bopdog111: Well this was held off for months again... sorry.

Ulrich362: Yeah, sorry about that.

bopdog111: We have too much on our plates, and this was pushed back.

Ulrich362: True, but hopefully this doesn't happen again but... who can say. Though hopefully you still enjoy reading this one. Enjoy the chapter.

Disclaimer: We don't own Yu-Gi-Oh! ARC-V but we own the OCs!


Right now it was an hour since Obelisk Force, and everyone left from the Xyz Dimension, and now the Lancers along with there allies are helping the survivors get up, and try to rebuild over. But during this Yudo was looking quite a bit distracted over that everyone notices which he only asked to leave him, Amy, and Carlita alone for a bit.

Yudo turned over before he started crying again in front of them. Seeing that his sister and girlfriend both embraced him together.

"It's ok Yudo, you can let it out." Carlita whispered softly kissing him on the cheek. "We're both right here."

"I'm... I'm sorry for being such a crybaby right now..."

"It's ok, a lot's happening and it's taking its toll on everyone... we understand." Amy smiled gently. "But we're all together and it'll be over soon, I promise little brother."

"I just... I don't know how much more of this, I can take..." Yudo sobbed over. "Even after... what I had experienced when Yuto summoned that dragon."

Carlita frowned. "I don't know what to tell you, but I do know that if you need anything I'm right here."

Yudo hugged her close over while Amy frowned. Then she realized something, with the Standard Dimension safe-guarded, the Synchro Dimension allied, the Ritual Dimension safe from attacks, and now the Xyz Dimension saved, it just leaves the Fusion Dimension left. With one last push they can end the war.

"It's almost over... all that's left is to confront the Professor at Duel Academy." she mentioned.

They looked over to her.

"Standard, Ritual, Synchro, Xyz, and even our home is safe Yudo... the only Dimension left, is the Fusion Dimension." she pointed out.

"I... I hope I don't be a burden." Yudo looked down.

"You're not at all." Amy smiled. "Trust me."

He hugged her close crying against her shoulder. Amy gently held him and rubbed his back softly as Carlita decided that maybe the twins needed some time by themselves before the final mission. She moved to leave but a hand grabbed her wrist. Blinking she looked back. "Yudo?"

"Please... stay." He is looking up to her with tears in his eyes.

She nodded moving back and holding him. "For as long as you need."

He leaned close to her crying more over from this as they stayed for some minutes over just being close to him. Yuri was watching silently giving a slight frown in Yudo's mind, this reminding him of his own experiences as a child where while Yuri held strong, and embraced loneliness, Yudo has all the love in the world.

After a minute Yudo's crying begin to stop. Despite that his sister and girlfriend still held him gently. Yudo sniffed pulling away. "I'm... I'm sorry."

"You have nothing to be sorry for Yudo." Amy told him softly.

"She's right." Carlita agreed. "You didn't do anything wrong."

Suddenly they heard footsteps letting them know that someone was approaching the tent. Hearing that they looked over as the entrance was opened. It was Shark and he was frowning. "We have a problem."

"What's wrong Shark?" Carlita asked him.

"Declan is out cold, he passed out not long after you three went in here and he hasn't moved since." Shark told them.

"Why did he pass out?" Yudo asked scared for his brother.

"Your guess is as good as mine but the fact is until he's on his feet we're not going anywhere." Shark frowned.

Yudo looked down from this.

"Can we see him?" Amy asked nervously.

"Yeah, Lulu and Sayaka are looking after him." Shark nodded leading them to another tent where they saw Declan on a blanket with his eyes shut.

Yudo, and Amy ran taking both of Declan's hands. Seeing that Carlita frowned a bit, it didn't make any sense... why would he have just passed out like that. Then she blinked remembering something, and looked around before turning to Shark. "What about Heartland?"

"Nobody's seen him since his disappearance, why?" he asked.

Carlita looked a little troubled before she made a mad suggestion. "Well... maybe somehow... Declan did what Vector done on Girag, Alito, Rio, and Dumon? He absorbed Heartland for some reason?"

Hearing that Yudo froze. "But... Declan's not from the Xyz Dimension and humans can't absorb each other."

"Normally." Yuri's voice pointed out.

Yudo frozen again turning to Yuri who stared at Declan's form before he turned to Yudo. "But you, and I are not normal. After I defeated you in our duel, I somehow absorbed you into me. And unless we forget Yuya had also absorbed Yuto too, and we have the girls who all share the same faces. Which could mean they can also absorb each other if they lose... Which means it's possible that Declan had absorbed that man for a reason."

Yudo slowly turned back to Declan from that taking what he said in mind. "Then... why are we absorbing each other?"

"If I knew that I would tell you... but if that is what happened... he should wake up soon though I would suggest checking his deck." Yuri pointed out.

Hearing that Yudo looked around, and sees Declan's Duel Disk. Heading over he takes the Deck out, and checks over it. Everything looked normal until he decided to check Declan's Extra Deck and saw the same D/D/D cards he always used... but then he saw one new card, Number 82: Heartlandraco.

"A Number?" Yudo asked seeing it.

"I assume that's not one you're familiar with?" Yuri questioned.

"Yeah, this isn't the number he used. He used Infection Buzz King." Yudo answered.

"Maybe he had others... either way it proves my point." Yuri told him.

Yudo just stared at the number in confusion.

"Yudo?" Amy asked. "What is it?"

"Declan... has one of Heartland's cards."

"What, but how?" Carlita questioned hearing that.

Yudo showed her the card. Carlita looked only to frown. "What's going on... just what is the Professor doing?"

"Carlita... there is something bigger, and... I think he has the answers." Yudo admitted to her.

"Then, we have to figure this out before... whatever he's planning." Amy pointed out.

Suddenly Declan started to move waking up.

"Declan?" Yudo asked in shock turning to him.

"What... what happened?" he questioned sitting up slowly.

"You passed out. What was the last thing you remember?" Lulu asked him softly.

"What voice?" Sayaka asked him.

"I don't remember the voice, but I remember what it said." Declan frowned. "Though it didn't make any sense."

"What did it say?" Amy asked.

Declan turned to her. "It said, 'So an alien and a daughter lead to this, interesting.'"

"An Alien... and a daughter?" Yudo blinked before paling. 'Yuri... you don't think it mean... the Light of Destruction?'

"It's possible." Yuri noted. "Though what does this daughter mean?"

'I... I don't know.' Yudo admitted.

"It's not important right now, what is important is heading to the Fusion Dimension and stopping my father's plans." Declan stated calmly.


Unknown to them at that exact moment in the Synchro Dimension...

"You seem frustrated." Nightshroud told Nick.

"Well what we we doing just sitting here while that brat has my dragon somewhere else?" Nick asked frustrated.

"We're waiting for the next step of our plan... you remember the vision correct?" Don Thousand questioned. "The boy dead at your feet?"

"Yes of course I remember."

"Well, to achieve that there's something you need to do here." Akhenaden told him. "You must defeat the psychic who you fought alongside and crush him."

"Then where is he?" Nick looked around.

"This way, I'll take you to him... make sure you win." Akhenaden mentioned turning and walking towards a building.

Nick only smirked as they walked together. Soon they reached an office where Sayer blinked seeing them. "What do you want with me now?"

"Oh nothing much. I'll be taking you with me." Nick smirked activating his Duel Disk.

Sayer frowned activating his own Duel Disk. "I don't think I will."

Nick just smirked as he drew his hand. "Be sure to entertain me."

Sayer frowned at that.

"DUEL!" Sayer and Nick called together.


(Dueling Theme: A Tocatta Into Bloodsoaked Darkness)

Nick: 4000

Hand: 5

Field: Nothing

Sayer: 4000

Hand: 5

Field: Nothing

Let the duel commence!


Nick 1st Turn:

"Okay then." Nick smirked checking over. "How appropriate... I start by summoning Vampire Ghost!" Raising up was a red robed man glowing etheral with a smirk having fangs.


(Attack Position)

Vampire Ghost

DARK

Level 3

Zombie/Effect

ATK: 1500

DEF: 0

If this card is Normal Summoned: You can send 1 other "Vampire" card from your hand or face-up field to the GY; add 1 Level 4 or higher "Vampire" monster from your Deck to your hand, and if you do, send 1 Level 2 or lower "Vampire" monster from your Deck to the GY. During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Vampire" monster. You can only use each effect of "Vampire Ghost" once per turn.


"By Normal Summoning this card, I send a Vampire to the graveyard to add one that's Level 4 or higher to my hand while sending a Level 2 or lower one from my Deck to the graveyard." Nick sends a card adding one, and sending another from his Deck. "Then the spell, Vampire's Desire!"


Vampire's Desire

Normal Spell Card

Activate 1 of these effects.
● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn.
● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster.
You can only activate 1 "Vampire's Desire" per turn.


"By sending Ghost to the graveyard, I can summon the card I sent from my hand." Ghost flew up from this. "Come Vampire Lord!"

Raising up was a Vampire wielding a robe showing it's the count himself.


(Attack Position)

Vampire Lord

DARK

Level 5

Zombie/Effect

ATK: 2000

DEF: 1500

If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.


"Of course, he won't stay around."

"It's banishing Vampire Lord!" The Lord started to transform where his cloak torn into a more monster like appearance. "To form Vampire Genesis!"


(Attack Position)

Vampire Genesis

DARK

Level 8

Zombie/Effect

ATK: 3000

DEF: 2100

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control. Once per turn: You can discard 1 Zombie monster to the GY, then target 1 Zombie monster in your GY with a Level less than the discarded Zombie monster's; Special Summon that target.


"3000 points on your first turn, impressive." Sayer noted calmly looking at the massive purple vampire.

"Well now by discarding a Zombie, I can revive one with a lower level." Nick discarded a card before placing another down. "Vampire Retainer!" Raising from the grave was a white-side, and black-side hound with fangs growling.


(Attack Position)

Vampire Retainer

DARK

Level 2

Zombie/Effect

ATK: 1200

DEF: 0

If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.


"When summoned, I trade 500 points," (Nick: 3500/Hand: 1) "I take 1 Vampire Spell or Trap to my hand." Nick added a card before setting both it, and his last card. "Go on now."

Nick's Hand: 0/Field: Vampire Genesis (Attack Position), Vampire Retainer (Attack Position), Two Set Cards

Sayer 1st Turn:

Sayer drew his card before looking. "I start with my Brain Research Lab."


(Field Zone)

Brain Research Lab

Field Spell Card

Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.


"This card has several useful effects but we'll get to them soon enough. I summon Krebons in attack position."


(Attack Position)

Krebons

DARK

Level 2

Psychic/Tuner/Effect

ATK: 1200

DEF: 400

When this card is targeted for an attack: You can pay 800 LP; negate the attack.


"Hm..." Nick looked at them.

"Now, I'll use one of the effects of my Brain Research Lab, I can place one Psychic Counter to summon another Psychic monster to the field. A monster such as my Genetic Woman."


(Attack Position)

Genetic Woman

WIND

Level 4

Psychic/Effect

ATK: 1700

DEF: 1200

Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand.


Brain Research Lab: (Psychic Counters: 1)

"Now with that done, I'll tune Krebons with Genetic Woman in order to Synchro Summon my Psychic Nightmare!"

Krebons turned into two green rings as Genetic Woman became four stars.

(LV: 2 + 4 = 6)


(Attack Position)

Psychic Nightmare

WIND

Level 6

Psychic/Synchro/Effect

ATK: 2400

DEF: 1800

1 Tuner + 1 or more non-Tuner Psychic-Type monsters
Once per turn, during your Main Phase, you can pick 1 random card in your opponent's hand and call what type of card it is (Monster, Spell or Trap). If you call it right, this card gains 1000 ATK until your opponent's End Phase.


Nick looked up at the monster with a raised eyebrow.

Sayer smirked. "Now, I'll set two of my own cards and end my turn."

"Before your turn ends." Nick activated a face-down. "Vampire Takeover."


Vampire Takeover

Normal Trap Card

If you have no card in your Field Zone and all face-up monsters you control are Zombie monsters (min. 1): Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your GY in Defense Position. You can only activate 1 "Vampire Takeover" per turn.


"As all monsters on my field are Zombies, I can activate my own Field Spell, Vampire Kingdom!" Placing the card the field glowed appearing in the medevil kingdom. "And it summons Vampire Grace from the grave." Raising was a blue robed woman knelling.


(Field Zone)

Vampire Kingdom

Field Spell Card

Zombie monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the GY: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the GY, and if you do, destroy that target.


(Defense Position)

Vampire Grace

DARK

Level 5

Zombie/Effect

ATK: 2000

DEF: 1200

When a Level 5 or higher Zombie monster(s) is Special Summoned to your field by the effect of a Zombie monster while this card is in your GY: You can pay 2000 LP; Special Summon this card from your GY. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY.


Sayer frowned seeing that.

Sayer's Hand: 1/Field: Brain Research Lab (Field Zone/Psychic Counters: 1), Psychic Nightmare (Attack Position), Two Set Cards


Nick: 3500

Hand: 0

Field: Vampire Kingdom (Field Zone), Vampire Genesis (Attack Position), Vampire Retainer (Attack Position), Vampire Grace (Defense Position), One Set Card

Sayer: 4000

Hand: 1

Field: Brain Research Lab (Field Zone/Psychic Counters: 1), Psychic Nightmare (Attack Position), Two Set Cards


Nick 2nd Turn:

"My turn." Nick drew. "And I use Vampire Grace's ability. She forces you to send a Monster, Spell, or Trap from your Deck to the graveyard. So send a Spell."

Sayer frowned sending a copy of Emergency Teleport to the graveyard.

"And when you do that, the effect of Kingdom activates." Nick sent a card from his Deck. "Now one card on your field is destroyed, and I pick for your Synchro to be the one." Kingdom set off an aura trapping Psychic Nightmare pulling it down a dark ditch.

After changing Grace to Attack Position, Nick smirked over. "Battle."

Vampire Grace: (Attack Position)

"Vampire Genesis gets the first attack." Genesis charges in at Sayer.

Sayer braced himself as Genesis hit him

(Sayer: 0500/Hand: 1)

"Due to Vampire Kingdom every Zombie gain 500 points during calculation. And now Retainer!" Retainer charged in jumping to bite down on Sayer.

Vampire Retainer: (ATK: 1200 + 500 = 1700)

Sayer frowned. "I have the trap card Call of the Haunted, it brings Pyschic Nightmare back."


Call of the Haunted

Continuous Trap Card

Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


Psychic Nightmare reappeared roaring.

Psychic Nightmare: (Attack Position/Call of the Haunted)

Call of the Haunted: (Psychic Nightmare)

Suddenly Call of the Haunted shorted out which forced Psychic Nightmare back in the graveyard.

"What?" Sayer questioned in shock.

"Counter Trap," Sayer turned over seeing an active card. "Vampire Domination."


Vampire Domination

Counter Trap Card

When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn.


Sayer's eyes widened in shock. "Impossible!"

Retainer continuing the attack landed on Sayer biting down on him. Sayer cried out as his life points hit zero.


Nick: 3500

Hand: 2

Field: Vampire Kingdom (Field Zone), Vampire Genesis (Attack Position), Vampire Retainer (Attack Position), Vampire Grace (Attack Position)

Sayer: 0000

Hand: 1

Field: Brain Research Lab (Field Zone/Psychic Counters: 1), One Set Card

Nick wins!


Nick then turned over towards Akhenaden. "So what now?"

"Watch." Akhenaden smirked as Sayer's body began to glow.

Nick turned over, and blinked seeing the glowing body.

"Now... make his power yours and everything will be clear." Nightshroud told Nick. "Absorb him."

Nick walked over, and reached a hand out to Sayer. The moment he did there was a flash of light before it faded with Sayer having vanished as Nick was standing alone. Nick blinked from the power he's feeling, and slowly looked at his hand amazed before he smirked.

"That's only one of the three you need to find, just imagine what will happen when you absorb the others." Don Thousand told him.

"Well where are they?"

"You should be drawn to them now." Akhenaden answered.

Nick smirked as he turned back to his fist laughing manically.


bopdog111: Well they are preparing to move to the final Dimension.

Ulrich362: True, and Nick has just become much more dangerous.

bopdog111: What is up with Declan, Nick, Sayer, and Heartland?

Ulrich362: No idea, but the answers must be in the Fusion Dimension... right?

bopdog111: Let's hope so. Be sure to review!