A\N: This chapter belongs to the list of Moves that Yamcha already knew on his own, has created or learned based on what we have seemed so far or shall see later, there are also some skills that while I like to think they are original by me, they may be similar to other animes, so in case of new additions this shall be updated, please enjoy it and any doubt is welcomed.
*Canonical and Original moves*
Zangeki Seishin (Slashing Spirit): Harnessing the Spirit Ball's internal mechanisms, the enchanted weapon becomes enveloped in ki energy, granting the ability to effortlessly swing it with a flick of a finger and effortlessly retrieve it should it become separated from its wielder.
Rōjin Hakuū (Wolf Blade Pierce: Inspired by the Wolf Fang Fist technique, this move incorporates the use of a blade to execute a combination of swift claw attacks and precise sword slashes. The effectiveness of the combination depends on the compatibility between the chosen blade's shape and weight, as a mismatch can decrease the chances of achieving a seamless blend.
Kamehameha (Destruction Wave): It is formed when cupped hands are drawn to the user's side and ki is concentrated into a single point. The hands are then thrust forward to shoot out a streaming, powerful beam of energy. The blast can also be used, generally under extenuating circumstances, with just one arm or even the feet.
Kaiten Kamehameha (Rotational Destruction Wave): While this technique from the turtle school uses the same ritual to fire it from just like its standard counterpart, this one however suffers a certain change, now adding a spinning effect to it, one can now see how its power possesses more perforation power, destroying anything on its path like a blast\drill energy attack.
Urufu Harikēn (Wolf Hurricane): Yamcha initiates this technique by leaping above his adversary, swiftly descending upon them with a forceful foot strike. Following that, he swiftly lands a powerful punch, promptly retreating with a nimble backward leap, and subsequently propels himself forward to deliver a formidable kick. Ultimately, he concludes the technique with a devastating swipe of his claws across the opponent's body, inflicting severe damage.
Zanzōken (Afterimage Fist): A move that can be performed by moving faster than the eye can see, creating see-through distortions. The image itself cannot perform physical tasks, as it fades through everything. Most often, it is used to dodge an incoming attack and get behind the opponent to perform a counterattack. Its usage is not limited to just counterattacks though, the image can also be used to distract the enemy, forcing them to think it is the actual fighter and giving the user a chance to perform the actual attack.
Tajū Zanzōken (Multiple Afterimage Fist): Like the regular Afterimage Technique, the Afterimage Strike involves the user moving quickly enough to create a false image of themselves, confusing the opponent and leaving them open to attack. However, the Afterimage Strike creates significantly higher numbers of illusory forms than the Afterimage Technique. Thus, while the Afterimage Technique is more of a reactionary defense used to catch opponents off-guard, the Afterimage Strike has more use as a means to create openings in an opponent's defense as a prelude to an offensive.
Kiai (To gather ki together in the mouth): A technique where the user affects the air currents around with ki to produce powerful shockwaves in order to strike the opponent. It can be used to attack or counter some techniques and can be used in different ways, as invisible punches, powerful screams or even air explosions coming from the entire body, varying based on the power, speed and range of the user power.
Sōkidan: (Winding Energy Bullet): Formed by making an upwards facing open palm, and placing the other hand around the adjacent arm for support. The user then gathers surrounding energy into the open palm and shapes the energy into a yellow-orange sphere. After forming the Spirit Ball, the user controls and guides it by pointing the index and middle fingers in the desired direction. When initially guided, the attack utilizes kinetic energy to deal damage, striking the enemy multiple times from range. On its last strike, its then triggered to explode on impact, further damaging the enemy.
*Nadashinkage-Ryu (Profoundly Genuine Shadow Style)*
Bakuntanken (Exploding Vermillion Fist): The fundamental energy known as ki, concentrates on the part of the lower stomach called the Tenden. By striking the zone of the inferior Tanden the technique liberates the energy that accumulates inside of the body causing it to explode. This impact propagates towards the extremities by provoking the destruction of the capillary vessels and can reach up to the brain.
Ryu Zanshuraku (The Fall of the Decapitating Dragon): A standing submission that solidly blocks the right elbow and the neck followed by a suplex. When executed solidly this technique is nothing less than lethal.
Kō-kin Jutsu (Hard Muscle Art): A technique where the practitioner conditions their body to become durable through instantaneously clenching all of their muscles at the moment of impact; providing increased solidity and density of the user's body, thus preventing the impact of outside attacks from inflicting much damage, when fully mastered the user becomes like a piece of metal itself.
Shiretsu Gatame (Fire Fingers): A joint lock technique on the fingers. Like a knot, the more the opponent struggles, the tighter the lock gets until the bones in their hand break. Fractures in that position could leave permanent damage. In addition by reversing the lock, the user can also control the joints in the wrist and elbow and make the pain twice as bad.
Tiger's Paw Strike: Though seemingly nothing more then a simple kick given from above the hips with no loss of axis after a long suspension in the air what make it so frightful is its immense speed, for it's a kick done so fast that opponent simply can't register its movement even if the do see it it is simply impossible to dodge. Even before the opponent is aware of it they're already on the ground.
Tamasuberi (Slipping Ball): A technique designed for defense against chi techniques that reshapes the user's aura to surround them in a protective shell. Masters are able to design their aura in such a way as to deflect incoming chi techniques, rather than waste energy by blocking them absolutely.
Hakkei (Explosive Raw/Power): The purpose is to allow the fighter to use their energy explosively with the least amount of actual physical movement possible. In essence, it is the "strike without striking" causing the muscles within the body to generate the energy and deliver the force of the attack without actually carrying out the attack. That energy then penetrates deep inside the body resulting in damage to the internal organs but leaving the surface untouched. In doing so, the user can attack with immense force even if he is extremely limited in space, allowing him to attack with great strength no matter the situation.
Hensui (Liquid Transformation): By seeing themselves not as a solid but as a liquid the user gains complete muscular relaxation granting them control of both the voluntary and involuntary muscles, increasing the user's nervous reaction speed allowing them to quickly dodge and counter opponents' attack or to retain their form and resist compression.
Kūgan no Metsuke (Sky Eye Overseer): This move can be seen as the ''Ultimate self-defense'' technique, which pushes the development of Inner Vision to the point where the user places themself outside of their own body and gains a bird-eye view of the fight. It is when your mind is in a different zone when you find yourself on the edge of consciousness. User's perception and all their senses are pushed to their limits allowing them to feel and know where everyone is and what they are about to do as if they are moving in slow motion. However, this technique is not infallible. It is a predictive technique in nature and depends entirely on the user's concentration, deductive ability, and physical capability to act on these predictions.
*Breathing style- Hamon (Great against any enemy who has a weakness to the sun)*
Ripple Cutter: The user spits globs of liquid from between his teeth. The Ripple combined with the liquid makes it sharp and dense enough to cut through solid objects, as well as agile and accurate enough to deflect other projectiles.
Sendō Ripple Overdrive: The user charges a Ripple wave through his arm and releases it into a solid object, such as a wall or partition. The Ripple can travel through and reach anything on the other side, and anything hit by the Ripple is sent flying in a spiral.
Scarlet Overdrive: Charging the Ripple into one hand can create a Ripple of flame. Able to transfer over the flame to another part of the body, and anything that touches that body part has a chance of catching fire.
Turquoise Blue Overdrive: Allows it to release high-powered tempests while underwater with enough force to blast enemies away. In most cases, a good portion of the water is propelled outward as well, draining something like a lake to waist-high depth.
Sunlight Yellow Overdrive: It is a devastating and extremely strong Ripple-infused strike or barrage with the power to completely obliterate the Undead.
Tornado Overdrive: Pointing his legs towards the opponent, the user moves the ripple to the lower half and dive bombs in a spinning motion, like a drill.
Ripple Hair Attack: The user infuses his Ripple into strands of hair to make them hard enough to block incoming projectiles such as bullets.
Sendō Ripple Overdrive: The user charges a Ripple wave through his arm and releases it into a solid object, such as a wall or partition. The Ripple can travel through and reach anything on the other side, and anything hit by the Ripple is sent flying in a spiral. If the enemy is an Undead, the Ripple will enter their bloodstream and destroy them from the inside.
Zoom Punch: The user dislocates and stretches the joints to extend certain parts of the body such as an arm or leg to give it greater reach while also using the Ripple to dull the pain caused by the move. Due to the increased length, the enlogated strike may confuse the opponent to the sudden increase in rage.
Slowing Aging Process: Constant exercising of the Ripple can slow one's aging process, as Ripple breathing imbues the user with lifeforce. However, the aging isn't completely stopped. As such, a 70-year-old Ripple Master will look 50, while a 50-year-old Ripple Master will look 30.
Healing: Due to its identical nature to the positive energy of the Sun, hamon's primary uses are to heal various wounds and ailments, such as: rejecting harmful substances inside of the body by ejecting it from their bloodstream with the use of hamon energy, passively revive the wilted flowers of a dead tree branch, nearly completely heal broken bones or gangrene. Since Hamon breathing imbues the user with lifeforce, it is implied that when the user is healing someone the one being healed is having its own healing factor boosted with newfound energy, making wounds that should take weeks or even months to heal much faster.
*Miscellaneous*
Protective Gauntlets (Made by Shigure Kōsaka):This exquisite pair of defensive equipment possesses an extreme amount of durability, being strong enough to withstand the serious sword slash from its experient creator, whose skills with the sword was of such caliber, that it could cut through multiple white weapons and and the fabric from its opponents clothes at the same time, all the while holding nothing more than a rice spoon made of wood. (For those who want to see it for themselves the creator of the item fo to Strongest Disciple Kenichi chapters 528,529 and 530)
Thinking Cap:This fun looking hat, adorned with a lightbulb perched on top, possesses a remarkable ability to foster a seamless exchange of ideas. When worn, it enhances the user's capacity to both teach and learn, unlocking a creative flow of thoughts in both directions. However, it's important to exercise caution with prolonged use of the Thoughtful Topper, as it may lead to mental fatigue and potentially result in mild discomfort or superficial burns on the scalp.
Ōkami House (Hyperbolic Time Chamber): One day in the real world is equivalent to one week's worth o training inside the chamber. Once the user leaves the living area and into the training one, the gravity changes to 10G which may prove problematic for those who are not used to the sudden change. The air pressure itself is thin, being a quarter of Earth's which can quickly drain ones stamina if one doesn't control their breathing, not just that but the temperature fluctuates rapidly and randomly, ranging between a freezing -40 °F (-40 °C) and a scorching 122 °F (50 °C). It doesn't possess a time limit of how many times it can be used, but the harsh environment and simply doing still takes a toll on the body, so constantly using it may start to affect one's mind if they are not the type who enjoys being alone with nothing but their thoughts and training all the time.
*Days of the week*
-Monday-
On this day the room possesses a gravity of 20G and the temperature fluctuates rapidly which can range between -40 °C to 50 °C at random.
-Tuesday-
On this day the room possesses a gravity of 40G and the air pressure is a quarter that of earth which can quickly drain out stamina if not careful. The temperature is at -60 °C which forms strong thunderstorm clouds making hail the size of baseball balls or bigger fall like projectiles constantly.
-Saturday-
On this day, a large gym building appears in the room's main area. Inside, you'll find a wide variety of training equipment similar to a professional gym: Treadmills,Stationary bikes,Elliptical trainers,Chest presses,Leg presses,Dumbbells ,Barbells and more. the key feature of this gym is that the equipment adapts to you, and progressively gets harder to use as you work out. For instance, if you commence with a one-kilogram dumbbell, if you feel like it's too easy! Then with each repetition you accomplish results in additional weight being added to the equipment. If you stop working out and return to the equipment later, the weights reset to their original values. By managing to complete many reps on a specific piece of equipment, you have the option to resume your workouts with the increased weight from your previous session.
*Magical Sword*
-Anomalous Structure-
Graphene Durability: Two hundred times stronger then steel and able to take 100 Gigapascals (14 million pounds per square inch) before it bending and breaking happens.
Obsidian Sharpness: As the name implies, its edge is so sharp that it reahes a 30 on a angstroms scale (used to measure such quantities as atomic and molecular sizes), rivaling any steel knife and diamond on the fineness of edge at being able to do some nasty damage.
Shapeshifting: By channeling energy through the weapon and having a clear view of what exactly you need for the situation, the user can fold and mold into a variety of different weapons, knowledge and control are very important, the longer it takes to make what the mind views, the more it will feed on ki, then the user would be too tired, so the best way is to keep trying until it can change to one to another in a second.
-Magical Skills-
Cutting Edge: Able to gather air to give an extra cutting edge to a blade for 60 seconds
Storm of Battle: Increases all sword damage by 50% for 60 seconds
Lightning Blade: Reinforces the weapon with lightning, enchancing its cutting power thanks to the frequency given by the eletric current for 60 seconds.
*Sword Techniques*
Harikēnchoppu (Hurricane Chop): Creates a large horizontal slash energy attack meant to cut anything on its path.
*Power Ups*
Gandálfr (The Left Hand of God): Its primary power consists of the absolute mastery of any item meant for combat, on physical contact with such weapons, the runes will glow, and the user gains heightened strength, agility, endurance, and reflexes in addition to complete proficiency over the weapon. Even when deactivated these reinforcements will linger for a while; if the user who sustains normally fatal damage while powered up will quickly face the brunt of the damages when he returns to normal, which may cause him to collapse out of exhaustion or even possible death. Although it is not stated, it is hinted that Gandalfr also has mastery over scientific application of technology to be included in using any weapon.
Mūga no Ryōiki (State of Selflessness): Through continuous concentration and Maintenance of focus, the user adeptly contains and harnesses the aura inside of the body preventing any leakage of ki, basically compressing it to a spot that provides a great boost on power, to both body and mind, making the user now operating at peak , it is crucial to note that the inability to contain the influx of energy may lead to sudden ki eruptions and intense pain.
New ways of Ki Control that came with it:
Ko (Temper)- A dangerous yet powerful technique in which the user's energy is concentrated into one spot. First of all, you need to focus it on a specific part of the body, then make sure it won't end up dispersing it, completely stop the flow of ki in all other parts of the body, increasing the output in the desired area by refining it. This makes that one body part extremely powerful but at the cost of leaving the rest of the user's body completely unprotected. Due to the risk it carries, it should be regarded as a purely offensive technique.
Shū (Enfold)- This Allows a user of chi to enshroud an object or weapon with their inner ki, allowing them to use that object as an extension of their own body, further strengthening\protecting.
*Earthbending*
Earth and stone levitation: The most common attack involves levitating nearby pieces of earth and stone of numerous sizes and propelling them at foes with punching or kicking motions.
Earth block\Earth Column: It can bring up blocks of earth and launch them at their enemies. The more powerful version t involves forcing columns of rock out of the ground. Using a similar principle, an earth bender can shoot a stream of small ruts and protrusions from underground at their opponent. This can also be used to enhance the benders' jumps. It is, however, limited to the ground and does not have the same range as a rock projectile.
Earth compression: It is possible to compress large chunks of rock into smaller, denser chunks, or to compress several smaller chunks into one big piece of rock. A stronger version of it however has a different method, instead of bending large chunks of earth into a single projectile, the user gathers boulder-sized rocks and simultaneously compressed each fragment into smaller, denser, and harder rocks, essentially keeping the rocks under pressure for more volatile attacks if needed. Lastly, the rocks are directed to orbit the bender until they are used.
Compressed rock bullets: By compressing the surrounding rocks to a smaller size it can then be disintegrated and shot its shrapnel-like fragments with great speed, in a machine gun-like fashion. Due to the speed and density of these rocks, they can do great damage.
Earth Gauntlet: By covering one arm with rocks, the user can throw or punch the enemy with solid force, providing a small amount of protection while keeping the rest of the body flexible.
Earth material manipulation: Earthbending is not limited to rock or soil alone. An earthbender can also manipulate coal, gems, crystals, chalk, salt, and other earth-based materials, like meteorites.
Earth Sinking: More advanced earthbenders can forcibly sink their opponents into the ground, imprisoning them or even suffocating them on earth.
Earth Smash: Earthbenders can easily destroy rocks and boulders with punches and kicks, even if they have a small amount of muscle mass. This technique is useful as it allows the earthbender to destroy any earthen projectiles sent at them.
Earthquakes/Fissures: Striking the ground with feet or fists, create localized earthquakes or fissures to throw opponents off-balance. This same process can be used to sculpt a landmass or to slice large chunks of rock clean off a surface to create avalanches or rockfalls. More advanced earthbenders can make narrow fissures for precise attacks.
Ground Shift: Earthbenders can alter the ground beneath others to move them out of their way. The sudden movement can be disorienting to the target.
Quicksand: Earthbenders turn certain surfaces to quicksand to immobilize an enemy, or to create a soft landing for themselves should they fall from a height.
Earth Tunneling: Earthbenders can move through the earth to out-maneuver their foes either by opening tunnels or by pulling the earth past them, literally swimming through the ground.
Remote earthbending: If an earthbender is suspended from the ground, but is aware that there is earth somewhere near, the earth bender can focus his energies and bend that earth out of his physical reach out of sheer concentration.
Lavabending: Certain powerful earthbenders can change the phase of the earth they are manipulating, melting it into lava for more versatility in battle, forming the lava into different weapons or summoning magma from the ground.
