Fanfic Cards are subjected to erratum. Anime Cards with printed counterparts may use their anime written texts instead.
Transcend Summon
A new Summoning method that draws out the latent potential of all monsters by transcending them to a higher evolution! A Transcend Monster can be Transcend Summoned by stacking them on the top of its face-up designated monsters. Cards on the field being stacked underneath cards is not considered to be leaving there. When a Transcend Summoned monster leaves the field, all cards underneath it are sent to the GY. When you Transcend Summon a monster by stacking it on the top of a monster in Maximum Mode, that monster leaves Maximum Mode first, then the Transcend Monster is stacked on the top of the designated monster, then those monsters enter Maximum Mode.
Inherent Maximum
Inherent Maximum Monsters can enter Maximum Mode with corresponding monsters if all monsters are on the field in Attack Position. This is not a Summon or an effect.
Nail Saionji (Yggdrago)
Monsters
Baneclipse Auf (Debut: #2 - Eclipse of Hope and Despair)
Level 10 / DARK / Cyberse / Maximum
2400 ATK 0 DEF
MAXIMUM ATK 3400
• You can Maximum Summon this card together with "Belsectacle Mani" and "Sigurstate Sol".
[Requirement]: During the turn this card was Normal or Special Summoned.
[Multi-Choice Effect]:
• If this card is in Maximum Mode, add 2 Cyberse monsters with the same Level from your GY to your hand. Then, you can return this card from your field to the hand. Then, Special Summon 1 each of "Baneclipse Auf", "Belsectacle Mani" and "Sigurstate Sol" from your hand. You cannot Normal Summon/Set monsters for the rest of this turn.
• If this card is not in Maximum Mode, send any number of Cyberse monsters from your hand and/or field to the GY and return that many face-up Level 7 or higher monsters from your field and/or GY to your hand.
Yggdrago the Beginning Dragon (Debut: #7 - Doubts and Remorse)
Level 4 / LIGHT / Cyberse / Maximum
900 ATK 0 DEF
• This card's name becomes "Yggdrago the Sky Emperor [L]" while in the hand.
[Requirement]: Send 1 monster from your hand to the GY.
[Effect]: Send the top 3 cards of your Deck to the GY. Then, you can add 1 Cyberse Maximum Monster from your GY to your hand. If this card is in Maximum Mode, you can destroy 1 face-up card on your opponent's field.
Yggdrago the End Dragon (Debut: #7 - Doubts and Remorse)
Level 3 / LIGHT / Cyberse / Maximum
600 ATK 0 DEF
• This card's name becomes "Yggdrago the Sky Emperor [R]" while in the hand.
[Requirement]: Send 1 monster from your hand to the GY.
[Effect]: Return up to 2 face-up Cyberse Maximum Monsters from your field to the hand. Then, draw 1 card and send 1 card from your hand to the GY. If you returned a monster in Maximum Mode to the hand by this effect, you can destroy 1 face-down card on your opponent's field.
Spells
Stars of Eclipse (Debut: #7 - Doubts and Remorse)
Normal Spell
[Requirement]: If you have not activated "Stars of Eclipse" this turn.
[Requirement]: If you have not activated "Stars of Eclipse" this turn.
[Effect]: Each player excavates the top 2 cards of their Deck. Then, if you excavated a Cyberse monster by this effect, you can make the next damage you would take become 0 by returning 1 face-up Level 6 or higher monster from your field to the hand, or if all monsters on your field can be Maximum Summoned together, and if so, draw 1 card.
Setsuko Saionji (Nidhoggr)
Monsters
Disconnection, Maltron Dog (Debut: #3 - Nemesis)
Level 5 / DARK / Cyberse
1500 ATK 100 DEF
• If you have no monsters on your field, you can Normal Summon this card without Tributing.
[Requirement]: Send 1 face-up monster from your field to the GY.
[Effect]: Send 1 "Femt, Perfect Maltron" from your Deck to the GY. If you have 10 or less cards in your Deck before activation, you can Special Summon 1 Cyberse monster from your hand. During the End Phase of this turn, add 1 "Femt, Perfect Maltron" from your GY to your hand.
Femt, Perfect Maltron (Debut: #3 - Nemesis)
Level 4 / DARK / Cyberse
1400 ATK 100 DEF
[Flavor Text]: The manifestation of perfection that absorbs the malice of lost souls and bestows salvation in an act of defiance against providence.
Maltron Att (Debut: #3 - Nemesis)
Level 3 / DARK / Cyberse
1000 ATK 100 DEF
[Requirement]: If you have "Dark Femtron" in your GY.
[Effect]: Send this card from your field to the GY. During the End Phase of this turn, draw 1 card.
Maltron Zept (Debut: #3 - Nemesis)
Level 2 / DARK / Cyberse
500 ATK 100 DEF
[Requirement]: If you have "Femt, Perfect Maltron" and "Maltron Att" in your GY.
[Effect]: Send this card from your field to the GY. During the End Phase of this turn, draw 2 cards.
Maltron Yoct (Debut: #3 - Nemesis)
Level 1 / DARK / Cyberse
100 ATK 100 DEF
[Requirement]: Place 1 "Femt, Perfect Maltron", 1 "Maltron Att", and 1 "Maltron Zept" from your GY on the bottom of the Deck in any order.
[Effect]: Send this card from your field to the GY. During the End Phase of this turn, draw 3 cards.
Nidhoggr the Malice Serpent [L] (Debut: #3 - Nemesis)
Level 4 / DARK / Cyberse / Maximum
0 ATK 0 DEF
[Requirement]: If this card was Special Summoned/Set except during your Main Phase.
[Continuous Effect]: Each turn, your opponent can only attack this card with each monster on their field once, also the first time it would be destroyed by battle or effect, it is not destroyed.
Nidhoggr the Malice Serpent (Debut: #3 - Nemesis)
Level 10 / DARK / Cyberse / Maximum
0 ATK 0 DEF
MAXIMUM ATK 0
• You can Maximum Summon this card together with "Nidhoggr the Malice Serpent [L]" and "Nidhoggr the Malice Serpent [R]".
• When the Battle Phase begins or during the End Phase, you can Maximum Summon this card.
[Requirement]: If this card was Special Summoned/Set except during your Main Phase.
[Continuous Effect]: This card can attack directly, also it gains ATK equal to the number of cards on the field x 700 during your turn. If this card is in Maximum Mode, during a turn you have not activated a Spell/Trap by this effect, you can activate 1 Trap from your hand, or 1 Spell/Trap instead when a monster declares an attack.
Nidhoggr the Malice Serpent [R] (Debut: #3 - Nemesis)
Level 3 / DARK / Cyberse / Maximum
0 ATK 0 DEF
[Requirement]: If this card was Special Summoned/Set except during your Main Phase.
[Continuous Effect]: This card cannot be destroyed by battle with a monster whose current ATK is the same as its original ATK, also your opponent takes the battle damage you would have taken from battles involving it.
Cyclip, Maltron Croton (Debut: #5 - Feeling Feverish)
Level 4 / DARK / Cyberse
100 ATK 1500 DEF
[Requirement]: Reveal 2 Level 5 or higher monsters with different Levels in your hand.
[Effect]: During the End Phase of this turn, draw 2 cards, then place 1 card from your hand on the bottom of the Deck. If you revealed 2 Cyberse monsters to meet the requirement, this turn, this face-up card can be treated as 2 Tributes for the Tribute Summon of a DARK Cyberse monster in Attack Position.
Peculiar Malice Serpent, Nidhoggr Rune (Debut: #5 - Feeling Feverish)
Level 10 / DARK / Cyberse / Fusion
0 ATK 0 DEF
• "Femt, Perfect Maltron" + 1 Level 10 or higher DARK Cyberse Maximum Monster
[Requirement]: If this card was Special Summoned/Set except during your Main Phase.
[Effect]: While this card or any monster Special Summoned by this effect is face-up, each time you draw by your effects during the End Phase, gain 1000 LP, and your opponent takes twice the battle damage you would have taken from battles involving them, also the first time they would be destroyed by battle or their effect each turn, it is not destroyed, and when the Battle Phase of this turn begins, Special Summon 1 "Peculiar Malice Serpent, Nidhoggr Rune" from your Extra Deck in Defense Position. If you do, during the End Phase of this turn, draw 3 cards.
Extension, Maltron Shrimp (Debut: #5 - Feeling Feverish)
Level 5 / DARK / Cyberse
1700 ATK 100 DEF
• If you have a face-up Level 6 or higher DARK Cyberse monster on your field, you can Normal Summon this card without Tributing.
[Requirement]: Send up to 2 face-up Cyberse monsters from your field to the GY.
[Effect]: During the End Phase of this turn, you can add Spells/Traps with different card types from your GY to your hand equal the number of monsters sent there to meet the requirement.
Nano, Maltron Viscom (Debut: #5 - Feeling Feverish)
Level 6 / DARK / Cyberse
1800 ATK 100 DEF
[Requirement]: If this card was Normal Summoned this turn.
[Effect]: During the End Phase of this turn, take any number of "Quantum Malware" and Cyberse Maximum Monsters from your GY, and either place on the top of the Deck or Set each card, also you can destroy all monsters on your opponent's field that have battled while they are face-up.
Perfect Malice Serpent, Nidhoggr Nysa (Debut: #5 - Feeling Feverish)
Level 11 / DARK / Cyberse / Maximum / Transcend
0 ATK 0 DEF
MAXIMUM ATK 0
• You can Maximum Summon this card together with "Nidhoggr the Malice Serpent [L]" and "Nidhoggr the Malice Serpent [R]".
• You can Transcend Summon this card by stacking it on the top of all monsters on your field with this card's requirement that were Special Summoned/Set except during your Main Phase.
• When the Battle Phase begins or during the End Phase, you can Transcend Summon this card.
[Requirement]: If this card was Special Summoned/Set except during your Main Phase.
[Continuous Effect]: This card can attack directly, also it gains ATK equal to the number of cards on the field x 700 during your turn. If this card is in Maximum Mode, during a turn you have not activated a Spell/Trap by this effect, you can activate 1 Trap from your hand, or 1 Spell/Trap from your hand when a monster declares an attack. After activation, Set it instead of sending it to the GY. That card can be activated from the GY during the turn it was sent there by an effect.
Attra, Maltron Hydra (Debut: #5 - Feeling Feverish)
Level 8 / DARK / Cyberse
2500 ATK 0 DEF
[Requirement]: If you have 3 or more Cyberse monsters in your GY.
[Effect]: During the End Phase of this turn, draw 1 card, or 2 cards instead if you had 3 or more DARK Cyberse monsters in your GY before activation.
Pico, Maltron Peacock (Debut: #5 - Feeling Feverish)
Level 5 / DARK / Cyberse
1600 ATK 100 DEF
[Requirement]: If you have "Femt, Perfect Maltron" in your GY.
[Effect]: Send this card from your field and the top 2 cards of your Deck to the GY. During the End Phase of this turn, draw 2 cards.
Cryst, Maltron Brain (Debut: #6 - Approaching Darkness)
Level 4 / DARK / Cyberse
1100 ATK 0 DEF
[Requirement]: If you have not activated the effect of "Cryst, Maltron Brain" this turn.
[Effect]: Send cards from the top of your Deck equal to the number of face-up Cyberse monsters on your field to the GY. After activation, and during the End Phase of both players' next turns, you can show any number of monsters from your field and return all DARK Cyberse monsters among them to the hand, also reveal all monsters returned to your hand by your effects during those turns (permanently), and those monsters cannot leave there by your opponent's effects.
Dark Yggdrago the Radiant Ruler [L]
Level 6 / DARK / Cyberse / Maximum
1000 ATK 0 DEF
• If all face-up monsters (if any) on your field are Maximum Monsters, you can Normal Summon this card without Tributing.
[Requirement]: None
[Continuous Effect]: The first time each face-up Level 6 or lower monster on your field that was Normal Summoned would be destroyed by an effect each turn, it is not destroyed. If this card is in Maximum Mode, neither player takes damage from your opponent's effects.
Dark Yggdrago the Radiant Ruler (Debut: #6 - Approaching Darkness)
Level 6 / DARK / Cyberse / Maximum / Inherent
2100 ATK 0 DEF
MAXIMUM ATK 4100
• You can Maximum Summon this card together with "Dark Yggdrago the Radiant Ruler [L]" and "Dark Yggdrago the Radiant Ruler [R]".
[Requirement]: None
[Continuous Effect]: If this card (and no other monsters) would be destroyed by battle or leave the field by an effect, you can send 1 other card from your field to the GY instead.
Dark Yggdrago the Radiant Ruler [R]
Level 6 / DARK / Cyberse / Maximum
700 ATK 0 DEF
• If all face-up monsters (if any) on your field are Maximum Monsters, you can Normal Summon this card without Tributing.
[Requirement]: None
[Effect]: Choose 1 face-up Attack Position monster on the field. Then, change the battle position of the chosen monster, or you can change it to face-down Defense Position instead if this card is in Maximum Mode, also, after that, if so, destroy all face-down cards on your opponent's field.
Preternatural Malice Serpent, Nidhoggr Seidr (Debut: #6 - Approaching Darkness)
Level 11 / DARK / Cyberse / Maximum / Transcend
0 ATK 0 DEF
• You can Maximum Summon this card together with "Nidhoggr the Malice Serpent [L]" and "Nidhoggr the Malice Serpent [R]".
• You can Transcend Summon this card by stacking it on the top of all monsters on your field with this card's requirement that were Special Summoned/Set except during your Main Phase.
• During the End Phase, you can Maximum or Transcend Summon this card.
[Requirement]: If this card was Special Summoned/Set except during your Main Phase.
[Continuous Effect]: When a card on your opponent's field is destroyed by this effect, inflict 1000 damage to them. During the End Phase, destroy 1 card on your opponent's field, also, after that, you can repeat the process by sending 1 monster underneath this card, until otherwise.
Spells
Absurd Force Field (Debut: #3 - Nemesis)
Field Spell
[Requirement]: None
[Effect]: While this card in the Field Zone and a Cyberse monster in Maximum Mode are face-up on the turn player's field, during the Battle Phase, all face-up monsters on their opponent's field are negated, and at the end of that Battle Phase (even if this card leaves the field), return all cards that were on their field at the start of that Battle Phase from the GY to the state they were, also, after that, if their field returns to the state it was when that Battle Phase began, a face-up monster on your field can make a second attack in a row.
Malice Grafting (Debut: #5 - Feeling Feverish)
Normal Spell
[Requirement]: If you have 4 or more DARK Cyberse monsters with different names in your GY.
[Effect]: Fusion Summon a Cyberse monster by shuffling monsters from your field and/or GY into the Deck as material. You can ignore the requirement of the monster Special Summoned by this effect to activate its effects this turn. If you do, you cannot normal draw during your next turn.
Malice Inosculation (Debut: #6 - Approaching Darkness)
Normal Spell
[Requirement]: If you have 4 or more DARK Cyberse monsters with different names in your GY.
[Effect]: Special Summon 1 Cyberse monster from your hand or GY. Then, send monsters from your hand or field whose total Levels equal to or higher than the monster Special Summoned by this effect to the GY.
Traps
Malice Roots (Debut: #3 - Nemesis)
Normal Trap
[Requirement]: If you have 4 or more cards in your hand when a card is placed on the field or leaves there by a Summon or an effect.
[Effect]: Negate the effects of 1 face-up monster that was originally in the Extra Deck on the field until the end of the next turn. If this card was in your hand before activation, return 1 Spell/Trap from the field to the hand, also, after that, place 1 random card from your opponent's hand on the top of the Deck, also you can Summon 1 monster from your hand using its own procedure.
Malice Stems (Debut: #5 - Feeling Feverish)
Normal Trap
[Requirement]: If you have 4 or less cards in your hand when a monster enters Maximum Mode.
[Effect]: Draw 3 cards, also you cannot normal draw during your next turn. Then, if this card was in your hand before activation, inflict damage to your opponent equal to the number of cards in your hand x 300.
Quantum Malware
Normal Trap
[Requirement]: When a Cyberse monster is sent to your GY by an opponent's effect.
[Effect]: Set any number of cards from your GY that were sent there by that effect. Traps Set by this effect can be activated this turn. During the End Phase of this turn, send all cards Set by this effect to the GY.
Nanaho Nanahoshi (Ladybugs)
Monsters
Karma Ladybug Lotus (Debut: #7 - Doubts and Remorse)
Level 2 / DARK / Insect
100 ATK 700 DEF
[Requirement]: Change 1 Attack Position Insect monster on your field to Defense Position.
[Effect]: Until the end of this turn, you can Normal Summon "Malefi Ladybug of the Sleeping Forest" without Tributing once by this effect, also while "Malefi Ladybug of the Sleeping Forest" is face-up on your field, the Levels of all face-up monsters on your opponent's field become 7.
Princess Ladybug Cindy (Debut: #7 - Doubts and Remorse)
Level 4 / LIGHT / Insect
300 ATK 700 DEF
[Requirement]: Reveal 1 Insect monster in your hand until the end of this turn.
[Effect]: When you resolve the effects of "Malefi Ladybug of the Sleeping Forest" this turn, treat the revealed monster as its name. If you revealed a Level 7 monster to meet the requirement, excavate the top 5 cards of your Deck. You can add 1 excavated "Sunny Forest" or "Malefi Ladybug of the Sleeping Forest" to your hand. Shuffle the excavated cards into the Deck.
Ninja Ladybug Shuri (Debut: #7 - Doubts and Remorse)
Level 3 / DARK / Insect
900 ATK 700 DEF
[Requirement]: If this card was Normal Summoned this turn.
[Effect]: Choose 1 Insect monster that was destroyed by battle from your GY and add it to your hand. Then, you can Special Summon any number of Insect monsters whose total Levels equal to the Level of the chosen monster from your GY to your opponent's field in Defense Position.
Malicia Ladybug of the Cold Forest (Debut: #7 - Doubts and Remorse)
Level 7 / DARK / Insect
2100 ATK 700 DEF
[Requirement]: During a turn your Level 2 or lower Insect monster left the field by your effects.
[Continuous Effect]: During the Battle Phase, all face-up monsters on your opponent's field lose 2100 ATK. During the End Phase, change this Attack Position card to Defense Position.
Karmalefi Ladybug of the Shadow Forest (Debut: #7 - Doubts and Remorse)
Level 8 / DARK / Insect / Fusion
2600 ATK 2900 DEF
• "Malefi Ladybug of the Sleeping Forest" + "Karma Ladybug Lotus"
[Requirement]: If a player has 2 or more face-up monsters on their field.
[Multi-Choice Effect]:
• Destroy up to 2 face-up monsters on the field. Then, inflict 700 damage to your opponent.
• Until the end of your opponent's next turn, while this card is face-up, it gains 700 ATK/DEF.
Traps
Healing Rays (Debut: #7 - Doubts and Remorse)
Normal Trap
[Requirement]: When an opponent's monster declares an attack, return 1 face-up monster from your field to the hand.
[Effect]: Gain LP equal to the ATK of the face-up monster with the highest ATK on the field.
Yuna Goha (Celeb Rose)
Monsters
Aphrodite (Debut: #8 - Burst of Radiance)
Level 2 / LIGHT / Spellcaster
300 ATK 300 DEF
[Requirement]: Pay 300 LP, unless if you had lost 300 or more LP this turn or your previous turn.
[Effect]: Excavate the top 3 cards of your Deck. You can add 1 excavated "Aphrodite's Pearls" or "Aphrodite's Cupid" to your hand. Place the remaining cards on the top of the Deck in any order.
Aphrodite's Pearls (Debut: #8 - Burst of Radiance)
Level 2 / LIGHT / Spellcaster
0 ATK 200 DEF
[Requirement]: Pay 300 LP, unless if you had lost 300 or more LP this turn or your previous turn.
[Effect]: Place any number of face-up Level 2 LIGHT Spellcaster monsters with different names from your field and/or GY on the bottom of the Deck. Gain LP equal to the number of monsters shuffled into the Deck by this effect x 100. If you gained 300 LP by this effect, draw 2 cards.
Aphrodite's Cupid (Debut: #8 - Burst of Radiance)
Level 2 / LIGHT / Spellcaster
200 ATK 0 DEF
[Requirement]: Pay 300 LP, unless if you had lost 300 or more LP this turn or your previous turn.
[Continuous Effect]: You can Fusion Summon by sending 1 card from your field, along with Level 6 or higher monsters from your hand or face-up field as material, to the GY.
Spells
Silver Sweet Heart (Debut: #8 - Burst of Radiance)
Equip Spell
[Requirement]: If you have no other face-up "Silver Sweet Heart" on your field, equip this card to 1 face-up LIGHT monster on your field.
[Effect]: The equipped monster becomes Spellcaster and gains 200 ATK when the Battle Phase of each turn begins (even if this card leaves the field). When you activate a Spell/Trap, you can apply its activated effect twice by placing this equipped card on the bottom of the Deck.
Charis Magic Hex - Death Woe (Debut: #8 - Burst of Radiance)
Equip Spell
[Requirement]: Equip this card to 1 face-up LIGHT Spellcaster Fusion Monster on your field in Attack Position.
[Effect]: The equipped monster's battle position cannot be changed by your opponent's effects, and they also take the battle damage you take from battles involving it, also the first time each card on your field would be destroyed by battle or their effect each turn, it is not destroyed. When a Spell/Trap on your field is destroyed by an effect, you can Set 1 "Celeb Revelation" from your GY. It can be activated this turn.
De-Fusion (Import) (Debut: #8 - Burst of Radiance)
Normal Spell / LEGEND
[Requirement]: None
[Effect]: Return 1 Fusion Monster on the field to the Extra Deck. Then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
Celeblesse (Debut: #8 - Burst of Radiance)
Normal Spell
[Requirement]: If you have not activated "Celeblesse" this turn or your previous turn.
[Effect]: 1 face-up monster on the field loses/gains ATK up to the number of face-up "Celeblesse" on your field or in your GY x 1000 until the end of this turn. Then, its owner gains/loses LP equal to the ATK lost/gained by this effect.
Yuga Ohdo (Sevens Road)
Monsters
Illusion Road Magician (Debut: #3 - Nemesis)
Level 7 / DARK / Spellcaster
1500 ATK 2100 DEF
[Requirement]: None
[Continuous Effect]: While this card is face-up, its name becomes "Sevens Road Magician", also your opponent's monsters must attack this card, if able. If you have another face-up Level 6 or higher DARK Spellcaster monster on your field, the attacks and effects of face-up Level 6 or higher DARK Spellcaster monsters on your field cannot be negated. If that monster's original name is "Sevens Road Magician" or "Sevens Road Witch", you take no battle damage from battles involving face-up Level 6 or higher DARK Spellcaster monsters on your field.
Disciple of Dragon Sorcerers (Debut: #9 - Prideful Road)
Level 1 / LIGHT / Spellcaster
300 ATK 400 DEF
[Requirement]: Shuffle 4 Spellcaster and/or Dragon monsters from your GY into the Deck.
[Effect]: 1 face-up monster on the field becomes Spellcaster or Dragon until the end of this turn. Then, you can send this card from your field to the GY and Set 1 "Dark Revelation" from there.
Spells
Magical Dragonic Crest - Sevens Geas (Debut: #3 - Nemesis)
Equip Spell
[Requirement]: Send 1 card from your hand to the GY, and equip this card to 1 face-up monster with 2100 or more ATK or DEF on your field.
[Effect]: Your opponent cannot activate Traps when the equipped monster declares an attack, and if an opponent's monster is not destroyed by its attack, you can return this card to the hand and either destroy that opponent's monster or change it to face-down Defense Position. Then, while the equipped monster is face-up after activation, it gains ATK equal to its Level x 100.
Darkness Road Magic (Debut: #3 - Nemesis)
Normal Spell
[Requirement]: If you have a face-up Level 7 or higher DARK Spellcaster monster on your field.
[Effect]: Add 1 "Darkness Rogue" or "Darkness Zerorogue" from your GY to your hand. Then, you can Set 1 "Road Magic - Dark Twilight" from your GY, or send 1 monster from your hand to the GY and draw 1 card, also you can conduct battle between 2 face-up monsters on each field.
Enchanting Road (Debut: #5 - Feeling Feverish)
Normal Spell
[Requirement]: Return 1 face-up Level 7 monster from your field to the owner's hand.
[Effect]: Draw 1 card. If you have "Sevens Road Enchanter" in your GY, make the next damage you would take become 0.
Heart of Sparks (Debut: #5 - Feeling Feverish)
Normal Spell
• This card's name becomes "Sparks" and "Curtain of Sparks" while in the GY.
[Requirement]: If you have not activated "Heart of Sparks" this turn.
[Effect]: Gain 200 LP and add 1 "Sparks" and/or "Curtain of Sparks" from your GY to your hand. Then, if you added 2 cards to your hand by this effect, draw 1 card, then send 1 card from your hand to the GY and inflict damage to your opponent equal to the number of cards in there x 200.
Tatsuhisa "Luke" Kamijo (Strike Dragon)
Monsters
Orebreaker Dragon Mine Groundra (Debut: #8 - Burst of Radiance)
Level 7 / EARTH / Dragon
2500 ATK 1000 DEF
[Requirement]: Send the top 2 cards of your Deck to the Graveyard.
[Effect]: Place up to 3 Level 7 or higher monsters from your GY on the top of the Deck in any order. Then, you can Set 1 "7 Chance" from your GY and gain 1500 LP.
Spells
Advance Sanctuary (Debut: #8 - Burst of Radiance)
Field Spell
[Requirement]: None
[Effect]: While this card is face-up in the Field Zone, if a player would Tribute Summon a Level 7 or higher monster, they require only 1 Tribute with the same Level, and can Tribute Summon it in Defense Position.
Great King's Rage (Debut: #8 - Burst of Radiance)
Normal Spell
[Requirement]: If your opponent has a monster on their field.
[Effect]: Change the battle position of a face-up monster on your opponent's field of their choice, also, after that, conduct battle between a Level 10 or higher Dragon monster in Maximum Mode on your field and a monster on your opponent's field. Then, it becomes the Battle Phase, also until the end of your opponent's next turn, cards cannot be returned to the Deck, and the first time your battling monster would be destroyed by an opponent's effect, it is not destroyed.
Asana Mutsuba (Constructor)
Spells
Falls of Blisstopia (Debut: #9 - Prideful Road)
Field Spell
[Requirement]: If you have an EARTH monster in your GY.
[Effect]: While this card in the Field Zone, the first time a player Special Summons a monster from the Extra Deck or GY each turn, that player gains LP equal to 1 of their Level x 100, and if they Special Summoned no non-Effect Monsters, their opponent gains the same amount of LP.
Constructor Confrere (Debut: #9 - Prideful Road)
Normal Spell
[Requirement]: Send 1 Level 7 or higher monster from your hand or field to the GY.
[Effect]: Take 1 Wyrm monster from your GY, and either add to your hand or Special Summon it in Attack Position.
Constructor Forge (Debut: #9 - Prideful Road)
Normal Spell
[Requirement]: Send 1 Wyrm Normal Monster from your hand or field to the GY.
[Effect]: Draw 1 card. Then, you can make 1 face-up monster on your opponent's field lose ATK equal the ATK of the monster sent to the GY to meet the requirement, then if that monster's ATK has been reduced to 0 as a result, destroy it or change it to face-down Defense Position.
Constructor Drove (Debut: #9 - Prideful Road)
Normal Spell
[Requirement]: Send the top 3 cards or the bottom 3 cards of your Deck.
[Effect]: Until the end of your opponent's next turn, cards in your Field Zone cannot be destroyed by effects. If you sent 2 or more Level 7 or higher monsters to meet the requirement, you can Special Summon any of them from your GY. The first time each monster Special Summoned by this effect would be destroyed by battle or an effect each turn, it is not destroyed.
Traps
Constructor Force (Debut: #9 - Prideful Road)
Normal Trap
[Requirement]: When an opponent's monster declares an attack, shuffle 3 Wyrm monsters from your GY into the Deck.
[Effect]: Destroy all Level 9 or lower Attack Position monsters on your opponent's field.
Roa Kirishima (Royal Rebel)
Spells
Royal Rebel's Amplifier (Debut: #4 - Turmoil)
Equip Spell
[Requirement]: Equip this card to 1 face-up Fiend monster on your field.
[Effect]: The equipped monster gains ATK equal to its Level x 100. If a card on your field or in your GY would leave there by an opponent's effect (respectively), you can send the equipped monster from your field to the GY instead.
Yuka Goha (Baseball)
Monsters
Gagaga Coach (Debut: #6 - Approaching Darkness)
Level 8 / FIRE / Warrior
2100 ATK 2400 DEF
[Requirement]: If this card was Normal Summoned this turn.
[Effect]: Special Summon 1 Level 8 FIRE monster from your hand to your field. Then, if a face-up Field Spell is on the field, draw 1 card. Then, if a "Ferverous Spirit Stadium" is on your field, apply this effect to it until the end of your opponent's next turn: If you have any face-up FIRE monsters on your field, this card cannot be destroyed by your opponent's effects, also their monsters can only attack them.
Player #39: Home Run Beyond (Debut: #6 - Approaching Darkness)
Level 8 / FIRE / Warrior / Transcend
2500 ATK 2500 DEF
• You can Transcend Summon this card by stacking it on the top of "Player #39: Home Run Hitter" on your field.
[Requirement]: Send 1 monster underneath this card to the GY.
[Effect]: Until the end of your opponent's next turn, this card gains 500 ATK, and it cannot be destroyed by effects, also they cannot activate Traps this turn. Then, you can place 1 FIRE monster on your field on the bottom of the Deck. If you do, Special Summon 1 Level 8 FIRE monster from your GY. If you Special Summoned "Player #39: Home Run Hitter" by this effect, gain LP equal to its ATK.
Yuo Goha (Metarion)
Monsters
Arithmetic Ringmaster (Debut: #6 - Approaching Darkness)
Level 4 / LIGHT / Cyberse
1400 ATK 500 DEF
[Flavor Text]: An artificial intelligence created to handle the traffic of the circus. It always analyzes the circulation of audience to find ways to attract even more audience.
Metarion Pleiadestar (Debut: #6 - Approaching Darkness)
Level 9 / LIGHT / Cyborg / Fusion
2800 ATK 2500 DEF
• "Imaginary Actor" + "Arithmetic Ringmaster"
[Requirement]: Shuffle 1 card from your GY into the Deck.
[Multi-Choice Effect]:
• Fusion Summon a Cyborg monster by sending monsters from your hand and/or field to the GY as material.
• Until the end of your opponent's next turn, while this card is face-up, your opponent cannot draw cards by the effects of their Cyberse monsters.
Spells
Imaginary Arc Torches (Debut: #6 - Approaching Darkness)
Field Spell
[Requirement]: Activate this card if you have a LIGHT Normal Monster with 500 DEF in your GY.
[Effect]: While this card is face-up in the Field Zone, when a Fusion Monster on the field destroys a monster by battle, its owner gains LP equal to the Level of the destroyed monster x 100, and when a face-up Fusion Monster on the field is destroyed by an effect, its owner takes damage equal to the Level of the destroyed monster x 100.
Traps
Imaginary Arc Turing (Debut: #6 - Approaching Darkness)
Normal Trap
[Requirement]: When a player Special Summons a Fusion Monster face-up.
[Effect]: Gain 700 LP (if it is a Cyborg monster) or change the battle position of that monster (if it is not a Cyborg monster). Then, Set this card face-down instead of sending it to the GY (if this card was Set from your hand before activation) or make 1 face-up Fusion Monster on the field gain ATK equal to the number of face-up Cyborg monsters on its owner's field x 700 until the end of this turn (if this card was not Set from your hand before activation).
