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1. Build Type
Choose a primary and a secondary build type to determine your character's combat style and strengths:
Strength Build: Focuses on raw power and high endurance. Capable of dealing heavy damage and taking hits.
Advantages: High physical strength, durability, and impressive defence. Can wield heavy weapons with ease.
Disadvantages: Slower movement, limited agility, and requires more stamina.
Speed Build: Prioritizes agility and fast combat manoeuvres, excelling at dodging and quick strikes.
Advantages: Superior speed, reflexes, and evasion. Capable of rapid attacks and hit-and-run tactics.
Disadvantages: Lower defence and strength. Vulnerable to heavy hits if caught.
[2nd Endurance Build: Emphasizes stamina, resilience, and outlasting opponents. Excels in drawn-out battles and recovery.]
Advantages: High stamina, rapid recovery, and resistance to fatigue. Can sustain aura for longer periods.
Disadvantages: Not as explosive in attack power or speed. Tends to wear opponents down rather than overwhelming them quickly.
[1st Semblance Build: Relies heavily on a unique semblance to shape the character's fighting style, offering versatility or specialized abilities.]
Advantages: High adaptability and unique powers that can turn the tide of battle.
Disadvantages: Reliant on aura and semblance energy. Can be less effective if semblance is countered or depleted.
Weapon Build: Focuses on mastery of unique and highly versatile weapons, making the character a combat expert in their chosen tool.
Advantages: Mastery over a complex weapon, excellent range, and specialized combat techniques.
Disadvantages: Reliance on weapon maintenance and combat skills. Less effective in aura-depleted situations.
2. Characteristics/Perks
Select four characteristics and perks to enhance your character's abilities and personality traits:
Tactical Mind: Excellent at analyzing combat situations and strategizing on the fly.
[Aura Mastery: High aura control, allowing for longer semblance use and greater protection.]
Reckless Courage: Bold and fearless, often taking risky manoeuvres in battle that catch enemies off guard.
Charm: Has a likeable personality and is persuasive, making it easier to gain allies or talk their way out of conflict.
[Unbreakable Endurance: Capable of fighting through injuries and pushing past physical limits.]
Sharpshooter: Exceptional accuracy with ranged weapons, making every shot count.
Brawler's Instinct: Skilled at close-quarters combat and improvisation in hand-to-hand fights.
Stealth Expert: Capable of moving unseen and unheard, excellent for ambushes or covert Reserves: Exceptional endurance allows you to fight longer and recover quickly from fatigue. You can maintain high performance in prolonged battles, outlasting opponents who tire more easily.
[Aura Regeneration: Your aura regenerates faster than average, giving you the ability to use your semblance frequently and maintain your defenses without quickly depleting your aura reserves.]
Iron Will: You possess unbreakable mental resilience and determination, making you difficult to intimidate or demoralize. This sheer willpower enables you to push through pain, exhaustion, and adversity.
[Semblance Mastery: Advanced control over your semblance allows you to use it in creative and efficient ways. Even seemingly minor abilities can be pushed to impressive extremes, making you unpredictable in combat.]
Pain Tolerance: High tolerance for pain enables you to keep fighting even when wounded. You can endure hits that would incapacitate others, staying focused and dangerous despite injuries.
Efficient Movements: Your combat style conserves energy through precise and deliberate actions. This efficiency ensures that you expend minimal effort, allowing you to maintain stamina and react swiftly over extended engagements.
3. Family Connection
Choose a familial link to shape your backstory and relationships. Canon character options are included for deeper integration into the RWBY world:
Sibling of Yang Xiao Long: Raised alongside Ruby and Yang, bringing you into the fold of Team RWBY's adventures and rivalries.
Younger Brother of Fox Alistair: Shares a bond with Fox, giving insight into Huntsmen life and training.
Cousin of Blake Belladonna: Tied to the White Fang's past, providing complex motivations and connections to the Faunus struggle.
Son/Daughter of Qrow Branwen: With a Branwen legacy, you carry the burden of Qrow's reputation and the expectation of his skills.
Relative of Winter Schnee: Connected to the Schnee family, dealing with high expectations, privilege, and a complicated family history.
Adopted by Glynda Goodwitch: Raised under the guidance of one of Beacon's finest, providing rigorous training and discipline.
Son of the Arc: Inherits some of the Arc family's fighting spirit but also the pressure of proving yourself worthy.
Child of a Legendary Huntsman/Huntress: Known as the offspring of a famous figure, granting you fame, expectations, and unique skills inherited from your parent.
Orphan Raised in the Streets of Vale: Grew up tough and independent, giving you street smarts and a resourceful edge in combat.
Atlas Military Family: Raised in a disciplined and strategic environment, providing access to advanced training and tech but also a strict upbringing.
[Random selections] - Younger Brother of Fox Alistair: Shares a bond with Fox, giving insight into Huntsmen life and training.
4. Semblance
Choose a semblance that defines your character's unique powers and fighting style:
[Short-Range Teleportation: The ability to teleport a few feet in any direction. Initially just enough to dodge or reposition, but with time, it can evolve into rapid battlefield traversal, phasing through barriers, or even taking others with you.]
Lightning Reflexes: Enhances reflexes to near-instantaneous speeds, allowing for dodging bullets, countering attacks, and moving with extreme agility.
Energy Projection: Converts aura into various energy forms, like blasts, shields, or weapon augmentations, adding versatility to your weapon-based fighting style.
Regeneration: Gradually heals minor wounds during combat, enhancing endurance and allowing you to recover faster between fights.
Gravity Control: Manipulates gravity around you, increasing or decreasing weight, enabling high jumps, or pinning enemies to the ground.
Illusion Crafting: Creates realistic illusions to mislead enemies, providing stealth advantages or setting up surprise attacks.
Shadow Step: Grants brief invisibility and the ability to phase through solid objects for a short time, ideal for ambush tactics.
World
Choose world changes, no limit, but not recommended to select all:
· [Shifted Ages]
Change: Character ages and timelines are altered, leading to different team dynamics. For example, Ruby is now the older sister, taking on a protective, more experienced role, while Yang is younger and more reckless, eager to prove herself.
Impact: This shift changes the mentor-student dynamics among characters, with new tensions and rivalries. Teams may form differently, and established relationships take on new depths as characters navigate their altered roles.
· Successful Faunus Integration
Change: The Faunus have achieved better integration into society, with more representation in government, education, and military. Discrimination is at an all-time low, and Faunus and humans work closely together.
Downside: While overall relations have improved, there are still pockets of resentment and extremist groups on both sides. Some humans feel their opportunities are being taken away, while radical Faunus factions believe the changes are too little, too late, causing underground tensions to simmer.
· Vale's Expansion and Prosperity
Change: Vale has entered a golden age, expanding its city limits and becoming a beacon of culture, trade, and technological innovation. The city is safer, cleaner, and more prosperous, attracting talent and resources from all over Remnant.
Downside: Rapid expansion has created a divide between the wealthy and the less fortunate. While the city center thrives, outer districts struggle with rising costs of living, crime, and a growing black market. This disparity breeds discontent and occasional riots.
· Academy Alliances
Change: Huntsmen academies have formed alliances, sharing resources, training programs, and missions. This cooperation has led to stronger teams, better-prepared students, and a united front against Grimm.
Downside: The increased collaboration has led to increased competition and politics among academies, with some students feeling pressured or overshadowed. Rivalries between academies can spill over into conflict, and the focus on unity sometimes stifles individuality.
· [Emergence of Healing Dust]
Change: A new type of Dust has been discovered with potent healing properties, allowing injuries to be treated quickly and efficiently. Huntsmen can now recover faster, reducing downtime and improving mission success rates.
Downside: The high demand for Healing Dust has made it extremely valuable, leading to smuggling, theft, and price gouging. There are also ethical concerns about over-reliance on this Dust, as it's expensive and in limited supply, often unavailable to those who need it most.
· [Reformed CCT Network]
Change: The Cross Continental Transmit System (CCT) has been upgraded and reformed, making communication between the kingdoms faster and more secure. This change boosts global cooperation, trade, and response times to Grimm attacks.
Downside: The increased connectivity also makes the kingdoms more vulnerable to cyber-attacks, espionage, and misinformation campaigns. The reliance on the CCT network means that any disruption can cause widespread chaos, and maintaining the network becomes a constant, costly effort.
· Civilian Huntsmen Program
Change: A new initiative allows civilians to be trained in basic Huntsmen skills, providing more local defenses against Grimm and empowering smaller communities to protect themselves.
Downside: This program has led to a rise in unlicensed, inexperienced "wannabe Huntsmen" who often bite off more than they can chew, leading to accidents, property damage, and sometimes making situations worse. Additionally, professional Huntsmen feel undermined, leading to conflicts over jurisdiction.
· Dust-Powered Transportation Boom
Change: Advances in Dust technology have made transportation faster and more efficient. Airships, trains, and personal vehicles powered by Dust are more accessible, making travel between kingdoms quicker and safer.
Downside: The rapid expansion of Dust-powered tech increases demand, leading to over-mining and environmental concerns. Dust accidents, from power failures to explosions, are on the rise, posing new risks in highly populated areas.
· [Unified Huntsmen Guild]
Change: A Huntsmen Guild has been established, creating a unified body that sets standards, provides resources, and represents Huntsmen interests across all kingdoms. This organization helps coordinate large-scale missions and offers support to struggling Huntsmen.
Downside: The guild's power and influence sometimes clash with local governments, leading to political disputes. Some Huntsmen feel that the guild's bureaucracy stifles their independence, and there are concerns about corruption within its ranks as it grows in power.
