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REVISIONS ON CHARACTERS
Before I start, I want to explain the structure. First I'll explain the character's role in the story (if they have any). Second it will be about their new powers that I either fixed or made up. Since this is a Shounen, I want to apply another characteristic of Shounen on the characters, that being the growth of the power. Our characters will gain new levels to their powers (Semblances) as the series progresses — it's simple. Then third I'll talk about whatever bullshit quirky thing that doesn't fit the other two. This section will be painful, so you might skip straight to plot if you don't care about the creative choices and want to avoid spoilers. Just know that a lot of stuff will be changed in case something is out of place while you read the volumes. Let's begin.
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THE GOOD GUYS
Ruby Rose: Ruby is our main character, and as a Shounen series, we need to have a standard Shounen protagonist. Ruby in this series can be considered a flat character. If you don't know what that means, it essentially tells that Ruby will not change as the series progresses. It will be her job to change the people and eventually the world she lives in. She will mature, yes, she will experience frustration and sadness, yes, but her character is essentially made to be unstoppable. She believes in the right thing, and she'll fight for the right thing without allowing other people to change her world view, no matter how messed up her story becomes. Her original personality is perfect, we just have to make her more confident and independent so she can be a proper flat character.
It took seven volumes for us to learn exactly what Ruby's Semblance is; I like it, but I think it's too strong for her to have it from the start. Ruby's semblance in RE:colored will start off simply being "Rose Dash" — It allows her to impulse herself towards any direction at full speed without the need of gaining momentum, even in the air. As the series goes on, this ability will grow into her original power, but we will explain in the plot section when that time arrives. When it comes to her weapon, I want Crescent Rose to actually be one of the deadliest weapons ever designed in the series, and I achieve that by severely nerfing all others in the verse. Functionally it remains the same — I just want to add a 3rd mode beyond the scythe and sniper modes, that being a sword mode. It's only natural that Qrow, having a big fucking sword himself, would train Ruby how to use his favorite weapon. Ruby only uses the sword to fight humans, and it usually symbolizes that from now on she will take stuff seriously.
Ruby's main quirk is being a battle-loving maniac. Not only is she enchanted by weaponry designed and crafting, but she actively likes fighting with a child-like glee. She's extremely reckless, usually abandoning her team in order to go ahead and get what she wants. To summarize Ruby's personality, I would say she's autistic. It might sound offensive, but she's not stupid or arrogant, so autistic is the only way to describe her, kinda like Goku or Luffy. Her dynamic with her teammates can remain the same, we just gotta keep her personality as consistent as possible. All other basic changes to her character will come in the story itself, so I actually don't have much to talk about.
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Weiss Schnee: There's very little I would change about Weiss honestly. She's the bad person trying to be better, how do you change or improve that? That's one of the four horsemen of good characters. I would write her to be much more antagonistic to Ruby, since the two have completely opposite personalities. I am not kidding when I say that the two should disagree about everything, very often. Their clashing personalities is the essence of their friendship, so it must be used and abused just like any other rival characters in Anime. Her main motivation is becoming a Huntress that would make her grandfather proud, and her journey to achieve that is what guides her through the plot as a main character. She understood his teaching, refusing to become a soldier like Winter. In the end she fought off her whole family in order to leave home and train at Beacon.
When it comes to her powers… I think they are too OP to be allowed. I also don't like the idea that "all Schnee have the same semblance". We can have something to that effect (all of them being ice related), but Semblances should not be the same — that would imply they are based on genetics and not from the soul. The glyphs are just too powerful to be a thing. I would be here for a few pages just to describe how many functionalities they have, and I can't allow a student to have this many powers from the get go. So I thought: Which ability can I give Weiss to develop over the series? Then I remembered her ability to summon enemies, and it dawned on me. Weiss' new Semblance in RE:colored is "Ice Carver" — the ability to create objects and structures out of magic ice using her imagination. The more detailed the thing she builds, the stronger it will be. This ability will evolve over the series until she can summon living sculptures, and still requires a good amount of creativity to write in a battle.
As we know Weiss is filthy rich, but that rarely is important to the plot, and it is mostly a small footnote to fit her personality and write comedy scenes. She's extremely mean to everyone early on, since her coddled lifestyle made her very demanding of those around her. I don't think I have to fucking explain what a Tsudere is. Her only other notable quirk that comes once in a blue moon is her being kinda horny. She is essentially a princess, and she likes to romanticize the princess journey. Despite being dead set on her desire to become a legendary warrior, sometimes she likes to fantasize about marrying a handsome man who will sweep her off her feet. I gotta add some teenage traits to these people somehow — don't judge me. If we want to introduce her taste for older men in these moments, be my guest; personally I think that's gross.
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Blake "Faux" Belladona: Blake is a character's whose purpose was forgotten over time, if there was any to begin with. She had no main direction or goal to achieve. And so, she's the only of the four characters that I have changed completely, and I did so without taking away any of her story beats. In RE:colored, Blake's character arc is a positive change arc — the lie that she believes. The great change I made to her character is that she enters Beacon still as a White Fang member. Her sole job is acquiring information from the inside, and giving it to the White Fang so they get stronger. For that reason she was given the fake surname "Faux". In the beginning she hates humanity — being sheltered away from humans her whole life and being fed lies by her superiors and comrades. It's the time at Beacon that ultimately changes her perspective and eventually makes her realize the lie, in turn she grows deep fondness for her teammates despite her earlier prejudices. Once she realizes her mistakes, she'll focus her life on making up for all the wrong things she did, and follow the friends who showed her the right path. Her ultimate goal becomes fighting evil until her death, and thus finally forgive herself for her earlier actions.
Now, when it comes to her powers, I really don't like to have her ability be the same as Ruby, except better. I don't want every character to fight their enemies with the same bum rush style. Blake is a character who uses stealth, strategy, cleverness — she doesn't engage directly. Her powers should reflect that. Her new semblance is "Shadow Twin" — the power to control her shadow like an extension of her body. The shadow can very flimsily interact with the world, but it has a lot of other abilities. She can see and feel the world through her shadow, and even use her shadow to interact with the shadows of people and objects, which directly affects their real bodies. This ability will have a lot of creative uses, eventually becoming so strong that she can make a shadow clone to fight by her side. It's ultimate form is literally a god damn Stand from JoJo, having dozens of abilities and acting independently of Blake to protect her.
When it comes to her personality, Blake should embody quietness itself. A Batman times ten. Even after she turns good, she doesn't speak much — that's her mystique. Blake allows her actions to dictate her emotions, and often has a blank stare on her at all times. Her other personality is badass. If there is a scene where a character does something cool without giving a shit, it has to be Blake. She always picks the option that will land her in the most amount of trouble — disregarding the law is her favorite hobby. Outside of her sword skills, semblance and stealth, she has feline Faunus abilities; night vision, amazing hearing, fast reaction time, superior sense of smell, and claws instead of normal nails. Oh, and by the way… just one pair of cat ears. Make her hair cover the sides of her face, so then we don't spot it immediately in the show. I'll truly never understand how they could be so lazy as to not make an easy correction to a 3d model, and instead make it canon that Faunus have two pairs of ears. My favorite joke to include for her is that she's always reading books, but instead of story books, it's always erotica novels. Every. Time. And she doesn't care that other people see her reading it. She often leaves the scene off screen without other characters noticing, and her absurd level of calm can be hilarious if used right.
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Yang Xiaolong: Honestly she suffers the same issue as Blake, though it was a more slow burn. The character lost focus as the series became brooding and slow, and her core personality was killed off along with her arm. Team RWBY is a group with very conflicting personalities, and I figure Yang should essentially work as the glue that tries her best to keep everyone safe and also ease the tension — the opposite of Blake. Yang acts very motherly to all her friends, a key feature of someone who had to grow up fast and take care of someone else. At her core she's a jovial and fun-loving woman that cares too much about everyone else, but next to nothing when it comes to her own well being. Her ultimate goal is to protect the people she loves with everything she has, and to do so, she will have to destroy all evil with her fists. That self-sacrificial attitude bleeds in her semblance. The two, actually.
Yang has two semblances, which ends up being a byproduct of her bipolar tendencies. Her first Semblance is "Impact Absorption" — a power that allows Yang to instantly convert damage received in fuel for her Aura. The more she fights, the more energy she has to keep on going. This doesn't mean her wounds are healed, just that her Aura continues to grow and surround her body, giving her energy. Damage that is sharp and precise like bullets and swords have lesser absorption than a blunt strike. She can also practice self harm to gain more energy. Yang uses her power to endlessly stay put, ignore the pain and fight back. But once she switches personality, her other semblance becomes "Burn" — the ability to literally burn away her Aura in order to increase her strength up to tenfold. It works in favor of her normal semblance, but once it's activated, it can't be turned off. Its visual flair is her hair catching on fire, still a shameless copy of Dragon Ball.
Yang's character quirk is, again, her personality disorder. Going from her normal self to someone capable of great violence and poisonous words at the drop of a hat. What triggers her angered state is not specific — it can come out in any moment of slight frustration, or not at all. This quirk of her is directly tied to her mommy issues, and it will factor in her eventual character arc, but we will talk about it in plot.
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Jaune Arc: Jaune is already made up to be a loser, but honestly there's nothing worse than a loser who doesn't try to get better. Let's change that. In RE:colored, Jaune can keep most of his goofy personality intact, but we are going to add two new key elements to his character: the ultimate determination to become stronger, and a lack of self awareness that shields his will from tragic reality. In essence, Jaune will work as the Rock Lee of this series. He and Ruby are two sides of the same coin. One born gifted while the other not, but regardless they grew to be very similar people, and amazing protagonists in their own right. Jaune will essentially start the story as this guy who knows exactly what he wants to accomplish, but does not have the power to do so. His ultimate goal is aqquiring the power he judges necessary to stop any tragedy from happening. It's important to give him his own story, preferably away from Ruby, to make the two's characters stand out more.
Jaune was not trained in fighting by his father (since the old man is wheelchair bound for years). The training was something else. It essentially was a form of mental torture that, although traumatizing, shaped Jaune into being so determined in the first place. Because of that he has an astounding amount of Aura despite being so young, rivaling the older warriors of the series. Of course, his semblance stays exactly the same. "Aura Regeneration" makes Jaune's Aura heal his wounds. This skill will eventually be developed until Jaune can heal people other than himself. It uses a lot of Aura, but like I explained, he doesn't need to worry about that.
Naturally we will maintain the Jaune and Pyrrha's relationship, but we will make it more dynamic and give Pyrrha a few changes in the process. She will be the one who eventually shapes him to be more skilled. Jaune's new personality will bounce off between this absolute doofus nerd, and the baddest boss you'll ever see. The ladder is often triggered by his desire to protect his friends.
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Pyrrha Nikos: I still want Pyrrha to be a genius who's much ahead of her class, but I figured I should give her a more interesting and profitable personality than "the perfect girl". I didn't have to think long before I arrived at a certain archetype that would fit her development — that being, the shy character. Her backstory is the only thing that I could alter, so I used it to explain this simple change. Pyrrha was trained and sheltered since she can remember, and she struggles in social situations due to lack of socialization. She fails to speak her mind, she can't keep eye contact, she stumbles her words and stutters, and has too much self-awareness for her own good. Though she is a mess normally, when it comes to fighting she becomes like a warrior goddess. She instantly latches onto Jaune because his personality made him a really caring friend for a girl who has a lot of issues, but also because she admires Jaune's determination to change his destiny — something that she lacks entirely. In that way, Pyrrha is the opposite of Jaune. She is essential to his character just as she is essential to him, and I don't plan on letting her die. Just like Jaune, her goal is to become stronger, but in a different way.
Outside of her abnormally refined battle skills, her ability to perform effortlessly, perfect aim and coordination, Pyrrha is also bearer of one of the three Ancestral Semblances that we will see in this series. "Ancestral Semblance: Metal" — it allows Pyrrha complete control over all metals. She can manipulate it, wield it, levitate it, and whatever the hell she can think of with enough imagination, being limited only by the Aura cost of this ability. She awakened this power extremely early in her childhood, and because of that her father taught her to keep it a secret from everyone, even her closest friends. Her power is so OP in this universe that it will change the tides of any war, and wielding such power is what ultimately adds an extra layer of anxiety to Pyrrha's life. Her weapon can remain the rifle spear with the cool shield, since she's from Argus.
Design wise, I just want to make a single change to her. Since I made her a shy character with enough self-awareness to kill a horse, I decided to change her design, giving her a way longer skirt and no chest plate cleavage. Basically it looks like a red dress, going all the way to her ankles. She's not dressed up to be attractive, because she's not confident on how hot she really is — or maybe she just hates drawing attention to herself by wearing a short mini, either which. Her trust issues are overall her most remarkable characteristic, and she will struggle a lot with them for the first volumes. She will go on to enjoy the time with her friends and eventually come out of her sad shell. I'm not the best guy at writing romance, but I'll try to flesh out her relationship with Jaune all the way to the end. But at the end of the day… it's just Shounen anime. My competition in the romance department is practically toddler level.
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Ren and Nora: I'm putting these two together just to say that they are perfect. I have nothing to change at all about their characters, or their backstory. The only minimal change I will make is about aggravating Nora's craziness for comedic effect, make her way more immature, and also change a little bit about their weapons. Like I said, I want just a few characters using guns, so Ren and Nora's weapons won't have the sub-machine gun and grenade launcher modes — it's not within their orphan children budget anyway. In turn, their semblances will become stronger to make up for it. Ren also carries his father's bow, being one of the few characters who has more than one weapon with him. Their Semblances continue being "Tranquility" and "Electric Supplement" just like in the original, but the functionality of Ren's Semblance has been changed slightly so then it eventually evolves into mind-reading and telepathic powers. He doesn't just hide people's fear under a veil, he can control their emotions through physical contact. This ability is made especially useless now since Grimm is no longer attracted by fear, but its true usefulness to Ren as a character will be quite shocking, considering his backstory. As for Nora, she just get stronger by being zapped. It's not complicated. At best I'll give her more visual flair when in boosted mode, but she won't develop any further powers like Ren.
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Cardin Winchester: This guy is gonna receive a fucking massive upgrade in RE:colored, mostly inspired by the changes he suffered in Fixing Rwby. From minor antagonist in a two part episode to supporting side character. In order to make him a more long-lasting character he would need a few more admirable traits to counter his bad ones. In RE:colored, Cardin tries his hardest to be as masculine, intimidating and tough as possible (a macho type guy). But out of his toxic masculinity, it becomes admirable the kind of things that he does for the sake of his masculine code, not restrained to self-sacrifice and fighting even the hopeless of battles with a crazed grin on his face. If there was a character to compare him to, it would be Zoro from One Piece. Just like many other characters, his sole goal is becoming the strongest Huntsman there is.
Not only is he a main character, but he also will eventually get a Semblance like Jaune, but since it's integral to the plot of an arc, I will not reveal it now. To put him on par with everyone else, it's best to state a few good qualities. Firstly, Cardin is a surprisingly good leader, because he was familiar with his team before the academy years, and because his aggressiveness can convince people to fit into proper roles easily — drill sargent style. I buffed his strength a lot, so he's as strong as Yang and Nora in terms of raw muscle power. His weapon (the mace) can remain the same. The center is packed with a very big explosive, and the game plan is to get it lodged in a Grimm and blow it up with a button under his wrist, causing massive damage. After the explosion, the mace returns to his hand, flying from the explosion like Thor's hammer (no particular reason, I just like the visual of that).
When it comes to his quirks, I think his constant rivalry with everyone will be entertaining on its own. Cardin is very prideful and doesn't allow people to bad mouth him at all. Two special relationships that Cardin has going for him is Jaune and Velvet — Jaune being his great admirer and rival, determined to surpass him in a fight one day, while Velvet is Cardin's love at first sight, but his masculinity impedes him from showing affection in a normal way. I like the idea of him and Velvet, but unlike Fixing Rwby I much rather be a cute will they won't they relationship that is more comedic than a serious plot point, in which they never really get together in the end, but still become increasingly better friends as the show goes. Cardin's best interactions come from his team, which are essentially a hivemind of dumb decisions guided by petty vandal urges. The incarnation of the Me And The Boys meme.
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Russel Thrush: That's right baby, we're doing everyone this time. Now, Russel… is a special case. To put it simply, he's the punching bag of this series. Not weak by any means, but truly the guy who gets on everyone's nerves, and gets punished immediately, providing slapstick while he's at it. He's the official diplomatic executive of team CRDL, and he fulfills that role with his personality, that can be summarized to a guy who tries really REALLY hard to be seen as a scary gangster type. He speaks informally all the time, using random expressions and words that no one else understands except him. His greatest tendency is to try and intimidate literally every person who has the unfortunate idea of talking to him, being extremely abrasive. He will never develop past this, but he will get his moments of acting serious for a change, to show it's just a role he plays in order to seem stronger.
Russel is the first instance in this list of a character taking a Semblance from another character in the original series for himself. His new Semblance is "Heavy Mettle", taken from Ironwood, as the general will receive a better power. It's arguably a terrible semblance, giving Russel the power to resist any kind of persuasion (even powerful mind control), doubt or second thought. His power is responsible for his terrible situations, as it also removes his ability from fearing consequences. Nothing is below Thrush, from jumping in a sewer pit for five dollars, to catcalling Glynda in the middle of fucking class. His weapon of choice is the same, being twin short swords that may or may not have a secret skill later on. He's a pro at fighting human opponents, because he fights dirty as hell with no regards to honor.
His backstory is the same as his entire team. They lived in Planice, which is a terrible city, made to mirror the worst aspects of the European aesthetic of Vale. It's not rich like Vale City, and is fertile ground for gang violence. Just like everyone else in his crew, Russel was defeated by Cardin and stuck around him as friends to survive life in the streets. Essentially all the other three members of team CRDL are street orphans, and they became so loyal to each other that the three decided to follow Cardin to Beacon and fight monsters with him, despite the great risk of dying horribly like other Huntsmen. When it comes down to his funny little quirk, his whole existence is one big quirk now that I think about it. He's not actually that much of an abrasive idiot deep down, but he believes that being confrontational to everyone is a sign of power, because he doesn't want to earn anyone's respect by being all fun and jolly. Russel is also one of the few characters who changes his hairstyle, having multiple different punk looks over the course of the series. Aside from all that, he has a girlfriend back home waiting for him… but no one believes him. This will actually be very important later.
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Dove Bronzewing: The easy part about characterizing these guys is that they are so empty, but their designs leave it open to so much interpretation. Dove is the one who received the most amount of change from his crew, at least design wise. My list of character archetypes was getting thinner by this point. I had two ideas when it came to Dove — one was to make him the genius, and second was to make him the weird one. I ended up mixing these two together. Due to his peculiar Semblance, Dove is a very intrusive and honest person — having literally zero shame to speak about anything or reveal secrets, making him a weirdo. He has a very monotone voice and mannerism, rarely saying anything, but when he does it's usually out of pocket. Among his crew he is supposed to be the strategist. Despite his personality, Dove is absurdly clever and tactical. As the series progresses, even other teams will pass to rely on him to make plans, which is funny in retrospect. He keeps his eyes closed like Brock from Pokemon, and when they are opened wide is to signify that he's being serious from then on. Just like all his team, his main motivation is following Cardin.
Like I said, he suffered the most design change of his team, getting a new Semblance, clothes and weapon. In this version I would like to make him a short guy — as short if not a little smaller than Ruby and Weiss. I would like to change his armor design to make him look less of a knight and more like a rogue or thief. His weapon is changed from a boring sword, to two giant bladed boomerangs. This choice was made to reflect his lack of usefulness in direct combat, but also because team CRDL would have no long range capabilities otherwise. Now about his Semblance, "Heartreader" — allows Dove to interpret any kind of communication for what they truly mean. He's an instant translator. If you're using code, or special words to speak, or even lies, he will instead hear exactly what you mean by them, as long as you're aware of what you're saying. This power extends to animals and Grimm, though they rarely have anything useful to say with the sounds they make. This power can grow to the point that Dove can analyze a single hand gesture and understand whole paragraphs of information by reading the heart of his opponents.
Because of his Semblance, Dove essentially lives in a world without lies — at least in his point of view. He says weird things, but in truth he's just being as honest as the world around him is. He knows everyone's secrets, even the embarassing ones. Since he's aware that what he hears is not actually what people are saying, he decides to avoid conversations as much as possible. That way, his Semblance does more bad than good. His ability to instantly tell when someone is lying can also be hilarious if used right in a funny scene.
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Sky Lark: The character I didn't account for, but I have an idea. He looks like James from Pokemon, so I decided to roll with it. Sky ended up as the vain one. He acts very flamboyant, always concerned with the style, appearance and well being of his team — serving as the caretaker of the crew. Sky has good organizational skills and a lot of bizarre abilities that befits the archetype, such as quality assurance, medical knowledge, sowing, cooking, etc. He's the entire stereotype of a gay man, without actually being gay.
Sky's weapon has been slightly altered, turned into a long axe with a hook spear. The semblance given to him is "Taunt" — arguably the worst Semblance in the show. It makes people subconsciously mad from hearing his voice or looking at him. He can control who it targets consciously, but it doesn't give him any abilities beyond that. This slight annoyance can boil to savage anger the longer that people are exposed to his Semblance, but it has a basic and fatal weakness. If people become aware of the Semblance's effect, it will cease to work as long as they remember it. Sky loves to indulge in the hate, developing a charisma that purposefully will make his opponents more angry. He welcomes unreasonable hate with an unbreakable good mood, which is badass to be honest. This also led to him to develop an amazing defensive style with dodging enraged enemies until they open themselves to attack by carelessness.
Sky is usually the one elected by Cardin to go talk with girls, recognizing it to be something all the other three suck at. Sky in general is just responsible for doing the "unmanly" things that the other three wouldn't do. His beauty and self confidence is out of this world — even the girls from the other teams can attest to that. But despite acquiring several girl fans over the series, Sky is only really attracted to his own reflection. He always remains in an unbreakable good mood, and he always maintains this Valley Girl tone of voice.
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Coco Adel: It's funny that she comes right after Sky, when the two have so much in common. I don't have that much to say about her, and not much to change either. Coco is overconfident to a worrying level, and she worries more about appearing great than actually performing great. She's a pathological liar, and will invent whatever she can on the spot to make herself sound more interesting and incredible. Team CRDL and CFVY are not that important to the main plot, but they still need to be there as part of our main character's friend group. Team CFVY in general is supposed to be the "experienced guys", having joined Beacon one year earlier than our protagonists. Coco really plays into the senior dynamic with the other characters, constantly trying to cheer their spirits and make a good example, even if she has to lie.
When it comes to her weapon, I just want to make a small change about it. It will have three different modes; pistol, sniper rifle and finally machine gun. Coco is a totally ranged-based warrior, with a few CQC skills (gun-fu). I know team CFVY has a spinoff book or something, but I didn't read it… and I barely care. If she has a Semblance in that book, I'm changing it to this one, "Lucky Shot" — the passive ability to know the best outcome for any scenario, but it only comes subconsciously to her. It's kinda like Hey Ya! From JoJo part 7, but I fear people won't understand this reference until 2026. In essence, Coco's instincts carry the ability to predict the best future for her, except it works only for her, not considering her team. The ability is so weak that Coco can't discern when she's taking a wild guess or opinion, or when the Semblance is making its work. This power led to Coco acquiring her dangerous confidence in the first place, and believing herself even when she shouldn't.
Her most recognizable quirk is her fashion sense and defensiveness against gross things. But above that, it's her relationship to Velvet. She's extremely overprotective of her, treating her as a pet who can speak for herself, and also the little sister she never had. She sees Velvet as too pure of a soul, and she feels compelled to protect the girl from everything and everyone. It might come out as lesbianish, and Velvet doesn't get it.
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Velvet Scarlatina: You know this really pains me. I have long criticized Anime for this, but since I'm writing Anime… we need a cute girl character, of the oblivious variety. The bunny hillbilly girl who lived in a farm, and sees the world with childish kindness. A girl who's joyfully infantile despite the career she picked. It's not a long shot from what Velvet is in the original, except she won't get racially harassed this time around. Obviously she's aware that some people don't like her for being a Faunus, but she refuses to let her problems bleed to other people, or drag her down. Behind the pretty face, bunny ears, huge buck teeth and kind smile, there's a lady who's ominously good at killing, and can act really professionally when the chips are down. In fact she was called to Beacon by Ozpin himself, just like Ruby, after hearing stories of her fighting Grimm in the countryside. Team CFVY is very wholesome as it is, most of that is made visible by Velvet's interactions with all of them. She's a side character still, so don't expect huge development for her. I've said something about changes in the Faunus section of worldbuilding, and this is what I meant. The big change in her character is specifically her lower half. In RE:colored, Velvet is redesigned to have the legs and feet of a brown rabbit. It's always hidden under her thigh-high boots, but it's very recognizable, and she usually walks by skipping playfully.
When it comes to her Semblance, Velvet can keep hers as it is. "Muscle Memory" — the ability to copy moves perfectly from just seeing them once. That move works perfectly with her original weapon, but… we are changing her weapon. The box of solid hologram is a little much, even for Atlas standards. Now, I didn't want to make her weapon silly, but this idea is the only one who keeps the same purpose as the original one. In RE:colored, her weapon is changed to a comically-sized Swiss army knife, which has dozens of different types of weapons in its switches. I'm pretty sure some artist out there can make this look really damn cool, but I can't imagine it myself. Her Faunus ability are obviously the bunny legs, naturally making her jump much higher than any other character, but also give her an incredible speed that even matches Ruby at her best. She also has bunny ears, which are a tool for long-range hearing, but also a weakness on a few occasions.
When it comes to personality quirks, like I said, being oblivious from the darker stuff of life. Either by desire or necessity, she doesn't like to think about anything too much. She's a dummy. She always assumes that problems are caused by very shallow things, so her attempts of helping anyone always end in comedic failure. Outside of her chemistry with Coco and the rest of her team, her other important interactions will be with Cardin and some few with Blake. Cardin has a very obvious crush on her, but she fails to see it, because again, she just assumes Cardin is a little troubled in the head. It's a problem derived from her own simple-mindedness and innocence. As for Blake, she works as a foil to what Blake believes in. Velvet never allowed the evil of the world to intimidate her, and was able to live happily in a way Blake didn't think possible for a Faunus. In turn she's fundamental to Blake's development at a certain point.
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Fox (just Fox): The character who is less than nothing in the original series. He didn't even get a voice line technically. A complete blank slate. But by the sheer impression of his cool character design, I decided to make him the edgy one. Now, call me unoriginal if you haven't already, but if I'm gonna have a cool blind character, he might as well be Daredevil. In RE:colored, Fox (not his real name) is a weirdly charismatic guy that in truth is a very dark man, and only finds joy in fighting. He tries to be humorous like the rest of his team, but the things he's been through ultimately changed him to someone way mature and nihilistic, so his attemps of fun seem forced and parodic. At the age of 21, the oldest of the entire class, he has been in some messed up shit that matured him to the point he feels like an old man. Team CFVY are his first friends ever, and he has a genuine desire to connect with them, but he fails since all he knows is violence. I made him a new backstory while I was at it. Fox was yet another orphan child from Planice city, forced to fight in a pit against animals and other children to survive. Through his many battles he got his scars, lost his sight, and awakened his Aura. Eventually, someone helped him escape all that. He had literally nothing to do in life at that point — no knowledge or basic schooling, but he did have the power and skill to become a Huntsman. He was found by Huntsmen and brought along to train in the academy. Despite his blindness, Fox is considerably strong, if not the best combatant of his class — given by his experience and his powerful Semblance.
Fox is an expert martial artist that puts Yang and Ren to shame. Fighting with his bladed gauntlets only help him with a little slicing power to kill Grimm easier — they don't make him any more or less deadly. His new Semblance, a direct steal from Daredevil as well, is "Kinetic Awareness" , the power to sense any movement in a long radius. It doesn't need to make noise or even be visible, as long as it moves, Fox knows it's there. If he sits down and focuses, he can go so far as to detect the movement of people's internal organs and their breathing motion. This ability not only allows him to be a god at dodging, but also detect danger from a long distance and save his team from unseen attacks. This Semblance works as a completely new sense that is indescribable to others, and allows him way more awareness than everyone else. Still, as a blind man, he has many weaknesses, as he usually can't discern friends to enemies until he hears a voice. He can get a certain feel of the room as the wind rushes inside against its walls, but otherwise he will likely be at a disadvantage from the environment. In turn, a place with constant motion, such as a moving platform, elevator, vehicle, or a rainy day, he's basically omniscient.
Fox's most notorious quirk is sleeping all the time. His semblance is passive, so he can only rest his mind by being unconscious. He sleeps at the worst places in the weirdest poses possible, which immediately sets him as a foil to Yatsuhashi. He sees the world in a comically-terrible light, usually scaring Velvet with his theories and worldview. Another quirk is his perverted nature. He often handles ladies in the wrong places and uses his blindness as an excuse. He always asks girls to guide him by holding his arm despite not needing it. When it comes to studies, he's by far the dumbest out of everyone, only caring for the fighting part of the Huntsmen business.
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Yatsuhashi Daichi: He is… the serious one. Honestly I ain't got nothing more, there's just too many characters to give each a distinct personality. I think the straight man type will work perfectly with team CFVY, since Coco is overconfident, Velvet is impressionable, and Fox is edgy. He balances out their flaws and quirks with his lack thereof, and is the most competent of his team for such. Coco has crazy plans, while Yatsu makes the changes necessary for them to rationally work. He tries to maintain an honorable stature at all times, since he's one of those typical bushido warriors. That's pretty much it, I don't have a whole new backstory for him, because unlike Fox or Dove I don't really like his design. I will change his powers though. My goal after all is to have a lot of powers that seem useless at first but all have a time to shine.
Besides having a super strength on par with Yang, Nora and Cardin, if not above, he also has one of the most convenient Semblances in this rewrite. "Wakey-wakey" — a passive Semblance that makes Yatsu immune to being tired completely. He even seems immortal in a way. He can still get physically hurt or strained, but mentally he will never falter, not needing to sleep in order to heal his body and brain cells. This means Yatsu doesn't sleep at night, and instead he can spend the whole 12 hours training, but most likely he will watch his soap operas and shows all night. Above all else, this ability makes it impossible to knock out Yatsu, no matter how much pain he is in or how much you bash his skull, he is fine. Even dismemberment won't bring him down. This power has very few uses, and I like it that way. I would personally change his weapon to a Lu Bu spear with a red sash and everything. This change is because I want Qrow to be the only character using a buster sword.
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Ozpin Kurtin: Oh boy, I've been waiting for this. I don't think there's another character in which I so gladly discarded his whole development. Ozpin will remain a major character till the end of the series, but his backstory was cast off completely. He's no king endlessly resurrecting anymore. Now he's just a strong warrior — a proper legend of the battlefield. Ozpin was part of a legendary team of other characters that I reworked, and soon I will talk about the other three individually. The name was team MOHL (Mold). They were strongest guys ever, until a certain incident broke them apart. Long after his team ended, Ozpin came to be the headmaster of Beacon — not only leading the students, but all Huntsmen in Vale. When it comes to his personality, he can remain as he was in the first volume. He's a man who's wise, but still carries the charisma to play off with teenagers. The kids trust him, while all other adults aside from the teachers seem to have a deep fear of Ozpin. The reason why will become clear during another character's summation. To put it simply, Ozpin became a much simpler character, and the plot will no longer surround him. However, his past will still be a key element of the main story, same for team STRQ. All that you need to know about him is that he has a dream. He dreams of a world ridden of monsters, and he will do ANYTHING to see it through. For now let's talk about his powers, because holy shit this guy is strong.
Ozpin is the strongest Huntsman in the series, possibly of history. The only person who can possibly defeat him can only do it through extremely specific technicality. To give an example, Ozpin doesn't even need weapons to tear Grimm apart. Not only is he strong, but he is the fastest guy alive. His weapon of choice is his cane, made out of insanely durable materials, and its only trick is a minuscule hidden blade that comes off with the press of a button. He has no need for ranged attacks, since there is no throwable or fire weapon that moves faster than him. And to close it off, I gave him a new Semblance. One of the great themes about Ozpin is that, despite how much he tries, he can't save people. The thing he does best is kill with unparalleled skill — he doesn't protect anything. So instead of the barrier, Ozpin's new Semblance is "Touch Of Death" — an activation Semblance that summons a purple flame in Ozpin's hand made purely out of his Aura. Once it makes contact with a living creature, it begins to cause excruciating pain over the entire body of the opponent, despite not doing any kind of damage. The pain kills the opponent after a long exposure, overloading the nerves and the brain until it simply breaks. It works on animals, humans and Grimm. There's no possible protection against it, but there is indeed someone who can fight against it, and that's Hazel. In fact, I changed Ozpin's Semblance to this, with the specific intention of making Hazel be the only one capable of killing him. All those abilities combined make him the one that gets shit done.
As for his quirks, Ozpin has an obsession with doing everything in a very classy way — from his manners, to his dialogue and the way he fights. He is always drinking tea, a special mix made by himself that everyone else hates. His most notorious personality trait is adapting to people's sense of maturity, since that's what allows him to easily talk to people and persuade them to become better. He's a silver tongue devil, an ability born out of this deeply selfish desire that he has to survive (we talk about it in plot). 24 pages in and I'm not even halfway done with characters.
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Glynda Goodwitch: The miss number two, the second strongest in Vale, behind only Ozpin. Honestly there's nothing I want to change about her at all. Her powers are fine, personality is also fine, and role in the story is perfect. She is the hard-ass combat teacher that shapes the main characters into the strongest kids ever. She won't have that big of a role in the story, but the very least I can try to do is explain why the second strongest woman in the world decided to be a teacher. Glynda, just like team STRQ, was from the last class of "Silverclaw" — the man who was headmaster of Beacon before Ozpin. Though Glynda was incredibly talented and with a powerful Semblance, her team was not at all. In one particular mission, they were attacked by an Abnormal Grimm. Glynda managed to survive, but her team did not. She was emotionally damaged for several years, when suddenly she decided to become a teacher at Beacon. Her goal was to train classes that would be so good that none of them would ever die. She wanted to prepare the students for literally everything, so then the young warriors don't have to go through the same pain she did. It's because of her rigorous training that so many people quit the academy in the first month. That way, she saved more lives than she realizes.
Her Semblance is " psychokinesis", and she can manipulate pretty much any object except for people with Auras. Her weapon is the "wand", which is actually those riding crops that you slam against animals to scare them off. She can focus her psychic energy on it to transform the weapon into something a million times more deadly. We will only see it twice though.
In the realm of personality, Glynda is made to be a nightmare of a person. Some other characters try to be intimidating, but she's the master at it. She uses that threatening Aura to earn the respect of her students, but underneath that hard ass attitude there's still a smidgen of what used to be a normal girl. Her private life and hobbies are surprisingly girly, and she has a secret cute plushie collection in her office. She eventually grows a motherly sense towards her students, since they were capable of enduring her training better than all those who came before them. Her personality often crosses with Ozpin, since he's not as strict or professional as she is when dealing with the students. The only person who knows the woman Glynda really is underneath is Corazan (new character), probably because they share critical backstory that I will only develop way later on. Despite Glynda being a little older than him, those two clearly have something going on, although Glynda will always deny it.
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Port and Oobleck: Again, nothing to change on these too — they play their part on the plot well enough, as short as it is. I will only use this little section to talk about their Semblances, and their weapon can be as they are originally. Oobleck's Semblance remains effectively the same, "Adrenaline Spike" — a passive ability that increases Oobleck's metabolism, converting everything he eats or drinks into pure adrenaline. Not only does this give him an insane speed, but also a certain level of immunity to pain.
And for Port, we'll give him the Semblance "Gigantify", because he's fat. An activation Semblance that gives him the power to increase parts of his body, or simply turn himself into a 30-feet giant. Along with Glynda they teach the only three classes of Beacon academy. Huntsmen legislation with Port, Grimm studies and history with Oobleck, and combat with Glynda (the ladder being most important).
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Qrow Branwen: I think Qrow stands on the original story very well, playing the role of the unlikely mentor. But in reality, I feel like his character needs to be much more dark to accommodate his backstory. He lost so many things, over and over again, and I feel like it is vital to make that loneliness and fear bleed into his coy douchebag personality every now and then. If there's a character to compare him too, it would be Guts from Berserk, while Ruby would be the equivalent of Casca. Qrow sees Ruby as the only thing he truly has in life, and he will do anything to protect her. But in his usual daily life, he's still the same drunken funny guy that we know from the original. He's the character who doesn't die. Qrow's tenacity is so unbelievably huge that he survives the most messed up things, and naturally he gets the more messed up battles of the series.
Qrow wields Harbinger, a weapon that was built by Summer Rose that doubles as a scythe and dragon killer (it doesn't have shotgun mode anymore). Whichever style Qrow chooses, his battle strategy is always the same. He gets shit drunk, and rush at the enemy until it dies with unmatched savagery. Qrow is a feared opponent in universe because of his "drunken sword style", a way of fighting that completely disregards his own safety, which in turn also gives him a lot of chances to either win a fight in one blow, or die in one blow. Qrow relies totally on his fighting skills, since his Semblance is the worst part of his life. But IT IS powerful nonetheless. The reason Qrow drinks in the first place is that being drunk affects his mental stability, which in turn affects his soul and so makes his Semblance weaker. He keeps himself drunk in order to minimize the effects of his power, "Misfortune" — the ability to generate bad luck. When Qrow is drunk, this ability will just cause the most minor inconveniences possible, without ever harming anyone too much. But if he ever sobers up, this ability will evolve to "Chaos" — a stronger version that we will discuss in the volumes as they come. This power affects anyone, but it does especially mess with Qrow himself, for another plot related reason.
As for his quirks, beyond being a sassy douchebag that has little respect or good behavior for anyone, Qrow is, like I stated before, a drunk. He drinks to save people from his Semblance, but in truth he's a train wreck of a person when he's sober — becoming angry and abusive to some degree. He's a loner and likes to stay away from civilization as much as possible. When it comes to his relationship to Ruby and Yang, he is able to fit the shoes of the cool uncle while faking his true character. Both he and Ruby become immature when interacting with one another, and the two really fit each other's company. Ruby was trained by Qrow her whole life, while Tai trained Yang. His over-protective nature over Ruby has moments that drive him insane with either anger or desire for vengeance. The two's dynamic will suffer a big plot twist in the future.
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Tai Xiaolong: Other than just renaming him to be just Tai, I don't have anything to mention in regards to his character. He's a washed up single dad that knows how to connect with his daughters in the most out-of-pocket ways. His basic story is, after a certain incident involving Ruby and Yang running away from home and almost dying, Tai retired as a Huntsman to be a full time dad who works as a lumberjack/carpenter in order to make money. Qrow still gives him about 90% of the money he makes with his missions to help support Ruby and Yang. His role in the current story will be minimal, but when it comes to prequel episodes showcasing the past, he will become a main character. Back in the day he used to be much more comical and feisty, and that characteristic made it prone for him and Raven to constantly argue violently. Eventually the sexual tension between them was just too big. Raven got pregnant after her first time, and postpartum she suffered some kind of depressive episode. She tried to run away with her baby daughter back to the tribe of bandits that she inherited, but ultimately failed and gave Yang to Tai. Two years later Ruby was born, and he raised her like his daughter as well.
When it comes to Tai's power, he's surprisingly good even after retiring for so long. He trained Yang in mixed martial arts, mostly kickboxing, and ultimately gave her his old weapon, Amber Celica (the iron gauntlets). I like the idea that Yang's weapon was given by Tai, as she clearly couldn't care less for the conditions she fights in, and would never craft a weapon on her own. Now about his Semblance, I had a little fun idea and decided to give him the power "Enhanced Aerobics" — the power to increase his strength and durability by a huge margin while he holds his breath. His skin gets a red tone and begins to produce steam; the longer he holds his breath, the stronger he becomes.
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Summer Rose: The most important character that we never see. Her grave will likely have more screen time than her… but then I had the idea to write a prequel volume, so it might not be the case. I wished there was a more subtle way to say this, but I want her character to literally be The Boss from MGS3. Summer was a woman who started as a normal warrior, but after seeing countless tragedies in her life, she grew disillusioned with her cause and the monsters she fought. In the end she figured that protecting her friends and family is the most important thing she can do, and was extremely against fighting other people. She even hoped to understand her enemies, so maybe everything could be solved in a different way other than violence. Seven years after Ruby was born, Summer went o a bizarre mission, where she would die. Though the reason is not specified publicly, and Qrow never talks about it in full, she was killed by Cinder Fall.
I cannot speak of her Semblance because it is ESSENTIAL to the conclusion of RE:colored. I'll only say that her Semblance made her very famous, even regarded as a town hero or saint, but she never knew what her power truly was. Her weapon was an axe with the ability to spin like a saw blade. Summer in general is crazy good with weapon crafting and mechanics — a quirk that fell into Ruby. She invented several gadgets for her team because of that, and usually fights with more than just her axe and brute strength. She was actually responsible for a lot of her team's weapon modifications, such as Qrow's Harbinger function of changing between Scythe and Great Sword; Raven's katana that has several different sheets for different blades; and Tai's explosive charges on Amber Celica.
Team STRQ was incredibly dysfunctional, but Summer was the only one who managed to get all of them acting together — being capable of biting back against Qrow's douchyness and Raven's bossyness. She and Qrow had a lady and the tramp kind of relationship, and through her persistence, she grew to be Raven's only true friend even as she didn't want to. At first she had a crush on Tai, but that changed as the years went by, and they simply became very good friends. One last thing to mention, that has no importance at all other than fun fact, is that in reference to the original fairy tale, Summer is the woodsman, Qrow is the big bad wolf, and Ruby is the little red riding hood.
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Leonardo Lionheart: Another character that has been completely reworked — no longer the cowardly lion. I wanted all the adult characters to already be at the somewhat end of their arcs, and as such they retain aspects of maturity and wisdom. In RE:colored, Leo's pride and over confidence are his only weakness, because outside of that he's actually one of the strongest Huntsman in the world, on par with Ozpin and above in some aspects. In fact, the two used to be teammates in team MOHL, and they share this rivalry between the fancy smooth talker Ozpin and the stubborn and confrontational Leo. This rivalry was born out of Ozpin's betrayal, since many years ago Leo actually wanted to become the headmaster of Vale, but Silverclaw ultimately chose Ozpin. In the end Leo got mad, and he found a way to get what he wanted. He challenged the previous headmaster of Shade academy for a battle, and the winner would become the new headmaster as stated on very old codes belonging to the academy. Leo won and became somewhat of an incompetent headmaster, but still has a lot of passion and love for his pupils. He will be a major character, and his battles will be cool as shit because of his absurdly powerful Semblance.
Firstly, I would like to redesign him to fit a more Shogun aesthetic, since he is supposed to be the leader of the warriors of an Asian-inspired nation. And so Leo gets a cool set of armor and robes with intricate design — a clear foil to Ozpin's refined, simple green suit. He can keep his long mane of hair, since he still is a lion Faunus, but I think we should change his beard to a Pai Mei style to fit his new design philosophy. His only weapon are a few hidden blades that he throws, augmented by his Semblance. He is also a master martial artist, but that's not his greatest strength. Leo's new Semblance is "Shockwave" — the power to create powerful waves of force by making sounds with his body. From hand slaps, all the way to shouts. They can vary in power, from being capable of killing Grimm, to his strongest being capable of leveling a forest. In essence, Leo carries one of the few powers in RWBY RE:colored that can destroy the whole world, along with Qrow and few others.
Leo's greatest quirk is that of the dysfunctional master. His three prime students are Sun and two others, and he really struggles with those kids since their personalities all clash one way or another. Even at teaching he foils Ozpin, because unlike him Leo personally trains his students from time to time, quickly growing bored of the actual duties he has to perform as headmaster. He relies entirely on his right hand man, Corazan, to bail him out of paperwork. If there was a character that I can compare him to, out of the top of my head, it would be Jiraiya from Naruto. Despite being a Faunus, his only animal body part is the small lion tail that he once had, that was cut off during a battle.
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Sun Wukong: This guy has been a surprisingly major character in the original, for absolutely no reason. And you know what? That's great. Sun was carefully designed to be a cool character — a perfect Shounen character, if that means anything. As such, I have nothing to change about him, and his role in the plot is the exact same, except he will appear much more in the future. One thing to note is that I changed Shade Academy team policy specifically with Sun in mind. Sun is the kind of guy who believes in his own strength and doesn't want to team up with anyone else (plus I don't have to create other three throwaway characters just to fill a quota). We already know his quirks and personality — oddly he's just like Blake, except he keeps it positive and talks like no tomorrow. I'll just detail his powers.
Sun is a monkey Faunus, and outside of the tail (third arm), he has a powerful grip strength and agility, but not monkey feet. His weapon is the staff that turns into nunchucks. God knows the gunchucks are badass as all hell, and one of the coolest things in Ruby ever, but the weapon is too damn impractical and the fight scenes with it are just too expensive to make. He will eventually have them, but not in the beginning of the series; for now it's just the nunchuck staff. As for his Semblance, " Astral Projection " allows Sun to make clones of pure energy that vary in strength and longevity based on how much Aura he put into them. He can make a powerful clone that essentially has all his power, but the downside is that it leaves his actual body without Aura, thus he becomes an average human. This power will evolve into something really cool that actually fits with his mythological aesthetic.
It is unfortunate, but I will be forced to remove Neptune from the story. I tried long and hard to find a place for him in the plot, but I simply couldn't. Personality wise they are too similar, and he would just be downgraded to an even lesser minor character. I was thinking about turning him into an Atlas character, but I'm already cutting a huge portion of characters from there, so I might as well give up on Neptune. If he's your personal Waifu, I will understand if you leave. I'll mention this here since Sun's duality with Neptune was his most notable gig, but that's no more. As for Sun himself… like I said, I think his personality quirks are self-explainable. I didn't change anything about his personality whatsover — if you know, you know.
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Aslan Altan: The only other character from Haven's who's design I felt like salvaging. Again, I wanted as few characters as possible in other places in order to reduce bloat, keeping only the ones with the most striking personality I can remember. Aslan's design always stuck to me because it's so well balanced, and just like Dove and Fox, we can glean a lot of personality from it. So I thought about it — what personality can I give to her, since she's the only girl of the three students currently at Shade? Firstly, big tiddy. Second, I decided to make her really bossy but also a terribly flawed woman, that way she can play off with Sun whenever they are together. I was trying to draw similarities with Naruto's three legendary Sannin with these three students from Haven, so Aslan's character would be inspired by Tsunade. The story between them is that Sun, Aslan and the third one (who I will talk about later since he's a new character) entered Shade at the same time, but they all didn't want teammates. In the end, without realizing, they became really close friends, and share a constant rivalry with each other. Again, they are the only three students at Haven.
When it comes to her powers, she's training to become a martial artist in a shaolin style like Leo, and has an insane amount of physical strength, being the brawler of the trio. Besides that she has a weapon. In the original it is just a basic rope dart — it's cool, but not exaggerated enough. So I decided to, instead of a knife, make the end of her rope into a giant weight that can kill giant enemies more easily, and being surprisingly fluid to use thanks to her super strength. Imagine a huge wrecking ball with spikes, connected to a long, flimsy-looking tatter of silk. The semblance that I will give her is "Electric Generator" — basically, it's a simple but powerful ability that allows Aslan to turn her aura into pure electricity. She can use this to augment her weapons and attacks with shock power, but most notably she can use it as a perfect self-defense mechanism to punish anyone who tries to grab her. It's powerful but it burns too much of her Aura to be useful in the long run. This ability will be the beginning and the conclusion to a certain character's arc.
Like I mentioned, Aslan is a flawed girl. She criticizes Sun for his stupid behavior, but she has plenty of stupid behaviors herself, and several addictions that she can't get rid of. Aslan is one to quickly form friendship with other girls, but she seems to have a great displease for men. Her desire to not be below or dependant on them is what pushes her to train so hard and surpass Sun whenever they are at a stalemate. Basically her dad was a deadbeat, and that festered into a hatred for men as the young Aslan was forced to fend for her mother. She's very similar to Yang that way, but by the time we focus on Aslan, Yang will already have a completely new direction to her character, so we won't notice the similarity.
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Penny Polendina: Moving on to Atlas characters, we arrive first at Penny. To be honest, she's one of my favorite characters, so there's nothing I want to change about her. Sadly she won't be a very constant character no matter the changes I make to the plot, unless we decided to do some filler episode shit, but I'm not responsible for that. The only thing I wanna change about her is her father. I don't plan for him to be still alive, and he'll be much more crucial to the Atlas storyline once I get there. All that we know is that, some fucking how, he managed to put an Aura into a robot, then he died without ever explaining how he did it. The only thing I truly want to update is her weapon, in the sense that I want to remove it a bit. I don't want Penny to have the eight flying swords, just one is enough (for now), and I much rather have her fight enemies like an actual Astro Boy ripoff — constantly pulling up new tricks with her intricate android body design. She can fly, fire light blasts, rockets punches, that sort of stuff. Her Semblance is not powerful at all. It's actually silly, but I feel like it will ruin the moment if I reveal what it is now. Her Semblance might as well be the crux to her character arc, despite not mattering at all to the plot. You know her quirks, and you know her story, so I won't talk any more than that.
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James Ironwood: Arguably the most admirable character I will develop. This man's dedication to the good of humanity is impressive. In RE:colored, most of Ironwood's struggles will come down to him trying to shape a better future, but the influence of the council of Atlas will constantly hold him back and cloud his true intentions. I remade his backstory to be kind of tragic — it's integral to understand why he is like that from a script-writing perspective. Ironwood used to be an average soldier, and an Atlas ultra-nationalist. Above all else he wanted to one day guide his nation into war against the others, and claim the world that rightfully belongs to them. A trigger happy cadet who doesn't think about what he's truly saying. He served under a lady Sergeant, Mia, who was an ex-Huntress. James had a lot of potential, so she taught him everything she knew, and even awakened his Aura in training. Mia was originally one of the many disciples of Nikolas Schnee, but continued serving the nation after the guild was merged with the army. Above all else, Mia wanted to change James's perspective on the world, and what enemies even are, but she always failed. Ironwood grew romantic feelings for her over the years, but that would all be lost one day. During an assigned mission, Mia and her squad were trapped in a snowstorm and attacked by a powerful pack of elder Grimm. The entire battalion was lost, and soon James and Mia were fighting alone. She ended up sacrificing her life to distract the Grimm so Ironwood could escape, but he did not obey her to the end. He came back, and in a blind rage to save his lover, he fought the entire pack on his own, somehow killing all of them even after he ran out of bullets. In that battle he ended up losing his arm and suffered wounds that would turn him into a cyborg, but still came out on top. Despite the absurdly amazing display of power, he could not save Mia. She was dead before he could arrive, being torn apart. From that day forward, Ironwood understood her teachings, and realized that Grimm, the monsters, are his one and true enemy, and not other people. He would dedicate the rest of his life to oversee their complete annihilation, and fundamentally change Atlas from the top so then a war between nations never breaks out.
Ironwood is ridiculously strong in raw muscle power, and beside that he has the tenacity to rival Qrow in battle. His cyborg parts have a lot of cool abilities and are responsible for his super strength, but his combat skills are not his strongest suit. Ironwood is a genius strategist and tactician. This talent is given to him by his Semblance, "Hyperbolic Mind" — the power to freeze time while with his eyes closed. In essence, Ironwood can close his eyes and enter his mind, and thus the world outside, including his body, will remain frozen. He can use this time in his mind to make plans and decisions, taking minutes, hours or even days of consideration, when in reality just a single second passed in the real world. This power allows Ironwood the time to make any decision carefully, and its only downside is the mental strain that he will feel for staying inside his mind for too long.
His greatest quirk is his untold level of calmness. He will only display any other emotion in a momentous burst of anger that will happen once or twice in the series, mostly coming from pain. Among the trio of headmasters, he's very clearly the best one — having built an entire battalion of huntsmen who are absolutely loyal to him and see Ironwood as a good man with a big heart despite the role he fills. His coolest interactions are with Penny, treating her as a normal good girl (even as his own daughter) when everyone else in the council sees her as an anomaly or a weapon that they can use to dominate the world, once her secrets are discovered. He dedicated so much of his life to his quest, and has nothing else beside it. He took an interest in Winter and made her into his major lieutenant, hoping to teach her the same thing Mia taught him.
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Winter Schnee: She is a woman who gave everything she ever had in the name of her nation and the search for power, trying her absolute hardest to become the legend that her grandfather thought that she could be. She acquired a powerful position in the Atlas military, and works directly under Ironwood, and is the teacher of the new Huntsmen recruits. If that position was given to her by her father's influence, she may never know, but she'll do everything she needs to prove being worthy of that role. That philosophy shaped her into being a hard ass to everyone, and emotionally distant. Her greatest relationship is with her sister — once born of a genuine affection, turning into disappointment and hatred as the years passed. Winter always hated Weiss for being the grandpa's favorite, even inheriting his weapon, Myrtnaster. They truly had a complete falling out once Weiss abandoned her nation to pursue being a free Huntress in Vale. From then on she hardly even dared to consider Weiss her sister, and started to grow a deep xenophobic resentment for Vale for stealing Weiss from her true purpose as a soldier. Naturally, it's only common that her character arc will be about changing her view on life to a positive one, made entirely through her interactions and reconciliation with Weiss. In the end Winter is a very broken woman, desperately trying to prove her worth and pass on the family legacy, but she ended up misunderstanding her grandfather's wishes completely. She became a slave to legacy.
When it comes to her powers, again, I think the idea of all Schnee having the same Semblance is stupid. That implies that their souls are connected, but that plotpoint was never even considered. I will make one exception though — the thing that links all of the Schnee's Semblances, and what makes them famous for it, is that all Schnee's always had cold or ice related powers from their Semblances. But they never work the same. Winter follows through that line, and so I gave her a new Semblance, "Negative Zone" — the power to revert physics within a certain radius. It begins by Winter summoning some kind of ice domain, taking over walls and floor, as a circle glyph appears underneath her. Inside this zone, one specific thing is different. Instead of movement generating heat, it will generate cold. The more you move, the more you will start to freeze your insides and outsides, and Winter is not affected by this ability. This power has no specific purpose plot-wise or character-wise, I just wanted an ice-related power that was really overpowered. And also, it will help me create a very cool scene once I arrive at the Atlas storyline.
Winter's only quirk is being a bitch, but unlike Weiss she doubles down on it constantly, and never grows over it. She is supposed to show no redeeming characteristics, so we feel motivated to see Weiss succeed in defeating her one day, but once in a blue moon she can have one nice interaction with someone.
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ACE-OPS: I decided to include them as one, since I don't care that much, plus they work better interacting as a unit. I'm not talking about the Ace-Ops we see in volume 7 of the original, I'm talking about a new set of Ace-Ops made of the few characters that I actually like from Atlas (the original ones can still remain in universe, but they will be the teachers or superiors of these characters). ACE-OPS just represent any and every soldier in the army who has awakened their Aura. The only people that matter from here are the cadets, also known as team PCFHR. All these characters are aged or de-aged around 16-19 years old. Like I explained in world building, these next five were conscripted into the Atlas army for awakening Auras while young, so they are cadets in the same way our main characters are "students". I'll just mention them quickly — I don't plan to add much depth to any of them now. When the Atlas storyline kicks in, I plan to develop them better, but it might take a long time to see that.
Penny (again): We already talked about Penny. When it comes to her team dynamic, I wanted her specifically to be the only fun character of Atlas to increase the contrast even more, not just from her vivid color design that clashes with the blue and white, but also in personality. For that reason I didn't pick characters like Flynt or Katt into this team, so Penny stands out more. Penny is just two years old (16 year old body) when we first see her in volume III. For now her team doesn't fully trust her or accept her, knowing that she's a weird android thing. She is abused by Watts, who studies her, and the only person who likes her from the get go is Ironwood. She really wants to be friends with her new team, but it's kind of hard for them to be friends with a robot, so they don't accept her in the beginning.
Ciel Soleil: Extremely methodical girl that behaves more like a computer than the actual android that is Penny. That's essentially her whole personality and quirk. Her weapon is still just a super pistol (kinda like Star Lord's gun), but being a strategist she will come up with a lot of different fighting styles and tactics. Her new Semblance is "Mixer" — the power to to control the sounds she makes to the maximum level. She can mimic voices perfectly, and even sound effects. She can go so far as to heighten its pitch and volume. Her ultimate attack is a terrible banshee scream that can actually be very destructive. Ciel was a rich girl from a rich family and had a clear path towards becoming an Atlas scientist. However, awakening her Aura at young age, she was forced to join the military instead.
Fiona Thyme: Yes, the happy huntresses are no longer a thing (yet), so I'm taking my favorite character from there, reducing her age to 18, and making her a recruit in the army. Don't question me. Being a Faunus in Atlas, Fiona grew to be a very scared lady, reeking herself with doubt about every social situation because she feared racial hostility. Essentially she's the "I'm not sure guys" character. Just like Ciel she got conscripted, but she enjoys being a soldier way more because she fell in love with her squad captain, Robin. Her weapon is still to be determined (I'm tired), and her Semblance "Pocketing" can remain the same — I'll just add the weakness that she struggles to move her arms, depending on how heavy it is the thing she stored inside the pocket dimension of her hands. I have a very special thing that I want this Semblance to evolve into, but all in due time.
Harriet Bree: She's the Wolverine of the crew, if you can even understand that analogy. She's an angry little stump who's quick to display hatred for anything and anyone else. Her quirk carries on from her design, hating anything feminine and hating to be seen as just a girl. In short she's a soldier who's ashamed of being a woman. She might be the strongest outside of Penny, and her Semblance is "Speed Force" — a Flash ripoff, in which she creates a special energy by moving, and said energy can exponentially grow her own speed, and the speed of stuff she touches. She's one of the least influential characters of our entire cast, so most of our enjoyment of her comes from her comedic and action scenes. Harriet really likes to get physical with the other girls.
Robin Hill: The leader of team PCFHR. Her personality is leader, and her age has been reduced just like Fiona. When I say her personality is "leader", I mean that Robin is a sad girl who abandoned all her life in order to fulfill a role, and that makes her both miserable and interesting. She knows how to be commanding enough to get her team's bullshit out of the way and get shit done. Her quirk of being manipulative carries on, using her knowledge of the team's personalities to manipulate them into acting together. Robin realizes that her team thinks very highly of her, and thus does not allow herself to be weak in front of them, or let them down. Her weapon can remain the bladed feather crossbow, I just gotta give her a new Semblance. Being the only sniper of her team, I decided to give her "Eagle Eye" — the power to see perfectly from pretty damn far, and generally have a lot of coordination. Eventually it will evolve to see stuff in slow motion.
Together these five form team PCFHR (pacifier). And if I missed anything about them, it's probably because it will be better utilized in the story section.
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Maria Calavera: I'm changing her completely, while also keeping most facts about her the same. Yes, she was a powerful huntress, she was still blinded in a battle, and she secluded herself from society. I'm not changing the themes and effects of her character, I just wish to make it fit the new canon. So let's begin with her design. I'm reducing her age significantly — now she looks the same as her younger self, the one in the flashback from volume 6, but with grizzled hair. The reason for that is simple. Firstly, I need a hot gilf in this story. Second, I needed her to be as old as Ozpin and Leo to introduce team MOHL into the universe of RE:colored. That's right, she was the leader of the strongest team in history, along with Ozpin, Leo… and Hazel. They used to be the best, until one day they decided to infiltrate Vacuo, the land of the enemy, all by themselves. Now I'm gonna add this part of worldbuilding here, because it matters little, but also a lot to the plot of the series (like, literally it just comes up in a single minuscule section of the final volume).
Maria had Silver Eyes, being from an extinct breed of people who were aligned to the god of darkness. In RE:colored, the Silver Eyes do not have any kind of 1-hit kill ability, instead they just serve as a clear sign of ancestry. However, the ancestry itself gives them a few powers. It allows people of the Silver eyes to be immune to magic from the god of light, and also dark magic to some extent. We only see two instances where this is important, so this is a mere passing mention that turns really important eventually.
Team MOHL had discovered this power of dark ancestry, so they decided to risk it all in one solo, unauthorized mission to Vacuo, in order to discover where Grimm came from, and destroy them once and for all. However, they ended up getting wrecked by the strongest ally of Salem, single handedly. He was simply waiting for them there, and the battle that ensued was the first and total defeat of the powerful team MOHL. The enemy was ordered to send them away with a sliver of hope and not kill them. In the battle, he crushed Ozpin's legs, bounding him to a cane for years to come, and reducing his speed considerably later in life. He cut off Leo's lion tail and made him feel fear for the first time in several years. He gave Hazel a scar that runs from his thigh to his neck. Worst of all, he simply slashed Maria's eyes out with his fingers, to make sure they could never return there. And so the enemy tossed team MOHL outside the realm of Vacuo forever, alive by thread. After that, Maria essentially lost all hope, abandoned her team and went to live somewhere in Atlas, while the others moved on with their lives. Maria will be depicted as an extremely depressed and monotone woman. Even after she managed to get her sight back, she was never the same. Maybe the new generation can do something to restore her broken hope.
When it comes to her abilities, she's probably on par with Ozpin when it comes to speed and intelligence, but since she neglected her training and went blind, Ozpin came to surpass her. Her weapons are still the two basic scythes, made out of polished dark stone. I like the fact that the strongest team in the world has the most basic gear ever — One just uses his Semblance, one just uses his fists, one has a stick, and the leader has the average gardening tool. What makes Maria truly broken in RE:colored (and on par with her teammates) it's her new Semblance, "Future Vision" — the power to… well, see the future. She can focus her mind in order to see hours and even days ahead of the present. As long as she doesn't change her mind about that outcome, or doesn't tell anyone about what will happen, that future will remain the same. This power aids her with knowledge more than anything, and in battle she's essentially invincible since all your moves, even the ones you plan to fake, are bound to happen. If you don't surpass her in sheer physical capability, you can't win. She'll see right through every plan you have. However, there's a catch. Since she lost her sight, Maria could no longer see the future, since she couldn't see anything at all anymore. Eventually she got help, as a scientist (Penny's father) crafted a one and only prosthetic goggle that allowed her to see stuff, but it looks like a blue version of the fucking Virtual Boy, and it lasts just three hours. I would like to change the design of the goggles to be less clunky, since I'm aiming to make her a serious character and not a cartoonish granny character.
We won't see much outside of her nihilistic and monotone speech in the present, but in the episodes about the past, she has a lot more personality and sass. Her most notable quirk is abusing her Semblance too much, being a killjoy by revealing what will happen to her team. She also has a tendency to peer into the future too much, and often confuses herself with being there. She's a weirdo in a very similar way to Dove, since being capable of witnessing every possibility made her see the world in a freaky light.
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Oscar Pine: The last boy we are going to talk about in the good guys section. Since he and Ozpin are no longer the same guy and all that nonsense, I decided to reuse the character to fit another purpose. Mainly, he will be the average joe of the series. He will be the recurring side character that somehow is always there at the worst times when shit hits the fan. We can introduce him as being the first guy to hire team RWBY for a job, and we proceed from there. His scaredy cat personality and lack of confidence is meant to bounce off of Ruby's personality. And since she's a cute girl his age, it's only natural that he develops a crush on her, also given that she constantly has to save him. If I ever get high and decide to turn him into a warrior over the course of the series, gaining more experience and bravery each encounter with tragedy, I guess we can make him unlock his Aura and defend Ruby for once in a way to subvert expectations. His Semblance can be the boring Barrier that I removed from Ozpin, and his weapon can be a hoe or a shovel.
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THE BAD GUYS
Cinder Fall: A wise man once said, "not everyone can be Vader, someone has to be Palpatine". I remember that every time I plan out a villain. As our main antagonist for most of the show, she's easily the most important character to write of all. What she wants is the reason that the whole story happens, so it is very important to define what she wants, and give her the personality necessary to push forward, no matter how many bodies she leaves behind. Cinder is simply pure evil, but thinks she's not. She was born out of resentment, awakened by revenge, nurtured by cynicism, and spoiled rotten by the devil. The only thing that guides her is the desire to fulfill her "fairy godmother's" quest. She was given all the abilities, knowledge and allies to conclude her mission. In the end she was promised a kingdom for herself, full of people who will adore her. This current world is putrid, full of empty hatred, death and abandonment. First she will get rid of its filth, so it can be rebuild as better world from the top. It is her destiny, rr at least, that is what she was told. Her actual quest is to find the relics and bring them back to Salem. Her backstory of being a house slave can remain the same — not to give us a reason to sympathize with her, but to understand what kind of environment gave birth to such a monster. The last thing that I want to change about her is the eyes. I want Cinder to also have Silver Eyes like Ruby, Summer and Maria, and the reason will be plot relevant for worldbuilding. I will continue the reasoning of this in the story sections, way later. Last thing I want to mention is that Cinder is the only character working directly for Salem. All others, such as Watts, Emerald and Hazel, are either working WITH or FOR Cinder specifically, not knowing what her true intentions are or who she is really working for. The reason for this is quite obvious, as there's literally no other character I can think of (even the most ruthless ones) that would never ally with the exact equivalent of the devil of their universe.
Now let's talk about Cinder's powers, so then maybe you'll understand why she's the strongest lady in the world. Firstly, she's proficient with most weapons, especially ranged. Her status is comparable to the best of S-rank Huntsmen at the top of their game, and she's barely pushing 40. She was trained by the strongest beings in the world. She commands all Grimm without exception. Basically she has the best training, the best conditions, the best alliances, the biggest army in the world, and all the charisma of a crazy bitch on her side. As if that wasn't enough, Cinder is the bearer of a powerful Semblance, made to substitute her maiden powers from the original. "Ancestral Semblance: Fire" — the power to control, create, shape and mold fire and heat to her advantage. From lilting a candle, to firing a ball of pure condensed explosion. Cinder essentially carries the power of ultimate destruction on her side. Just a moment ago I said she was proficient with all weapons, and here's why — Cinder can instantly summon any kind of weapon she wants made out of pure fire, which makes them even more deadly than a normal weapon (basically a light saber). It's even worse given how creative she can be with her powers, and she is immune to all flames that exist, or just heat in general. The only way to truly defeat her is tiring her out, so then her flames aren't as deadly as before, giving you the opportunity to pass through the heat barrier she emits.
Beside being the most loathsome douchebag in the entire cast, Cinder's most notorious quirk will be violent bursts of blind rage that she has upon being taunted or wounded. Her early life left her a deeply unstable person emotionally, and calling her out by her old names, or imply she's a worthless person, will eventually cause her outrage. At those moments she's both at her strongest and weakest, and time and time again will ultimately lead to her downfall. Her interactions with Ruby need to be well crafted, because these two will eventually turn into sworn enemies when the time is right.
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Mercury "Silverclaw" Black: If you don't mind, I kind of changed his personality to the exact opposite of what it is. I wanted this dynamic where Mercury will be the apathetic, emotionless killer, and Emerald would be the sassy fun one. The reason for that change lies in his backstory, which I did not change at all, I only gave it context. I will talk about his father in the New Guys section, but for now I'll keep it simple. Mercury had a broken ass Semblance, his father didn't think he deserved it, and so he sealed his own son's Semblance with his own. That not only took away his broken power, but also a core piece of his soul along with it — his sense of empathy and love. Without it, Mercury saw it was fair to kill his father for his deceit, and so he did. He won but barely, losing his leg in the fight. He was able to prevent bleeding to death, and crawled off his burning house until he arrived on the road and passed out. Emerald found the half dead boy, and instead of looting his corpse, she took care of him, and gave him a new wooden leg. After that, Mercury decided to hang around with her, since he literally had nowhere else to go. Together they began working as mercenaries — one steals, the other hits people. After a while Mercury managed to make enough money to buy a new prosthetic leg. We continue following the exploits of these two for the entire series, and they will likely only get 1 character focused episode, where somehow Mercury gets his Semblance back along with his emotions, and he defeats a strong guy with it. He and Emerald will have no relationship to Cinder whatsoever, and will merely work for her anonymously. This will still lead them to do horrible shit that they weren't aware of the consequences, because after all they are immature shitheads.
Mercury is really strong for a young guy, near if not already S-rank level by the start of the series. He was harshly trained by his father in order to create the ultimate Huntsman of his career as a master, but ended up causing his son to grow a deep resentment and bad faith along his power. Thanks to that, he doesn't even use weapons to fight — a code that he implied on himself to not follow after his father's wishes, since a weapon would mean he is a warrior. Mercury fights only hand to hand, using deadly kicks with his metal leg. To know what his Semblance is must be killing you, so I'll not mention here at all. Hehe.
His only true moments of interactions are with Emerald — he doesn't talk with anyone else in the series. Due to his fragmented soul condition, Mercury will simply be okay with whatever he will do. He has no regret, no remorse, no fear and above all, no mercy. In the end his father created exactly what he set out to do. If Mercury cared to continue his training, he would be the strongest huntsmen of his generation. Most likely he will get his soul restored, and he will bang Emerald really hard in the end. I promise you that much.
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Emerald Sustrai: She is a simple character. She was born in the streets, and turned into a thief. Eventually she ended up in an orphanage, but that's only important for the plot section. She eventually found her boytoy Mercury in the outskirts of her city, and nursed him back to health, feeling an obligation due to a past experience. Emerald was once helped by a lady (probably Summer) who never wanted anything in exchange when she was a child, and that cultivated a Robin Hood complex that combines with her kleptomania. In essence, she likes stealing but she likes helping the weak and poor while she does it, but she's often too naive to understand the ramifications of her deeds. Beside that, she's not that strong of a fighter, but has one of the best Semblances period. Her power is "Hallucinations" — the ability to affect other people's senses to create a false reality in their point of view. She can affect one person pretty well, but for several people is almost impossible, and the illusion might come wrong the longer it goes. This power allows her to escape pretty much any encounter, or just win fights when the opponent doesn't have the exact counter to her ability. When it comes to her personality, I decided to give her all the sass and tease that once belonged to Mercury, to balance out his moody, emotionless self.
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Roman Torchwick: A character that I refuse to get rid of. He's the first antagonist we will see in this series, and he serves better to set up the tone of the beginning. He's doing evil shit, but he's not nearly as much of a bad guy as the people we see later on. In fact, we start seeing him develop admirable traits that make him more heroic. Just a minute ago I said that someone needs to be the Palpatine of the story so then someone else can be Vader. Well, Roman is Lando in this scenario. He's not as bad as the main characters perceive him to be, but he also doesn't care what they think of him. His one true goal is get crazy rich along with Neo, and he gets a kick out of scheming intricate plans. He'll butt heads with the main characters a lot in the first volumes, and from then on he will have his own set of side adventures that are meant to develop his character arc.
Roman is surprisingly strong for a guy that grew alone, wasn't trained by anyone, and awakened his Aura by himself. Just like all the dubious characters we see, he comes from Planice — the crime capital of the world. He managed to establish a good name for himself, using his scheming and natural power. Eventually he met a mute kid named Neo and decided to raise her for a reason even he doesn't fully understand, other than needing a partner. He eventually made too many enemies and decided to start anew in Vale City, determined to become a big shot in a city where crime is dangerous. Due to his past of fighting, he developed amazing skills that put him around the A-class of Huntsmen, and the awakening of his Semblance will be an actual cool moment, so I won't spoil it here. Beside having his Cane Cannon as a weapon, when Roman gets serious he will open his huge white trench coat to reveal a shit ton of weapons he has hidden in there. Like really, he has enough weapons and ammo under his coat to supply an army, and he stores ammo in his bowler hat. In short, this guy can't be underestimated, and he can back all his charisma with true power.
Of all characters, he plays off with Ruby perfectly. She sees him as her nemesis, while Roman couldn't give less of a crap about little red. Though she busts his plans, she never actually hurt him too badly and he never really failed due to her attempts to stop him. In essence he refuses the idea that Ruby is important to him. And there's Neo as well…
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Neo Politan: The girl is a prodigy born out of love. Roman saved her from the streets, essentially being the only responsible figure in her life. It didn't take long for that to become a deep affection, and soon Neo dedicated her whole existence to serve Roman. She trained all day and night until she could be useful to him in some way. Now at the age of 20, she's pretty much on the same level as him — her only hindrance is being inability to talk. In turn, that created the dynamic where Roman is the one who speaks, while she is the one who acts. She's primarily a stealth assassin, but does pack all the skills necessary to fight strong people. Since she's a mute and her character is so deeply rooted to Roman, she won't have much to do except play off him.
Despite not being an important character, Neo does have a really strong Semblance. It is still the same since I have no reason to change it. "Magic Mirror" allows Neo to create real illusions of whatever she can imagine, but they are all made of very frail glass regardless of how big and tough it might look. Her power has no strengths other than pure deception, and it has many functionalities at that. She can coat herself with her powers in order to appear like someone else, and she can do it to others as well. Her power is often the way she chooses to communicate, as she can physically demonstrate events using small illusions of what she means.
Her big quirk is being madly in love with Roman. However, he either is oblivious to it, is afraid to reciprocate, or simply ignores it, since he doesn't see Neo the same way. That love culminates into her Yandere mode, where she becomes 100x more deadly and powerful when his life is at risk. Neo's slapstick comedy comes from her trying to get the romance going, but failing. She also uses her Semblance to cope with her insecurities, using illusions to give herself two extra feet of height, a more curvaceous body and her iconic pink hair that is normally just a boring brown. We'll see her in that mature form a lot in the first three volumes, until she is forced to fight, thus breaking the illusion and showing that she's actually a flat, short mute all along.
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Adam Taurus: The personification of hatred. Personally it is very fun to conceptualize a character that already starts bad, but somehow gets even worse as the series progresses. To establish his character, Adam is the strongest member of the White Fang. Since slavery is no longer a thing that the Faunus are up against in this universe, I had to rework his entire backstory. It's simple, but it has to be like this so then Blake's betrayal can hit harder emotionally, so here we go. Adam Taurus was the average guy who just happened to be highly skilled and strong due to his Faunus heritage. He had a best friend named Klaus, who convinced him to join the White Fang. Klaus was truly committed to the original cause of the White Fang, trying to help their people by establishing connections to the wider world so then Menagerie can prosper, and he chose to trust humans. Adam was trained in swordsmanship by a legendary Faunus warrior, and he quickly found a place as Klaus bodyguard. Life was simple, but all of that changed once Klaus finally managed to get in contact to get a trade flow going with the rest of the continent. Unfortunately, he had made business with the scum of Planice without knowing any better. Their commercial meeting wasn't smooth at all — the White Fang was ambushed in the meeting place, and had all their stuff stolen by the criminals. Adam had troubles with an enemy, but managed to defeat him with his superior skill. He arrived in time to see the aftermath. Klaus bleeding on the floor from a gunshot, the criminals stealing their cargo, and a Faunus girl being dragged away to be sold in the underworld. Klaus tried to speak his final words to Adam, but in his rage, he simply drew his sword and jumped in, slaughtering every human there. By the end Klaus had already died, and he never managed to tell his friend a final lesson. That moment would dwell in Adam for the rest of his life — giving him an impossible amount of hatred for the human race that he can never forget, even if he did understood his mistakes. Fast forward ten years, and suddenly the White Fang became extremely organized, as the leadership of Sienna changed them into a paramilitary organization focused on obtaining political power and control. They took a lot of support in both Menagerie and Haven, and now are trying her claws into Vale. Adam had become a cold man, but after a decade he did gain a little light back in his life. He was put in charge to train a prodigy in swordsmanship and stealth. That was Blake. Her companionship mellowed Adam out a bit, and it didn't take long for the girl to grow romantic interest in the older man she admired. Adam never properly addressed those feelings with his indifference, and that cultivated in Blake's poor ability to understand her emotions. Despite her company, his hatred for humanity never died out.
The thing that makes Adam the biggest threat to fight is not only his S-rank level in power, but his Semblance. In the original it was just Yang's, except with a sword. So for RE:colored, I'm changing it a bit. "Moonslice" gives Adam the power to coat anything he holds with his own Aura, giving the object a red coloration. Once that object is coated, it thus becomes as powerful as Adam's aura — thus it becomes as powerful as him. To put it in perspective, once Adam uses his Semblance on a tree stick, it will therefore become just as deadly and resistant as if he put it on his sword. If he uses his Semblance on a deck of cards, it will get the resistance necessary to act as unstoppable flying blades. If he uses his Semblance on an Iphone 15, it becomes tougher than a Nokia. Basically, even the stupidest things become a deadly weapon in Adam's hands. His sword can pretty much cut even the strongest of Auras like butter while powered up, which makes him one of the strongest people out there.
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Ilia Amitola: The typical misguided villain. She's too essential to Blake's own story to cast off — being the ultimate test that Blake indeed changed. Convincing Ilia to forget her hatred is the first step into making up for her past, since a few years ago it was Ilia who convinced a younger Blake to ditch her family and become a warrior. Her backstory can remain the same I guess — the girl loves her parents, parents travel to work overseas where they die, the story gets swept under the rugs, and the girl dedicates her life to revenge. She'll appear here and there as the volumes go on, but her main function in the story is being Blake's pseudo antagonist for a volume, and later her recurring friend. I'm just gonna say her powers so then her fights can be more interesting. Ilia is a chameleon Faunus, and has the power to change the color of her skin. Her Semblance is "Sticky " — Ilia's Aura has the power to glue herself to objects, allowing her to climb walls and ceiling without problem. She uses this to fight and easily subdue opponents in an impossibly-tight grapple. This power eventually grows, so she can leave traces of her glowing Aura in places to stick enemies on that surface. Her weapon can just be a normal whip without any tech shit on it.
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Hazel Reiner: I changed his surname because I didn't want it to be similar to Leo's — just wanted to get that out of the way. Now, Hazel is a very interesting character. I didn't want to change much about him, I just wanted to give it context and a proper resolution to the story we already know from the original. Now that Ozpin's backstory is changed, we also need to give him a fix as well. Hazel was part of the legendary team MOHL along with Ozpin Kurtin, Maria Calavera and Leo Lionheart. After they suffered a total defeat at the hands of the enemy in Vacuo, and Maria turned into a depressed hermit, the team split apart and they all did their own shit for the next few years. Once Silverclaw retired, he decided to give the role of Headmaster of Vale to Hazel, but by then he had already married a hot Faunus wife and had a little daughter. Ultimately Hazel convinced Silverclaw to give Ozpin the role, and that decision would come back to bite him in the ass years later. His little daughter (Olivia) had turned into a strong young lady with her Aura awakened. It was only natural that Hazel and his wife sent her away to Beacon. The girl had a promising future as a Huntress, but that happiness didn't last long. Olivia got a team and everything, but she didn't get past her first year. It was unexpected, but Hazel received a letter… and a casket… saying that his daughter suffered some kind of fatal accident during training, and so she died. For a man who is incapable of feeling physical pain, he finally came across the rawest form of pain in existence. His wife died of the big sad a month later. Ozpin tried to contact Hazel, but by then he had already lost everything and became a mess of a man. He disappeared and spent the next ten years as an unrecognizable bum in the provinces of Haven, simply drinking all day and night, looking for a place to die but also being too strong to be killed. Eventually he came in contact with Cinder, who through some connections managed to figure out what truly killed Olivia. It was Ozpin — ending her life with her own sword in front of dozens of witnesses. From that day on, Ozpin started to be truly feared by those around him. For Hazel, he had found a meaning after all those years. Revenge.
Hazel is likely the only person alive who can thoroughly defeat Ozpin — that's why Cinder manipulated him in the first place. If Ozpin was once awarded as the fastest Huntsman alive, Hazel is the strongest. He uses no weapons — he fights simply and only with basic wrestling moves and boxing. And just with that, he consolidated himself as the physically strongest Huntsman in the world; the mountain lifter. The guy who could rip Grimm apart with the strength of his fingers alone. Hazel has an untold amount of Aura that strengthens and shields him further from damage, and all that power mostly comes from his Semblance. "Pain Killer" — the power to not feel physical pain. It may sound weak at first, until you consider all it does to benefit Hazel. Not feeling pain allowed him to develop a fighting spirit that literally doesn't flinch. There is no immediate consequence to anything. He can hit as hard as he wants, break both his arms, and still he won't feel a thing. His Semblance destroyed the concept of fear within Hazel, and that caused his Aura to grow exponentially compared to anyone else. The only thing that can possibly break him is emotional damage, which, after what he has been through already, likely won't do anything more to him.
Within his own team, Hazel used to play the part of a wise straight man, to counter the sassy and reckless Ozpin, the crazed and overconfident Leo and the future lunatic Maria. That personality trait is what drove Silverclaw to put Hazel in charge of Beacon in the first place. After the tragedy, he grew to be a shell of his former self while all his friends matured and became old folk. In the present Hazel is simply an emotionless machine who refuses to listen to reason. His eventual fight with Ozpin will be of the highest level in the series that we will see for a while, it needs to be well made. I know that his sister is the one who dies due to Ozpin in the original, but I decided to make it into his daughter for dramatic simplicity.
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Raven Branwen and her tribe: The woman who had the perfect life, with a bright future and loved ones. She threw it all away, all because of her fears. She was heading towards a life she didn't know how to live, and that scared her. In a moment of weakness, she betrayed every person who still loved her and ran away, determined to craft her true home once again in the wild. Raven and Qrow were the sons of the chieftain of a wild tribe of bandits that lived outside of the three nations for centuries. After their whole tribe was destroyed in an unfortunate encounter with Grimm, the two brothers lost their parents and were forced to flee into Vale for a fresh start. Their goal was to infiltrate the academy, get crazy strong, and then come back with the power to not commit the same mistake as their parents. But in those three years at the academy, something unexpected occurred. They found love, rivalry, and a purpose above their own. They grew comfortable, and Qrow soon devoted his life to this new family he found. Meanwhile, Raven got pregnant after a night where she and Tai had bickered way too much. Now she was the mother of a girl, and the realization shook her to her core. It made her remember her true self. She tried to take Yang along but failed, and after that she spent the next 18 years building her legacy as a monster. The absurdly powerful swordsman who obeys no law, fears no one, and has a battalion of assholes just like her. Entire villages were raided in her name, and many others devoted their lives for her and her power. But soon her past will catch up with her, and we may see for how long this facade of freedom will last in front of her true family that she left behind. That's essentially the crux of Raven's character, changed a bit since Ozpin has no longer any correlation with team STRQ's story. Behind the facade of her philosophy, Raven is just a woman, scared and alone. She will destroy anything that makes her feel like that, even her own family.
Raven is one of the best warriors in the entire series — Qrow himself admits at several moments that even after all these years, she can always kill him anytime she wants. Her skills are superior due to the severity of her lifestyle, but what truly allowed the new Branwen tribe to survive for all these years in the wild was Raven's powerful (reworked) Semblance, "Instant Connection" — the power to travel pretty much any distance instantly. Raven has the power to create red portals by having a deep conceptualization of the place or the person she wants to teleport to. It costs an absurd amount of Aura to use in long distances, but its results speak for themselves. Raven's tribe was capable of avoiding all their enemies by constantly changing their position to several different bases every few months. This power is even stronger in close range, as she doesn't really need to create portals, and can easily teleport herself alone to a place she can see.
Her most important connections are Qrow, Yang, Summer, and her own tribe. Summer was the only person who she was real with — her best friend. The woman who offered herself to be Yang's mother in her place, and her death devastated Raven further than anything. Raven tries really hard to keep a tough and cold appearance at all times in front of her people. She may speak highly of them as a "family", but deep down she's aware that showing a single bit of weakness will be enough for the tribe to plot against her. The tribe is her greatest achievement but also greatest downfall, as she literally has nothing else besides a gang of murderers that will gladly take her out when the time is right. When it comes to Qrow, she holds an impersonal relationship, but also a strong grudge against him. She will state several times how she doesn't care for him anymore, but she does hate him above all others, because he failed to protect Summer. Qrow is a reminder of the life she tossed away for power, and Yang is an evolution of this same theme. Throughout the girl's life, Raven kept watching her growth from the shadows whenever she could. Once the time finally came, Raven wanted to bring Yang along with her tribe and convert her to their side at all costs. In her mind, if Raven manages to convince Yang that this life is awesome, then therefore she can finally convince herself that she took the right decision, and Yang was the ultimate proof that she was right. She will inevitably fail, and her only solution of getting out of that is cutting ties with her past once and for all. The character trait that makes her a villain is the constant odds she has with the past, all the while marching to an even worse future with every decision she takes.
Now when it comes down to her tribe, when we need someone really damn strong with a specific Semblance out of nowhere to aid the plot… I'm just gonna make him part of the Branwen tribe and give him red clothes. It's only natural that whenever we have a renegade with a crazy good power, Raven is probably in cahoots with him since all renegades eventually find their way to the Branwen tribe. The only other antagonist who will work alongside them will be Watts, since he's smart enough to know how useful they can be. Everyone in there is A-rank or above, and because of their danger, Qrow dedicated his life to hunting them down. Most of them usually spread out in order to make their big schemes or find jobs as mercenaries. We'll meet the whole crew eventually.
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Shay: This… might be the most disgusting character I rewrote. I had to give him his own section, because god damn. Shay, to put it simply, is the biggest bastard to ever live in this universe. A Wormtongue like guy, who's the right hand man of Raven. He was part of the original red bandits, but after their annihilation, he along with Qrow and Raven were the only survivors. While the two princes of the tribe went to Vale in search of power, Shay grew up being a scoundrel to survive. He met several renegades and did horrible things, gaining many connections and influence in the countryside of Vale and Haven. Eight years later, when Raven came back, she became his boss again, and he simply obliged since she was way stronger and had sick new powers that could be useful. He then assembled all the renegades he met over the years, and so they made a new tribe. As they gained power for the next 18 years, Shay became extremely close to Raven. He made her head for all those years, and convinced her to indulge in her worst traits and adopt all the cruel things into her life philosophy. He took advantage of her weakness and grief for leaving her family, and corrupted her with his bullshit. One day he still hopes to betray her and take the lead, and he's not shy of that fact.
Shay is, unfortunately, actually fucking strong. He's not at the top of S-tier with Raven, but he's S-tier regardless. He can hold his own pretty well against pretty much anyone. His weapon in RE:colored is a small switch blade that can increase in size due to Atlas technology. And also, I decided to give him a Semblance specifically for the plot he will be in. "Decay" allows Shay to latch onto other living beings through tendrils of Aura, and, well… make them start decaying/aging instantly. Most notably, if he's fighting a Huntsman, he can use this skill to latch directly into their Aura, and cause damage directly to the soul of an individual. This will be critically important, and that's why I gave it to him.
And what about his funny little quirks? Well, he has none. He's just a horrible person who's completely okay with whatever he has to do, as long as he gets rewarded. Stealing, blackmail, torture, kidnapping, murder… rape… Like I said, he's the grossest character I'll likely ever write, and nothing is above him. He has absolutely no other goals other than his own pleasure and power, and he can't give less of a shit about his own tribe of renegades. I didn't write him a section the first time, but I made him such a wildly more horrible villain that I had to. I can't wait to kill him.
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The council of Atlas: The god damn legion of doom. The most cynical, detestable and evil people you'll likely see in the show. Racist against the Faunus, xenophobic to all other nations, elitists to their own people, and completely ignorant of the Grimm. Just a bunch of old people with nothing but bitterness in their hearts, essentially ruling the entire world's future. So small, frail and in the dark, and yet they remain so powerful. Their antagonism is most seen present through Ironwood's actions, as everything he does there's always a tint of the council's wishes behind it. He himself is a member of them, but being one out of seven doesn't really get him anywhere. Their one and only goal is to weaken the other nations and take over the world. Like I said, very minor antagonists, but they carry a huge impact. The four most important members we see are Jacques Schnee (the guy who owns the world's energy source), Ironwood (the general of their army), Watts (the head of the scientific division) and The Leader (new character), a nameless blind fossil that is most likely the oldest person alive.
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Arthur Watts: If you think the Council of Atlas is evil, this guy is Hitler and Einstein combined into one character. All of the same traits as the Council, except he has all the smarts necessary to actually conclude the mission of Atlas domination. Above all else, Watts' character wants nothing but power, and he dedicated his entire life to obtaining it. Along with a team of scientists and Penny's father, they managed to create the android soldiers, and Mecha armors that made Atlas so powerful despite having fewer Huntsmen compared to the other nations. The change I wish to make from the original is that Watts continues being a member of Atlas elite, as there's no reason for him to abandon his position yet. He decided to help Cinder destroy Vale City for simple reasons — it was the perfect opportunity to test his androids for their true purpose; he could easily use Ironwood as a scapegoat and get his greatest opposition removed from the council; and most of all, it would weaken the greatest threat to Atlas in terms of power. It was such a good of an opportunity that he almost did it for free, but he did want something in return. A certain "thing" that he kept his eyes on for the last five years. That thing ran away to Vale, and it will ultimately bite him in the ass if it's left alive, so she had to be taken care of. Cinder decides to comply with his request, knowing that Watts will only damage Atlas in the long run, making her job easier when she eventually comes for their relic.
Watts has no powers or skills beside his innate strategic and scientific genius. His personal strength comes from the modifications he made to the android soldiers while in development, using a certain code/virus to take full control of them if they were ever to turn against him. His big plan was to make Atlas' human army obsolete, so then his android forces are the only ones left, and thus easily subdued by his programming. Of course, that is just one of his many different plans to take over Atlas. Unlike the council he actually ha a reason to be racist. Once upon a time the land that was Atlas City was ruled by evil warriors, and they basically torn apart the life of kid Watts in their dictatorship. He dedicated his life to ensure that all warriors were gone from this world, taking the power away from the strong. Of course, he's an egomaniac too, so his views are distorted to evil even if he started off with the right idea. Eventually he will realize that he's a sitting duck, and will use Penny's late father's research in order to give himself an Aura and a Semblance — a complete hypocrite.
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Tyrian Callows: The Joker to Qrow's Batman. The ultimate reminder and consequence of his past. The person who dedicated his entire life to make Qrow suffer. I decided to change Tyrian to a lone wolf character, who simply and only has beef with Qrow and no one else, killing and tormenting others simply to get under Qrow's skin. The rivalry between these two is just too good to go to waste. I gave Tyrian a simple backstory to accommodate his hatred. He lived in a province of Haven, but then the Branwen of the past showed up and killed everyone including his parents. He would swear vengeance on Qrow and Raven, being the only two faces he remembers (they were all still kids). He was trained in the wild lands by several different Huntsmen, developing an unparalleled level of madness and lust for blood. One day he just met with Qrow again, and thus their life-long game was on. For the past twenty years since, the two constantly meet up in the wild lands to fight until it's a draw — a true winner was never decided in all this time, since their skills are so on par.
Outside of his skills, Tyrian does possess a Faunus ability, that being his scorpion tail that has a lethal venom, and can grow back no matter how many times it is cut off. His weapon remains the same, but his Semblance will be reworked for the expressed purpose of being an agent of chaos to Qrow. "Scent Track" allows Tyrian to localize anyone he wants, in the entire world, as long as he's familiar with their smell. This makes Tyrian always know where Qrow is, and that helps him a lot with his encounters since he doesn't have to search. He also uses this ability to find Raven and the Branwen tribe, who he spends the other half of his time trying to kill as well. Though he's not as strong as some other character with absurdly powerful Semblances, this guy knows when to pull up at the worst occasions, specifically to torment Qrow or kill someone he loves.
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Salem: She will go unmentioned for now, but her role in the story didn't change at all from the original — only her motivation and goal. She took Cinder under her wing with the expressed purpose of creating a monster to destroy humanity, and eventually that decision will make sense beyond the "she's just pure evil" trope. Turns out that in RWBY RE:colored, Vader and Palpatine's roles are a bit reversed.
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THE NEW GUYS
These are new additions to the series that I made in order to fulfill a specific purpose in the story that no other character available could — or simply just exist as a character instead of a passing mention. So if you want to scrutinize me, this is your chance.
Marrow Braun: Detective Braun is a special type of Huntsman who was lifted off his warrior duties and put to serve along the police of Vale city, as ordered by the council. There was an increase of Aura-powered individuals committing crimes, so they needed another Aura-powered individual on the job to catch them. Braun is a moody guy, playing the usual serious detective. I envision him looking just like inspector Zenigata from Lupin III, but in the RWBY style. He is introduced early in the first episode and is a mainstay character for the start of the series. He is there mainly to report on all the crimes that happen in Vale City due to other warriors, which is something that happens a lot in the beginning. With time he grows to be another mentor of the four main girls, always stepping in at the end when stuff gets too much for them. His weapons are nightsticks that turn into big shields with the press of a button. To add depth, he's friends with team STRQ, since he and his team were at Beacon academy at the same time. He and Qrow have a drinking buddies relationship, while he also works as a third father to Yang and an old friend to Tai. Braun usually takes responsibility for Ruby's misbehaving, which gives the two a simple but cute dynamic.
His semblance is "Mind Tricks" — a direct copy from Star Wars in which Braun will move his hand in a hypnotic way that puts people in a state of complete persuasion for a few seconds. The less prepared, the easier his power works — but it will not work anymore if used too much on the same person. He is not S-class like team STRQ, but he's a very good A-class that can match up to Roman and even Mercury if it comes down to it.
The basic story of his old team (team MRBL) is that one died and the other two got married and lived happily. His teammate died to teach him a lesson, and so Braun hopes to continue his existence on the same note, wanting to teach a lesson and help those in need. His other living teammates are Samson and Dalia, two minor characters that we will see briefly in the story.
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Miss Lucy: A minor character present mostly in the first three volumes. She works with maintenance in the entire castle of Beacon, essentially having every single job in there — cleaning, repairing, cooking, mission assigning and bartending to name a few. She's not that much older compared to the students, and her role is essentially just being a spare character to drop exposition about the school or the teachers. She has no fighting ability at all, she is deeply afraid of Grimm, to the point she won't ever leave the castle. She has a lot of knowledge about how the school works and where everything is, and how to fix it. Her main quirk is working everywhere in the castle at the same time, showing up at different locations instantly with a new set of clothes corresponding to the work she's doing. Her story, if she even needs one, is that she suffered a very small Grimm attack in her youth, and that deeply traumatized her. She could no longer be anywhere in the open without triggering her irrational fear of sudden Grimm invasion. Eventually Ozpin heard of her story and offered her a job inside the castle, as there literally no other place on Earth more safe from Grimm than at the castle with giant walls and strongest Huntsmen alive by her side. She has worked there for the last five years and never left the walls. As a final remark, this is the lady who Fox takes most advantage of with his perverted tomfoolery. And later on in the series, she hooks up with professor Oobleck, who's around the same age as her. She's basically Argo Filch of the castle, except she's less hot.
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Corazan Hiromitsu: Leo Lionheart's right-hand man, to whom he shifts all his responsibilities to. Corazan is created to serve the same role as Glynda does for Ozpin, being a character they interact with on the regular, in order to showcase their differences. Corazan is the only other teacher of Shade academy beside Leo, teaching the three neglectful students in the three subjects of law, history and fighting, all the while being severely overworked. I made him with the express purpose of having at least one other teacher at Haven outside of Leo, and I got a little creative. He is constantly depicted as tired and bored, with a striking aspect of his design being dark circles under his eyes. Not only is he the single teacher, but also has to cover the paperwork for Leo, knowing he will probably mess up shit if he does it on his own. For that reason, he might as well be considered the true headmaster of Haven. While Leo and Ozpin share different clashing personalities, Corazan and Glynda are so similar in both appearance and mannerism that they might as well be twins. He also sports short blond hair, a black and white kung fu garment, and he has a bit of stubble, making him look umkept and more tired overall. I'll just be honest and say that I evision Sanji when I think of him. Both Corazan and Glynda bond over their mutual dislike for their superior and students sometimes. Despite her agressive personality, he made an effort to be her friend no matter what, since due their shared backstory, Corazan feels directly at fault for a tragic event regarding Glynda. He's deeply in love with her, but he skips several steps on the relationship, and often wants to jump straight to sex without prompt. She beats the shit out of him every time he does it.
His weapon is a two-sided long trident that can turn into two Sai, and his skills are on par with other high S-class Huntsman. However, fighting Corazan is damn near impossible due to his Semblance, "Spotlight" — the power to generate light from any part of his body at will. It can go from a simple flash that bugs his opponents for a few seconds, to a continuous stream of blinding light that makes opening your eyes impossible. In short, you can only fight Corazan with your eyes closed. This power can even affect Grimm and blind them, since they have no eyelids. His ultimate signature move is stripping naked, which makes him as bright as a newborn star. Though it is a good technique to permanently affect the opponent's ability to fight, it also makes Corazan very easy to spot in the wild, which attracts Grimm to his location. Not to mention, using it while next to teammates will be catastrophic.
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Jobi Shinrai: The character who's supposed to be the pseudo antagonist of the Vytal Tournament Arc. I realized I needed someone strong that hadn't appeared before, and also isn't buddies with our main group to act as the threat of the tournament — so I created him to be the third and final student of Shade academy, taking a personality off Sasuke, and essentially fulfilling the same role in the story. Jobi is supposed to be the person Sun is training to one day defeat, and since Sun is already one of the best fighters shown in the first volumes, it goes to show how good Jobi must be. First of all, his design is the most important part, since I decided to make it very specific. Jobi is a Faunus like Sun, having a normal human body, but having the complete head of a wolf. He wears an iconic long scarf that covers the awkward point of the neck between his wolf head and human body. Despite that, he can talk like a normal person and he doesn't have a small brain. Since Sun's design is made to fit a vagabond warrior, and Aslan's design is made to reflect a shaolin martial artist, it is only natural that the wolf man finishes the trilogy by having very obvious ninja design.
When it comes to his powers, Jobi was trained since childhood by a noble house of Huntsmen in Haven. His main weapon is a family katana that has a very cool wavy design with engravings and shit, but he was also trained in a lot of other different tools, making him one of the few warriors that uses more than one weapon while fighting. Both close and long range isn't a problem at all for him — he's good either way. His wolf head gives him a few powers, such as enhanced hearing, sight, sense of smell, and his only problem being seeing colors differently. His skills put him already at high A-class, but he may go even beyond that, due to his absurdly OP semblance that can destroy even S-tier Huntsmen in a fight if they are unaware of its effects. "Voodoo" allows Jobi to control the body of an opponent as long as he remains in eye contact with it. He mainly uses this ability to freeze his opponents in place for a fast and defenseless strike. Breaking line of sight of his eyes is the way to beat it, but he is very aware of that factor and developed a lot of tricks to punish opponents who won't keep their eyes on him. All that combined puts him up there with Penny, Pyrrha and Mercury as the strongest of the current generation.
His personality is annoyingly apathetic and aggressive, which can bounce off well with Sun's and Aslan's witty and bossy nature. At the end of the day he's a hypocrite, because he does care a lot for his friends even if he won't demonstrate it. When it comes to his character arc, due to his harsh training and all his knowledge about the world, Jobi believes that the world is a huge piece a shit. And because of that, he will not try to be nice or please anyone. In the end they will all be equally damned to an endless cycle of war no matter how good they are. He has no aspirations other than his single duty as a warrior. Maybe he won't change that much, but he will get a new perspective during the tournament.
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Vernal Branwen: The youngest member of the new Branwen tribe, and likely one of the most tragic characters in this entire rewrite. Vernal was adopted by Raven after her family was supposedly killed in a Grimm attack as they traveled. She spent the next seven years training to survive as a renegade under Raven, and her only goal is to become just like her one day. Being a young 14 year old girl in a gang of almost-all-male bad guys, she gets a lot of shit from her comrades. She has no outlook on life other than survival, but the arrival of a certain someone will change that. She's essential to Yang's character development later on in the show.
First thing I gotta get out of the way, I want her canon design to be the same as her fan design for Fixing Rwby. It's just good man, I want it. It's already engraved in my head anyway. As for the rest, Vernal is not that good of a fighter. She awoke her Aura in her early childhood, but didn't take up training until very recently. What makes her useful to the tribe is her legendary power. "Ancestral Semblance: Wind" — the power to control air. I don't even have to explain how broken this power is, and it's only balanced by being in the hands of a young girl with no combat experience. Vernal, Cinder and Pyrrha are the only three characters we see to have Ancestral Semblances, and she would be the strongest if trained properly. Raven knows how powerful it can be, that's why she kept Vernal for so long despite being just a kid.
Vernal lists of quirks are more sad than comedic. She has near to zero knowledge of the civilized world, being raised in the wild for the past seven years. She tries really hard to be like Raven, even dressing similarly to her, but she's still an innocent kid at the end of the day. All it takes to win her affection is a bit of gratitude, given that no one is nice to her, at all. I included her in the New Character, since… she never had a character in the original. She's also not gonna be a copy of her take on Fixing Rwby, I just really like the design; that's all. I'll give Raymond his applause.
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Alloy Silverclaw: The previous headmaster of Beacon and a very shitty person overall. His mentions are minor, and he will only truly appear during flashbacks and prequel episodes, since he's already dead by the series beginning. He's ruthless, made that way due to decades of fighting an endless enemy and seeing every single one of his students dying by the buckets. Eventually he realized he sucked at the job, so he retired and went into seclusion in some forest. Still, the desire to pass on all his experience was eating at the old man, so one day he bought some brothel child, and raised it as a warrior. Except, just like every other time, he fucked up big time. The boy grew strong but rebellious, and Silverclaw felt like it was his duty to stop the monster he created. and thus he died at the hands of his own adoptive son, Mercury. Or... maybe not. What happened during that battle is actually pretty interesting, but I won't touch on it until the later volumes.
His most important skill is his Semblance, "Dark Angel" — the power of interacting and piecing out the souls of people. Silverclaw can take away pretty much any aspect linked to a person's psyche, but his most notorious ability is taking away someone else Semblances. Effectively he can make a Huntsman with an awakened Aura into a normal human, but the results will be catastrophic to the opponent. At the minimum he will destroy a core emotion of your being, and at worst he will turn you into a vegetable. This skill only works on humans, and he only uses it on people he personally declares unworthy, or simply renegade Huntsmen who went too far and don't deserve their abilities. Later in the series it is revealed that he doesn't actually destroy people's souls with his Semblance, but simply seals it away. A certain someone has the power to fight it off with his own Semblance if need be.
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Cyrus Arc and his daughters: Jaune's dad is a man who dedicated the last remaining years of his life to tradition. The Arc family, quite like the Schnee, were legends in the battlefield for many centuries, even before The First Invasion. Cyrus continued that legacy by fighting all the way into his 50's, eventually contracting a disease that took away his legs (or it could've been battle, whichever is best). But before that happened, he had the duty to pass on the legacy to a direct successor. He managed to find a woman who, although didn't love him truly, wanted to have kids really badly, and so Cyrus married her. He proceeded to bang this lady seven times, and each time she ended up pregnant. However, Cyrus had the shittiest luck imaginable. The first six born were girls, and thus unworthy to carry the legacy (even if they wanted to). Eventually he had a son named Jaune, and so he promptly stopped with his sexual frenzy. He was so ready to one day teach this boy to be a badass like him, but… Jaune turned up as a complete little bitch. His six older sisters really made his head, and somehow he ended up more feminine than the girls. Jaune refused to inherit the legacy of blood and violence for most of his youth. Only his mother's death made Jaune realize how much he needed to be strong, but by then Cyrus couldn't train him anymore due to his illness. Jaune was the greatest disappointment of his life, but he trained him nonetheless, in the only way he could. "Astral Instrumentalization", a forbidden method known only by the elite. Eventually Jaune left, and Cyrus was left alone and sad, being taken care of by his second youngest daughter in the small village of Charlot.
For the record, Jaune's mother's name was Carmen. And his sisters, from oldest to youngest, were Sapphron, Chloe, Celeste, Alya and Azure (twins), and Violet. They are all extremely unimportant to the plot, except maybe Sapphron and Chloe, so I guess I'll talk more about them when the time is right.
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The Dark Fang elite: Eventually when Adam takes over the organization, he will need an assortment of side characters on his side for our main characters to fight before arriving at him. His personally chosen commanders so to speak. The ones I have in mind currently are: Master Dragonborn (dragon Faunus), Weasel (the weasel, new character), Corsac (volume 4 goon), Tyrian (by circumstance), Khira (centaur lady, new character), The lord of the flies (new character), Sienna Kahn (demoted), Bane Saw (returning villain), and a few others who will likely die so don't matter. I just want to state for now that each of them will have a Faunus ability that makes them really strong and iconic, and a ridiculously powerful Semblance to have a chance against our already OP main cast.
Severus: not essentially a character, but a "final boss" kind of deal. Severus is the last and strongest form of the Grimm — being fully humanoid, having the same red eyes, a specific bone mask covering their face, as well as a set of armor made of the white layer. We will only see 6 max of these characters in the entire series, those are Hunger, Wrath, Remorse, Madness, Fear, and Sorrow. These warriors personally allied with Grimm and Salem in order to obtain something they couldn't get as normal humans; generally immortality. Think of them as the true evil organization of this universe, like the Akatsuki or Espadas but in RWBY.
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THE WORTHLESS GUYS
These are some characters who I took off the plot completely. Either to reduce character bloat or to simply make more sense of the universe. I'll briefly mention them and why they were taken out of the story.
Shadow people: These were blank assets used by the animators to fill a room with people. I truly don't understand what led to this decision, there are so many different ways to work background characters into the setting. We can still have them in some scenes, but not completely black models (they stand out too much). A great majority of shadow people removed were the Beacon students from the original. Since there are only three teams currently taking classes (explained reasonably by the plot) we won't need to fill the classrooms with extra assets. If we need that many stupid people just use Koikatsu ffs.
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All other students from the other academies: That goes for team Bronze, Indigo, Funky, Auburn, Seasons, happy huntresses, original Ace-Ops, etc. I literally can't have this many people joining the academies in one year, because it has to be made clear how no one actually wants to become a Huntsman nowadays. All they do is fight monsters and die, this ain't nobody's dream job outside of Ruby. We can still keep the designs and characters somewhat, by making them already working huntsmen who are adults instead of teenagers. Since I love a bit of fanfare, we can do contests with fans in order to design and write characters and/or whole teams for us to use in the background, making them canon as long as their lore isn't completely bonkers. I'm sure everyone knows team SLVR, we may welcome a lot of fan teams.
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Neptune: Honestly this it's sad. I had all this story planned out in my head for him, how he would be the guy who invents the high tech crap and weapon upgrades from everyone, while having the Ancestral Semblance: Water, which is really strong but also terrible because Neptune is in fear of water. I had so much for this character, but sadly he becomes so inconsequential to add in the story despite having so many abilities. His personality is too similar to Sun, his technological shit can be done by other characters, and he barely shows up in order to deserve such a strong Semblance. The more a peer into what I wrote for him, the more he seemed like a bad fanfic insert into the story. Ultimately I decided to give Neptune the boot. If he is to come back, it will be as an adult Huntsman from Atlas. Another brainstorm I had was to make Neptune into Penny's father, literally taking all his design and personality and shoving into that character (essentially erasing Pietro). I like this idea more than simply getting rid of Neptune, and it really doesn't matter since I want Penny's father to be dead by the start of the series anyway. It would be funny if Penny's father had the exact same personality as her, except he's a dude. It does seem a bit cringe to switch up characters like this, I don't know why. I'm just trying to give them a place in the plot where they can work, and also getting rid of the characters I don't really like.
Now congrats to you who came this far, or just scrolled past everything till the end. If by any chance I missed some character, that's because I either didn't change a damn thing worth knowing about them, they have no characterization to begin with, or simply because they will be in one episode and that's it. A lot of minor villains are in this category, since I want villains of the week to call in and kill by the end of an episode. Now I just gotta do some checks in terms of Plot before I continue the story sections, so then you don't become confused when I get deeper into stuff.
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THE PLOT
RWBY RE:colored essentially works in a very simple format every volume. First there is the volume arc, and the episodic storylines. The first volumes will be full of episodic stories that don't take more than a whole episode to develop, and they are mostly to build characters and worldbuilding. But while those are happening, there is a second story building up in the background that will serve as our end climax. For example, the episodic stories in Volume I will be about the girls learning and adjusting to their new lives in the academy, along with their peers. Meanwhile, the Volume Arc will be about Torchwick stealing something precious in order to sell to someone else. One important aspect to keep in mind is that each Volume Arc should lead directly into the next Volume Arc of the next Volume, so then there is no such a thing as a "filler" Volume in this show. Each Volume Arc needs to choose a new villain as its center antagonist.
Now, when it comes to episodes themselves, there are three kinds we will use. There are the normal episodes, the two part episodes (usually reserved to climaxes), and lastly the Minisodes. I'm quite sure you're familiar with the first two, so let me explain the last one. You see, we live in an age dominated by short content that fits in under a minute, popularized by stuff like TikTok. And though I ABSOLUTELY HATE IT, AND EVERYTHING IT HAS DONE TO MY CONTEMPORARIES… It is my job as the fake director of this fake series to use it for my utmost advantage. Minisodes are essentially small 1-minute episodes that we will post for free online in order to market RWBY, but also they will serve as our surplus worldbuilding material and comedy skits. You know when Anime has those shorts during commercial time? That's basically it. Essentially they take the same role as RWBY Chibi does for the original series, except these skits are in universe and canonical, using the same models we do for the show. The Minisodes will help us develop the series by offering comedic skits of the character's lives — used to demonstrate their personalities and interactions that we won't normally have time for in the actual show, and helps with developing their friendships as well. All the little factoids and small pieces of characterization that I made on the previous section will appear mostly on the Minisodes than anywhere else in the show. In essence, the Minisodes will be prancing so then the actual show can run. They are cheap, easy to make, short, and will market RWBY RE:colored on other streaming platforms.
Okay now we can begin, for real this time. The following sections will simply state the plot as it happens and the reason why it is made that way. It's usually summarized, but when I get to a good part I will gladly write the screenplay as well. And for those who did not skip this section, I'll include a Commentary section just to explain some decisions in regards to situation and character, or whatever the hell is on my mind as I wrote it. Remember, above all else — plot, character, fight scenes or basic logic, RWBY is a series that follows the rule of cool. No amount of argument will convince me to stray away from a potentially badass scene, no matter how senseless things might seem. We can start right away… in the next chapter.
