Living Forest

Description:A forest where only the dead inhabit and unlucky wanderers stumble inside its endless night, the many corpses hanging from the trees and remains of the foliages' appetite are enough to tell any travelers that nothing good is here anymore. The sound of moaning could be just the wind or the ghosts of the fallen as the vines creep across every corner of the Living Forest and the trees are always looking for another being to sate their damned hunger on...

Interactables-

-The vines on the left and right side can be climbed up and used to swing on, slamming into the opponent with both legs or used to reel an opponent in with it, stunning them for a moment and reaching up to the middle of the stage for either. The vine breaks after either use making it only usable once on each side.

-The branch in the middle can be broken after a jump to let a stream of hung bodies collapse on the opponent, forcing them to push them off before returning to the fight and leaving a stun window. This can only be used once.

-A fallen log on each corner of the screen enables the Kombatant to climb on top of it and leap off of it, putting them behind their opponent or letting them kick them in the face if they're close. This can be used repeatedly.

Pyramid of Argus

Description:The top of the site of the climatic battle that began a new timeline, Blaze's embers still flicker across the Pyramid of Argus but there is only silence now as only a small relic of the previous timeline remains undisturbed by Kronika's ambition. While one can hardly expect glory or power in Kombat here like their predecessors, it is still a fitting place to lay to rest any lasting feuds and bury them with the fallen before the New Era of Liu Kang begins.

Interactables-

-The embers of Blaze in the middle can be picked up by a Kombatant and tossed, scorching their opponent as they frantically bat it away. This can be done three times.

-The time-stream on the left corner can be reached into and the Kombatant pulls out Hotaru's naginata, hurling it at the opponent and sticking it in their chest, stunning them as they pull it out so the Kombatant can leave the corner. This can be used once.

-The right corner has an ascending staircase that the Kombatant can scale before jumping off of to get behind the opponent or kick them in the face if they're too close. This can be used multiple times.