foes, personal honor, Self-interest, profit, secrets and new tech, Combat challenges, profit, irritating authority figures, The Republic, Mocking Force users, profit from those who can afford it, a good scam, testing yourself, protecting those close to you, Personal gain, laughing at authority, helping the weak/helpless/vulnerable, honor, rudeness, chaos, rewarding hard work, Anti-authority behavior, treasure and getting paid, fighting overwhelming odds, brevity, Discovery, clever word play, Rational choices, fighting bullies, Action, keeping promises, complications, Learning and (about) gaining new tech, killing threats, Clever solutions, long-term thinking, technology, pragmatism, helping people, exploring alien cultures, Disrespecting authority, anarchy for the fun of it, Challenges, indulgence, thinking your way through a problem, Professionalism, making money, freedom, kindness, Mysteries, respect for unusual people/beliefs, patience, self-restraint, mercenary behavior, mocking authority and everyone else, blowing things up, courage, Efficiency, Learning, testing his powers, insulting authority, Hurting Imperials, standing up for the weak/helpless/vulnerable, stubbornness, resolve, encouraging others to defend themselves, danger/risk/trouble/threat, spite, Killing Imperials, protecting the Republic, motivating others to fight, Looking like a hero, romance and flirtation, helping those in need, Being funny, getting involved, mocking and defeating the Empire, acting like a mercenary, defeating the Empire, Cleverness, Adventure, gadgets, attention, praise, friendship, logical thinking, beautiful women, getting something for nothing, heroism that involves danger/risk/trouble/threat, danger/risk/trouble/threat for the greater good, Scary things, recklessness, mercenary work, destruction, bragging, Efficiently eliminating enemies, taking credit for victories, Legendary conquests, exploring unknown territory, Maximizing shock value when eliminating enemies, aggressive pursuit of victory, Strategizing, Playing Dirty.

Neutral/unsure/ambivalent: mercy, risking your neck for nothing, Violence as a solution, talking things out, peace, secrets of the Force, mercy, Following the Sith Code, talking, History, Killing Force users, displays of strength, making foolish people unhappy, Weakness in any form, not killing Force users, selfishness, Self-sacrifice, duty, Ideology, Greed, Diplomacy, Self-sacrifice for the greater good, patriotic spirit, Compromise, Violence, pain, charity, extreme violence, Ruthlessness, Anything against the Republic's goals, Destroying the Republic's enemies, selflessness, the Republic military, Republic military, Breaking the law, Killing powerful enemies, sparing powerful enemies, Jedi and Republic authorities, Jedi, morally correct actions, aiding scientists, casual violence, Fair fights, Unnecessary violence, pro-Republic messages, honesty, discovering and exploiting new ways to kill enemies, talking instead of fighting, willingness to set aside bothersome ethics and morality, seeking peaceful solutions over violent ones, Artifacts, anger, revenge, Showing Mercy.

Dislikes:Hurting for profit, hurting women no matter what they did, working with Sith or Imperials, bullying, slavery, respecting authority that's in the wrong, Unprofessional or emotional behavior, killing innocents, working with the stupid or uneducated, dishonorable acts, Betrayal of allies, inaction, hurting the Republic, Rules, kissing up, Random cruelty, hurting innocents, murder, Patriotism to the Empire, irrational behavior, Pro-Empire Sentiment, secrets from allies, fighting Jedi, Authority, betrayal, backing down from a fight, wastefulness, The Empire, the Sith, Cruelty, selfish actions without clear/apparent long-term gain, prejudice, anti-alien sentiment, sincerity, obedience, taking orders, causing suffering, people who are mean to him, Mandalorians, Selling out, cowardice, snobs, bounty hunters, propriety, corruption, Failure, excuses, callous sacrifices, Dark Jedi, Mercy to the Empire, second chances for those who do wrong, Mystical Jedi nonsense, force persuade, destroying science, Killing the weak/helpless/vulnerable, Avoiding fights, Looking bad, hurting the innocent, refusing to help, cooperating with Sith and being taken advantage of, Using power against the weak/helpless/vulnerable, Pointless infighting and political backstabbing, failing to take the initiative in a confrontation, permitting a cornered foe to escape, serving the Empire, Avoiding conflict, praising other smugglers or failing to recognize his clear superiority, secrecy and humility, Being merciful to known enemies, weakness, power, leadership, respect, Loyalty to the Empire, Clumsy Planning.

Trooper: (Neutral Neutral/true neutral D and D alignment)

Likes:Jedi, defeating the Empire, getting involved, mocking and defeating the Empire, helping those in need, Looking like a hero, Killing Imperials, protecting the Republic, motivating others to fight, Jedi and Republic authorities, encouraging others to defend themselves, danger/risk/trouble/threat, Cleverness, logical thinking, aiding scientists, heroism that involves danger/risk/trouble/threat, getting something for nothing, Hurting Imperials, standing up for the weak/helpless/vulnerable, stubbornness, resolve, Republic military, leadership, danger/risk/trouble/threat for the greater good, Learning, helping the weak/vulnerable/helpless, charity, Efficiency, the Republic military, honesty, Destroying the Republic's enemies, pro-Republic messages, courage, propriety, selflessness, self-sacrifice, Ruthlessness, respect for unusual people/beliefs, patience, self-restraint, Protecting the weak/helpless/vulnerable, punishing bad guys, a good fight against worthy foes, secrets and new tech, Combat challenges, dishonorable acts, The Republic, risking your neck for nothing, freedom, Professionalism, thinking your way through a problem, Challenges, respect, Adventure, gadgets, Self-sacrifice for the greater good, sincerity, patriotic spirit, helping people, exploring alien cultures, Clever solutions, long-term thinking, technology, pragmatism, duty, Learning (about) and gaining new tech, displays of strength, Action, keeping promises, complications, Authority, Rational choices, fighting bullies, clever word play, fighting overwhelming odds, brevity, rewarding hard work, testing yourself, protecting those close to you, Mysteries, peace, Scary things, Discovery, testing his powers, Maximizing shock value when eliminating enemies, Efficiently eliminating enemies, aggressive pursuit of victory, praising other soldiers, discovering and exploiting new ways to kill enemies, Legendary conquests, exploring unknown territory, humility, Strategizing, Playing Dirty, willingness to set aside bothersome ethics and morality.

Neutral/unsure/ambivalent: morally correct actions, Bullying, power, anger, revenge and spite, acts of mercy, sparing powerful enemies, Killing powerful enemies, cruelty, Unnecessary violence, blowing things up, Kindness, chaos, being nice to ladies, hurting women no matter what they did, working with the stupid or uneducated, mercy, pain, Fair fights, attention, praise, extreme violence, people who are mean to him, causing suffering, destruction, Violence, Compromise, taking orders, casual violence, Diplomacy, killing threats, not killing Force users, Killing Force users, making foolish people unhappy, Artifacts, History, Following the Sith Code, talking, murder, Violence as a solution, talking things out, Breaking the law, Mystical Jedi nonsense, force persuade, secrets of the Force, obedience, profit from those who can afford it, Mocking Force users, Being merciful to known enemies, seeking peaceful solutions over violent ones, failing to recognize his clear superiority, talking instead of fighting, taking credit for victories, secrecy, Showing Mercy.

Dislikes: killing innocents, disrespecting authority, acting like a mercenary, cooperating with Sith, Being funny, romance and flirtation, hurting the innocent, refusing to help, Looking bad, Avoiding fights, weakness, Greed, Using power against the weak/helpless/vlunerable, honor, mercenary work, beautiful women, destroying science, Mercy to the Empire, betrayal, second chances for those who do wrong, Dark Jedi, insulting authority, Failure, excuses, callous sacrifices, Rules, Anything against the Republic's goals, corruption, mercenary behavior, mocking authority and everyone else, rudeness, recklessness, bragging, Hurting for profit, working with Sith or Imperials, slavery, respecting authority that's in the wrong, Self-interest, profit, Unprofessional or emotional behavior, personal honor, irritating authority figures, a good scam, making money, bounty hunters, snobs, Greed, indulgence, Selling out, cowardice, Mandalorians, friendship, anarchy for the fun of it, prejudice, anti-alien sentiment, Ideology, selfish actions without clear/apparent long-term gain, hurting innocents, The Empire, the Sith, selfishness, wastefulness, Weakness in any form, Random cruelty, fighting Jedi, Pro-Empire Sentiment, secrets from allies, Anti-authority behavior, treasure and getting paid, irrational behavior, Patriotism to the Empire, Personal gain, hurting the Republic, laughing at authority, Betrayal of allies, inaction, and being taken advantage of, Killing the weak/helpless/vulnerable, backing down from a fight, kissing up, Pointless infighting and political backstabbing, failing to take the initiative in a confrontation, permitting a cornered foe to escape, serving the Empire, Avoiding conflict, Loyalty to the Empire, Clumsy Planning.

https/docs./document/d/18vaMapoQdQw2_3T6w4YXkdqYbcVLilJEf-7qs7vDQ6k/edit