Nyth has changed from a stylish bodysuit to a suit of Omniphase Armor, which is the highest grade of armor the greatest Satimor weaponsmiths and Bonds could come up with before the exodus, but by the time they perfected it, the Enslavers were among them. The first and only time the Warrior Princes used it was in the holding actions against the Warp creatures. It is what allowed so many of the ancient people to escape while their bravest reaped a horrible toll on the enemy before simply being overwhelmed by numbers. During its long hibernation, Aza was not always asleep. It had been improving on the designs within its near-infinite memory core, determined to prevent the loss of any master ever again and making it lethal beyond imagining.

The armor is forged from Quantium, a substance existing simultaneously in multiple dimensions. This allows the armor to phase in and out of reality, rendering it impervious to most physical and energy-based attacks. The material's surface shifts between states, appearing as a constantly moving fractal pattern that is difficult to focus on, giving the impression that the armor is partly there and partly somewhere else. The outer layer is coated with a layer of Voidglass, a material that absorbs all forms of radiation, kinetic energy, and psychic energy. This makes the wearer nearly invulnerable to standard weapons and even the gaze of the Warp. The Voidglass also has the property of reflecting energy attacks back at the source with amplified force. The helmet is sleek, with an almost featureless faceplate that is a single, smooth expanse of Voidglass. When the helmet is worn, the faceplate becomes a void-black mirror, reflecting nothing but the infinite darkness of the void. The helmet's internal systems tap into localized time and space, allowing the wearer to perceive events across large distances and even anticipate future outcomes. This gives the wearer an unparalleled level of battlefield awareness, making them almost impossible to outmaneuver. The chest plate is deceptively thin yet contains a micro-singularity at its core, a tiny black hole that powers the suit and feeds on the energy of the surrounding environment. This power source is theoretically infinite, ensuring the armor never runs out of energy as long as it remains in proximity to the material universe. The torso's inner lining is made from Psyweave, a fabric woven from the threads of the Immaterium itself. It not only protects the wearer from the horrors of the Warp but also enhances their psychic abilities to a level that rivals the mightiest psykers.

The arms are equipped with Molecular Disruptors, devices that allow the wearer to manipulate matter at the atomic level. With a thought, the wearer can disintegrate enemies and even transmute elements to their advantage. The leg armor houses Antigrav Nullifiers, allowing the wearer to defy gravity entirely. The wearer can walk on any surface, including mid-air, or accelerate to supersonic speeds without inertia. The boots can also project Graviton Wells, which can crush enemies under immense gravity. The boots can also project Graviton Wells, which can crush enemies under immense gravity or create gravity fields that alter the battlefield's terrain, forcing enemy movements into predictable patterns. The shoulders are equipped with Dimensional Anchors, devices that stabilize the wearer's position in the fabric of reality. These anchors make it nearly impossible to banish, teleport, or phase-shift the wearer against their will. They also serve as conduits for Reality Beams, devastating energy weapons that can unmake anything they touch by erasing it from existence. The back of the armor features a Quantum Thruster Array, which allows for instantaneous teleportation across vast distances. This system doesn't just teleport the wearer but can also fold space, creating shortcuts through reality itself.

The armor is equipped with Temporal Recall, a failsafe system that allows the wearer to rewind time upon death or catastrophic damage, effectively granting them multiple chances to correct mistakes or survive otherwise fatal encounters. A Dimensional Cloak can be activated, phasing the wearer out of the material universe entirely. While cloaked, the wearer is untouchable and invisible to all forms of detection, allowing them to move freely through any battlefield.

This is the armor's true form and power, but that would be an abundance of overkill for this situation, so Aza recommended and Nyth agreed to put a five-level locking system in place from Level Four, which restricts the armor systems a function that could still overpower anything the Imperium is likely to bring to bear to Level Absolute which would let Nyth annihilate a world. In the hands of an angry, abused human fifteen-year-old, this type of power could spell the end of this galaxy. So, as a failsafe, Aza is in charge of what Levels he is allowed to use in any given situation based on threat assessment. The armored look is also dumbed down to a more human standard. And the weapons, while still devastating, will blow or slice enemies to bloody chunks more than erase their existence.

Nyth produces a wide Gravity Well as he falls. When he hits the center of the massed Crispers, over two hundred of them are pulled by five times the world's standard gravity, leaving him standing in a massive circle of gore. The remaining thugs look around in shock and dawning terror as the figure in black power armor raises dual pistols and opens fire. The twin Void Inferno Pistols fire Hellfire Rounds, which are superheated plasma slugs encased in a thin layer of adamantium. Upon impact, these rounds explode in a burst of searing plasma capable of melting through ceramite, flesh, and bone alike. The resulting fireball engulfs the target, incinerating anything within a few meters of the impact site.

The devastation unleashed cut the number of Crispers from over a thousand to less than seven hundred in under a minute. The gang members flee for their lives diving into cover and returning fire with crude bolt and lasguns. The rounds manage to hit Nyth, who is standing out in the open blasting away dont even scorch the Omniphase. The armor tracking system gives him perfect accuracy as he fires through walls, pillars, and tables to burn the scum behind them. When the numbers are down to less than five hundred, he spins the Void Infernos and locks them in mag holsters on his hips. It is time to get up close and personal with these frakkers.

He reaches back and draws rhe Eclipse Blades from over his shoulders. The curved blades of focused black Solarian Energy are hot enough to cut through ship armor and even the Disruption Fields of standard energy weapons. Nyth goes to work moving faster than the eye natural or augmetic can hope to track as he butchers Crispers with unnatural ease. Many try to escape, only to be cut down inches from doors, windows, or bolt holes. Nyth misses no one in the slaughter. In another minute, only one remains.

Blacktusk Vex, who has spent the last two minutes cowering behind his throne of scrap at the back of the chamber while his gang was annihilated, finds himself staring up at the spector of death that has come for him. Where Nyth would have once felt fear standing before this animal, now, he feels nothing but loathing. That loathing turns to black hate as he sees what hangs from the chains and hooks that adorn his armor. Rash's severed head hangs there.

As Nyth looks into the dead eyes of his friend, he knows what his life will be dedicated to from now on. No one had ever helped them, and all they ever had was each other. In the end, Nyth ran while his friend, his brother, was eaten alive. He would never run again. He would hunt and kill scum like Blacktusk Vex and the Crispers, who liked to prey on those too weak to fight back until his dying day. Human, alien, or anything beyond or in between. They can live in the highest spire or the lowest pit. Across worlds, space, or dimensions, none would escape him. This is not justice or a grand Crusade. This is personal. This is revenge. This is bloodlust at its purest.

He sheathed his blades as he glared at Blacktusk, who took the action as a sign that Nyth was willing to talk.

"Hey, I don't know what-" Blacktusk begins.

Nyth delivers a kick that sends the gang leader crashing through his throne. The promethium tanks on his back rupture, and when his broken body hits the wall at the other end of the hall, they explode, turning Blacktusk into a human torch. Nyth leaves the charnel house behind as he disappears into the shadows of the Underhive. His eternal hunt is just beginning.