(G157 22/02/2013 Fri - BG - JF(GM) , AP)

DAY 174 (2st Eleint)(September) cont ...

Anyway, back in the tavern, Fenrir gave Vinet all of his 'devil gold' and asked
him to find out about what he could about Hallistar Blatt and also see if he could
recruit any more people to their cause.

He also attempted to talk to Tenets O'Fields, but he was dead drunk. Fenrir
decided to leave it until morning.

DAY 175 (3rd Eleint)

In the morning Fenrir found Mr O'Fields asleep at the same table he'd been the night
before. He woke him up and gave him the same tasks although the half-orc was
rather dubious about it.
Fenrir gave him two hundred gold coins to help him on his way back to Waterdeep
and in return O'Fields warned Fenrir that Vinet was treacherous and did not
wish Fenrir well at all.

Fenrir thanked him for this advice and went back to the ship.

After consulting with Crispy and Urol they decided to head due west for
Shatterhull Island to see if they could find the wreck of the supply ship that
Nobby had told them about.

Urol said the weather would be good for sailing and this proved to be correct.
They made nearly a hundred miles this day.

DAY 176 (4th Eleint)

They had made another fine days sailing of nearly a sixty miles when Shatterhull
Island was sighted. It was a tall imposing rock surrounded by dangerous looking
rocks on most sides, but it was not yet noon so the Sea Wyvern approached to
within a few hundred yards.

It looked quiet, but Crispy did not want to take any chances when it came to
loading his ship so Fenrir accepted the responsibility of leading the shore party,
since Crispy had to captain the vessel and Liamae was still rather upset about
Oz's disappearance.

He took with him Riz, Parry and Meree, rowed across on one of the Sea Wyvern's
small boats.

They pulled up on the beach to the left of a rotting but still mainly intact
hulk. Almost instantly they were set upon by ogres that came charging along the
beach, coming from inside the hulk, but they posed no real threat, Fenrir and
Meree blasted them down with magic and arrows.

Fenrir then took to the air and in an invisible state checked out the beach to
the south. He discovered that what looked like a pleasant cove was actually and
illusion and that the area was home to spikes of rock and many broken ships.

He also spotted two more ogres and blasted them to bits as they hid in a wreck.

He scouted out more of the rock and noticed a cave entrance to the north west so
he went back to the others and lead them up. It was a bit of a scramble but not
dangerous if you took it slowly.

The cave entrance was decorated with skulls and sea weed. Fenrir was well suited
to his role of scout as he could fly, was invisible and left no trail or scent
all thanks to his carefully selected Warlock powers.

So in he went and soon saw in the cave what they later learned to be a zombie
ogre. It did not notice him so he went out and blasted it from outside hoping
to lure it out so the others could ambush it. It didn't come out though and
fled further into the caves.

They all entered then, and were attacked by the zombie ogre (zogre?) which they
slew. The caves were narrow though and its big body lodged in an cave entrance.
While they wondered what to do to dislodge it the voice of a kindly old woman
drifted towards them,
'What are you doing in my caves? Why are you killing my servants?'
Fenrir answered and talked to what sounded a kindly old lady. He was soon
persuaded that although she did indeed keep undead ogres as her servants she
had not actually acted aggressively towards them and they were infact breaking
and entering.

So they walked back down to the boat and rowed back to the ship. Fenrir thought
for a while though and changed his mind. Sod it, he thought, it must be some
kind of witch or hag and she surely must be responsible for something bad.
Besides, she will have lots of treasure.
He had found a gem in the first cave, a strange green thing, and perhaps there
would be more.

So they rowed back to the island and climbed back up to the cave. The ogre
corpse still blocked any advancement though so Fenrir blasted it into smaller
pieces. It was bloody work.

Further inside they met the hag, for such it was, and persuaded her mercilessly
deeper into the caves and were attacked by more zogres. Fenrir's blasts proved
too much for them though and Meree's arrows slew one too. Riz had Warlock
blasting magic now too, but not as powerful as Fenrir.

Parry hung back, trembling with terror, but on hand to heal anyone that got
injured in the melee.

They then fought the sea hag, who turned her horrific appearance and evil eye
on them, but to no effect and she too was blasted into a bloody pulp.

They had a choice of three exits from the hag's cave now and took the lower one.
This led into another chamber were there was another hag and an ettin.

These too were swiftly dealt with, with a hail of blasts and arrows.