Weeks fade into months, and I find myself fighting back less and less vigorously against the Yeerk. I never give up entirely, but I feel broken and weak. And there eventually comes a day when I no longer can no longer remember what it is like to live without the Yeerk in my head - save for the few precious hours when the foul creature returns to the Pool. I cling desperately to whatever fragmented scraps of knowledge the other Hork-Bajir pass on to me.
They tell me about Father Deep, the bottomless chasms that reached down to the heart of our homeworld, guarded by terrible monsters hidden in the blue mist. They sing about Mother Sky and a garden of white flowers that bloom above us every night. They teach me the legends about the old heroes. And with the stories, they give me my soul. And of course, they tell me the tragedy of how the Yeerks stole our planet and people.
(Oh, I see they told you about Dak Hamee and Aldrea,) the cruel voice says, as it scrapes and sifts through my memory. (Just remember one thing. Dak was smarter than you, had a pet Andalite to help him, and he still couldn't stop us. You're not a Seer, and nobody's going to help you. What chance do you have?)
It means to demoralize me - more so than I already am - yet I realize the implications. The Yeerk never denies that Dak Hamee and Aldrea were real, or denies the damage they did to the Yeerks before they died. Later, the Yeerk realizes that it has slipped up and tries to correct itself, but it is too late. Some small measure of hope flickers to life within me.
Eventually, a change comes: when my blades are developed enough to be useful as weapons, I am turned over to a different Yeerk and used as a guard for one facility or another not directly attached to the Pool. It makes no difference to me, for I am still a prisoner in my own body, and the only relief comes from the Yeerk's dependency on Kandrona rays. A new routine begins, but other than where the Yeerks take me, it is no different from the old. Six days of the Yeerk slug deciding my every move, a few hours in the cages to immerse myself in the fading embers of Hork-Bajir lore. The story of Dak and Aldrea is being told once again, but is quickly interrupted by a great commotion at the edge of the Pool...
