Remnant of Agony 4 - (FNAF AU + Xovers)

If you wish to Donate and Support: ptreon DOT com / socialistbukharin

Playtime Company, or 'PlayCo', was not a name too unfamiliar to me.

As a business known for toy-making, PlayCo had sent some of their businessmen that both Henry and William had approached back when Fazbear Entertainment needed to produce a line of toys after they had successfully pitched a cartoon.

PlayCo had offered some interesting 'twists' to each character to highlight them in uniquely individual ways. The issue was more on the basis of finances- the toys looked cool, but the costs were insane.

Even someone as grand-thinking as William knew the price was too high and so they had relied on a cheaper alternative.

This choice paid off handsomely in the long run as even now simple plushies of Freddy were highly valued among users in the Internet. Speaking of the Internet, I was just shocked by how much was 'online'. How much I could check out, how many conspiracies for me to add to the list of troublesome companies William worked with and...

PlayCo had its own fair share of skeletons in their closet. While Elliot Ludwig was another Walt Disney but for toys, those that slowly surrounded him started to decide on matters that anyone that knew the old founder would easily say tarnished the original vision of the company: some toys lacked 'inspiration', or others were downright confusing and didn't appear to be proper toys at all.

While I was more of an engineer, I had looked into how Henry and William were advised on picking the right designs for the Fazbear Toys. The more I looked into the design of those things and the more I felt like those people suggesting that someone had replaced Elliot Ludwig in the 90s may have a point: the strange attitude, the total shift of the toys' design to even more perplexing things and... the discovery of a gutted kid in the manor of the deceased founder.

All of that felt immensely akin to a possession. Or maybe someone had replaced the old man for a time.

The newspapers were damning for the company and the sudden shutdown in 1995 further left me baffled by what was going on. I couldn't tell what had occurred in that year, PlayCo had covered its tracks neatly, and, while I was tempted to blame William for another mess, I realized that what occurred may have been something else altogether.

Still, I found an item listed in some purchases made by PlayCo to Afton Robotics that warranted an in-depth investigation: some 'scooping machines', lesser versions of what Mikey told me about, had been bought back in 1990.

I had enough reason to go, but I didn't outright march into the abandoned facility as I knew it wasn't going to be a place that easy to navigate. From what data had been dug by some internet spelunkers, PlayCo had developed some non-toy stuff to pay the bills whenever they didn't make enough money - or that was the excuse given to the production of some equipment that actually made little to no sense for public consumption and more like... clever replacements for working tools.

Some of the designs looked intriguing enough, but they were done so cheaply I couldn't help but scoff at the enduring designs - such as the GrabPack and the GrabPack 2.0. The second variant was a step up, but it was still flimsy.

Especially since I knew I had to have something of the kind if there was a need to move 'vertically' through rooms. My weight, due to my suit, was excessive when compared to the average human, so I had to test out something tough for the wiring and the overall composition to not collapse under the strain.

Took me a few days, but I had the GrabPack 3.0 available with a few new gadgets installed to make the trip a bit more safer on my end.

While I felt confident I could handle most threats within the facility, the fact that one day every single member of the main facility had vanished left me fairly unnerved.

So, I went there super-prepared.

The van spent several hours going from state to state, and I was glad I didn't need to sleep or that I had darkened windows to make it impossible for folks outside the vehicle to know who was driving the thing. I had also prepared a few fuel tanks so I didn't need to make any stops at the gas stations on the path.

Last thing I needed was to be noticed in this lengthy trip.

I arrived roughly during nighttime. Normal people would be unwilling to enter an abandoned toy factory which may or may not be haunted during the night, but I wasn't average or 'people' anymore.

I activated my in-built flashlight and forced the front doors open after removing some wooden boards that had been used to barricade the place. Right as I stepped inside, I could tell something didn't feel right.

The place looked in complete disarray, which was predictable due to its closure unfolding roughly three decades ago, but I was immediately greeted by the sight of a skeleton being hung in a cross made with parts of GrabPack over the receptionist counter. It was mostly intact, with a leg missing and its skull cracked.

Quite the welcoming party, but not enough to scare me anymore. I looked around and found a first clue on where to go: a closed door... with a blue handprint plate above it. The GP3 was activated and the blue-patterned hand slammed against the plate, squeezing just long enough to make the door open and...

Lead me to another large atrium.

This one was meant to house something big, something tall... something that was currently missing.

Looking on the board in front of the central spot, I frowned over the familiar name.

"Huggy Wuggy," I mumbled, looking around for the missing tall entity. "I remember buying one to Charlie when it first came out in... 1984, yes."

I felt nostalgic for a moment, remembering how much I adored the little shy kid that was Henry's pride and how that toy had played a role in creating the Security Puppet. A shame that Charlotte was taken away so young by that bastard.

The thought had me depressed almost immediately, but I shook off the upset for the time being - this wasn't a good place to wallow in my own unpleasant past.

Not when there was possibly a monster on the loose.

Like hell Huggy Wuggy was removed by people - there were no signs of that being the case, the welcoming sight added more to something sinister being afoot, and I had a guttural feeling that this place may not be as deserted as I had hoped it to be.

I turned my attention to a nearby room as the other 'hand-plated' doors looked to be without energy. To my relief, said room was the power supplier. It all was a matter of tinkering around with the GP3 and... the place got electricity once more. Dunno where it came from, but I doubted PlayCo would use statal owned facilities if those could track down anomalies.

The next hour or so was a matter of 'puzzling' my way deeper into the ground floor. One of the doors required the use of a specific toy, which forced me in a goose chase around the spare parts' warehouse to find what I needed, giving the 'machine with eyes' the proper bits and soon I had a cat. With butterfly wings.

I really have no comment on that, just found it weird for a toy to look like that.

Once the door opened, I expected to not be disturbed for some more time, but my luck had seemingly run out. The door in front of me suddenly slammed open as a flexible and yet tall blue figure stepped out. And instead of the smiling red lips, I was greeted by a full-fanged snarl that was owned by a very alive and very murderous Huggy Wuggy.

It let out a loud roar, causing the alarms of the facility to be triggered and forcing emergency doors to shut down. In less than a single moment, my plans of going in, find out where the scooping machines were, destroy them and then leave had been burned up for good.

Now I was forced into a wild chase across the facility itself and... down a security hatchet. The tight corridor that greeted me didn't look like the kind of place a human - and definitely not a dog-themed animatronic - should be venturing into. Yet, Huggy Wuffy seemed to give no shit on the matter.

I was soon bolting around, scratching against the metallic walls while keeping up with just enough speed to avoid getting caught by the murderous thing. It was really focusing on me, which was frustrating for a time but, as I finally made it down several slides that led me to the lower levels, I felt like it all came to bite him down in the ass.

Right as I landed, and he joined me in the same platform over the void, a box that had been sitting quite precariously on a steel beam over our heads fell onto the murderous critter, causing the already shaky platform to collapse. I fell on another lower platform, while Huggy Wuggy wasn't as lucky - he fell straight into the void below, leaving me to recoil to what had just occurred.

I couldn't feel any 'physical' emotion, but I definitely had a bit of a fright at the sudden chase. Could I have taken him down? Maybe. But perhaps those things were not made of soft cushioned pillows as the ads suggested. So... better safe than sorry - I was going to pick my fights smart rather than disregard the chances of 'dying' because I can't feel any physical pain.

Shaking my head and ultimately pushing myself to resume my search for a way out, I noticed a single door at the end of the platform. It had a strange poppy-themed drawing all around it, with crayons' writings warning others to steer away from the place but...

This may be the location I was looking for. I remember that PlayCo had experimented with the poppy flower and that some of its effects were renown to be dangerous. This lower level felt like a secret base of sort, and it would be the ideal place for some illegal experiments involving this specific kind of flower and... the scooping machines.

I opened the door, relieved it was open, but I couldn't help but get a bit of a whiplash as I stepped through and found myself in what looked to be a manor's hallway.

The wallpapers, the wooden floor, the old-fashioned lamps - it all felt like I had stepped in an entirely different location. I looked back as soon as I recoiled from the sight, but I could confirm I was still in this underground section of the factory. This is getting weirder and weirder...

Most of the available paths were blocked, and I was soon following a single hallway that led to a storage room with a single cabinet by the center.

I frowned over the strangely human-like doll sitting there. I recognized that it was a Poppy Playtime doll but... this one looked different. While her skin was as white as the rest, this one had a thin layer of pink there. She didn't look like a porcelain doll but... rather a pale little girl.

Stepping closer to it, I reached for the single handle of the cabinet and opened it. Immediately after I did that, the lights flickered and I saw the doll open her eyes in alarm, blue orbs suddenly glowing in the dark and right at me, and then... she paused.

"Y-You... opened the cabinet," She muttered, surprising me for a moment as this sounded very human-like... too human-like for it to be normal. "What- Who are you?"

I sighed. "You can call me Sparky. I am current investigating to find some machines here. I have some questions, could you help me with those?"

"Only if you help me save my friends," Poppy spoke back, eyes throbbing with hope and I huffed. "Will you?"

"I will."

She beamed and then... she jumped on my shoulder before sitting there.

"Then we have a deal, Mr. Sparky~!"


AN

PlayCo Arc thus begins! And, as I mentioned before, the plot is getting wrecked because Sparky is there and he is not a wimp. Also, the skeleton that had been mauled by Huggy Wuggy is the original MC since the game is meant to unfold in 2005, where Sparky comes by in 2020s so... that couldn't work.

But with so many butterflies, expect me to add some more 'projects' to the plot due to some silly ideas of mine. Also, Poppy becomes Sparky's loyal shoulder (loli) doll!