Current Progress: Added some feedback in. Added Follower38's edits in. Currently author-updated to Chapter 3.

Due to all my dusty, cobwebbed holes in lore both in BT and SC, there's no way I can finish this on my lonesome while sticking to the lore accurately. Not to mention I'm probably butchering Tex's voice. A lot.

So feedback is much appreciated. Please point out all my mistakes, and I'll adjust


Tex Talks Battle Tech Episode XXX?: The Terran Command Center. Unbeatable Unsurpassed Utility


Today, class, we're going to go on a different tangent from our usual topics. By popular demand, we continue on the subject that is the Terrans.

This time around, there will be no battlefield marvels like the Valkyrie or the Battlecruiser. No vehicles that will cause all manners of mechwarriors to tear their hair out in despair like the Vulture's accursed spider mines and the Diamondback. Not even the pants shitting terror of seeing the "Mad King" Thor out in the field.

Instead, we'll be covering something that the entirety of the Inner Sphere had dismissed as propaganda, the stories of crazed mechwarriors and aerospace pilots, and the consequences of some new drug on the market. At least until they saw it in person or received the confirmed reports.

Yes, that's right. The subject of today's topic is not even a combat platform. By itself, it can't ever fight its way out of a paper bag... well, mostly.

But I can bet every credit I had ever owned, squandered, lost or will earn in my whole begotten life (not including that bit I had stashed away for it-ain't-your-business) that anyone in the Inner Sphere today with half a brain, from the collective heads of all the Houses down to the lieutenants guiding all the poor sacrificial groundies in the trenches, all will universally marvel, despair and shit their pants the moment they spot one of today's topic appear anywhere remotely near their AO.

Because class, this is simply because good logistics wins wars. And there is not a single bigger logistical middle finger in all of the Inner Sphere than a Terran flying Command effing Center.


Chapter 1: Wait, isn't that supposed to be a civie building?


"WHAT IN THE YON FUCK?!"
- First recorded Inner Sphere observation of flying Terran buildings

Before I get into exactly why everyone has a healthy amount of respect for the Terrans, credit where credit is due, the utter nightmare that is a Terran Command Center was only realized several years after the Terrans made their debut on the greater stage with the Crucis March Incident. What exactly do I mean by that? Well here's the thing, the Inner Sphere knew about the Command Center's existence almost as long as they knew about the Raiders themselves, long before its debut on the battlefield.

This is due to well before Raynor's Raiders' first conflicts with House forces, quite a while before House-sponsored mercenary mechwarrior representatives met with the Terrans, and in between several very one sided anti-piracy actions, the Terrans of Haven deployed one of these large dome-shaped saucers as part of the Dumassas-Terran Agreement.

'But Tex' I hear you ask, 'If this thing is as insane as you make it out to be, why would the Terrans be so careless?' Fair point, even the Hegemony would have kept a game-changer as massive as this close to their chest. But you have to understand, the Terrans never had a First Lord, or Succession Wars over an empty throne. At the time, the idea of Lostech and hording what was left was as a foreign concept to them as independent thought is to a Capellan.

It's why the Terrans were as open about showing off their technology, including the Command Center, as the Great House's desire for the position of First Lord. Or the Clans being a bunch of weirdos. Or... you get the idea.

Of course, there's also the fact that there really was no hiding it in the first place if they intended to use them. It's big, it's loud both in the air and on the ground, and with hindsight we know it needs to be in the front and center of any project it is involved in. They're about as subtle as a dropship when they show up, with all that entails.

And with that deployment, the Raiders got on everyone's radar pings.

See, while what Raynor's Raiders came with might have been a fearsome show of force, they were still ultimately a believable show of force, if only barely within the realms of possibility. Everything from the Battlecruisers down to all the CMC armors was so easy to explain away as Lostech developed during the height of the Star League and hidden in a vault somewhere, and the Raiders were only just lucky inheritors of what they found. Granted, there were some things that had absolutely no peers, but could be considered having some technological ancestry in history.

However, there was no explaining away what a Command Center did. Not when there are so many first hand accounts of Dumassas trained SCV technicians directly interacting with the large machine to construct the city of Haven in, get this, only a couple of months. Yes, that city in Dumassas, initial population a couple of a hundred thousand people.

Just a small disclaimer; the Terrans weren't complete idiots about OpSec. Every word that came out from Dumassas, every scrap of intel, every bit of information on the Command Center came well after the events of the Crucis March Incident. The Dumassans are very protective of their Terran friends, and vice versa. You have a better time of getting the Taurians to sing kumbaya with the Davions than getting a Dumassan or Terran to turn on each other.

It's the insides what makes it special, and they guard that well.

And yet, there were some misunderstanding in the making when the Terrans simply flew in that unnaturally oversized building in plain sight over the heads of the Dumassas locals. To repeat, with the exception of a handful of trusted, vetted, and presumably carefully watched locals, no one but the Terrans themselves actually ever got inside the bowels of a Command Center, yet they were pretty much open to allowing the locals to supply and take from that Command Center. Combined with the callously open access the Terrans allowed to anyone coming to gawk and take records of the building at work, the analysts of the Inner Sphere made one crucial miscalculation.

They presumed the Command Center was a back-line non-combatant. That the Command Center was a marvel of Lostech, but unlike the supply depots deployed directly against pirates just months earlier, it was made for colonization rather than for war.

A few years later, during the Crucis March Incident, the Terrans deployed these Identified Flying Saucers in anger for the first time, and in the process told everyone the lie to that assumption.

I'll save the details for a future lecture, but the Crucis March Incident gave House Davion an uncomfortable up-close and personal look at the Terran's Force Projection capabilities, to the point that several details are still officially classified by Order of the First Prince. The rumor mill is also telling me that saying anything more is risking a sudden visit by an intelligence-sort in a dark back alley, so I'll stop right here.

Not that I need to explain things any further than this. Even now decades later, between the recent declassifications of multiple Great Houses beyond the Federated Suns, and leaked battleROMs, to transcripts of command-level meetings, to battle-net data, much of the Crucis March Incident has leaked harder than ignited FOOF through butter.

Someone really pissed off the Davions, if you know what I mean.

Once all that stuff came out, how the Terrans use the Command Center on the battlefield got known and then promptly disbelieved by most in the Inner Sphere, except for those who had the truth painfully drilled into some Standard armored skulls. What little of it there was enough to tell of several key aspects of their Modus Operandi. And boy did they use the Command Center to its limits.


Chapter 2: Om nom nom. Nom nom nom nom nom.


The command center had obviously been built for function rather than aesthetics. Some Confederacy technical draftsman back at R&D Division probably had an impassioned affair with this design at one point, but he was alone in his appreciation. The command center was all business.
- Unknown Koprulu author

Before we begin the horror show, let me lay the groundwork so we can all understand just why this floating harbinger of many things even came into existence. For those of you who forgot, skipped several of my lectures, or are just joining us recently; here's a brief rundown of Terran history.

The Terran Alliance, deciding that they had a rather large surplus population of what they considered to be undesirables, along with a completely novel and untested means of Faster-Than-Light travel, decided to kill two insurgent squirrels with one gauss slug. They built four massive super-carriers, filling them to the brim with the best and brightest of the undesirables, and a whole host of individuals that may or may not have been useful for a new colony, and flung them into the deep unknown.

As far as the Alliance was concerned, those four ships disappeared without a trace. The entire project shuttered and any hint of its existence wiped from every record they could get their hands on. In reality, they ended up several tens of thousands of lightyears away in what they named the Koprulu Sector.

One thing you all need to understand is what the original settlers of the Koprulu sector faced when they arrived, so far off course from their original targets. These early Terrans knew, or at least some of them knew that this had been a one-way trip from the start; their ships packed to the brim with everything a new colony would need and then some. While their first worlds were, by pure luck, relatively easy to survive on, they quickly learned that while some worlds were near enough paradise worlds, there were just as many worlds that wanted to test their new guests. Those other worlds were habitable but harsh, often requiring sealed buildings to stay in some comfort. The more resource rich the planet, more often than not, the harsher it was. Travel was difficult, with settlements built around the multiple ores and resources needed to survive often remotely isolated over swaths of jagged terrain. This was before the discovery of neosteel and all the vehicles us in the Inner Sphere had a love/hate relationship with, so the Terrans were in somewhat of a bind.

By the time the Confederacy core worlds were well established, having grown from just colonies to a proper developed world with cities and large populations, there had been multiple ideas and experiments tested to better exploit the natural resources of the colony worlds. Ranging from the tried-and-true methods, including strip mines and deep mines, to more experimental foundries and refineries built directly next to or even over resource deposits. Eventually, someone got the bright idea to put everything into a single structure.

Enter the Terran Command Center.

I want you to imagine something; what's a massive two hundred thousand tons, nearly armored as much as a dropship if not more, and is flying towards you over the horizon? No, it's not a dropship. That's a Command Center. That's right, the Terrans, in what I can only imagine was a design session fueled by many rails of Canopus battle powder, energy drinks, whatever their marines put in those stim-packs of theirs as well as four days without sleep, decided "if we can't bring the ores to the foundaries, why not fly the foundaries to the ores?". And so their buildings needed fucking jump-jets. That's right, these things can actually fly. And no, it's not limited to one or two buildings, it's all of the production centers.

Now what makes a Command Center, a Command Center?

The Command Center is basically a colony starter in a single structure. Every single Command Center, from the first prototypes to the top-of-the-line models used by the Raiders comes with a foundry, a forge, minor refinery, chemical synthesis equipment, hydroponics, medical facilities, ground-to-space capable communications, a command-and-control center, an SCV factory and maintenance bays, along with enough storage and quarters to start up a small colony on its own. Lastly, each has a database for just about everything the colony could need, including the plans for just about every piece of Terran equipment, depending on the Command Center's age and restrictions.

From records provided by the Terrans themselves, the first of the Command Centers was a three story tall and wide structure, with the signature dome and disk shape that all future Command Center designs would adopt. It was rugged and dependable even in the harshest of conditions, and what it could not handle it could simply fly away from. That made it ideal for settlements throughout the Koprulu sector, and it was rare to not see a Command Center in the middle of all manners of settlements and outposts.

As usual for Terran creations there were plenty of variations and add-ons inside the guts of the building, with ore scanners, science equipment, warehouse spaces and colonial power stations being the most common. The Guild Wars brought with it updates of a more militant bent, such as the overall structure and armor upgraded to neosteel, satellite scanners replacing the ore scanner, additions to the interior such as an expansion to the command-and-control to serve as battlefield operation centers, larger and better equipped infirmaries, a command bay and so on.

But no matter where they're deployed, the Command Centers had never lost sight of their origins as mobile settlement-building platforms. Each is fully capable of being able to establish either a military base or the beginnings of a new colony just as easily. And before any of you gets any ideas of simply bum-rushing one of these things that isn't under Raider ownership, let me tell you something, just because its a civies variant doesn't make it any easier. For one thing, these things have incredibly thick armor, and that's by Koprulu Standards. Remember, these are people who survived a war with aliens that casually throwing anti-matter and charged particles like their going out of style, or hyper-evolved acid designed to eat through neosteel armor.

For another, here's a Fun Fact: the only difference between a modern military-grade and civilian-grade Command Center is the number of blueprints they have access to. A peaceful civilian colony with a Command Center can, with a sufficiently provoked population and having downloaded the blueprints, unleash almost as much of an ass-kicking as the Raiders. Considering how tightly connected the Raiders are with Haven, that's their capital world they share with Dumassas, that's effectively every Command Center.

Now where was I? Ah yes, the one thing that only a people crazier than the Taurians and more money than the Hegemony could have possibly come up with: full flight capable structures. Thanks to an array of thrusters, each about as powerful as the fusion torches of many dropships, allows the Command Center to go where the ore is, strip mine it dry with an army of SCVs, and processes the raw material enough that it can be flash-fabricated into whatever the colonists or commanders need.

More importantly to gearheads with us in the Inner Sphere, there is something that smells like Lostech in the guts of the Command Center. This comes from how the Command Centers do not care at all about the shape and type of the raw materials it is given to process. Their foundries are about as picky for materials as a Taurian is when it comes to how they get trespassers off their property. Anything that doesn't permanently poison the ground or turn it into a radioactive crater is on the table. Regardless of what gets dropped into them, they're more than capable of stripping various elements out of just about anything. Whether that be scrap metals, demolished buildings, ore, honest to goodness dirt in a desperate pinch, with a quick snap of the fingers out comes some neosteel.

Alright, I was being factitious with that last bit. Even Terran technology is unable to smelt steel from nothing, the raw material still needs to be rich in the required materials for their foundries. But it is still quite an experience to see SCVs haphazardly dumping all manners of metal-rich ore and scrap into the building's hoppers like coal men on a steam train, only to see a mountain of precisely machined parts produced just as quickly out the other end.

Remember this bit, it'll come back later.

For comparison, just feeding one of the post-Star League era mech factories with plate metal of a different material (or for some of the more picky factories just a single plate of metal of the wrong grade or shape), and the results can range from a manufactured useless piece of something, molten scrap being spit out explosively all over the assembly lines, to the factory damaging itself to a halt followed by months of downtime as an army of engineers carefully picks out every last bit of gunk out while praying that the innards which we have no idea what the First Principles are of had not been damaged beyond repair. - factcheck needed!

So, that's the Command Center. And why that is the scariest thing to see on a battlefield, in more ways than one, is coming right up.


Chapter 3: Drowning the Battlefield


"When a terran army touches down on a new planet, it's the Command Center that lands first."
- Old Confederacy saying

So, where were we before the side tangent? Ah yes, using the Command Center on a battlefield.

Remember how the Terrans, when you have a few hundred thousand of them, can make an entire city in a couple of months? In hindsight, it was pretty damn obvious that the Command Center could and did supply the Raiders' war effort with the same astounding speed. Assuming the Terrans had enough materials, and they always seem to fucking do have everything they need, going from a single Command Center to a full fledged outpost with a couple of Supply Depots, Barracks, and Factories in a week is entirely possible. That's assuming you haven't pissed them off and they didn't just bring everything with them. And once those Factories are online, it won't be long before you have companies of Terran metal pounding on your door. Everything from Hellions and Vulture bikes, to Diamondbacks and Crucios, and a whole battalion of Terran infantry.

If you've attended my previous Tex Talks, you know how many nightmares that composition of vehicles will give everyone in the Inner Sphere. And by all appearances, all of this can come from a single Command Center in a matter of weeks.

Those of you shaking your heads at that idea must be new to my class, and never studied the Terrans beforehand. As a member of Academia, I not only encourage all of you to do your own research, but refer you to my previous lectures as proof of my ascertains. How is all this possible, you ask? It's because, as previously stated, the Command Center has all the technical data, including blueprints, of the Terran arsenal. This ranges from their Supply Depots and Barracks, to their Starports and Fusion Cores. Yes, those massive installations that every Great House, for reasons still unknown, spooked them badly enough that all of them, and ComStar, have declared them as Sacrosanct. As in, DO NOT FIRE ON, and DO NOT ENTER.

Going back to the Command Center and it's fantastic production capabilities, while it can't manufacture everything, it doesn't need to. The Barracks, Factories, and just about every structure it produces, each is also capable of manufacturing, it's just the Command Center assists in much of it.

That includes supplies and replacement parts from the Supply Depots. Meaning fortifications plates for their bunkers. Grenades. Crucio Siege shells. Plasma tubes. Goliath missiles. Cold Fusion field generators. More Spider Mines than you can ever hide from. And everything else the Raiders have schematics on.

And this isn't limited to just their technology, but also Inner Sphere technology. A good amount of Dumassas restored Industrial Capacity was thanks to Terran manufacturing technology. Now we don't exactly know the limits of what they can and can't produce, but we do have a list of what we know they can make. This includes: multiple makes of Standard armor, battlemech chassis material, armature servos, various makes and models of every kind of weapons systems made in the Inner Sphere, battlemech cockpit glass, and the ammunition and heat-sinks to feed them all and keep them cool. A few of the more popular rumors talks of a Battalion of Partisan tanks, Trebuchets, and Longbows in Raider colors firing enough missiles that people thought it was an orbital bombardment, and of seeing mechs they know they had crippled various systems on, only to see those same mechs brawling only hours later. The most popular example being an Orion limping off the field with a shredded LRM-20, and later seen brawling a Dragon, equipped with a brand new LRM-20.

I'm sure most of you are already having nightmares about the idea of facing an endless wave of metal. I know I do, thankfully, even the Terrans have logistical limits on what they can do. How, you ask? Well at the end of the day, for all the vehicles and wargear they can produce by the planet-load, the Terrans, whether they're from Haven or Raynor's Raiders, they still need warm bodies trained to drive it all.

So class, if you have been paying attention, you'll guessed what it means when the Terrans put one of these things down on the battlefield.

But I'll summarize it for you even so: Better learned men than me had sprouted fancy words like "power projection and escalation" and "in-fielding manufacturing", but for you grunts and mechwarriors, when you see a Command Center on the battlefield, what you've just seen is Raynor's Raiders planting a battle flag down on the planet and saying "Mine".

It's become a good yardstick for how much someone has pissed the Raiders off. If they're only a little angry, you'll only see a few regiments on your front door. If you've pissed them off something fierce, you might see them start constructing a new factory behind their front lines. And if they've decided to turn you into a smoking crater? You'll see a small fleet of buildings inserting themselves onto your planet with that saucer in the middle.

Long story short, if the Terrans have a Command Center, resources, and enough warm bodies on their side, your only options are either surrender or going all in from the start because it's a matter of when, not if, they'll drown you under a tide of neosteel.

But wait, there's more!


Chapter 4: There's still lots of room for more pain


"Wait wait wait what? What do you mean there is suddenly a fortress blocking the path of my lances in the open field we just scouted yesterday?"
- Leaked voice recording, often erroneously attributed to Michael Hasek-Davion

So, fighting against anyone backed up by a Command Center feels like a bad joke, given how it always makes you feel like you're invading their turf, with all the factories building resupplies locally and not bottlenecked by any Jumpship slowly collecting solar junk with their flappy sails. Well, there's another joke they often use, one that I ain't laughing at. The Terrans get to engineer your planet their way too.

This is the brainchild of another of those crazy Koprulu bastards, who basically thought "Since we can build anywhere, why not build everywhere?"

Let me remind all of you that the Command Centers have fucking jump-jets. And so they get to go everywhere. And so they get to build everywhere. A strategic high ground? Welcome to Fortress Hilltop. Clear airspace? No, says the missile turrets that weren't there yesterday. Bases of operation mushrooming within sight of your city, entire walls of neosteel blocking all the waypoints, and fortified bunkers right next to the mechbays protecting the Curio tanks about to siege.

What elevates this to the level of a comedy convention is how all too often, the fortified position requiring an entire army's worth of concentrated effort to dislodge was actually a decoy manned by some dumb automation. Or to really rub the salt in, the Command Center which just blew up in an obvious 'victory' was only one abandoned building out of three, with the other two rebuilding a division's worth of pain somewhere out of sight.

Yes, there is nothing stopping the Terrans from using a Command Center to build other Command Centers. These things BREED.

Of course, parking what amounts to a colony building station in the middle of nowhere is going to cause hiccups in getting raw materials, especially with how much they're rumored to consume. But the Raiders have also found a solution to that problem; they simply acquire some battlefield salvage and recycle that.

Let me repeat that, to make the horror sink in: Raynor's Raiders can supply their Command Center out of salvaged mechs, and 'recycle' here means "breaking it down into metal flakes to build something else". They are going to crunch your precious mech, potentially destroying irreplaceable Lostech in the process, just to make more damn spider mines to cripple more of your mechs to make more reloads and repeat.

It is rumored that more than one mercenary group and at least one House's forces had outright abandoned entire wars and surrendered when they realize what was going to happen to their abandoned mechs after merely fighting a single skirmish with the Raiders.

Next up on how the Terrans are out to make our lives more difficult is how the Command Center is also the center of their ECM and ECCM network. The Command Center is somehow capable of coordinating communication encryption, power output frequencies, radar return muting, seismic masking and a whole lot more on an entire planet's worth of battlefield.

The sum effect of all of the above nonsense is that other than the Mk1 eyeball, entire Terran bases are near invisible to almost all forms of detection. There had been tales of lances of scouts all but tripping over Terran bases, because their sensors had detected "mech" energy signatures nearby. Deleted Reason: Story and gameplay segregation

Strategically, the Command Center's... well, Command capabilities is no scoffing matter, from what I had managed to obtain from the absolutely pitiful information out there. It seems even the basic civie model's command-and-control center is more than capable of controlling a war, with some sort of automated processor sifting through images and scouting data in realtime to give a complete picture of the battlefield, from which a commander can easily give orders to troops on the ground.

The "obviously powered by a brain in the jar" android assistant from the same rumors must be someone's fever dream, and I refuse to think otherwise.

Next up, when you spot a Command Center on the battlefield, always look up to see if there is a large satellite dish on their roofs. That, sirs, is a satellite uplink, one of the most powerful observation devices known to the Inner Sphere. It has a whole suit of ECCM capable of punching through and detecting camouflage, white noise signatures, powered down mechs, even buried resources of all types (and Zerg) ECMs thrown up by their fellow Command Centers, even the much rumored cloaking devices mounted on some Terran units. Anything that dish is pointed at will get revealed.

But luckily for the Houses, strategically all it amounts to is that each Command Center with this added feature is similar in scope to a House bringing satellites to a warzone. A few additional punches above in the added data to that observation, but still something they have an equivalent to.

Not so lucky for us folks on the ground trying to sneak around, of course.

After all these, the last ability of a Command Center feels like a bad afterthought. The Command Center can reconfigure itself and change into what the Raiders called a "Planetary Fortresses" configuration. This involves mounting a pair of a Thor's guns on a turret on top of the building plus some extras, essentially turning its surroundings into a no-go zone. Anyone who had ever tried to assault a dropship with mechs know just how uphill that fight is.

Given how mounting that defense loses the Command Center's biggest advantages of being able to take off and move around, this rare configuration is often seen only in the Command Centers that are permanently attached to and supplying to towns and cities, such as that first, famous example used in the city of Haven, Dumassas.


Chapter 5: Insert Panic Understated Changes


"I don't care if there's a Thor in the way, we need to go in, and we need to go in now! Otherwise they're just going to out build us all!"
- Last recorded words of Mercenary commander Lee 'the First' Ronald

And so we come to the favorite section of an increasing portion of my class, especially for those who attends only Terran classes and no other just to see the Inner Sphere panicking at seeing something new from Ranyor's Raiders.

Sorry to disappoint you, that did not happen. Not as badly as you'd think, at least.

Because Lostech or not, at the end of the day what we have here is a processing plant and factory hybrid. A very fancy all-in-one foundry-forge-refinery in a single building. And the Houses know how to smash 'em since the days of the Star League. Them being so good at it is the reason why there's so many Lostech floating around to begin with.

Some of the generals of those Houses even find it to be a poorly thought centerpiece of a foolish army; due to its ECM and command features and "eggs in a basket" nature, bringing down a Command Center is almost certainly going to cripple all enemy combatants in the area, and likely bag them some enemy leaders as a bonus.

How much of that is misplaced confidence, outright disbelief at what this single building is capable of, or not understanding the scale of the problem is debatable. But to those folks, the analysts and planners with their ten year plans and all, the Command Center is 'merely' a problem that requires solving. It is just not an outside context problem compared to some of the Terran's other Lostech.

A viewpoint I found that usually only lasts until one of those flying behemoths land in their backyard.

And yet, I can say with some confidence that the Command Center is really, really hard to go against, but it is not unbeatable either.

You noticed how I am holding so many classes lately? Well, military buildup and mercenary hires are at an all time thanks to that flying colony builder. There's a reason why you see multiple lances of mechs and a whole lot of ASFs parked in some fringe worlds just chilling under some House's dime.

This is most likely due to how the Command Center still needs some time to get itself properly set up, and how quickly local forces spot and smash it with an alpha strike before then is the key to winning against it. Without defenses built, it will go down. When it goes down, everything else will fall apart.

The Raiders even have a name for that tactic, a "Zerg rush". Makes ya think how bad those gribblies back in Koprulu are if they equate a swarm attack by dog-sized creatures to be the equal of two lances of Heavies pounding on their doorstep.

So love him or hate him, you all better thank your lucky stars Raynor's Identified Flying Saucers are building the huge foundation under your job security.

The job market is currently a mercenary paradise. Enjoy it while it lasts.


Source bible: Command center

- According to that link, actual SC canon Command Center sizes are tiny (3 stories tall and wide for brood wars CC). Given how the fic has already described the Barracks as "building"-sized, I'm going to be using canon only on the original brood wars CC, with the WoL CC being quite bigger. (Follower38 agrees, it seems)

- The thrusters are canonically the only things holding up a flying CC (again from brood wars). In this case I'm writing Tex making some 'obvious' assumptions which may or may not be correct. (Nope. Seems the fic has the current CC held up by thrusters alone)

- I am considering Nuke silos to be a separate building. Thus there is no mention here. Not as if Raynor or the vice-Magistrate would use them anyway.


Edit: I give my full permission for someone to copy, edit and complete this entry.