Name: Second Wind
Type: Healing/Utility/Enhancement
Class: C Class
Danger Level: Level 3
Abilities: If the user is badly injured, the user is automatically restored to full health and gains a temporary boost in strength and speed. The boost obtained lasts up to an hour. This Quirk can only be used once per day.
Power: 5/10
Range: 1/10
Versatility: 7/10
Synergy: 3/10
Control: 1/10
Mobility: 5/10
Leniency: 4/10
Mutability: 9/10
Limitations
- Hard Limit
- Time Limit
- Harmful
- Indicator
