Alright so, welcome to a new story, brought to you truly because I finally the story I've been waiting for and now, here it is.
Welcome to the Dead Cells/Akame ga Kill Crossover because I finally found what I was looking for and here it is.
Okay so, that aside...
If you guys know Dead Cells, you also have watched Dead Cells: Immortalis yet regardless of what you think, it is a mixture between Dark Souls, Metroid and Castlevania and overall, it is a fun, fast-paced hack-and-slash game where it is everything you can think of and more.
And of course, why Akame ga Kill? Well, can't help it, okay?
Plus, how will an immortal like the Beheaded be able to handle in a world where they only have one life? And how will these world be able to handle the problem from his world?
This has been inspired ever since watching Indie Cross with the Beheaded's VA nailing his character in all his jerkass glory and now, here it is.
Anyway, if you have anymore ideas, let me know in the comments below.
Now, on with the story.
Disclaimer: I do not own Dead Cells, Akame ga Kill and 'metal ga kill rising' by 'trvn'. They belong to their respective owners.
Enjoy.
Alright, pull up a chair – metaphorical, of course, since I don't exactlyhavelegs to prop up anymore.
Or a head to rest in hands.
It's complicated.
Anyway, you wanna hear the story?
My story?
The one about this godforsaken island and how I ended up... well, here?
Fine.
Got nothing better to do.
Turns out, ruling is boring.
So yeah, here I am.
Sitting on a throne that probably cost someone a limb or two to build, lording over... well, mostly rubble and stuff that wants to kill me.
Finally 'won', they say.
Or maybe I say it.
Whatever.
It's a bit rubbish, honestly.
But let's start at the beginning, as much of a beginning as I remember.
Woke up on a prison floor.
No head, just this green blobby thing controlling a body that wasn't mine.
Classy, right?
First thing I saw was a door.
Figured, hey, gotta go through it.
Everything outside was... well, a mess.
Crumbling walls, overgrown paths, and things that definitely weren't friendly.
Zombies, those annoying buggers with shields, archers who seemed to have preternatural aim even with rotten eyes.
The basics, you know?
Kill or be killed.
That was lesson one.
This island is basically one giant, festering dump.
You've got the Prison Quarters, obviously.
Then there's the Sewers – wet, smelly, full of giant ticks and toxic sludge.
The Ramparts, all windy and full of things that push you off ledges.
The Ossuary, which is exactly what it sounds like, plus big spikey things.
Fancy areas too, like the High Peak Castle, all gold and tapestries, but just as deadly, maybe more so.
It's a picturesque nightmare, if nightmares were made of stone, poison, and things trying to stab you.
Didn't knowwhyeverything was trying to get me at first.
Just assumed it was standard 'woke up naked and confused' protocol in this place.
Then I started hearing whispers, finding notes.
The Malaise.
Nasty business.
A plague or something that started mutating everything, turning folks into monsters.
Kinda explains the locals, doesn't it?
Made things worse, obviously.
Speeded up the process of turning this island paradise... okay, island place... into a death trap.
Met a few folks along the way.
The Collector, hoarding blueprints and looking like he needed a bath.
The Blacksmith, a grumpy giant who somehow fixes and upgrades my gear no matter how many times I die.
Shopkeepers, bless their weird little hearts, always ready to sell me stuff.
Didn't really talk to them, not properly.
More like transactional encounters.
My focus was on getting stronger, finding better weapons, better skills.
Had to.
Everything else was just... in the way.
The funny thing about this place?
Dying didn't stick.
Not for me.
Got killed by a flaming zombie? Zap. Back in the Prison Quarters cell.
Stabbed by a Guardian? Zap. Back.
Fell into a pit of spikes? Zap. Back.
It was infuriating.
Like groundhog day, but with more dismemberment.
And every time the island reset, the doors are locked again, the monsters are back and the loot is in new spots.
Only things that persisted were the blueprints I gave the Collector and the permanent upgrades the Blacksmith installed.
It felt like a sick joke.
What was the point if I just kept waking up?
Still, the urge to getoutwas strong.
Or maybe just the urge to stop dying so much.
The path always led upwards, towards the castle.
Towards... the King, I guess?
Figured he had to be at the top.
Maybe he had answers.
Maybe he caused this mess.
Turned out, both were kinda true.
Had to bash my way through a LOT of bosses to get there.
The Concierge, big fiery brute.
Conjunctivius, all eyes and tentacles.
The Time Keeper, surprisingly nimble for someone with a giant clock hand.
The Giant, a literal massive pain.
Each one was a wall I had to climb over, dying countless times, learning their patterns, getting that perfect roll timing.
It was a grind, but every time I beat one, it felt like progress.
Finally, I made it to the top of High Peak Castle. Throne room.
And there he was.
The Hand of the King.
Big, intimidating, annoying shield.
I took him down which is the hardest fight yet, naturally.
Died plenty of times before I finally landed the killing blow.
And that's when the real weirdness started.
Beat the Hand, right?
Expected... I don't know. Freedom? A chest full of treasure? A little cutscene explaining everything?
Nah.
Instead, the guy kinda... dissolved.
And then it hit me.
Not like a punch, more like a memory flooding in, but notmymemory.
Hismemory.
The Hand's.
Then the King's before him.
Turns out, the Hand of the King wasn't just the King's bodyguard.
He was the King'screation.
A vessel, a body, a way for the King to keep fighting, keep trying to contain the Malaise he, in his infinite wisdom, had accidentally unleashed or worsened.
AndI... yeah, bit awkward.
Turns out I wasn't just some random blob animating a corpse.
I was the Prisoner.
The Prisoner who the King, in a final, desperate, and frankly stupid move, had tried to transfer his consciousness into to survive the Malaise.
It didn't work properly.
The blob – me – was the King's melted consciousness, unable to fully control or integrate.
The body was the poor prisoner's.
So, the blob piloting the prisoner's body who woke up in the cell... was the King.
Or what was left of him.
I was the cause.
I was the victim.
I was the monster fighting the monsters I'd helped create or worsen.
And the dying and waking up?
The time loop?
That was apparently a side effect.
The King couldn't truly die as long as the blob-consciousness existed on the island.
Every time the body was destroyed, the blob would just... find a new host body down in the Prison Quarters.
Another prisoner. Another cycle.
Endlessly repeating the same path, fighting the same enemies, dying the same deaths, all while the island stayed trapped in its Malaise-ridden state.
Imagine that.
You finally reach your goal, only to find out youarethe problem, and you're stuck in an inescapable loop because of it.
Yeah.
My reaction was mostly just... 'Oh, for heaven's sake.' Took me a while to process, through countless more deaths and loops.
But eventually, you adapt.
Get smarter.
Find new paths the loop hadn't erased.
Found out there wereotherplaces, other secrets.
The Cavern.
The Guardian's Haven.
The Astrolab.
And eventually, the real path to maybe, just maybe, breaking the cycle.
It wasn't about beating the Hand.
It was about getting to thesource.
That meant fightingnewbosses, even tougher ones.
The Giant, again, but properly this time, for his rune.
The Collector, turns outhewas part of the problem, trying to preserve everything in stasis. A literal collector, hoarding even the Malaise itself.
Had to put him down.
Then there was the Lighthouse, a crazy vertical boss fight against the Hand's Daughters, testing everything I'd learned.
And at the very top ofthat... the Queen.
She was the one who actually had dominion over the island before the King went power-mad and screwed everything up.
The one who had been sealed away.
Turns out, putting her down was the real objective needed to break the cycle.
Tookages.
Died countless times.
Died fighting the Lighthouse.
Died fighting the Queen.
Died just trying togetto them.
The frustration was immense.
But every run made me a little better, a little stronger, found a new weapon combo, a new strategy.
And then, finally, after what felt like eons... I did it.
Beat the Queen.
Put an end to... well, to her.
And supposedly, to the cycle.
Sat on the throne she used to occupy.
The island... it didn't magically fix itself.
The Malaise was still there, the monsters still roamed.
But the loop... it felt different.
It felt... broken.
And that brings me back to 'here'.
Sitting on this darn throne.
The endless fighting finally stopped.
The objective achieved.
The cycle has ended.
...
...
...
And it'sboring.
Seriously, what do you do after you've spent an eternity fighting and dying, only to finally achieve victory and find there's nothing left to fight?
Nothing left to strive for?
Just... sitting.
The silence is deafening after the constant clang of steel and the spray of monster guts.
The view is... well, okay, the view from up here is nice, but I've seen it a million times.
It's... anticlimactic.
All that struggle, all that death, all that effort, just to end up sitting on a cold stone chair, feeling utterly pointless.
Was this it? Wasthisthe 'end'? Just infinite, dull existence?
I was literally contemplating the structural integrity of the throne room ceiling, wondering if I could somehow make it collapse on me just for something tohappen, when it did.
Something happened.
Felt weird but it isn't a tremor, nor is it an attack.
More like... a glitch in reality.
A shiver went down the body I was inhabiting, like static electricity but for time itself.
The air crackled.
The boredom vanished, replaced by sudden, sharp... confusion.
And then I saw him.
Down below, through the open doorways leading down to the pathways I'd climbed so many times for in the distance, barely visible but unmistakable and standing right there, in the Prison Quarters entrance.
Looked exactly like me.
Well, like I used to look.
That same headless body, that same slightly slumped posture, that same... green blobby bit where a head should be.
Freshly woken up.
Looking around, probably just as confused as I was when I first started this whole mess.
Time... it felt like it just crumpled in on itself.
Like two versions of 'now' trying to occupy the same space.
Like the past wasn't just over, it was rightthere, co-existing with the present I'd fought so hard to reach.
The victory, the boredom, the 'end' of the cycle... it all felt impossibly fragile in that instant.
He was there. Taking his first steps. Starting his own journey.
And I was here. Sitting on a throne.
What now?
Was the loop really broken?
Or did I just... loop the loop in a way I hadn't expected?
Did I escape only to crash into a past version of myself, creating some sort of temporal paradox?
Is this island even more messed up than I thought?
The boredom is definitely gone, replaced by a cold, unsettling dread.
Or maybe... maybe just curiosity again.
Guess my story isn't over yet.
It just got a whole lot weirder.
Well, here it is...
Hope you enjoy these prologue, thought.
Now, if you have anymore ideas, let me know in the comments below.
As always...
Ciao...
PS: By the way, what other stuff should I do a Crossover like any of those underrated you could think of and let me do the rest?
If you have any ideas, let me know in the comments below.
