Turn 20; Split Duel Part 2
Last time on Fairy Duelist. Wendy and her friends were having some fun around Hokusei, but after receiving a call from Caitlin and Iris they split into two groups. Group one was Wendy, Sofia, Bell, Sherria, and Romeo. And the other group was Rose, Prank, Maire, Henry, and James. For Wendy's group, they entered a maid cafe and Sherria had a chance to win a free dessert cake if she beats the head maid, Aurora. As for Rose's group, Caitlin and Iris were attacked by a Shadow Hunter under Darkwings command named Judge. And as Judge escaped, Maire was able to catch him, but now they are dueling with the winner taking the Type-Maker Tracker as the prize.
On a starry night, Wendy and David were standing next to a gravestone. Both of them smiled until David disappeared in a flash of flames. *That night, as we counted the stars after the rain passed. We saw a wavering reflection of the world in a falling raindrop.* Wendy then blinked and found herself on the hill overlooking Hokusei as the Union Festival was in full swing. *All beings live with ambivalence, each but a flicker amid these days that fly by.* Wendy left the hill thinking it was a dream and then found her friends and their family having fun. *The flowers that so quickly scatter and the gusting wind. Are proof that this passing moment existed.* Then her Ace Monster along with her friends appeared around then and looked for Darkwing's agents. *The song reaching out far and wide to all who live within this moment. Will urge everyone live in freedom to the very end.* Darkwing then got Song, Digi, and his agent got ready to fight Wendy and her friends. Above them was a Pendulum Arc opening and the silhouette of a dragon inside. *We will find the way. We are all travelers, each carrying a seed of hope." Wendy and Darkwing then started to fight with Wendy using Fairy Code Dragon and Darkwing using some kind of cyborg dragon. *Beginning and ending walk hand in hand.* Darkwing then jumped back and appearing beside him was Tiger, Zero, Red, White, and Black Knight. *A true miracle as time continues its journey.* Fox was behind all of them and created a very powerful Link Circuit. Then as days passed they showed everyone getting ready for the tournament.
At the maid cafe, Sherria's duel was still in full swing.
Sherria's Hand 4 LP 8500 / Aurora's Hand 5 LP 7300 / Time 20:01 / Turn 4
On Sherria's Field was just Aromage Bergamot.
Aromage Bergamot / Fire / Level 6 / Plant, Effect / ATK 2400 / DEF 1800
On Aurora's Field was nothing. "Now that it is my turn, I draw." Aurora said before adding a new card to her hand. (Aurora's Hand 6) Aurora looked at her hand and said. "First, I'll play the Spell Card, Magical Mallet." Then a Spell Card that had a red mallet with wings on the side. (Aurora's Hand 5) Aurora then said to Sherria. "With this card, I can send three cards back to my Deck, and then draw three new cards." Aurora said, switching out three cards in her hand with three new cards. "Next I summon Nurse Dragonmaid!" Aurora said and then a small girl with pink hair, a pink tail, and a pink outfit that was a combination of a maid outfit and a nurse outfit appeared on the field. (Aurora's Hand 4)
Nurse Dragonmaid / Earth / Level 2 / Dragon, Effect / ATK 500 / DEF 1600
"Now. Because I Normal Summoned Nurse, I can Special Summon Parlor Dragonmaid from my Graveyard." Aurora said as Nurse opened a black portal and out came a girl with green hair, green tail, and was wearing a maid outfit, and had some sweets ready to eat.
Parlor Dragonmaid / Wind / Level 3 / Dragon, Effect / ATK 500 / DEF 1700
"When did that monster go to the Graveyard?" Sherria said before Bell said. "She must have sent it to the Graveyard during her last turn. But I won't worry about that."
"What should I worry about?" Sherria said before Aurora said. "Because during my Battle Phase, I can return Nurse and Parlor to my Hand and Summon Dragonmaid Ernus and Dragonmaid Lorpar." Then Nurse and Parlor started to turn into dragons. Nurse was now a pink dragon that looked cute. And Parlor was now a green dragon that looked mystical.
Dragonmaid Ernus / Earth / Level 7 / Dragon, Effect / ATK 2600 / DEF 1600
Dragonmaid Lorpar / Wind / Level 8 / Dragon, Effect / ATK 2700 / DEF 1700
"I see what you mean now." Sherria said to Bell. Aurora then said to Sherria. "Ernus, attack Bergamot." Aurora said and then Ernus fired a sparkly breath attack at Bergamot, destroying him. (Dragonmaid Ernus / ATK 2600 - Aromage Bergamot ATK 2400 = 200 / Sherria's LP 8500 - 200 = 8300) "Next Lorpar attack Sherria directly." Aurora said and then Lopar fired a wood-like breath attack at her, knocking her down. (Sherria's LP 8300 - Dragonmaid Lorpar ATK 2700 = 5600) "Next I return Ernus and Lorpar to my Hand and summon Nurse and Parlor back to the field in Defence Mode." Aurora said as Ernus and Lorpar returned to Nurse and Parlor. "Now, I end my turn."
Back with the other group, as Rose and Prank were keeping Caitlin and Iris safe until the Law Knights arrived, Henry and James were looking around for Maire. "Where are they!?" Henry said, looking around, and then James said to Henry as he stopped looking. "We'll find them." Henry didn't care and ran to a different location. James sighed and ran after Henry. Meanwhile at Maire's Duel.
Maire's Hand 1 LP 8500 / Judge's Hand 3 LP 6100 / Turn 4
On Maire's Field was Qingtong, The Bronze Element Golem and Guyong Bing, The Mercenary of the Element Army.
Qingtong, The Bronze Element Golem / Earth / Link 1 / ️ / 1 Monster / Machine, Link / ATK 1000 / LINK -1
Guyong Bing, The Mercenary of the Element Army / Wind / Level 4 / Warrior, Ritual / ATK 1800 / 1500
On Judge's Field was just one face down. "You may have some interesting monsters, but that won't stop me. I draw!" Judge said before drawing a card. (Judge's Hand 4) "First, I'll play my face down. The Trap Card, DNA Transplant." Judge said showing his Trap Card that had them doctors monsters working on another monster. Judge then said to Maire. "With this card, all monsters are now Light Attribute." Then a yellow glow wrapped around Maire's monster. (Guyong Bing, The Mercenary of the Element Army Attribute Wind = Light / Qingtong, The Bronze Element Golem Attribute Earth = Light) "Next I summon Ally of Justice Thousand Arms!" Judge said summoning a purple armor warrior that had six arms and a deflect weapon in each hand. (Judge's Hand 3)
Ally of Justice Thousand Arms / Dark / Level 4 / Machine, Effect / ATK 1700 / DEF 0
Then Thousand Arms gained a yellow glow. (Ally of Justice Thousand Arms Attribute Dark = Light) "Next, I'll equip my monster with the Equip Spell, Fighting Spirit." Judge said as electricity started to come off of Thousand Arms. (Judge's Hand 2) "With this card Thousand Arms gains 300 per monster you control, and I count two." Judge said as Thousand Arms got a little stronger. (300 x 2 = 600 / Ally of Justice Thousand Arms ATK 1700 600 = 2300) Maire then said to Judge. "I'm guessing that's not all?"
"Correct, because I play the Spell Card, Double Summon." Judge said playing the Double Summon Spell Card. (Judge's Hand 1) Judge then said to Maire. "With this Spell Card, I can summon Ally of Justice Unlimiter!" Then from the Spell Card came out a small drone with a needle. (Judge's Hand 0)
Ally of Justice Unlimiter / Dark / Level 4 / Machine, Effect / ATK 600 / DEF 200
"And now I tribute my Unlimiter." Judge said and then Maire said. "Why are you doing that?"
"When I do that, I can double the original Attack Points of one of my Ally of Justice, like my Thousand Arms." Judges said as Unlimiter jabbed into Thousand Arms back, giving it more power. (Ally of Justice Thousand Arms ATK 2300 1700 = 4000) Maire then said to Judge. "Is that all?"
"No. Thousand Arms ability lets me attack each one of your Light Monsters once, and because of my Trap Card, both of your Monsters are Light Monsters now. So go Thousand Arms, Attack her Golem and then her Mercenary!" Judge said and with Unlimiter help attacked Qingtong, and in a flash cut Maire's Golem into pieces and the piece hit Maire, sending her flying. (Ally of Justice Thousand Arms ATK 4000 - Qingtong, The Bronze Element Golem ATK 1000 = 3000 / Maire's LP 8500 - 3000 = 5500) As Thousand Arms lost 300 Attack Points, it didn't stop him from attacking Guyong Bing, who tried to fight back, but failed and was cut into piece before he explode, which knocked Maire down some more. (Ally of Justice Thousand Arms ATK 4000 - 300 = 3700 / Ally of Justice Thousand Arms ATK 3700 - Guyong Bing, The Mercenary of the Element Army ATK 1800 = 1900 / Maire's LP 5500 - 1900 = 3600) "And now I end my turn. Let's see if you can get past my monster." Judge said as he ended his turn and Thousand Arms lost Unlimiter and his electricity. (Ally of Justice Thousand Arms ATK 3700 - 300 = 3400 - 1700 = 1700) Henry and James saw the explosions and ran to the spot where they saw the explosion.
Sherria's Hand 4 LP 5600 / Aurora's Hand 4 LP 7300 / Time 16:22 / Turn 5
"Are you ok, Sherria?" Romeo said to Sherria and Sherria said getting up. "Yep, but this card game is a little trickier than I thought."
"I know, but once you get the hang of it. It's easy." Wendy said to Sherria, and then Sherria said. "If you say so. Now, I draw, right?"
"Yes." Rose said before Sherria drew her card. (Sherria's Hand 5) Sherria looked at her card and thought about it for a moment. She then said to Aurora. "Ok, first I play the Spell Card, Spell Absorption." Then a Spell Card that showed a magician taking magic from another magician. (Sherria's Hand 4) "Next I summon Aromage Rosemary." Sherria said as a lady who had blue hair and a blue mage outfit and a staff.
Aromage Rosemary / Water / Level 4 / Plant, Effect / ATK 1800 / DEF 700
(Sherria's Hand 3) "Next I play the Field Spell, Aroma Garden." Sherria said as the area became a cottage with beautiful flowers everywhere. Rose then said to Sherria. "This is a beautiful Field Spell, Sherria."
"Thanks. Now Aroma Garden gives me an extra 500 Life Points, and gives Rosemary 500 Attack and Defense Points." Sherria said as the Field Spell caused some of the flowers to fall onto Sherria and Rosemary. (Sherria's LP 5600 500 = 6100 / Aromage Rosemary ATK 1800 500 = 2300; DEF 700 500 = 1200) "Now because I use a Spell Card, Spell Absorption. I gained another 500 Life Points." Sherria said as the flower on her started to glow. (Sherria's LP 6100 500 = 6600) "Next, since I gained Life Point, Rosemary can change your Nurse into Attack Mode." Sherria said as Rosemary used her staff and scent to switch Nurse into Attack Mode. "Now Rosemary attack Nurse." Sherria said and Rosemary fired a ball of blue fragrance and Nurse was blasted away. (Aromage Rosemary ATK 2300 - Nurse Dragonmaid ATK 500 = 1800 / Aurora's LP 7300 - 1800 = 5500) Sherria then said to Aurora. "And I end my turn. Which means Rosemary returns to normal." (Aromage Rosemary ATK 2300 - 500 = 1800; DEF 1200 - 500 = 700) "Well done Lady Sherria, but we still have a little over 10 minutes left. And now it's my turn." Aurora said as she drew her card.
Sherria's Hand 2 LP 6600 / Aurora's Hand 6 LP 5500 / Time 10:50 / Turn 6
"First, I play Polymerization." Aurora said as a Fusion Vortex appeared over Aurora's head. Romeo then said to Rose. "Is that the Fusion thing you do?"
"Yes. But because Aurora used a Spell Card, Spell Absorption gives Sherria an extra 500 Life Points." Rose said before light from the Fusion Vortex sprinkled on Sherria. (Sherria's LP 6600 500 = 7100) Aurora then said. "Now I fuse my Dragonmaid Ernus and my Dragonmaid Tinkhec from my Hand." Aurora said as Dragonmaid Ernus and Dragonmaid Tinkhec entered the Fusion Vortex and started to spin and become a bright light.
Dragonmaid Tinkhec / Fire / Level 8 / Dragon, Effect / ATK 2700 / DEF 1700
"I Fusion Summon, the headmistress of my Deck, House Dragonmaid!" Aurora said and out of the Fusion Vortex came a tall woman, with long black hair, glass, and wearing a high class maid outfit.
House Dragonmaid / Light / Level 9 / 1 "Dragonmaid" monster 1 Dragon monster / Dragon, Fusion, Effect / ATK 3000 / DEF 2000
"Next I use Parlor ability to summon Lorpar." Aurora said as Parlor turned into Lorpar. "Now House ability activates. Since I returned Parlor to my Hand. House destroys your Rosemary." House then showed its majestic black wings, then fired a powerful gust of wind, blowing Rosemary away. Sherria then said to Aurora as the flowers were flying around. "When you destroy Rosemary, I gain an extra 1000 Life Points." The flowers then landed on Sherria. (Sherria's LP 7100 1000 = 8100) "And because of my Field Spell activation, Spell Absorption gives me 500 more Life Points." Sherria said as the flowers started to glow. (Sherria's LP 8100 500 = 8600) Aurora then said to Sherria. "Well done, but you are still open to attack. Go my Dragonmaids!" House and Lorpar then attacked Sherria with a combined firebreath attack, knocking Sherria down. (Sherria's LP 8600 - House Dragonmaid ATK 3000 = 5600 - Dragonmaid Lorpar ATK 2700 = 2900)
Back with James and Henry they had reached the tower. "It's locked!" James said as he tried to open the door to the building. Henry looked up and said as he grabbed James away from the door. "Stand right here."
"What are you?" James said as Henry placed James a good distance away from the building. Henry then used James as a springboard to reach the fire escape. "Don't use me as a springboard!" James yelled at Henry, who ignored James and climbed up the fire escape. James then started to climb the building to reach the fire escape. On the top of the building, Maire got up and said drawing her card. "I Draw!"
Maire's Hand 2 LP 3600 / Judge's Hand 0 LP 6100 / Turn 5
Maire then said to Judge. "That combo you used last turn was good, but my combo will be stronger."
"What are you talking about?"
"First I'll play this Trap Card, Spirit Reincarnation." Maire said and the Trap Card showed Guyong Bing soul turning into a bird of green energy. Maire then said to Judge. "With this card, I can banish a monster in my Graveyard, like Qingtong, to summon a monster with the same Attribute. So I banished Qingtong to summon Yanshi, The Rock Element Spirit!" Then Qingtong appeared out of a black portail and turned into a brown spirit in the shape of a bull.
Yanshi, The Rock Element Spirit / Earth / Level 2 / Rock, Effect / ATK 0 / DEF 0
Then Yanshi gained a yellow glow. (Yanshi, The Rock Element Spirit Attribute Earth = Light) Judge then said to Maire. "You may have a new Spirit, but that doesn't stop my monster from getting stronger." Thousand Arms then gained a little electric back. (Ally of Justice Thousand Arms ATK 1700 300 = 2000) Maire then said to Judge. "Your monster may get stronger, but that won't stop me. Because now I play the Field Spell; Jiaotang, The Church of the Element Empire." Then Maire and Judge were inside a church that had stained glass windows that match the six elements, plus the same ritual circle as Infusing Ritual. (Maire's Hand 1) Judge then said to Maire. "If this is going to scare me, it won't."
"No, but it will. Jiaotang has three abilities that I can use each one once per turn. And I'll use one right now! By sending a Card from my Hand back to my Deck, I can add an Element Army Ritual Monster to Hand." Maire said before pulling out a Ritual Monster and putting her other card back into her Deck. Then a glow came off Maire and Judge said to her. "What happened to you?"
"Each time I want to use one of Jiaotang's three abilities, I must pay 1000 Life Points." Maire said as the glow left Maire and entered the center of the Field Spell. (Maire's LP 3600 - 1000 = 2600) "Next, I can banish up to three Element Spirits from my Graveyard to Summon a different Element Spirit from my Deck, but the monster banished and the monster summoned must have a different Attribute. So, I can banish Huo from my Graveyard to summon another Shui, banish Shu from my Graveyard to summon another Huo, and banish Yinying to summon Guang, The Light Element Spirit!" Maire said the stained glass windows of fire, water, and light shined and summoned Huo, Shui, and a yellow spirit that was shaped like an angel.
Shui, The Water Element Spirits / Water / Level 2 / Aqua, Effect / ATK 0 / DEF 0
Huo, The Fire Element Spirit / Fire / Level 2 / Pyro, Effect / ATK 0 / DEF 0
Guang, The Light Element Spirit / Light / Level 2 / Fairy, Effect / ATK 0 / DEF 0
Maire then lost another 1000 Life Points, and Huo and Shui became Light Attribute monsters. (Maire's LP 2600 - 1000 = 1600 / Huo, The Fire Element Spirit Attribute Fire = Light / Shui, The Water Element Spirits Attribute Water = Light) Maire then said to Judge. "Now I play Jiaotang's final ability. I can use this Card to Ritual Summon, but I must tribute monsters from the field whose total Levels is equal or more to the Ritual Monsters Level. So I tribute my Level 2 Guang, The Light Element Spirit, Level 2 Yanshi, The Rock Element Spirit, Level 2 Huo, The Fire Element Spirit and my Level 2 Shui, The Water Element Spirits." The four spirits then entered the ritual circle and Maire paid the pierce for this ritual. (Maire's LP 1600 - 1000 = 600) "Behold the greatest warrior of the Element Empire! The master of the elements themselves. I Ritual Summon, Wu, The Sorcerer of the Element Army!" Maire said as the center became a beacon of light and once it was gone. A sorcerer clad in dark blue robe-like armor, a hood that covered its face and a staff that had six elements on it.
Wu, The Sorcerer of the Element Army / Light / Level 8 / Spellcaster, Ritual, Effect / ATK 2600 / DEF 2000
Wu staff then started to glow, but it was the symbols of fire, water, earth, and light. Judge then said to Maire. "I'm guessing, since you used four monsters, your sorcerer has four abilities?"
"Yes. You know Huo and Shui's abilities, but not Guang and Yanshi. Fore Guang, during my Battle Phase, you can't use Spell Cards. And Yanshi ability is that when a Monster is Summon to your side of the field, draw 1 card, but it is only once per turn. Now that's enough talking. Wu, attack Thousand Arms with Multi Element Blast!" Maire said and Wu fired a multiple element energy ball at Thousand Arms. Thousand Arms tried to cut the energy ball, but the moment he did that, it exploded, taking Thousand Arms with it and dealing some damage to Judge. (Wu, The Sorcerer of the Element Army ATK 2600 - Ally of Justice Thousand Arms ATK 2000 = 600 / Judge's LP 6100 - 600 = 5500) As the smoke cleared, Maire said to Judge. "Now time for Wu's fire and water abilities." Wu then hit Judge with a fireball and hit Maire with a waterball. (Judge's LP 5500 - 500 = 5000 / Maire's LP 600 + 500 = 1100) Maire then said to Judge, as he recovered from the fireball. "And with that I end my turn."
"Sherria, are you okay?" Wendy said as Sherria was recovering from Aurora's attack. Sherria then said to Wendy. "I'm fine."
"But not your Life Points aren't fine. Now I returned Lorpar to summon Parlor back in Defense Mode." Aurora said as Lorpar returned to Parlor. Aurora then said to Sherria. "And with that I end my turn."
"Ok, my turn. I draw." Sherria said as she drew her card.
Sherria's Hand 3 LP 2900 / Aurora's Hand 3 LP 5500 / Time 8:19 / Turn 7
"I'll start by playing Monster Reborn, and summon back Rosemary." Sherria said as a black portal opened and Rosemary appeared out of it and then Sherria said. "And because I used a Spell Card, Spell Absorption gives me another 500 Life Points." As the portal closed, violet colored light came out and landed on Sherria.(Sherria's LP 2900 500 = 3400) "Next I play my Field Spell effect again." Sherria said as the Field Spell caused some of the flowers to fall onto Sherria and Rosemary again. (Sherria's LP 3400 500 = 3900 / Aromage Rosemary ATK 1800 500 = 2300; DEF 700 500 = 1200) "Now because I use another Spell Card. I gained another 500 Life Points." Sherria said as the flower on her started to glow. (Sherria's LP 3900 500 = 4400) "Next, since I gained Life Point, Rosemary can change your Parlor into Attack Mode." Sherria said as Rosemary used her staff and scent to switch Parlor into Attack Mode. "Now I play one card face down and play Gryphon's Feather Duster." Sherria said as she played a face down and showed Aurora a card that had a feather duster. (Sherria's Hand 0) As a powerful wind started to blow through her field, Romeo said to the others. "What's going on?"
"Gryphon's Feather Duster destroys all of Sherria's Spell and Trap Cards, then gains 500 Life Points per card destroyed by its effect." Rose said before Prank said. "Also since she used another Spell Card, Spell Absorption gives Sherria another 500 Life Points before it leaves the field." Then the winds turned green as they returned to the cafe. (Sherria's LP 3900 500 = 4400 / 3 x 500 =1500 / Sherria's LP 4400 1500 = 5900) "Now Rosemary attack Parlor." Sherria said and Rosemary fired another ball of blue fragrance and Nurse was blasted away. (Aromage Rosemary ATK 2300 - Parlor Dragonmaid ATK 500 = 1800 / Aurora's LP 5500 - 1800 = 3700) Aurora then said to Sherria. "Well done Lady Sherria. Both raising your Life Points and lowering my Life Points at the same time is very good."
"Thank you."
"But this isn't over yet. I draw." Aurora said as she drew her card and Rosemary returned to normal. (Aromage Rosemary ATK 2300 - 500 = 1800; DEF 1200 - 500 = 700)
Sherria's Hand 0 LP 5900 / Aurora's Hand 4 LP 3700 / Time 3:55 / Turn 8
"I'll start with the Spell Card, Fusion Recovery." Aurora said, playing a Spell Card that showed one of the monsters coming out of Polymerization. (Aurora's Hand 3) "With this card my Polymerization and my Dragonmaid Ernus returns to my Hand." Aurora said as another black portal opened and two cards came out of it. "Now, I play Polymerization again." Aurora said as a Fusion Vortex appeared over Aurora's head, again. Aurora then said. "Now I fuse my Dragonmaid Ernus with my House Dragonmaid." Then Ernus and House entered and Aurora said. "With this Fusion Summoning, I summoned House dragon form, Dragonmaid Sheou!" Then once the flash of light was over, House reappeared and started to transform into a majestic black and white dragon.
Dragonmaid Sheou / Light / Level 10 / 1 "Dragonmaid" monster 1 Level 5 or higher Dragon monster / Dragon, Fusion, Effect / ATK 3500 / DEF 2000
"Next I play my own Monster Reborn, and summon House from my Graveyard." Aurora said as House reappeared from the black portal. Rose then said to everyone. "That's not good."
"What do you mean Rose?" Wendy said to Rose, and Prank said to them. "With Sheou and House Attack Points, Sherria's Life Points will be lowered to 1200."
"And time is almost out." Rose said before Aurora said. "Now Sheou and House attack Rosemary and—" Aurora stopped as the timer went off. "Looks like the Duel is over." Aurora said before Rosemary and her monsters disappeared.
Sherria's Hand 0 LP 5900 / Aurora's Hand 3 LP 3700 / Time 0:00 / Turn 8 / Winner Sherria
"It is?" Sherria said before Wendy said giving her a hug. "Yes, and that was amazing Sherria."
"You could use more practice, but still you did well." Rose said as they all walked closer to Sherria. Aurora then walked up to Sherria and said. "Well done, Lady Sherria. Now you and your party can have one of our cakes for free." Aurora then brought them to a table before giving them a menu for the cafe.
Back with Henry, he had finally reached the top and said. "My lady, are you ok?"
"I'm fine, Henry." Maire said and Judge said to Maire. "So your little friends have found us. I guess I need to stop playing around. I draw." Judge said before drawing his card.
Maire's Hand 0 LP 1100 / Judge's Hand 1 LP 5000 / Turn 6
Judge looked at his card, and thought. 'Huh? This is a good card, but I can't play it yet. I'll have to play it in my next turn.' Judge then said to Maire. "I end my turn."
Maire's Hand 0 LP 1100 / Judge's Hand 1 LP 5000 / Turn 7
"I guess you didn't get a card that could help you. So sad. I draw!" Maire said before drawing a card. (Maire's Hand 1) Maire looked at the card, which was Sphere Kuriboh, and thought. 'Sphere Kuriboh? You are a good backup plan. But for now.' Maire then said to Judge. "Wu attack Judge directly!" Wu then fired another multi-energy ball at Judge, knocking Judge down. (Judge's LP 5000 - Wu, The Sorcerer of the Element Army ATK 2600 = 2400) "Well, done my lady." Henry said as he bowed Maire. Maire then said to Henry. "Henry, I've told you many times to stop bowing to me."
As Judge was getting up, someone flew overhead on a Duel Board. The person jumped off the board and landed in between them. This person was a male Shadow Hunter with a mask that was like a story book and its page was open to what looked like a demon. Judge looked at him and said. "Fable? What are you doing here?"
"The boss told me to collect you." The man, Fable, said before Maire said. "Hey, we are having a duel?"
"Not anymore." Fable said before turning on his Duel Disk, which was yellow with a black blade. Then Fable's Duel Disk said. "Intrusion Program activated."
Maire's Hand 1 LP 1100 / Judge's Hand 1 & Fable's Hand 5 LP 2400 / Turn 7
"How were you able to do that?" Henry said, as they were surprised to see that Fable had joined the duel. Fable then said to them. "This is a special program that Lord–"
"Quite Fable!" Judge said as he got up, and punched Fable in the stomach. Judge then said to Fable. "You have to learn to stop talking."
"What, like you?" Fable said and Judge didn't say anything. Fable then said to Maire. "Hey, if you are done, end your turn. I need to end this."
"I end my turn." Maire said, as she and Henry wound up how Fable was going to turn this around.
Maire's Hand 1 LP 1100 / Judge's Hand 1 & Fable's Hand 5 LP 2400 / Turn 8
"Good, it's my turn." Fable said, but he didn't draw a card. Maire then said to Fable. "Why aren't you drawing a card?"
"The Intrusion Program lets us join at any time, then it becomes my turn after the end of the last turn, but I can't draw on my first turn, and I have to share the field and Life Points with whoever side I joined. But not for very long."
"Why?"
"Because I use my Skill, Extra-Deck Blast." Fable said before a Graveyard portal appeared. Fable then said to Maire, who was surprised that he was using a Speed Duel Skill in a regular Duel. "With this Skill, I can send a monster from my Extra Deck to the Graveyard, and we all take damage to its Attack Points. And the monster I pick is my Fabled Leviathan!" Fable said as a fiend that looked like a red demon lord appeared on the field.
Fabled Leviathan / Light / Level 10 / 1 "Fabled" Tuner 1 or more non-Tuner monster. / Fiend, Synchro, Effect / ATK 3000 / DEF 2000
"3000 Attack Points!? But that will take out your Life Points too!?" Maire said as Leviathan entered the portal. Fable then said to Maire. "That's the idea!" Fable then laughed as his Skill kicked in, causing the portal to explode and knocking them all down. (Maire's LP 1100 - 3000 = 0 / Judge's & Fable's LP 2400 - 3000 = 0)
Maire's Hand 1 LP 0 / Judge's Hand 1 & Fable Hand 5 LP 0 / Turn 8 / Draw
After the explosion, Maire and Henry found themselves alone. Judge and Fable were gone. "Are you alright?" Henry said as he got up and helped Maire up. Once Maire was up, she said checking her pockets. "Yeah, and I…" Maire stopped as she started to search her pockets. "What's wrong?" Henry said and then Maire said. "The Tracker, I had it in my pocket, but now it's gone."
"They must have taken it when we were knocked out."
"That's unfortunate. It would have helped us in our mission." Maire said, and they started their wave down.
Back at Darkwing's hideout Judge and Fable had returned. After hearing Judge's report, Darkwing said. "It is a shame that you lost the Tracker. Now you two are excused." Judge and Fable then left, and Darkwing said to Song and Digi. "While the loss of the Tracker is a problem, it doesn't change our plan for tomorrow. Tell the choice duelist to get a good night's rest, because tomorrow the Hunters of Darkwing will hunt down all of the Type Makers from my sister and her friends." Song and Digi bowed and left Darkwing alone. Darkwing then pulled out a picture and said looking at it. "I am sorry for this, but Bell stands in the way of what is necessary. I hope you understand, Mother."
Please tell it again, this story that I love. I don't mind if it's just a dream.* Wendy was in her room at David house. *If yesterday is past and done, today will pass by too. It makes it seem so fast we'll get there right away!* Wendy was crossing off dates with a pen on her calendar. *Even as time passes, my heart is gonna keep on beating. These are the things that never change!* Wendy put down the pen and looked out of her bedroom window and looked over the city. *Please tell it again, this story that I love. Even if it's a dream, I will always believe and keep moving on! Would you please let me hear your voice ring out again? Those feelings deep down in my heart are feelings that never will change! I'll be here waiting for you.* Wendy then turned off the light and went to bed.
Next time = Darkwing's Hunt; Spellcaster Link & Machine Synchro = Darkwing is final on the hunt just as Wendy and her friends, and they are separated on this day. For Wendy and Bell they were practicing Speed Dueling when they were attacked. Can they win, or will they lose their Type Makers.
Maire's Card
Qingtong, The Bronze Element Golem / Earth / Link 1 /️ / 1 Monster / Machine, Link / ATK 1000 / LINK -1
Guyong Bing, The Mercenary of the Element Army / Wind / Level 4 / Warrior, Ritual / ATK 1800 / 1500
Spirit Reincarnation / Trap Card / Banish a monster in your Graveyard, then you can summon an Element Spirit with the same Attribute from your Deck in Defence Mode.
Yanshi, The Rock Element Spirit / Earth / Level 2 / Rock, Effect / ATK 0 / DEF 0 / When this card is used to summon another monster, that monster gains this effect.
Once per turn, when a Monster is Summon to your side of the field, draw 1 card.
You can only use the effect of Yanshi, The Rock Element Spirit once per turn.
Jiaotang, The Church of the Element Empire / Field Spell / To activate one of these effects you must pay 1000 Life Points and you can only use each effect once per turn.
You can use this Card to Ritual Summon, but you must also Tribute monsters from the field whose total Levels is equal or more to the Ritual Monsters Level.
By sending a Card from your Hand back to your Deck, you can add an Element Army Ritual Monster to Hand.
You can banish up to three Element Spirits from your Graveyard to Summon a different Element Spirit from your Deck, but the monster banished and the monster summoned must have a different Attribute.
(2)Shui, The Water Element Spirits / Water / Level 2 / Aqua, Effect / ATK 0 / DEF 0 / When this card is used to summon another monster, that monster gains this effect.
If this card destroys a monster in battle, gain 500 Life Points.
You can only use the effect of Shui, The Water Element Spirits once per turn.
(2)Huo, The Fire Element Spirit / Fire / Level 2 / Pyro, Effect / ATK 0 / DEF 0 / When this card is used to summon another monster, that monster gains this effect.
If this card destroys a monster in battle, deal 500 points for damage to your Opponent.
You can only use the effect of Huo, The Fire Element Spirit once per turn.
Guang, The Light Element Spirit / Light / Level 2 / Fairy, Effect / ATK 0 / DEF 0 / When this card is used to summon another monster, that monster gains this effect.
During your Battle Phase, your Opponent can use Spell Cards
You can only use the effect of Guang, The Light Element Spirit once per turn.
Wu, The Sorcerer of the Element Army / Light / Level 8 / Spellcaster, Ritual, Effect / ATK 2600 / DEF 2000 / Once per turn, you can return this card to your Hand and summon Element Spirits from your Graveyard with their combined levels not exceeding 8 and each has a different Attribute.
Sphere Kuriboh / Dark / Level 1 / Fiend, Effect / ATK 300 / DEF 200 / When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.
Sherria's Cards
Aromage Bergamot / Fire / Level 6 / Plant, Effect / ATK 2400 / DEF 1800 / While your LP is higher than your opponent's, if a Plant-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your per turn, if you gain LP: This card gains 1000 ATK and DEF until the end of your opponent's turn.
Spell Absorption / Continuous Spell / Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.
Aromage Rosemary / Water / Level 4 / Plant, Effect / ATK 1800 / DEF 700 / While your LP is higher than your opponent's, if a Plant-Type monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.
Aroma Garden / Field Spell / Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP.
Monster Reborn / Normal Spell / Target 1 monster in either GY; Special Summon it.
Gryphon's Feather Duster / Normal Spell / Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points.
Judge's Card
DNA Transplant / Continuous Trap / Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared.
Ally of Justice Thousand Arms / Dark / Level 4 / Machine, Effect / ATK 1700 / DEF 0 / This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation.
Fighting Spirit / Equip Spell / The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
Double Summon / Spell Card / You can conduct 2 Normal Summon/Set this turn, not just 1.
Ally of Justice Unlimiter / Dark / Level 4 / Machine, Effect / ATK 600 / DEF 200 / You can Tribute this card to double the original ATK of 1 face-up "Ally of Justice" monster you control until the End Phase.
Fable's Card
Extra-Deck Blast / Skill / When you use this Skill, send a monster from your Extra Deck to the Graveyard and then each Player takes damage equal to the discarded monster Attack Points.
Fabled Leviathan / Light / Level 10 / 1 "Fabled" Tuner 1 or more non-Tuner monster. / Fiend, Synchro, Effect / ATK 3000 / DEF 2000 / When this card on the field is destroyed and sent to the Graveyard, you can select up to 3 "Fabled" monsters in your Graveyard. Add them to your hand.
Aurora's Cards
Magical Mallet / Normal Spell / Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.
Nurse Dragonmaid / Earth / Level 2 / Dragon, Effect / ATK 500 / DEF 1600 / If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.
Parlor Dragonmaid / Wind / Level 3 / Dragon, Effect / ATK 500 / DEF 1700 / If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.
Dragonmaid Ernus / Earth / Level 7 / Dragon, Effect / ATK 2600 / DEF 1600 / Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn.
(Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand.
At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.
Dragonmaid Lorpar / Wind / Level 8 / Dragon, Effect / ATK 2700 / DEF 1700 / Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn.
You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn.
At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.
Polymerization / Normal Spell / Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
Dragonmaid Tinkhec / Fire / Level 8 / Dragon, Effect / ATK 2700 / DEF 1700 / Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn.
(Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn.
At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.
House Dragonmaid / Light / Level 9 / 1 "Dragonmaid" monster 1 Dragon monster / Dragon, Fusion, Effect / ATK 3000 / DEF 2000 / Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.
Fusion Recovery / Normal Spell / Target 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, in your Graveyard; add them to your hand.
Dragonmaid Sheou / Light / Level 10 / 1 "Dragonmaid" monster 1 Level 5 or higher Dragon monster / Dragon, Fusion, Effect / ATK 3500 / DEF 2000 / During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.
Monster Reborn / Normal Spell / Target 1 monster in either GY; Special Summon it.
