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Edzard Cumberland Rolandson
Age: 16
Guardian Constellation: The Tower
Skills / magic
Dovahkiin: Edzard was born with the blood and soul of a dragon, but with the body of a mortal, this gives him the ability to learn to use the Thu'um quickly, as well as allowing him to consume the soul of the dragons he slays.
Dovah Anatomy: Thanks to certain events, Edzard is not a normal mortal, as he is now a dragon in human form. That has improved his natural physical abilities, as he now has strength, reflexes, and durability far above the mortals of Nirm.
Immortality: Being a Dovah makes Edzard immortal in all respects, as he will stop aging when he reaches 25 years of age. Besides that he could only die if his soul is destroyed or eaten by another dragon.
Language Learning: Being a Dovah, Edzard can easily learn any language.
Blacksmith Master: Edzard learned the blacksmith trade and perfected it, currently being able to forge high-quality weapons from various materials.
Master in Weapon Combat: Having lived as an adventurer and being a member of the Companions and the legion, Edzard is highly skilled at handling weapons such as swords, battle axes, and bows, while possessing a more limited handling of spears and maces.
Melee Combatant: Edzard has knowledge and training in some martial combat disciplines from Tamriel.
Immense Magicka Reserves: Edzard was born with an extremely high amount of magical reserves for a mortal, this causes his reserves to replenish at a very slow rate, taking almost a full month for them to return to their full level
Stealth Master: Edzard is able to walk silently in order to make surprise attacks.
Master of Theft: As a member of the Thieves Guild, Edzard can steal anything in stealth.
Nirmnian Magic: Edzard is considered a genius in the handling of magic, he is able to learn and design spells with relative ease, this is demonstrated in the large number of types of magic and the magical schools that he has mastered:
Spellcasting: The most common type of magic in Tamriel:
Alteration: Master Level.
Destruction: Master Level.
Illusion: Adept Level.
Restoration: Expert Level.
Conjuration: Adept Level.
Thu'um: the most powerful magic that Edzard knows, is capable of creating great destruction.
Auramancy: Edzard is able to see the memories in relation to the owners of an object from his creations to the present, which allows him to see from the manufacturing method and how said object has been used.
Shehai: Edzard was able to partially recreate the way that pure magic weapons are created, unlike linked weapons these weapons are created from the user's soul, however, the weapons are unstable and therefore have a short duration time .
Shadow Magic: Initially Edzard did not even know the basic concepts of this magic, because being very volatile and dangerous it does not attract too much attention. But that changed when he met Asia, because he wanted to leave Nirm with her, he decided to learn everything he could to create ways to travel the worlds. This magician allows Edzard to create portals to quickly travel between different locations.
Expert Alchemist: Edzard is an alchemist capable of creating potions to heal wounds of all kinds, potions that allow you to recover magic, resistance or even cure poisonings, he is also an expert in creating poisons.
Enchanting Master: Edzard is a master of enchantment, he is capable of placing up to three or four enchantments on an object, he has mastered large amounts of enchantments which allow him to have enchanted objects that could solve almost any dilemma he finds himself in.
Dragon skin: The racial power of the Bretons. This power allows Edzard to absorb the magic of the spells that attack him.
Battle Cry: Edzard is capable of giving a scream that makes his enemies feel terror, causing the weakest to flee.
Magic Resistance: Edzard can passively block some of the effects of a spell.
Atronach: Edzard can absorb some of the magic from an enemy spell.
Oblivion Binding: Bound weapons created by Edzard banish the Daedras to Oblivion.
Rune Master: Edzard can place multiple runes at great distances from his position.
Disintegrate: Edzard's lightning spells turn his foes to ashes.
Quiet Casting: Edzard's spells are silent, so they can be used in ambushes.
Ward Absorb: Edzard absorbs a small amount of magic from spells that hit his wards.
Avoid Death: This ability allows Edzard to heal very serious wounds when his heart stops for a few seconds, unfortunately it has a very long cooldown.
Purity: Removes most of the effects of poisons entering Edzard's body.
King's Blessing: Edzard can give some of his power as a "blessing" to other beings, causing them to enhance their natural abilities and giving them certain extra abilities.
Equipment
Weapons: Edzard possesses various weapons ranging from common materials to very rare materials, some have been bought or found while traveling when he was an adventurer, while others have been forged by him.
Akachihel: Whose name means "Sword of the dragon of the north" in Ehlnofex. Akachihel is the most powerful sword that Edzard has, it is made of meteoric iron and tempered with Arentine, which makes it very resistant and extremely sharp. In addition to having several enchantments.
Armor: Edzard owns a wide variety of armor ranging from light armor to heavy armor. These armors are of various designs and materials.
Shadowkey: An artifact that allows Edzard to quickly create portals to travel to places he has visited before.
Asia Argento Cumberland
Age: 16
Guardian Constellation: The Shadow
Skills / magic
Nirmnian Anatomy: Being a hybrid between Earth human and Nirm, Asia possesses superhuman strength, reflexes and durability, since the mortals of Nirm can be considered supernatural beings. This is because they are exposed to the magic that comes from Aetherius, which is present even in the air that is breathed.
Immortality: Asia has received immortality thanks to Edzard's blessing, ceasing to physically age when she turns 25; However, unlike Edzard and Marie, she can die permanently if she is killed.
Language learning: Thanks to Edzard's blessing, Asia can easily learn any language.
Weapons Expert: Asia has received strenuous training from Aela in the use of weapons, which has given her experience in the use of swords and bows.
Magicka Reserves: Asia was born with a slightly higher amount of magic than the average Bretons of Nirm.
Spellcasting: The most common type of magic in Tamriel:
Alteration: Adept level.
Destruction: Adept level.
Restoration: Master Level.
Dragon skin: the racial power of the Bretons. This power allows Asia to absorb the magic of the spells that attack her. She previously she couldn't use it.
Magic Resistance: Asia can passively block some of the effects of a spell.
Disintegrate: Asia's lightning spells turn enemies to ash.
Necromage: All the spells of Asia are effective against the undead.
Ward Absorb: Asia absorbs a small amount of magic from spells that impact her wards.
Avoid Death: This ability allows Asia to heal very serious wounds when her heart stops for a few seconds, unfortunately it has a very long cooldown.
Regeneration: Asia's healing spells are more powerful than those of a normal person.
Recovery: Asia's magic recovers faster than the average mortal.
Respite: Asia's healing spells also allow you to regain some energy.
Expert Farmer: Asia has a taste for plants, which has made her an expert in planting and caring for them. She has learned to grow a large number of native Nirm plants, which she uses to make potions.
Adept Alchemist: Asia is an alchemist capable of creating high-level potions and poisons.
Mara's Blessing: Asia has received the blessing of the Aedra Mara which has allowed her abilities with Restoration magic to progress rapidly.
Dragon Tamer: Asia has great compatibility with dragons, allowing her to tame them. This ability has been enhanced by the "blessing" she has received from Edzard.
Equipment
Sacred Gear Twilight Healing: The sacred gear of Asia, which allows her to heal any being. Her balance breaker form gives Asia the ability to nullify damage from attacks directed at her or her allies.
Anseichim: Anseichim whose name means "Starlight Holiness" in Ehlnofex, is the main weapon of Asia. This is a one-handed sword created by Edzard, forged with meteoric iron and tempered with Atronite, which gives the weapon great resistance and sharpness. In addition, it has several enchantments.
Marie Argento Cumberland Edzarddottïr
Age: almost 2 years
Guardian Constellation: The Lady
Skills
Dovah Anatomy: Being the daughter of Edzard, Marie has inherited her physical makeup, becoming a Dovah in humanoid form. Besides that she possesses the abilities to learn to use the Thu'um and to be able to devour the souls of the fallen dragons.
Immortality: Being a Dovah makes Marie immortal in all respects, as she will stop aging when she turns 25. Besides that she could only die if her soul is destroyed or eaten by another dragon.
Language Learning: Being a Dovah, Marie can easily learn any language.
Magicka's Great Reserves: Marie possesses a great deal of magic, which is not on the same level as her father's, but is still too great for someone her age.
Dragon skin: The racial power of the Bretons. This power allows Marie to absorb the magic of the spells that attack her. She previously she couldn't use it.
Author's note:
To those who have made it this far, Thanks for reading. Because being honest, I don't know how to write much in English and I'm relying on Google translators and the dictionaries that come with office 2019.
Here I have written the skills that Edzard, Asia and Marie possess. I have done this to serve as a reference of the skills that each one has.
Before I go, I want to mention that today I have published three chapters. One is this one with the "Skills" that Edzard, Asia and Marie have, plus Chapter 19 of this Fic and an omake.
Well, I apologize for any misspelling. Do not forget to leave a review if you liked the chapter or if there is something that needs to be improved or if you have any questions about the story. With nothing more to say, until the next chapter.
