So, why the strange message? Simple. I am announcing a hiatus for SG. Yes, I know. AGAIN?! Why? To avoid burning out fully and ensure I can still deliver quality in the future. No worries, SG WILL be back, eventually, but until it is, Honeyed Arc and Arc of Hell will be the main ones. Who knows, though? I might drop a new story which will be updated until SG comes back.

Regardless, I hope you guys enjoy this final chapter before the Hiatus officially begins. This the one ya'll have been asking about, with the data and all.


Summer was almost gone, and with it, Issei could finally return to the Gremory Mansion to see everyone again. And what a sight he had upon returning. Everyone got stronger, better even! This summer was good for them all, but something was not right. After he entered the living room, where everyone was gathered, that was when Leon broke the silence.

"As some of you know, the mansion was attacked by the Snake of Adam while most of you were away to train," Leon stated, taking many of them by surprise.

"What?!" Rias leapt up, absolutely scandalized to hear such a thing.

"Calm down, Rias!" Her father said. "We were not hurt. No one was."

"Ignium was here?" Issei asked, receiving a nod from Zeoticus. "He…He didn't tell me." He muttered.

However, Kuroka heard him. "What do you mean by that, nya?" She asked, feeling confused by his words.

"To be honest, I met Ignium not long ago, during my training," Issei confessed, shocking everyone present. "Tannin and I were attacked by one of their machines, albeit a rogue one if Ignium is to be believed. Ignium appeared and saved us. He destroyed that machine, which not even Tannin could defeat, by melting it. And the power he displayed…"

"Hold on. Go back a bit. A rogue machine?" Kiba asked.

"Yes!" Issei replied. "A big one. Multiple golems combined, but different. Chaotic, but more powerful."

"That is worrisome," Kiba said. "Still, the fact he saved you from it and what has happened here…Just what is he after?"

"That is not important right now," Zeoticus said. "Let's let the entire matter of the Snake of Adam be handled by Sirzechs and the others. For now, I doubt you all want to spend time bickering. Come. We will have a feast ready by tonight, and you can all finally rest after a long period of training."

"You are too kind, Sir," Issei said.

"Please, call me father."

"Dad!" Rias protested loudly, drawing the laughter of everyone yet again. Her cheeks turned red from the embarrassment, and poor Rias he to suffer the small embarrassment.


"God…" Issei sighed as he finally lay in his bed. "Finally, an actual bed…" The girls were unlikely to join him tonight. They were all exhausted as well from their training, so the time they lost will need to be recovered another day. For now, he was going to enjoy some alone time.

"Partner? Are you still awake?" Suddenly, however, Ddraig began speaking to him.

"I am. What is it, Ddraig?" Issei asked.

"Just wanted to check up on you. I've been feeling better recently as well." Ddraig said. "How are you feeling, partner? Especially after what the demon told you."

"Honestly? I am nervous. It feels like the truth is finally within reach, but I am afraid. Afraid it will slip through my fingers again. So far, we've been following one lead after the other, like a huge puzzle with missing pieces." Issei replied, confessing to Ddraig what he felt. "I guess I just don't want it to be another wild goose chase."

"Hey, we won't know until we check. That being said…What will you do with Sleepy Hollow?"

"I will give it to Saji," Issei said, not even hesitating. "He is the one getting the Vritra Gears, so I might as well offer my contribution."

"Good. It is good to make allies, but when exactly do you plan on giving him the gear?"

"Well, we do have that upcoming Rating Game against Sona and her lot. It'd be unwise to give them a power boost before kicking their ass, wouldn't you agree?" Issei replied with a grin.

"Ha! True that, partner. True that…"


INCOMING SMUT! YA'LL KNOW THE PROTOCOL.


"Ugh…" In the middle of the night, as Issei slept like a log, he failed to notice how someone entered his room. His skills didn't go off to warn him, not even as someone climbed into his bed and snuck under his sheets.

Then, that someone began to search for something, and it didn't take them long to find it. It was then that Issei woke up, seeing the bulge where his croth was, then feeling the wetness surrounding it. Someone was blowing him under the sheets?!

"Kuroka? Ingvild? Or Raynare? Who's there?" He asked, expecting it to be either one of those three. However, upon removing the sheets, he was surprised to see who it was. "Xenovia?!"

Xenovia was right there, dressed in nothing but a pale-blue nightgown as she tried to give him a blowjob. Albeit it was a sloppy one, reflecting her lack of experience. Upon being discovered, she took her mouth away from his member and began to speak. "Good morning, Issei." She stroked his member gently, trying to keep him hard.

"Xenovia, what are you doing? What time is it?" Issei asked, looking for a clock.

"A little over 4 in the morning." She replied. "During my training, this was the expected wake-up time, and I couldn't sleep longer."

"But why are you-"

"I am sucking your cock, isn't that obvious?" Xenovia asked, cutting him off. "If I am to one day join you, even as a member of your growing harem, and bear you children, it stands to reason I need to prove my skill in satisfying you."

"But why'd you come in the middle of the night?!" Issei asked.

"I thought I'd surprise you. Don't men like such surprises?" Xenovia asked again, putting Issei in a tough spot. On one hand, she had a point. On the other hand…Not at 4 in the morning.

"Not so early in the morning!" Issei pointed out, but Xenovia merely shrugged and began sucking again. "Xenovia?"

"Hm?" She peered at him.

"You're not doing it right." He told her, pointing out her faulty technique. Upon doing so, she once again let go of his member.

"Then how is it done?" She asked. "I've never done this before."

"It shows," Issei replied. "Look, why not ask someone to teach you, or practice on a banana or- Hey!"

She squeezed his dick, getting his full attention. "No." She said bluntly. "If my mouth won't do it, then…" She got up, standing above Issei and giving him a full view of her nether regions. She wore no underwear, and he could easily see her pussy. She reached with two fingers down and gently spread her labia. "I will use this."

"Hold on!" At this point, Issei knew he couldn't let her go further. He jumped up on the bed and stood before her. "There is no need to go that far!"

"Eventually, there will be." She pointed out, and again, Issei found himself unable to counter. "Just let me do this."

"Wait!" He grabbed her by the shoulders. "Not yet…"

"What?" She asked, narrowing her eyes at him.

"Xenovia, I can tell you are not ready for this." He told her. "You are pretty good at hiding your emotions, but I can tell. "

"How could you possibly be able to tell?" She asked.

"You are not wet." He told her plainly, almost striking her like a bolt of lightning. "That is how I can tell. You are not getting any pleasure from this, no excitement either. You are not aroused, despite our current situation. You are not enjoying yourself. You are doing this because you think it is something you MUST do, when in reality, it needs to be something you WANT to do. And you do not want me to take your chastity. Not yet."

"You…" She hissed, then shook his hands off. She sat herself on the side of the bed, Issei sitting beside her. "You are good at reading people."

"Call it experience." He replied to her.

"You are wrong, though. I do want to do this." She replied, trying to argue with him. "But during my upbringing, I was taught that lust was a sin we must distance ourselves from."

"Without lust, I am pretty sure humanity wouldn't be able to multiply."

"A sinner's excuse!" Xenovia replied sharply. "Sorry. I forget I am no longer able to take such a moral high ground."

"No, you do have a point. Sorry for preaching." Issei apologized as well, but Xenovia kept peaking at his erect manhood.

"You are hard." She said. "Even though my technique was sloppy, you still got aroused."

"A fault of the male body," Issei said, giving a weak excuse.

"I will disappoint you if I try to fix it…But why don't you take charge?" She asked, then Issei watched as she got on her back, her head hanging off the side of the bed. He knew what this position was. "I saw this in a video. I think it was called a throat fuck?"

Issei gulped. "Y-yeah, it is the same." He said, getting up. "Are you sure?"

"Positi-" Without so much as letting her finish her sentence, Issei shoved his dick into her mouth, going deep. Xenovia was taken by surprise by this, especially that she was forced to deepthroat from the get go. She gagged on his dick for a bit, then he pulled out, letting her breath. "That was…Too sudden."

"Sorry."

"No! Keep going." She told him, and sure enough, the second time Issei went in, he went in slower. He gave Xenovia time to adjust as he began to thrust in and out of her throat. Of course, each time he went in, Xenovia gagged a bit, not used to this. Still, he kept going constantly, watching Xenovia get accustomed to this interaction.

Then he noticed it.

She started to finger herself. Now she was getting aroused and started enjoying herself. He kept going, letting her continue self-pleasuring herself as he went into her throat.

"Xenovia…Here it comes!" Pushing his dick against her throst, he began cumming, letting his seed loose right in her throat. But then he pulled out, letting several strands cover her face as well.

She took deep breaths, her chest rising and lowering slowly as she began getting accustomed to the taste in her mouth. She got up after a bit, however, and looked at her hand. "What is this?"

"You are wet." Issei said, answering for her. "I suggest you keep going after you return to your room."

"Did I…Touch myself?" She asked slowly.

"Xenovia, you are already a devil." He reminded her.

"Right…" She got up from the bed. "Thank you…For the meal." Then she left, leaving Issei somewhat speechless at her final words.

"That woman is going to be a problem, isn't she?"

"Oh yeah…Oh yeah…"


SAFE TERRITORY FROM HERE!


"Ok…Time to review this." Issei said as he brought up his page. It has been a while since he did a full check of his stats and skills, and this might be the best time to do so before the Rating Game against Sona in a few days.


Gamer

Issei Hyoudou

Title:

Red Dragon Emperor
Dungeon Master

Level:

64 (2.656.188/34.119.982 EXP)
Race: 20% Dragon/80% Human


HP: 82.350/82.350 (15 HP/30 Sec.)

STA: 43.969/43.969 (10 STA/30 Sec) (- 200 From the effect of [The Seal of Solomon])

Ki: 41.076/41.076 (1 Ki/Min)
(100 25% from both DUR and MGI)
Corruption: 0%
D.P: 27.525/27.525 (1 D.P/Min)
(100 10% from STR, DUR, MGI, and AGI)

Mana: 73.710/73.710 (1 Mana/Min) (- 200 From the effect of [The Seal of Solomon])


STR: 261

AGI: 266

MGI: 284

DUR: 313

ACC: 235

WIS: 307 (20 from Ultimate/Unique Skill: Solomon)

INT: 255

CHA: 245

LCK: 69

SP: 35

Status effects: N/A


INVENTORY

Equip slots - body (Equipment):
Head - Enchanted Steel Helmet ( -3% damage from physical and magical attacks. Durability: 50/50)

Neck - Charm of Salvation
Torso - Enchanted Steel Chestplate ( -5% damage from physical and magical attacks. Durability: 70/70)
Legs - Enchanted Steel Graves ( -4% damage from physical and magical attacks. Durability: 30/30) x2
Arms(X2)- Enchanted Steel Vambrace ( -2% damage from physical and magical attacks. Durability: 60/60 ) x2

Hands (X2) -
Fingers (X8) - Ring of Rewarding Wisdom, Ring of the Traveler.

Sacred Gear: [Boosted Gear] (Longinus)

Money: 232470Y

40 INV Slots are free.
-Evil Piece: Pawn x5

-Evil Piece: Knight x2

-Evil Piece: Rook
-Draconic Piece: Rook
-Intermediate Mana Potion X2

-Shielding Potion

-Compass of the Malevolent King - First Half

-Errgo's Cannon

-Sleepy Hollow

Skills:

Skills:

[Gamer's Body] (LVL: MAX): This skill grants a body that allows the user to live the real world like a game. Gamer's Body is a passive skill that is already obtained and maxed since the Gamer ability is starting to develop. Receives no physical damage from attacks only pain for a few seconds and a loss of HP. After sleeping in a bed, it restores HP, MP and cures all status effects. If the [Gamer] will lose a body part, if their HP is not at 0 and no effect states otherwise, then said limb will be regenerated.

[Gamer's Mind] (LVL: MAX): This allows the user to calmly and logically think things through. Allows a peaceful state of mind. Immunity to mental disorder.

[Observe] (LVL MAX): This Skill allows the Gamer to observe and see various bits of information about the ones they are observing. It works on both beings and objects. Cost 1 STA per use. This Skill can allow the user to see their target's entire stat page, including perks and title, but not their skills. The capabilities of the skill on items are unchanged; only the Name, Purpose, and Durability.

[Sneak Attack] (Level 2 700/800): Whenever you attack an opponent who has yet to register your presence and succeed in inflicting damage, this skill offers you a 20% damage boost when you land a successful strike. No cost is required for this Skill.

[Stealth] (Level 4 300/3200): Passive Skill with no cost. You like sneaking around, so the system awarded you this skill which increases the odds of not being found out by 2%, with the odds increasing every time this Skill levels up! Current odds of not being detected while sneaking around: 8%

[Danger Sense] (Level 9 6300/102400): When you are about to be attacked, this skill notifies you of it in the form of a gut feeling, giving you 1 second to dodge in advance. No cost is required for this Skill. As of level 5, this skill will now also give a gut feeling when a potential enemy is about to show up.

[Run] (Level MAX): It is simply a skill that allows you to run faster based on your AGI at the cost of 70 Stamina/Minute.

[Lie] (Level 3 100/1600): A nasty side of things, but necessary in many situations. When you lie to people, there is a chance they will buy it is dictated by your CHALCK- (of the person you are lying to)INT/10.

(Unique) [Dragon Shot] (Level MAX): By focusing your raw power on one point and then releasing it, you have developed this seemingly pathetic, but devastating attack! This Skill deals damage based on your STR Stat 50%, even if said stat is currently under the effect of the [Boost] Skill. This Skill costs 50 STA to use. As of level 5, you can now charge this attack using your [Boost] skill. As of MAX level, you can use stored power to launch this attack as well!

{Sub-Skill} [Wyvern Shot] (Level MAX): A weaker version of [Dragon Shot] created by not properly charging up the attack. This attack charges faster than the normal [Dragon Shot] but lacks the same level of power. This skill inflicts an additional 75% of the Gamer's (Original) STR stat as damage when used instead of a stacking bonus like its parent skill. 15 Stamina per use. At MAX level, you can now charge your [Wyvern Shot, allowing you to deal damage based on the amount of time spent charging the attack.

{Unique} [Dragon Grenade] (Level MAX): By using your brain, you have created this new attack! This Skill creates an explosive sphere of energy that, upon exploding, deals damage based on your STR Stat 90%, even if said stat is currently under the effect of the [Boost] Skill. Note, that splash damage is a thing here. Depending on the distance from the explosion, enemies will receive less damage. This Skill costs 100 STA to use and has a 3-second cooldown between uses. As of level 5, you can launch Multi-Grenades as well, namely, a type of grenade that breaks into more, smaller grenades that all detonate at once, spreading the damage. However, know that the more a grenade splits, its power halves each time. As of MAX level, you can choose to either make the average grenades or the new sticky variant, which can stick to surfaces or beings! Additionally, you can control when those new grenades detonate!

[Draconic Sight] (Level MAX): You possess the eyes of a dragon, allowing you to better see over far distances and more! This skill has all [Night Vision] had to offer, in addition to the ability to see the flow of mana around you and within other beings! This skill upgrades passively as you become more dragon.

{Unique} [The Seal of Solomon] (MAX): The ultimate power over Devils, Demons, Fallen Angels, and evil ghosts/spirits if you ever find any. This skill requires 1000 Mana and Stamina to cast, and a target that fits the race requirements, and a permanent upkeep cost for every being under this seal, reducing the caster's MAX Stamina and Mana supply by 100 until they remove the seal. Upon being placed upon a being, said being will become unable to defy the caster in any way, run from them, or harm them! This seal can only be removed via the use of Holy/Divine Magic and is completely unaffected by the powers of the mentioned races.

[Solomon Seal Breaker] (Level MAX): A move that enables you to remove seals placed by Devils and Fallen Angels with the use of Solomon's power. Costs 500 Mana per use. You can only break a seal if the MGI of the one who cast it is not more than double your own.

[Fashion Novice] (Level 1 100/400): This passive Skill enables you to better choose less horrible fashion options like T-shirts with silly puns on them! Each time you make a good fashionable choice and go out this Skill will increase your chances of making a good impression, resulting in a Relationship bonus! Of course, since it is at Novice Level, the chances and actual usefulness of this are pretty low.


(ULTIMATE/UNIQUE) [Parallel Mind] (Level MAX)

This Skill enables the user to make full use of the additional beings within them or create 'copies' of their own minds in order to increase cognitive capabilities. This Skill contains a combination of Passive and Active effects. This Skill has all the capabilities of the Skills [Dual Use, [Solomon, and [Mindscape, in addition to the following:

-For each registered Extra Mind, you can create additional magical circles to cast different spells at the same time.

-Each Extra Mind provides the user with a 10% EXP bonus.
-As of Level 7, the user can assign Skills to Extra Minds, setting conditions in which the skill will be automatically activated.
-PENDING EVOLUTION

Registered Extra Minds:

-Solomon (Offers the Perk: Wisdom of the Old. Skill granted by this Extra Mind: [Switch])
([High Heal] triggers when HP is at 50% or lower and only stops when HP reaches 80% or more)

-Ddraig (Offers the Perk: Dominance. Skills granted by this Extra Mind: [Draconic Pride])
([Draconic Pride] activates when HP is at 50% or lower)
-Copy of Issei Hyoudou's Mind (No extra bonuses)

([Ailment Removal] activates whenever the user is hit with a negative effect)
-Copy of Issei Hyoudou's Mind (No extra bonuses)
-Copy of Issei Hyoudou's Mind (No extra bonuses)

-[Dual Use] (LVL MAX): This Skill is simple, as it simply implies using two skills that manifest through, currently, your hands at the same time; or using the same skill twice. At MAX level, you can use the same skill twice at the price of one! Additionally, you can use two different skills with the second one having its price reduced by 70%.

-{Ultimate/Unique} [Solomon] (LVL MAX): This Skill is a passive Skill that requires no cost. This Skill is always active, granting the Gamer the soul of Solomon within their own body and a boost in their INT stat, but also the Status Effect, Lustful Desires. Solomon is to be noted to be able to also access some of the System's functions, acting as an auxiliary help to the Gamer.

-[Mindscape] (LVL MAX): This Skill allows the user to enter within their own Mindscape to communicate with the beings within them, or even invite others within their mindscape. No cost is needed for this part of the skill. The user can now also enter within the Mindscape of others, provided no resistance is met; or that the user's INT, WIS, and MGI (Original) stats total is higher than the target's. This part of the skill consumes 50 Stamina per minute.

-[Switch] (LVL MAX): When activated, the user can switch bodies with Solomon. Solomon gains the same stats and abilities as the Gamer, however, while active, Solomon emits an aura that intimidates devils.

-[Draconic Pride] (LVL MAX): When activated, this skill speeds up the user's regeneration of HP to 10 HP every 30 seconds at the cost of 10 Stamina per minute. Additionally, if the user is below 50% of their total HP, they can deploy a draconic aura of protection around their body which lowers both physical and magical damage by 50%.


{Proficiency Skill} [Swordsmanship - Master] (Level MAX): This Skill shows your proficiency with a sword, allowing you to handle the bladed weapon according to the level of mastery of this Skill! No cost for this Skill. Currently, when using a Sword, you deal 6% more damage to your opponents.

[Stab] (Level MAX): A simple movement and attack of your sword, used to stab your target with your sword or any other weapon which can use this skill. When performing a stab, if successful, you will receive a 5% damage bonus. This Skill has no cost. As of Level 5, when this skill is successfully used, it will inflict [Medium Bleed] on the victim.

{Sub-Skill} [Pin-Point Pierce] (Level MAX): By precisely pinpointing the weak spot of your enemy, this unique [Stab] Sub-Skill allows you to deal a guaranteed Critical Hit! Costs 150 Stamina per use. 1 Minute Cooldown.

{Sub-Skill} [Sky-Piercing Strike] (Level MAX): A powerful [Stab]-base move, which, upon activation, imbues your sword/dagger with a bonus damage based on this formula: STR(Original) * (STR(Original)200%). This skill costs 600 Stamina to use and has a 5-minute cooldown. Attention! After using this Skill, the user's STR will be reduced by 10% until the cooldown ends.

[Slash] (Level MAX): A simple movement to cut your enemies with your blade. When you successfully slash an opponent you have a 50% chance to inflict the Status Effect [Minor Bleed, and a 20% chance to inflict the [Medium Bleed] effect. As of level 5, this skill deals a bonus of 3% damage based on your STR.

{Sub-Skill} [Stone-Cleaving Slash] (Level MAX): A more advanced slash-based technique that implies the delivery of a powerful slash with the power to cut apart a whole boulder! This skill deals a bonus of 50% damage, and can inflict the [Medium Bleed] effect on enemies with a 75% chance of success! 150 Stamina per use.

{Sub-Skill} [Swift Slash] (Level MAX): A more advanced slash-based technique that makes use of speed over strength. When activated, your next slash-based attack will be boosted by 50% more damage based on your AGI. 100 Stamina per use.

{Sub-Skill} [Back-Slash] (Level MAX): Whenever you hit an enemy from the back with your sword, you deal 35% more damage! As of level 5, this damage bonus stacks with any of your sword-related skills!

[Sword Block] (Level MAX): This skill allows you to block an incoming attack, or deflect it. The chance of applying this is, by default, 50%, with every 5 points of STR you have above the opponent giving you an extra 1% chance. Additionally, when you successfully counter-attack, you have a chance to inflict the [Stun] status effect on the enemy, in addition to [Minor Bleed]. 50 Stamina is used when launching a counter-attack.

[Dual-Wielding] (Level MAX): This skill does not level up, instead, it only enables the user to make full use utilizing two weapons at once.


{Proficiency Skill] [Archery - Competend] ( Level 9 5900/102400): One of the first long-ranged weapons used by humanity, making use of their accuracy and skill to hunt any prey.

[Piercing Arrow] (Level MAX): An arrow meant to pierce through enemy defenses more easily! Ignores 20% of the enemy's DUR. 30 Stamina each use.

[Arrow Volley] (Level MAX): Launch a volley of 7 arrows at once toward your enemies! Works best with a large crowd! The main arrow deals full damage, but the additional arrows deal only 75% of the damage the main arrow inflicts. 80 Stamina per use.

[High-Impact Arrow] (Level MAX): An arrow that packs one hell of a punch! This arrow deals only 60% of a normal arrow's damage output but applies a strong knockback that is able to see opponents flying! 80 Stamina per use.

[Quick Draw] (Level MAX): Upon activation, this skill drains 5 Stamina per minute, but in exchange, it grants you the ability to draw your bow and fire quicker depending on your AGI stat, but reduces your movement speed by 50% during this time.

[Charged Shot] (Level MAX): By channeling extra Mana into this arrow, you can release an empowered arrow that deals additional damage! 80 Stamina to activate. Every 30 Mana used increases the damage by 2.

[Midnight Arrow] (Level 1 000/400): A great, powerful technique of the most skilled archers out there! Upon activation, you summon a special arrow that deals 200% bonus damage during the night. 30 Stamina per use.

{Sub-Skill} [Explosive Devil Arrow] (Level 5 5400/6400): By utlizing the energy from your [Explosive Demonic Energy, you have created an arrow that deals bonus damage by the power of an explosion! This arrow deals damage based on your MGI stat *2. This skill requires 20 Stamina and 100 D.P. to use. As of level 5, you can make the arrows split into several projectiles, each carrying the same amount of damage. However, each arrow only deals 10% of the total damage of a full arrow.


{Proficiency Skill} [Youjutsu -Competent] (Level 9 68565/102400): Normally, only Youkai can use Youjutsu, which can later mean a gate towards Senjutsu as well, but thanks to the power of the System you are awarded the ability to use this special power!
Current Elemental Affinities: Fire, Air, Earth.
[Fire Mastery] (Level MAX): This skill allows you to use Ki to control and even generate fire! 10 Ki/second when controlling fire and 20 Ki to generate fire. As of MAX level, by focusing, you can generate blue fire, which deals additional damage of up to 20% based on your STR, and White Fire, which deals 10% but burns targets faster.{Sub-Skill} [Lightning Mastery] (Level 4 1200/3200): A branch of [Fire Mastery] and [Air Mastery, considered the fire of the sky! This skill enables you to generate and unleash a bolt of lightning upon your enemies! 50 Ki per use.

[Air Mastery] (Level MAX): This skill allows you to use Ki to control air. 10 Ki/second when in use. As of level 5, by focusing, you can control the surrounding air/wind in your immediate area for an additional cost of 5 Ki/second.

[Earth Mastery] (Level MAX): This skill allows you to use Ki to control the earth. 10 Ki/second when in use.

{Sub-Skill} [Lava Mastery] (Level 3 1300/1600): A branch of [Earth Mastery] and [Fire Mastery, enabling you to generate and control lava! You can generate lava by using rocks or drawing it from nearby! 20Ki/second while active.{Sub-Skill} [Metal Mastery] (Level 4 2000/3200): A branch of [Earth Mastery, enabling you to control metal! 20Ki/second while active. You can only control solid metals at this stage.

[Ki Flow] (Level MAX): This skill allows you to read the flow of Ki around you, and within others, enabling you to predict your opponent's movements potentially! Does not affect artificial or undead beings. This skill has a range of up to 20 Meters all around you, and enables you to tell the race of the beings near you. This skill is passive, with no cost.

[Ki Pulse] (Level 7 18000/25600): Creating a pulse of Ki to push back your enemies. This skill, at its current level, deals no damage but can inflict the [Stun] status effect on the ones hit with this skill for 10 seconds. This Skill uses 20 Ki per use. 1% corruption per use.

{Sub-Skill} [Blazing Heel Strike] (Level MAX): A powerful kick-based attack that makes use of your Ki and elemental affinity! When activated, your leg will be lit on fire, adding fire-based damage and the chance to apply the [Minor Burn] status effect to targets. Additionally, this skill deals 10% damage based on your STR and MGI stats. However, while active, you will be afflicted with the [Minor Burn] status effect. This Skill lasts until you either hit something/someone or until 2 minutes pass.

[Ki Blast] (Level MAX): Focusing Ki into a sphere and then releasing it, creating this basic attack. Deals 15% more damage based on your STR stat. Cost 10 Ki per use. 0.3% Corruption per use.

[Ki Flare] (Level 7 16000/25600): Flaring your Ki to announce everyone you are there, for when you are not looking for stealth. This Skill costs 10 STA to use and 5 STA to maintain per minute. Additionally, those that feel your presence can receive the Status Effect, [Intimidation] with an x% chance equal to the difference in the total Stat value divided by 10.

[Ki Masking - Minor: (Level MAX): This Skill enables the Gamer to hide their Aura and Power from other beings, making the user seem like a normal human being for the most part. At this stage, the user can pass completely unnoticed by Low-Class beings, with the sole exception being Youkai, as they possess sharper senses able to see through this. It is to be stated that individuals with specific skillsets can bypass this, depending on the level of their own skills and tier of this skill.


{Proficiency Skill} [Senjutsu - Novice] (Level 9 5275/102400): A beginner on the path of Senjutsu, an art that only the most skilled of Youkai can use, and thanks to the power of the system, you also now have access to. This rare technique grants the user many attributes, but also dangers, as this technique implies taking IN the ki around, which includes the ill will and ugliness of life.

[Touki] (Level MAX): The art of wrapping Ki around yourself to further enhance your body! While Touki is active, your STR, DUR, and AGI are increased by 40% each! Additionally, contact with the aura surrounding the user damages enemies based on your Touki level and STR stat (Touki Level * (STR/10). Lastly, Touki naturally defends you, providing both a physical and magical additional damage reduction of 20%! Touki requires 25 Stamina every 10 seconds to maintain, and 50 Ki per minute.

{Sub-Skill} [Blue: This skill increases with your [Touki] level. While [Blue] is active, your stats are reduced by 20%, but in exchange, your Stamina recovery rate is tripled!

{Sub-Skill} [Red: This skill increases with your [Touki] level. While [Red] is active, each time you gain stat points from other sources aside from leveling up or using stat points, those stat increases are stored into this skill instead of being added to your stat total. This skill cannot be used together with [Blue]. Since this skill was maxed, you can now store stat values from your use of the [Boost] skill into it to use for later, but note that those values drain over time when the skill is activated.

{Sub-Skill} [Touki-Imbuiment: This skill increases in level as your Touki increases. You are able to imbue your Touki into objects you hold, offering them similar bonuses to the ones you hold! Any weapon imbued, currently, has a 1 in 3 chance not to lose durability when used, and the Touki damage applied to enemies on contacts is applied to your weapon as bonus damage.

[Purification] (Level MAX): When activated, this skill enables you to purify your own corruption generated by using either Youjutsu or Senjutsu. However, this process takes time to erase all corruption! 0.5 seconds per 1% of corruption.

[Ki Masking - Medium: (Level MAX): This Skill enables the Gamer to hide their Aura and Power from other beings, making the user seem like a normal human being for the most part. At this stage, the protection extends to the point the user can mask their presence from Middle-Class beings and below, and even mask their presence from Low-Class Youkai. It is to be stated that individuals with specific skillsets can bypass this, depending on the level of their own skills and tier of this skill.

[Ki Masking - Major: (Level MAX): This Skill enables the Gamer to hide their Aura and Power from other beings, making the user seem like a normal human being for the most part. At this stage, the user can mask their presence from High-Class beings, and even Middle-Class Youkai. It is to be stated that individuals with specific skillsets can bypass this, depending on the level of their own skills and tier of this skill.

[Ki Masking - Great: (Level 1 000/400): This Skill enables the Gamer to hide their Aura and Power from other beings, making the user seem like a normal human being for the most part. At this stage, the user can mask their presence from Ultimate-Class beings, and even High-Class Youkai. It is to be stated that individuals with specific skillsets can bypass this, depending on the level of their own skills and tier of this skill.


{Proficiency Skill} [Martial Arts - Master](Level MAX): Fighting using your body! Prove your power with technique, power, and discipline. Your body is a weapon! Make use of it!

[Dragon Lord's Fist] (Level 1 000/400): This Skill allows the user to deliver a devastating punch to their opponent! This skill will help you deliver an additional 30% damage based on your STR stat when used. 10 Stamina per use.
[Dragon Lord's Leap] (Level 1 000/400): A simple skill that enables you to jump up to 50 Meters in any direction you aim at. Costs 10 Stamina per use.

{Sub-Skill} [Dragon Lord's Air Step] (Level 1 000/400): This skill enables you to jump once again whilst you are in the air! Costs 500 Stamina per use. Can only be used THRICE whilst in the air.

{Sub-Skill} [Dragon Lord's Dash] (Level 1 000/400): Upon activation, for the next 400 meters, your AGI will be increased by 250%, but receive a -20% AGI when the distance is reached or the skill cooldown of 2 minutes is up. This debuff lasts for 1 minute. This skill costs 1300 Stamina to use.

[Dragon Lord's Kick] (Level 1 000/400): This Skill allows the user to deliver a devastating kick to their opponent! This skill will help you deliver an additional 30% damage based on your STR stat when used. 10 Stamina per use.

[Dragon Lord's Fury] (Level 1 000/400): A powerful combo attack that implies repeatedly striking your opponent in a focused area at fast intervals, dealing damage values that stack and increase over time with each strike, adding 7% extra damage with every fist. 10 Stamina to activate, five stamina per strike. This Skill can be used together with [Dragon's Fist]. Once the attack is interrupted, the Skill will enter a 3-minute Cooldown.

{Sub-Skill} [Blazing Heel Strike] (Level MAX): A powerful kick-based attack that makes use of your Ki and elemental affinity! When activated, your leg will be lit on fire, adding fire-based damage and the chance to apply the [Minor Burn] status effect to targets. Additionally, this skill deals 10% damage based on your STR and MGI stats. However, while active, you will be afflicted with the [Minor Burn] status effect. This Skill lasts until you either hit something/someone or until 2 minutes pass.

[Shield-Breaking Punch] ( Level MAX): A powerful skill that allows the Gamer to use a martial arts technique focused on weakening and breaking the enemy's defense! When you successfully land a strike with this skill, the DUR of the target will be lowered by 10%. 100 Stamina per use with a 10-second cooldown between uses.

[Wolf's Prey] (Level 1 000/400): A skill created from the influence of the previous Gamer, Alecsandri Szekalovski. This skill has a cost of 500 Stamina to activate. Upon activation, this skill allows the Gamer to view the world differently, instantly recognizing and marking a weak spot on the enemy, which, if hit, will result in a guaranteed Critical Hit.{Ultimate} [The Shattering] (Level ?): A skill achieved by the 1000th Gamer, which to this day has no equal among skills that rely solely on one's physical might. When used, the user breaks the very fabric of space, creating cracks in the very fabric of reality. This strike causes an effect of reparation as the universe moves the damage to the physical realm to spare itself, resulting in untold amounts of damage.

THIS SKILL IS CURRENTLY LOCKED! A VALUE OF 1M STR IS REQUIRED TO USE THIS SKILL! A VALUE OF 2M DUR IS REQUIRED TO SURVIVE USING THIS SKILL! A MINIMUM OF 500K HP IS REQUIRED TO SURVIVE USING THIS SKILL!


{Proficiency Skill} [Demonic - Novice] (Level 9 9400/102400): All of your skills that use purely demonic power.

[Explosive Demonic Energy] (Level MAX): By using a magical circle to dictate the location, this skill will utilize a MAX amount of 500 D.P. to cause an explosion at the designated location. As of Level 5, you can choose to launch a fragmenting explosive shot, which breaks down into 5 smaller and weaker explosions, but can cover a wider area! As of MAX level, you can create more stable explosive spheres that can travel based on your directions.

[Demonic Blast] (Level 5 6000/6400): A most basic attack used by Devils, allowing you to shoot raw Demonic Energy at your enemies! The damage of this skill is dictated by 50% of both your STR and MGI stat, along with a 10% damage bonus by default. 200 D.P. per use. As of level 5, you can divide your projectile into three, with all projectiles sharing the same damage output.


{Proficiency Skill} [Resistance] (Level MAX): Your ability to resist various kinds of damage and effects.

[Poison Resistance - Minor] (Level 7 10700/25600): This skill makes you more resistant to poison, reducing the negative effects it may present. Currently, at its current level, this Skill does nothing against Medium and above tiers of poison, but [Minor Poison] has its HP loss reduced by 75%.

[Fire Resistance - Minor] (Level 9 83400/102400): This skill makes it so you take less damage from fire and fire-based attacks, lowering the damage by 10% at its current level. Additionally, the damage dealt by [Minor Burn] is reduced by 15%.

[Corruption Resistance - Minor] (Level 2 746/800): Senjutsu and Youjutsu alike can cause corruption, the former more than the latter, but fret not! This Skill protects you from corruption, lowering its rate, but you must perform a purification ritual to cleanse it all! Currently, this skill lowers corruption rates by 2%.


{Proficiency Skill} [Golemancy - Novice] (Level 1 000/400): The skill that enables one to create golems, artificial beings made of various materials through magical or alchemical means, or both.

[Blueprint] (Level MAX): Utilizing various blueprints to instantly create Golem Parts from available materials. Be aware, however, that certain materials come with natural buffs and debuffs.

-Blueprint: Basic Arm

-Blueprint: Basic Leg

-Blueprint: Basic Head

-Blueprint: Basic Torso

[Mana Core Creation] (Level 1 000/400): Creating a core of mana to power the golems. This core will eventually require a new charge of mana, or the core will disappear. 200 Mana per Core. - Blueprint: Mana Core.

[Golem Command] (Level MAX): This skill enables you to command your golems, but note that not all golems possess enough INT to do complex tasks.

[Assembly] (Level MAX): Once you have all the parts needed, and the Golem has been put together, by activating this skill the Golem will be officially assembled and activated.


{Proficiency Skill} [Familiar Arts - Novice] (Level 1 000/400 ): The art of owning and using the power of a familiar, a being with whom the user shares their deepest fears, sadness, and joys.

[Familiar Summoning] (Level MAX): This skill enables you to summon your familiar to your location. This costs 300 Mana per use.

[Familiar Heal] (Level 1 000/400): Healing your wounded familiar is a MUST! For every 100 Mana, you can heal your familiar for 10 HP.

[Familiar Enhance] (Level 1 000/400): By sharing your Mana with your familiar, you can temporarily increase its power until you stop using this ability. 50 Mana/second is being drained whilst this is active.

[Familiar Sharing Senses] (Level 1 000/400): The ability to hear, see, and even smell what your familiars see, hear, and smell. 100 Stamina/Minute whilst active.

[Familiar Locator] (Level 1 000/400): Using this skill, you can locate your familiar no matter where they are, gaining an innate feeling about their location that can guide you to them if need be. 500 Stamina to active, and 100 Stamina to maintain.


Magic-related Skills:
[Evil Piece Extraction Spell] (Level MAX): Thanks to this skill/spell, you can now extract the Evil Pieces from Reincarnated Devils without killing them! The process returns the ones affected back to their original race, as well as undoing any side effects from Stray Mutations. As of MAX level, you can cast this on as many targets as you can equal to the number of magical circles you can create, doing so instantly! This Spell needs a MGI of 150 to use and 1000 Mana.

[Self-Clean] (Level MAX): Fights are bound to get messy and leave you dirty, but fret not! This handy skill will clean you right up! When used, this skill will remove any trace of filth from your clothing, items, and body, including bad smells, leaving you pristine! This skill costs 30 Mana to use.

[Communication Circle] (Level MAX): A basic spell used to communicate over long distances, and even inter-dimensionally provided a link is established.

Your Links: Ingvild, Kuroka.


{Proficiency Skill} [Casting Methods] (MAX): The ways of casting magic.

[Casting Method: Magical Circle] (Level MAX): Thanks to the teaching of Solomon, despite not being able to teach you completely new magical types, you have acquired this new Casting Method! There are several of those Casting Methods around, each with its own perks, but for now, you are going to be making use of the basic method of magical circles. This skill is already maxed since there is no way to individually improve it.
[Casting Method: Inscription] (Level MAX): Thanks to the teaching of Solomon, you have acquired this new Casting Method! Using this new casting method, your potential expands with the ability to lay traps and more, being up to you to discover! This Casting Method is all about scribbling down runes and symbols. This skill is already maxed since there is no way to individually improve it.

[Casting Method: Empathic] (Level MAX): An unstable, possibly dangerous, yet very powerful casting method. When used, the user can cast spells with another casting method and use this to empower the spell further, almost doubling its power by using the strength of their own emotions.

[Casting Method: Hollow Casting] (Level MAX): This casting method is highly praised and equally insulted, being seen as one of the strongest and weakest Casting Methods. Hollow Casting requires a great deal of concentration and implies the creation of a pure sphere of your mana, which you then imbue with the desired type of magic you wish to use. This Casting Method allows you to cast your spell DIRECTLY upon your foe, bypassing the concepts of distance and even several forms of defense! However, not all magical types can fully benefit from this, and many find themselves more limited by this than empowered. The range of this Casting Method is, by default, 10 M, with 1 M added for every 10 MGI the user has.


{Proficiency Skill} [Fire Magic - MASTER] (Level: MAX): One of the most used types of magic out there, renowned for its highly offensive capabilities all around! This Skill enables you to use basic fire magic, enabling you to light up a small spark in your hands!

[Fire Magic: Fireball] (Level MAX): One of the first spells learned with Fire magic, enabling you to create and fire a ball made of, well, fire! This spell, as of level five, now deals 10% damage based on your MGI stat. Costs 10 Mana/use.

{Sub-Skill} [Meteor Flare - Minor] (Level MAX): A stronger variant of [Fireball}, dealing 15% damage based on your MGI, along with the possibility to inflict the [Burn] status effect with a 75% chance. This Skill costs 20 Mana/use.
{Sub-Skill} [Meteor Flare] (Level MAX): A stronger variant of [Fireball}, dealing 30% damage based on your MGI, along with the possibility to inflict the [Burn] status effect with a guaranteed chance! This Skill costs 20 Mana/use.

{Sub-Skill} [Meteor Flare - Greater] (Level MAX): A stronger variant of [Fireball, dealing 50% damage based on your MGI, along with the possibility to inflict the [Burn] status effect with a guaranteed chance! This Skill costs 20 Mana/use.
[Scorching Touch] (Level MAX): A weak spell, all things considered, but perfect for beginners! This spell causes anything the user is touching to begin heating up/burn. This Skill deals little damage, however. When used, it will deal out only 20% of the user's MGI stat, but as long as contact is retained, it will do so at a rate of 20% of your MGI stat as damage per second. This Skill costs 5 Mana/Second while active. As of level 5, this skill can ignite the user's hands on fire, but in doing so, damages the user themselves. As of MAX level, when active, this spell allows you to interact with any hot object without taking additional damage.

[Fire Magic: Firestream] (Level MAX): A constant stream of fire, useful for crowd control against large numbers of enemies. 10 Mana to cast, and 2 Mana/minute to maintain. As of MAX level, this skill deals 30% damage based on your MGI stat and applies the Status Effect [Severe Burn].

{Sub-Skill} [Fire Dragon Stream] (Level 4 2800/3200): A Sub-Skill of your [Fire Magic: Firestream] skill. This skill unleashes a fire construct in the shape of a serpentine dragon upon your enemies. 30 Mana to cast and 5 Mana/minute to maintain. This skill deals 30% bonus damage based on your MGI stat.

[Fire Magic: Fire Arrow] (Level MAX): Shaping your fire in the shape of an arrow, creating a narrower but faster projectile. This spell deals 35% damage based on your MGI stat. 20 Mana/use. As of level 5, this Skill can now inflict [Minor Burn]

[Fire Magic: Fire Whip] (Level 5 3200/6400): Upon activation, summon a whip of fire to your hands. 40 Mana to activate, 6 Mana/Min to maintain. This whip can inflict the [Burn] status effect on your foes but inflicts [Minor Burn] upon yourself.

[Fire Magic: Fire Wave] (Level MAX): Directional AOE. When used, summon a wave of fire in front of you when dealing with larger crowds of enemies that are more spread out. This spell deals 20% damage based on your MGI stat, and can also inflict the [Minor Burn] Status Effect. 30 Mana/use.

{Sub-Skill} [Blood Seal - Fire Trap] (Level MAX): Lay a trap for your enemies! When this skill is activated, 30 HP will be used to draw the symbol using blood. The cost of this skill is 200 Mana per seal. Whenever an enemy steps on the seal or the user chooses to activate it remotely, it will create a stream of fire that engulfs the enemy which deals damage based on the MGI the user had when this skill was activated *100. Warning! The seals will only remain viable for 15 minutes after being laid down. After the time is up, they vanish.


{Proficiency Skill} [Water Magic - Master] (Level MAX): Another basic type of magic, this time focused on water! While this magic is not renowned for its offensive or defensive capabilities, it is known for being popular for its versatility.

[Water Whip] ( Level MAX): A basic water spell that implies the creation of a long, watery tendril extending from the magical circle. This spell costs 10 Mana to cast and 3 to maintain per minute. As of level 5, you can make the whip split into multiples. As of level 10, this skill can now deal additional damage equal to 10% of your STR stat.

{Sub-Skill} [Water Serpent] (Level MAX): The ability to create a water construct that resembles a serpent, which lunges at your enemies and strikes with the power of a raging river. This skill deals 25% more damage based on your MGI stat. 100 Mana per use. As of MAX level, the user can choose to have the construct stationed around them at a cost of 20 mana/second.

[Water Blade] ( Level MAX): One of the few spells of this magic that are actually offensive in nature, able to launch a thin 'blade' of water at your opponent which travels quickly through the air. Depending on the difference between your MGI and your opponent's DUR, however, this can inflict various degrees of the [Bleed] status effect. Cost 15 mana to cast. As of level 10, this skill deals 30% damage based on your MGI stat.

{Sub-Skill} [Aqua Heal ] (Level MAX): This Sub-Skill created by combining the Proficiency Skills: [Water Magic - Novice] and [Healing Magic - Novice] enables the user to create a small ball of healing water which, upon being used on the caster or another person with a visible open wound, will focus on that area to heal it. Currently, this skill can only heal minor wounds and restore around 100-900 HP at the cost of 100 Mana with a cooldown of 3 minutes. As of MAX level, you can imbue the healing properties of this spell in any one of your water spells in exchange for that spell's ability to deal damage.

[Water Jet] (Level MAX): A slightly more offensive form of Water Magic that deals no additional damage, creating a jet of water to use against your enemies. 20 Mana/Use, 10 Mana to maintain per minute. As of level 5, this skill now deals 10% damage based on your MGI stat. As of Level 10, this skill now leaves your targets with the [Soaked] Status Effect, making them weak against a following electrical attack.
[Aqua Dome] (Level MAX): A defensive water-based spell that conjures a dome made of water around the user. At base size, this skill uses 100 Mana to be activated, and 20 Mana per minute to maintain. This skill is able to block incoming strikes of both physical and magical nature completely, but only as long as the combined values of the user's MGI and DUR exceed those of the opponent's offensive stats. Additionally, the size of the skill can be adjusted, provided the user feeds it extra mana. As of level 5, you may now summon barriers around other people in your vicinity.

[Aqua Hydra] (Level MAX): A more advanced spell similar to your [Water Serpent] spell, creating a construct that resembles a hydra made of water! This spell deals 80% damage based on your MGI. 200 Mana to cast, 100 mana/second to maintain.

[Water Dragon's Cradle] (Level MAX): An advanced water-based defensive spell, summoning forth a barrier made of water that swirls around at extremely high speeds, the currents so strong they catch and deflect most attacks. 180 Mana to cast, 80 mana/second to maintain.


{Proficiency Skill} [Healing Magic -Competent] (Level 9 99079/102400): The magic that mends the body, and in some cases, the mind as well. Very useful and rare, not being an easy one to usually master.

[First Heal] (Level MAX): A rather weak, starter spell that all novice magicians learn. This spell heals you for 300 HP at a cost of 50 Mana.

[Minor Heal] (Level MAX): A healing spell known by almost everyone, which restores you for up to 750 HP at the cost of 50 Mana.

[Average Healing] (Level MAX): A healing spell known by most people out there, which restores you up to 1500 HP at the cost of 50 Mana.

[High Heal] (Level MAX): A healing spell known mostly only to those who choose to go down the path of non-violence and dedicate themselves to healing others. This Spell can restore up to 10% of your HP over 5 seconds at a cost of 100 Mana per cast.

[Great Heal] (Level 1 000/400): A healing spell known only to those who choose to go down the path of non-violence and dedicate themselves to healing others. This Spell can restore up to 15% of your HP over 6 seconds at a cost of 100 Mana per cast.

[Ailment Remove] (Level 2 762/800): Another simple spell of healing magic that enables the caster to rid themselves of all ailments/negative effects once cast (Does not work on certain Status Effects). Consumes 50 Mana per casting and has a cooldown of 4 minutes.

{Sub-Skill} [Aqua Heal ] (Level MAX): This Sub-Skill created by combining the Proficiency Skills: [Water Magic - Novice] and [Healing Magic - Novice] enables the user to create a small ball of healing water which, upon being used on the caster or another person with a visible open wound, will focus on that area to heal it. Currently, this skill can only heal minor wounds and restore around 100-900 HP at the cost of 100 Mana with a cooldown of 3 minutes. As of MAX level, you can imbue the healing properties of this spell in any one of your water spells in exchange for that spell's ability to deal damage.


{Proficiency Skill} [Shadow Magic - Proficient] (Level 2 301/800): The magic that is weaker only than pure Darkness Magic, enabling the user to use magic related to shadows. This magic is hailed as being one of the more useful ones, praised for its high versatility.

[Shadow Tendril] (Level MAX): One of the more basic spells belonging to this type, allowing the user to generate and control a tendril that extends out from the surrounding shadows. Said tendril can have any size the user wishes, being limited by the shadows around and light levels, but per tendril, the user must pay a cost of 20 Mana to create them and 5 Mana to maintain for EVERY tendril summoned. Additionally, the tendrils have a STR value equal to 70% of the STR (Original) of the caster and deal damage based on this stat combined with 10% damage based on your MGI stat.

{Sub-Skill} [Shadow Tendril: Spear] (Level MAX): Shaping the tendrils from the [Shadow Tendril] spell so their tips become pointy and capable of piercing through flesh. This spell can only be cast with only active tendrils summoned using the [Shadow Tendril] spell, using an additional 20 Mana for every modified tendril, but with no changes to the maintenance cost. Those tendrils are able to inflict the [Minor Bleed] Status Effect, and deal damage based on the same values as [Shadow Tendril, with the only difference currently being the added ability to inflict the [Bleed] effect. As of level 5, you can revert them back to normal tendrils and receive 5 Mana back for each.
{Sub-Skill} [Shadow Tendril: Claw] (Level MAX): Similar to [Shadow Tendril: Spear] this spell implies turning the tendrils into clawed hands, used to grab at your enemies better or slash at them with those claws. This spell deals damage the same way [Shadow Tendril: Spear] does, and shares all characteristics of it, with the main difference being the shape of the shadows.
[Shadow Veil] (Level MAX): Need to hide? Use this spell! When you are standing in the shadows or wanting to sneak around, you can cast this spell on yourself to hide within the shadows, increasing the chances of not being found by 20% for 5 minutes. This spell cannot be used again until 10 seconds pass. 100 Mana per use. Warning: This spell only works while the user is in the shadows, and it automatically breaks if they step into the light. As of MAX level, you can use your OWN shadow to hide.
[Shadow Shelter] (Level MAX): Quickly hiding INSIDE shadows, becoming unseen to the naked eye, but can still be detected inside shadows. Additionally, if a light is shined on the shadow, the spell breaks 150 Mana per use.
[Shadow Walk] (Level MAX): Mock teleportation, but still useful. At its current level, this skill will enable you to teleport using shadows, including your own, to any other close shadow in the immediate area. Cost 100 Mana to use. As of MAX level, you can now teleport great distances, as long as you know there is a shadow there you can use.

[Shadow Snare] (Level 6 6000/25600): This spell allows you to use shadows to immobilize opponents by grabbing their shadows using yours! Additionally, if you create any shadow-based constructs using YOUR shadow, they can act as a proxy for this as well. This spell can only be used when your shadow makes contact with your target's. This spell has a cost of 800 Mana on cast and 250 Mana per minute while active. Attention! Targets can break free if the connection is broken with light, obscured by other shadows, or they are too powerful. Additionally, this spell might not work on certain targets.


{Proficiency Skill} [Blood Magic- Proficient] (Level 9 62055/102400): The forbidden magic that relies on blood, able to either grant immense power or corrupt the user and anyone around them.

[Crimson Barrier] (Level MAX): By drawing out the appropriate symbol and calling out its name, the user is able to summon forth a barrier that blocks attacks incoming towards them. This barrier's ability to block damage is equal to the user's DUR*3. This spell costs 30 Mana and HP to cast, and 5 Mana and HP to maintain. As of level 5, you can now use blood that is not yours to cast this.

[Blood Spear] (Level MAX): Shape your blood like a spear, solidifying the liquid of life into a deadly weapon. This spear deals 10% damage based on your MGI. Cost 50 Mana and 20 HP to create one spear.

[Blood Blade] (Level MAX): Shape your blood like a blade, solidifying the liquid of life into a deadly weapon. This blade deals 10% damage based on your MGI. Cost 40 Mana and 20 HP to create one blade.

[Blood Substitute] (Level MAX): A spell with the power to transfer all damage you take onto another if said damage would have been lethal, making that person take the fall for you. You must get your blood in their body to activate this spell. 100 HP is required to cast.

[Blood Arrow] (Level MAX): Turning blood into a deadly projectile! Those projectiles deal 23% damage based on your MGI and a possible bonus of 3-10% damage based on your ACC. This skill has a cost of 50 HP and 30 Mana per projectile. As of level 5, if you manage to hit a living target, you can pay an additional 30 Mana to induce a temporary paralysis in them that lasts up to 5 seconds.

{Sub-Skill} [Blood Seal - Fire Trap] (Level MAX): Lay a trap for your enemies! When this skill is activated, 30 HP will be used to draw the symbol using blood. The cost of this skill is 200 Mana per seal. Whenever an enemy steps on the seal or the user chooses to activate it remotely, it will create a stream of fire that engulfs the enemy which deals damage based on the MGI the user had when this skill was activated *100. Warning! The seals will only remain viable for 15 minutes after being laid down. After the time is up, they vanish.

[Blood Border] (Level 8 20000/51200): This skill enables you to create a border by drawing lines of blood on the ground, making beings unable to cross it, be they on the ground, under it, or above it. 40 HP is required per Meter, and 90 Mana is needed to activate, and 20 Mana is needed to maintain this.

[Sanguin Healing] (Level 1 000/400): This skill enables you to transfer your HP to others as a form of healing. 200 Mana to cast.


Boosted Gear Skills:

{Unique} [Boost] (MAX): The user can double their (Original) Stats every 10 seconds. (Only works on STR, DUR, AGI, and MGI) Each use of the [Boost] ability takes 50 STA, and the user can only do one Boost for every 5 (Original) DUR. The effects of this skill last for 5 minutes, no matter the number of times it has been used. This cannot double the user's Stamina, Mana, or HP. Additionally, the user can store the Boosted values to later release using the Skill: [Explosion.]

{Unique} [Explosion] (MAX): The user releases the stored values doubled with the use of [Boost, however, the user can only store up one [Boost] worth of power for every 10 (Original) DUR. However, it is also to be noted that after [Explosion] is used, the user's STA will be constantly drained at a rate that depends on the amount of [Boost] at 25 STA/Min/per [Boost]. After the user's STA falls below 100, the Status Effect, [Reset, is applied. (The user can store up increased values with this skill, as they do not count towards the limit of the [Boost] Skill.)

{Unique} [Transfer] (MAX): This is the ability unlocked by the last stage of the Boosted Gear, allowing the user to transfer up to 80% of their stored power to other individuals. As such, the user must first store up power using [Boost] and [Explosion, but when transferring, depending on the amount of power given out, the user will be allowed to use [Boost] again.

{Unique/Sub-Skill} [Long-range Transfer] (MAX): Provided the target is close enough, or you have something akin to a connection to them to use this over greater distances, you can use the effects of [Transfer] without the need to touch the target.

[Penetrate] (Level MAX): One of Ddraig's original powers! This skill, while active, allows you to mix it with your other skills to enable them to bypass the enemy's defensive abilities and negation-type abilities, and even ignore changed stats! 500 Stamina to activate, 200 Stamina/second to maintain.

(LOCKED) {Ultimate} [Blazing Inferno of Scorching Flames] (MAX): The most powerful of Ddraig's original abilities, allowing the user to manifest flames so powerful they can incinerate Gods to ashes until not even their soul is left. This fire cannot be put out by anything, be it magic, power, etc. Only the user can put out the flames by turning off the skill. When activated, this Skill will drain 500 STA/Min, but the user will be able to control the flames however they wish.

[Scale Mail] (MAX): The Balance Breaker of both the [Boosted Gear] and [Divine Dividing, allowing the user to cover themselves in armor made of the power of Ddraig ( -25% damage from both physical and magical origins) and increase their overall power (25% to the user's current STR, DUR, AGI, and MGI) and allow them to use [Boost] repeatedly, removing the cooldown. However, all armor worn by the user is temporarily removed while this is active, but automatically re-equipped upon dismissing the Scale Mail (Weapons and accessories not included) This Skill, once activated, will drain 50 STA/Min from the user until their STA hits 0 unless the user deactivates it. This Skill also enables the user to fly.

{Ultimate} [Juggernaut Drive] (MAX): The user's most dangerous Skill! Usage of it is not recommended under any circumstance! To activate this skill, the user must use the following chant:

"I, who am about to awaken,

Am the Heavenly Dragon who has stolen the principles of domination from God

I laugh at the 'infinite', and I grieve at the 'dream'

I shall become the Red Dragon of Domination

And I shall sink you to the depths of the crimson purgatory!"

Once done, the seal on the power of Ddraig shall be temporarily removed, allowing the user to use the full power of the Dragon Emperor, but at a terrible cost! While active, this Skill drains 500 HP/Min, PERMANENTLY, lowering the Gamer's HP unless restored, instead of Mana or Stamina, and applies the Status Effect, Berserk (500% to STR, MGI, and DUR ).

The Cooldown on the [Boost] ability is removed.

!WARNING! THIS SKILL CAN KILL THE USER !WARNING!

[Assimilation] (Level MAX): Thanks to this skill, the Boosted Gear's power has been increased with the addition of a unique ability! Now, the Boosted Gear can assimilate items into itself, adding their abilities (If any) to its arsenal!

[Shape Alteration] (Level MAX): Aren't you tired of the same gauntlet day and night? Well, not anymore! Thanks to this skill, the Boosted Gear can now switch forms! Here is a list of unlocked forms! Note: By using [Assimilation, new forms can be added! The Boosted Gear can have 1 form for every ten levels you hold, not counting the default form!

FORMS
-Gauntlet (Default)

-Twin Gauntlets

-Broadsword

-Katana

-Bow

-Vacant

Perks:

Normal Perks

[Dragonic Scales: You possess the scales of a dragon! They provide natural armor against all kinds of damage, but due to your physiology, this perk offers a 20% resistance bonus to all of your Resistance-type skills!

[Supernatural Condition Type 1: You are just like an average supernatural being. Stronger, faster, and more durable than any normal human. You regenerate 15 HP and 10 Stamina every 30 seconds. Additionally, you take 20% less physical damage and 10% less magical damage.

[Height of Arcana: The highest level a person can achieve or be born with in terms of their magical talent. You gain 200% more EXP on all of your Magic-related skills. Additionally, you now have access to Supreme Magic.

[Knowledge is Power: Every time the Gamer uses a Skill Book, they gain 10K EXP. Additionally, every time the Gamer levels up a Skill, they gain 2K EXP.

[Diamond Skin: This Perk grants you a -40% damage reduction from physical strikes.

[Expert Sharpshooter: This perk grants you a 25% bonus chance to hit your targets at long range.

[Diamond Striker: This Perk grants you a 40% damage boost when striking using physical strikes based on your STR (Original)

[Extroverted Nature: This perk grants you a bonus 10% chance of success to all skills that require the use of your CHA stat, and additionally, it grants you a 15% to gain a bonus 1 RP point with other individuals.

[Golden Flash: This perk enables you to run quicker using your [Run] skill with a 60% Stamina discount! Whenever you use this skill, or any related AGI-based skills, you will gain a 40% to your AGI based on its current value.

[Wisdom of the Old: This perk provides a permanent 1 level in WIS per level-up.

[Dominance: As the Red Dragon's power grows within you, so does your presence against the fairer sex. When using your [Aura Flare] skill, you have a random chance of inflicting the [Arousal] Status Effect on members of the opposite sex.

[Son of the Ocean: This perk grants you 300% more EXP on all Water-related skills!

[Benevolent Healer: This perk increases the effectiveness of all healing abilities by 25%

[Bronze Phallus: This perk allows you to last longer in bed and increases your phallus' resistance during the act! Additionally, the bones in the lower abdomen are enhanced during the act.

[Experience Leap: As a reward from one of the developers, you are hereby going to receive DOUBLE EXP from Quest, Enemies, and other Perks from now on.

[Aid to the Blood: By sharing your blood with Gasper, you have gained this unique perk! The full potential of this perk will fully unlock when you reach 100 RP with Gasper Vladi! Until then, know that this perk offers you a bonus of 100 Skill EXP to all Blood-related skills.

[Father of Dragons: Adults might see you as an enemy, but not the young ones! No, they see you as a model to follow! Young dragons, provided you are powerful enough that your sheer presence impresses them, will look up to you and follow you! Additionally, if you train them, they will have a 100% EXP bonus!

Boosted Gear Perks

[Draconic Aura] (MAX): The user has the Aura of a Dragon, that of a Heavenly Dragon, to be exact, which attracts other supernatural beings to them due to the intensity of it! However, this Aura seems to have a certain effect on the opposite sex, granting the user a 5%/Per 10 CHA chance to gain 1 Bonus Relationship Point when gaining Relationship Points with members of the opposite sex. This Perk is unnafected by the [Ki Masking] skills.

Equipment Perks

Ring of Rewarding Wisdom - Bonus EXP based on your WIS Stat (WIS/10=x% bonus)

Titles:

Red Dragon Emperor

You are the Red Dragon Emperor, the wielder of the Boosted Gear, and Host of Y Ddraig Gochs. This Title is locked onto the Gamer and cannot be changed, but does allow you to equip an additional title as well. This title gives the Gamer several bonuses. First of all, each time you level up, as Dragons are usually beings of high Charisma, you will get one additional CHA point each time you level up! Furthermore, for each 5 Levels you will receive a bonus of 10 SP.
(This Title cannot be changed, but you can equip one additional Title in addition to this one)


Stray Hunter

Strays have witnessed your power and have come to fear it, some even more than Rias Gremory herself! As a result, as long as this Title is equipped, you gain a passive 15% damage boost against Strays and a 5% EXP bonus when killing Strays.


Dungeon Master

You have established your own dungeon, the place where you alone are master off. While inside your dungeon, your stats are increased by 25% their current values, and you gain a 50% EXP boost when gaining EXP from any source while within the dungeon.


Martial Master

The very first talent you have honed to its peak, you are a true martial arts master! While you have this title equipped, you gain 200 Skill EXP per use instead of 100 for your Martial Arts skills. Additionally, while this Title is equipped, the damage you deal with your Martial Arts skills is doubled.


One With The Sword

The sword is humanity's favorite weapon of choice, and many dedicate their life to mastering it. You reached the peak so many sought and which so few achieved. You are truly one with your sword! While you have this title equipped, you gain 200 Skill EXP per use instead of 100 for your Swordmanship skills. Additionally, while this title is equipped, the damage you deal with your swordmanship skills is doubled.


Issei nodded his head, seeing everything. It was all looking good. He felt ready for what was coming, but somehow, deep down, he knew this would be tough without the Boosted Gear. Only one true way of knowing, in the end.