Hello everyone!
Okay, okay i know what i said before but for the life of me, my brain will not stop thinking about this particular plot bunny and yes, i know i've said that a lot lately, it is the way it is. In fact, my mind has wrestled with two possible ways to write this story, both vable in their own ways, both capable of changing the tone of the story and how it will go, but only one where, as far as i know, has the Worm world being merged with another world.
One with it's own heroes and in this case, why not throw in some supernatural taste to it, where it's not just confined to one person but several different mythical, magical races in the modern day.
The fact my own spin of the story i plan to base this one off of, already has several parallels between Worm and my story "The Stark Of Legend". Ones that can easily and understandably clash. Such as Xero and Gudako being 'Human Masters' of a very high rank, possibly of the highest order, hell why not add Charles Xavier as he can easily 'master' anyone he wants in seconds, Asia basically being Amy Dallon, Tony Stark basically being Armsmaster without a Trigger event, the PRT being the Worm version of SHEILD and not only that but it could be considered the MRD from "Wolverine and the X-Men" show. That's just me naming a few. Seeing as this story will take place after the events of "Thor, The Dark World" many interesting things can be played out.
It's just too good for me to pass up and already have a story that can pre-establish a base and run wild from there.
This isn't including the elements Resident Evil of my story brings, as one can easily make the connection between Umbrella and the good old Goblin King of Ellisburg.
Namely that Ellisburg is the Raccoon City of the Worm world, only without the nuke blowing them all to hell.
Plus, let's be honest, who doesn't want a debate of "Who is the strongest: Alexendria or the Hulk?" Too many things i can do with this story and honestly can't help myself, as its all-consuming at this point.
And do i really need to point out that the Endbringers, Sicon are basically Earth Bet's version of the Demon God Pillars and Goetia, with Chaldea doing what Cauldron couldn't do, with less people, resources (Not to mention the world was already destroyed by that point) and actually DID save humanity from those two and the Lostbelts as well. Really, i can NOT write this story, too many things line up to perfectly and my mind is obsessing over it.
The tension between the PRT/Protectorate and Chaldea is a perfect set up, as much as people like good PR, people like results more and that's not including all the other threats and powers within this version of the Marvel/Fate-verse. And that's all without including the fact that common sense is more apparent on Earth 616 and basically non-existence on Earth Bet, so certain steps the Cauldron has made in 'saving humanity' is going to be noticed and they will be called out for it, especially with a certain city they all but left to rot.
Speaking of Cauldron, i can't help but draw parallels between Cauldron and Chaldea, seeing as both have the same mission and have gone to terrible, awful things to save humanity with two major differences. One, being that Chaldea is actually more proactive then the members of Cauldron and the fact the masters of Chaldea are actually successful while Cauldron keeps failing to solve the problem.
In any case, i had deleted Witch Doctor for this story, as to be honest, there isn't much i can do with that without making it seem completely unreasonable and very unrealistic (Well MORE unrealistic) at any rate, as a crossover with two worlds literally merging together due to an in-event within one of these worlds/universe, as unlikely as it is, is in fact possible within that event following said events of "Thor the Dark World". Which of course is the convergence, where normal things take a back seat, even normal magic and everything goes completely haywire.
Point is that this is too good for me to pass up and i hate writing two stories that are basically the same with difference premise, as while this is a spin off, it will have a few key difference between this one and TSOLV2.
And hopefully it doesn't get shelved like Witch Doctor did. Again.
Anyway, i own nothing so please read, review and "What the fuc-BOOM"
Prologue: Hero
Hero.
What is a hero, what does it mean and what defines a hero?
To most of the world and a very gernetic definition of a hero is this: A hero (feminine: heroine) is a real person or a main fictional character who, in the face of danger, combats adversity through feats of ingenuity, courage, or strength. The original hero type of classical epics did such things for the sake of glory and honor. Post-classical and modern heroes, on the other hand, perform great deeds or selfless acts for the common good instead of the classical goal of wealth, pride, and fame. The antonym of hero is villain. Other terms associated with the concept of hero may include good guy or white hat.
In classical literature, the hero is the main or revered character in heroic epic poetry celebrated through ancient legends of a people, often striving for military conquest and living by a continually flawed personal honor code. The definition of a hero has changed throughout time. Merriam Webster dictionary defines a hero as "a person who is admired for great or brave acts or fine qualities". Examples of heroes range from mythological figures, such as Gilgamesh, Achilles and Iphigenia, to historical and modern figures, such as Joan of Arc, Giuseppe Garibaldi, Sophie Scholl, Alvin York, Audie Murphy, and Chuck Yeager, and fictional "superheroes", including Superman, Supergirl, Spider-Man, Batman, and Captain America.
The word hero comes from the Greek ἥρως (hērōs), "hero" (literally "protector" or "defender"),[better source needed] particularly one such as Heracles with divine ancestry or later given divine honors. Before the decipherment of Linear B the original form of the word was assumed to be *ἥρωϝ-, hērōw-, but the Mycenaean compound ti-ri-se-ro-e demonstrates the absence of -w-. Hero as a name appears in pre-Homeric Greek mythology, wherein Hero was a priestess of the goddess Aphrodite, in a myth that has been referred to often in literature.
According to The American Heritage Dictionary of the English Language, the Proto-Indo-European root is *ser meaning "to protect". According to Eric Partridge in Origins, the Greek word hērōs "is akin to" the Latin seruāre, meaning to safeguard. Partridge concludes, "The basic sense of both Hera and hero would therefore be 'protector'." R. S. P. Beekes rejects an Indo-European derivation and asserts that the word has a Pre-Greek origin. Hera was a Greek goddess with many attributes, including protection and her worship appears to have similar proto-Indo-European origins.
A classical hero is considered to be a "warrior who lives and dies in the pursuit of honor" and asserts their greatness by "the brilliancy and efficiency with which they kill". Each classical hero's life focuses on fighting, which occurs in war or during an epic quest. Classical heroes are commonly semi-divine and extraordinarily gifted, such as Achilles, evolving into heroic characters through their perilous circumstances. While these heroes are incredibly resourceful and skilled, they are often foolhardy, court disaster, risk their followers' lives for trivial matters, and behave arrogantly in a childlike manner. During classical times, people regarded heroes with the highest esteem and utmost importance, explaining their prominence within epic literature. The appearance of these mortal figures marks a revolution of audiences and writers turning away from immortal gods to mortal mankind, whose heroic moments of glory survive in the memory of their descendants, extending their legacy.
Hector was a Trojan prince and the greatest fighter for Troy in the Trojan War, which is known primarily through Homer's Iliad. Hector acted as leader of the Trojans and their allies in the defense of Troy, "killing 31,000 Greek fighters," offers Hyginus. Hector was known not only for his courage, but also for his noble and courtly nature. Indeed, Homer places Hector as peace-loving, thoughtful, as well as bold, a good son, husband and father, and without darker motives. However, his familial values conflict greatly with his heroic aspirations in the Iliad, as he cannot be both the protector of Troy and a father to his child. Hector is ultimately betrayed by the deities when Athena appears disguised as his ally Deiphobus and convinces him to challenge Achilles, leading to his death at the hands of a superior warrior.
Fate, or destiny, plays a massive role in the stories of classical heroes. The classical hero's heroic significance stems from battlefield conquests, an inherently dangerous action. The deities in Greek mythology, when interacting with the heroes, often foreshadow the hero's eventual death on the battlefield. Countless heroes and deities go to great lengths to alter their pre-destined fates, but with no success, as none, neither human or immortal can change their prescribed outcomes by the three powerful Fates. The most characteristic example of this is found in Oedipus Rex. After learning that his son, Oedipus, will end up killing him, the King of Thebes, Laius, takes huge steps to assure his son's death by removing him from the kingdom. When Oedipus encounters his father when his father was unknown to him in a dispute on the road many years later, Oedipus slays him without an afterthought. The lack of recognition enabled Oedipus to slay his father, ironically further binding his father to his fate.
Yet, that still begs the question, what exactly is a hero?
A true hero if you would? After all, one person's hero may be another person's villain and who gets to define who is the hero and who is the villain?
In society, what makes a person in the right, the hero and what makes a person a criminal, a villain in that same vein?
Why is it that someone who does is on the wrong side of Heaven, the one who does the dirty work, the necessary work in order to keep everyone safe is called the villain, while someone else, who indulges in selfish actions, committing criminal acts behind closed doors that do not lead to the protection of the very people they're swore to protect called a hero?
Why is it when someone tries to do those right things, more often than naught demonized by everyone around them and those in power?
The simple answer: They unintentional threaten the statues quote.
In the world known simply throughout the multiverse as Worm, was one such world that could only be described as a Grimdark World.
The term Grimdark is used as a subgenre of speculative fiction with a tone, style, or setting that is particularly dystopian, amoral, and violent. The term is inspired by the tagline of the tabletop strategy game Warhammer 40,000: "In the grim darkness of the far future there is only war."
According to Adam Roberts, grimdark is an "anti-Tolkien" approach to fantasy writing. George R. R. Martin's popular grimdark fantasy series A Song of Ice and Fire is characterized, in Roberts' view, by its reaction to Tolkien's idealism, even though it owes much to Tolkien. According to Jon Garrad, grimdark is associated with the gothic movement of the 1990s and its negativity and emphasis on loss.
Writing in The Guardian in 2016, Damien Walter summarized what he considered grimdark's "domination" of the fantasy genre as "bigger swords, more fighting, bloodier blood, more fighting, axes, more fighting", and a "commercial imperative to win adolescent male readers". He saw this trend as being in opposition to "a truly epic and more emotionally nuanced kind of fantasy" that delivered storytelling.
Grimdark fantasy has been written since the 1980s by authors including Glen Cook, George R. R. Martin, Joe Abercrombie, Richard K. Morgan, Paul Kearney, Mark Lawrence and Anna Smith Spark. In a broader sense, the "pervasively gritty, bleak, pessimistic, or nihilistic view of the world" characteristic of grimdark fiction is found in much popular fiction from the 2000s, including Batman comics, the television series Breaking Bad, and the media franchise The Walking Dead.
In a lot of ways, it's a perfect way to describe the world of Worm, as despite what many would say, this world is slowly heading towards disaster and total annihilation.
A world where superheroes are a real thing but in order to acquire superpowers, that person must suffer a very traumatic event, commonly called as "A Trigger Event". To clarify things, a Trigger Event also known as a crisis point, a point-zero, or simply a trigger, is the moment a parahuman gains their superhuman abilities.
A trigger event is typically a very traumatic experience. The way in which people gain powers might hint at why the villains outnumber the heroes two to one, why more women than men have powers, and why third world countries have the highest densities of people with powers (if not 'capes', exactly, as most act either as warlords or mercenaries). Not everyone who triggers is given an immediate solution to their problems, and some are killed outright as they trigger. Those that don't die, are forever scared.
The price for power as they say, to obtain something, something must be given up.
In this case, a person's innocence and many times, there very sanity itself. That wasn't even including the effects the power that awakens within the 'parahuman' affects their mind. In addition to how other people would treat them and just how public their trigger event was, resulting human easily outnumber parahumans.
The result was that the heroes were outnumbered by the villains ten to one, as many fresh Triggers were either let down by the system that was supposed to protect them, the individual made a terrible mistake and was outed as a villain, regardless of the evidence to the contrary or said new trigger was captured by other wanting to use their abilities for their own ends or a number of other reasons.
Something that was highly common sadly, as new triggers, especially those that fall into the Master, Thinker, Precogs or Tinker category are very much sought after. Tinker's and precogs being at the top of the list.
But the result of this, because people put so much stock into parahumans being so useful and make no mistake, while these types of parahumans could be quite the boon to your group/organization as a whole, the 'normal humans' they try to fly under the radar as a result. But it can be very difficult, as the 21 century is a digital age and everything is recorded, so just one, tiny slip up and the entire world knows what you are.
But because of how useful some parahumans can be, how they can easily dominant the Free Markert, it led to the creation of the NEPEA-5 bill. But that was a story for another time, as thanks to the rise of Parahumans and the integration of normalcy into human society, giving rise to the norm of heroes, villains, rogues, super powered mercenariness and the like, their entire human order changed.
Some for the better, a whole lot of it for the worse, where the law at times seem to favor Parahumans over regular humans 90% of the time, while the other 10% do everything possible to railroad them, both sides try to portray the world as black and white.
But it's not, no world is, as every world in existence exists in vary shades of gray.
On another Earth, one commonly known throughout the multiverse, as the MCU or Earth 616, it was starting to enter it's own 'golden age of heroes'. Unlike Earth Bet, Earth 616 does not have a Golden Man, or any Trigger Events that create Parahumans.
Rather, this version of Earth had various forms of superpowered people, including people who had actual, genuine magical power, supernatural creatures straight from legends and folktales. They even had superhumans created from the genius of science breakthroughs like the Super Soldier Serum.
But with every wonder, amazing thing, this is the Darkside, the horrifying and terrible side of both scientific breakthrough and twisted supernatural creatures that feast on the blood of the innocent. Alone, be it science or magecraft, either one can delve deeply into the dark side of things but put the two together, something truly horrific can came about and Earth 616 has seen these monstrosities, these unsightly Beasts many times before.
Even if they never realized it.
As a result, the world has slowly but surely moved on throughout the ages, the lives of those who belonged in the supernatural and those who simply try to live their lives have clashed many, many times over the eons. As technology grew, becoming more and more proficient, more advanced, the two sides have clashed more and more.
However, it is believed that during WW2, where the Allies dropped the atomic bomb, it has birth to a new species, the Mutants.
While it has been nearly a century since then, clashes and misunderstanding have grown even higher as the supernatural grew ever closer to being exposed to the world yet in an unexpected turn of events, has given the supernatural a better shield to hide as 'mutants' rather then being true creatures of mystic and fantasy coming straight from legends.
As mutants slowly but surely became a part of normal daily life, unlike Earth Bet, they were not so accepting into society. There were no 'heroes' or 'villains' there were only super power criminals, terrorist and freaks. But that did not stop others from falling into the hero category in vigilantes' roles, while in the late 2011, began a new era.
An era of Heroes, with the Avengers, Earth's Mightiest Heroes rising up to the challenge the Asgardian god of Mischief, Loki tried to invade Earth 616 with an army, hellbent on taking over. Their victory over Loki, with help from both heroes and villains alike cemented the Avengers as the first, real, true heroic team known to Earth 616, while many of their past actions, be it heroic or villainous remains within the shadows.
It was not the first time heroes have risen to face impossible odds, to become legends among the common folk, but in this modern era, the Avengers were the first to truly prove their worth by defeating a God straight from the myth and defeating an army, a million strong with advanced weaponry and technology. That was not even including the fact that Earth 616 suffers from "Rifts" or "Tear's in Reality" portals to other realities, often demonic ones, letting in all manner of monsters and demons as a result.
While Earth Bet might be considered a doomed world, it didn't have demons running around so freely, even with certain powers in play to stop the creatures. The fact the powers that be where able to keep all of this, the magic, the supernatural creatures and most importantly, the rifts in reality a secret from the general public was a miracle in on itself and explained away, mostly, by mutant powers or a technology experiment gone wrong.
But how might it change, if these two worlds were to meet?
The year of Earth Bet is 2011, July 4.
The Year of Earth 616 is 2013, February 12.
A two-year difference between these two worlds, in two completely sperate universes, different realities even and in this vast multiverse where every possibility is possible, there are more than a few times where these two worlds met in one form or another. But more often than naught, it is only a passing fling, one person ending up in another world, someone gaining knowledge or abilities from another world or simply having the technology of one world be introduced to another.
What would happen if these two similar, yet very different worlds were to meet in the most intimate and quick frankly, bloody way possible?
Two worlds, ones who had no right, no need and no reason to know anything about one another are suddenly forced to meet.
Not only meet but thanks to a certain reality bending event, not only do these two worlds met but are forced to co-exist with one another. How shall these events unfold and how will it affect the fate of two worlds?
Let's find out, shall we.
Done.
Devil out.
