Hello their so before I go on this long Hiatus or long break to be simple I thought why not have you guys openion on this character sheet as well afterall it's looks to me their are more people who are following this story so this are the character sheet of Momanga and Eilifr please note both of them follow very little amount of game logic and this character sheet is of them at level 100 dispite their level cap being removed because I can't decide what other classes to give them so if you want you can also recommend some classes if you want. Now let's gets to it.

Character Sheet: Momanga

- *Class Build*

- Total Level: 100

- Racial Level:

- Supreme Undead Naphthalene Dragon (AngelDemonUndeadDragon) (5)

- Divine Lord (5)

- Demon Lord (5)

- Abyssal Overlord (5)

- Dragon Monarch (5)

- Devourer of the Nine Worlds (5)

- Job Level:

- Monk (10)

- Summoner (15)

- High Evoker (10)

- Avatar (5)

- Abyssal Necromancer (10)

- World Enemy (5)

- Draconic Battlemage (10)

- Enigmatic Evoker (5)

- *Approximate Status*

- HP: Exceeds Limit

- MP: Exceeds Limit

- PHY. ATK.: 85

- PHY. DEF.: 100

- AGILITY: 76

- MAG. ATK : Exceeds Limit

- MAG. DEF.: Exceeds Limit

- RESISTANCE: Exceeds Limit

- SPECIAL ABILITY: Exceeds Limit

- *TOTAL: 975@*

A/N : When Undead Dragon Nephalem is level up for every level is equal to all base racial classes.

for example when Undead Dragon Nephalem is level 1 it's equal to all base races of Dragon, Undead,Demon and Angel class like Imp , Angel etc and experience required will be equal to 2 times the experience required to level up all four racial classes.

And name of Race change with every level like on level 2 name change from Undead Naphthalene Dragon to High Undead Naphthalene Dragon,Ancestral, Legendary, Divine and lastly Supreme.

Reason for this name change is because on first level it represents base races of Angel, demon, dragon and Undead which are Imp, Angel and Undead dragonling and on 2nd level It represent High version of those base races which are Archfiend, Archangel and Young adult Undead Dragon.

So name of Racial class evolves with every level because combination of races it represents are evolving.

End

Abilities and Powers*

- Momanga excels in summoning and controlling a diverse array of beings, including angels, demons, and dragons.

- Unique racial classes like Divine Lord, Demon Lord, Dragon Monarch, and Devourer of the Nine Worlds enhance his inherent powers.

Racial Levels*

1. Naphthalene (AngelDemon):

Celestial Harmony: Merges angelic and demonic qualities, allowing Momanga to harness the powers of both realms for versatile abilities without any of their uncommon weakness.

Basic Naphthalene Traits:

Celestial Harmony: Harmonious integration of angelic and demonic energies, granting unique abilities.

Divine Nexus: Radiates an aura that boosts the morale and effectiveness of allied beings.

Abyssal Resurgence: Rapid recovery with Holy and Demonic energy's.

Angel*

Race skill:

Ability Damage IV

Acid Immunity

Arcane Vision/See Invisibility: See Through.

Create High Tier Angel (4/day):

Momanga can create Angels of first sphare like four Divine Thrones, which provide an Area of Effect boost to Players with the Angel racial class or Players with Priest-type classes and can also be used for reconnaissance and if he use 3 time uses, he can create two Cherubim Gatekeeper However, if he divides those up into two uses, he can make angels of roughly level 90. which would be Seraph Empyrean and Seraph Aerosphere.

Create Middle Tier Angel (12/day): Momanga can create a Principality Observation, Celestial Power, Absolute Virtues, Conditional Virtues and Dominion Authorities by using this racial skill.

Create Low Tier Angel (20/day):

Momanga can create an Principality Observation, Principality Peace, Archangel Flame, Angel Guardian by using this racial skill.

Holy Soul

Divine Aura I: Provides minor bonuses to Friendly creatures around user, providing effects similar to Lesser Strength, Reinforce Armor and Lion Heart. Additionally, Enemies around user take minor Holy damage per second, making it particularly troublesome against to deal for certain Heteromorphic Races (Such as Undead and Demons). Divine Aura I manifests as a vague glow around the User while active

Divine Aura II: Provides moderate bonuses to Friendly allies and increased Holy damage against Foes, at this level, Divine Aura II can cause Low tier enemies to become Incapacitated, meaning they couldn't attack unless attacked by another person, resulting in Divine Aura II being counted as a Mind Altering effect which could be resisted. Divine Aura II manifests as a light behind the persons head.

Divine Aura III: Provides greater bonuses to Friendly allies and increased Holy damage against Foes, at this level, Divine Aura III can cause Low tier enemies to become Stunned, meaning they couldn't attack for a short time, resulting in Divine Aura II being counted as a Mind Altering effect which could be resisted. Additionally, the Stun effect from Divine Aura III had a diminishing returns value, making it weaker every time it was applied consecutively until the person was totally immune until the timer ran out. Divine Aura III manifests as a Halo which sits behind the User's head.

Divine Aura IV: Provides powerful bonuses to Friendly allies and increased Holy damage against Foes, at this level, Divine Aura IV can cause Middle tier enemies to become Charmed, even non-enemy entities become Charmed by the Aura and become immediately trusting to the User, afterwards, they would be counted as Friendly entities and feels the positive effects of the Aura. Divine Aura IV manifests as a light behind the User's head and ethereal multi-coloured cloth draping down from the User's shoulders.

Divine Aura V: Divine Aura V no longer provides additional buffs, instead focusing entirely on damage. Against foes, Divine Aura V dominates them, causing them to become Friendly, otherwise, begins to cause severe Holy damage per second, scorching everything around it. As an additional effect, Divine Aura V applies Turn Undead passively. Divine Aura V manifests as the User becoming as bright as the Sun, being painful to look at, with the light burning everything around it.

Electric Immunity

High Tier Magic Immunity III: Nullifies all low tier spells.

High Tier Physical Immunity III: Nullifies all low-level attacks (below level 60).

Ice Immunity: Momanga is completely immune to all forms of cold-elemental attacks . He cannot be chilled or frozen regardless of how low the temperature is.

Positive Energy Touch: Deals Positive-type damage to the object being touched, attacked, or skill-attacked by Momanga. Before the target is inflicted by Positive-type damage, it can be fully recovered by avoiding direct physical contact with Momanga. It can be acquired during the Angel level up and can be activated or deactivated at will.

Turn Undead (20/day): Momanga can use turn Undead as if having levels in Priest classes, though he doesn't need to invoke any God or believe in one to use the ability.

Negative Protection

Positive Protection

Speak Good Tongues

Status Damage

Slashing Damage Resistance V

Piercing Damage Resistance V

Angelic Awareness: Can sense other Angelic beings.

Basic Angel Race Traits

Biological Penalties' Resistance

Slashing Vulnerability V

Critical Hit Immunity

Dark Vision

Deathless Mortality: High tier Angels are created and not born and so are inherently deathless, meaning they cannot die to spells or abilities which cause instant death, though this ability does not negate any secondary effects of said spells.

Disease Immunity

Doubled Damage by Unholy

Eating, Drinking, and Breathing are Unnecessary

Energy Drain Immunity

Dark and Unholy Vulnerability IV

Evil and Unholy Areas' Vulnerability II

Mind-affecting Immunity

Necromancy Resistance

Paralysis Immunity

Physical Penalty Resistance

Poisoning Immunity

Recover by Holy Energy

Sleep Immunity

Divine Wings

White halo

Demon*

Racial skills:

Ability Damage IV (Passive)

Arcane Vision/See Invisibility: See Through (Passive): Allows the user to see through illusions, invisibility, and other forms of concealment.

Create High Tier Demon (4/day) (Active): Allows the user to create powerful demons of the first sphere, such as Abyssal Lords, Hell Scythe Kadomatsu, Gazer Devil, and Silk Hat Demon.

Create Middle Tier Demon (12/day) (Active): Allows the user to create moderate demons of the second sphere, such as Dead Tree Demon, Demon Dragon, Hood Demon, Crown Demon, and Circlet Demon.

Create Low Tier Demon (20/day) (Active): Allows the user to create weak demons of the third sphere, such as Corolla Demon, Hellhound, Light-Fingered Demon, and fallen Angel.

Unholy Soul (Passive): Grants the user a soul that is tainted by evil and unholy energy, making them more compatible with demon-related abilities and items.

Demonic Aura I (Active): Provides minor penalties to Friendly creatures around user, providing effects similar to Lesser Weakness, Reduce Armor and Cowardice. Additionally, Enemies around user take minor Unholy damage per second, making it particularly troublesome against to deal for certain Heteromorphic Races (Such as Angels and Holy Beings). Demonic Aura I manifests as a vague dark mist around the User while active.

Demonic Aura II (Active): Provides moderate penalties to Friendly allies and increased Unholy damage against Foes, at this level, Demonic Aura II can cause Low tier enemies to become Frightened, meaning they couldn't attack unless attacked by another person, resulting in Demonic Aura II being counted as a Mind Altering effect which could be resisted. Demonic Aura II manifests as a pair of horns on the User's head.

Demonic Aura III (Active): Provides greater penalties to Friendly allies and increased Unholy damage against Foes, at this level, Demonic Aura III can cause Low tier enemies to become Stunned, meaning they couldn't attack for a short time, resulting in Demonic Aura III being counted as a Mind Altering effect which could be resisted. Additionally, the Stun effect from Demonic Aura III had a diminishing returns value, making it weaker every time it was applied consecutively until the person was totally immune until the timer ran out. Demonic Aura III manifests as a pair of wings on the User's back.

Demonic Aura IV (Active):Provides powerful penalties to Friendly allies and increased Unholy damage against Foes, at this level, Demonic Aura IV can cause Middle tier enemies to become Corrupted, even non-enemy entities become Corrupted by the Aura and become immediately hostile to the User, afterwards, they would be counted as Enemy entities and suffer the negative effects of the Aura. Demonic Aura IV manifests as a dark halo above the User's head and ethereal black chains wrapping around the User's body.

Demonic Aura V (Active): Demonic Aura V no longer provides additional debuffs, instead focusing entirely on damage. Against foes, Demonic Aura V dominates them, causing them to become Enslaved, otherwise, begins to cause severe Unholy damage per second, rotting everything around it. As an additional effect, Demonic Aura V applies Banish Holy passively. Demonic Aura V manifests as the User becoming as dark as the Void, being painful to look at, with the darkness devouring everything around it.

Aspect of the Devil - Demonic Essence: A skill that temporarily gives increased muscle mass, allowing him to get a boost in physical strength.

Command Mantra: Momanga words are empowered by this passive skill. It can instantly turn weak-minded individuals into puppets dancing on Momanga strings. Additionally, it allows him to give out orders to any being under level 40. It is said that it's an extremely effective skill for abducting lower status entities.

Dimensional Lock: This skill can only be used by the highest-ranking devils or angels. The spell renders teleportation and transfer magic unusable.

Electric Immunity (Passive) Grants immunity to electric damage and effects.

High Tier Magic Immunity III (Passive) Nullifies all low tier spells.

High Tier Physical Immunity III (Passive): Nullifies all low-level attacks (below level 60).

Ice Immunity (Passive): Grants immunity to ice damage and effects.

Banish Holy (20/day) (Active): Allows the user to banish or destroy holy beings or objects, as if having levels in dark priest or similar classes, though he doesn't need to invoke any Devil or believe in one tuse the ability.

Holy vulnerability V

Negative Protection (Passive): Grants resistance to negative energy damage and effects.

Speak Evil Tongues (Passive): Allows the user to speak and understand any language that is associated with evil or unholy beings, such as Abyssal, Infernal, etc

Status Damage (Passive): Deals extra damage based on the status of the target, such as poisoned, paralyzed, or cursed

Slashing Damage Resistance V(Passive) Grants resistance to slashing damage

Piercing Damage Resistance V (Passive) Grants resistance to piercing damage.

Demonic Awareness(Passive) Allows the user to sense other demonic beings within a certain range.

Basic Demon Race Traits

Biological Penalties' Resistance

Slashing Vulnerability V

Critical Hit Immunity

Dark Vision

Deathless Mortality

Disease Immunity

Doubled Damage by Holy attacks

Eating, Drinking, and Breathing are Unnecessary

Energy Drain Immunity

holy vulnerability V

holy Areas Resistance II

Necromancy Resistance

Paralysis Immunity

Physical Penalty Resistance

Poisoning Immunity

Recover by Unholy Energy

Sleep Immunity

Demonic Wings

Black halo

Flame Immunity (Passive) Grants immunity to fire damage and effects.

Chaos Resistance (Passive) Grants resistance to chaos damage and effects.

Fear Resistance V (Passive) Grants resistance to fear effects.

Curse Immunity (Passive) Grants immunity to curse effects.

Contract : Inspired by stories of selling one's soul to the devil to fulfill a wish by making a deal user can bind any soul of any being till contractor agree on payment but if demon is of high enough he can break the contract any time with minor penalties

Infernal deception : User can hide his strength and magical prowess in by changing into more humanoid form.

Demonic attraction (Passive): Have better affinity with Evil beings . All evil aligned beings have friendly attitude on first contact.

2. Undead Racial Class Skills

Ability Damage IV

Acid Immunity

Arcane Vision/See Invisibility: See Through.

Black Halo

Create High Tier Undead (4/day): Ainz can create both an Eyeball Corpse by using this racial skill. The upper-tier undead that is made with this skill is only level 70. However, if he divides those up into two uses, he can make undeads of roughly level 90. Thus, it allows him to summon either the thief-type Eternal Deaths or sensory-focused Eyeball types under his command.

Create Middle Tier Undead (12/day): Ainz can create a Death Knight, Jack the Ripper, Soul Eater, or Corpse Collector by using this racial skill. It can be used on corpses as a special catalyst to keeping the Death Knights or Soul Eaters around until they are killed in battle.

Create Low Tier Undead (20/day): Ainz can create an Elder Lich, Zombie, Wraith, Skeleton, or Bone Vulture by using this racial skill. It can be used to zombify the dead creatures ranging from all sorts of skeletal creatures like humans, beasts, giants, to dragons.

Dark Soul

Dark Wisdom: This ritual-type skill allows Momanga to increase the number of spells one can learn and the condition to do that requires the priority on the player corpses from PKing.

Despair Aura I: Has a chance (if not resisted by ability, equipment, level difference, etc.) of causing Fear. Fear refers to an abnormal status of being afraid, which inflicts a penalty to all actions. Besides inflicting fear, it can reduce the stats of its victims. Normally, Despair Auras would not have an effect on the level 100 NPCs unless enhanced with some equipment. Although wearing armor protects against weapons like the stilettos, it does nothing against ability penalties caused by Ainz's Despair Aura.

Despair Aura II: Has a chance of causing Panic. Panic is a more severe version of Fear, caused by stacking additional Fear effects on each other. Anyone afflicted by that status will want to flee the ability user at all costs ― in other words, they will be unable to take any combat-related actions against that person.

Despair Aura III: Has a chance of causing Confusion. This can only happen if the target does not have any recovery measures prepare.

Despair Aura IV: Has a chance of causing Insanity. Insanity is an extremely annoying bad status, being a permanent version of Confusion. It cannot be removed without magic from a third party.

Despair Aura V: Has a chance of causing Instant Death.

Electric Immunity

High Tier Magic Immunity III: Nullifies all low tier spells.

High Tier Physical Immunity III: Nullifies all low-level attacks (below level 60).

Ice Immunity

Negative Energy Touch: Deals negative-type damage to the object being touched, attacked, or skill-attacked by Momanga. Before the target is inflicted by negative-type damage, it can be fully recovered by avoiding direct physical contact with Momanga. Death can occur from the unhealable strength attribute being reduced to zero. It can be acquired during the Elder Lich level up and can be activated or deactivated at will. It was also a skill abused to infinitely heal the undead as a glitch in YGGDRASIL before the developers patched it up during the first week of the game.

Negative Protection

Speak Evil Tongues

Status Damage

Slashing Damage Resistance V

Piercing Damage Resistance V

Turn Resistance III: It protects Ainz against undead control or domination effects.

Undead Blessing: Can sense other undead beings.

Unholy Protection

Basic Undead Race Traits

Biological Penalties' Resistance

Bludgeoning Vulnerability V

Critical Hit Immunity

Dark Vision

Death Immunity

Disease Immunity

Doubled Damage by Fire

Eating, Drinking, and Breathing are Unnecessary

Energy Drain Immunity

Good, Light and Holy Vulnerability IV

Good and Holy Consecrated Areas' Vulnerability II

Mind-affecting Immunity: If not for his own World Item he had equipped, Ainz would have become affected by the World Item, Downfall of Castle and Country which can even bypass the undead's immunity to mind-control.

Necromancy Resistance

Paralysis Immunity

Physical Penalty Resistance

Poisoning Immunity

Recover by Negative Energy

Sleep Immunity

3. Dragon:

Racial skills

Ability Damage IV (Passive)

Breath Weapon (Action): Allows the user to unleash a powerful blast of elemental energy from their mouth, such as fire, ice, lightning, acid, or poison. The type and shape of the breath weapon depend on the user's dragon species and preference. The breath weapon can be used multiple times, and recharges after a short rest.

Dragon Fear (Action): Allows the user to instill fear and awe in their enemies, making them flee, cower, or surrender. The user can activate this skill by roaring, glaring, or displaying their might. The effect can be resisted by enemies with a strong will or courage.

Dragon Magic (Passive): Grants the user the ability to use various types of magic, such as arcane, divine, or wild. The user can cast spells without needing components, gestures, or words, as long as they have enough mana. The user can also learn new spells by reading books, scrolls, or other sources of magical knowledge.

Dragon Scales (Passive): Grants the user a natural armor that protects them from physical and magical attacks. The user's scales also reflect their elemental affinity, giving them resistance or immunity to certain types of damage. The user can also change the color and pattern of their scales to blend in with their surroundings or express their mood.

Dragon Sense (Passive): Grants the user enhanced senses, such as sight, hearing, smell, taste, and touch. The user can also sense the presence and emotions of other living beings, especially other dragons. The user can also detect magic, illusions, and traps within a certain range.

Legendary Tier Magic Immunity : Nullifies all spells below 8th tier.

Legendary Tier Physical Immunity III: Nullifies all low-level attacks (below level 80).

Dragon Soul (Passive): Grants the user a soul that is imbued with ancient and powerful energy, making them more compatible with dragon-related abilities and items. The user's soul also allows them to reincarnate or possess other bodies, as long as they have a strong enough will.

Dragon Wings (Passive): Grants the user a pair of wings that enable them to fly and glide in the air. The user can also use their wings to create gusts of wind, shield themselves from attacks, or embrace their allies.

Shapechange (Active): Allows the user to change their form and appearance into any creature they have seen or imagined, as long as it is within their size range. The user can also change their voice, clothes, and accessories to match their new form. The user retains their abilities in their new form, unless they choose to suppress them. The user can revert to their original form at any time.

Dragon Roar (Active): Allows the user to emit a loud and powerful roar that can stun, deafen, or damage enemies within a certain range. The user can also use this skill to communicate with other dragons or intimidate foes.

Dragon Flight (Passive): Allows the user to fly faster and more agilely than other flying creatures, as well as maneuver in tight spaces and avoid obstacles. The user can also use this skill to perform aerial combat and acrobatic maneuvers.

Dragonic Claws (Action): Grants the user to transform his hand into sharp and strong claws that can tear through flesh, metal, and stone. The user can also use their claws to grab, slash, or crush their enemies, as well as dig, climb, or manipulate objects.

Dragon Tail (Passive): Grants the user a long and flexible tail that can be used as a weapon, a shield, or a tool. The user can use their tail to whip, slam, or sweep their enemies, as well as block, deflect, or parry attacks. The user can also use their tail to balance, steer, or propel themselves, as well as wrap, coil, or constrict their foes.

Dragon Eyes (Passive): Grants the user enhanced vision, such as seeing in the dark, seeing through illusions, seeing far distances, or seeing heat signatures. The user can also use their eyes to intimidate, mesmerize, or hypnotize their enemies, as well as cast spells or activate abilities.

Dragon Rage (Active/Passive): Allows the user to enter a state of fury and power, increasing their strength, speed, and damage, but reducing their defense and control. The user can also use this skill to break free from any negative effects, such as fear, paralysis, or mind control it can either be triggered by desire or if users HP go below 30%.

Dragon Soul Link (Active): Allows the user to form a bond with another creature or object, sharing their life force, mana, and skills. The user can also communicate telepathically with their soul link partner, and sense their location and condition. The user can only have one soul link at a time, and if either the user or their partner dies, the other will suffer severe damage or death.

Dragon Treasure (Passive): Grants the user a special inventory that can store any item or currency they find or acquire. The user can also access their inventory at any time, and protect it from theft or damage. The user can also use their inventory to enhance their abilities, such as increasing their luck, wealth, or charisma.

Size of dragon form increase per level .

Class Abilities

Summon Enhancement: Ascended Summoning (3/day): Up to 3 times per day, Momanga a can use Metamagic enhancements on his summoning spells and abilities without raising the spell level cost.

Dispel Immunity: Creatures summoned by Momanga which are lvl 60 and above are unable to be banished or dispelled by magic and will only disappear after their natural duration or if destroyed.

Summon/Creation Strengthening: The various kinds of entities Momanga can create for summoning/creation are buffed or enhanced than their original.

Superior Summoning: Creatures summoned by Momanga have their duration extended as well as when summoning multiple creatures, Momanga always summoned an additional creature.

Supreme Summoning: Due to taking classes Avatar all of Momanga's summons/Creations are far stronger than their default would be, possessing stats far beyond their levels, even Lower tier summons, although, they count as stronger creature summons for the purposes of Maximum number of Summoned creatures.

Almighty Summoning: Summons beings of immense power, transcending typical level and number of summons summoning limits.

Angel Control / Angel Domination

Demon Control / Demon Domination

Dragon Control / Dragon Domination

Undead Control / Undead Domination

Job Class Skills

Dragon lineage: Enhance all dragon and Undead related abilities and spells.

Heavenly army: Summon a army of holy creatures like Angels,pagasies etc.

Enigmatic Energies: Manipulates magical energies for unpredictable and enhance the potent effects of spells and allow to cast spells with 80% less Mana consumption.

Jake of all spells - Allow usage of spells from other branches of magic with 50 % more mana then normal

Mage Nightmare: Allow restrictions of all magic spells in area for a time duration with sacrifice of one' s own Mana. Area of effect and Time duration of ability depends on mana use

Strengthen All Summons/Creations

Divine Lord Traits*

- *Divine Presence* Radiates an aura that boosts the morale and effectiveness of allied beings.

- *Heavenly Resurgence* Possesses the ability to revive fallen allies .

- *Aegis of Divinity* Enhanced protection with divine energy' s against magical attacks.

- *Blessing of Holy one* Allow's to convert non Angelic beings into Angels and Give access Higher level racial classes like seraphim.

- *Authority of Holy one* All angelic and divine entities will either submit or have favorable nature towards you.

Demon Lord Traits*

- *Infernal Might* Augmented strength and magical prowess in demonic form.

- *Demonic Onslaught* Unleashes a devastating assault with enhanced demonic powers.

- *Abyssal Resilience* Improved resistance against dark and abyssal influences.

-*Demon lord Haki* Release an intimidating aura which make beings below level 70 submit .

-*Demon lord favor* Allow's to convert non demonic beings into demon and Give access Higher level racial classes like devil and Arch-devil

Abyssal Overlord Traits*

- *Grave Dominion* Extends control over undead and demonic entities.

- *Ethereal Resurgence* Rapid recovery within the demonic realm or a Realm filled with Negative energy's .

- *Mortal Desolation* Release an aura inflicting mind and physical abilities decay upon enemies exposed for long time.

Devourer of the Nine Worlds Traits*

- *Interdimensional Hunger* Absorbs essence from defeated foes.

- *Multiversal Regeneration* Rapidly regenerates health across realms.

- *Worldshaper's Gaze* Gains insights into vulnerabilities across dimensions.

-*Greatest of all* Allows momanga to take full control of any domain in his presence or notice . Include Guild bases and Dungeons .

- *Oblivion's Embrace* Absorbs essence of the enemies make them unable to revive through any way or form.

- *Eternal Sovereignty* Ascends to eternal rulership as ultimate tyrant allowing to influence knights and noble NPCs to submit to him.

OC Creation Skills:

For Naphthalene (AngelDemon):

High Tier Naphthalene Creation (4/day)*

- *Celestial Revenant* Summons a powerful entity infused with both angelic and demonic energies. Level approximately 70 to 100, divisible for two uses to create entities of around level 90.

- *Ethereal Seraphim* A celestial being with heightened sensory abilities and ethereal presence.

- *Divine Harbinger* Conjures a divine messenger of destruction with radiant powers.

Middle Tier Naphthalene Creation (12/day)*

- *Angel's Justice Knight* Summons a divine warrior with enhanced combat and defensive capabilities.

- *Demonic Reckoner* Calls forth a demonic entity skilled in offensive and magical arts.

- *Naphthalene Soul Binder* Combines angelic and demonic essence to create a versatile, mid-level entity.

- *Abyssal Serpentor* Summons a serpent-like entity with abyssal and venomous attributes.

Low Tier Naphthalene Creation (20/day)*

- *Celestial Hatchling* A small, angelic creature with supportive abilities.

- *Demonic Wisp* A mischievous, low-level demonic entity known for its agility and stealth.

- *Naphthalene Shade* Merges angelic and demonic traits in a basic form.

- *Infernal Impaler* Conjures a small, demonic entity capable of impaling foes with dark energy.

For Angel:

High Tier Angelic Creation (4/day)*

- *Seraphic Guardian* Summons a majestic angel with divine powers. Level approximately 70, divisible for two uses to create angels of around level 90.

- *Radiant Cherubim* Conjures a cherubim radiating pure light and protective auras they more to akin a High level paladin then a pure tank.

- *Heavenly Virtuoso* Calls forth an angelic entity with harmonious abilities this are heavy divine jugement damage dealers with Inquisitor and bishop like job classes.

Middle Tier Angelic Creation (12/day)*

- *Angelic Sentinel* Summons a warrior angel with a focus on defensive prowess. Akin to immovable tanks.

- *Divine Songstress* Conjures an angelic being with the ability to inspire and enhance allies. It a commander class angel.

- *Etheric Seraph* Creates a mid-level angel with ethereal qualities and spellcasting abilities.

- *Celestial Knight* Summon a armour knight with angelic wings coming out of their back and other than swordsmanship skills also specialise in use of buffs.

- *Luminous Harpist* Summons an angelic entity skilled in enchanting melodies and supportive magic. A bard with wings.

Low Tier Angelic Creation (20/day)*

- *Celestial Sprite* A small, agile angelic being with supportive and healing capabilities.

- *Harmony Herald* Conjures a herald angel with the ability to convey messages and divine intentions.

- *Angelic Whisperer* Merges angelic traits in a basic form with communication abilities.

- *Divine Sparkler* Conjures a tiny angelic entity that radiates soothing light and minor protective auras.

For Demon:

High Tier Demon Creation (4/day)*

- *Infernal Overlord* Summons a powerful demon with destructive abilities. Level approximately 70, divisible for two uses to create demons of around level 90.

- *Abyssal Tyrant* Conjures a demonic tyrant with abyssal powers and control over dark energies. This demon specialized in commanding large hordes of demon's.

- *Hellfire Incarnate* Calls forth a demon wreathed in hellfire with devastating attacks. This are pure damage dealers with physical attacks with extra effect of hellfire damage with every attack and can conjure weapons or armour made of hellfire.

Middle Tier Demon Creation (12/day)*

- *Demonic Marauder* Summons a warrior demon with brutal strength and combat skills. This demons are a Hunk of muscles attacking with their enormous strength and boosted by the berserker skill making them more difficult to deal with.

- *Infernal Knight* Summon a armour knight with demonic wings coming out of their back and other than swordsmanship skills also specialise in putting debuffs on enemies.

- *Succubus Temptress* Conjures a seductive demon with charm and energy-draining abilities. They are more suitable for infiltration, assassination or support role then one on one combat.

- *Shadow imps* Creates a mid-level demon with more attack suited use of their skills to manipulate shadow and stealth capabilities this demons unlike shadow demons are more suited to combat then infiltration.

- *Chaos Reaver* Summons a demon skilled in causing chaos and confusion among enemies.

Low Tier Demon Creation (20/day)*

- *Infernal Imp* A small, mischievous demon with agility and minor magical abilities.

- *Fiery Impishling* Conjures a small demon with fiery traits and playful demeanor. This are just scammer who will make you give everything you own to them with their only useful skill 'tempting contract'.

- *Abyssal Whelp* Merges demonic traits in a basic form, summoning a small demon with claws and fangs.(A normal errand demon)

For Dragonic:

High Tier Dragonic Creation (4/day)*

- *Draconic Lichlord* Raises a formidable undead dragon with retained draconic powers. Level approximately 70, divisible for two uses to create undeads of around level 90.

- *Spectral Wyrm* Summons a ghostly dragon with ethereal abilities and spectral breath attacks. ( Just think of something you can't touch but it can and very roughly at that)

- *Necrodrake* Conjures an Necrodrake of death, a high-tier undead dragon with devastating powers.

Middle Tier Dragonic Creation (12/day)*

- *Dracolich Guardian* Summons a dragon skeleton infused with dark energies for defensive purposes.

- *Wraithwing Drake* Conjures a wraith-like dragon with shadowy powers.

- *Necrodrake Spawn* Creates a mid-level undead dragon hybrid with aspects of death.

- *Shadowflame Serpent* Summons a serpent-like undead dragon wreathed in shadowflame.

Low Tier Dragonic Creation (20/day)*

- *Bone Hatchling* A basic skeletal dragonling with basic combat capabilities.

- *Shadow Serpent* Summons a serpent-like undead dragon with stealth and shadow manipulation.

- *Necrotic Whelp* A small, death-infused dragon undead with minor offensive abilities.

- *Ghostscale Drakeling* Conjures a ghostly dragon with scales that phase between realms.


Character Sheet*

Name: Eilifr Skaði

Race: Unique Race (Custom-made race)

*Racial level *

Voidshade Harbinger: 10 level

Abyssal Wraith: 5 level

Eldritch Sovereign: 5 level

Celestial Archon: 5 level

???

*job level*

Master Elementalist:5 level

Arch Elementalist: 5 level

Beast Master: 10 level

Shadow Monarch: 5 level

Avatar of the Void: 5 level

Magic Sword Saint: 5 level

Jack of all :5 level

Necromancer: 10 level

Weapon master:10 level

Archmage: 5 level

Dungeon creator: 5 level

World Disaster: 5 level

Racial classes 25 level (???)

Job classes 75 level

A/N: Eilifr don't only can change his level without losing and then regaining levels method to change job classes but his job classes evolves rather than giving access to their higher version classes. Example Swordman Greater Swordman Sword Saint or Priest High priest Saint Avatar . But Job classes like Master Elementalist is an exception as it already made by the combination of many job classes.

Total Level : 100 (???)

Alignment: Neutral Evil

Guild: Ainz Ooal Gown And Heaven and Void (hidden realms of yggdrasil)

Stat Value

--

HP (Hit Points) Exceed the limit

MP (Magic Points) Exceed the limit

Physical Attack 95

Physical Defence 75

Agility 86

Magic Attack Exceed the limit

Magic Defence 95

Resistance Exceed the limit

Special Exceed the limit

Equipment:

Inventory:

- Healing Potions (x50000000...)

- Mana Potions (x50000000...)

- Magic Scrolls of all kinds

- Magic Tomes (All elements)

- Crafting Materials (legendry to world class tier)

- Summoning scrolls/ Mercenary scrolls (x Infinite numbers)

- Monster bodies (x Infinity)

- low Class Items (few hundred million)

- Middle Class Items (few hundred million)

- High Class Items ( hundred million )

- Top Class Items (x 13 lakh)

- Legacy Class Items (x 1 lakh)

-Relic (x 27 thousand)

-Legendary (x 19 thousand)

- Divine (x7800 )

*Voidshade Harbinger*

Eilifr appears as a shadowy figure with indistinct features. His body is composed of swirling darkness, and his eyes glow with an eerie, pale light. In this form, he has an otherworldly presence, and his movements are fluid, almost ethereal.

Racial Abilities:

1. Shadow Manipulation: Voidshade Harbinger has the ability to control and manipulate shadows at will. He can use shadows to conceal himself, create illusions, or ensnare his enemies in dark tendrils.

2. Void Magic: Eilifr wields powerful void magic, allowing him to tap into the chaotic energies of the void. He can unleash blasts of dark energy, create or summon shadowy creatures to do his bidding (example shadow demons and Greater shadow demons).

3. Astral Projection: Voidshade Harbinger can project his consciousness into the astral plane, allowing him to observe events from a distance or travel to different locations instantaneously.

4. Fear Inducement: Eilifr has the ability to instill fear and dread in those around him, sowing discord and confusion among his enemies.( basically dispare aura)

5. Immortality: As a being of darkness and shadows, Voidshade Harbinger is effectively immortal against physical attacks without magic reinforcement. He does not age and regenerate . ( basically archangel flames with regeneration)

6. Shroud of Shadows: Eilifr can envelop himself in a shroud of shadows, becoming invisible to his enemies and granting him increased speed and agility

*Abyssal Wraith*

As Eilifr evolves into an Abyssal Specter, his appearance becomes more fearsome. His form takes on a demonic aspect, with elongated claws, jagged, shadowy wings, and a sinister grin. His eyes burn with malevolence, and he emanates an aura of foreboding.

Racial Abilities:

1. Demonic Strength: The Abyssal Wraith possesses enhanced physical strength, and magic and unleash devastating attacks with his claws and dark magic.( Boost to physical attacks and defence skills and bonus damage with attack spells with dark attributes)

2. Shadowy Wings: His jagged, shadowy wings grant him the ability to move swiftly and silently through the darkness, allowing him to ambush his enemies from above.

3. Angel slayer: Do extra damage against angels and entity with positive karma.

4. Malevolent Aura: The Abyssal Wraith exudes a malevolent aura that instills fear and despair in those around him, weakening their resolve and causing insanity status condition. (Basically Despair Aura V)

5. Dark Energy Manipulation: Eilifr can manipulate dark and demonic magic with greater proficiency as an Abyssal Wraith , unleashing powerful blasts energy with less mana consumption by 60%. (Bonus to dark attribute spells effects and demonic spells like Flames of Gehenna or Hellfire Wall etc with boost states to demon summons)

6. Soul Drain: The Abyssal Wraith has the ability to drain the life force of his victims, siphoning their essence to replenish his own strength,mana and vitality. Special condition of if enemy don't move absorption of all the skills of enemy is possible.

*Eldritch Sovereign*

In his Eldritch Phantom form, Eilifr's appearance becomes even more otherworldly. His body is a shifting mass of eldritch energy, and his form constantly wavers and distorts. He can take on various forms at will, from towering eldritch horrors to handsome specimens of any species.

Racial Abilities

1. Eldritch Blast: Eilifr can unleash a powerful blast of eldritch energy from his hands, dealing massive damage to his enemies.

2. Shape changer: Allow Eilifr to change his body shape or size however he likes.

3. Reality Distortion: Eilifr can distort reality itself, causing space to warp and bend to his will. This ability can disorient and confuse his enemies, attract them to his direction and making them vulnerable to his attacks.( Nullify magic in a particular radius of area as long as Eilifr want and put confuse status on enemies)

4. Mind Control: Eilifr can manipulate the minds of his enemies, bending their will to his own. This ability allows him to control their actions and turn them against each other. ( NPC only in game)

5. Time Warp: Eilifr can manipulate time itself, speeding up or slowing down the flow of time in a localized area. This ability can give him an advantage in combat or allow him to escape dangerous situations. (Give access to time skills like Acceleration and immunity to time spells or skills attacks)

6. Void Call : Eilifr can summon or create creatures from the void to aid him in battle. These eldritch beings are all between level 40 to level 100 (Yggdrasil only) making them more powerful type of summons and due to staying in harsh environment of void giving them high resistance to all elemental attacks and immunity to insanity and darkness element, able to turn the tide of a fight in Eilifr's favor.

*Celestial Archon*

At this stage, Eilifr's appearance becomes more cosmic. He glows with a celestial radiance, and his body is adorned with swirling galaxies and constellations. He appears as a celestial being, with cosmic energy radiating from his form.

As a Celestial Archon, Eilifr transcends mortal limitations and ascends to a higher plane of existence. His powers are now infused with divine energy, and he wields the power of the stars themselves. He is a being of pure light and cosmic Fury in this form making him look like a champion of cosmic justice and order. (Basically change hus karma level to max positive)

Racial Abilities:

1. Stellar Nova: Eilifr can summon a powerful burst of cosmic energy, creating a massive explosion that devastates everything in its path.

2. Divine Protection: Eilifr can surrounded himself by a protective barrier of celestial energy, making him and his allies immune to all attacks.

3. Light of Mercy: Eilifr can emanate a healing light that restores the H.P. and Mana of himself and his allies.

4. Celestial Wings: Eilifr sprouts ethereal wings made of stardust, granting him the ability to fly and maneuver through the battlefield with grace and speed and even use his wing's feather to create holy beings and even use for race change.

5. Cosmic Judgment: Eilifr can call upon the power of the cosmos to pass judgment on his enemies, smiting them with divine retribution and righteous fury more damage against evil karma races .

6. Beacon of Divinity: Eilifr can create a beacon that guides lost souls to safety and destroy undead in area, providing hope and guidance to those in need. Cure all mental disability status and lion's heart.

7. Celestial Ascendance: Eilifr can ascend to a higher plane of existence, becoming a being of pure celestial energy. In this form, he is nearly invincible and can channel the power of the stars themselves to unleash unimaginable devastation upon his foes and can even go Toe to toe with Niðhöggr alone.

Skills*

Ability Damage V

Agelessness

Despair Aura I: Has a chance (if not resisted by ability, equipment, level difference, etc.) of causing Fear. Fear refers to an abnormal status of being afraid, which inflicts a penalty to all actions. Besides inflicting fear, it can reduce the stats of its victims.

Despair Aura II: Has a chance of causing Panic. Panic is a more severe version of Fear, caused by stacking additional Fear effects on each other. Anyone afflicted by that status will want to flee the ability user at all costs ― in other words, they will be unable to take any combat-related actions against that person.

Despair Aura III: Has a chance of causing Confusion. This can only happen if the target does not have any recovery measures prepare.

Despair Aura IV: Has a chance of causing Insanity. Insanity is an extremely annoying bad status, being a permanent version of Confusion. It cannot be removed without magic from a third party.

Despair Aura V: Has a chance of causing Instant Death.

Eating, Drinking, and Breathing are Unnecessary

Elemental Immunity

Instant Death Immunity

Divine Tier Magic Immunity X: Nullifies all low tier spells.

Divine Tier Physical Immunity X: Nullifies all low-level attacks.

Mind Attack Immunity

Negative Protection

Sleep Immunity

Dark Vision

Poisoning Immunity

Disease Immunity

Environmental Resistance

Energy Drain Immunity

Telepathy

Void Immunity: Immunity to void based spell. Spells such as [Black Hole] and [White Void] has no effect on him.

Eldritch Knowledge: Increases the number of spells the user can learn.

Class Abilities

Rite of Darkness

Unholy Aura

Holy Aura

Create Monsters

Summoning

Domination: Can force any monster weaker than the user to obey their commands.

Mind Magic Enhancement

Mind Reading

Elemental Magic Enhancement

Self-Enhancement: It increases the user's [Elemental] damage.

Breath Composition : The breath Aura exhales is capable of controlling others' emotions in its range.

Beast Killing: Physical attack with increased damage against a Beast.

Breath Composition (ranged): It's a mind-affecting skill that can induce terror to a target through his breath effects.

Erase Presence : Makes the user undetectable.

Immovable Binding Force

Petrification: Magical attack and inflicts [Petrified] on foes.

Sky Eye: A long-range skill that permits its user to watch a scene from afar.

Various Magical-Beast Eye Of Catoblepas: It turns his eyes into something that resembles a magical beast

(A/N: Their are more of this skills but because Eilifr have already absorb so many Players skills it's not possible to count them all and to all this I have one thing to say unless an attack which is applicable to all players and can't be counter by racial skills or immunity like an attack from World Enemy it simply not possible to even touch him much less defeat him)

Super-Tier Magic

Creation: It is a super-tier spell that can change the terrain itself. In YGGDRASIL, it was used to guard against the heat of volcanoes or the cold of freezing lands.

Fallen Down: Upon casting the super-tier spell, Eilifr calls upon a huge pillar of blue light from the sky that will burn so bright and hot that it will appear like the whole world has turned white. After a few seconds, it will leave behind an area burned to a cinder, devoid of life. This spell deals massive damage, especially to an undead-type enemy.

Gate of Yog-Sothoth: When activating this spell the entire sky will turn completely dark, not a single light in the sky will be seen. A giant gate will then appear behind user.

Iä Shub-Niggurath: Eilifr uses this super-tier spell to summon a black cyclone that instantly kills everything in its field of range. This spell inflicts an instant-death effect, and it is practically useless against the undead, golems, and other beings which have no life. While it is effective against living players and enemies, it is hard to imagine any level 100 players not having immunity to instant death. Additionally, the fallen victims caught in the cyclone are also sacrificed in order to summon monsters over level 90 known as "Dark Young." The number of summoned Dark Youngs is proportional to the total number of sacrifices.

Origin Of Abyssal Void: A massive AoE spell that instantly sucks in and kills anything inside of it. Normally when a player dies the only loose around 5 levels but those caught in this spell will loose around 15, the exp of the 10 extra levels will be directly transferred to the caster. This spell combined with the Overlord skill The Goal Of All Life is Death was a favored combo that struck fear in many players, especially those at a higher level. The spell could only be cast once a week.

Origin of Miscreation:

Pandemonium: Summons 6 level 80 Demon-type monsters through the use of Super-Tier magic.

Sleeping Lord Azathoth:

Wish Upon A Star: A super-tier spell which consumes the user's experience points to grant a wish or more. One can gain access to it by using a special item known as Shooting Star or through learning it.


A/N : Sorry about how I wrote Eilifr racial skills well I don't know how to make it for him as he is too much different from other characters and is just too much OP but I can give brief description of job classes although they look self explanatory by name anyway.

Master Elementalist and Arch Elementalist both allow him access to all elementals and combine them and further enhance their damage and allowing more easy control over Elemental monsters

Jack of all allow access to all classes basic to low high level skills.

Weapon master lift restrictions of weapons and player can use all things as weapons

Archmage increase mana, reduce amount of mana needed to cast spells, reduce time to activate and cooldown and increase damage of spells.

Dungeon creator give him ability to create dungeon and modify existing one's it's have bug which Eilifr abused to make seventh floor so massive with three different kinds of theams that they could be said the combination of three dungeons alone. Not to mention his personal floor the Elemental garden's filled with all elemental monsters and was so- ahem looks like I got distracted basically if their is enough material he can make any kind of dungeon and in Eilifr case his stored levels from conquring dungeons are his main resource.

Shadow monarch is as it is sound allowing shadow summoning monsters either as their shadow forms or as default shadow monsters with appearance according to character build.

Anyway If you guys got some idea then do tell me

End