…Mega man. That right folks we talking about the blue bomber himself. In my original Wattpad version of this roster I only talk about volnutt and I was originally going to talk about mega man classic. But we gonna talk about his five prominent incarnations: classic mega man,mega man x ,mega man volnutt,mega man exe,star force mega man. So buckle up.
Rock a.k.a mega man
Age: A.I age:10 year old
Mega man was originally Dr light assistance until Dr.wily turn the robot masters evil and mega man step up to a hero for better tomorrow. Mega man posses many abilities to save the day:
Mega Buster (ロックバスター, Mega Buster Rock Buster) – Mega Man's main weapon, a potent, ambidextrous arm cannon that fires solar energy bullets. In Mega Man 4, he gained the ability to charge up and fire more powerful shots. It received additional upgrades and functions in later games in the series, such as the Mega Arm in Mega Man V and the Auto Shot, Laser Shot, and Arrow Shot in Mega Man 8.
Mega Upper (ロックアッパー, Mega Upper Rock Upper) – A potent uppercut utilized by Mega Man in Mega Man 2: The Power Fighters, Marvel vs. Capcom: Clash of Super Heroes, Marvel vs. Capcom 2: New Age of Heroes, Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate. It bears a striking resemblance to the Shoryuken from the Street Fighter series.
Sliding – A move utilized for speed, dodging, and at times attack.
Double Gear System – The Double Gear system was installed into Mega Man by Dr. Light during the events of Mega Man 11. With it Mega Man can temporarily boost his speed to the point where he perceives everything as slowed down with the Speed Gear, or boost the strength of his Mega Buster and special weapons with the Power Gear. However, a side effect from overusing these gears is that they will overheat Mega Man, preventing him from using the system again until after the cooldown has ended. When he is in a pinch he can use both at the same time, but he is severely weakened after using it do to the strain.
Superhuman strength – Despite usually boasting firepower via his Mega Buster and Special Weapons, Mega Man himself is physically powerful as well. For example, the Mega Kick, an attack he uses as Rock in Mega Man Powered Up, is a simple kick yet it suprisingly deals more damage than standard Mega Buster shots. As seen in the opening cutscenes of Mega Man 8, he casually lifted Guts Man above his head and later threw Charge Man at Pharaoh Man so hard that both Robot Masters simultaneously exploded. However, the most notable feat of his strength is when at the end of Mega Man 5, he catches and holds the entire upper portion of the collapsing Wily Castle above his head long enough for Proto Man to step in and give him and Dr. Light enough time to escape. Special Weapons and upgrades like Super Arm and the Power Adaptor augment his strength to even greater degrees.
Superhuman speed and reflexes – As a combat robot, Mega Man is surprisingly agile and has amazing reflexes. Despite being constantly outnumbered and being shot at from multiple angles, he's always able to maneuver his way out of these situations with the help of his reactions and the slide. He has dodged a plethora of different projectiles and attacks ranging from homing missiles and sound waves to even lightning and lasers. Mega Man has defeated Robot Masters designed to be faster than him such as Quick Man, who is arguably the fastest Robot Master in the classic series among the likes of Nitro Man and Slash Man. The most notable feats of his speed and reflexes was when he piloted Space Rush through an asteroid field and dodged the Wily Star's lasers in Mega Man V and outran black holes from Galaxy Man and Saturn.
Intelligence – Mega Man was initially designed to be a mere helper robot, but has shown great skill in combat and strategic thinking. He has single-handedly destroyed entire armies of robots and defeated foes who were designed and created to kill him ever since he was just a novice. He can quickly master any weapon he acquires and utilizes them in situations other than combat such as traversing through harsh environments and changing the weather to remove hazards. Against opponents, he adapts to their fighting styles and finds exploitable weaknesses in mere moments which he can take advantage of with the use of his intelligence and by experimenting with his Special Weapons. He has also navigated through Dr. Wily's death traps, puzzles and labyrinths to foil his plans of world domination time and time again. However, he can be naïve at times due to his natural programming and has been fooled by Wily before. For example, in Mega Man 9, he was fooled by Wily's robotic duplicate of Dr. Light, a ruse that Proto Man saw through in an instant.
Weapon Copy System – Mega Man can copy the Special Weapons of Robot Masters with a touch or by inserting a computer chip into his systems as seen in other media. He usually does this when a Robot Master is destroyed in combat, but there were exceptions such as Ballade, who was simply defeated but still alive after their final battle in Mega Man IV. Mega Man can copy abilities from other machines as well, such as when in Mega Man II, he copied a missile from Wily Machine II and used it to stop Dr. Wily as he tried escaping after his defeat. While games like Street Fighter X Mega Man suggest that Mega Man can copy abilities from organic beings, this is canonically never shown and it's unknown if he can actually do so.
Besides the Special Weapons obtained from Robot Masters, Mega Man can also use abilities received from Dr. Light, such as the Magnet Beam and Mega Ball.
Transformations – In Mega Man 6, "adaptors" were introduced that allowed Mega Man to fuse with other robots, mainly his robo-dog Rush. However, both of these adaptors inhibit some of Mega Man's abilities, such as being unable to slide, while at the same time greatly enhancing others.
The "Rush Jet Adaptor" allows Mega"Man to fuse with Rush and become Jet Mega Man (ジェットロックマン, Jet Mega Man Jet Rockman). In this form, Mega Man can hover for short periods of time.
The "Rush Power Adaptor" allows Mega Man and Rush to fuse and become Power Mega Man (パワーロックマン, Power Mega Man Power Rockman). In this form, Mega Man is equipped with a potent short-range attack that repels foes and breaks blocks.
The "Super Adaptor" introduced in Mega Man 7 allows Mega Man to become Super Mega Man (スーパーロックマン, Super Mega Man Super Rockman). This form merges the Jet and Power adaptors, giving him both abilities.
In the Worlds Collide crossover from Archie Comics, he obtained a super transformation by using the Chaos Emeralds. In this form he was invulnerable to damage and his Mega Buster was drastically powered up.
A final adaptor functioned as a Hyper Combo in Marvel vs. Capcom: Clash of Super Heroes. Mega Man fuses with three of his supports; Rush, Eddie, and Beat to become Hyper Mega Man. In this form he grows in size and gains elongated wings and a rocket pack from his back. He gains a massively powered up arm cannon and can fire projectiles from his shoulders, boots, torso and back.
Teleportation – Mega Man has the ability to teleport, though only into and out of a location. However, he can utilize his teleportation to escape dire situations, which is what he usually does when he's stuck in a self-destructing Wily Castle at the end of a game. When he teleports, he becomes a blue beam of light and shoots up into the sky to his destination. The color of his teleportation can change though depending on what weapon or utility is equipped.
Overall classic definitely show why he is the original super fighting robot and he be glad he legacy still be continued with Mega Man X!
Mega Man X
A.I age:14-15 by the time of awakening
X was Dr light final creation before being seal away for a century to run simulation on his morality. Until was discovered by dr cain who in turn use the data from x to create reploids,robots that can replicate and simulate humans life even have free will. But it wasn't long until these reploids went rogue and become maverick. X is a pacifist but become an maverick to ensure peace especially since he have the power to do it because he was made to surpassed the original mega man in every way that having the original base abilities and few entirely his own:
X-Buster: An upgrade of the Mega Buster. The X-Buster can fire powerful bullets, and it can focus energy to fire a Charge Shot that causes more damage.
Variable Weapon System: Like the original Mega Man before him, X has the ability to obtain and use Special Weapons from powerful Reploids that he has defeated. These weapons come in many varieties, often providing additional mobility as well as offense. Of course, the Mega Man series convention of janken applies, and each boss character is weak to a different boss character's weapon.
Upgrades: X can take on various upgrades like Armor Parts, which significantly increase his power/mobility. Certain armors even come equipped with special, high powered attacks such as the Giga Crush, Giga Attack, and Nova Strike. Some armors, like his third armor, can be augmented with chips.
X have show to be a awesome maverick hunter but let look up years in to the future for mega man volnutt
Mega Man volnutt formerly known as mega man trigger
Age:14
Once a protector of the master service until a confrontation send him to earth with no memory of past and uncover and adopted by the caskett family to become a digger/treasure hunter. Lucky he have the power to it:
Abilities:
Interchangeable weapons: MegaMan can equip a variety of different Special Weapons for different purposes and situations. His default weapon is the Mega Buster, a standard cannon mounted from the left arm. With modifications from Roll Caskett, he can replace his right arm with a number of other weaponry. Roll can build new weapons to him using parts that he finds.
Body equipments: MegaMan can equip upgrades to his main body for easier tasks, such as battle and traveling purposes. Such additions include built in roller skates for higher speed, helmets, different levels of body armor, and upgrading the amount of damage the body can take.
Shield system: The game depicts MegaMan with a barrier system (shown by a blue capsule bar on the game screen) that lowers enemy damage and recoil. However, the bar is limited in power, and when decreased entirely without time to recharge, must be repaired by a recovery item.
Strength and speed: Unlike other members of the Mega Man series, MegaMan is not able to wall kick or perform dash maneuvers. His default speed is on par with a healthy, athletic human, and his strength is proportional to his size.
That all for this timeline and it's mega men. Let more on to another.
Mega Man EXE
Age:12
Operator:lan hikari(twin brother)
Exe is a powerhouse with additional of battle chips and navi customer and having a powers of the elements before being able to use other characters powers and remixes them.
Abilities:
Mega Buster:
This is MegaMan's standard weapon, he can either shoot the buster rapidly or charge the buster for his signature Charge Shot. Lan can modify its power through customizing.
Armors:
Used in Battle Network 1 and Network Transmission. MegaMan can wear armors based on the Fire (Heat), Aqua, Elec and Wood elements. He will take half damage from all attacks, but will take double damage if he takes a hit from that element's weakness.
Hub.bat:
A special program by that when equipped on to MegaMan's system completes Hub's DNA within him. It grants him phenomenal powers and lets him synchronize stronger with Lan.
In Battle Network 5, MegaMan turns into spirit form of Hub in order to defeat Nebula Gray. Which he does by simple blast from his hand, however this form seems to completely drain him of energy.
Exa Memory (エクサメモリ, Ekusa Memori):
A memory expansion program Yuichiro Hikari created 12 years ago (as of Battle Network 6) so that he could install Hub's DNA data into MegaMan. This very large memory bank allowed MegaMan to store Cybeast Gregar/Falzar within his body.
Synchronization, also known as Full Synchro:
This is a power that MegaMan can use to fully tap into his bond with Lan, making him more powerful than they would through normal operating.
MegaMan can also use the Heart Program (ココロ・プログラム, Kokoro Puroguramu) to form Full Synchro. In this state, the connection with Lan exceeds any physical limitations, allowing him operate MegaMan with his heart.
Starting in Battle Network 4, MegaMan can access Full Synchro and other states during battle through the Emotion Window, known as Heart Window (ココロウィンドウ, Kokoro Windou) in Japan.
Dark Power:
MegaMan can utilize the power of darkness by using Dark Chips, and tap into his Dark Soul. He would lose access to his "light" power, but gains access to a full array of "evil" abilities and Battle Chips. While the story opposes MegaMan to use it, the player can take MegaMan into the depths of evil as they're willing to. When overloaded with Dark Power, MegaMan will lose himself and become Dark MegaMan.
Modification Cards, also known as Mod Cards:
Players can insert special e-Reader Cards to customize MegaMan into Modified MegaMan (改造ロックマン, Kaizō Rokkuman, Modified Rockman).[7] These cards cause various effects such as HP Boosts, Navi Customizer Parts, Buster Changes, ChargeShot Modifications, and BLeft Abilities. They could also cause negative effects to occur, giving MegaMan all sorts of bugs and even disabling already existing abilities.
Shooting Star Program (SS(シューティングスター)プログラム, Shūtingu Sutā Puroguramu):
Used in Rockman.EXE Operate Shooting Star only. Gifted by Shooting Star Rockman, Netto is able to swap Rockman.EXE out in battle to have a data copy of Shooting Star Rockman take his place.
Mega Booster, known in Japan as
Rock Booster (ロックブースター, Rokku Būsutā):
Manga only. A special chip for MegaMan that transforms his backpack into a booster pack. He can travel large distances in bursts.
Transformations
Style Change:
Used in Battle Network 2 and Battle Network 3. This allows MegaMan to change his elemental alignment and get upgraded power depending on the change. There are twenty-eight different styles (four elements mixed with seven Styles), as well as one special style based on his Hub power.
Double Soul:
Used in Battle Network 4 and Battle Network 5. By resonating with another Navi's soul, MegaMan gains a look and abilities that resemble that Navi. To transform into it, Lan must sacrifice it's corresponding elemental Battle Chip. In Battle Network 5, after overcoming his Dark Soul, MegaMan can unite with Dark Chips as Chaos Unison.[8]
Cross MegaMan:
Used in Battle Network 5. This forms works as an alternate base form for MegaMan with several Navi Customizer programs already installed, as well as an altered charged shot.
Cross System:
Used in Battle Network 6. MegaMan gains this form after Lan masters the use of another operator's Navi, creating a Link Navi whose form MegaMan can take. This ability is similar to Double Soul but requires no chip sacrificing.
Beast Out:
Used in Battle Network 6. After absorbing a Cybeast within him, the Cybeast's power combines with MegaMan to create a new form. Going berserk at first, MegaMan eventually is able to tame the power. This form can combine with the Cross System to create Cross Beast forms.
Trans Arm:
Used in Rockman.EXE Legend of Network. The Trans Arm is similar to the Soul Unison, but only changes Rockman's arm weapon and color.
In name of oma zi-o how EXE have so much power. But with that out the way let move in to my personal favorite mega man probably due his game series is the only one I played, before that I only played mighty no.9 and watched nt warrior English dub when I first discovered internet site like watchcartoononline. Beside that like talk about: Star Force Mega Man!
Star Force Mega Man
A.k.a:geo stelar and omega xis
Age:10-11(geo) ???(omega)
When geo stelar and omega combine they become mega man posses a myriad of abilities and equipment:
Equipment:
Visualize Visor (ビジライズバイザー): The Visualizer has undergone an EM Wave Change. It analyzes and displays information about viruses and EM Bodies, and has Lock-on sight capability.
Wave-Toss Device (ウェーブトゥース・デバイス): A sensor designed to send and receive EM Waves across short distances. In addition to enabling Mega Man's various parts to communicate with one another, this device also can be used to collect EM Waves in the environment. This EM Energy is used to transform the Mega Buster and Mega Arm.
It Is also possible to collect information about Noise, a force whose presence appears to be steadily increasing. Noise and its effects are an issue must be carefully monitored.
It's possible it should be translated as "Wavetooth Device" and referencing "bluetooth", a wireless technology that connects nearby devices using radio waves.
Star Force Emblem (シューティングスター・エンブレム Shooting Star Emblem): The EM Wave Changed form of the Star Pendant given to Geo Stelar by his father. It expresses Geo's deep respect for his father.
Card Display (カードディスプレイ): Stores Hunter-VG data, allowing players to select a Battle Card for use. After a Battle Card is selected, its data is sent to the Mega Arm.
Mega Arm (ウォーロックアーム Warrock Arm): The Mega Arm is a vital component of Mega Man's offensive capabilities. In addition to the Mega Buster, which can execute Charge Shots, the Mega Arm can also be transformed into a variety of weapons by using battle cards. The switch to the Hunter-VG as a portable terminal has increases this part's virus busting capabilities, making it both smaller and more energy-efficient.
Abilities:
EM Wave Change: Allows Geo and Omega-Xis to combine with each other to form Mega Man. In both versions of Mega Man Star Force 3 and the anime, he can EM Wave Change anywhere he wants because of the supposed very "advanced" technology.
Mega Buster: Mega Man's default weapon. It can rapid-fire normal shots, or fire a single Charged Shot which is multiple times stronger. The exact stats and special effects of the buster depend on the weapon that Omega-Xis has equipped.
Star Force: During the first game and first season of the anime, Mega Man can borrow the power of the three Satellite Admins in order to power himself up.
Tribe On: During the second game and second season of the anime, Mega Man can use the OOPArts to gain the power of the Ninja, Saurian, and Zerker tribes. In the anime, the Zerker tribe is the only one used until the final episode.
Noise Change: During the third game, Mega Man can use the Ace Program or Joker Program to power attune himself to Noise. Over time this allowed Mega Man to become immune to noise when not using the programs.
Game-exclusive Abilities
Shield: Mega Man can block most attacks with his shield, although any attack with the Break attribute will go through it.
Mega Attack: Mega Man can lock onto enemies in combat and attack them with close-ranged attacks. Certain forms, such as the Ninja Tribe and Wolf Noise, allow for automatic lock-on under certain conditions.
Counter: If Mega Man strikes an enemy as it begins to attack, he stuns them for a short time and gains an extra battle card.
Area Eater: Mega Man uses the Hunter-VG's Wizard On function to allow Omega-Xis to swipe away one or two rows on the battle field.
Beast Slap: Mega Man uses the Hunter-VG's Wizard On function to allow Omega-Xis to swipe the two rows in front of him, attacking any enemies occupying those panels.
Anime-exclusive Abilities
Battle Card Predation: Omega-Xis consumes a Battle Card and temporarily becomes it. While this takes a short time, skilled foes usually use this to their advantage. This technique and its weakness are removed when Geo begins using the Star Carrier.
Anti-Hypnosis: Mega Man is immune to hypnosis effects. This trait is inherent to all beings during EM Wave Change.
Manga-exclusive Abilities
Tuning (チューニング): Taught by Crown Thunder. If he focuses, Mega Man can view the EM Waves in every object in the world. When he frequency changes, he can warp into them instantly. He combines this with his attacks for peak performance, using it as an offensive he adds on the name Mega Attack. Later, discovers he can perform Brother Band Tuning by forming a close connection with his friends, which exponentially increase his power.
Omega-Xis Machine Gun (ウォーロックマシーンガン): Mega Man unleashes a flurry of punches using his Mega Arm.
Super Extra Large Charged Mega Buster (超特大CRB/ちょうとくだいチャージロックバスター): Mega Man charges his Mega Buster for an extended amount of time to create a Charged Shot that's many times his size.
As show each mega man is powerhouse In their own right and show that no matter the era and timeline, mega man is always fighting for a better tomorrow and hopefully if one joined the avengers that peaceful future can be achieved.
That it for mega man power let more to two that have….
