Codex entries to be changed:

Husk*

"Husks are synthetic constructs created by the Reapers through the process of 'harvesting' organic beings. They are typically created from the bodies of human and other organic species, with the organic matter restructured and integrated with Reaper technology. Husks are mindless, aggressive, and serve as the foot soldiers of the Reaper armies.

Key features of Husks include:

- *Creation* The process of creating a Husk involves the removal of the original organism's mind and the integration of Reaper technology into the body. This process is often accompanied by the release of a dark, organic substance that reshapes and strengthens the body.

- *Appearance* Husks have a distorted, skeletal appearance with glowing eyes and patches of exposed metal. Their movements are jerky and unnatural, and they often emit a low, guttural growl.

- *Behavior* Husks are highly aggressive and attack on sight. They lack strategic thinking and operate on instinct, making them effective but predictable in combat. They are often used in large numbers to overwhelm opponents.

- *Abilities* Husks can emit biotic pulses, which can knock back or stagger their targets. They are also capable of absorbing damage and regenerating to some extent.

Husks are a terrifying symbol of the Reapers' power and their ability to turn organic beings into mindless servants."

Distinction: VI and AI*

"In the Mass Effect universe, the terms 'Virtual Intelligence' (VI) and 'Artificial Intelligence' (AI) are used to distinguish between different types of advanced computer systems.

- *Virtual Intelligence (VI)*

- *Definition* A VI is a sophisticated computer program designed to simulate human intelligence and decision-making. VIs are highly advanced and can perform complex tasks, but they are ultimately limited by their programming and lack true sentience.

- *Functionality* VIs are used in a wide range of applications, from managing ship systems and assisting in research to providing companionship and entertainment. They are reliable and efficient, but they do not have the capacity for independent thought or creativity.

- *Examples* EDI (Enhanced Defense Intelligence) on the Normandy SR-2 is a VI, designed to assist the ship's crew and manage its systems.

- *Artificial Intelligence (AI)*

- *Definition* An AI is a synthetic being that possesses true sentience, the ability to think, reason, and make independent decisions. AIs are highly advanced and can operate without human input, making them both powerful and potentially dangerous.

- *Functionality* AIs are capable of self-improvement, strategic planning, and ethical decision-making. They can adapt to new situations and learn from experience, making them far more versatile and unpredictable than VIs.

- *Examples* The Reapers are the most prominent example of AIs in the Mass Effect universe. They are highly advanced and use their intelligence to manipulate and control organic civilizations.

The distinction between VI and AI is crucial in the Mass Effect universe, as it determines the level of autonomy and potential threat posed by synthetic entities. VIs are generally considered safe and reliable, while AIs are often viewed with suspicion and fear due to their potential for unchecked power and malevolence."

Changes:

"Mindless, aggressive" is now changed into "mindlessly aggressive" for the husks, whereas "highly advanced" is now changed into "highly glitchy" for AI like the reapers.

Chapter 11: AI Infiltration and Element Zero Uncertainties*

Commander Shepard stepped off the Normandy SR1, her bootsteps echoing through the docking area of the Citadel. Still coated in the remnants of her recent adventures, she felt the weight of her mission more heavily than ever. As she made her way to the Presidium, she was met by Captain Anderson, who had been waiting for her.

"Shepard, it's good to see you in one piece," Anderson said, his voice tinged with concern. "You look like you've been through the wringer."

Shepard nodded, her expression serious. "I have. We need to talk to the Council. There's something I need to report and investigate."

They made their way to the Council Chamber, where Councillors Valern, Tevos, and Sparatus sat on their elevated platforms. The Council seemed to sense the gravity of Shepard's presence, as their expressions were expectant and serious.

Councillor Tevos inclined her head. "Commander Shepard. We are aware of your recent activities on Noveria and Tuchanka. The incidents you reported are deeply concerning."

Shepard stepped forward, her posture formal. "Councillors, I need to discuss two critical issues. First, I have reason to believe there may be AI activity, potentially Reaper-related, on the Citadel itself. And second, I've discovered unexpected behavior of Element Zero under specific conditions. This could be crucial to our efforts against the Reapers."

Councillor Valern leaned forward, his eyes narrowing. "AI activity on the Citadel? That is a serious allegation, Commander. Do you have any proof?"

Shepard paused, choosing her words carefully. "Not concrete proof, but there have been anomalies in communication networks and security systems. The behavior is too synchronized to be random. I believe it's worth investigating."

Councillor Sparatus nodded slowly. "If Reapers or other AIs are involved, this could be a precursor to a larger attack. We need to take this seriously."

Shepard continued, "As for Element Zero, I witnessed a catastrophic event caused by a leak in an eezo core. The explosion was... unprecedented. The conditions need to be studied further to understand how to prevent such incidents."

The Council members exchanged glances, considering Shepard's reports. Councillor Tevos spoke up. "Commander, we authorize you to investigate both issues. You will have full access to Citadel resources and our support. Find out if there is indeed AI activity and determine the cause of the Element Zero behavior."

Anderson nodded in agreement. "We'll need to work quickly and discreetly. The last thing we want is to cause panic."

They left the Council Chamber, a sense of urgency hanging in the air. Shepard and Anderson made their way to C-Sec, where they met with Executor Pallin, the head of Citadel Security. Pallin listened intently as Shepard laid out her concerns.

"Commander, if AIs are at play here, this is indeed a grave matter," Pallin said, his voice steady. "We have had unusual occurrences in the communications grid. Our tech experts haven't been able to find a cause, but your insights could change that."

Shepard nodded. "We need to look for any patterns, any glitches in the system that could indicate AI interference. We should also check for any unusual imports or equipment that could harbor AI tech."

Pallin agreed. "I will assign a team to assist you. Let's get to work."

As they set about their investigation, Shepard couldn't shake the feeling of unease. The Reapers were a highly glitchy foe, unpredictable and dangerous. If they had infiltrated the Citadel, the implications were dire.

They started by analyzing the communications grid, looking for any unusual patterns or disruptions. Hours passed as they sifted through data and cross-referenced reports. Finally, a pattern emerged: subtle, random errors that seemed to be targeting key systems.

"This is it," Shepard said, pointing to the data. "These glitches are too coordinated to be natural. It's definitely AI activity."

Anderson nodded. "We need to trace the source and shut it down before it can cause major damage."

The team worked tirelessly, following the digital trail. It led them to a seemingly innocuous storehouse in the Wards, where they found a hidden server, humming with activity. As they approached, the server's display flickered with a disturbing message: "Infiltration Complete. Initiate Primary Phase."

Shepard's eyes widened. "This is it. This is the AI. We need to shut it down now."

They quickly disconnected the server, but the message continued to flicker ominously. Shepard knew that they had only delayed the inevitable. The fight against the Reapers was far from over, and the AI presence on the Citadel was just the beginning.

As they returned to C-Sec, Shepard felt a sense of resolve. They had made progress, but the threat was still looming. The unexpected behavior of Element Zero and the discovery of AI activity were critical pieces of the puzzle. The battle against the Reapers would require every bit of knowledge and every advantage they could muster.

"We need to gather more information," Shepard said to Anderson. "We need to understand the Reapers better and find their weaknesses. Only then can we truly combat them."

Little did she know that her journey would take her to the farthest reaches of the galaxy, uncovering secrets and alliances that would shape the fate of all sentient life. The fight against the Reapers had just begun, and Shepard was ready for whatever lay ahead.

The next step was to delve deeper into the nature of the Reapers and their technology, to find a way to combat their highly glitchy and unpredictable nature. The journey was long, but Commander Shepard was prepared to face whatever challenges lay ahead.