These are the seven types of zombies from the Rotten Creatures mod, and original zombies created by me. Here we go:
In the base game of vanilla Minecraft
– ::"Zombie":: –
They are dead bodies raised from the soil of the Overworld and enslaved by necromancers to do their bidding, as it was said in Haitian lore. Their skin absorbed too much moisture to a point they were rotting like wet rot on wooden planks. And their bones are far too dry.
Therefore, they can't withstand the rays of the sunlight, and will burn by bursting into flames. As fire is the bane of the undead.
–
–::"Drowned"::–
They are water zombies who once fell into the depths of the ocean. They possess a pair of water-filled lungs. This, in turn, makes it hard for them to properly snarl or growl or groan on dry land – without spewing stagnant water out from their throats or gurgling – in the process.
Covered in lichen and seaweed, the seas twisted them with their pressurized horrors. And the torrential waters have waterlogged their decaying flesh.
They yearn to drag others down into the abyssal zones of their new graves, so they may find their final rest.
–
–::"Husk"::–
They are desert zombies who cannot burn in the sunlight, as the dunes soak the sunlight away from the bodies who collapsed under fatal heat strokes.
As bones are very porous when it comes to moisture, their dry skin have prevented them from burning in the sun thanks to retaining their moisture. And because they are dead, they cannot sweat. The desert's arid embrace mummified their flesh, preserving what little moisture remained, rendering them impervious to the scorching rays of the sun.
Husks are known to carry a desiccating, leeching, and hunger-inducing grainy breath. The stench of their odorous breaths steal and absorb the moisture and flavor from the miner's stomach. Whatever they ate beforehand, it varies between different miners and villagers, but the result is the same: they will both feel famished.
Miners who encounter a Husk often find their earlier provisions turned to nothing in their stomachs, stolen by the zombie's arid exhalations.
From the "Rotten Creatures" Mod
–::"Burned"::–
Fire zombies, once set ablaze in life, who appear deformed from their scorching burns and scars, with running lava in it's flesh – but turns to obsidian if exposed to water and, as a consequence, is harder to kill.
But the rain will douse them, however little it does, and lava will not harm them, their nerves have melted away a long time ago.
–
–::"Frostbitten::–
Ice zombies who are shivering cold, frosted in flakes of ice.
Both the Frostbitten, and the Burned, will kill each other on sight – while the miner can use this opportunity to get away and escape safely.
This will not help the miner if they are both under the control of a powerful necromancer.
–
–::"Quagged"::–
Swamp zombies who are poisonous, having been swallowed by the treacherous mud of the marshlands. Their faces appear to be sloughing off their heads, with one eye appearing in a lower position than their other eye.
I originally named this one "Bogged", but then, Mojang took the name to use for their poisonous swamp skeletons with the release of the 'Trial Chambers' and more.
This zombie was originally called "Swampy" in the Rotten Creatures mod, but I changed it because it sounded uninspired and lazy.
'Quagmire' is a soft and boggy swamp that caves-in underfoot due to torrential rain.
–
–::"Deadbeard::"–
Captain of the pirate zombies, who are known as the "Waterlogged". When this captain was alive, this pirate was known as "Blockbeard". In death, the dead have no names.
But even "Blockbeard" was a pseudonym used for pirate captains whose identities weren't discovered.
–
–::"Coldsnapped"::–
Tundra zombies with a wolf companion on their side, and a spear to wield for their own.
This zombie was originally called "Rotten Eskimo" in the Rotten Creatures mod, but I change it because "eskimo" means "meat eater" and both the Inuits and Yuptiks have more variety in their diets than meat alone. It's not their only food source.
I originally named this one "Impaled" too, but I changed it because it fit the thunder zombie more than this one.
'Cold snap' is a brief and sudden period of cold weather and winter.
–
–::"Mummy"::–
Sand zombies who can summon scarabs that protect their embalmed corpses, all while being aided by Husks for reinforcements.
They are known to wander near Desert Temples.
Mummies are unrelated to the "Embalmed" mob, which is also a mummy – but can be found roaming the Overworld.
–
–::Caved::–
Mining zombies who wear a mining helmet with a light on the front.
There are four variants of the Caved, each one carrying a different tier pickaxe.
These are Rank A: Diamond pickaxe – The rarest of the four ranks, a foreman if one believes it.
Rank B: Iron pickaxe – Not as common as the next one, but that doesn't mean they don't exist.
Rank C: Stone Pickaxe – the most common of the four ranks.
And Rank D: Golden pickaxe – they replace the C-Rank Caved in Mesa biomes, where gold mines are found and gold rushes take place.
They were originally called the "Undead Miner" in the Rotten Creatures mod, but I changed it because they were uninspired and lazy.
'Caved' refers to the term 'caved-in' to fit in with the mining theme.
–
–::Impaled::–
Thunder zombies impaled by a trident, who is most powerful in a thunderstorm and therefore drops a powerful trident upon death – if defeated while the thunderstorm is still young and ongoing.
Tis' a risk, but the rewards are plentiful upon victory over this zombie.
This was originally named the "Immortal" in the Rotten Creatures mod, but it was changed by me because it's impaled by a trident.
Original Zombies Created by Me
–::"Beheaded"::–
Headless zombies who can detect miners through the motion of their legs, and faint seismic disturbances on solid ground.
They may lack a head, but their nails are no less deadly in close combat.
Neither is their disgustingly firm and strangulating grip on the miners, when they're about to tear them apart limb from limb.
–
–::"Crawlers"::–
Legless zombies who're slower on the ground, but can crawl through one block tall spaces.
Because of their upper bodies, they can climb up trees and hang from tree branches, before getting the drop on miners at night in forests.
Once they get the drop on the miners, they'll try to bite their necks to tear out their arteries, their heads to get into their brains, or strangle them with their arms wrapped around their necks instead.
–
–::"Dismembered::–
Limbless zombies who came in three ranks like the undead mining "Caved" zombies.
This included the following Rank A: They are missing a left arm, who either wield a melee weapon for attacking close-quarters, ranged for attacking from a distance, or a shield to bash and stun miners they're fighting.
Rank B: They are missing a right arm, the same qualities and features from the previous rank applies to this rank, only this one is right-handed.
And Rank C: They are missing both arms, and although they cannot wield any weapons – melee for close-quarters or ranged for attacking from a distance – or a shield to bash and stun miners they're fighting, they can still kick with their legs, rear back and headbutt to stun miners, or lunge and bite into their necks to tear out their arteries.
'Dismemberment' is the loss of arms or legs.
–
–::"Bitten"::–
Jawless zombies missing their lower jaws, who also use biting as a means of attack.
Although they cannot clamp down their jaws on the necks of the miners, their necrotic-crusted tongues can rip out the contents of their necks.
–
–::"Crumbled"::–
Cave zombies who were killed by crumbling rockslides and collapsed stone roof.
They were strong enough to throw boulders at miners who travel through cave systems and mineshafts.
All in the search of different minerals, ferrous alloys, and raw ores in veins and layers.
'Crumbling' is pieces chipping away on their own and about to fall into ruin.
–
–::"Waterlogged::–
Deadbeard's crew of "Drowned" pirates, alongside the "Damned", who are pirate skeletons.
As it was before for the pseudonym of "Deadbeard", the dead have no names. None of the crew themselves, in Blockbeard's service, had any known names either.
They were known to wear clothes, though ruined and tattered by age, typical of pirates. But all wielded weapons typical of a pirate as well.
'Waterlogged' is being oversaturated or full of water.
–
–::"Slain"::–
Warrior zombies who were killed in battle, and many long ascended to the "Aether" while others have remained.
Once proud warriors who defended the Village against Illagers, monsters, and other forces of evil and darkness, they kill all who disturb their rest in the long since derelict battlegrounds where they fought to protect what mattered to them the most.
Risking life and limb to save their people in life, their humanity is already lost, having left behind only their material bodies who inhabit ruined armor and wield weapons once used to slay monsters and Illagers.
–
–::Draugr::–
Nordic zombies who refused the comfort and escort of the Valkyries to be taken to Valhalla as warriors to stand with Odin at the turn of Ragnarok when Fimbulwinter ends.
They threaten to kill everyone who intrudes on sacred ground, which is their burial sites.
Their burial sites may be where they dueled with other warriors or rival clans, or the ruins of battles that took place in the cold biomes that were home to the Vikings.
Their shivering, chilling breath slow miners and exhaust them badly to a point they stand no chance against the dead who have risen in response to their intrusion.
'Draugr' is the undead of Norse Mythology.
–
–::"Shambled"::–
Mountain zombies whose rotting and flaky skin shed off by razor winds and shearing gusts, tearing away their limbs and necks.
They use their climbing pickaxes to defend themselves, while attempting to kill miners with rockslides themselves in return.
Having been killed by rockslides themselves while these mountain zombies were climbing the tallest of peaks in the Overworld.
'Shambled' includes skin flaking and falling apart to pieces in the different places on the corpse.
–
–::"Betrayed"::–
Zombies, having been stabbed in the back that led to their end, who are always on the edge and looking back wherever they go. Sneaking up on them is not advised.
Because of their prior experience in being betrayed back in life, they know where to search and to clear out hiding places wherever their meatbag victims of miners are likely to be hiding.
Their awareness are so great, that stealthily killing them will do the miners no good.
–
–::"Suffocated"::–
Strangled zombies with a torn-off arm choking their necks who attempt to drag miners down into the ground.
Hoping to suffocate them in the same way that these zombies were killed themselves.
They'll even use nooses while on top of tree branches to lynch miners, or rope snares to sneak up behind the miners and strangle them.
If spotted, they'll try to grapple the miner and stun them before attempting to choke them to death.
–
–::"Exploded"::–
Soot-covered burnt zombies that wield their arm limbs as a weapon.
They also carried a torch to blow themselves up due to the excess remnants of gunpowder that were left fused to their aged, porous bones.
Their dried rotting flesh had also absorbed the moisture of the gunpowder, and was just as liable to explode like their aged bones.
–
–::Overgrown::–
Jungle zombies with a poison defense mechanism, who were ensnared by the vines of the jungle, killed by the many dangers that lie within the biome.
They used their jungle vines as a form of leather whips, which were barbed in thorns.
And they spat poison-darts as a ranged projectile toward machete-wielding miners who come and adventure into jungle temples.
'Overgrown' is when the vegetation takes it's toll on a structure or on the environment.
–
–::Shriveled::–
Wither zombies who wield a stone sword, and a bow with wither-tipped arrows, whose flesh and bones appear to have rotted into black chips of disintegrated pieces.
They appeared to be emaciated in appearance, with the way their bones were jutting out from beneath the blackened, withering skin that chipped away.
Like the Wither Skeletons, they were three-blocks high, except they have skin – however emaciated they were.
'Shriveling' is the shrinking and wrinkling of something due to the lack of moisture.
–
–::"Buried"::–
Underground zombies who rise from the ground to attack miners by surprise.
Known to roam around cemeteries and graveyards, the fresh and moist soil that caked their skin protected them from the sunlight.
If they were buried with a weapon, they will be wielding whatever they had on their bodies that were laid to rest.
–
–::Consumed::–
Spider or Silverfish Egg-carrying zombies who were burrowed into and have small spiders or silverfish larva hatch inside their corpses.
When killed, the eggs hatch and their corpses spawn into big spiders or slithering silverfish.
They are the weakest of all when it came to resisting the bane of all that is undead: fire.
'Consumed' refers to this zombie variant being burrowed and eaten through inside in order to turn them into a walking, portable nest for their eggs.
–
–::Brainwashed::–
Passive zombies who infect other zombies and possess control over them as well.
The zombies under the control of these ones are known to have clouded eyes like a Stray, but are mindless thralls to attack or go after miners.
By killing the leader, who has control over the zombies, the assembled group will break apart and attack on their own accord.
–
–::"Stalkers"::–
Running zombies who stop in their tracks when looked at, but continue their pursuit if looked away by submissive miners.
They approach closer and closer, until they just might be... right behind them. That's when they attack the miners.
If the miner tries to run from them, they will chase them down, but they can be stopped in their tracks by setting off TNT to blast some Fragile Stone – stone blocks that fall down if one is broken – to prevent them from further pursuit.
The miner can also block off the passage way before they get too close, forcing them to pursue stalk a different miner instead.
–
–::"Prisoners"::–
Sculk zombies who were killed by the Warden, and trapped by the hivemind of the sculk to become the eyes that search and clear out hiding places in the Ancient Cities of the Deep Dark for intruders.
These zombies help the Warden who is blind, unaware of the passage of time, by rooting out the miners who try to hide and plan out strategies.
Once spotted, they will force them into the Sculk Sensors and alert the Warden to their presence.
'Prisoner' is a name meant to go along with the theme of the Warden being a golem who once protected the Ancient Cities that long fell to the sculk fungi in the Dark Deep.
–
–::"Diseased"::
Pale and ill-borne zombies that inflict diseases, in the form of status effects, and release a poisonous illness carrying cloud when slain, if the miner is if near the body for too long.
They are the weakest to the Splash Potions of Healing and Regeneration due to the nature of the potions that act as a cure to their diseases.
They will try to sneeze on the miners, or hack out splintered drops of phlegm to spread their diseases as a form of biological warfare.
–
–::"Scavenged::"–
Decaying zombies with a open ribcage and exposed bones that're being fed on by vultures, who took the opportunity to seize this carrion for themselves.
They are deathly afraid of vultures, who have the advantage of flight, and hyenas, who have the advantage of numbers to overwhelm them.
But they too can inflict hunger on the miners by their ravenous appetites, which cannot be sated.
'Scavenging' is the act of eating whatever scraps were left behind by predators in the wild, and is necessary to prevent the spread of disease.
–
–::"Frothed"::
Vomiting zombies that throw up a hot, scalding stomach bile as a pool of acidic gut bile on the miners.
The burning stomach bile burns and melts off flesh due to the intense heat and ghastly stench.
Exactly how much pain they're in, after death, is unknown. And this knowledge isn't something a miner would want the answer to.
Even their own flesh was burnt and some sloughed off by melting due to the heat of their vomit.
'Frothing' is another word for foaming.
–
–::"Spewer"::–
Spitting zombies that spit and spew the same hot and burning, steaming stomach bile as a projectile at far distances.
Their throats are badly scarred from the building up of their stomachs, and the hacking of their stomach bile shots.
Hence, they sound worse and more hoarse than the typical zombie.
'Spewing' is another term for spitting.
–
–::"Smoked"::–
Meat exposed zombies that emit smoke, and cough out splinters of stomach bile built up from the mucus in their lungs.
They're bad at stealth due to their distinctive hacking and coughing, having smoked so much when they were alive.
Their awful stealth gives the miners the advantage over them. Do not stay near them too long while they're coughing.
'Smoked' is another word for burnt, referring to their meat exposed skin.
–
–::"Trampled:"::–
Stampeded zombies who were trampled to death by horses, wildebeests, buffalos, or other hooved animals that would cause grievous bone crushing wounds to them and their ribcages.
They charge forward toward the miner like a mad elephant or a provoked bull or a irritated rhino in order to ram them down like a battering ram.
They cannot stop in their tracks and will crash into the natural environment of biomes often, being stunned for a time to get the drop on them.
'Trampled' is to be stepped on repeatedly, either by a mob of people, or a bunch of running animals who run someone over.
–
–::"Overdosed"::–
Muscular zombies who overworked and pushed themselves too hard in weightlifting to a point where they overdosed fatally on steroids when they felt their muscular stature and meaty strength wasn't good enough for them.
Their hard work in life before their overdose paid off in death, possessing incredible strength and enduring – as well as dishing out – the most punishment.
But at the cost of being slower, and relying on tree logs as weapons to bash and smash when low on health, or throw as a ranged weapon when too far away.
'Overdose' is taking way too much than the recommended dosage of drugs.
–
–::"Exsanguinated"::–
Bloody zombies who vomit, at close range, or spit, at long range, gouts of their own high-pressured blood.
They burst into a high-pressured volcano of red upon death, howling in agony as they die when they're bisected.
Most often being fed upon Vampires to retain their strength due to the hunger for blood draining slowly.
'Exsanguination' means 'blood loss'.
–
–::"Bowelled"::–
Farting zombies who light their gaseous clouds ablaze with a lighter in an attempt to send a billowing flame towards the miners' way.
They are bloated in appearance with some of their intestines hanging out, and have a very, very bad case of cutting the 'limburger' cheese due to their boiling stomachs.
The lighter they use is made of Iron Ingots and two Torches, with the former going around the sides and the bottom, and the two torches going on top and in the middle of the Crafting Table grid.
The lighters can be used to light the darkness when carried, and have more durability than a Flint-and-Steel, the only cost being that Iron Ingots are needed.
'Bowelled' refers to the bowels of the human body, where the built-up excess gas exit out of.
–
–::"Malarialed"::
Tropical zombies who inflict the "Malaria" status effect to the miner and try to kill them once they're too weak to defend themselves.
Their yellow skin comes from the jaundice of the disease, and possess sharp nails that transmit the Malaria into the miners' bloodstream, as it can only be spread by blood.
Any of these zombies are known to roam tropical and coastal areas in biomes, and cannot burn in the sunlight because of their thirst.
The symbol of the 'Malaria' status effect is a mosquito, infamously responsible for two million deaths worldwide. The status effect effects include Mining Fatigue, Nausea, and Weakness. To cure this status effect, Anti-Malaria Drugs are needed from Clerics in Villages.
'Malaria' is a parasite caused by mosquitoes who drink blood and leave zits on the skins of many. The oil secreted by garlic prevents mosquitoes from drinking blood on the skin.
–
–::"Gutted"::–
Disemboweled zombies who perished from the agonizing pain of a gas bubble in their guts.
They're fatter than the typical zombie in appearance, and will not hesitate to inflict the same pain they felt onto the miners they attack.
Their explosive projectiles are flung as bloated gut bombs at miners that burst into gaseous and stomach-churning inducing Nausea status effect on them, while also bursting into flames because of the friction of the impact too.
The flames of the friction-caused explosion don't harm the Nausea-inflicted miner, they only knock them back because of the gassy cloud blocking much of the killing power.
'Gutted' is another word for 'disemboweled'.
–
–::"Pestilent"::–
Cows and Mooshrooms who perished to the pestilence of flies and others who spread diseases unto them.
Their Steaks are spoiled and will only cause 'Hunger' if eaten.
But Butchers in Villages will take them off your hands, and in return, they will give you Emeralds.
'Pestilence' is the bane of bovines and is responsible for killing them if not properly washed or, if the bovine in question is suffering from an illness, given treatment.
–
–::"Plucked"::–
Undead chickens who were plucked of their feathers and are now naked, flapping their pink skinned wings.
The Spoiled Raw Chicken will do more than just poison you if a miner eats it.
Though, like with Rotten Flesh and Rotten Steaks, they can be purified by a Priest in the Village.
'Plucked' means the stripping of feathers.
–
–::"Maimed"::–
Undead ocelots who have a lot of open wounds marked across their fur.
Don't let their claws dig into your skin, or you'll be getting the 'Bleeding' status effect, represented by a cut wound that has a blood drop leaking out of it.
Even other mobs can be inflicted with the status effect too, visualized by them dripping with blood.
For the miner, their hearts appear melting and drain like poison, except it will kill them if they don't have enough hearts to survive the bleeding.
The Fishermen of the Village will exchange Emeralds in return for you bringing them rotten fish you brought to them.
'Maiming' something is to inflict claw marks all over the skin.
–
–::"Fleeced"::–
Undead sheep whose wool is matted and un-sheared to a point they're falling off.
They'll bite if you get too close to them, and shearing them is no good because it's too thick.
The Farmers will exchange Emeralds in return for their matted wool, and Butchers will exchange Emeralds for their spoiled mutton.
'Fleecing' is stripping the wool from a sheep.
–
–::"Butchered"::–
Undead pigs who gorge on the guts of recently killed zombies out of hunger.
Zombie Villagers are known to ride on Butchered, like a skeleton on a spider in the form of a Spider Jockey.
The Butchered Jockeys will try and gorge on the miners' guts, but aren't very strong on their own.
Butchers will offer Emeralds in exchange for their spoiled porkchops.
–
–::"Ravenous"::–
Undead wolves who'll eat anything because of their hunger.
Their malnourishment lets them crawl through one-block spaces and then leap up to attack.
Hunters will exchange Emeralds in return for their gnawed bones and steaks they were feeding on before.
'Ravenous' means 'very hungry'.
