Name: Puar

Height: 4'5 ft

-Voice-

Normal Form: Jodi Forrest (AB Groupe Dub, Voices Puar in the movie Curse of the Blood Rubies)

Anthro Form: Vic Mignogna (Voices Edward Elric from Fullmetal Alchemist Brotherhood)

Item (Ring-Staff): The Ring-Staff is a compact and portable magical casting focus, designed in the form of a ring. Its primary function is to assist spellcasters by offering a convenient and discreet means to channel their magical energy. In essence, it emulates the precision and control typically associated with traditional staffs or wands. This miniature device is ideal for situations where subtlety and concealment are essential, as its unobtrusive design allows it to be easily hidden.

Garbshifer: This ability ensures that the user's clothing is only visible in their humanoid form, eliminating concerns about outfit damage during shapeshifting.

*Canon Abilities*

Flight: Puar possesses the innate ability of self-levitation.

Shapeshifting: Having learned shapeshifting in the Shapeshifting Academy, Puar can transform into anything, even inanimate objects.


*Natural Cat Abilities*

-Eyes-

Night Vision: The eyes are adapted to low light conditions, thanks to a higher number of rod cells in their retinas and the presence of the tapetum lucidum, a reflective layer that enhances their ability to see in dim light which gives them a significant advantage in navigating in low-light environments.

Motion Detection: Cat eyes eyes are well-suited for detecting motion, giving them a much wider field of view thanks to the specialized eye muscles allowing it to track moving objects effectively.

Peripheral Vision: Possesses a wider field of peripheral vision than humans, reaching up to a view of 200 degrees, which is advantageous for detecting threats from the sides without needing to move his head.

Enhanced Depth Perception: As a cat his eyes have a high concentration of cells called "ganglion cells" in the central region of the retinas, which contributes to improved depth perception for close-range activities and a better judgement of distances accurately.

-Whiskers-

Sensory Input and Navigation: The whiskers are specialized sensory hairs that serve multiple functions, including aiding in vision and providing spatial awareness. When they come into contact with objects or experience changes in air currents, they vibrate. This triggers nerve endings at the base of the whiskers, sending signals to the brain. The process provides valuable information about the environment, such as the presence of obstacles, the texture of surfaces, and the movement of nearby objects.

Proprioception: The presence of proprioceptors at the ends of whiskers adds an extra layer of functionality because they are sensory receptors that provide information about the position and movement of body parts, helping in maintain an acute sense of their body's orientation and movement, which contributes to their exceptional agility and ability to land on their feet when falling.

-Ears-

Acute Hearing: Cats are known for their exceptional hearing abilities. They can hear sounds at frequencies higher than humans can detect, which allows them to detect the subtle rustling of prey and other animals. Their ears are capable of rotating up to 180 degrees, enabling them to locate the source of a sound with remarkable accuracy.

Distance/Direction Navigation: The ability to move their ears independently helps cats determine both the distance and direction of a sound. By tilting, rotating, or twitching their ears, cats can triangulate the origin of a noise, which is crucial for hunting and identifying potential threats.

Selective Hearing: Cats have a remarkable ability to focus on specific sounds while filtering out background noise. This is particularly important for hunting, as they can tune in to the sounds of their prey while ignoring other distractions.

-Nose-

Scent Detection: A cat's nose is equipped with a highly developed sense of smell, which plays a crucial role in their survival and communication. Their olfactory system is much more intricate than that of humans, with around 45 to 80 million scent receptors in their nasal cavity, compared to a human who is approximately 5 million. This allows them to detect a wide range of odors, even in minuscule quantities.

-Reflexes-

Rapid Information Processing: A cat's brain is able to process information faster than a human brain, which gives them the ability to respond quickly to stimuli, being that their reflexes are up to six times faster than a human's. On average, a cat's reaction time is approximately 20-70 milliseconds.

-Musculature-

Flexible Spines and Hips: Cats have highly flexible spines and hips, which provide them with exceptional agility. This flexibility allows them to twist and turn their bodies quickly, making them highly maneuverable.

Powerful Leg Muscles: Cats possess powerful leg muscles, giving them the ability to spring into action with great force and velocity that can reach speeds of 25 to 30 miles per hour.


*Harry Potter*

-Charms-

Everte Statum(to throw out): Causes the opponent to fly back several feet, and causes a short sharp pain depending on the strength of the spell.

Lumos (Light): When cast emits a bright beam of light, similar to a miniature flashlight or a glowing torch. This light allows the caster to illuminate dark areas and navigate through them more easily.

Lumos Solem (light of the sun): Produces a blinding flash of sunlight. Specific wrist motions can modulate the volume of light the spell produces.

Focus: Clears one's mind and improves mental concentration.

Spongify (Turn into a sponge): Induces a softening effect on objects, rendering them pliable, elastic, and resilient.

Fumos (Smoke): Creates a defensive cloud of smoke from the wand that hindered visibility. Preventing an opponent from accurately aiming their next attack as well as allowing the caster to escape unseen

Defodio (Dig out): It enables carving through earth and stone with ease. It has practical applications for both digging and making passageways through solid rock. Careful use of this spell could dig out the required object and leave the environment relatively untouched.

Protego (I cover): Usually conjures an invisible shield in front of the casters, creating a protective barrier between themselves and their attacker. This shield could block and reflect a multitude of spells as well as block physical forces.

-Curse-

Locomotor Mortis (Leg-Locking): Bonds the legs of the target together, impeding their normal movement.

-Jinx-

Ebublio (Bubbling Imprisonment): Envelops the targeted individual within an expansive and impervious bubble, impeding its rupture by conventional means.


*Elden Ring*

-Glintstone-

Lapillus (Magic Pebble): Launches a small magical projectile shaped like a blue glowing shard, that tracks the target with moderate precision.

Magna Testa (Grand Shard): Conjures a notably larger magical projectile resembling a keen-edged shard, delivering substantial damage upon contact. Ideal for engaging formidable adversaries in mid-range encounters or dispatching smaller foes with a single strike. In contrast to Lapillus, Magna Testa maintains a similar velocity while inflicting approximately 40-45% more damage.

Celeri Testa (Swift Shard): Emphasizes speed over power, enabling the spell to unleash magic projectiles with exceptional velocity.

Cometa Testa (Comet Shard): Unleashes a potent magic projectile resembling a miniature comet, capable of charging up to deliver a 20-25% increase in damage. When aimed at a group of enemies, the outer dust of the projectile often causes collateral damage in the area.

Cometa Confractio (Comet Crush): Unleashes an advanced and powerful version of the Cometa Testa spell, capable of piercing through multiple enemies in a line. It can be charged for approximately 20-22% increased damage.

Didymus Spiralis (Twin Spiral): Fires a pair of magical projectiles that travel in a spiral trajectory. The primary objective of this spell is for the spiraling bolts to slowly approach the target and pass through them rather than explode upon contact. The bolts continue to inflict damage as they traverse through the target until they reach their maximum range.

Stellae Trio (Triad of Stars): Launches three magical projectiles resembling shooting stars that relentlessly pursue the designated target, even over long distances.

Stella Imbrem (Star Shower): Unleashes six magical projectiles resembling shooting stars that relentlessly pursue the designated target, even over long distances.

Arcus (Arc): Projects an expanding arc of magic in a horizontal trajectory, spreading outward as it travels.

Gravibus Tormenti (Heavy Artillery): Propels an explosive magical projectile in an arched trajectory, with a significantly more potent explosion when charged.

Magnus Malleus (The Great Hammer): Conjures a massive magical hammer and delivers a forceful slam with tremendous power.

Terra Magica (Magic Ground): Creates a spherical zone centered on a sigil, augmenting the magical strength of those within its vicinity by 35% for 30 seconds, as long as they remain inside the sigil.

-Primeval-

Stellae Ruina (Stars of Ruin): Unleashes twelve dark magical projectiles resembling falling stars that relentlessly pursue the designated foes. Its power can be enhanced by 30% at the cost of an extended casting time.

Pluvia Stellarum (Rain of Stars): Summons a dark cloud above the targeted enemy, releasing a torrential downpour of magic resembling falling stars.

Comet Azur (Blue Comet): Channels for approximately 3 seconds and launched a powerful long beam-like comet surrounded by a starry torrent dealing magic damage to all enemies on the way.


*Dungeons & Dragons*

-Ilusion-

Imago Speculum (Mirror Image): Creates 3 illusory duplicates of yourself that distract attackers.

Obnubilatio (Blur): Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.

-Alteration-

Venenum Neutra (Neutralize Poison): This spell can be used to detoxify poisonous substances from the body, but it needs to be in contact for it to work. If used against a poisonous creature, this spell neutralizes the creature's current supply of venom that would normally be delivered by sting, bite, breath, scratch, spit, or other method. The same was true for poisonous weapons and objects.

-Evocation-

Manus Arcana (Arcane Hand): The user creates a Large hand of shimmering, translucent force in an unoccupied space that can see within range and it moves at one's command, mimicking the movements of your own hand. The hand can be used for a plethora of things such as striking the enemies with a clenched fist, pushing objects away forcefully, or grappling anything on a five-foot radius by grasping it.


*Electroblob's Wizardry(Minecraft Mod)*

-Sorcery-

Nictare (Blink): Teleports the caster over a short distance to where they are pointing, with a maximum range of 25 meters.

Sexto Sensus (Sixth Sense): Allows the caster to sense the locations of nearby creatures, even through walls.

Obstetor Armatura (Defender Armor): Creates a weightless set of spectral armor around the caster offering protection from harm, the durability and shape it takes can change based on the user proficiency.


*Epic Battle Fantasy (Rpg Game)*

-Buff-

Ingenium (Temper): Substantially amplifies physical attack, ranging from 10% to 70%, contingent on the caster's ability.

Reflexus (Reflex): Enhances speed and reflexes by 10% to 40%, significantly increasing the likelihood of successfully evading incoming attacks, based on the caster's proficiency.

Tuere (Protect): Augments physical defense by 10% to 60%, effectively mitigating incoming damage, with the extent determined by the caster's skill.

Confixus (Lock On): Bestows a substantial accuracy boost to the target, varying from 10% to 70%, depending on the caster's proficiency.

-Debuff-

Debilitate (Weakness): Reduces the defense of the targeted foe, rendering them more susceptible to harm, with the reduction varying from 10% to 50%, based on the caster's skill.


*Evolved (Stronger versions of existing spells)*

Everte Expulsum (To cast out forcefully): The expulsion is more potent, propelling a single target with increased speed and force or generating an outward shockwave against multiple opponents.

Protego Stratis (I protect with layers): When cast, the user weaves multiple layers of the standard protego spell. With each layer added, the shield becomes denser and more resilient, akin to stacking sheets of paper. Providing a much more robust defense. The caster can control the number of layers based on their skill and intent.


A/N: This chapter has all the information about Puar and the spells he has learned, the titles, the types and where they come from. The majority of some now have latin names mostly because i enjoy making latin names for these spells because it sounds cooler, while some are already in latin but anyway! Any doubt or what not please consult me if needed, so far I will show the spells he has used already, just so the surprise of what other spells he may have are kept in storage until we see them, any updates will be done here.