nightelf37: Sometimes, when it comes to fanfics, some projects stop due to a lack of motivation, and a lot of draft work is left cluttered, as well as unimplemented plans. This "fic" will be a collection of such drafts I had for fics in my collection here. Some will end up in their own fanfics, but some are so short I feel it would be better to leave those be. I'm not making these for anybody, just myself, and for the few who may be interested in continuing where I left off for whatever reason.


Archive of Unfinished Fic Outlines


Shisno Chronicles: The Sacred Stones

To start off, I'll explain where I was going to go with Shisno Chronicles: The Sacred Stones, which I aborted after accusations of plagiarism, which were admittedly true. It's since been deleted, so you won't find it in my works.

To recap, the "changes" in my adaptation of that game are a pair of tacticians, just like Mark and Kat in Blazing Sword, and the one who accompanies Eirika is named Luke, and he wields a pair of magical return-to-hand axes. He has a brother named John, who went missing in action, and Luke was tasked in finding him. As it would've later turned out, John was accompanying Ephraim, and had lost his tracking equipment. He also possesses an "Elder" magic tome in battle. Unlike Mark and Kat, Luke and John aren't technical pacifists.

As for why John was in Magvel, it's the same reason as Mark and Kat; as for what that is, go read Shisno Chronicles: Blazing Sword. That same reason would also apply to Luke.

Warning: Contains spoilers for the game.


In an age long past... Evil flooded over the land. Creatures awash in the dark ride ran wild, pushing mankind to the brink of annihilation.

In its despair, mankind appealed to the heavens, and from a blinding light came hope.

The Sacred Stones…

These five glorious treasures held the power to dispel evil.

The hero Grado and his warriors used the Sacred Stones to combat evil's darkness. They defeated the Demon King and sealed his soul away within the stones.

With the darkness imprisoned, peace returned to Magvel.

But this peace would not last...

Prologue: The Fall of Renais

The continent of Magvel.

For some 800 Years, a quiet peace reigned in the absence of the terrible darkness.

The Sacred Stones have been passed from generation to generation. Nations have been built around their power and their legacy.

The Kingdom of Renais, ruled by Fado, the peerless Warrior King.

The Kingdom of Frelia, ruled by Hayden, the venerable Sage King.

The Kingdom of Jehanna, ruled by Ismaire, Queen of the White Dunes.

The theocracy of Rausten, ruled by Mansel, The Divine Emperor.

The Grado Empire, ruled by Vigarde, the stalwart Silent Emperor.

These five countries house the power of the Sacred Stones.

The are joined by the emerging mercantile republic of Carcino.

In times of peace, tales of the past conflict has drifted into legend, and memories of the ancient dark arts have all but evaporated.

It is now the year 803...

In an instant, the whole of Magvel is threatened by an unexpected atrocity.

The Grado Empire, the largest of the Sacred Stones nations, has invaded the kingdom of Renais under orders from Emperor Vigarde.

A longtime ally of Grado, Renais is caught off guard, unable to mount any resistance.

Grado's forces move quickly, seizing one territory after another.

Compounding kind Fado's worries, his son, Prince Ephraim, has gone missing.

Grado's momentum carries its armies to the gates of Castle Renais itself. Renais will fall... It is inevitable.

- Events would proceed as normal, but with Luke encountering Eirika and Seth and helping defeat the enemy.
- After the battle is over, Luke would then introduce himself before offering his services as a tactician. Naturally, Seth would be suspicious as a good retainer should, while Eirika would instantly trust him.

Chapter 1: Escape!

- Battle goes as normal, with Luke directing the small army.
- Once at Frelia Castle, I would've made an OC for the supply convoy to have a Carcino representative, then cancelled it.

Chapter 2: The Protected

King Hayden apologizes for being unable to spare soldiers. However, he does provide Eirika with a small but trusted party of vassals. Eirika is grateful for the king's aid. Chasing rumors of her brother, she sets out for Grado. The group's first stop is the remote village of Ide, which was, until very recently, a part of Renais. Here, Eirika sees the devastation of Renais with her own eyes.

- For aliases, after hearing her own suggestion (Erina), Luke suggests Eirika's be Alice instead.
- After bringing them into the fold, Luke can see the immense potential in Ross and promises to dedicate himself to bringing that out.
- After Seth insists on getting back Eirika's bracelet, Luke asks if it's a magical artifact important to Renais. He evades the question, confirming the tactician's suspicions and prompting him to agree with Seth's insistence.

Chapter 3: The Bandits of Borgo

Eirika and company pursue the thief who stole her bracelet. Their chase leads them into the mountains, where Bazba's Bandits pillage at will. Eirika cannot ignore her countrymen's pleas for help. She leads her group in search of the bandits' stronghold.

- Nothing different occurs, other than Luke giving a rationale for taking the bandits' loot for themselves.

Chapter 4: Ancient Horrors

With her bracelet recovered, Eirika sets out with renewed determination. Passing through the ancient forest Za'ha brings them close to Grado's border. As they near the town of Serafew, Eirika's fears are assuaged by the lack of troops. But never-before-seen terrors crawl in the shadows of the trees.

- Luke does his damnedest to ensure the newcomers get enough fighting experience while staying relatively safe.
- Vanessa is sent to fetch Lute and get her village to close their gates.
- Luke muses that his cousin Mark would have no problem with personally (re)killing zombies and skeletons. Mogalls, however, might be a little bit of an issue.

Chapter 5: The Empire's Reach

An ominous wave of dark creatures washes over the continent... Eirika's journey to find her brother, Ephraim, grows ever more perilous. Still, she presses on despite the danger. Her will is strong. The town of Serafew, located on the border of Renais and Grado. The people of both countries have long used the town as a meeting place. It stands as testimony to the friendship the two nations have shared these many years. Now, however, Serafew is teeming with Grado troops.

- When the mysterious man (Saleh) asks about a girl with indigo hair, Luke confusedly gestures to Lute. The Sage shakes his head in response and adds that the girl he's looking for has a darker shade.
- Upon eyeing Joshua, Luke gives a strange order: go easy on the redhead Myrmidon with the hat, so that Natasha can reach out to him. As soon as Joshua is in range, Lute and Neimi are on standby in case he tries anything untoward.
- Despite the urgency, Luke also insisted on spending time in the arena and everyone (sans Natasha and Moulder) participates at least once; not everybody is up to snuff, and there's not enough gold for the army for new weapons. He also uses a secret power to ensure that all fights end in their favor and stops as soon as the man at the betting stall starts getting suspicious.

Chapter 5x: Unbroken Heart

- John had been defending a Grado village from bandits by the time Ephraim found him. By then, the prince's troops were down to Forde, Kyle, and Orson.
- John had his suspicions about Orson as he ordered him to guard the rear in case of ambushes (and because as a veteran, it would be better to allow the younger ones to get stronger) while the other three clear the front.
- John finds himself running ragged at making Ephraim's reckless plans work and occasionally butts heads with him.
- The break to the east is the last straw, in that John declares he's taking command after this as he mows down troops with Ephraim.

Chapter 6: Victims of War

Eirika suppresses her feelings of unease and continues to search for her brother. Passing through Serafew, the group crosses into the Grado Empire. From here forward, there is no doubt that they are walking through hostile territory. In hopes of avoiding unnecessary trouble, Eirika and company head for a sparsely populated region of Grado. However, it is too late. Their movements are already being tracked.

- Like Mark, Luke has a small repertoire of spells for tactical situations. He starts with a vision spell that allows everyone in his army to see every hostile/neutral unit in sight of anyone, making Colm valuable in this battle.
- As soon as a safe opening was available, Vanessa is tasked with intercepting the Bael after the villagers. By herself.
- Luke admonishes Seth for keeping the truth of the bracelet secret up to this point. He should've told them after retrieving it the first time.

Chapter 7: Waterside Renvall

Rumors say that Ephraim has been defeated and taken prisoner. Now Eirika must find a way to rescue her brother from beneath enemy eyes. Eirika's company rushes towards Castle Renvall, where Ephraim is being held. Surrounded by lakes, Renvall is a natural fortress, all but unassailable. A lone bridge, held by the enemy, is its only entrance. Eirika has only one choice. Eirika decides to confront Grado's soldiers head on…

- Given the fundamental differences between a hand bow and a ballista, Luke is baffled that Neimi actually knows how to operate it.

Chapter 8: It's A Trap!

- As soon as Luke reunites with John, the former offers the latter new communication equipment.


- Before the route split, Luke and John decide to organize everybody and bring out a little more of their magic gear from their "continent", like "communication crystals", which are held by the tacticians, and two are given to Eirika and Ephraim, with spares on hand in case others need to take command temporarily. But they also add that the crystals have a limited range, so communicating across the continent is impossible.
- They also reveal their combat spells and their "bird's eye" spell, which gives them a run-down on the enemy's positioning (and extends their Scan).
- Unbeknownst to the army, Luke and John also have a magical artifact that allows them to turn back time, though they are responsible enough not to abuse it…much.

For the route split, rather than pick one, I would've attempted to do both paths, but that means doing something original; split some of Eirika's company off to join Ephraim, and it would have been as follows.

- Eirika's party: Luke, Seth, Gilliam, Garcia, Ross, Neimi, Colm, Natasha, Joshua
- Ephraim's party: John, Forde, Kyle, Franz, Vanessa, Moulder, Artur, Lute

Back then, I probably would've made OCs for Ephraim's route as replacements for the canon characters that will be in Eirika's route instead. Now, if I were to continue this, I would've split the characters between the two routes as follows:

- Eirika's additions: Tana, Innes, Gerik, Tethys, Saleh, L'arachel, Dozla, Cormag
- Ephraim's additions: Amelia, Marisa, Ewan, Duessel, Rennac, Knoll

Yes, this means John has the short end in terms of recruitments, and this means he has to cough up the Gold to recruit the Rogue, but he'll get his shock when he finds the (better) incognito princess with the other army once they again reunite. It also means Luke has the short end on magic users.


Chapter 9B: Fort Rigwald

Ephraim begins his march south toward Grado from Castle Frelia. Upon conquering Renais, the Grado Empire has set its sights on Frelia. However, Innes and his troops meet the invaders at the waters' edge. Against all odds, Innes halts the invasion, keeping Frelia's border intact. Ephraim coordinates Frelia's troops in an effort to advance the front lines. Unbeknownst to Ephraim, Grado forces are waiting for them at Fort Rigwald. They've fortified their positions and plan to wait out Frelia's siege. Undaunted, Ephraim remains determined to root out Grado.

- This segment goes first to account for the other route's travel distance. And while not covered in a chapter, before going to Port Kiris, Luke decides to take a detour to the Tower of Valni.
- With Tana following Eirika instead of Ephraim, she doesn't get captured.
- In place of Seth, John is the one giving advice to Ephraim.
- John promises Amelia that she'll become the best soldier she can be.

Chapter 9A: Distant Blade

Eirika chooses to travel by sea to the theocracy of Rausten. Her search for a ship leads her to Port Kiris in Carcino. Carcino is a young nation ruled by a council of merchants, and it is an ally of Frelia. Carcino council leader Klimt, a staunch opponent of Grado's imperialistic actions, has pledged Carcino's support to Frelia in this conflict. Prince Innes also intends to pass through Carcino on his way to Jehanna. Eirika believes there is nothing to fear in Carcino, but she is wrong.

- Amelia doesn't appear here, so no recruiting her.
- Thanks to his recent "promotion" to the Pirate Class, Ross takes to the water to cut off the enemy about to sack a village house. Tana follows him with Luke in tow.

Chapter 10B: Turning Traitor

A former lance instructor to Ephraim, Grado's General Duessel often came to Renais as an emissary of his empire. Despite their stations, the two men share similar dispositions and a warm relationship. Why has Grado started this war? What is the miasma of evil emanating from the country? Ephraim believes that Duessel can answer these questions. It is this belief that propels Ephraim forward into Grado territory.

- Cormag is absent from this scenario. I prefer his vengeance storyline better. And justice will need to be had for Glen's death by Valter.
- L'Arachel and her band do not appear here. Instead, the villagers futilely warn Ephraim about the ghost ship.

Chapter 10A: Revolt at Carcino

Carcino has betrayed Frelia and joined forces with Grado. Carcino's troops stop Prince Innes, blocking his way to Jehanna. With soldiers occupying the road forward and back, he is trapped in a hopeless situation. Eirika rushes to the prince's aid.

- Marisa doesn't appear in this chapter.
- Innes sees Luke as a rival in the field of tactics. Luke for his part doesn't care about it, but for the sake of diplomacy, as well as Tana's insistence, he'll work with him in strategy.
- In place of Ewan, a Caer Pelyn villager volunteers to escort the party through the mountains where Saleh resides.

Chapter 11B: Phantom Ship

General Duessel tells them of the enigmatic Dark Stone. The product of Grado's research into the dark arts, the Dark Stone possesses power far beyond that of the Sacred Stones. According to the rumors swirling about, Vigarde's descent into madness coincides with the creation of the Dark Stone. Ephraim must confirm the existence of the Dark Stone. He decides to travel to Grado by sea. Midway through their passage, however, an eerie fog begins to form…

- Once gargoyles and Mogalls start closing in, John decides to reveal a trump card of his: the power to manipulate the ocean. However, it doesn't work with freshwater for some reason.

Chapter 12B: Landing at Taizel

- I set this chapter first to make the most sense in regards to Saleh being here before returning to the Caer Pelyn Range.
- Amelia decides to take the path of Armored Knight despite her size, and displays amazing speed despite that.
- John feels strange fighting Grado troops and monsters at the same time with no infighting between them.
- John shows exasperation again at Ephraim's reckless plan to pursue Myrrh, but he knows the girl is actually a Manakete, and thus is actually a very important person to keep safe.

Chapter 11A: Creeping Darkness

The Caer Pelyn Range... According to their escort, a little-known passage to Jehanna lies there, hidden within its cracked red bedrock and knife-edged peaks. To avoid Carcino and combat, Eirika's troops take the mountain path. They begin climbing higher and higher toward Caer Pelyn. Unbeknownst to the group, hordes of dark creatures now roam the peaks.

- The escort happens to be a student of Saleh's, though not as talented as his other one Ewan.
- Tethys asks him of her brother's whereabouts, to which he replies honestly.

Chapter 12A: Village of Silence

- The escort from before hides in a house, and is in no position to fight.

Chapter 13A: Hamill Canyon

Jehanna, home of dancing white sands. This largely barren desert nation is infamous for its mercenary forces. In accordance with her husband's dying wish, the beautiful Ismaire rules Jehanna. The Queen of the White Dunes governs Jehanna with grace and honor. When he was young, her son left Jehanna. His whereabouts remain unknown. After passing through Caer Pelyn, Eirika arrives in Jehanna. There, she finds the nation embroiled in combat with Grado's forces.

- Luke expresses worry that Ephraim is leading his forces straight to the capital, but believes in John to keep everyone alive.
- After getting Cormag to their side, Luke makes it clear that he will not engage Valter alone, but he certainly will ensure that the final blow is all his.
- Luke is impressed that L'arachel's cover as a monster-slaying crusader had him fooled. Then again, being a foreigner who hasn't been in Magvel for long nor had the time to read on things, there was no way he would have known she was Rausten's princess.

Chapter 13B: Fluorspar's Oath

Ephraim leads the group to Za'albul Marsh in search of the missing Myrrh. They learn from soldiers and villagers that Myrrh had been captured by General Selena, one of Grado's commanders. She was last seen heading east. To regain their companion, the group will now be forced to fight. Ephraim steels his heart to the reality that he must face Selena.

- Still on the northern path, Tethys and Gerik do not appear here.
- Before closing in on the Bolting wielder, John has every magic-user sans Ewan force her to expend its uses on them.
- During combat against Selene, John plays banter by calling her a coward hiding beneath a facade of loyalty to the emperor. Now seeing red due to this insult, she focuses her fire on him, but he has the magic to keep up with her, especially when Lute joins in.
- Selene doesn't die as John gets Moulder to stabilize her condition after the "fatal" blow. As for why he wanted her spared, it's not only for Duessel's sake, but Grado's as well.
- The unconscious Fluorspar is detained, and a magic seal placed to block her spells. John, Ephraim, and Duessel will later convince her to live on for the sake of her country.

Chapter 14A: Queen of White Dunes

Thanks to the arrival of reinforcements from Princess L'Arachel of Rausten, Eirika and her allies successfully repel the Grado invaders. Still, Jehanna Hall remains under siege, on the edge of ruin. En route, Eirika learns that the hall has indeed been captured by Grado. To rescue Queen Ismaire and recover Jehanna's Sacred Stone, Eirika leads an assault on the royal hall.

- Luke already noticed the odd-smelling curtains and took the chance to slice them down. The oil in them has been noticed and the army is warned of a possible fire trap. He gets those in the back lines to try and secure a fire-free area at the entrance.
- Luke spots the Secret Shop's hiding spot, and with a member card he was given a long time ago, he entered, did business with Anna, then left with a lot more loot.
- Upon Carlyle recognizing Joshua, Luke realizes where this young gambler comes from.
- The Audhulma goes to Joshua as per his right as Jehanna's prince. Excalibur goes to Saleh.
- Luke is there when Lyon decides to talk to Eirika, and the tactician can sense something off, but doesn't say anything due to his princess's emotional state.
- Despite his efforts, Luke didn't cut down enough curtains and the trap is sprung. However, Luke's plan made the entrance area safe. And with the oncoming Grado armies, that was a good thing.

Chapter 14B: Father and Son

Myrrh returns safely to Ephraim's side. A noble warrior to the end, Selena fought with great honor, never once using Myrrh as a hostage. Ephraim renews his vow to pierce the veil of mystery surrounding the Grado Empire. Selena is added to the list of innocents who Grado must account for. The center of the Grado Empire. Emperor Vigarde should have been here, but...

- Somewhere along the way, Ewan takes an interest in Elder Magic like what John uses.
- Upon recruiting Rennac, John was able to bargain for a cheaper fee. And with him, they were able to find the Secret Shop and procure much-needed items from Anna.
- As a user of Elder Magic, John can tell already that Emperor Vigarde is all but a husk manipulated by necromancy. And so he has no problem slaying him himself alongside Ephraim and Duessel.
- Gleipnir goes to Knoll due to being the only Elder Magic user around besides John (who feels he shouldn't take it as he isn't a Magvel native). Garm goes to Duessel.

Chapter 15: Scorched Sands

Ephraim's sister is in danger. Grado's General Caellach has attacked Jehanna Hall, forcing its surrender. Though Eirika and her troop have left the Hall, Grado's forces pursue them relentlessly. Trapped in the burning desert, enemy forces close in on them from all sides. With no time to wait for Frelia's troops, Ephraim leaves for Jehanna immediately. He must go to his sister's aid.

- With their bird's-eye spells, the tacticians see each other's armies and notify their lieges about them.
- Their treasure senses triggering, Luke and John order Colm and Rennac respectively to go searching for treasure in specific spots in the desert.
- Along the way, the Rogue is exasperated to see L'arachel in the field and is immediately spotted by her. And he curses his luck further when he realizes the leaders of both armies are siblings and so are their tacticians.
- Vengeance is had for Joshua and Cormag against Caellach and Valter.

Chapter 16: Ruled by Madness

The capital of Renais. After the twins' absence, seeing their home ruined by war brings them terrible grief. Orson, a former Knight of Renais, had been assigned to guard Castle Renais. However, he switched allegiances, betraying his oaths of loyalty to his homeland. Ephraim and Eirika mark their homecoming by vowing to see Renais healed.

- Around this point, Luke decides to name this group the Magvelian League (even if there are zero representatives from Carcino).
- John uses his magic to sever the "strings" on the body of Orson's wife.
- The tacticians are present at the unveiling of the Sacred Twins; they've already seen the other two keeps.
- Upon seeing the Sacred Stone of Renais, the tactician siblings come up with a plan. As they borrow the Stone from Eirika, and borrow Seth to ensure their honesty, they held a secret meeting with him.
- Due to the princess's naïveté and the prince's bullheadedness, they cannot trust the Stone to either of them and would rather it be in Seth's capable hands. However, to throw off suspicion, they plan on creating a convincing replica, complete with magic aura, for the princess to hold. They ask Seth because they know his capacity to keep a secret even from them. And ultimately, the retainer concedes with the plan.
- And so throughout the night, Luke and John perform the process needed to create a forgery of the Sacred Stone of Renais, with Seth keeping watch.
- Come morning, the process is done, the Sacred Stone is given to Seth, and Eirika arrives just in time to claim the replica Stone.

Chapter 17: River of Regrets

The Sacred Stones that defeated the Demon King radiate a constant and dazzling light. The Sacred Stones are the only power against the dark, the last hope of humanity. It is only natural that evil would seek to destroy the Sacred Stones... There can be no other force behind this attempt to gain the stones. A childhood friend appears before Eirika and Ephraim.

- Upon seeing the Nosferatu tomes in the shop, John buys several for himself, Knoll, and Ewan.
- Upon display of Frelia's Sacred Twins, Luke and John entrust them to its prince and princess. Innes knows by now how capable Tana is in the battlefield.

- I was considering a side-chapter where the tacticians decided on a side trip to the Tower of Valni to clear it of monsters. Given that at this chapter's end, Frelian scouts are still searching for Lyon, I could've retconned it to taking a long time, and so give a reason to check out that side area.

Chapter 18: Two Faces of Evil

The group sets off in search of Grado's elusive Imperial Prince Lyon. Innes has ordered Frelian troops to aid in the hunt. The troops return with news that Lyon has moved north. The group's search for Lyon leads them to Mt. Neleras, deep within Darkling Woods. The scorching heat and sulphur stench render the area unfit for human habitation... Endless numbers of gorgon eggs stud the forbidding landscape.

- Knoll promotes to Summoner, and John puts his summoned Phantoms to excellent use.
- For what happens at the part where Lyon destroys the (replica) Renais Sacred Stone, it would've been a combination of the twins' events; starting with Eirika's segment, but switching to Ephraim's with him charging in with his declaration to kill Lyon just before she could hand over the Stone… triggering a trap on both of them as Lyon dodges, just like it happens in the game. And of course he breaks the Stone (and does not realize its in-authenticity). This also means Eirika gets to know the farce Lyon is pulling that she wouldn't have discovered if not for Ephraim.
- Luke advises Seth that it's best that everyone believes the Stone has been shattered so that the enemy believes it, too. Also, Ephraim and Eirika need to learn the folly of their mistakes which could've been worse without the replica, and the tacticians later give the two an earful over it.

Chapter 19: Last Hope

The Sacred Stone of Renais has been broken. Constant strife with dark creatures has made the group's progress near impossible. Princess L'Arachel of Rausten suggests they pay a visit to Rausten Court. It is here that the final Sacred Stone is sealed away. L'Arachel rides cheerfully toward her homeland with the company in tow.

- John and Luke are hard-pressed keeping as many of Rausten's surviving knights alive. On top of that, they're also raiding the treasury with Colm and Rennac, having someone visit the Secret Shop for Physic and Barrier staves and promotional items for a few remaining unprompted folks, and plotting an assault on Riev himself.
- Rausten's Sacred Twins, Ivaldi and Latona, go straight to L'arachel. Well, the latter is transferred over to Moulder.

Chapter 20: Darkling Woods

According to legend, the Sacred Stones have sealed evil away from the world. Four of the five stones have been destroyed, leaving only the last stone intact. The last stone must be protected to stave off the Demon King's restoration. The Magvelian League challenge the demons of Darkling Woods. According to legend, the original possessors of the Sacred Stones defeated the Demon King in Darkling Woods. His foul blood seeped into the land, corrupting every seed and every root. The once-pristine forest was transformed by the flood of disease and venom. Legend says the Demon King's corpse lies there still, not dead but dreaming. Dreaming of when the last stone is crushed, and he will rise from his bed of rocks and worms and return to the surface. Within Darkling Woods, hideous fiends roam in increasing numbers, as if responding to some unheard call...

- On spotting the Draco Zombie at the temple, John decides that Moulder and L'arachel be tasked with felling the beast, having a suspicion of who it might be, but Myrrh volunteers as well. John rebukes her offer, as he suspects the truth and will not allow kin to fight like this if he can help it.
- Myrrh stays strong in the face of Luke and Eirika, but for John and Ephraim, she lets her heart out.

Chapter 21: Sacred Stone

- I prefer the Ephraim Route version of Lyon, and that is what everyone will witness.
- Fomortiis outs the secret plot and senses the Renais Sacred Stone, much to Eirika and Ephraim's surprise. Both it and Rausten's Stone are used to seal his soul (and split it in two).

Aftermath

- Things go like in the game's epilogue, but with the addition of Selene's survival and her new-found dedication to help rebuild Grado to how Emperor Vigarde wanted it before he died and his body became Lyon's puppet. Luke and John also bid a formal farewell to everyone, ending with the Renais siblings.
- As a parting gift, Luke and John offer them a large painting depicting every single member in the army standing together, which puzzles the young Lords as they never remembered posing for such a thing. John replies that's just one of their special secrets. The painting will be situated in a little-visited hallway in the Castle. Replicas have been placed in the other main castles as well.
- After the ceremonies, the Shisno siblings bid farewell to everybody who could come. Their way of exit would consist of a group of powerful magic-users from their organization conjuring a portal that would return them to their realm.

Support Goals:

Neimi and Colm
Artur and Lute
Gerik and Tethys
Saleh and Myrrh
Amelia and Duessel

I had no idea who else I could pair off, so… there you go.

nightelf37: That's about it. Up next, what could've been for Shisno Chronicles: Shin Megami Tensei: Persona. See ya on Third! Elsewhere.