Chapter One

1.

The Leicester Alliance is hit with an epidemic. It begins at the boarder between them and the Empire, moving inwards. Some think it's a magical disease with how it effects people, while some think it is a plague.

In Sauin Village, Leonie Pinelli is the only child to survive.

2.

Her first-

Second-

First-

Her name is Leonie Pinelli.

She is-

Her age is-

She's been alive-

She is a baby.

She feels different. The world is too focused, too clear.

Her family-

The names of her parents-

Oh.

Sickness took her new mother.

Her new father is a hunter for the village.

Something isn't right.

Why is it familiar?

Why does it sound familiar?

Why is the world so clear?

Why does she want-

Need-

Focus.

Leonie Pinelli.

Leonie.

Pinelli.

Why does that sound-

oh.

3.

Leonie Pinelli.

Strengths: Lances, Bows, Riding.

Weaknesses: None.

No real resistance to magic.

Born into the Leicester Alliance.

Commoner, poor, no Crest.

Only character trait: to annoy/anger the protagonist with her obsession of the main character's father.

4.

A little girl gnaws on a plastic arrow in her cribs and realizes, I hate myself.

The only options now, is to become someone else.

5.

Her father holds her arms steady, the tension in the bow making her shake.

"Easy," he mutters. Orange hair runs on his side of the family. "Release on three. One, two, three."

It hits the target, but nowhere near the center. Leonie smiles anyways, a rush filling her body thinking about how the arrow cut into-

Focus.

She is five years old again, poachers slowly stealing kills and attacking hunters. There is only one pregnant woman in the village, and Leonie needs to take up the hunter skills lest there be a generation gap. Next week will be her first time joining the hunt.

She's never shot a living thing before. Never killed before. Yet-

-smooth steel, sharp edges, a purr building in her throat as she traces the cold metal-

-this body is prepared for it. Prepared to fight, to kill those that threaten her people. Leonie runs laps, does yoga and stretching whenever she can, and lifts heavier things for the villagers who need help. She has energy for days, stamina and endurance that only wants to expand. The small, orange haired child only wants to move.

While the physical aspects are great, no one in the village knows magic. No one can teach her, and that's the real thing new Leonie wants to learn. She wants it as badly as she yearns to sharpen knives and make arrowheads. This new body was made to survive, her memories of an old world only amplifying it. Proof is in making it through the sickness that took over three quarters of their poor village.

Leonie draws back the bowstring again, as her father commands in his soft, caring voice. Her fingers are squishy, ready to bleed against the not-exactly sharp wire of her training bow. This will change, she knows. Grins as she fires another arrow.

A little closer, but still wide. This, too, will change. New Leonie won't settle for less then the best archer – best sniper – in Garreg Mach Monastery. Her future depends on it.

Everyone's future depends on the breaking of fate.

6.

New Leonie lists ten things she can remember about the story every night.

Number Six: there is a plague in the Kingdom that kills Dimitri's mother.

She wonders if it's anything like the one that left half the Alliance weak to magic, or if they were just the testing grounds.

7.

She feels nothing after the kill.

That should be scary.

Leonie is a born killer.

New Leonie doesn't want that.

Still, there is no fear. No horror. No anger.

Leonie's nature does not allow regret of her actions. New Leonie's nurture tries to make her feel it.

The nature takes over when her father scolds her for not eating her kill that night. Emotionlessly, deadly, the five-year-old chews the cooked meat.

Different world, different rules. Her stomach turns as she remembers the moment of her last-life's death.

Swallow.

Merge.

New Leonie attempts the shrug off a lifetime of societal pressure and turns her thoughts towards killing people.

Realizes quickly that if it wasn't for her father, then eventually the tutelage of Jeralt, and finally the fact that someone would notice if a person in the village turned up dead, Leonie could have quickly become a serial killer with her instincts and wants.

Leather grip, carved stone. Pretty, pretty sword.

8.

Hyperfixation.

Maybe it was a dash of hero worship that started Leonie's obsession for Jeralt Eisner, but the root of the problem is in her nature.

New Leonie realizes it after spending hours debating what knife she wants to sneak under her pillow. At first she thought it was for safety – she hasn't stopped being paranoid since she ended up in this second life – but the obsession extends to all weapons in the village. It's careful enough that only to her is it noticeably unhealthy. The way her gaze lingers on the sharp objects she passes, how she thinks of all the ways to use them. Waking up and realizing her every question about the world has become about learning to wield weapons, how to repair them and what types there are.

She's stopped asking for paper and writing utensils, since the village is too poor to spare her any. She can't make it through a meal without imagining what whetstone is needed to sharpen her knife. She yearns to feel all types of metal, grip fabrics, and wood.

She craves to feel magic. To utilize it in ways her old world could only dream of.

As of now, this is her obsession, her life. This is her hyperfixation, the thing that can consume her so badly she blocks out the world.

There could be worse or weirder, she decides. Her little venture into art is more suited to designing weapons and armor than painting landscapes. At least this is practical, and not pointed towards creative ways to kill people. Not yet. She isn't obsessing over a person, is no longer the only student who preys upon the family dynamic of the Eisners.

Hopefully this is the only obsession she keeps when Jeralt finally does appear.

9.

She works hard to keep her anger – murderous impulses – in check, to keep her tongue still when she just wants to say everything she feels.

Leonie is blunt, impulsive, and brash. New Leonie knows she is also assertive, lethal, and uncaring about being a killer. They take the life of a bandit at six, killing him with the knife she hides under her pillow. The orange haired village sweetheart dispatches the rest with the assistance of her skills and memories of her past life. The human body is a topic she studied, she knows all the weak points. The village wakes up to dead bodies in the street, no idea who killed them as the eldest child in the area sleeps with a smile on her face.

She was an adult, once upon a time. Leonie of the story she knew was a child who couldn't comprehend why people outside the village didn't exactly like her. A child at nineteen, a pawn for fate and time. Strong in body, weak in alliances. One of the most disliked side characters in this story of time travel and war.

Leonie never did get better.

Leonie the adult has an advantage of being someone new. Hopefully, she ponders while twirling a knife in her fingers, hopefully, I get better even if I start out disliked as well.

Though, really, no need to worry about that until the Main Character chooses their fate.

10.

Friction. Heat. Combustion.

Leonie narrows her eyes at the wick of the candle, mind whirling with the ways one could set something ablaze.

Chemical reaction. Energy. Ignition.

Her body tingles, "Fire."

A small flame appears. Leonie smiles as she feels the minute drain from her ample energy. "Extinguish."

The candle goes out.

She cups her hands. Thinks about fire safety. "Fireball."

A molten coal the size of her palm, burning red and hovering above her hands. There is no heat felt on her end, but the stronger tug on her magic means it works.

Later, she waits until an accidental cut happens while trekking through the forest. Heal doesn't work with Faith magic, but black Reason magic of accelerated healthy cell division works just as effectively.

It's nice to know she does not have to hope for magic to work, only believe it will.

Next test, magical buffs.


Disclaimer: I do not own Fire Emblem. All rights belong to their respective owners.

A/N: Thanks for reading. I hope everyone has a fantastic day