As the protagonist, we'll feature his deck first. It's been a long time coming and it MAY change in terms of effect text changing, more than likely not. This should the final versions of these cards.

As for the profile itself; it is featured at the very end of the first chapter of TimeXross Revived, but I will post it here as well.

(Grade 0: 17)

1x Steamvisor, Clockwork Dracokid - Starter

3x Steamvisor, Dracodriver - Critical Trigger

3x Steamvisor, Dracowrench - Draw Trigger

2x Steamvisor, Draconut - Critical Trigger/Sentinel

4x Steamvisor, Dracomallet - Heal Trigger

4x Steamvisor, Dracosaw - Critical Trigger

9 Critical, 3 Draws, 4 Heals

(Grade 1: 13)

4x Steamvisor, Dracorazor

2x Steamvisor, Dracoguard - Sentinel

2x Steamvisor, Dracofix-it

1x Steamvisor, Dracobouncer

2x Steamvisor, Dracowarp

(Grade 2: 11)

4x Steamvisor, Dracorocket

2x Steamvisor, Dracosword

2x Steamvisor, Dracogauntlet

1x Steamvisor, Dracoaxe

2x Steamvisor, Dracolancet

(Grade 3: 6)

4x Steamvisor, Geaross, the Interdimensional Dragon Knight

2x Steamvisor, Dracostead

(Grade 4: 5)

2x Interdimensional Dragon, Steamvisor Draco-Titan

3x Interdimensional Dragon, Mystery-flare Dragon

Now, for the individual cards:


(Grade 0:)


Steamvisor, Clockwork Dracokid - Grade: 0 - Power: 6000 - Critical: 1 - Race: Gear Dragon - Clan: Gear Chronicle - Nation: Dark Zone

Skill 1[AUTO: When rode upon, draw a card. Then, if your opponent's vanguard is grade 1 or greater, put a Quick Shield Ticket into your hand.


Steamvisor, Dracowrench - Grade: 0 - Power: 5000 - Shield: 5000 - Critical: 1 - Race: Gear Dragon - Clan: Gear Chronicle - Nation: Dark Zone - Trigger: Draw


Steamvisor, Dracodriver - Grade: 0 - Power: 5000 - Shield: 30000 - Critical: 1 - Race: Gear Dragon - Clan: Gear Chronicle - Nation: Dark Zone - Trigger: Critical


Steamvisor, Draconut - Grade: 0 - Power: 5000 - Shield: 30000 - Critical: 1 - Race: Gear Dragon - Clan: Gear Chronicle - Nation: Dark Zone - Trigger: Critical

Skill 1[CONT: Sentinel.


Steamvisor, Dracomallet - Grade: 0 - Power: 5000 - Shield: 20000 - Critical: 1 - Race: Gear Dragon - Clan: Gear Chronicle - Nation: Dark Zone - Trigger: Heal


Steamvisor, Dracosaw - Grade: 0 - Power: 5000 - Shield: 15000 - Critical: 1 - Race: Gear Dragon - Clan: Gear Chronicle - Nation: Dark Zone - Trigger: Critical


(Grade 1:)


Steamvisor, Dracobouncer - Grade: 1 - Power: 8000 - Shield: 10000 - Critical: 1 - Race: Gear Dragon - Clan: Gear Chronicle - Nation: Dark Zone

Skill 1[ACT](RC)[1/Turn: While you have a grade 3 unit with "Geaross" in its card name on (VC) or in your Soul, COST [Bind two normal units with "Steamvisor" in their card names from your Drop Zone face-up, choose up to one card from your Bind Zone, put it at the bottom of your deck. If you do, draw a card.

Skill 2[AUTO[Bind Zone: When your unit with "Steamvisor" in its card name is put into your Bind Zone while you have a grade 3 or greater vanguard, COST [Soul Blast (1), and call this card to an open (RC).


Steamvisor, Dracoguard - Grade: 1 - Power: 7000 - Shield: 0 - Critical: 1 - Race: Gear Dragon - Clan: Gear Chronicle - Nation: Dark Zone

Skill 1[CONT: Sentinel.

Skill 2[AUTO](GC): When put from anywhere other than Soul, COST [Choose a card from your hand and discard it, and one of your units cannot be hit until the end of that battle.

Skill 3[AUTO](Soul): If you have two or less cards in your hand and your grade 3 or greater vanguard is attacked, COST [Soul Blast (3) other "Steamvisor" units, call this card to (GC) and your vanguard cannot be hit during this battle.

Skill 4[CONT: You may only have up to two copies of this card in any deck.


Steamvisor, Dracorazor - Grade: 1 - Power: 8000 - Shield: 10000 - Critical: 1 - Race: Gear Dragon - Clan: Gear Chronicle - Nation: Dark Zone

Skill 1[AUTO](VC/RC): When placed from hand, COST [Bind a grade 2 or greater unit from your hand face-up, look at six cards from the top of your deck, add up to one grade 3 or greater card with "Steamvisor" in its card name to your hand, and shuffle the rest back into your deck.

Skill 2:[CONT][Bind Zone]: While this card is face-up in your Bind Zone during your turn, all units with "Steamvisor" in their card names in your front-row get [Power]+1000 for every three cards in your Bind Zone.


Steamvisor, Dracofix-it - Grade: 1 - Power: 8000 - Shield: 10000 - Critical: 1 - Race: Gear Dragon - Clan: Gear Chronicle - Nation: Dark Zone

Skill 1[CONT[Hand: When this card would be discarded from hand, or if bound for the effect of a unit with "Steamvisor" in its card name, it may be done so as a grade 3.

Skill 2[AUTO[Drop Zone/Bind Zone: If discarded or bound and you have five or more cards in the Bind Zone while you have a grade 3 unit with "Geaross" in its card name on (VC) or in your Soul, COST [Bind one other card from your Drop Zone & one card from your hand, and call up to two face-up cards from your Bind Zone with grades equal to or less than your vanguard's grade to an open (RC) in the same column. At the end of this turn, put the called units into Soul. This ability can be used up to one time each turn even with cards with the same card name.


Steamvisor, Dracowarp - Grade: 1 - Power: 8000 - Shield: 10000 - Critical: 1 - Race: Gear Dragon - Clan: Gear Chronicle - Nation: Dark Zone

Skill 1[AUTO](RC): When this units attack hits a vanguard or if an attack hits a vanguard that this unit boosted, COST [Retire this unit, draw two cards, then choose a card from your hand, and bind it face-up.


(Grade 2:)


Steamvisor, Dracosword - Grade: 2 - Power: 10000 - Shield: 5000 - Critical: 1 - Race: Gear Dragon - Clan: Gear Chronicle - Nation: Dark Zone

Skill 1[AUTO](VC/RC): When this unit attacks a vanguard, COST [Bind a grade 1 or greater unit with "Steamvisor" in its card name from your Drop Zone face-up, and this unit gets that card's original power until the end of that battle, and if its attack hits, draw a card.


Steamvisor, Dracolancet - Grade: 2 - Power: 10000 - Shield: 5000 - Critical: 1 - Race: Gear Dragon - Clan: Gear Chronicle - Nation: Dark Zone

Skill 1[AUTO](RC): When placed from hand, COST [Counter Blast (1), call a card from your Bind Zone to (RC) in the same column as this card. At the end of this turn, put the unit called by this effect into your Soul.

Skill 2[CONT](RC): While you have four or more cards in your Bind Zone and you have four or more units with "Steamvisor" in their card names, this front-row unit gets [Power]3000, and your opponent cannot choose your other front-row units for attacks.


Steamvisor, Dracorocket - Grade: 2 - Power: 9000 - Shield: 5000 - Critical: 1 - Race: Gear Dragon - Clan: Gear Chronicle - Nation: Dark Zone

Skill 1[AUTO](VC/RC): When placed from hand, COST [Bind a grade 2 or greater card from your hand face-up, look at six cards from the top of your deck, add up to one grade 3 card with "Steamvisor" in its card name, and add it to your hand, then shuffle the remaining cards back into your deck.

Skill 2[AUTO](RC)[1/Turn: When a card has been put into your Bind Zone while you have a grade 3 unit with "Geaross" in its card name on (VC) or in your Soul, choose one of your opponent's grade 2 or less rear-guards and put it at the bottom of the deck.


Steamvisor, Dracogauntlet - Grade: 2 - Power: 10000 - Shield: 5000 - Critical: 1 - Race: Gear Dragon - Clan: Gear Chronicle - Nation: Dark Zone

Skill 1[ACT](RC)[1/Turn: COST [Counter Blast (1) & bind this unit face-up, choose up to one of your opponents grade 2 or less rear-guards, and put it at the bottom of their deck, then choose one of your rear-guards, bind it face-up and you draw a card.

Skill 2[AUTO](RC): When placed on (RC) from your Bind Zone by a card effect, this unit gets "Boost" until the end of your turn.


Steamvisor, Dracoaxe - Grade: 2 - Power: 10000 - Shield: 5000 - Critical: 1 - Race: Gear Dragon - Clan: Gear Chronicle - Nation: Dark Zone

Skill 1[AUTO](VC/RC): When this unit attacks, COST [Choose a card in your Drop Zone and bind it face-up, this unit gets [Power]3000 until the end of that battle, and any rear-guard it battles without it being guarded or intercepts during its battle is returned to the bottom of the deck instead of being sent to the Drop Zone.


(Grade 3:)


Steamvisor, Geaross, the Interdimensional Dragon Knight - Grade: 3 - Power: 13000 - Critical: 1 - Race: Gear Dragon - Clan: Gear Chronicle - Nation: Dark Zone - Marker: Force

Skill 1[ACT](VC): [Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Search your deck for up to one grade 4 card, ride it as [Stand, shuffle your deck, and at the end of that turn, retire that unit and ride a grade 3 from your Soul as [Rest].

Skill 2[AUTO: When rode upon, COST [Choose one card from your hand and bind it face-up, until the end of turn, your vanguard gets the original power of the bound card, and if you have four or more cards in your Bind Zone, your vanguard gets [Drive]1.


Steamvisor, Dracostead - Grade: 3 - Power: 13000 - Critical: 1 - Race: Gear Dragon - Clan: Gear Chronicle - Nation: Dark Zone - Marker: None

Skill 1[AUTO](RC): When placed from hand or from Bind Zone to (RC) by a card effect except by a card named "Steamvisor, Dracostead", this unit gets "[AUTO](RC): At the end of a battle that this unit attacked a vanguard, if you have a grade 3 unit with "Geaross" in its card name on (VC) or in your Soul, COST [Counter Blast (1) & put this unit into your Soul, call two cards from your Bind Zone with different grades from each other to an open (RC) in the same column, and they get [Power]5000 until the end of this turn."


(Grade 4:)


Interdimensional Dragon, Steamvisor Draco-Titan - Grade: 4 - Power: 15000 - Critical: 1 - Race: Gear Colossus - Clan: Gear Chronicle - Nation: Dark Zone - Marker: None

Skill 1[AUTO](VC): When placed, activate the effects below in order from top to bottom according to the number of cards in your Bind Zone.

4 or more: Choose one of your opponent's rear-guards and put it at the bottom of their deck.

6 or more: Call one card with "Steamvisor" in its card name from your Drop Zone to an open (RC).

8 or more: Up to six of your units get [Power]5000 for every four of your bound cards.

10 or more: Activate only one of the following effects depending on if the attack hit or not, and only one of these effects can be used per turn.

1: If this unit's attack did not hit, [Stand] this unit and it gets [Drive]-2.

2: If this unit's attack does hit, choose six cards from your Bind Zone, pick three of those cards and put them on the bottom of your deck in any order, and put the rest into your Drop Zone.


(~~~)

To give a detailed explanation on what his deck wants to do: Steamvisors is an extension on the bind mechanic first established by the first wave of support for Gear Chronicle way back in The Answer of Truth with Interdimensional Dragon Knight, Lost Legend and cards focused on binding. This decks main game plan is to push offensively while binding, and then utilizing those bound cards for advantage, like with the grade 4's, or for multi-attacking, unlike what the older decks could do. It's not that great at it seeing as it is a starting deck, so one might regard it as a mid-range deck.

As to be expected, the deck, as many others, well get support, and will be posted here when the time comes. If the outdated TimeXross story is of any indication, Shinichi's deck will be posted next, so stay tuned for that.

(Note: Sorry. I noticed as I was editing that his deck was missing two cards. It wasn't a 50 card deck, and I was certain it was when I did the numbers in my head. Also adjusted the ratios somewhat to accommodate for it. I'll make absolute certain the other decks are actually 50 cards before posting. My bad.)