-Last Seed, 17th, 4E 201-

So on this day I, Novus Aura, have started my life of adventure. I was but a little girl during the Great War where I lost my dear father in the Battle of the Red Ring. The Synod looked after me as I grew in my family home here in Bruma, and even taught me a little magic. But I am a grown woman now, and I yearn for something more than the stuffy books in the Synod guildhall and gathering mother-wort sprigs and wormwood leaves for the local alchemist.
I made the decision to sell my family home to a merchant that wanted to set up shop in Bruma. I will stay the night in the Jerall View Inn, and then seek my fortune in the lands of Skyrim.

-Last Seed, 17th, 4E 201-

Using the money that I received from the sale of my home, I have purchased a number of supplies and a sturdy horse. Among said supplies are some utility spells for storage and shelter that will come in handy for life on the road.

I conversed with the alchemist Ananril about my plans as I looked through her potions. She seemed rather sad that I was leaving, but wished me the best in my new life and asked me to come back to Bruma every once in a while.
Gryfard the tailor had a wistful look to him when I told him of my plans. He says he wishes he could come with me as I looked through his wares and selected the warm clothing I will need for my journey.

-Last Seed, 17th, 4E 201-

I came across an interesting person as I was gathering my supplies, Harald Burdsson. He claims that his great great grandfather was captain of the guard for Bruma during the Oblivion Crisis, and that he had fought alongside Saint Martin Septim and the Champion of Cyrodiil. I had to suppress a giggle at that, and told him I would stop by to see his "Hall of the Champion" museum sometime later. Given his fanatic candor, I don't think it would be a good idea to let him know that I'm the great granddaughter of both Saint Martin Septim and the Champion of Cyrodiil, Luminus Aura. Though, it probably wouldn't be a good idea to tell anyone that I'm a descendant of the last of the Septim line. Too many people would want to use it to their own advantage, and I am nobody's pawn.

-Last Seed, 17th, 4E 201-

Those damnable Thalmor!
I came across two of their justiciars harassing the temple primate as I was gathering my wares. It seems they have their noses in everyone's business these days. Almost makes me regret having any Altmer blood in my veins. They would definitely be ducking their heads if my great grandmother was still alive. Alas, Mer mix-bloods like us Bretons don't have the same lifespan as a full blood Mer race.
-Last Seed, 17th, 4E 201-

I have stopped at the Windpeak Inn to rest and warm myself by the fire before I make my way up to the bastion at Pale Pass and the border to Skyrim.
I have stocked up on many of the foods native to Cyrodiil, as I'm uncertain when I will be back down this way again.
The Windpeak has a cute Dunmer bard with a nice voice. I wonder if he studied at the bard's college in Solitude?

-Last Seed, 17th, 4E 201-

I have arrived at the Imperial bastion at Pale Pass. I decided I would rest here for the night, and cast the "summon tent" utility spell I had acquired back in Bruma. When I cast the spell, what looked to be a normal Imperial leather tent appeared. When I stepped into it however, I was immediately teleported to a different space.
This tent is amazing! It is equipped with beds, workbenches, displays, bathing area, and all the amenities I could possibly need! Honestly, this magical tent space feels more like a house than a tent. Guess the Synod has more to them than over cautious mages and stuffy tomes.
I'm going to get a late supper and curl up by the fire with a book for a while.

-Last Seed, 17th, 4E 201-

I will admit, it's more than a desire for adventure that led to me leaving Bruma. To be honest, I've become concerned and a bit fearful for my life as I watched the increase in Dominion and Thalmor activity over the past few months. I don't think they yet know of my lineage, so I'm making sure they never find out.
I am aware that Thalmor activities have increased in Skyrim as well, but the main difference is, no one knows who I am in Skyrim. I can hide from those Altmeri devils by being right under their noses.
I'm no Champion of Cyrodiil, nor am I a squad captain in the Legion. I'm merely a fledgling spellsword with a storied lineage and nothing special.
I guess I shouldn't dismiss my ability or who I am though. My great grandmother went from being a lowborn pickpocket sitting in a cell, to the Champion of Cyrodiil. Perhaps I shouldn't tempt fate so readily.

-Last Seed, 18th, 4E 201-

Crossing the border turned out to be rather trivial. A quick glance at my travel papers by the Imperial soldier guarding the border gate, and I was waved on through.
So, this is Skyrim. The cold of the Jeralls and the snowberry bushes along the path are the main familiar sights to me. Everything else is so new to me. With excitement and a little bit of fear, I will press on. I hope to reach the town of Helgen by mid morning.

-Last Seed, 18th, 4E 201-

Gods help me!
I have arrived in Helgen only to find the town in flames, and a creature that I can only describe as a large black dragon flying off to the northeast.
The town is destroyed, but the keep still stands. I'm going to check for survivors.
It seems that there were no survivors in the keep. I came across bodies strewn about within, bodies of Imperial soldiers and what I'm guessing are Stormcloak soldiers from the insignia on their outfits. I have scavenged some basic equipment, and I will press on to the next nearest village to warn of this dragon.

-Last Seed, 18th, 4E 201-

I have arrived in Riverwood and I wasted no time talking to someone about the dragon. Alvor the resident smith seems to be the de facto leader of Riverwood. He told me that the person who rules over this hold, Jarl Balgruuf, needs to be informed immediately, and gave me directions to the city of Whiterun. I will ride there without delay.

-Last Seed, 18th, 4E 201-

When I arrived at the gates of Whiterun, I came across a welcome sight. It was Ri'saad and his caravan! I haven't seen that wizened old Khajit in months. He used to hawk his wares all across Tamriel.
I greeted Ri'saad warmly. He told me that he isn't surprised to see me here in Skyrim, as he thought I always had a knack for finding a good deal, which happens to be the reason he also set up in Skyrim. Nothing gets by this old Khajit. He says he can "smell profit on the wind".

-Last Seed, 18th, 4E 201-

Honestly! The nerve of these Whiterun guards!
It seems because of the civil war and a large increase in bandit activity lately, restrictions for the likes of weapons, armor, magic and even a curfew have been enacted. The purchase of official licenses for these can alleviate the restrictions. I thought it was just a money grab, but apparently these restrictions are in effect everywhere across Skyrim. So I bought a license for everything I think I will need use of, though it did deplete a good portion of the gold I came to Skyrim with.

-Last Seed, 18th, 4E 201-

I had arrived at Dragonsreach in Whiterun. Upon entering the great hall, an armed Dunmer woman stopped me and asked me my business. After learning of my news she let me through to talk to the Jarl. Jarl Balgruuf was both thankful and concerned with the news that I brought, and had a brief debate with his steward and his housecarl. After which he thanked me for bringing him the news and gave me a token piece of armor. He then referred me to the court wizard Farangar, who has been studying any info about dragons he could find. Farangar tasked me with retrieving an artifact known as the Dragonstone from an ancient Nordic tomb. Bleak Falls Barrow I think it was called? Anyway, seeing as I have little combat experience and I'm a little short on septims, I should probably find some work and some help to take on such a task.

-Last Seed, 18th, 4E 201-

I have asked around Belethor's General Goods, the Drunken Huntsman and the Bannered Mare. It seems that there is work aplenty for those who care to look. Hulda marked a few mines that could have ore to sell, and there are a few bounties that can be claimed by bold adventurers.
I have rented a room in the Bannered Mare for the night. I will start out in the morning.

-Last Seed, 19th, 4E 201-

After a breakfast of Apple Cabbage stew I have set out to find ways to make a little coin. The steward was worried my paint horse might not stand the rigors of this land, and has offered to let me use an armored Skyrim steed named Emfy.
I should look into investing time and skill into some armor as well, and not rely on just what I can scavenge.

-Last Seed, 19th, 4E 201-

I have got to admit, Skyrim horses have got some power. Emfy acted as if he didn't have anything on his back at all.
I've come across an abandoned lodge on the banks of the river. I found the key in a chest, along with a note that read "I'm leaving and I won't be coming back to my Riverwood lodge. To whoever finds this key and note, please take care of it." Rather strange, and no info as to who the owner was.

-Last Seed, 19th, 4E 201-

I have heard from a passing caravan that there are various mines spread across Skyrim, and different ores go for different prices in different areas.
From what I hear, the settlement of Kynesgrove is looking for miners to extract malachite from the nearby mine, and are willing to pay handsomely for the ore. The same is said for the mine in the settlement of Dawnstar with quicksilver ore. I'm going to look into one of these for a source of revenue, and possible materials.

-Last Seed, 19th, 4E 201-

I've come across a sad sight on my way to Kynesgrove. Among the remains of what looked to be a goblin battle was the body of Plautis Carvain, a fairly well known noble of Cyrodiil. I can only imagine what he was doing way out here on the wild roads of Skyrim. His merc bodyguard did little good, seeing as he was a bit... frozen.
I have retrieved Plautis' signet ring and I will send it by courier back to the Imperial City once I reach a large settlement.

-Last Seed, 19th, 4E 201-

I have arrived at Kynesgrove. First I will get my tent set up, then talk to the innkeeper to see who I need to talk to about mine work.
My tent is set up, and I had a conversation with Kjeld the Elder, the contact for the mining job. Turns out he has funding from the East Empire Company who is willing to pay well for any malachite ore that I can dig up.
For now I'm going to curl up near the fire for the night since it's raining outside, and descend into the mine in the morning.

-Last Seed, 20th, 4E 201-

These mines proved quite well for providing coin. In addition to the ore, there was a number of mushrooms growing all around the mine that are valuable for alchemy ingredients.
I have mined enough for the day to be able to purchase decent equipment. I will make up some potions to sell with the mushrooms I gathered.
Sometimes travel is so slow that I wish the wings tattoo on my back were actually real wings. Perhaps it's something I should look into.

-Last Seed, 20th, 4E 201-

I have heard some rumors in the Sleeping Giant Inn that a Nord(?) man was captured by the Thalmor and is being held prisoner in a forgotten prison ruin. I think I passed by that place when I was riding to Kynesgrove, so I'm going to go check it out. Need to finish my equipment first though.

-Last Seed, 20th, 4E 201-

It seems there are no compasses anywhere in Skyrim, so I guess I have to make my own. Shouldn't be too hard, there's enough Dwemer ruins around to find components.
Surviving here is harsh, much more so in Cyrodiil, but I will persist.
I came across a dusty old scroll that described a way to gain wings through a combination of alchemy and alteration magic, with a recipe for a spell tome called "Rite of Wings". I'm going to gather the ingredients and see if it's true.
I can't believe it, but it worked! I make the tome and learned the spell. When I cast it, I felt a searing heat on my back as if my tattoo was burning. Then, a pair of feathery wings sprouted from the area on my back where my tattoo is. I wonder if I can fly with these?

-Last Seed, 20th, 4E 201-

The wings work, and allow me to fly!
They do use up quite a bit of energy though. My back muscles are so sore.
My back tattoo now has a faint glow to it, allowing me to retract and unfurl the wings at will. It is painful though every time I do it, so I'll need to increase my stamina until I get used to it. Though I should probably increase my stamina anyway if I want to actually fly any distance. For now, I'm going to head to bed and get a fresh start in the morning.

-Last Seed, 21st, 4E 201-

I never realized how these wings can change the way I fight. I thought I would need a bow or musket, but turns out I can throw pure energy from my sword when I fight while flying!
It does tire me out a bit though, and seems to have a bit of a strain on my magicka. Best be wise about the use of this ability.

-Last Seed, 21st, 4E 201-

Using the new abilities I gained with these wings, I made short work of the bandits at Valtheim Tower. Looks like that's one bounty I can collect on.
As a bonus, I rescued a traveling wench named Orienne. I'll drop her off at the Bannered Mare when I reach Whiterun before I go to collect my bounty.
As I was claiming my bounty, the Steward Proventus mentioned that a house outside the city was for sale. I decided to buy it so I don't have to pay the toll at the gate all the time.
Well this is a surprise. While I was at Arcadia's Cauldron to buy some potions, I came across a stylist and makeup merchant, of all things. Seriously, I haven't seen a stylist outside of the Imperial City! Hmm, I wonder if I should pay more attention to my style?

-Last Seed, 22nd, 4E 201-

I made it to the forgotten prison ruin and started going through, looking for this mystery person the Thalmor captured. Along the way, I came across a strange room. Not strange in whatever is in it, it looks like a typical political prison cell. What's strange is that it somehow feels... familiar.
So, turns out this mysterious stranger is a man named Kaidan. The Thalmor captured him because of his sword, which kind of looks like the old Blades swords I've seen in the Bruma palace's great hall.
Have to admit, this man is a cutie. Chiseled face, strong defined muscles, long dark hair, and dark eyes that shine bright. He offered to travel with me if I helped get his sword back from the Thalmor Jailer. I agreed, and we made short work of that Altmer bastard.

-Last Seed, 22nd, 4E 201-

Kaidan and I have made it back to Whiterun. Having a companion with me is making it difficult for me to fly, so I need to find some other form of transport for us.
I have Emfy of course, and my paint horse. However, I think I would want to get another Skyrim steed so Kaidan can keep up with me, as my paint doesn't have the speed to keep up with Emfy.
I have purchased Kaidan a steed of his own. It's name is Kiai. Kaidan was very grateful to me, though I did make it clear that it benefited me as well.

-Last Seed, 22nd, 4E 201-

Damn it! It seems that in my absence, bandits have decided to move into the ruins of Helgen. I don't have the time to deal with them all right now, so I'll mark this and come back later.
I've set up my tent outside of Helgen for the night.
Kaidan seemed rather impressed with my magical tent. He says he likes how cozy it is.
I'm going to make a few improvements to my equipment before I turn in for the night, then we'll head towards Falkreath in the rough direction of the next bounty.

-Last Seed, 23rd, 4E 201-

We have arrived at Falkreath, though not without difficulty. It seems through the roads are bandits, vampires and all manner of vile creatures. I think a drink and a rest at the local tavern may help lift my spirits.
I have come across an interesting fellow as I was walking into the tavern. Lucien Flavius, he said his name was. Some sort of researcher out of the Imperial City. I guess he was looking for a mercenary or adventurer that he could pay as a bodyguard?
I agreed to watch over him, though I'm quite amused. I've heard of the Flavius family before, but I didn't expect any of them to actually come to Skyrim.

-Last Seed, 23rd, 4E 201-

While riding in the wilderness, I've come across an interesting sight. It's some sort of house, or is it a plant? It's got a door in it, and it looks hollow, but it looks like it grew that way instead of being shaped. I'm going to look within to satiate my curiosity.
It seems that I have gained another traveling companion. Within this plant house I came across a Bosmer woman named Auri. She seems rather mysterious, but she's cute and says she's a good archer, so we'll see how things turn out.

-Last Seed, 23rd, 4E 201-

I have decided to stop in Riverwood for the night, and take on Bleak Falls Barrow in the morning.
I summoned my tent so my companions and I could get some rest. Lucien seemed rather delighted by it, and kept peppering me with questions on how it works. Auri seems glad that it's all magical construction, and that no trees were harmed. Kaidan looks as if he's just ready for a rest.
Had a brief chat with Kaidan. He seems rather confused that I trusted him so readily, even though I literally rescued him from that Thalmor prison.
I mean, if he really intended to harm me, wouldn't he have done so by now? In any case, I like to think I have a pretty good sense about people, and I told him as much.

-Last Seed, 24th, 4E 201-

Nearly a week in Skyrim. All in all I'd say I'm doing pretty well for myself. I have plenty of work, plenty of bounties to go after, and all of it paid based on the merit of my work and not the weight of my name.
I was greeted by a courier as I exited my tent today. Gave me an anonymous letter containing the details for another bounty, necromancers this time. Seems like my past work has caught the attention of other people. I'll look into this once I get the whole Bleak Falls Barrow retrieval taken care of.
There is a spell I acquired a while back called "Puppet". I bought it because the name amused me, but all research that I made into it has proven fruitless. I do know it's a power-like illusion spell that doesn't require magicka, but I don't know what it does. Guess the only way I'm really going to find out is by using it.

-Last Seed, 24th, 4E 201-

We have made it to the entrance of Bleak Falls Barrow. Turns out this "Puppet" spell is quite literal. Anyone hit with it falls under my control, similar to a conjured creature or reanimated corpse. Not sure how long it lasts though.
Using this spell I sowed a bit of chaos among the bandits holding the outside of the Barrow. Though I shouldn't use this spell much, as it seems I feel a fraction of the pain of the person/creature I control when they get hit, and I have a bloodied lip from it. It also takes a good amount of subconscious concentration to maintain, and makes casting other spells more difficult during the time it's active.

-Last Seed, 24th, 4E 201-

We encountered a couple of bandits guarding the entrance. No real problem, we dispatched of them quickly. As I was going through the inventory of one of the bandits, I came across an amulet for one of the Divines, for Dibella I think. As I grasped it, I could swear I heard voices whispering to me. Rather strange.
A puzzle door lay within. Just throwing the lever seems to have proved fatal, if the body of the bandit here is any indication. Possibly I need to match up symbols?
Ugh, skeevers. As if the rats of Cyrodiil weren't bad enough. They came bounding up as soon as I got the puzzle door open. Nasty little things.
-Last Seed, 24th, 4E 201-

Looks like this next chamber we've come across contains a giant frostbite spider, and a Dunmer man well wrapped up in spider silk. Now that we've dispatched this horrible arachnid, let's see what he's got to say.
As soon as I cut the Dunmer down, he immediately bounded off, yelling "Why should I share the treasure with anyone?" I'm rather bemused at this, considering that he would be spider food if we hadn't come along. Gods know what lays deeper in this barrow, but I guess we should follow after him.

-Last Seed, 24th, 4E 201-

So, following after Arvel has led to some interesting discoveries. There are draugr here, to be expected, but it seems there are other forms of undead as well. Skeletons, monstrous brutes and flawless undead maidens kept fresh by strange necromantic magicks.
Arvel lay dead at their feet, and we probably would have too if we weren't already prepared. Still, their strikes hurt. Best to be more cautious in the future.
I dug through Arvel's belongings and found a journal, which is how I learned his name, and a ornate piece of gold in the shape of a dragon's claw. According to Arvel's journal, I guess this claw acts as a key for a doorway further in? In a place called the "Hall of Stories" It best for us to press on. As for Arvel, I left him behind in that chamber after speaking a brief prayer. Hopefully his ancestors hear it and take pity on him.

-Last Seed, 24th, 4E 201-

This place has quite a few traps, a few of which have already been tripped. It took quite a feat of acrobatics to disable them. The rest that were tripped up required me to use a bit of magicka to heal the companions who tripped them, mainly Lucien. Honestly, I'm going to have to figure out a way to teach him, otherwise he'll prove to be more of a burden than he's paying for.
We've arrived at the Hall of Stories, though not without difficulty. Seriously, so many undead to wade through, so many traps to dodge or disable. I'm seriously going to be sore in the morning.
There is a door in front of me with a stone rotation lock set into it. Guess I need to do what I did with the lever and match up symbols? There are 3 symbols on the underside of the claw, so that's what I will try.

-Last Seed, 24th, 4E 201-

This final chamber was seriously a pain! Draugr Warlords, Hateful Wenches, spells and arrows flying every which way, it was chaos!
Well, at least we prevailed without any casualties, and I retrieved the Dragonstone from that Warlord.
As I approached this wall with the strange markings on it, part of it began glowing and soft tendrils of energy came around me. I heard voices whisper in a language that I don't understand, but as they faded I thought I heard them say something like "fus".
I talked with Kaidan about it. He says these "Word Walls" are some form of memorial, and they are meant to transfer some sort of message. Perhaps Farangar may know more?

-Last Seed, 24th, 4E 201-

We have emerged from the barrow through a cave opening. I summoned my tent as it is getting to be late in the evening. As sore as I feel I need rest, and I'm certain my companions feel the same. We will deliver the Dragonstone in the morning.
I was reading more in Arvel's journal, and found out he stole this golden claw from a merchant named Lucius Valerius in Riverwood. I'll return the claw on my way back to Whiterun. Right now what I need is sleep for tonight, and a hot bath and maybe shave in the morning.

-Last Seed, 25th, 4E 201-

As I broke camp it started raining. So we made our way as best we could back to Riverwood and turned in the claw. Lucius seemed rather joyful at it's return and paid me a sum of gold as a finder's fee.
We made it to Whiterun feeling rather wet and miserable. I summoned my tent and we're going to spend the rest of the day resting and waiting out the rain. Seems like a perfect time to repair and improve my equipment.
My hairband just broke, so now my hair is all messy. I really must get ahold of a brush and shampoo, as my silver comb isn't working for me like it used to. Need to gather more supplies too. Maybe I'll leave the companions resting in the tent for a while and just fly around getting stuff.

-Last Seed, 25th, 4E 201-

I got to thinking as I had repaired my equipment, what if I also got into gemsmithing, and not just weapons and armor? Might be a more elegant way of bringing in coin, and it could turn out quite pretty.
I should work more on my hair and makeup too. I've been having this growing desire of wanting to feel pretty, and I know I have the tools to do so now.
I wonder if there is somewhere around here that I can finally get my ears pierced?

-Last Seed, 27th, 4E 201-

I'm giving the companions another day of rest while I focus on my skills.
I have acquired a Daggerfall Clover from a wandering merchant! I'm so excited to have it. I mean, I wonder if people know just how rare these are? I'm going to wear it in my hair as a good luck charm.
When I put the clover in my hair, I heard those gentle whispers again. Then my mind drifted to thoughts of Kaidan, images of great beauty, and sensations of intense pleasure. When I came to, my body was tingling and my underwear was moist. This may sound strange, but I feel as if the Divine Dibella is calling out to me…

-Last Seed, 27th, 4E 201-

I had arrived at Dawnstar and entered the mines. When I did, a crazed man named Fenrik attacked me, and I slew him out of self defense. When looking through his journal, I see that he is a fallen Vigilant of Stendarr. To think such a pious man could fall in this manner. Creepy...
It seems that after I have started wearing this clover, people keep referring to me as "sister" and asking me to "show me a bit of your beauty". Do they think I am an acolyte of Dibella?
I have found a shrine to Dibella outside of Dawnstar. Out of curiosity I activated the goddess' sigil on the altar. Immediately feelings and images flooded my senses, and I could feel Her presence around me. I could hear Her words. "Spread Love and Beauty in my Name through this land" She whispered to me. "Enshrine these teachings within your own mortal vessel". Afterwards I collapsed upon the shrine, my heart light and my mind clear. I guess the people of Dawnstar were correct about me being an acolyte, though I didn't know it at the time. I should locate this land's temple to my goddess, and all of Her shrines throughout. She has a task for me, I know it.

-Last Seed, 27th, 4E 201-

I have cut and styled my hair to better withstand the harsh climates of Skyrim. If I'm going to discover the beauty of this land and bring it beauty myself, I need to be prepared. Love leads to determination, and beauty is something worth fighting for.
I hadn't ever really felt the presence of the Divines before. Besides my Lady Dibella, I wonder if I should look into the others, what they represent and the lessons they teach?
-Last Seed, 29th, 4E 201-

The rain yesterday made it a perfect time to forge new gear. I learned to make all sorts of weapons, armor, clothing and jewelry. I even made a musket based on instructions in an Imperial Quartermaster Manual that I found a while back in Helgen.
I roused my companions, and I think they're glad to get back out there instead of sitting around here.
So I guess the next thing I need to do is turn in this Dragonstone to Farangar, then go work on these other bounties.
As I walked up to the gates to Whiterun, I came across an interesting woman who introduced herself by her title as a Traveling Sister of Dibella.
This piqued my interest, and I pressed for more info. She simply told me to talk to Sister Senna in the Temple of Dibella in Markarth. Looks like I got another personal quest to look into.

-Last Seed, 29th, 4E 201-

So, when I came up to Farangar to give him the Dragonstone, he was deep in discourse with a Nord woman in leather armor. He was glad I retrieved the Dragonstone, but seemed kind of distracted when I gave it to him. I didn't really have time to reflect on that however, as Irileth came in saying a dragon was spotted nearby, and they needed to have a meeting with the Jarl. She urged me to come as well.
On hearing of the dragon from the guard who spotted it, Jarl Balgruuf tasked Irileth with forming a team of guards to go hunt the beast. He also asked that I go along as well, seeing as I had previous experience with observing dragons, and my travel party is four warriors strong including myself.
We will head down without delay.

-Last Seed, 29th, 4E 201-

When we had arrived at the Western Watchtower, it was in flames. A guard was cowering in the entrance, and yelled for the party to get back because the dragon was still around.
We spotted it as it started swooping down from the nearby mountain. The musket I had constructed proved very useful in this fight, and I managed to get off a few shots before I put it aside and drew my sword.
I charged the beast as it was weakened, and I plunged my sword into it's head. At it's dying breath, it spoke! Saying something like "Dovahkiin"
As the dragon was going through it's death throes, I felt energy surge around and through me. My wings came out to my surprise, but they were... different.
They were no longer bluish and feathered, and instead were leathery in the colors of black and glowing purple, wings not unlike those of the dragon before me. What is going on here?

-Last Seed, 29th, 4E 201-

I have also realized something else. The whispers that I heard from the word wall in Bleak Falls Barrow, I understand them now. "Fus" is "force". But force of what?
As I pondered over this, a guard ran up to me exclaiming "I can't believe it! You're Dragonborn!" At that proclamation I internally cringed, but stayed calm. I had asked him what he meant, and he told me of an old Nord tale of people who could slay dragons and absorb their power. These people were referred to as Dragonborn.
I talked with my companions about it, and we've come to some conclusions. First, we're all in agreement that I somehow absorbed the dragon's soul. Second, a new shouting ability has been revealed after I absorbed it. And last, I could very well be Dragonborn.

-Last Seed, 29th, 4E 201-

A great rumble and a roaring sound just came down from the direction of the big mountain, the one they call "The Throat of the World". It sounded like the sound said "Dovahkiin". Strange.
I reported back to Jarl Balgruuf that the dragon was dead, and all that transpired. He informed me that that rumbling sound was made by a group known as the Greybeards high on the slopes of the Throat of the World. He says they are summoning the newly revealed Dragonborn, me. He urged me to go to them to further learn how to use this shouting ability, which he called "the Voice".
He also declared me Thane of Whiterun, which I guess is a noble title that he can bestow on people of great service to him? Wonderful. I hope it doesn't involve court attendance. If I wanted to be a courtier, I would have moved to High Rock.

-Last Seed, 29th, 4E 201-

I met Lydia, my assigned housecarl, and sent her to my new Whiterun property.
I discussed with my companions at length the possibilities of my being Dragonborn, but overall I'm cautiously optimistic. This could prove to be useful, or garner me more attention than I could possibly handle. We'll have to see I guess.
I've visited my new house, Breezehome. A cozy little house, very warm and inviting. Seems like a good place to rest after days of adventuring. I'll hang this sword of Whiterun above the door to make it feel more at home.

-Last Seed, 30th, 4E 201-

I think I'm going to start with these bounties by clearing out Helgen of it's bandit infestation, then slowly make my way over to Ivarstead taking care of other bounties. Should be simple enough.
I'm starting to see that while harrowing, there is a certain beauty in combat. Not exactly the kind of beauty my Lady would care for, but enough to keep me from giving up. I'll use this druidcraft spell I purchased to help increase the beauty in the world, and show some mercy to those I kill by transforming their corpse into a beautiful plant grove.

-Last Seed, 31st, 4E 201-

After upgrading everyone's equipment, we stormed the ruins of Helgen and mopped up these bandit vermin fairly quickly. We're going to make our way towards Falkreath for a much needed drink.
We came across a number of small bandit camps and attempted ambushes on the way to Falkreath, but nothing we can't handle.
Now that I'm here, I'm going to get a pint at the Dead Man's Drink, then see what the Jarl here needs from me.
Looks like Jarl Siddgeir is having bandit trouble. These days, what else is new?
I'll set up the tent here and take care of it in the morning.

-Last Seed, 31st, 4E 201-

I've been chatting individually with Lucien about the concept of being Dragonborn as we both were raised with the Cyrodiilic legends. It has got me to thinking that there may have been some truth to the Septim dynasty being Dragonborn. What I know is that I am descended from the last of the Septim line, and I now have the ability to shout and absorb dragon souls. Perhaps I should discuss with Kaidan more about this, as he was raised in a more Nordic manner.
I swear, hanging around Lucien is having some sort of effect on me. I've found myself collecting old little trinkets and pondering over the historical significance of the places we visit. I might take up that relic hunter job the museum out of Solitude is offering.