Battlefleet Gothic Armada 2: The Protectorate United Navies; part 2

Ship Upgrades:

Navigational Shields:
Negates damage from asteroid fields and spore fields.

Emission Dissipater:
The ship can use maneuvers without being identified.

Auxiliary Power Relays:
The ship's speed is reduced by 25% instead of 50% when the engine is critically damaged.

Expanded Strike Hangars:
Affects ships with launch bays
+1 charge for all strike craft skills

Fire suppression systems:
Fire aboard effect duration is reduced by 25% for allied ships.

Conning Tower:
Stances can be used even if the deck is destroyed. The deck can not suffer heavy critical damage.

Battlespace Management System:
Cooldowns for Command, Stance and Technical skills are reduced by 10%.

No.9 Mod.2 Incendiary Warheads:
Affects ships with Torpedo armaments
Critical hits with No.9 Homing Torpedoes also cause a Fire aboard the target.

Optimized Plasma Converters:
+20% combustion gauge regeneration speed.
+10 speed when the combustion gauge is completely filled.

Interlocking Void Shields:
+10 Armor value for shields.
+5 Armor value for shields for each undamaged shield section.

Back-up Shield Emitters:
Critical damage on the generators does not outright destroy the shield. A light critical removes 2 shield sections, a heavy critical removes another 2 shield sections.

Anti-Personnel Auto Turrets:
+25% chance to reduce Troop damage from enemy assault actions by 1.
Reduces the critical chance of enemy assault actions by half.

Torpedo Defense system:
Reduces damage from enemy Torpedoes by 20%.
33% chance for the effects of Melta torpedoes and boarding torpedoes to be negated entirely.
-10% critical chance for enemy Torpedoes.

Ciaphasium Armor:
+2 Armour Value
Ships repair their hull points and decrease their maximum hull value.
Light cruisers: +0,2 Hull Points and -0,2 max hull per second
Cruisers: +0,3 Hull Points and -0,3 max hull per second
Battlecruisers: +0,4 Hull Points and -0,4 max hull per second
Grand cruisers: +0,5 Hull Points and -0,5 max hull per second
Maximum hull value is reset after the battle.

Advanced Torpedo Guidance:
Affects ships with Torpedo armaments
Torpedoes evade allied ships.
If the target is destroyed before the torpedo can reach it then the closest enemy ship becomes the new target.
Increases Target Tracking by 1° per second.

Counter Boarding Tactics:
Affects ships with launch bays
Black Hawk Assault Transport Squadrons can be targeted at allied ships that have taken troop damage or have enemy assault actions pending. Neutralizes 1 pending enemy assault action per Black Hawk. If there are more Black Hawks than enemy assault actions, the targeted ship's troop count is replenished. Replenishes 1 troop count per Black Hawk, up to the maximum of the current troop step.

Macro Scale Magnetic Accelerators:
Affects ships with Macro Weapons
-10% reload time
Accuracy increased to Exceptional: 85%/70%/55%/40%/25%

Binary Centrifuge-formed Explosives:
Affects ships with Macro Weapons
decreases damage at ranges 0-2000/2000-4000 units by 20/10%
increases damage at ranges 6000-8000/8000+ units by 10/20%
decreases the chance of Macro Cannons taking critical damage by 30%

Tactical Strike Ordnance:
Affects ships with launch bays
Cain Wing Interceptor Squadrons can now also directly deal damage to enemy ships at a rate of 1 damage every 3 seconds per fighter.

Veteran Naval Grenadiers:
+1 Troop count per troop step
+10% critical assault chance

Divinator Circle:
Affects ships with the Prognosticarium attribute
Enemy ships that are marked by this ship are also Branded by Fate for 45 seconds, increasing the critical hit chance of all attacks targeting them by 50%.
Decreases the charge up time of Nova Cannon weapon skills for allied ships by 50%.

Borg Forge Shrine:
Reduces the cooldown of Command skills by 15 seconds.
Ships regain 1 defense turret every 30 seconds.

Experimental gravity engines:
+5° ship rotation speed
+10 speed

Countermeasures:
Affects ships with launch bays
+5% dodge chance for all strike craft.

Black Falcon Heavy Interceptors:
Replaces 2 Cain Wings in all interceptor squadrons with Black Falcon heavy interceptors equipped with long range missiles. Each Black Falcon can launch 1 missile every 10 seconds. The missile has perfect accuracy, a range of 3000 units and can destroy a torpedo or a toughness 2 strike craft with one hit.

Cruisers:

Argus-Vigil Class Fleet Defense Cruiser:

Shield: 480
Hull: 1600
Defense Turrets: 15

Front Armour: 83
Side Armour: 67
Rear Armour: 67

Identification Range: 18000

Speed: 240
Rotation Speed: 12
Boarding damage: 8
Lightning strike damage: 4
Critical Assault chance: 30%

Bravery: 25
Troops number: 14

Weapons:
6x Prow Torpedo Tube
2x Triple Macro Cannon Turret - 3 Attacks, 270° Front
1x Twin Lance Turret - 2 Attacks, 270° Front

Attributes:
X-36 Void Shield - +20% Shield points
Argus Sensor Array - +4500 Identification range. +2000 Scanner Command skill range. Passively triggers the Scanner Command Skill every 30 seconds.
Vigil Laser Defense Array - The ship has 20 additional defense turrets, these turrets have a range of 9000.
Prognosticarium - Fleet buff: +5% accuracy for ships firing at marked enemies. Improves Target Tracking for Torpedoes against marked enemies by +1° per second.

Assault Skills:
Boarding Action - 3 charges; 4 Assault actions
Lightning Strike - 3 charges; 2 Assault action
Transfer Troops

Weapon Skills:
No.9 Homing Torpedoes - 3 charges
No.5 Candela Torpedoes - 3 charges

Maneuver Skills:
All Ahead Full
High Energy Turn
Burn Retros

Stance Skills:
Brace for Impact
Lock On
Reload

Command Skills:
Scanner
Canticle of the Omnissiah
Call to Arms
By Cain's Will!

Emancipator I Class Cruiser:

Shield: 480
Hull: 1600
Defense Turrets: 15

Front Armour: 83
Side Armour: 67
Rear Armour: 67

Identification Range: 13500

Speed: 240
Rotation Speed: 12
Boarding damage: 8
Lightning strike damage: 4
Critical Assault chance: 30%

Bravery: 25
Troops number: 14

Weapons:
6x Prow Torpedo Tube
2x Triple Macro Cannon Turret - 3 Attacks, 270° Front
1x Twin Lance Turret - 2 Attacks, 270° Front
4x Launch Bay

Attributes:
X-36 Void Shield - +20% Shield points

Assault Skills:
Boarding Action - 3 charges; 4 Assault actions
Lightning Strike - 3 charges; 2 Assault action
Transfer Troops

Weapon Skills:
No.9 Homing Torpedoes - 3 charges
No.5 Candela Torpedoes - 3 charges
Cain Wing Interceptors - 3 charges
Cain Wing Fighter Bombers - 3 charges
Black Hawk Assault Transports - 3 charges

Maneuver Skills:
All Ahead Full
High Energy Turn
Burn Retros

Stance Skills:
Brace for Impact
Lock On
Reload

Command Skills:
Canticle of the Omnissiah
Call to Arms
By Cain's Will!

Proclamator I Class Cruiser:

Shield: 480
Hull: 1600
Defense Turrets: 15

Front Armour: 83
Side Armour: 67
Rear Armour: 67

Identification Range: 13500

Speed: 240
Rotation Speed: 12
Boarding damage: 8
Lightning strike damage: 4
Critical Assault chance: 30%

Bravery: 25
Troops number: 14

Weapons:
1x Grand Slam Nova Cannon
1x Triple Macro Cannon Turret - 3 Attacks, 270° Front
1x Superheavy Long Pattern Lance Turret - 1 Attack, 270° Front
2x Broadside Torpedo Silo
2x Launch Bay

Attributes:
X-36 Void Shield - +20% Shield points
Broadside Torpedo Silos - tripled charges for all Torpedo weapon skills. 66% reduced reload time. 2/3/3/4 Torpedoes per silo per salvo for Light Cruisers, Cruisers, Battle Cruisers and Grand Cruisers.

Assault Skills:
Boarding Action - 3 charges; 4 Assault actions
Lightning Strike - 3 charges; 2 Assault action
Transfer Troops

Weapon Skills:
No.9 Homing Torpedoes - 9 charges
No.5 Candela Torpedoes - 9 charges
Cain Wing Interceptors - 3 charges
Cain Wing Fighter Bombers - 3 charges
Black Hawk Assault Transports - 3 charges
Nova Cannon Plasma Warhead - 4 charges
Nova Cannon Void-collapse Fusion Warhead - 2 charges
Nova Cannon Graviton Warhead - 2 charges

Maneuver Skills:
All Ahead Full
High Energy Turn
Burn Retros

Stance Skills:
Brace for Impact
Lock On
Reload

Command Skills:
Canticle of the Omnissiah
Call to Arms
By Cain's Will!

Aegis-Pilum Class Fleet Shield Cruiser:

Shield: 640
Hull: 1600
Defense Turrets: 15

Front Armour: 83
Side Armour: 83
Rear Armour: 67

Identification Range: 13500

Speed: 240
Rotation Speed: 12
Boarding damage: 8
Lightning strike damage: 4
Critical Assault chance: 30%

Bravery: 25
Troops number: 14

Weapons:
1x Axial Radiator Lance
2x Triple Macro Cannon Turret - 3 Attacks, 270° Front
1x Twin Lance Turret - 2 Attacks, 270° Front

Attributes:
Twin X-42 Void Shields - +60% Shield points. Grants access to the X-42 Overcharge Technical skill: Makes the ship's shields invulnerable(except to Disruption Bomb) and multiplies shield regeneration by 10 for 15 seconds. Uses a Shield Resonance skill charge.
Layered Composite Armor - +16 Armor value on the side armor.
Void Shield Resonators - Grants access to the Shield Resonance Technical skill: Target an allied ship within 9000 units, the target's shields must be damaged. Recharges up to 200 shield points. 1 skill charge is regenerated every 35 seconds up to 4.
Heatsink Weapon - Grants access to the Radiator Beam Weapon skill: Fires a beam up to a range of 13500 units, hitting the first target. The beam deals 60 damage per second and lasts 1 second per accumulated charge up to a maximum of 8 seconds. The beam has a 50% chance of causing a Fire aboard every second it hits an unshielded hull. 1 charge is generated every 50 seconds and whenever a Shield Resonance skill charge is expended.

Assault Skills:
Boarding Action - 3 charges; 4 Assault actions
Lightning Strike - 3 charges; 2 Assault action
Transfer Troops

Weapon Skills:
Radiator Beam

Maneuver Skills:
All Ahead Full
High Energy Turn
Burn Retros

Stance Skills:
Brace for Impact
Lock On
Reload

Command Skills:
Canticle of the Omnissiah
Call to Arms
By Cain's Will!

Technical Skills:
X-42 Overcharge
Shield Resonance - 4 charges