Disclaimer: I own only the devices that I use to type my stories.

Author's Note: This will be a Jumpchain story using the Milestone Rewards Supplement Redux and all of the Jumps and supplements I use will be found on my drive at drive/folders/1b6xkG3Usi7VVR6rupvt49bjT0jdSeSeD

Words in world count for the last world: 6038

"Speech"

Written Text

[Digital Text]

{Digital Voice}

Divine/Super Being Modification

Interlude One: Star Wars Movie Compilation Setup

I felt myself free floating in a void again with everything that I had on my before leaving the world of Big Trouble in little China. After watching a scroll of text explaining that I am going to be going through the world of Star Wars as shown in the movies I was too excited to waste much time and selected my race as a Morellian. My reasoning for selecting to be a Morellian was that it only cost fifty points and looked human while giving me a longer life, something I needed with my desire to take a certain scenario.

[Morellian (50cp): A species of near-humans native to the planet Morellia characterized by two arms with five-fingered hands, a torso, and a head. Members of the species are distinguished from humans by their extra-long lifespans. At 110 years old a Morellian has yet to reach his or her prime, and not until age 160 does a Morellian typically show signs of aging.]

After that I was given the option of selecting my starting force sensitivity with my total of four hundred fifty cp currently I selected to be a Jedi Knight/Sith Lord staring out.

[Jedi Knight/Sith Lord (200cp): You have completed your training and passed the required Trials to become a full member of the Order.

You have control over your Force abilities and are able to use them at will, however your strength within the Force is not very powerful.]

For my general perks I picked up the free perks while learning Huttese as my one free language. I then selected Crack Shot for fifty points to allow me to shoot easily. I then picked up Force Wielding for a hundred points so that I could easily move things around with my mind. Then came my lightsaber forms where I spent a hundred points to pick up both Form I and Form III for a defensive and conservative fighting style.

[Opening Crawl (Free): You can activate this Perk at the start of any Jump or if you find yourself in a new situation such as being teleported to a new planet.

When this Perk activates you will be given an opening text scroll which will display text on a downward tilt which will reveal a three-paragraph summary of sociological and political events immediately relevant prior to your arrival.

Galactic Basic Standard (Free): Also known as Galactic Standard, this constructed language is composed of components of the various founding species of the Galactic Republic and almost all humanoid races speak it.

Other Languages (Free): You may select a single language to have learned for Free and may purchase additional languages for -50 CP or by paying -300 CP you may learn to understand and where possible speak all the following languages:

Aqualish, Binary, Bocce, Bothese, Catharese, Cheunh, Dathomiri, Dosh, Dug, Durese, Ewokese, Gamorrean, Geonosian, Gungan Basic, Hapan, High Galactic, High Sith, Huttese, Ithorese, Jawaese, Kaleesh, Kaminoan, Kel Dor, Kenari, Mando'a, Mon Calamarian, Neimoidian, Olys Corellisi, Quarrenese, Rodese, Rodian, Ryl, Shyriiwook, Sith language, Snivvian, Sullustese, Sy Bisti, Tarc, Taung, Thykarann, Togruti, Toydarian, Trandoshan, Tusken, Twi'leki, Ubese, Ugnaught, Weequay, Whiphid and Yuuzhan Vong.

You may also choose to refund up to 300 CP worth of languages you have paid for in order to pay towards the full Perk.

Crack Shot (-50cp): This Perk boosts your distance perspective and hand eye coordination allowing you to judge long distance shots with amazing accuracy. Through this you can compensate for environmental factors that would normally throw off your aim like wind, air resistance, gravity, and when a target is moving you can subconsciously calculate shots to hit the target.

Force Wielding (100cp): Your connection to the force now allows you finer control over tools allowing you to wield a lightsaber or blaster from a distance with a similar level of skill to when it is your hand.

Form I: Shii-Cho (50cp): The oldest known form of lightsaber combat, it was a simplistic style that balanced traditional maneuvers intent on maiming and killing with a focus on disarming an armed foe and was used against multiple opponents. It was a popular form among Padawans in the Jedi Order.

Form III: Soresu (50cp): A defensive style that utilized tight, controlled movements and strict economy of action. Practitioners of this form focused on defense entirely in any situation and committed to analyzing their opponents and openings created, often from the frustration and fatigue of the enemy, while not succumbing to fatigue or making mistakes themselves. It remained popular even during the creation of other lightsaber forms.]

With all of my points spent for my prejump stuff I was left only picking up my freebie for the items section. I snagged the Republic Dataries along with my free lightsaber.

[Republic Dataries (Free): Once per 168 hour cycle you can receive the monetary equivalent required to buy a pre-owned spaceship on coruscant. This amount depends on the current economy but is about 23,000 credits. You can take this money in any local currency type including Galactic Credit Standard, Calamari Flan, Chromium, Aurodium, Peggat, Wupiupi or Imperial Credit.

Lightsaber (Free): Your first lightsaber is Free and comes with any of the features that are Free in the Custom Lightsaber section, but you may pay for additional extras. Any additional Lightsabers cost -50 CP and may be purchased before or after completing any Mini-Jump or Scenario.]

The next section was all about customizing my lightsaber with two hundred points specifically for lightsaber customization. Because I was starting in the Phantom Menace era I picked up the free standard hilt. I chose to gain fifty points for a training saber as I wanted to be able to use my blade without hurting someone accidentally. Then to be able to deal with enemies I paid two hundred lightsaber points so that I could make my blade dead when needed. With a single underwater blade for my final fifty points to let me use it wherever I found myself. For my crystal I selected a Kyber Crystal so that it would reflect my personality in color and compressed it for free.

[Standard (Free): By far the easiest to use and the most common type of hilt seen in the galaxy.

Training Blade (+50lp): The training lightsaber is used to practice lightsaber combat. While non-lethal, contact with the blade can cause bruising and even minor burns. This type of lightsaber is often used in conjunction with the basic Shii-Cho style of lightsaber combat.

Blade Shifter (200lp): You are able to Purchase Multiple Blade Types for your lightsaber and can toggle the Blade Additions you have purchased at will. You are also able to switch between the different Lightsaber Blade Types you have purchased at will.

Single bladed (Free): The most common variety of lightsaber which has a blade of pure plasma emitted from the hilt and suspended in a force containment field. The field contained the immense heat of the plasma, protecting the wielder, and allowed the blade to keep its shape.

Underwater Lightsaber (50lp): Most lightsabers short out when the blade touches water, this blade is made to operate underwater due to two crystals employing a bifurcating cyclical-ignition pulse.

Kyber Crystal (Free): A rare, Force-attuned crystal that grows naturally on various planets across the galaxy. These Crystals lack color before they are chosen, taking on a color to match the nature of the bonded owner.

Compressed Crystal (Free): A compressed energy crystal, also called compressed crystals and abbreviated CEC, is a type of lightsaber crystal. When used in lightsabers, they cause the energy blade to take on a peculiar "pulsating" appearance with a thinner core.]

Since I did not feel like thinking about what was going on too much I decided to take The Long Road scenario option in order to just run through the whole thing in one go. I would start out in the prequel era while trying to interrupt Order 66 before helping form a resistance in the scenario The Force Unleashed. After completing the scenario I would move into the Original Trilogy before taking the scenario about The Mandalorian. After that I would move into the Sequel Trilogy to finish off my journey through the Star Wars universe.

[Scenario Option - The Long Road: If you choose to take this Scenario, every Mini-Jump and Scenario you choose to take must be run through in Chronological order with fate taking actions during the time skips between each Mini-Jump and scenario in order to force events back into the direction of canon.

For example if Anakin Skywalker died in Episode 1 then Ferus Olin would take his narrative place as Obi-Wan's apprentice in Episode 2, should Padme not be pregnant in Episode 3 then Leia will be the biological daughter of Senator Bail Organa and Luke will be the biological son of Owen and Beru Lars. To complete this scenario you must finish the final Mini-Jump in this continuity.

Reward: If you complete the objective you gain the Canon Awareness and Canon Control Perks, up to 16 willing followers as companions for Free and gain +1500 CP to spend in any section of the Jump-Doc you have used.

Canon Awareness: Through the use of this Perk you may activate a sensory filter in order for you to perceive how events in each situation would have occurred without your interference. By default this will only show you events actively around you, but this can be used in tandem with sensory enhancing or information gathering Perks in order to use those effects on the canon timeline.

Canon Control: Using this Perk you are able to manipulate the reactions of fate allowing you to change how continuity reacts to your presence allowing you to target specific targets, the entire continuity and everywhere in between.

You may use this Perk to mimic the reactions of this Scenario so that continuity attempts to repair itself automatically minimizing your presence where possible.

You may use this Perk to sustain your actions so that they have a butterfly effect on the continuity with the option of how large the scale of change is for each action.

You may have this Perk intentionally create plausible randomness at varying scale which will cause events to build up overtime and result in a major canon divergence.

If you have not already taken the Gauntlet Option - Time Collapse Speed Run you can take it upon the completion of this Scenario Option.]

With that done I moved into the Prequel Trilogy and chose to be an Apprentice for my time in this Trilogy. I was given five hundred points for the prequel trilogy and an additional five hundred points for The Phantom Menace movie.

[Apprentice: You are the student; it is your duty to learn and grow from the teachings of others.]

I first decided to start in on picking up the two-hundred-point Master perk of You are much wiser than I am in order to better teach others once I meet an apprentice of my own. I then went through and gathered all of the perks for an apprentice as I could make use of them easily. The freebie was Are you an Angel giving me a way to charm my way into the pants of others. Then there was the one-hundred-point perk of You catch on pretty quick allowing me to learn at an accelerated rate. In order to handle the vehicles of this world I picked up Now This is Podracing for two hundred points. My last perk I was picking up for this mini Jump was the three hundred point perk of Wouldn't have lasted long if I weren't so good at fixing things in order to maintain any technology I come across here and in future worlds.

[You are much wiser than I am (200cp): Using this Perk, anyone you attempt to teach will gain a substantial boost to their ability to determine the intentions of your explanations and retain any information you give them.

Are you an Angel (Free): You have a surprisingly smooth tongue allowing you to know the best lines to charm or attract someone in a romantic way.

You catch on pretty quick (100cp): You have a brilliant mind that allows you to gather and understand knowledge at an accelerated rate, retaining it with greater ease and adapting it into any relevant Perks, powers or abilities you possess.

Now this is Podracing (200cp): You have an instinctive understanding of piloting vehicles with you being able to almost instantly know how a vehicle works and how to perfectly transfer any of your experiences and skills from using one vehicle into using another.

Wouldn't have lasted long if I weren't so good at fixing things (300cp): You are a master engineer by Tatooine's standards being able to build and repair almost everything commercially available on the planet using nothing more than the junk available in a scrap yard. Using this you would be able to build a protocol droid, a top of the line pod racer and with enough time and scrap you could even build a fully functional spaceship.]

With only two hundred points remaining I moved into the items section and quickly spent a hundred points to gain a Jedi Robe as I would be growing up in the Jedi Order. I then picked up my free Child's Memento before snagging a N-1 Starfighter so that I could escape from the Jedi anytime I wanted to even though that put me a hundred points in the whole.

[Jedi Robes (100cp): These comfortable robes can be Toggled to draw eyes away from you and keep you comfortable and at a pleasant temperature.

Child's Memento (Free): This Japer snippet will passively bring you good luck and should you give it to someone else it will boost their feelings of affection towards you.

N-1 Starfighter (200): This patrol craft was developed by the Theed Palace Space Vessel Engineering Corps. The ship is designed to be sleek and agile, with a hyperdrive engine, and had a single on-board astromech droid which was mounted on the top of the craft. It features an autopilot system and shielding, along with offensive weaponry that consisted of two blaster cannons and integrated proton torpedo launchers, with one double proton torpedo magazine, which could carry ten proton torpedoes.]

With my deficit of points I went into the drawbacks section to plan how I would get enough points to not only make up for my shortfall but also build a bonus for the next mini jump as it would no doubt have plenty that I desired. I went to the most expensive one and hoped it would be worth it as it was for a thousand points that could be used on any of the prequel mini jumps in the form of Darth Jar Jar. I then picked up a hundred-point drawback that would be annoying, but I would need to learn to deal with in the form of Wilhelm scream giving me a thousand points to move on with, but I still wanted the five hundred other points that were possible to move on with. My desire for those points caused me to take Attachment is Forbidden locking out my items from Big Trouble in Little China for the duration of this mini-Jump. After that I stopped paying attention to the point counter and just picked up whatever drawbacks that I felt I could manage including From Birth, This Boy is Dangerous, and That will hold them totaling up to four hundred points leaving me two hundred points over my limit and meaning that I will need to spend those points before I move on. My last selection of a drawback was a free one in the form of Legends Continuity to allow me to bring Jedi Master Fey into this universe along with giving myself a firm timeline I would be able to follow and give the Jedi a few more allies like the Wardens of the Sky.

[Darth Jar Jar (1000): You will forget you have taken this drawback and that it even exists. You also have my condolences. It seems that you have found yourself within what was supposedly Gorge Lucas's original intention, the continuity where Jar Jar Binks is the true master of the Sith dark lord above all dark lords. Unlike other drawbacks these points can be saved to be used in any other Prequel Mini-Jump from this Jump Document.

Wilhelm scream (100cp): Whenever someone gets hit by blaster fire or falls from a ledge you will always hear the same scream.

Attachment is Forbidden (300cp): Your warehouse and all of your out of jump items are locked out of this Mini-Jump or Scenario.

From Birth (100cp): You will no longer be capable of being a true drop in and will now be born into the Star Wars universe. You will be required to live from birth up until the start of the corresponding Scenario or Mini-Jump and this drawback can only be taken once per identity.

The boy is dangerous (200cp): For some reason everyone seems to treat you with suspicion and fear as if they expect that one wrong word would cause you to go kill a bunch of younglings one day.

That will hold them (100cp): Whenever you break through the first layer of defense on something a second one will appear that you had no knowledge of.

Legends Continuity (Free): You can select any aspects of the continuity from the Legends universe instead of the Disney Canon and make them canon, such as if the Yuuzhan Vong and the mother exist or not.]

I decided to spend fifty points in order to gain the basics of flying with I know how to Fly. I then another fifty points to learn form III Makashi of lightsaber combat to be able to manage other force users easier. The last fifty points I needed to spend I put into form V to gain a full understanding of both methods of the style completing what I wanted for lightsaber combat. I was given an extra fifty points to spend on lightsaber styles that I used to learn form VI Niman the jack of all trades defensive form that wanted the user to use force powers in addition to their lightsaber.

[I Know how to Fly (50cp): You understand the general principles behind piloting most vehicles in the star wars universe. This doesn't mean you can do it well merely that you know for example how to switch on a cruiser or podracer and how to make it move. This perk in and of itself would not get you through a driving test but it would be in line with having a few driving lessons.

Form II: Makashi (50cp): A style regarded for its elegance, graceful presentation, and balletic approach in wielding a lightsaber. It was notable for its primary focus on facing a single opponent, preventing disarmament, and quick, very precise strikes.

Form V: Shien/Djem So (100cp): Two fluid disciplines of lightsaber combat, which were considered physically demanding styles due to their requirement of quick transitions from dedicated defensive stances to all-out attacks. For -50 CP you only gain either Shien or Djem So but for -100 CP you gain both and +50 CP that can only be spent in the Lightsaber Forms section.

The Shien variant emphasized blaster redirection, and practitioners could utilize a reverse blade grip.

The Djem So variant taught users maneuvers for saber-to-saber combat and blaster deflection.

Form VI: Niman (50cp): Considered the most popular lightsaber combat form in the Jedi Order, it balanced the qualities presented in all the other forms but did not incorporate any notable strengths. Less demanding than all the other previous combat styles, its approach was a careful balance between offense and defense but leaned towards the latter and extensive integration of Force powers.]

With my points back to the fifteen hundred that I could move on to the next mini–Jump I confirmed my choices. Before I went into the mini-Jump another screen popped up before my mind's eye and told me I had earned one milestone token that could be spent now. I was more than a little thankful for this as it allowed me to gain a perfect memory. I would need that memory as I would be stuck in this new world for at least seventy years plus with the choices that I have made.

[Generic Memory Perk (1 MT): This perk turns your mind to a steel trap: you have absolute memory with infinite storage, excellent indexing and instant recall. Your memory now cannot be fully erased, you are always able to restore them at any time. If you don't like some memory (or have seen something that requires memory bleach) you can put this memory in a metaphorical box, stick a label on it (so you always have an idea what's inside) and throw it in the far corner of your mind. You would also be able to restore these memories too later if you want. Can be bought once per character. Once bought it immediately becomes part of your Bodymod and cannot be taken away by anything.]

After I was done with my milestone selection before I moved on into the world of the star wars movies. I felt myself shrinking down and knew that I had messed up because my body no longer knew any true sensations other than being warm in a small, confined space.

Author's Endnote: Below is my MC's Character Information for the start of this Jump. For Big Trouble in Little China there were four votes in the reviews one negative and three positive meaning the MC earned one token.

Name: Lushan

Age: 13

Race: Morellian

Hair: Dark Red

Eyes: Green

Points left Over: 1500

Milestone Tokens: 0

Body Mod

Generic Memory Perk: This perk turns your mind to a steel trap: you have absolute memory with infinite storage, excellent indexing and instant recall. Your memory now cannot be fully erased, you are always able to restore them at any time. If you don't like some memory (or have seen something that requires memory bleach) you can put this memory in a metaphorical box, stick a label on it (so you always have an idea what's inside) and throw it in the far corner of your mind. You would also be able to restore these memories too later if you want. Can be bought once per character. Once bought it immediately becomes part of your Bodymod and cannot be taken away by anything.

Force Sensitivity

Jedi Knight/Sith Lord (200cp): You have completed your training and passed the required Trials to become a full member of the Order.

You have control over your Force abilities and are able to use them at will, however your strength within the Force is not very powerful.

Perks

Expert On China (50cp): As the name says, you are an expert. You have doctorate levels of knowledge of the history, culture, folklore, music, dance, art, technology and literature of China. You are fully fluent in all variations and dialects of Chinese and can cook any style of Chinese food with as much skill as a world-class chef. Optional Chinese Ancestry included.

Eyes of Creamy Jade (200cp): You are the perfect subject of any form of magical ritual, whether as the recipient, component or sacrifice, no matter what the required criteria might be. You are also a perfect fit for any magical item or power that normally restricts its users.

Showed Great Courage (0cp): You might get a little freaked out sometimes, but you never let that stop you from helping out a friend or doing what you have to. Though you still feel fear like normal, you have the capacity to overcome that fear, no matter how great it may be.

Six Point Nine On The Richter Scale (100cp): Damn, but you can drive. You are an expert at operating every form of ground vehicle that you encounter. You are especially skilled at what can be considered "offensive driving".

Of Course You've Plugged Somebody Before (200cp): Well, maybe not. But it doesn't matter, you will not suffer any form of mental trauma from having to kill a person. Or from anything else for that matter. Your entire worldview could be turned upside down, and you would adapt in no time at all. Maybe it is because you are the cockiest SOB to ever walk the Earth, maybe not, but either way, you are immune to any form of insanity, trauma, PTSD or anything else that would negatively affect your level of sanity.

It's All In The Reflexes (300cp): Whether reacting to a bottle, a knife, or a nine-foot-tall maniac, your reaction time is extremely fast. In fact, while your physical movement speed is only slightly above peak human, your mental reaction speed is damn near instantaneous.

Opening Crawl (Free): You can activate this Perk at the start of any Jump or if you find yourself in a new situation such as being teleported to a new planet.

When this Perk activates you will be given an opening text scroll which will display text on a downward tilt which will reveal a three-paragraph summary of sociological and political events immediately relevant prior to your arrival.

Galactic Basic Standard (Free): Also known as Galactic Standard, this constructed language is composed of components of the various founding species of the Galactic Republic and almost all humanoid races speak it.

Other Languages (Free): You may select a single language to have learned for Free and may purchase additional languages for -50 CP or by paying -300 CP you may learn to understand and where possible speak all the following languages:

Aqualish, Binary, Bocce, Bothese, Catharese, Cheunh, Dathomiri, Dosh, Dug, Durese, Ewokese, Gamorrean, Geonosian, Gungan Basic, Hapan, High Galactic, High Sith, Huttese, Ithorese, Jawaese, Kaleesh, Kaminoan, Kel Dor, Kenari, Mando'a, Mon Calamarian, Neimoidian, Olys Corellisi, Quarrenese, Rodese, Rodian, Ryl, Shyriiwook, Sith language, Snivvian, Sullustese, Sy Bisti, Tarc, Taung, Thykarann, Togruti, Toydarian, Trandoshan, Tusken, Twi'leki, Ubese, Ugnaught, Weequay, Whiphid and Yuuzhan Vong.

You may also choose to refund up to 300 CP worth of languages you have paid for in order to pay towards the full Perk.

Crack Shot (50cp): This Perk boosts your distance perspective and hand eye coordination allowing you to judge long distance shots with amazing accuracy. Through this you can compensate for environmental factors that would normally throw off your aim like wind, air resistance, gravity, and when a target is moving you can subconsciously calculate shots to hit the target.

Force Wielding (100cp): Your connection to the force now allows you finer control over tools allowing you to wield a lightsaber or blaster from a distance with a similar level of skill to when it is your hand.

You are much wiser than I am (200cp): Using this Perk, anyone you attempt to teach will gain a substantial boost to their ability to determine the intentions of your explanations and retain any information you give them.

Are you an Angel (Free): You have a surprisingly smooth tongue allowing you to know the best lines to charm or attract someone in a romantic way.

You catch on pretty quick (100cp): You have a brilliant mind that allows you to gather and understand knowledge at an accelerated rate, retaining it with greater ease and adapting it into any relevant Perks, powers or abilities you possess.

Now this is Podracing (200cp): You have an instinctive understanding of piloting vehicles with you being able to almost instantly know how a vehicle works and how to perfectly transfer any of your experiences and skills from using one vehicle into using another.

Wouldn't have lasted long if I weren't so good at fixing things (300cp): You are a master engineer by Tatooine's standards being able to build and repair almost everything commercially available on the planet using nothing more than the junk available in a scrap yard. Using this you would be able to build a protocol droid, a top-of-the-line pod racer and with enough time and scrap you could even build a fully functional spaceship.

I Know how to Fly (50cp): You understand the general principles behind piloting most vehicles in the star wars universe. This doesn't mean you can do it well merely that you know for example how to switch on a cruiser or podracer and how to make it move. This perk in and of itself would not get you through a driving test but it would be in line with having a few driving lessons.

Lightsaber Forms

Form I: Shii-Cho (50cp): The oldest known form of lightsaber combat, it was a simplistic style that balanced traditional maneuvers intent on maiming and killing with a focus on disarming an armed foe and was used against multiple opponents. It was a popular form among Padawans in the Jedi Order.

Form II: Makashi (50cp): A style regarded for its elegance, graceful presentation, and balletic approach in wielding a lightsaber. It was notable for its primary focus on facing a single opponent, preventing disarmament, and quick, very precise strikes.

Form III: Soresu (50cp): A defensive style that utilized tight, controlled movements and strict economy of action. Practitioners of this form focused on defense entirely in any situation and committed to analyzing their opponents and openings created, often from the frustration and fatigue of the enemy, while not succumbing to fatigue or making mistakes themselves. It remained popular even during the creation of other lightsaber forms.

Form V: Shien/Djem So (100cp): Two fluid disciplines of lightsaber combat, which were considered physically demanding styles due to their requirement of quick transitions from dedicated defensive stances to all-out attacks. For -50 CP you only gain either Shien or Djem So but for -100 CP you gain both and +50 CP that can only be spent in the Lightsaber Forms section.

The Shien variant emphasized blaster redirection, and practitioners could utilize a reverse blade grip.

The Djem So variant taught users maneuvers for saber-to-saber combat and blaster deflection.

Form VI: Niman (50cp): Considered the most popular lightsaber combat form in the Jedi Order, it balanced the qualities presented in all the other forms but did not incorporate any notable strengths. Less demanding than all the other previous combat styles, its approach was a careful balance between offense and defense but leaned towards the latter and extensive integration of Force powers.

Items

Time (50cp): Time is money to a guy like you. So, now you have one thousand, one hundred and forty-eight dollars, cash. In fact, if you spend part or all of this money, it will replenish in 24 hours.

Good Knife (0cp): This is a damn good knife. It is razor sharp, cannot be broken or dulled, and you can always pull it out of the nearest convenient space whenever you need it. Plus, it is perfectly balanced, whether you intend to throw it or use it up close and personal.

Most Powerful Handgun In The World (200cp): You have a .357 Magnum Revolver, to make you feel just like Dirty Harry. This weapon never needs cleaning or repair, never runs out of bullets, and for some reason, the recoil is not a problem for you at all. Also, this really is the most powerful handgun in the world and not just by a little bit. The gun will be enhanced to be a full order of magnitude more powerful than the next most powerful weapon that can be considered a handgun or similar sidearm.

Republic Dataries (Free): Once per 168 hour cycle you can receive the monetary equivalent required to buy a pre-owned spaceship on coruscant. This amount depends on the current economy but is about 23,000 credits. You can take this money in any local currency type including Galactic Credit Standard, Calamari Flan, Chromium, Aurodium, Peggat, Wupiupi or Imperial Credit.

Lightsaber (Free): Your first lightsaber is Free and comes with any of the features that are Free in the Custom Lightsaber section, but you may pay for additional extras. Any additional Lightsabers cost -50 CP and may be purchased before or after completing any Mini-Jump or Scenario.

Standard (Free): By far the easiest to use and the most common type of hilt seen in the galaxy.

Training Blade (+50lp): The training lightsaber is used to practice lightsaber combat. While non-lethal, contact with the blade can cause bruising and even minor burns. This type of lightsaber is often used in conjunction with the basic Shii-Cho style of lightsaber combat.

Blade Shifter (200lp): You are able to Purchase Multiple Blade Types for your lightsaber and can toggle the Blade Additions you have purchased at will. You are also able to switch between the different Lightsaber Blade Types you have purchased at will.

Single bladed (Free): The most common variety of lightsaber which has a blade of pure plasma emitted from the hilt and suspended in a force containment field. The field contained the immense heat of the plasma, protecting the wielder, and allowed the blade to keep its shape.

Underwater Lightsaber (50lp): Most lightsabers short out when the blade touches water, this blade is made to operate underwater due to two crystals employing a bifurcating cyclical-ignition pulse.

Kyber Crystal (Free): A rare, Force-attuned crystal that grows naturally on various planets across the galaxy. These Crystals lack color before they are chosen, taking on a color to match the nature of the bonded owner.

Compressed Crystal (Free): A compressed energy crystal, also called compressed crystals and abbreviated CEC, is a type of lightsaber crystal. When used in lightsabers, they cause the energy blade to take on a peculiar "pulsating" appearance with a thinner core.

Jedi Robes (100cp): These comfortable robes can be Toggled to draw eyes away from you and keep you comfortable and at a pleasant temperature.

Child's Memento (Free): This Japer snippet will passively bring you good luck and should you give it to someone else it will boost their feelings of affection towards you.

N-1 Starfighter (200): This patrol craft was developed by the Theed Palace Space Vessel Engineering Corps. The ship is designed to be sleek and agile, with a hyperdrive engine, and had a single on-board astromech droid which was mounted on the top of the craft. It features an autopilot system and shielding, along with offensive weaponry that consisted of two blaster cannons and integrated proton torpedo launchers, with one double proton torpedo magazine, which could carry ten proton torpedoes.

Drawbacks

Darth Jar Jar (1000): You will forget you have taken this drawback and that it even exists. You also have my condolences. It seems that you have found yourself within what was supposedly Gorge Lucas's original intention, the continuity where Jar Jar Binks is the true master of the Sith dark lord above all dark lords. Unlike other drawbacks these points can be saved to be used in any other Prequel Mini-Jump from this Jump Document.

Wilhelm scream (100cp): Whenever someone gets hit by blaster fire or falls from a ledge you will always hear the same scream.

Attachment is Forbidden (300cp): Your warehouse and all of your out of jump items are locked out of this Mini-Jump or Scenario.

From Birth (100cp): You will no longer be capable of being a true drop in and will now be born into the Star Wars universe. You will be required to live from birth up until the start of the corresponding Scenario or Mini-Jump and this drawback can only be taken once per identity.

The boy is dangerous (200cp): For some reason everyone seems to treat you with suspicion and fear as if they expect that one wrong word would cause you to go kill a bunch of younglings one day.

That will hold them (100cp): Whenever you break through the first layer of defense on something a second one will appear that you had no knowledge of.

Legends Continuity (Free): You can select any aspects of the continuity from the Legends universe instead of the Disney Canon and make them canon, such as if the Yuuzhan Vong and the mother exist or not.